Zelda

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

10/18/2013, 03:50 PM #42
And what about the relationship betweeb Midna and Link in TP?

There were big hints about it

SPOILERS HERE

When she explains the truth in the desert and caress his cheek

How link tried to save her after being infused with light powers

Link's reactions in both the times when Midna teleported him and Zelda out of the castle to sacrifice and them his anger when Ganonforf broke the helmet

when she came back, link gad a face of almost tears of joy

And the final srntence before leaving "Link I.. See you later"

A romance heavily hinted for both of them

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
MegaMooseJam

MegaMooseJam

Join Date: Mar 2013
Posts: 160

10/18/2013, 04:51 PM #43
DISCUSSION OF KRISTIA'S SPOILERS HERE

I think the only romantic feelings Link had for anyone in TP (if he had any at all) were for Ilia.
I'm under the impression that him and Midna were just really good friends by the end of the game.
You don't have to be in love with someone to be sad when they die, after all.

And on Midna's side of it, I believe she's just a very flirtatious person.
And even if she did harbor feelings for Link, we all know how their situation ends.
As little bit of trivia: Apparently, Midna's "Link... I... See you later" was closer to "Link... see... see you" in Japanese. (Link... ma... matana)
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

10/18/2013, 05:58 PM #44
Hm.. I think of Ilia more as a childhood friendship with growing love

On Midna's case, she acts first as dominant person who then shows herself

They both have the hints

But those are the things I think from my point of view
Last edited by Kristia; 10/18/2013, 06:01 PM.
Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
Madvicius

Madvicius

Join Date: Mar 2013
Posts: 134

10/18/2013, 06:33 PM #45
These twist might be twist but what I meant was more about something that drastically change
the next of the story and your perception of it.

sigpicMogegege~~
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/18/2013, 06:48 PM #46
Majora's Mask
When Majora gives you the Fierce Diety mask and says "You're the bad guy."

Cryptic but massive plot twist once you figure it out.

Madvicius

Madvicius

Join Date: Mar 2013
Posts: 134

10/18/2013, 06:52 PM #47
mmh you mean when you turn into Oni Link ?

sigpicMogegege~~
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/18/2013, 07:34 PM #48
Primarily what Majora says before the battle.
I figured out what it really implies (and then I find a video where a guy analyzes it and comes to the same conclusion) and it is deep...

MegaMooseJam

MegaMooseJam

Join Date: Mar 2013
Posts: 160

10/18/2013, 08:19 PM #49
So what you're after, Madvicius, isn't a simple "Huh? Didn't see that coming?"
But some straight up Attack on Titan level WTF-ery, yes?
(Great show if you're into anime and looking for some suspense/action/horror)

And like Cucoo is saying, the closest we've got to that so far is Majora's Mask.
But MM's story, while dark (and a gloriously compelling thought-piece as far as Zelda stories go,) does lack that suspenseful oomph.

I'll admit, a Zelda game with a story so mind-blowingly epic that every time you clear a dungeon
you fear the worst for what could have befallen Hyrule during your adventure would be very awesome.

At the same time though, I worry that if they try too hard for a story like that
Aonuma and his teams will work themselves into a corner with the pressure to one-up it in the next game.
Madvicius

Madvicius

Join Date: Mar 2013
Posts: 134

10/18/2013, 08:56 PM #50
Just to be clear I played and finished every Zelda games even Zelda II ( shame on me xD ).
I liked the universe which is interresting but the problem they've got now is that it's been 27 years
now from the first game and they should refresh a bit cuz even if they tried to change some little thing
it stays too much in the "roots" of the ever seen in the past Zelda games. The way the story is
built and developed during the time. Zelda might be good for people discovering for the first time or
for those who has played only 2 or 3 games before, but it's getting too much redundant.
It's often princess kidnapped, find something to access the holy sword, 4 element temples, use the holy sword against the bad, rescue the princess.
What is saving the licence currently is the known name of the licence, people that will always buy something Zelda, people that want to give a try,
the try of creators to inovate through design and soundtrack, and sometimes elements of gameplay.
I only hope they can do things about that, it wouldn't hurt to have a little renewal.

sigpicMogegege~~