Zelda

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

09/27/2013, 03:34 AM #11
Originally posted by ~Cirno~
I have the limited edition Zelda e-shop game on my Ds... I haven't played many Zelda games but I WANT to.


The FS (Four Swords) remake one?
Ya that was a nice one to make FS playable as a stand alone...
but still...
I would recommend if you have 3DS, get OoA and OoS (The Oracle series, you must get both or it just ain't the same...) Those two would be a good intro for ya.
If ya have a Wii...look for Majora's Mask and Ocarina of Time in the virtual console. Then after you beat those consider Link to the Past which is also on the Wii's virtual console.

There's a method to the madness.

Kyouko_Kasodani

Kyouko_Kasodani

Join Date: May 2013
Posts: 69

09/27/2013, 06:40 AM #12
Your avatar is my wallpaper, Yuuka
and I have no idea why



because the red string of fate hath brought us together

Gensokyo's Loudest Monk
MegaMooseJam

MegaMooseJam

Join Date: Mar 2013
Posts: 160

09/27/2013, 12:31 PM #13
I actually just finished playing WWHD (twice.)
They've done an excellent job streamlining the game
and I love that Hero Mode gives the game's two Final Bosses some real challenge.
(Names omitted for the sake of spoilers.)

Cucoo: The claw guy in ST is named Byrne.
And hearing you complain about it makes me want to replay it. ^.^
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

09/27/2013, 02:36 PM #14
What impressed me is that Majora´s mask was made in less than one year and is one of the deepest themed stories in the franchise

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

09/27/2013, 02:54 PM #15
@ MegaMooseJam

Haha, ya...I have that effect :P
But ya, ST...it kinda limited the exploration aspect by having everything done by train...with PH you could at least go about however ya wished. It was that feeling of the lack of freedom that really killed it for me. Some of the puzzles were ok, but the hints were too...revealing. And with the ability to write things out on the map...It just got too easy.

@ Kristia
MM was definitely better in the overall story because of the way they made it. Because they just took everything from OoT and just redid the map and some character models, there wasn't too much to do so they focused more on the story it felt like. And the end result was epic, especially with all the side quests happening and the one game mechanic of having the 3 days...it really added to it something incredible, cause you could not do everything during the three days.

MegaMooseJam

MegaMooseJam

Join Date: Mar 2013
Posts: 160

09/27/2013, 04:21 PM #16
Cucoo:
I'll have to concede that ST was a little inferior when compared to PH, but at least it didn't have that Ocean Temple thing.
And speaking of puzzles in the DS games: Damn that Ghost Ship in PH. I remember spending an entire class period (1.5 hrs) trying to figure out one puzzle...
(the specifics elude me now... looks like I got another one to replay. ^.^)
I then punched myself in the face for taking that long when I did figure it out. -__-;

Kristia:
Pretty much everything Cucoo said. They had much more time to focus on story in MM since nearly all of their resources were from OoT.
And soooo many sidequests. It only had 4 dungeons so that left you with like 52 Pieces of Heart to find.
Good times.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

09/27/2013, 05:57 PM #17
@Megamoosejam

Actually, ST did have a similar concept in the form of the Tower of Spirits (that was what it was called right?) Just not as bad as the Ocean king...which was disappointing...
I honestly liked the time pressure, it added a whole new dynamic to the puzzles. You couldn't just derp about. You had to solve them smartly.
of course once you put down the notes then it slowly becomes a time trial of getting through each puzzle in the quickest way possible and looking for shortcuts.
If they took the 3 day system from MM, the season system from OoS, the Temple of the Ocean King, the swordplay from SS and a few other things I can't remember off the top of my head that I had on this list...
They could make the perfect Zelda.
Last edited by Cucoo5; 09/27/2013, 05:59 PM.
BlockCat

BlockCat

Join Date: Jun 2013
Posts: 36

09/27/2013, 07:51 PM #18
Zelda is one of the best series ever made.
I liked WW very much.
theBATHEAD

theBATHEAD

Join Date: Sep 2013
Posts: 31

09/28/2013, 10:14 PM #19
Zelda is awesome.

But I do wish they varied things up more than the standard "Out in the overworld; go to the dungeon; find the dungeon item; defeat the dungeon boss; rinse and repeat." SS was a step in the right direction with overworld bosses, but even if that trend continues unabated, Zelda still has a long way to go before being as complex as, say, Final Fantasy 6. The bad news is that some changes were introduced previously (Zelda 2's entire gameplay style, ALttP's storyline shifts) and then abandoned for huge chunks of the series. The plot could use some variation too, but again, that has started up in recent games like ST (multiple antagonists, dual Link-Zelda puzzles, plots that aren't the usual save the princess). Sad to say that diversity (a trait I prize in video games) isn't in every other awesome series, like Mega Man (Touhou has the fan games to fulfill that).

Originally posted by JesusOfNazareth
Render unto Caesar those things which are Caesar's, and unto God those things which are God's.


And unto the doctor those which are the doctor's, and unto the hearth those which are the hearth's, and unto love those which are love's, and unto thyself those which are thine own... and unto Touhou... well, pretty much anything, really.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

09/28/2013, 10:23 PM #20
@ Bathead

Honestly, there's nothing wrong with your view of variation...but your definition is too...lofty.
Zelda has remained one of the more diverse games out there. New Super Mario Bros series on the otherhand...is cookiecutter.
Your looking at too much of the core of the game series over the outer part. If you vary the core too much, then it's no longer that game. Like atoms.
Zelda's base mechanics are what make it Zelda.
SS, though it MAY seem to be moving away from the core, actually went in the wrong direction. It became linear. Now if they were to go back to Zelda's roots like the first game, then things would be better.
They don't need to move away from the core, they need to move BACK to it, or more so to its roots while keeping the new aspects. It's a careful balancing game.