All the World's a Game - Season II - Application/Bio Thread

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

12/01/2013, 10:42 PM #11
S121's Characters - cont'd




Takoizu Yakumo
SpoilerName: Takoizu Yakumo



Game: OC



Appearance: She is 22 years old and is 6 feet, 3 inches. Takoizu has Yukari's physique and appearance, but with turquoise eyes. When not in her normal attire, she is wearing the MJOLNIR Mark VIII Powered Assault Armor. It has been customized to look like one of the older generations of armor.

Spoiler

Normal Clothes and Appearance

http://cfs13.tistory.com/image/3/tistory/2008/11/14/14/15/491d097f32980
http://i.imgur.com/8W8bv.jpg



Armored

http://lordhayabusa357.deviantart.com/art/SPARTAN-IV-430766333




Abilities:

Spoiler
Takoizu has inherited various abilities from her mother and father, and as such, has a wide range of strengths.

Reflexes - Due to having a greater Youkai for a mother and having a father with genetically enhanced neurons, Takoizu's already Youkai nervous system is further enhanced by her father's superconductive, shielded electronic transductive neurons, allowing her to react 600 times faster than the average human (500 microseconds, or .5 milliseconds). With the new Mach VIII MJOLNIR armor, her reflexes are enhanced by a factor of 8.3333333333333333333333333333333 without needing a neural interface, allowing her to react 5,000 times faster than the average human (60 microseconds, or .06 milliseconds).


Strength - Due to having the physiology of a Youkai, along with the genetically enhanced DNA of a Spartan-II super-soldier, Takoizu is able to naturally lift about 3,300 metric tonnes without armor. With the MJOLNIR Mark VIII, her lifting capacity is increased to 3,750 metric tonnes. Because of the fact that she is so strong, the MJOLNIR Mark VIII's liquid crystal metal layer has had its limiters moved to multiply a normal wielder's strength fifteen-fold, but due to Takoizu's immense strength, the armor only gives her a slight boost in strength. The limiters are still in place, but they need to remain in place, or else the armor will rip itself apart under the immense stress.


Intelligence - Thanks to both John and Yukari being highly intelligent, even geniuses in particular subjects, Takoizu is incredibly intelligent and is capable of creating incredibly intricate and complex plans and ideas. Just like Yukari, Takoizu has a super-human intellect and can solve mathematical equations that greatly surpass human comprehension, as well as create intricate plans that seemingly have no bearing on the situation at hand, only for all the pieces to fall in place at the end. Just like John, Takoizu is creative and is mentally flexible, allowing her to not only perform complex long-term plans, but also to quickly think on her feet, as well as having a superb memory.


Powers - Of all the traits she inherited from her father, one that she did not inherit was his potential to use Light and Darkness on the scale that John can. Instead, she inherited her mother's ability to manipulate boundaries.


Misc. - Just like her father, Takoizu also seems to possess a strange amount of luck. She has inherited her mother's Youkai regeneration and "immortality", but did not inherit her mother's durability, meaning that she is as vulnerable as her father to injuries. Takoizu's bones are not as indestructible as John's, but they are strong enough to withstand the immense stress of her strength. He has also inherited John's ability to see in almost pitch-black darkness.




Weapons/Armor:
Spoiler

Weapons
SpoilerShe can gap any kind of weapon into her hands, just as long as she knows what she wants, but she usually keeps a strangely familiar pistol by her side. The pistol is an M6D Magnum Pistol with infinite ammunition and the number "117" engraved on the back of the hand grip, but the metal has been severely burned to the point that it is gold, brown, magenta, black, and dark blue in color. The outer chassis of the gun is slightly warped, but the gun still works perfectly.
Spoiler
M6D Magnum Pistol

http://starwarsrpg.pettycomp.net/Images/AutoSlugthrower.jpg

Burn Pattern

http://lathewerks.com/images/WCLW/StainlessSteel/Burnt/Burnt_WRX_Sphere-a.JPG


Armor
SpoilerTakoizu's MJOLNIR Mark VIII Powered Assault Armor is similar in appearance to the Mark VI armor, only it is capable of so much more. Thanks to Chung and his discovery of the Disfrozen Portal, the armor is capable of putting out more power than previous MJOLNIR versions, and is capable of powering the more energy-intensive features of the armor. This new GEN 2 armor series has the following upgrades:

- Nano bots for automatic repair of both the suit and the user.

- Next-gen Disfrozen Portal Reactor with an automatic energy balancing system.

- Disfrozen portal overclocking, increasing her abilities by a factor of 2. When overcharged (not recommended), the Disfrozen Portal can increase it by a factor of 10.

- Atmospheric insertion systems.

- Slipspace de-insertion capability.

- Active AI transfer protocols.

- Advanced shaping of the energy shield (complete overlaps, adding adhesive surfaces, forming solid hand-held shields, warping and stretching of the energy shield, etc.).

- Capable of upgrading itself and healing the user passively when in standby via nanotechnology.

- Nanomachines programmable by the user's thoughts.

- Gravity/anti-gravity Module (weight modification).

- Advanced thruster system (faster than predecessors).

- Integrated mobile Armorlock.

- Dynamically reactive armor plating and undersuit (repeated damage of a specific type is gradually negated until armor plating resets.).

- Integrated VISR/Promethean Vision hybrid module.

- Equipped with a thruster pack that allows omnidirectional movement, allowing boost-dodging, mantling onto ledges, and slowing descents.

- Can "Spartan Charge" into enemies, heavily damaging them from behind and damaging from the front. Capable of knocking out shielding.

- Capable of a "quake smash", severely damaging and/or killing enemies beneath them and in the immediate area. (Perhaps in a 20 - 40 foot radius.)

- "Smart Scope" that allows user's visor to interface with the weapon, allowing better accuracy.



Weaknesses: Just like her father, Takoizu can be injured by small weapon's fire, knives, fire, explosions, blunt force, etc., but can not die from injuries of the mortal variety. However, she also inherited her mother's weaknesses to mythological weapons and spiritual attacks, and can be easily killed by weapons tied to legends and names, as well as weakened by seals and warding charms.



Personality: Takoizu is normally calm and collected, but can also be mischievous when bored and sometimes remarks at certain situations. She tends to approach most situations with a carefree attitude, but will become absolutely serious depending on the situation or task at hand. She feels fear, but usually acknowledges it and pushes it aside.



Morality: Chaotic good. She generally follows her own moral compass, and even if it doesn't perfectly align with others' ideals, she'll carry out what she feels is right.



Biography: After John and Yukari died in her timeline, Takoizu went on a brutal, merciless rampage against the ACO, hunting down and killing every single one of their members. After the bloody campaign was over, Takoizu was left standing in the aftermath. Almost everyone she knew died, and she had no one to turn to. She did not want to live a life where her friends and family were dead, so she decided the best course of action would be to change history. As Takoizu stepped into her gap, she said goodbye to her present, ready to create a better tomorrow...


She has a younger brother, but she does not know who he is. She also knows that he was sent back in time to help their mother and father, so she is also in the past to find him.



Traumas: Her future and the death of her parents, as well as the deaths of many of her "family members". Because of the ACO's involvement in it, she shows absolute hatred the ACO and will dispose of their personnel without mercy or pity.



Dr. Catherine Elizabeth Halsey
Spoiler
Name: Dr. Catherine Elizabeth Halsey



Game: Halo



Appearance:
Spoiler




Age: 68



Height: 170.2 centimeters (5 ft 7.0 in)



Weight: 53 kilograms (120 lb)



Abilities/Skills: Human Scientist/Inventor. Created the SPARTAN-II Program, the MJOLNIR Powered Assault Armor, Cortana, and many, many other things. Considered one of the most intelligent women of the 26th century.



Weapons: M6 Sidearm (Unknown model).



Weaknesses: Catherine Halsey is a human, meaning that she can be killed by anything that would kill a normal human.



Personality:
Spoiler
“If people would just share things with me, I could solve all the world's problems.”
—Dr. Catherine Halsey

Little is given in the terms of social activities or even a list of friends. Her intelligence is unquestionable as well as the loyalty and respect she receives from the majority of her comrades and her Spartans. However, as seen in Halo: First Strike, her judgment is not always correct, although bearing the guilt of the Spartan program, her sense of right and wrong has differed greatly. It is obvious that she truly cares about her Spartans. She has a notable fondness for classical music, especially Debussy, and often asks nearby AIs to play select pieces as she works.
What can be gleaned is that she preferred the company of AIs, and, although she may be angered easily at being mentally defeated, always appreciates the simplicity of them. None more than Cortana, who was actually created from a flash clone of her own brain. She is well-versed in Greek mythology.


Guilt

Dr. Halsey carried extraordinary guilt because of the SPARTAN-II project, feeling that she had exploited the children and destroyed their lives, a feeling which was later passed to Cortana. Though she continued to support the Spartans and gained monumental prestige for her efforts, she also felt responsible for each one who died. She never could quite justify their exploitation as a "necessary sacrifice." She also had considerable respect for the Spartans, and addressed them by their first names (even with their armor on), which seemed to greatly annoy them.
Her feelings of guilt were made evident by the fact that she often referred mentally to "sacrificing the few to save the many," though this rarely worked to soothe her conscience. By the time she was rescued from Reach by the Ascendant Justice, she simply wanted to save as many lives as she could, believing that the war was not one that the UNSC could possibly win. While she knew that her own Spartans, the SPARTAN-IIs, couldn't be persuaded to turn from the war, she believed the SPARTAN-IIIs may not yet have been fully determined to win the war, and she set out to try and weaken their resolve to fight. When she was arrested Halsey allowed herself to be taken without any resistance due to her guilt.

Halo 4's prologue reveals that although Dr. Halsey carries the guilt of the SPARTAN-II project, she also sees them as the "next step" in the destiny of the human race.


John-117

“Do not underestimate them. But most of all, do not underestimate... him.”
—Dr. Catherine Halsey defending her SPARTAN's with special focus on John-117

Halsey also had somewhat of a unique relationship with John-117. Some of this may stem from him being the first subject she observed, but she had a great fondness for him and he was her favorite Spartan. Halsey told Cortana she considers him the luckiest and best of the Spartans and also apparently finds him attractive given her reaction to Cortana's comments on that. Halsey was responsible for John's first promotion to Squad Leader as a result of her acknowledging his leadership skills and suggesting it to Mendez. Halsey also had John's full trust and he always did his best to never undermine her authority.

Halsey decided to test her favorite SPARTAN's sense of ethics by handing over data concerning Avery Johnson and how his Boren's Syndrome made him immune to the Flood. She knew that if the data was handed over to ONI, Johnson would likely be killed and dissected in order to find a cure to the Flood infection. She estimated that there is a billion to one shot that they could have replicated Johnson's condition, but conversely ONI would do it to save Humanity from a greater foe. At first, John chose to sacrifice Johnson in order to try and save millions of people out of his duty to protect all of Humanity. However, John reconsidered and eventually destroyed the data due in part to the sacrifice of Vice Admiral Danforth Whitcomb and Lieutenant Elias Haverson, believing that one man could make a difference as opposed to sacrificing him for the greater good.




Bio: Despite being shocked that she arrived in the "real world", she at least had a rough idea how such a thing was possible. With no way to go home, Dr. Halsey thought it would be best to simply try and adjust to this world. Thanks to her reputation as one of the most intelligent women of the 26th century, along with her success in the SPARTAN-II Program and MJOLNIR, it was easy for her to get funding for her projects. Within a month, she had already founded Prometheus Labs, a research center and base of operations for the SPARTANs. After a couple months, she learned that Spartan-B312, otherwise known as Noble Six, survived Reach and was transported to the real world as well, and decided to invite him to stay at the Labs. Six accepted, and with his help, she began training a new breed of Spartans. The new Spartans were extraordinary people recruited from all around the world. Soon, word of Prometheus Labs's success, breakthroughs, and current research attracted even more scientists, volunteers for Spartan eligibility, and workers, accelerating the Labs's growth to dizzying heights, and at the helm of it all was Dr. Catherine Elizabeth Halsey. All of the scientists under her authority were a great boon to the Labs's progress, but none could solve the problems Dr. Halsey could. While in Prometheus Labs, Dr. Halsey also developed an experimental MJOLNIR armor system, a new breed a Spartan, the SPARTAN-Vs, and many other things.

In the past four months, Dr. Catherine Halsey has built up Prometheus Labs's defenses, greatly improved its security, and has helped a boy by the name of Chung develop a large Disfrozen Portal.



Traumas: Dr. Halsey bears an extraordinary amount of guilt over the SPARTAN-II Program. She feels guilt for kidnapping the children, destroying their lives, and putting them through the program. She feels guilty for condemning each of the children to a life of endless war, then a violent death in the very end. The guilt stretches s ofar that she tries to rationalize the SPARTAN-II Program by saying that she was "sacrificing the few to save the many", but it rarely ever works.
Last edited by S121; 10/12/2016, 02:25 PM.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

12/01/2013, 10:44 PM #12
WriggleRid3r's Characters

Name: Yukari Yakumo
SpoilerYukari Yakumo, the Border of Phantasm

Game of Origin: Touhou 7 Youyoumu: Perfect Cherry Blossom

Power: Manipulation of All Boundaries, including conceptual

Weapons: She is not the sort to use physical weapons. She tend to utilize her ability in an unique way to dumbfound her opponent, so it could be said that her brain is her weapon.

Weaknesses: Like all Youkai, Yukari is weak against weapons and abilities tied to legends and names.

Appearance: A picture's worth a thousand words.

Personality: Formal and refined, Yukari Yakumo emits the aura of a careerwoman. As she married John, she is now slightly more diligent and less whimsical.

And when I mean slightly, I mean slightly.
You don't know how slightly I'm talking about.
I'm talking "slighter than the chance of a Magikarp being used in a competitive battle" slightly.

Morality: Chaotic Good

Biography: “Life is nothing without a little chaos to make it interesting.” - Amelia Atwater-Rhodes

Hailing from the mystique world called Gensokyo, Yukari Yakumo makes child's play a reality. She makes all the rules with her ability to create and destroy boundaries. She can create the world by putting the boundary outside a certain area, and in reverse she can destroy a world by nullifying the boundary of the said world.

A few months ago, however, Yukari's abilities were pushed to the limit. Following through the incidents of Youkai indiscriminantly being spirited way, Yukari analyzed, calculated, and experimented to find the reasoning behind the incidents... Until she discovered John.

At first, John was discovered when Yukari was pursuiting her friend Yuuka, but something about this man intrigued her. Not only was he a capable fighter and a leader, but he contained within him an uncanny amount of lucky.

Perhaps this man... Can lead her to the answer behind these incidents.

And so she began to manipulate John the Spartan, Renamon the vixen, X the Humanoid robot, and other character that they encountered to discover what's really happening in the outside world. Her hunch said that those Neo-Yakuza had something to do with this fiasco, and led the party to the Neo-Yakuza base in order to find their classified data. However, unable to crack the mystery of the Horizon, Yukari faced another problem.

There lies within Gensokyo a number of prophecies made by legendary saint O'ota, and one of them states that the presence of the controller of light and darkness will awaken an ancient enemy that will devour the entire world. Soon enough, Yukari was contacted by an enigma called the Devourer, a fallen angel that swore to amass enough power to overthrow the God. Gensokyo was inevitably to be devoured by the Devourer, the residents were to be assimilated, and the world was to be destroyed.

Yukari immediately hashed up a plan: train the existing Youkai (despite the danger of overthrowing the power balance of Gensokyo in the process,) Call in any outside help (Again, John, Renamon, and others are to be a big help,) and develop tactics that will take their home-turf advantage. When the Devourer invaded with their over-the-top supersized bionic ship made out of chunks of flesh and metal from other worlds and the equally massive army with numbers reaching the levels of pentillion, the Youkai of Gensokyo were able to develop enough power to create their own Last Words, an ultra powerful spell card that unleashes all of their Youkai power in one attack. Not only that, outside world characters have converged into Gensokyo to assist the locals, for reasons not known to anyone but themselves.

Gensokyo was ready.

For a week, fierce battle raged on. In this time, Yukari began feeling for John other than as a colleague, but as an interest in love. She couldn't stand being near him without her heart pounding. If she had her way, she would've asked for his companionship... But it was not the time for it. Her love for Gensokyo was greater than her love for John.

After a week,it was evident that Gensokyo was winning. With the help of the revolutionaries infiltrated within the ranks, the Devourer was quickly dispatched... But not without casualties. Yukari herself was one of the casualties. Her soul was ripped into madness at the loss of her true love after 700 years, and she could not accept her death and move, stuck in purgatory forever.

Until she opened her eyes to find herself turned back into the living.



Now, Yukari hopes to continue with her endeavor to finding the secrets behind Horizon, and how other Characters came into being in this world... Except now she has her husband John behind her. She is not alone now... But that does not guarantee that the holder of the secret isn't.

Trauma: She has some, but they will be revealed in the RP.


Yuuka Kazami, Seasonal Flower Master
Spoiler
Name: Yuuka Kazami

Game of Origin: Touhou 4 Gensokyo: Lotus Land Story

Power: Manipulation of Flower, Superb Physical and Magical Abilities.

Weapons: Her parasol is used to fire and block danmaku, or bullets that are ethereal.

Weaknesses: Like all Youkai, Yuuka is weak against weapons and abilities tied to legends and names. She is also susceptible to fire.

Appearance: Again, A picture's worth a thousand words.

Personality: A bit haphazard normally. Right now, she is extremely fragile due to her soul being split into pieces, and therefore she takes on a more cautious nature.

Morality: Chaotic Neutral

Biography: “A flower cannot blossom without sunshine, and man cannot live without love.” - Max Muller

Yuuka was a strange Youkai, even to the Gensokyo standards. She was extremely hostile to humans, more awfully so than necessary. All she desired was to grow her sunflowers, daisies, pansies, and other flowers at her garden. Any and all oppositions or interruptions would be terminated.

To her, the warp into the real world was a hassle. She would take her flower-filled Garden of the Sun over the skyscrapers of Tokyo any day. But, the warp had some benefits. For one, she met John, a Spartan with a curious mixture of strength and naivete, and Renamon, a golden bipedal fox that spoke wisdom that implied that she is a lot older than how she looks. She met X, a fully humanoid robot with an ability to feel like a sentient being, and Aqua, an enigma wrapped in icy manners and shadowy secrets. She met old acquaintances, like Mima, a ghost that haunts Hakurei Shrine, and completely new faces, like... well, we've already covered them...

Yuuka followed with their journey as if she was being dragged along. She didn't stand out much. After she was captured by her own insanity thanks to Tricky the Clown, Yuuka became even more inclusive.

Her reclusive behavior followed until the invasion of the Devourer, a fallen angel bent on destroying worlds and challenging the Christian God. As soon as she confronted the Devourer, she was dispatched immediately, without a fight. The difference in power shocked her, but what she saw as a spirit was even more shocking. The Youkais that fought the Devourer was able to not only harm Devourer, but foil his plans. She always thought alliance was meaningless.

She now know that, having friends beside her, would make her more powerful.

Especially since her life was returned to her body.

Unfortunately, only halfway.



With her power gone, Yuuka grows weaker by the days. However, she puts her trust in her friends... in hope that her revelation rewards her.

Trauma: Yuuka dreads the day that the world will become fully industrialized, with no room for flowers to grow.


Vi, the Piltover Enforcer
Name: Vi

Game of Origin: League of Legends

Ability: Blast Shield, Vault Breaker... Oh wait these are skills. She doesn't have any superpowers.

Weapons: Vi dons a giant Hextech (I'll get to it in detail) Gauntlet that allows her to break through even the sturdiest of walls. In hand-to-hand combat, not even a Spartan can be guaranteed a victory.

Weaknesses: She has no magical abilities. This can either be a boon or a curse.

Appearance: A picture's worth... Oh who am I kidding Vi is freaking badass.

Personality: With a punk-ass behavior and Go-Get-Em attitude, Vi busts through everything that gets in her way like a wrecking ball through brick walls. She treats everyone like a partner, teasing them and cracking jokes even though they only first met. Outgoing and positive, she is amiable enough for everyone to get along with her; only if you can resist her punch.

Morality:

Biography:

Originally posted by Riot Games
To Vi, every problem is just another brick wall to punch through with her gigantic hextech gauntlets. Though she grew up on the wrong side of the law, Vi now uses her criminal know-how to serve Piltover's police force. Vi's brash attitude, abrasive humor, and blatant refusal to follow orders can often infuriate her by-the-books partner, Caitlyn. But even the sheriff of Piltover cannot deny that Vi is an invaluable asset in the fight against crime.

As a child growing up in the lawless outskirts of Piltover, Vi learned to rob and cheat to get by. Stealing and stripping hextech hardware gave her the skills of a master mechanic, while life on the streets taught her self-reliance. When she was six, a ragtag group of criminals took a shine to the young delinquent and brought her into their fold. By the time Vi was eleven, she had become a seasoned accomplice, and she relished the thrill of every heist.

Vi's attitude changed when a raid on a mining facility went bad. She was forced to decide between fleeing with her crew or trying to save the innocent mine workers from a collapsed tunnel. Vi chose to play the hero. While searching for a way to free the mine workers from the rubble, she discovered a damaged robotic mining rig. Improvising, she wrenched off its huge fists and modified them into makeshift hextech gauntlets. Fitting the heavy weapons to her tiny hands, the young girl flexed her arm and threw a powered punch at the rubble. The force of the blow blasted away the rock. With the workers free to escape, Vi fled the scene.

After that job gone wrong, Vi severed her connection to the crew. She returned to a life of solitary crime, but stole only from other criminals. As the years went by, Vi modified and improved her hextech fists, allowing her to bust up heists and snatch loot with ease. Eventually, word of her notoriety reached Caitlyn, the famed Sheriff of Piltover. Rather than seek Vi's arrest, Caitlyn offered the criminal a way to pay her debt to society: work for the law in Piltover. Vi laughed. To her, a job that let her beat up crooks without forcing her to run from the cops sounded perfect. She immediately accepted. Caitlyn now struggles to keep Vi in line, and Vi treats Caitlyn's orders as mere suggestions, but when they work together, they are feared by all lawbreakers in Piltover.

"It's a shame. I've got two fists, but you've only got one face." ―Vi


Notes: Hextech is a steampunk-like technology with arcane power imbued into futuristic machine.

Jinx, the Loose Cannon
Name: Jinx

Game of Origin: League of Legends

Ability: Expert marksman

Weapons: Fishbones the Rocket Launcher, Pow-Pow the Minigun, and Zap the Plasma Pistol

Weaknesses: Susceptible to heavy physical and magical damage due to her frail physique. Mental attack will have absolutely no damage to her because... well... she's more insane than Tricky the Clown.

Appearance: Freaking lip bite *nosebleed and faints.

Personality: Bent on destruction, Jinx detests boring life. She seeks fun in breaking things: rules, buildings, and people.

Morality: She has the best intentions, but she's Chaotic Evil, no doubt.

Biography:

Originally posted by Riot Games

Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.

Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.

Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.

Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.

When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.

Oh look - I'm opening my box of care! Oh wait - it's empty!
―Jinx


As Jinx executed what was known to be the biggest crime spree in Piltover's history: destroy the Hextech Core that bound the city of Piltover together, she was suddenly sucked into the cosmos into a strange world. This world, the "real" world as she noticed, was just like Piltover before she arrived: boring. To create chaos and destruction in this land would be the best game Jinx could ever have thought of.


Annie, the Dark Child
Name: Annie Hastur

Game of Origin: League of Legends

Ability: Pyrokinesis

Weapons: Her teddy bear Tibbers. Trust me, you won't like that bear if you were fighting Annie.

Weaknesses: No water is going to quench Annie's fire. She is an all-around fire mage that has no obvious weaknesses. The only downfall is her low stamina, so she can't stand long-term fights.

Appearances: I'll be using Teenage Annie since Annie in-game is only 10 and, well, most characters I control are pretty much loli anyway (*shot)

But that... Annie... holy shit *nosebleed


Personality: Bittersweet like Chocolate, Annie's innocent demeanors can melt the hearts of her companions, and her deadly flames can incinerate the faces of her enemies.

Morality: You might think she is Chaotic Evil, but in fact she is Neutral Good.

Biography:

Originally posted by Riot Games

In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Grey Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Grey Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Grey Order's colony managed to thrive in a land where so many others would have failed.
Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear Tibbers by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state who would have exiled her parents had they not fled beforehand.

"Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult."
―High Councilor Kiersta Mandrake


As her fiery magic grew stronger and stronger as she became older, Annie grew to resent the League. An institution that pitted Champions like herself to a repeated battle to the death did not fit her right. To make her point known, during a League match in the Howling Abyss: a freezing, ancient battleground in the frigid cold land of the Freljord, Annie unleashed the ultimate fire that consumed the battleground and would not stop burning for an entire week even with the most proficient Summoners' magics.

Banished from the League, Annie wandered from land to land until she reached Icathia, a ruined city that led to the portal to the other world known as the Void. Having given up on her life, Annie ran into the portal to the Void, only to find herself in a strange world similar to Valoran. Quick interrogation led her to believe that she was in a world called the "real" world, that people like her: immigrants from another world, are being hunted, and that a resistance force is situated in a land similar to Ionia known as Japan.

Annie reached Japan after a long hard journey to find this resistant army of Character that just might take her in, hopeful that her fiery artwork will be appreciated by them.

"Some say that my fire destroys. They are only half-true: by incinerating my foes, I create a better world."
- Annie Hastur.
Last edited by Cucoo5; 12/08/2013, 08:04 PM.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

12/05/2013, 10:23 PM #13
Chaos_Grand's Characters

NPC Character of Choice: Richter Belmont
Spoiler
Game of Origin: Castlevania: Rondo of Blood (the first game he appeared in.)

Power: Richter is a powerful member of the Belmont Clan. A clan of famous vampire hunters. Richter is said to be one of the most, if not most powerful Belmont there was (and currently is.) This is shown with his sheer will power, strength, skill, and sense of justice. He was also capable of performing very powerful magical attacks called "Item Crash" where if he has a sub-weapon (Cross, dagger, Holy Water, Axe, and Magical Book sub-weapons) he can perform a very powerful attack depending on the sub weapon. Like say if he has the Cross sub-weapon and uses enough magic he can summon a holy tornado of large Grand Crosses which will tear apart any demons within range. Will go more in depth as the RP goes on.

Weapons:

The powerful Vampire Killer whip. The Vampire Killer is a chain whip with a small mace ball tip (really small, about the size of a golf ball.) The length is normally about 1 to 1 ½ length of a man's height (5-7 feet long).

The Vampire Killer is a really powerful whip imbued with alchemy, that is incredibly powerful against vampires. The whip not only does serious damage to vampires, but to any demon. Even the Grim Reaper, Death himself, is damaged by the whip. As Leon says at the end of Lament of Innocence - "I have the power to destroy all related to the vampires. Though you (Death) have divine powers, you are no exception." This signifies that the Vampire Killer whip could damage most fallen angels that took tangible form in the physical world.

However despite it's power, it was revealed in Castlevania: Portrait of Ruin, it is revealed that use of the whip by a person who is not a direct descendant of the Belmont clan is potentially deadly, and that it was indeed the Vampire Killer that killed John Morris, whose life was drained away by the legendary weapon. However, before it can reach this level of power, the specific indirect descendant (or anyone else that's not a Belmont) who wants to use the Vampire Killer must undergo a trial to unlock its true strength. Otherwise, the whip will not manifest its legendary power, and seem for all intents and purposes to be a fairly ordinary. So despite it's power, only a Belmont can fully use it. Anyone else that wishes to use it must go through a trial. Even then anyone who does manage to use the whip at it's fullest risks cutting their life span quite short.

Also it's not that effective against Holy beings (like angels and stuff), or those pure of heart.

I'm also giving him the Cross Sub-Weapon which is a holy magic imbued cross that acts like a boomerang. Useful against demons and stuff.

Weaknesses: Richter despite being powerful, is still relatively human. He can be killed like most other humans, but is incredibly tough due to his training and experience fighting Dracula. As such he is vulnerable to many things ranging from gunshots, to poisons. Anything that can kill any other human, can kill Richter.

Appearance: Richter holding the Cross, and Vampire Killer.

Personality: He has a strong sense of justice and unwavering will as he is known to fight even when things are looking bleak. He always stands tall against evil, never backing down, and will always try his best to take out Dracula and his evil forces (or anything else that is nessecerily evil.) He can also be a little hot-headed and can occasionally get cocky, and is prone to anger which when angered he can lose sight of what's right. Yet despite all of that he is a very skilled vampire hunter capable of taking on Dracula (at full power) head on which only a few Belmonts, and Alucard are capable of doing.

Morality: I'd say a Lawful Good.

Biography: Richter Belmont is a descendant of Simon Belmont, a renowned vampire hunter. Every generation of the Belmont clan has produced tougher, more dedicated vampire hunters — yet Richter stood above all others.

He had fought against Dracula, and his unholy army several countless times. With each time Richter pushing Dracula to the brink of defeat. However he was not fully able to defeat Dracula for good. Countless times Dracula had been resurrected Dracula.

In Rondo of Blood Dracula was resurrected by evil humans, who sacrificed a young virgin female's blood and life, commanded his forces to kidnap Richter's girlfriend, Annette and villagers, Maria Renard, Tera, and Iris. Richter, obligated to battle the dark lord in every incarnation, single-handedly slayed the Count's massive army, including Shaft, and arrived in time to save the women — proving to himself that he was worthy of his vampire-hunting destiny.

During the events of Symphony of the Night it was revealed the after defeating Dracula (in Castlevania: Dracula X I believe), Dracula's minion Shaft had put Richter under a spell in an attempt to resurrect Dracula once more.
Richter betrayed his people at that time and resurrected Dracula stating: "Count Dracula rises but once every century and my role is over. If I can resurrect him, then the battle will last for eternity!" Alucard then arose from his slumber, braved the evil castle, and with Maria's help freed Richter from his delusion.

Afterwards Alucard had parted ways with Maria and Richter.

In Akumajo Dracula X: Tsuioku no Yasoukyoku Richter sent a letter to Maria, warning her about vampire attacks in the village that she and Alucard were staying in, he also tells her to be wary of the vampire.

It wasn't long before Richter tracks down the vampire attacks. There, he encounters Cyril and Alexis, the self-proclaimed vampire hunters. He rescues the two from a skeleton, making himself known.

Later on, Richter rescues Maria, who was hurt by the potion that Cyril made. He brings her back to Alucard, there he tells him that the ones closest to him will be sacrificed once he gives in to his vampiric urges. He advises Alucard to tell Maria why he is letting her stay with him.

On his journey to find the vampire responsible for the attacks, he meets Cyril again. He tells Richter that Alexis had been kidnapped by a black-winged demon. Richter immediately knew it was Magnus and sets out with Cyril to rescue Alexis.

Richter and Cyril finally meet up with Alucard for the final battle against Magnus, where they had successfully defeated Magnus.


After that Richter had passed the Vampire Killer to the Lecarde Family, stating that until the new century arrives (1999) and Dracula rises once more that no Belmont shall touch the whip. During that time the Lecarde Family then passed the Whip over to the Morris family until 1999 when Julius Belmont came to stop Dracula, the Morris family politely handed the Vampire Killer back to the Belmont clan. During the time that no Belmont was allowed to touch the whip Richter was known as "The Last Belmont" since he was the last one to use the whip. As such the whip contained a memory of Richter which had to be fought as part of the ritual to bring the whip to it's full power.

Traumas: I'm not sure of any, aside from possibly being scarred mentally after being brainwashed by Shaft in Symphony of the Night to resurrect Dracula. The dreaded enemy of the entire Belmont clan.


His theme:


Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

12/05/2013, 10:25 PM #14
Zarem's Characters

NPC Character of Choice: Doomguy
Spoiler
Game of Origin: DooM

Power: No overnatural abilities.

Weapons: Mostly just a pistol and a spiked knuckleduster

Weaknesses: He's not an extraordinary person. He's just a normal person.

Appearance:
Spoiler


Personality: As he is in the game you don't really see any personality or emotion from him. But he sets out to fight the hordes of hell by himself so I would assume he is somewhere near the classic hero just with a gun instead of a sword and shiny armor.

Morality: Neutral Good

Biography: From DooM:
The Doomguy, "one of Earth's toughest, hardened in combat and trained for action", has been incarcerated on Mars after assaulting a senior officer when ordered to fire upon civilians. There, he works alongside the Union Aerospace Corporation (UAC), a multi-planetary conglomerate and military contractor performing secret experiments on interdimensional travel. Recently, the teleportation has shown signs of anomalies and instability, but the research continues nonetheless.

Suddenly, something goes wrong and creatures from hell swarm out of the teleportation gates on Deimos and Phobos. A defensive response from base security fails to halt the invasion, and the bases are quickly overrun by monsters; all personnel are killed or turned into zombies

A military detachment from Mars travels to Phobos to investigate the incident. The Doomguy is tasked with securing the perimeter, as the assault team and their heavy weapons are brought inside. Radio contact soon ceases and the Doomguy realizes that he is the only survivor. Being unable to pilot the shuttle off of Phobos by himself, the only way to escape is to go inside and fight through the complexes of the moon base.

From DooM II
The Doomguy, who, after being stranded on Phobos and subsequently fighting his way out of Deimos and Hell itself, returns home to Earth — only to find that it too has fallen victim to the hellish invasion.

With all the major cities in the world in ruins, the remaining leaders plan to use spacecraft to transport the survivors of Earth's population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the Doomguy remains.

The Doomguy manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. Humanity is able to escape, and he sits quietly waiting for death, knowing he saved his species.

Then, the remaining humans have discovered the source of the hellish invasion: the Doomguy's own hometown. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into hell.

To close the portal, he must enter hell again to stop the invasion. After journeying through its twisted surface, the Doomguy manages to confront the Icon of Sin, a gigantic demon, and kills it. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.

Traumas: I don't think he got any. He has faced several hell legions and survived.



NPC Character of Choice: Zagi
Spoiler
Game of Origin: Tales of Vesperia

Power: Consume aer using the blasia on his arm as well as shoot aer out of his hand. Shining Blastia Field

Weapons: Two blades and a blastia made on his left arm.

Weaknesses: He's just a "normal" person. But if you do want something then his bloodthirst might be some sort of weakness.

Appearance: Videos at the Biography for all five of his encounters in the game

Personality: He loves to fight and gives out pain to others.

Morality: Definitely Chaotic Evil

Biography:
Spoiler





Traumas: I don't think he would have any except losing repeatedly to Yuri.
Last edited by Cucoo5; 12/26/2013, 02:29 AM.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

12/09/2013, 06:31 PM #15
SUSTIC's Characters - cont'd

NPC Character of Choice: Shadow the Hedgehog
Spoiler
Game of Origin: Sonic series. To be specific Sonic Adventure 2.

Power: Okay this is a bit tricky as Shadow was actually quite strong. One of the more powerful characters in the series. Yet I couldn't find any measurements on his physical capabilities. As such I had discussed with S121 in a PM on finding a good balance on Shadow's abilities. Well here they are:
Physical Abilities:
Spoiler
Shadow is one of the fastest characters in the Sonic games. Rivaling that of Sonic's speed. As such giving a rough guess Shadow can run at a top speed of roughly above Mach 1 or Mach 2. His Reaction time has to be enough to match that speed if he is going to be moving at around that speed a lot. As such his reaction time is 79 - 80x (it's 79.926x) that of a humans. It takes him a few minute or two of constant running to start reaching those speeds.

Also judging by his strength (in the fact that he is clearly shown to flip things such as school buses, large slabs of concrete and various other heavy objects) with his top strength (when he is really trying) he can lift anything up to 30-40 metric tons.

Shadow was also created to be incredibly tough, and thanks to Black Doom's DNA (in other words alien DNA) which was used to help create Shadow he is quite durable. As he is shown to resist gunfire from various weapons and still able to survive to an extent. He can resist gunfire from .40 - .45 caliber handgun rounds. However the rounds will still pierce his skin, just not all the way. Like getting stuck halfway into his skin, yet it'll still hurt like hell. Higher caliber rounds from stronger guns can also work wonders on Shadow. In short Shadow is more resistant against bludgeoning and crushing attacks, but more vulnerable to piercing attacks (like heavy gunfire and stuff.)

Shadow also has a bit of a natural healing factor, but a slow one. If the wounds are simple like minor scrapes, bruises, and cuts then it could take between 5-10 minutes for the wounds to recover depending on the size of the wound. More serious wounds like gunshots and such would take up to hours to fully heal. Fatal wounds and stuff (like organ damage) could take a much longer amount of time to fully heal. Like say a few days maybe even weeks depending on the injuries to heal. If he has a Chaos Emerald on hand he can use Chaos Control to help speed up the healing process, though it takes focus and concentration (it is something he can do as listed in his Chaos Powers.) He can still die from his injuries though if they are bad enough, and he doesn't get treatment.


Now Shadow also has these power limiters on his wrists that are in the form of gold ring bracelets. Whenever he takes them off his power (physical, and his Chaos abilities) are doubled without his limiters. Without his Limiters he could go at near hypersonic speeds, lift twice his maximum weight, and focus his Chaos Abilities much more easily. However with this boost in power he suffers a major consequence. He can only stay in this state for about 5 minutes with a maximum duration of 10 minutes. If he stays in this powered up state for 5 minutes he becomes incredibly fatigued afterwards and won't be able to fight, while if he stays in this powered state for any longer he puts a serious strain on his body. If he stays in this state for 6-10 minutes Shadow's muscles will feel strained and Shadow will quite literally pass out. As such he only takes off the Limiters when he really needs to.

Also presumably because of his alien DNA he can breathe in space... which is odd... Don't know if I'll go with that though.


Chaos Abilities:
Spoiler
Shadow is naturally able to tap into the arcane powers of any nearby Chaos Emeralds and utilize their Chaos Energy to empower himself and use a wide variety of Chaos Powers, such as Chaos Control, Chaos Spear, and Chaos Blast. Shadow can specifically harness both positive and negative Chaos Energy, depending on his state of mind.

Shadow's trademark move and most frequently used Chaos Power is Chaos Control: by using the power from a Chaos Emerald, this technique can warp space and time around him to his will - such as slowing down time or teleporting various distances. Shadow is perhaps the most adept user of Chaos Control in the series, since he makes the most extensive use of it and can be considered a master of this technique; he can shape Chaos Control into a variety of offensive and defensive attacks, and can even use it delicately enough to distort space in small centralized areas, such as around his fists, or use it to heal himself. It is currently unknown as to what extent Shadow can specifically use Chaos Control, as he has never been seen using it on another object without warping himself along with it, but it has been shown that he can warp objects and people with him, such as transporting the Black Comet off of Earth. Aside from its final usage in Sonic Adventure 2 and Shadow the Hedgehog, Shadow has used Chaos Control with three Emeralds at most, using Chaos Control to save Rouge from Prison Island.

As described in Shadow the Hedgehog, all of Shadow's Chaos powers increase in power with the number of Chaos Emeralds he possesses.


Weaponry and Vehicle Skills:
Spoiler
In Shadow the Hedgehog, Shadow has shown that he can also skillfully use a wide range of firearms, semi-automatics, heavy assault, and close-combat weapons. He can also improvise with debris, and drive a wide range of vehicles, as shown in Shadow the Hedgehog, Sonic Riders, and Sonic the Hedgehog (2006).


Combat Skills
Spoiler
In combat, Shadow is dangerous and fierce force that few can defeat directly. Extremely powerful, Shadow has never been seen holding back on his immense strength making him a powerful, brutal and deadly fighter with a distinct killer instinct. Shadow's skills are more than a match for even the strongest characters in the Sonic series, and has been able to take down some of the most fearsome foes seen in the Sonic the Hedgehog series on his own, such as Black Doom. To best put his skills in perspective, as seen in some of the scenarios in Shadow the Hedgehog, Shadow is only person so far who has been able to utterly defeat Sonic in combat.


Fighting Style
Spoiler
Shadow's fighting style focuses on direct, brutal, unrestrained and powerful hand-to-hand combat, with heavy reliance on his Chaos Powers. In line with his nature and potent abilities, Shadow has adopted a fighting style where he fights his opponents using powerful blows, such as karate chops and roundhouse kicks, to which of his attacks have a significant amount of force behind them. With the speeds Shadow can move at, he can disable the opponent through the force of his blows alone, while leaving them at the mercy at his incoming attacks.

Shadow's fighting style revolves around making heavy use of his Chaos Powers, especially Chaos Control. Using Chaos Control, Shadow can teleport up in front or behind his opponents in battle to launch surprise attacks. Also, Shadow can use Chaos Control to increase the damage he deals to his opponent when striking them, often resulting in significant forces being released and blowing the opponent a certain distance away. To give himself the advantage over his opponents, Shadow will use powerful Chaos attacks involving Chaos Energy, such as energy bolts or even intense explosions.



Techniques and Moves
Spoiler
Like Sonic, Shadow's basic combat moves revolves around the various forms of the Spin Attack, which is a variation on the tendency for hedgehogs to roll into tight balls for protection. The Homing Attack allows Shadow to jump and home in on an enemy to get over large gaps he cannot normally reach, the Spin Jump lets him curl into a ball attack opponent by landing on them, and the Spin Dash lets him shoot himself forward as an acceleration roll at high speeds to break barriers or mow down enemies. For more direct combat, Shadow can use his Chaos Attack to deal a barrage of Chaos Energy-fueled strikes to his opponents, and his Spin Kick lets him create a small tornado that can suck enemies in and damage them.

Many of Shadow's signature techniques are Chaos Powers. Shadow's trademark move is Chaos Control, which allows him to manipulate time and space to either warp across space or slow down time. His second most used Chaos Power is his Chaos Spear technique, where he throws bolts of Chaos Energy at his opponent. His most powerful and potent technique, however, is the Chaos Blast, which is literally a shockwave of Chaos Energy that eliminates anything and everything in a circular radius range. Shadow can, however, only use this attack when he is immersed in Chaos Energy (in other words needs a Chaos Emerald, or has to have one nearby.)


Like Sonic and Silver, by harnessing the power of the seven Chaos Emeralds, Shadow is able to use super transformation to enter a Super State that transform him into Super Shadow. In this form, he is bestowed with the new abilities of flight and near invulnerability. Also, like other super transformations, his normal abilities regarding speed, strength, and power are greatly enhanced as well, and his skills with Chaos Powers are increased to their full limit. During his first use of this transformation, Shadow found it difficult to stay in this state, due to his inexperience with it, but has since mastered it. This form will only be used at near the end of the RP or in the very rare special events.

Weapons: None, except anything he can find laying around.

Weaknesses: Shadow might be strong, fast, and could truly be considered the Ultimate Lifeform but that doesn't make him completely invulnerable. Even with his healing slow healing factor one can easily continue to attack him before he can have a chance to heal. So if one were to attack him with piercing attacks (the preferred method of damage) faster than he can heal he can be killed. Also if he only has one Chaos Emerald most of his Chaos Abilities require a few seconds to actually use. Especially if he has to focus his attacks. Also the ability to heal himself faster with Chaos Control requires at least one emerald, and intense concentration.

Appearance: He stands at a short 3ft 3, but don't let that size fool you. He is one of the more dangerous characters out there.

Personality: Shadow is a loner, to put it bluntly. He is rarely seen with others for an extended period of time, and distances himself from essentially everyone. He is usually soft-spoken, and only says what he needs to before a fight. If Shadow makes a threat, he has every intention of carrying it out. Shadow constantly refers to himself as the Ultimate Lifeform and as a result, is extremely arrogant and self-absorbed, belittling his opponents and insulting their lack of strength. He has a ruthless edge in combat that all other characters in the series lack, and displays a natural "killer instinct". At times, Shadow is the most violent and merciless character in the series.
Shadow's infamous ruthlessness and aggression leads to fear and a nervousness that inhibits characters from his unshakable intent or sheer power in combat. Numerous characters from the Sonic series have shown absolute dread from encountering Shadow. Shadow's enemies never treat him lightly; he is one of the very few people Sonic takes seriously and acts hostile towards.

Alongside his dark and violent demeanor, Shadow can be smug and stubborn. He treats others in a very callous manner, throwing in his opinion no matter how cold-hearted it is and not caring for whatever the response is. He is also consistently serious, even when not on a mission and he has no regard for silliness.

On occasion, Shadow appears to have some degree of mental instability. This is proven by his frequent hallucinations about Maria's face and his numerous threatening speeches. In most games Shadow is featured in, he pursues his foes with disturbing determination. The canon ending of Shadow the Hedgehog showed Shadow willing to destroy anything in his way to get to Black Doom.

Shadow also possesses a strong sense of identity, as evidenced when after falsely being told that he isn't the Ultimate Lifeform due to a lab report. He states to Rouge that even if his memories were fake, he is still Shadow the Hedgehog. Similarly in Sonic Heroes, during the Egg Fleet level, he mentions that even without his memories, he is still the Ultimate Lifeform, Shadow the Hedgehog. These qualities make him rarely susceptible to being manipulated by other forces.

Shadow is not without sentimental emotions and has shown a small sense of compassion from time to time. When Omega begins his attack in Sonic Heroes, Shadow could have easily forgotten about Rouge and engaged Omega without defending her. Instead, Shadow saves her from Omega, despite having absolutely no memory of her. He was also shown to be legitimately shocked when he learned that his goal of gaining the Chaos Emeralds to restore his memories was actually manipulated by Black Doom in order to wipe out humanity. Likewise, when the GUN Commander finally confronts him with his own memories of Shadow's nightmarish creation, Shadow agrees to face judgement if he was indeed responsible for the ARK massacre 50 years ago.

Shadow brushes off any kindness or sympathy that is sent his way. This is shown in Sonic Heroes, when Rouge showed concern for Shadow when he saw a broken android, Shadow curtly brushed her concern away. Also in Shadow the Hedgehog after Sonic suggested some "friendly competition," Shadow turned his back to Sonic and said, "Don't waste my time".

Despite Shadow being considered neutral in terms of alignment, he is considered an anti-hero by the most part with his overall motivation, which is dedicating his life to protecting mankind. He has also been selfless, such as nearly giving his life at the end of Sonic Adventure 2 to save Earth. Regardless, Shadow is still neutral, because he does whatever is necessary to get what he wants.

Morality: Neutral, but more of an Anti-hero if anything.

Biography: Oh god this is quite long... I'll need to post the link to the wiki about his biography and stuff.
http://sonic.wikia.com/wiki/Shadow_the_Hedgehog#Concept_and_Creation

Traumas: The death of Maria, scarred him pretty much for life.

Notes: I had to nerf Shadow quite a bit, and thanks to S121 I think we found a decent balance on his physical abilities. Even though he is clearly stated as immortal, I had decided to make him close to being immortal. He never ages, and is incredibly powerful still.
Also his theme: (He has several theme songs, but I'm using the unused theme from Shadow the Hedgehog Who I Am.)

https://www.youtube.com/watch?feature=player_embedded&v=yL_X61wMfQQ




NPC Character of Choice: Lord of Pain Valak
Spoiler
Game of Origin: Elsword

Power: Valak is a powerful warrior, possessing great strength, speed, and defenses due to the armor he wears. Yet there is a downside, the armor he wears is possessed by a powerful demon which causes him extreme eternal pain until Valak dies... and Valak isn't really dying anytime soon as his armor also keeps him alive to suffer the pain. His armor is extremely strong, but can still be damaged. However if it goes on without taking any actual physical damage then his armor will repair itself. Valak also has a powerful claw arm that is part of his armor that grants him increased strength, the ability to summon spikes, and various other painful objects like explosive spears to strike the opponent. His most dangerous attack, and a last resort technique is to summon an extremely small miniature nuke to drop down on the opponent. However this is only a last resort technique.

Valak is also known as the "Lord of Pain" for a reason. Valak possesses the Scar of Pain. A special ability that allows him to hurt someone without actually dealing damage.

For example if Valak takes his sword or claw arm and strikes someone with it, even if the initial attack didn't even touch the persons skin (like say it strikes any form of armor) his opponent will end up feeling the same pain that he does. This pain is extremely strong, as it is the exact same pain that his armor causes him to feel. Yet the pain he inflicts upon opponents is only temporary, and fades after a few minutes. Yet for those few minutes the pain is said to be incredibly intense. Some would even say "the worst pain they would ever feel." Whenever he strikes an opponent, thus causing them pain some of his pain will be relieved temporarily (but will return after a few minutes.) As such Valak is almost required to fight someone constantly in order to relieve his pain. Even if it will return after a fight.

Weapons: His blade and Claw Arm.

Weaknesses: Valak may be powerful, but he has obvious weaknesses. The armor he wears is like I said extremely powerful, but it is possessed by a powerful demon that has taken control of Valak. This demon has taken control of Valak's own personality, as well as causing him to suffer extreme eternal pain for as long as he lives. Due to this his possessed armor he has grown to "hate the world" and wishes to make others suffer the same pain that he does. This also causes him to go into bouts of extreme rage if he is not able to fight someone every so often.

Appearance:
In game appearance:
Spoiler


RP Appearance:
Spoiler



Personality: Due to the long amount of time it has been since Valak had not been in his armor, it is unknown what his true personality is. However since the demon inside his armor had taken over his personality Valak is extremely sadistic, wishing to deliver extreme pain upon opponents who dare to challenge him. However he does not intend to actually kill people, only fight them to make them suffer extreme pain. Yet sometimes he might get too out of control, and might actually kill someone accidentally. However he is unable to explain himself when he does so, as the armor prevents him from doing so. So he comes off as a sick, and sadistic killer who in actuality wishes for the pain his eternal pain that his armor puts him through to end. Which won't happen until he is killed. He also believes that everyone around his is jealous of his armor, as such is another reason he hates people.

Morality: Chaotic Neutral/Chaotic Evil. He challenges anyone who comes across him, and will gladly accept any challenge as well. He also goes by his own rules, and does not listen to anyone because of his armor. Yet Ran the Demon General who thanks to Dark El has partial control over the demon inside his armor. Allowing Ran to take control of Valak.

Biography: Valak was once a proud and powerful Royal Knight of the Velder army under the Ice Princess Noah's command. However one day Valak had encountered a powerful demon named Spriggan, who was surprisingly small yet powerful. Valak managed to defeat Spriggan, and obtained his armor. As a trophy of his victory he took the armor for himself and put it on. Unbeknownst to Valak the armor was possessed by another powerful demon. Valak roamed around Velder in his heavy armor. In fact, it was believed that he didn't even take it off when he showered. He believed everyone was jealous of his powers and keeps it on in order to protect himself if he's ever ambushed. However this was the demon inside of his armor beginning to take control of him. Eventually he lost complete control of his own personality thanks to the demon, and had begun to travel the land of Elrios in search of challengers. He was also once fierce rivals with the powerful Colonel known as Edan who had made a deal with a cursed sword which basically turned Edan into a vampire. One day, Valak encountered Edan in the forest and they fought day and night. No one dared enter the forest until the clashing sound of swords stopped. A search party was sent after them... unfortunately though they are no longer within the world of Elsword, as Ran thanks to the power of the Dark El had sent Valak and Edan into separate locations in the world. Valak is currently being warped to the middle of London by the Demon General Ran... while Edan's location is still currently unknown.

Traumas: The extreme eternal pain that his armor makes him suffer through has caused him to lash out and fight others to make other people suffer his pain as well. This is something he alone can never overcome until his armor is completely destroyed, or he is killed.

Notes: Valak in Elsword is an Epic NPC. An EPIC NPC are NPC's that one would encounter randomly, and rarely in the PvP arena. Their skills, and abilities are modeled after certain characters, and certain classes. Valak for example is based around Raven's Reckless Fist class. As such Valak has quite a bit of the same moves that the Reckless Fist has. Yet ALL Epic NPC's are treated as their own character.

Also even on the wiki the background, extent of their abilities, and all of their abilities are not fully listed. Only a brief backstory, and the skills they use in the game. So I had to make up quite a bit of info for Valak. Now Valak will also be appearing in London, and will be serving as a character that will eventually encounter hopefully everyone at least once. However that does not mean that he will actually fight everyone. Usually he will only encounter some of the other characters.


NPC Character of Choice: Knuckles the Echidna
Spoiler
Game of Origin: Sonic the Hedgehog (to be specific he first appeared in Sonic the Hedgehog 3.)

Power:
Strength

Knuckles's trademark ability is his immense amounts of superhuman physical strength, so vast that it enables him to accomplish incredible feats, such as shattering boulders to smithereens, punch holes through thick steel and lift objects several times his own size and weight. His super strength seems to lie in his upper body, particularly in his arms and hands. Knuckles' strength is believed to be equal to Sonic's speed, which would make him able to lift and press 100 metric tons, making him physically stronger than all other characters in the series.
Another testament to Knuckles' monstrous brute strength is that he is able to split the hydrogen in the air by punching, strike out with his fists or throw object through air with such force that he can make them ignite fire and punch the ground with enough strength to cause fissures, tremors, explosions and even kick up small volcanic eruptions over a wide area.

Physical Abilities:

Knuckles also possess near-maximized physical endurance to match his strength, and is capable of taking as much major punishment as he is able to deal out, even being able to survive a bomb exploding right in front of him. Knuckles is as well strong enough to hold out against an army of robots without rest.

Unlike Sonic, Knuckles is a very experienced swimmer, due to his interest of being a treasure hunter, and can swim to incredible depths and with both great speed and skill.

Knuckles is also shown to have sharp reflexes and acrobatic skills, being able to do special tricks and movements while in mid-air, though he is not nearly as acrobatic as Sonic or Shadow are, nor can he jump very high. To make up for his lack of agility, however, Knuckles possesses a wide range of movement abilities. By stretching his arms and legs outwards while airborne, Knuckles can catch the wind under his dreadlock-like spines, allowing him to glide long distances through mid-air and can do so with great control over his movements. Also, by using the spikes on his fists, Knuckles can attach himself to walls and climb up any kind of surface with ease, no matter the material.

Knuckles is also a proficient burrower, able to dig into any wall or floor and excels at tunneling through subterranean regions with great speed.

Knuckles also the uncanny ability to sense the Chaos Energy of the Chaos Emeralds from a distance, or objects similar to them, such as the Sol Emeralds. Like Sonic and Shadow, Knuckles can also harness the power of the Chaos Emeralds to empower himself.

Combat Skills

Being the guardian of the Master Emerald, Knuckles is a very powerful and fierce fighter. He is a master of a wide variety of martial arts, focusing on hand-to-hand combat, and is capable of taking on even the most powerful of opponents without rest, such as when he was able to take down several of the military trained Nocturnus Clan soldiers. Even more so, he has been able to fight Sonic the Hedgehog to a standstill on several occasions. Also, in Sonic Chronicles: The Dark Brotherhood, Tails notes that anyone capable of beating Knuckles in a fight must be very powerful and dangerous, a testament of his amazing fighting abilities.

Fighting Style:

When in battle, Knuckles makes most use of his powerful arms and fists to take on his foes, with his specialty lying in punching moves where he uses his spiked fists to their fullest. In terms of fighting style, Knuckles' focuses specially on power, using strong and powerful punches, such as powerpacked jabs or piercing uppercuts, to deal damaging blows to his opponents. Once he catches an opponent in his combos, he keep them trapped by keeping up his strikes, not allowing his opponents a chance to counterattack. For stronger strikes, Knuckles tend to build up momentum with his fists by swinging them around, before hitting his opponent with full force. In his Major Eruption move in Sonic Battle, Knuckles takes advantage of his burrowing abilities, hiding underground and hitting opponents with an uppercut as he leaps out when his opponent least expects it.
Despite being a powerhouse in close combat, as stated by Sonic, most of Knuckles' fighting moves are slow and easy to read, making Knuckles more vulnerable to those who give themselves time to read his moves.


Techniques and Moves

Knuckles' various moves and techniques revolves around his trademark Punch Attack, where he attacks his opponents with various punching combos, including surrounding his fists with fire. His Spiral Upper allows him to strike foes above him with a spinning uppercut, and his Drill Claw sends him spiralling down on his foes from above. For wider impacts, Knuckles can use his Hammer Punch or Knuckle Slam to create wide tremors or explosions that effect everything within their effect range.
Knuckles has also been shown being able to use Sonic's trademark Spin Attack and Spin Dash to curl himself up and spin into a spiky ball when in motion that can damage, destroy or mow down many obstacles or foes or even burrow underground. He does, however, not use these moves or their variants, such as the Homing Attack, as often as Sonic and Shadow do.
When gliding, Knuckles can also use his Grinding Knuckles Attack in conjunction with his movements, using the spikes on his fists to damage any foes he comes into contact with during his descend. With his Maximum Heat Knuckles Attack, Knuckles glides through air at high speeds, destroying any foes within his attack range.

Miscellaneous Skills
Knuckles is expert treasure hunter, which is shown during his several hunts for Emerald Shards, and can be considered one of the best treasure hunters in the world, if not the best. While not exactly highly intelligent, Knuckles is well-versed in ancient cultures, ruins and legends, and is very knowledgeable on the subject, such as when he was able to translate the ancient texts at Gigan Rocks with little effort.

Knuckles is also one of the few who knows how to access and utilize the powers of the Master Emerald, allowing him to harness the powerful emerald's various abilities.


Weapons: None.

Weaknesses: Knuckles despite being physically strong... isn't very bright, and as noted above he isn't all too fast either in combat. If one knows how to read moves with skill and speed one can easily counter Knuckles before he can even attack. However Knuckles does make up for this in having an endurance level equal to his strength, and having a high amount of Stamina. Knuckles is quite literally a walking, talking Tank through and through.

Appearance: Knuckles stands at a relatively short 3ft 7

Personality:
Knuckles is independent, wild, tough and a loner by nature. Like how Sonic embodies the wind, Knuckles embodies the mountain; stern, unmovable and anchored to his duty. Due to having lived in seclusion on the isolated Angel Island and protecting the Master Emerald for most of his life, Knuckles is a rather antisocial and reclusive individual. As such, he cares very little about what others thinks, which makes him bluntly honest, straight-up and egotistical.
Knuckles is fiercely loyal to his homeland, and does whatever is in his power to protect it. He prefers to stay close to the island's current emerald shrine to keep a watchful eye over everything on his home in order to maintain peace. Despite this devotion, Knuckles is willing to go with his friends on their adventures whenever his help is needed, or when he feels the Master Emerald and Angel Island will be safe. Though Knuckles has found other lifestyles appealing, he will never trade away his duties as he is far too devoted to his role as guardian. When he is not focusing on his duty, Knuckles spends his time practicing his fighting skills, going treasure hunting or sometimes go hanging out with his friends Knuckles is most of the time very serious and usually likes to be by himself. He is stubborn, headstrong and inflexible, preferring to do things his own way and stands by his choices, which causes him to clash with others. Regardless, he is very strong-willed, seldomly wavering in his determination.

Though he is cool and determined in battle, Knuckles has an extremely short temper and aggressive behavior, and is difficult to talk to or reason with when he is angry. Though his wild-temper has often been known to get him into trouble, Knuckles has also learned to use it to his advantage by channeling it into fighting whoever might be threatening his friends or his home.

Despite being a loner, his temper and tough facade, Knuckles is heroic, brave and kind-hearted, being willing to help others in trouble, even when they are his enemies or people he does not like, such as when he saved Rouge and Shade's lives when they at their respective times were his enemies. He is likewise a loyal and caring friend, who is always willing to help out his friends in tight situations.
Since meeting with Sonic, Knuckles has had a strong rivalry with him. The two of them were initially enemies, due to Eggman's trickery, but after Knuckles realized the truth, he and Sonic came to have a more friendly relationship. Despite this, however, Knuckles still held an inhospitable attitude towards Sonic, due to their different points of view and natures. This however stem from the fact that Knuckles is sometimes jealous of Sonic's independent nature and freedom, finding it enviable, though he would never admit it.

Having been living much of his life in isolation, Knuckles grew up believing in honesty, and holds a strong and steadfast belief that there is good in everyone, which always lets him give people (especially Eggman) second chances. Because of his lack of social ingenuity, however, it makes him very naive, extremely gullible and easily misled, which has given him a history of being tricked by Eggman. As such, Knuckles displays a distrusting and aggressive demeanor towards strangers and people he thinks has questionable motives. Over time, however, Knuckles has gotten better about this and is more suspicious concerning Eggman's trickery. Once he finds out he has been tricked, Knuckles can get quite angered, but quickly regains enough of his composure to immediately start working towards a resolution and will stop at nothing to punish the perpetrator.

Knuckles is rather simple-minded, but not dull-witted. He is prone to rash and ill-advised actions, especially when angry, and is not the one to pick complex strategies. Instead, he often chooses force to be the solution, pushing himself through obstacles while focusing on his original goal and ignoring all other factors along the way. When in his right element, however, Knuckles can be quite clever and sneaky, such as setting several successful traps for Sonic and Tails on Angel Island when they first arrived.

Knuckles is said to be shy around women in his bio in Sonic Jam, which makes him act awkwardly around girls like Amy, Blaze, and Rouge.

Because of his secluded lifestyle on Angel Island, Knuckles feels very uncomfortable in industrialized or crowded cities and places, and being around hi-tech objects or gadgets (mostly because he's not to familiar, nor does he understand technology all too well.)

Knuckles seemed to have matured somewhat in Sonic Generations. While he still displays some aggressive, headstrong and stubborn behavior, he is shown being better to acknowledge his shortcomings and displays more personal restraint and better social interaction.

Morality: Heroic Good

Biography:
It's Knuckles. What else do I have to say except that he has been the guardian of the Master Emerald for as long as he can remember.

More on his backstory can be found on his Wiki page:
http://sonic.wikia.com/wiki/Knuckles_the_Echidna

After the Horizon Incident he was brought into the real world along with Angel Island, and in turn the Master Emerald. However he had been separated from Angel Island, as he found himself in South Korea. Currently he is trying his hardest to find Angel Island so he can go back to protecting the Master Emerald. Angel Island is currently located in the middle of the Pacific Ocean floating in the air like it usually does, fortunately for Knuckles no one had found Angel Island yet (due to the energy the Master Emerald is emitting being so strong it messes up radars, and it floating high up in the air just above the clouds), and no one has stolen the Master Emerald yet.

Traumas: None I can really think of at the moment...

Notes: I'm planning on having Knuckles start out in Seoul, South Korea.
Last edited by Cucoo5; 01/11/2014, 04:55 PM.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

12/09/2013, 07:27 PM #16
Cucoo5's Characters - Cont'd

NPC Character of Choice: Edward James Kenway
Spoiler
Game of Origin: Assassin's Creed IV: Black Flag

Abilities and Equipment:
Originally posted by Assassin's Creed Wikia

During his privateer years, Edward spent his time repeatedly climbing the vast rigging and masts of his warships, providing him with a deftness that equaled that of any Assassin.[6] He was also known for wielding at least four flintlock pistols, a proficiency in dual-swordsmanship, and for exemplary skill with a variety of armaments.[4]

One of Edward's most invaluable pieces of equipment was his ship, the Jackdaw. She was equipped with a diving bell that Edward used to dive for treasure beneath the waves; during these maritime explorations, Edward proved to be a strong swimmer who was capable of fending off hostile sea creatures such as sharks if he was attacked.[7]


In addition: Hidden Blades and whatever the special vision is...[And here me not playing the game reveals what I'm lacking]

Weapons: [For what I Know...] Twin Cutlasses, 4 flintlock pistols, dual hidden blades, blowpipe

Weaknesses: He's only human. In the story he dies by getting impaled. He also seems to be able to be tricked (not easily cause you have to be more clever than him.) Because he's an assassin, his strength is the element of Surprise. Although He is a fierce fighter and so he won't go down easily.

Appearance:
Spoiler



Personality:
Originally posted by Assassin's Creed Wikia

Personality and characteristics

"For Christ's sake, Edward. Don't anything but the stink of riches wrinkle your nose?" ―Mary Read, 1718.[src]

During his formative years, Edward was a reckless, albeit brave individual who was infatuated with the idea of fame and glory. Such was his obsession that he left his first wife to become a privateer in the British Navy, hoping to score his fortune in the Caribbean and prove his worth. After the Treaty of Utrecht effectively made privateers redundant, many turned to a life of piracy, Edward among them.[4]

As the captain of the Jackdaw he quickly became feared and respected for his skill at the helm of a ship and his combat prowess, with even the renowned Edward Thatch commenting on his ability.

It was the promise of wealth, power and infamy that spurred Edward into seeking out the Observatory, at the expense of both the Templars and Assassins. Although the Assassin Mary Read knew him to be good at heart and capable of change, the Assassins en-large remained suspicious of him and strongly disagreed with his lifestyle.

Despite the vested interest of both the Assassins and the Templars in the veteran pirate, Edward remained steadfastly focused on his own goals: power, infamy and proof that he was better than he was born to be. Edward was also one to take any advantage afforded him, twisting the meaning of the Assassins' Creed to suit his own ends. Only after losing his friends and compatriots to greed and glory-seeking did he recant his previous behavior, and come to realize what the Creed truly promised: the power to make himself better than he was.[6]

As a father, Edward encouraged his son to think for himself instead of believing everything his home-school teachers said. He also expressed pride toward his son when Haytham said that he would have offered a mugger clemency, instead of acting on the impulse to kill him. Edward could be quite conservative in other respects, such as his decision to marry off his daughter to Birch, as was the tradition of the day.[2]


Morality: He's a Pirate. Initial impression says more of a rebel to norms.

Biography:
Originally posted by Wikipedia

Edward James Kenway (1693 – 1735) was a Welsh-born British privateer-turned-pirate and a member of the Assassin Order.

Edward joined the British Royal Navy early in his life and, once accepted, found himself stationed in the West Indies. However, a quick end to the war and the promise of gold, glory and fame eventually seduced him into a life of piracy; it was during this quest that Edward first encountered the Assassin and Templar Orders, and became embroiled in their struggle.

Over the next few years, Edward struggled with the internal conflict that arose from his desire for fame and riches – through the finding of the Observatory - and what he saw as his recompense for bringing death and destruction upon the Assassins. Eventually, Edward chose to entrust the Observatory to the Assassins, and elected to join their Creed.

Edward was the father of Haytham Kenway and the grandfather of Ratonhnhaké:ton; through this line, he is an ancestor of William Miles, and his son, Desmond.

In 2013, an Abstergo Entertainment research analyst was tasked with exploring Edward's genetic memories in order to gather footage for a planned video game; Pirates of Nightmares.


Originally posted by Assassin's Creed Wikia

Spoiler
Biography

Early life and first marriage

Edward was born in Swansea, Wales, to Bernard Kenway and Linette Hopkins; at the age of ten, his family relocated to a farm in Bristol, in South West England. However, the pastoral life did not agree with Edward and he became a well-known troublemaker in his adolescence. [3]

At the age of seventeen, Edward met Caroline Scott, a woman two years his senior who intervened on his behalf during an altercation outside a tavern. They were married within a year, and Caroline became pregnant with a daughter, Jennifer Scott, unbeknownst to Edward.

Their marriage soon proved problematic as Caroline grew tired of Edward's inability to find steady work or take his responsibilities as a husband seriously. Ultimately, Edward's grandiose ideas about sailing as a privateer in the West Indies led to their estrangement, and she left to live with her parents prior to his departure. It was at this time that Caroline learned of her pregnancy, but chose to keep the fact from Edward.[4]

Life as a privateer and pirate

Determined to prove his worth, Edward pursued his dreams of being a privateer; in late 1712, he boarded a ship chartered for Jamaica with the intention of sailing under the renowned privateer, Benjamin Hornigold. He remained in Jamaica for six months until the Treaty of Utrecht in early 1713, which effectively ended all conflict between the major empires. As a result, British privateers were no longer needed or tolerated in the West Indies, causing Edward to find himself out of work. He subsequently took to piracy and began working aboard a schooner.

In early 1715, Edward's ship attacked a passing vessel which proved to be too much for the crew to handle. With their Captain dead, Edward took the helm and did his best to keep the ship afloat, but to no avail. Shipwrecked in Cape Bonavista, Edward met the only other survivor - an Assassin named Duncan Walpole – whose ship the pirates had attacked.

Washing up next to Edward, Walpole offered to pay Edward for passage to Havana; Edward agreed upon condition of immediate payment, and advanced toward Walpole. Concerned, Walpole drew his pistol, but it misfired due to the gunpowder being wet. Walpole fled, and Edward pursued him through the jungle, eventually dueling and killing him.

Looting Walpole's body, Edward found a letter from Governor Laureano de Torres y Ayala of Havana, detailing Walpole's intended defection to the Templar Order. Oblivious to the implications of the letter, Edward donned Walpole's Assassin robes (though he discarded the broken Hidden Blade) and collected a crystalline rectangular prism which was to be delivered to Torres for payment.

Edward shortly encountered a group of English soldiers harassing a merchant named Stede Bonnet, whom they believed to have been one of the pirates involved in the earlier battle. After dispatching the soldiers, Edward introduced himself to Bonnet using Walpole's name and accompanied him to Havana. [4]

Introduction to the Templars

Upon arriving, the two traveled to a local tavern to meet with Bonnet's contact, where several thugs recognized Edward as a pirate and provoked him into a fight. After dispatching the men, Edward was forced to flee as Spanish soldiers entered the tavern and began to chase him. While he was able to escape, the Spanish turned on Bonnet and seized his ship's holdings, including the package meant for Torres. Edward infiltrated the Spanish fort to recover the package before going to the intended meeting with Torres.

Edward carefully maintained his charade as he conversed with soon-to-be-Templars Woodes Rogers, whose wife had met Duncan, and Julien du Casse. du Casse equipped Edward with a pair of Hidden Blades and requested that Edward show them some Assassin techniques in action; picking up on hints from du Casse and Rogers, Edward was able to replicate the move set with relative accuracy.

When Torres eventually arrived, Rogers, du Casse and "Walpole" were inducted into the Templar Order. Edward listened to Torres' plans to locate a First Civilization site known as the Observatory, which the Templars believed would allow them to monitor every person in the world and learn all their secrets. Uninterested, Edward took the opportunity to pickpocket the Templars as they discussed their plans.

The four then traveled to the city docks to retrieve a man named Bartholomew Roberts, an alleged Sage who knew the Observatory's location. On the way back to the governor's house, they were ambushed by Assassins and Roberts fled, though Edward managed to chase him down retrieve him. As Roberts was led away, Torres gave Edward Walpole's intended pay for a job well done - 1000 reales.

Later, meeting with Bonnet, Edward complained about the pay he had received, believing it was insufficient. He then resolved to discover the Observatory's location and sell it to the highest bidder, and realized he would need the Sage's assistance. He infiltrated the prison where Roberts was being held, only to find the Sage gone and the Templars, having discovered his ruse, waiting for him. For robbing them of Walpole's valuable expertise, Torres had Edward imprisoned on a ship in the Spanish Treasure Fleet heading for Seville.

Arrival in Nassau

Edward managed to escape confinement with the help of a similarly imprisoned Adéwalé, recruit a number of other prisoners, and steal one of the fleet's ships in the process. Hit by a storm, they narrowly managed to escape before the entire accompanying fleet was sunk. Edward decided to name his newly acquired ship Jackdaw and, realizing that hardly any of his new crew would accept Adéwalé as captain, dubbed him Quartermaster.

Heading to Nassau with his new ship, Edward introduced Adéwalé to three of his old associates: Edward Thatch, James Kidd and Benjamin Hornigold. Edward then moved throughout the British-occupied town, freeing imprisoned pirates to recruit as crewmen and weakning British control over the island. That complete, he began working with Hornigold and Kidd to carry out lucrative missions, plundering ships and raiding a nearby plantation.

Thatch shared with Edward his concerns about protecting their newly formed "Pirate Republic" from British recapture, and proposed a plan to take a particular Spanish Galleon in order to better protect the nascent revolutionary state. At his request, Edward located and tailed the Galleon to Great Inagua, only to learn that the ship was owned by none other than Julien du Casse. Reasoning that du Casse could not be allowed to live and spread news of Edward's escape, Edward approached the cove through the jungle, snuck aboard the ship and assassinated du Casse.

James Kidd congratulated Edward on his victory, and brought him to a Mayan stela in the jungle, telling him to use "the light of life" to uncover the treasure to which it pointed. Kidd then showed Edward an underground tunnel leading to the du Casse manor and the special armor locked away there, and proposed that Edward keep the island as his base. He also requested that Edward meet him in Tulum in several weeks' time, as he had more to show Edward there.[4]

Introduction to the Assassins

"Jaysus, Kidd! You led me into a mess. Is it these monks guarding the treasure you promised me?" ―Edward Kenway to James Kidd, 1716.[src]

Arriving in Tulum, Edward found himself having to sneak through the jungle to meet with Kidd, as the area was heavily guarded by Assassin forces. Upon their eventual meeting, Edward was set upon by Ah Tabai, who demanded to know why Edward had sold their location to the Templars and attacked the Assassins in Havana. Kidd diffused the situation by telling Ah Tabai that Edward had "the Sense", and requested leave for them to enter a nearby temple. After claiming that he would recognize Bartholomew Roberts if he saw the man again, Edward was granted access to the temple with Kidd.

While explaining the nature of the Assassin-Templar conflict and the Creed, Kidd led Edward to an antechamber containing a sculpture of the Sage. Edward originally claimed that it did not resemble Roberts at all; however, as he and Kidd completed an associated puzzle, layers of the sculpture were removed to show a better likeness underneath. Astonished, Edward confirmed that the statue perfectly resembled Roberts.

When Edward and Kidd exited the temple, they found the Assassin base under siege by Templar forces. Edward aided the Assassins in their fight, freeing several who had been captured and earning the appreciation of Ah Tabai. However, considering the damage he had caused through negligence, Ah Tabai decreed that Edward was not welcome in Tulum any longer.[4]

In pursuit of Roberts

Torres: "Two years ago we offered a reward for the Sage's recapture. Today someone claims to have found him. This gold is his ransom." Edward: "Who found him?" Torres: "A slaver by the name of Laurens Prins. He lives in Kingston." Edward: "We like this story, Torres. And we want to help you finish it. But we're going to do it our way. Using you and your gold." — Laureano de Torres and Edward discuss Roberts, 1716.[src]

Upon his return to Nassau, Edward learned from Charles Vane and Jack Rackham that Governor Torres of Cuba was residing in a fort with a sizable amount of gold that Charles aimed to steal. Undercutting him, Edward quickly sailed to Torres' location and captured the fort.

Inquiring about Roberts, Edward learned that the Sage had been captured by a Kingston-based slaver name Laurens Prins, who was ransoming him to the Templars. Edward decided to use the opportunity to reach Roberts himself, and coerced Torres into aiding him.[4] When they arrived in Kingston, Edward started to tail Torres, only to discover James Kidd was also pursuing Prins, intending to assassinate him.

Reluctantly, James agreed to Edward's request not to assassinate Torres and Prins until they had uncovered the Sage's location. Despite being detected, the two eventually tracked Prins down to his manor in the north of the city. Edward agreed to aid James in the infiltration and the assassination of Prins. James, noticing that they would not be able to get far through stealth alone against such a heavily guarded complex, elected to act as a distraction. Removing her bandanna and reddening her lips, James revealed herself to be a woman.

Edward quickly overcame his confusion and, using "James'" distraction, snuck into the manor's gardens and assassinated Prins. Moments later, Edward was surprised to find Roberts free from confinement and holding "James" at gunpoint. Roberts revealed that he was working for Prins, but was not surprised to hear about his betrayal. Shooting the alarm bell, Roberts made his escape, followed shortly by his two would-be rescuers.

Escaping Prins' property and regrouping with "James", Edward requested her real name; she told him it was Mary Read, and that if he informed anyone of her true identity, she would "unman" him.[4]

Medicines for Nassau

Thatch: "Caution's nothing without charisma! For if a man plays the fool, then it's only fools he'll persuade. But appear to be the devil, and all men will submit." Kenway: "And would you be the devil?" Thatch: "For an audience, aye. It's all a big show. Give your quarry something to fear, some hellish thing from a fever'd dream, and men will drop to their knees pleading for their Lord before aught else!" —Edwards Thatch and Kenway discuss the use of intimidation over force, 1718.[src]
The following year, in 1718, word reached Nassau of a general pardon for all pirates being issued by Woodes Rogers – the new Governor of the Bahamas. Thatch and Hornigold disagreed on how they should address the situation; the former favored the use of force to keep the Pirate Republic alive, the latter a period of quiet to turn prying eyes away from Nassau. Hornigold stated that without proper care, including medicine for the sick, Nassau was not worth attempting to save. Edward agreed and elected to procure some medicine in a way that did not draw British attention. Remembering the storm that sunk the Spanish Treasure Fleet, he suggested searching the wrecks for any medicine that might have survived.

Edward purchased a diving bell and met with Thatch at the site of the sinking; unfortunately, the medicine had not survived three years at the bottom of the ocean. Enraged, Thatch left, but was shortly pursued by Edward.

Soon enough, Edward learned that Thatch had attacked a British Man O' War in an attempt to gain some medicine, and was now in trouble. Sailing the Jackdaw to his location, Edward managed to relieve Thatch of his predicament. Although the amount of medicine they procured was pitiful, Edward suggested they travel to Charles-Towne - whose stamp adorned the medicine crates – to retrieve the whole lot.

Siege of Charles-Towne

Kenway: "What the hell are you doing, man? All of Charles-Towne can see this mess." Thatch: "That's the idea. Out of range, but well in sight." ―Kenway on Thatch at Charles-Towne, 1718.[src]
One month later, the two met near Charles-Towne, where Edward was shocked to see Queen Anne's Revenge brazenly off shore with hostages aboard. Thatch revealed that he had spent eight days there, waiting for the medicine to be delivered, but that the crew he had sent ashore a week before to retrieve it had not been heard from since. Edward set out to retrieve the medicine personally.

After discreetly guiding the Jackdaw through the bayou, Edward snuck ashore and forcefully obtained the key to the storeroom holding the medicines. He returned to Queen Anne's Revenge with two crates, as well as the means to make more. Thatch congratulated him, but then revealed he would not be returning to Nassau, instead choosing to retire while he still had time to enjoy it.[4]

Blockade of Nassau

Shortly after his return to Nassau, the city was blockaded by the Royal Navy; Woodes Rogers came ashore to publicly announce the general pardon being offered to the pirates, but warned that for the time being they were restricted to the island regardless of their answer. Hornigold and his crew elected to accept the pardon, whilst Vane angrily rebuked it.

Meeting with Vane, Edward decided the time had come to leave Nassau; he proposed using a fireship to ram the British blockade, and went to gather the gunpowder while Vane retrieved the pine pitch.

After procuring the gunpowder, Edward returned to Vane, who was still in the process of retrieving the pitch. While there, the two overheard that Rogers' associate, Commodore Peter Chamberlaine, had decided to ignore the Govenor's orders and was set to destroy the pirate fleet that very night. Vane suggested Edward kill the Commodore before he could order the attack. Edward agreed, made his way to the Commodore's warship, and assassinated him.

With Chamberlaine dead, the pirates made their move. Launching the fireship at the British fleet, they punched a hole in the blockade and escaped the area, heading for Kenway's base in Great Inagua.[4]

The death of Blackbeard

"In a world without gold, we might have been heroes!" ―Edward Thatch's last word, 1718.[src]
Meeting with Read in Great Inagua, Edward stated his intentions to try and bring Thatch back to the West Indies. He then set sail for Ocracoke, where Thatch had retired to, in order to make the attempt.

When he arrived, he found Vane angrily giving up on his attempts to bring Thatch back to the Pirate Republic; Edward reluctantly accepted that Thatch had no intention of returning, and instead decided to help him celebrate his retirement. As a parting gift, Thatch informed Edward that he had learned about a man named "Roberts", who was working on a slaver ship called Princess. Edward gratefully accepted the information, but soon spotted a local man acting suspiciously.

Edward followed the man through the outlying jungle until he had met with a British officer. Eavesdropping on their conversation, Edward heard the two discussing Thatch's reputation. Eventually, they reached a clearing overlooking the village and one of the men launched a flare. Within moments, a nearby British fleet bombarded Ocracoke with mortars, destroying the town and many of the ships in the docks. Edward hurriedly made his way back to the Jackdaw, where he once again met with Thatch, and the two attempted to escape.

They succeeded in disabling and boarding the attacking Man O' War, but were soon overwhelmed. Thatch was surrounded and decapitated by the British, whilst a shocked Edward, who had tried and failed to fight his way to Thatch's aid, was thrown overboard. Shaken, Edward returned to the Jackdaw and eventually fought his way free of the attacking fleet.[4]

Marooned on Isla Providencia


Edward returned to Great Inagua and, disheartened, informed Vane of Thatch's death. Soon enough, a decision was made to pursue the Princess and learn the location of the Observatory. As such, both Edward and Vane traveled south in search of a slaver ship.

Once that had located one, both the Ranger and the Jackdaw launched their attack. Quickly overcoming the vessel and capturing its captain, they learned that the Princess regularly sailed out of Kingston. However, before their next move could be decided, Vane and Edward found themselves surrounded by Jack Rackham and the rest of the mutinying crew.

The two were marooned on the island of Isla Providencia. After a few months, Vane grew distrustful and nonsensical, blaming Edward for all their troubles and threatening to kill him. Vane fled, and Edward pursued him into the jungle before being surprised by a stack of muskets and grenades Vane had happened upon. Sneaking through the ruins, Edward managed to get behind Vane and disarmed him, before leaving him alone on the island. Upon his return to shore, Edward took advantage of the timely arrival of a fishing schooner and used it to return to Great Inagua. There he found Mary Read and Adéwalé waiting, an incarcerated Rackham in tow and the Jackdaw safely docked.

Journey to Príncipe

Edward returned to his pursuit of Roberts. With Adéwalé's help, he learned that the Princess was due in Kingston soon, and that Governor Torres was in the city with Hornigold in attendance. Listening in on their conversation, Edward learned that Hornigold had sent one of his ships to Príncipe, where Roberts had last been seen. Hornigold then spotted the Jackdaw in the harbor and deduced that Edward had been following them. Edward came out of hiding to berate Hornigold for his betrayal, whereupon he was beset by Torres' soldiers. Not wanting to waste time, Edward escaped the soldiers who engaged him and, upon his return to the Jackdaw, set course for Africa.

Months later, Edward and his crew arrived in Príncipe to find the crew of the Princess dead or captured by Hornigold's Templar associates, Josiah Burgess and John Cockram. As Edward searched the remains of their encampment, he came upon Roberts in hiding there. After a tense discussion, Edward and Roberts made a deal; Edward would kill the Templars and free the crew of the Princess in return for Roberts leading him to the Observatory. Edward then completed his end of the bargain, assassination Burgress and Cockram.

Taking possession of the Man O' War Royal Fortune, Bartholomew Roberts named himself captain and arranged to meet with Edward near the Observatory, back in the West Indies.[4]

The Observatory

In 1719, Edward met with Roberts off the coast of the Yucatán Peninsula, but soon discovered he had been followed by Hornigold. Edward gave chase and disabled Hornigold's ship, forcing it to beach on a nearby island. Going ashore, Edward managed to evade Hornigold's crew and several British sailors, sneaking behind his old friend before assassinating him. The two had a brief, angry exchange as to the nature of Hornigold's betrayal before he succumbed to his wounds. Edward then returned to Roberts at Cape Long and together, the two traveled inland toward the Observatory.

Roberts led Edward to an island heavily guarded by indigenous guardians whose presence made it impossible for the crew to reach the Observatory. Roberts directed Edward to clear a path, which he did successfully, leading them to a black geometric structure. Roberts identified the building as the Observatory, then promptly killed the crew, leaving Edward to carry a crate of blood vials inside.

Roberts explained the true nature of the Observatory; with a sample of a target's blood kept in a blood vial, the Observatory was able to project what the target was seeing in real-time. To explain, Roberts inserted a vial containing the blood of Jack Rackham, who was currently overhearing James Kidd attempting to recruit Anne Bonny into the life of a pirate. He then inserted the cube of Woodes Rogers, who was discussing the Observatory with Torres.

Edward quickly realized the true reason for the Templars' interest in the Observatory: with just the tiniest amount of blood from each member of the British, Spanish and French governments, the Templars would be able to spy on, blackmail and effectively rule these Imperial governments from behind a veil. However, Edward's interest still laid in financial gain, and he expressed excitement that he and Roberts could rule the high seas using the crystal skull. However, he was quickly struck by Roberts, who had no further use for him with the guardians neutralized. Roberts then left, sealing Edward within the facility.

Edward eventually managed to locate a passé out of the complex, but in his escape impaled himself on a sharpened branch and fell from a waterfall. Reaching the beach, he stumbled toward Roberts, but was too weak to defend himself against the man's crew. An amused Roberts then told him that the Jackdaw had fled, and he decided to take advantage of the large bounty on Kenway's head, turning him over to the British.[4]

Imprisonment

In 1721, after months of imprisonment, Edward was made to witness the sentencing of Mary and Anne for the crimes of piracy, though the two managed to stave their execution by announcing that they were pregnant.

Edward was approached by Torres and Rogers, who offered him his freedom in exchange for the location of the Observatory, though they warned him that they could only stay his eventual execution for so long. Edward refused and was then returned to a gibbet.

Four months later, Edward was freed by Ah Tabai, who had traveled to Port Royal in order to free Mary and Anne. He offered to ensure Edward's safe passage from the prison should he aid in their rescue, an offer Edward readily accepted.

Edward infiltrated the prison and, after a brief visit to both John Rackham's gibbeted body and a delirious Charles Vane in a prison cell, succeeded in finding Mary and Anne and assassinating the guards posted at their cells. However, Mary had grown ill due to giving birth in the prison's unsanitary conditions; despite Edward's attempts to carry her to freedom, she could not make the escape. Asking Edward to make amends for his past and change the course of his future, she died within the prison walls, and Edward carried her body to the shore.

Edward handed Mary over to Ah Tabai, who stated that while he still had not earned them, the Assassin robes Edward had taken from Walpole many years before suited him. He then returned the outfit to Edward before departing with the pregnant Anne.

Edward fell into a deep state of despair, drinking heavily and hallucinating. In his hallucinations, Edward was beset by apparitions of Rogers, Roberts, Caroline and Mary, among others. The former two mocked him, and Caroline and Mary berated his lust for gold and personal glory over anything else. Eventually, he awoke near the Kingston docks, hungover. Standing over him was Adéwalé, who returned the Jackdaw to his care, resigned as his quartermaster and urged Edward to travel to Tulum.[4]

Joining the Assassins

Return to Tulum


When Edward arrived at Tulum, Adéwalé confirmed his resignation as his quartermaster, stating his distaste for working with a man so obsessed with his own gain, claiming he felt the Assassins to pursue a more worthy cause. Edward agreed, reflecting on the fact that despite his wealth, he had lost everyone he cared about in its pursuit. He then appealed to Ah Tabai to help him make amends for his past misdeeds, as per Mary's final request.

After a brief conversation between the two about the Order, Tulum was once again beset by Spanish Templars. Despite Ah Tabai's reservations, he realized that Mary had seen something in Edward, and so chose place his trust in the man. Handing the aspiring Assassin a set of Sheng Biao, Ah Tabai and Edward worked together to clear the jungle of Spanish troops, before Edward snuck aboard their Galleon and assassinated the captain.

With the attack repelled, Edward, Adéwalé and Ah Tabai discussed their next move: the removal of Rogers, Roberts, and Torres. In the interim, Edward sought out the company of Anne, with whom he found camaraderie in the wake of their friends' deaths. He eventually offered her the position of quartermaster in Adéwalé's absence, which she accepted.[4]

Three targets

Travelling to Kingston, Edward and Anne visited the Bureau leader Antó to inquire about Rogers' location. Antó suggested that Edward infiltrate a party Rogers was hosting in the guise of an Italian diplomat. Edward agreed and obtained the disguise he needed.

Sufficiently disguised, Edward entered the party and, as Rogers passed, struck him with his Hidden Blade from a bench. Before he left, Edward pried from Rogers the location of Bartholomew Roberts: Príncipe.

Once more, Edward traveled to Africa in pursuit of Roberts, through the very same stronghold that had held his target captive years before. Roberts attempted to flee aboard the Royal Fortune, but the ship was soon disabled by the Jackdaw and boarded.

On board, Roberts and Kenway fought one another, with Edward emerging victorious after impaling Roberts with his Sheng Biao. Remorsefully, Roberts remarked that perhaps Edward was indeed the one she had sought, and that he wished he had only had time to open the door to the Temple. He then died, requesting his body be destroyed to prevent the Templars acquiring it, before Edward could gain any more answers.

With Roberts dead and the crystal skull that powered the Observatory in-hand, Edward made the return journey to Havana, in order to confront and assassinate Torres. He found the city in lockdown, as Torres had anticipated his arrival. With a drop of Torres' blood, Edward tracked the Grand Master through the city to a fort in the north. Edward infiltrated the fort and assassinated Torres, only to find the man he had slain was a double wearing Torres's clothes. He was then set upon by El Tiburón, Torres right-hand man and bodyguard, whose blood had resided in the vial under Torres' name.

After a prolonged fight, Edward succeeded in killing El Tiburón and escaped the fort, having deduced that Torres was already on his way to the Observatory and oblivious to the fact that Edward held what he sought.[4]

Death of a Grand Master

Returning to the Observatory once more, the Jackdaw fought its way past the Grand Master's escort and its captain went ashore.

Edward, accompanied by Anne, again made his way through the jungle, eliminating the Grand Master's soldiers and freeing those Guardians that had been captured, before entering the Observatory. Inside, he was set upon by the Templars, but made full use of the complex's defenses, which had activated in responses to the Crystal Skull's removal, to dispose of them. Freerunning his way through the facility's ever-changing and disjointed architecture, Edward managed to reach Torres, and struck him down.

As he lay dying, Torres reminded Edward that he ended up a man with nothing. Edward retorted that killing Torres righted his own wrongs and criticized the Templars' goal of controlling humanity. With his last breath, Torres expressed his respect for Edward's convictions.

With the Templar Grand Master dead and the Observatory returned to normal, Edward returned to the central device to find Ah Tabai, Adéwalé and Anne waiting for him. Together they returned the Crystal Skull to its rightful place and vowed to seal the Observatory once more.

Ah Tabai then suggested Edward aid in the search for the missing blood vials, which had been removed since Edward's last visit. Edward agreed, but stated that he would return home to mend his relationship with Caroline first. Remorsefully, Ah Tabai handed Edward a letter which had arrived from England a week past. The letter stated that Caroline had died two years prior, and revealed that Edward had a daughter, Jennifer Scott.[4]

The last pirate

Jennifer: "Hmm, and what about pirates? Will I see any pirates?" Edward: "No, there's not much chance of that, I think." Jennifer: "Oh, that's rather sad. I should like to have seen one." —Edward and his daughter, on the journey home, 1722.[src]


Edward eventually arranged for Jennifer to be brought from England to Great Inagua, and gifted the island to the Assassins for use as a base, an offer gladly accepted by Ah Tabai. Adéwalé revealed that, despite his wounds, Rogers had survived and returned to England, broke but no less of a threat. Edward vowed to deal with him once he had time. Edward invited Anne to return to London with him, but she refused the offer, also claiming she didn't possess the conviction to remain with the Assassins. However, Anne did tell Edward that she considered him a good man and felt he could prove himself a good father in time as well.

Shortly thereafter, a brig carrying the young Jennifer arrived in port, and Edward went to meet her.

Later life and death

Edward eventually retired from his life at sea and moved to London, where he met Tessa Stephenson-Oakley, the daughter of the wealthy landowner from whom he rented his house. Using her family connections, Tessa assisted Edward in purchasing a manor on Queen Anne's Square, London, and by 1725, the two married and had a son, Haytham.

Edward trained Haytham to become an Assassin from an early age, training him in swordsmanship and other types of combat from six years old onward. Edward also encouraged his son to think for himself, and dispute others' opinions. However, Edward kept his past a secret from his young son, though his former career as a pirate forever distanced the family from their neighbors in London.[2]

On 4 December 1733, Edward, Haytham and Jennifer attended a performance of The Beggar's Opera at the Theatre Royal, where they were joined by Edward's aspiring property manager, Reginald Birch.[4][5] Following the show, the four met with Tessa at White's Chocolate House on Chesterfield Street, to celebrate Haytham's eighth birthday.[2]

Upon the return home, the group were accosted by a mugger. When the mugger attempted to steal Tessa's necklace, he was swiftly repulsed by Edward, before being pounced upon by Birch. Edward adamantly refused to allow Birch to kill the mugger, and was infuriated at the man's harsh vigilantism. When the family returned home that night, Edward asked his son whether he thought that the thief should have been allowed to go free. Haytham replied that he had initially wanted to exact revenge, but would have offered the man clemency; Edward then presented Haytham with a steel short sword.[2]

Over the next two years, Birch became a regular visitor of Kenway Manor while courting Jennifer. She eventually discovered he was a Templar, and after informing her father, the two men engaged in a loud argument, ending with Birch storming out of the office. Regardless, he had what he was looking for: young Haytham had unintentionally revealed the location of Edward's journal, containing his research on the First Civilization, when he told Birch about his sword in a secret compartment in the games room.[2]

On December 3, 1735, the Kenway household was infiltrated by masked men who kidnapped Jennifer and killed several of the servants. After making sure that his wife and son were safe, Edward raced to the games room and was confronted by two of the intruders; after a prolonged fight, one of the men managed to impale Edward through the chest with his sword, killing him instantly.[2]




Traumas: [Somewhere in the biography is something, I have to read it through again...]

Notes: I really don't know this character yet. Hopefully by the time I have to introduce him I will have played the game...





NPC Character of Choice: Lucina
Spoiler
Game of Origin: Fire Emblem: Awakening

Power: Aether. Because it can be considered a super power. (Great Lord Class)

Weapons:
Parallel Falchion

Weaknesses: Only Human.

Appearance:
Spoiler


With the Mask on:



Personality:
Originally posted by wiki
Lucina is a strong willed and driven woman who is determined to alter the dark future she came from. Due to the countless deaths and horrific events of the future, she dislikes any form of death, even "noble" ones. Her main motivations comes from her love for her parents, especially Chrom. Lucina is willing to do whatever it takes to see that Chrom stays alive, even if it means going against her wish for no needless deaths. Nevertheless, she is obedient to Chrom and puts her trust in her father's judgements. Lucina bears a resemblance to Marth and has been mistaken as him by Tiki when she is introduced. Tiki also remarks that her involuntary actions around camp when helping others is much like Marth himself.

Despite her serious and stoic persona, Lucina has childish moments around her parents in their supports and her siblings. In fact, she is paranoid of the female Avatar if she is not her mother, worried that she'll steal away Chrom from her mother because of their close relationship. Lucina has a rather dry sense of humor and is the least likely to get a joke out of everyone in the army.


Biography:
Originally posted by wiki

Lucina is the daughter of Chrom from the future and has the mark of Naga, known as the Brand of the Exalt, on her left eye. She is a kind and determined princess with a strong sense of justice, who believes that saving the world is her mission. She loves her father dearly and is always worrying over him. The Parallel Falchion, was originally thought to be a separate weapon from Chrom's Falchion, but later revealed to be a version of the same weapon brought back from the future. Her birthday is April 20th. Depending upon who Chrom marries, Lucina can be the sister of Cynthia, Kjelle, Brady, or Inigo or be an only child. She is also Owain's cousin. Depending on whom the Avatar marries, Lucina can potentially be the sister or aunt of male Morgan or the mother, cousin, or aunt of female Morgan.

After Chrom's death at the hands of the Grima-possessed Avatar, Lucina inherited the Falchion and attempted to fight Grima alongside the other children then, though they were all heavily outmatched. In time, Lucina and the other children, in an attempt to prevent this future from passing, were guided by Naga through the Outrealm Gate to a time before the war, Chrom's death, and Grima's resurrection. She donned a mask she received from Gerome to hide the Brand of the Exalt and traveled to the past, though was followed by Grima, attempting to stop her.

Ylisse-Plegia War


She appears before Chrom and Lissa and rescues them when the Outrealm Gate opens sending in Risen to attack them. She introduces herself as Marth and then promptly leaves, warning them of greater dangers to come. Later, during the tournament at Arena Ferox, Lucina defeats Basilio's original champion, Lon'qu, thus becoming his new champion for the tournament. Chrom defeats her in the tournament and once again, she leaves. After the Shepherds rescue Maribelle, Plegia plans an assassination on Emmeryn. Lucina appears before the attempt and earns Chrom's trust by killing an assassin nearby trying to kill him, however a second assassin appears and slices her mask off, but Chrom kills the second assassin. Lucina fights alongside Chrom during the assassination lead by Validar and successfully protects Emmeryn. Believing to have altered the future, Lucina leaves. However after Emmeryn's sacrifice, Lucina realizes that the future has yet to change.

Two years after Gangrel's defeat by the hand of Chrom, Lucina is born to Chrom and his wife.

Conquest of Valm

After talking to the new king of Plegia, Validar, Chrom and the Avatar prepare to depart the next day. That night a group of Risen attack Chrom's army. One manages to get close to Chrom but Lucina steps in and protects her father. Chrom is still curious as to who she is, but Lucina tells her father to merely look into her eye. As Chrom looks closely, he notices the Brand of the Exalt, and realizes it's the same mark as his newborn child. Lucina tearfully hugs her father, finally and truly reunited. After, Chrom brings Lucina to her mother and the two also share a tender reunion.

After liberating the Steiger Fortress, Chrom receives alarming news that the forces up to the north were crushed by Walhart's forces. When Basilio volunteers to stall their army, Lucina steps in to try and stop him since, in her timeline, Basilio perished when he went. Nevertheless Basilio's resolve is stronger than Lucina's warning, though Flavia decides to go. Soon after, word arrives that despite the different events, Basilio was slain yet again. Knowing of his sacrifice, Chrom's army finally take down Walhart's forces, once and for all.

Fate of the World

After preventing Walhart's Conquest, Validar sends a message to Chrom so he can give the final gemstone for the Fire Emblem. Upon reaching Plegia's castle, Validar betrays the group and tries to seize the Fire Emblem from Chrom, causing them to flee. Chrom, the Avatar, and Lucina nearly make it out of the castle, but Validar warps in and weakens Chrom. Validar orders the Avatar to seize the Fire Emblem and the Avatar does against their will. After seeing the event unfold, Lucina realizes that the Avatar was the one who murdered Chrom, despite that act was against their will. Lucina reluctantly decides to kill the Avatar to prevent this, who can choose to accept her judgement or not. Regardless of the Avatar's choice, as she is about to kill the Avatar, Chrom, who watching the scene unfold steps in and stops her. Lucina does her best to convince her father that killing the Avatar is for the greater good, but Chrom places his trust in the Avatar, and Lucina puts her faith in their bond to overcome what lies in the future. Alternatively, if Lucina is married to the male Avatar, regardless of his choice, she will not go through with it when the Avatar makes his last request for her to find someone to keep her happy. In addition, if her mother is the female Avatar, regardless of her choice, Lucina cannot bring herself to kill her own mother.

Later at The Dragon's Table, Lucina witnesses the Avatar killing Chrom again and cries out in horror. She then learns that this was all a ruse by Chrom and the Avatar and they swiftly defeat Validar. However, a mysterious black figure warps in and takes on the appearance of the Avatar. Grima reveals that he is indeed the one who possessed the Avatar in the alternate future and followed Lucina into the past. He is able to revive the dragon body of the present Grima, causing Lucina to look in horror as she remembered what had happened in her future. Nonetheless, all is not lost, as the Avatar manages to take the Fire Emblem from Validar so Chrom can complete the Awakening Ceremony. Now with the power to take down Grima, Lucina aids Chrom and the Avatar for the final battle with Grima.

After defeating the Fell Dragon, if Lucina is not S-supported with anyone, she goes to Ylisstol and whispers to her infant self that she will live a better life than she did and promptly leaves, leaving no trace of what happens to her after.

The Future Past

In an alternate timeline, where Grima has successfully taken over the land, Lucina is first seen waiting for her friends to recover the five jewels and the Fire Emblem. Tiki arrives and attempts to console her before Grima makes a surprise attack and ends up killing the Manakete. After mourning her death, Lucina will meet up Gerome, Laurent, and Severa, who hands her the Fire Emblem and one of the Jewels. Grima will appear shortly after, taunting them while demanding for the return of the Emblem. Refusing his offer, the party is about to be destroyed when the Shepherds from the other timeline suddenly appear to aid them in their battle. After Grima's first defeat, he attempts to kill Chrom once again, however the battle had weakened him enough for the Avatar to regain temporary control over his body, and send the Shepherds back to their own timeline. The remaining children arrive with the four remaining jewels, and with the help of Tiki, whose spirit becomes the new Naga, Lucina performs the Awakening ritual and manages to kill Grima once and for all.

Half a year later, Lucina is now Ylisse's new Exalt and occasionally meets with the rest of "Chrom's New Shepherds" from time to time.


Traumas: Watching Everyone Die.





NPC Character of Choice: Klaus and Meyneth
Spoiler
Game of Origin: Xenoblade Chronicles

Gender:
Klaus: Male
Meyneth: Female

Power: Klaus and Meyneth are both normal Human scientists.

Weapons: N/A

Weaknesses: Mortal

Appearance:
(This is the reason I lumped them together...cause art and pictures only really show them together.)
Spoiler

In game picture of Meyneth (Left) and Klaus (Right)

Fan Art of Klaus that I really like cause of the reference its making...


*Still scrolling*
Finally found good art of both Klaus (Left) and Meyneth (Right)



Personality:
(Because they both didn't appear long as scientists...I can't say much)

- Klaus: Power hungry fool
- Meyneth: Reasonable and caring

Notes:
Just to emphasize, as scientists, they only had less than a minute of cutscene, and that didn't explain much prior, as them being scientists was the explanation of what they were before they became what they were for the game. so I can't go further back as this is as far back as anything goes in Xenoblade.





Character of Choice: Ryan "Nero" Cyk
Spoiler
- OC -

Power: N/A

Weapons:

- Four Drones w/ laser guns that are controlled by his mind link device.
(They look more like advanced quad-copters)
More useful for welding than combat.

Weaknesses: Mortal

Appearance:
- Navy Blue Bandanna
- Black hoodie jacket
- Navy Blue T-Shirt
- Black Jeans
- Black Boots

Personality:
An upbeat individual who has a knack at games and hacking them. In addition, he is a talented tactician and knows how to manipulate things in favor of ACO WRAITH.

Morality: Chaotic Good...not really.

Notes: He's not much but he has a purpose for progressing ACO WRAITH.
Last edited by Cucoo5; 01/18/2014, 11:28 PM.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

12/21/2013, 09:14 PM #17
NeoFox's Characters - Cont'd

NPC Character of Choice: Chris Redfield
Spoiler

Game of Origin: Resident Evil series

Power: He is a human, though he is quite skilled. Here is a list of his skills and abilities from BEFORE he became a Spartan at the end of Season I.
SpoilerChris is proficient with many types of weapons, particularly handguns, shotguns and sniper rifles. He is an expert marksman and once the S.T.A.R.S. top sharpshooter who won a shooting tournament, being the victor over Forest Speyer. His accuracy, precision and focus is fantastic, enabling him to hit long distance targets accurately. He is also an experienced knife fighter.
In addition to his weaponry skills Chris is very tough as an unarmed combatant. Chris was proficiently trained in several fighting techniques such as CQC. In Resident Evil 5 he has put himself through rigorous physical training to increase his muscle mass, making him incredibly strong and resistant. He is capable of sending lesser enemies flying, and able to bring the largest to their knees with a single punch.

Chris is seen facing Albert Wesker in hand-to-hand numerous times. Though Chris had no chance in beating Wesker in the past, due to his superhuman abilities, Chris managed to beat Wesker in Resident Evil 5 due to his extensive physical training. At some point in RE5 Chris tackled Wesker which knocked him back a foot. While fighting Wesker, Chris also displays great feats of stamina and endurance, as he is seen taking some of Wesker's most powerful hits without falling unconscious, immediately getting up to hold the fight to the end.

Chris' strength was such that he was able to punch a boulder into submission several times his size (and weight) into lava during the final fight with Wesker. In RE6, Chris is capable to press lift enemies such as J'avos in order to throw them away. He can also use his bare hands to rip enemies apart or brutally impale them with their own severed tentacles. Compared to Leon's unarmed fighting style, Chris is a rougher fighter whose moves are often brawler-like.

Chris is also very fast and agile, which is surprising considering his size, Sheva even comments on this in Resident Evil 5.

Also Chris's service in the Airforce has made him an incredibly talented pilot. He was S.T.A.R.S. Alpha team's co-pilot. In Code Veronica he pilots a Harrier in high blizzard winds. Later during Resident Evil 6, Chris pilots a VTOL and uses it to destroy a Neo-Umbrella aircraft carrier. Chris may also have a certain understanding of mechanics; he is able to reactivate a missile and use it to blow down a bulkhead door during RE6. Like Piers, he also has a certain knowledge in hacking doors during Chapter 3 where both him and Piers are locked up in the prototype testing room.

Chris' skills and training always lead to him holding a high rank. He was chosen for S.T.A.R.S. Alpha team, and he was chosen as a Special Operations Agent in the B.S.A.A., later becoming a Special Operations Unit Captain.

Chris, despite his amnesia, was still a very capable fighter and retained most of his abilities from before the Edonia incident. Something which Piers comments on.


His abilities and enhancements that he got AFTER he became a Spartan: (Please note S121 told me these enhancements, and they are a combination of the Spartan-III's, and Spartan-IV's.)
Spoiler
8942-LQ99 (Carbide Ceramic Ossification Catalyst drug) - Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77 (Fibroid Muscular Protein Complex drug) - Increased density of individual's muscles, allowing heavier lifting.

88947-OP24 (Retina-Inversion Stabilizer drug) - Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61 (Improve The Colloidal Neural Disunification solution) - Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. (More, due to Chris's genes.) "Spartan time"

Muscular Enhancement Lining - Compound applied to the exterior surface of all muscles, allowing them to flex and strengthen far more quickly, also allowing the muscles to operate at great speed without the risk of breaking bones. (This, in combination with his Spartan-III reaction time, allows him to be very agile.)

Pulmonary Polymer Lining - Greatly increases oxygen intake and retention, helps process toxins from the air and allows SPARTANs to breathe certain non-oxygen atmospheres for up to an hour.

Corneal Implants - Boosted perception and massively increased night vision.

Cardiac Implants - Strengthens cardio-vascular tissue and increases maximum heartrate to safely allow massive adrenaline flow without the risk of stroke or heart attack. These implants supposedly are able to allow an unarmored SPARTAN-IV to run at a maximum speed of almost 40 miles (64 km) per hour. (Thanks to the Spartan-III reaction time boost, he can run slightly above 50 mph.)

Artificial Pancreas Implant - Allows the SPARTAN's body to extract the maximum amount of nutrients and carbohydrates from food with minimal waste.

Artificial Platelet Injections - Enhances the body's ability to slow bleeding and clot wounds.

Speed - Can sprint at a maximum of 58 mph. Any more and he risks injury.

Strength - Weaker than a Spartan-II (Spartan-IIs can lift over 66 metric tonnes). Able to lift about 50-55 metric tonnes.

Reflexes - Reaction time is 12 times faster than the average human. With the armor, it goes up to 60 times faster than the average human. Spartan Time makes it faster.

Misc - It is said that as Spartans age, they become faster and stronger, due to their bodies adapting to augmentation.


Weapons: He used to use the Nine-Oh-Nine:
Spoiler

The Nine-Oh-Nine is, in most respects, a typical 9mm handgun. It has average firepower, and an average-sized magazine. However it has a fast fire-rate, being able to fire as fast as the wielder can pull the trigger.


and the

Assault Rifle for Special Tactics:
Spoiler

This Assault Rifle features a fast firing speed and a strong firepower. Although excelling in speed, it lacks any unique attachments. This weapon is quite devastating in both short and medium range, however at long range it is recommended to fire it in short bursts.


However since he had taken up work in the Prometheus Labs he now uses any weapons assigned to him.

Appearance: He stands at 6ft 1

Chris in his armor:
Spoiler


Personality:
SpoilerChris is close to his friends and family, specifically with his younger sister Claire and his partner Jill Valentine, whom he would both willingly give his life to protect. He also establishes bonds with the people he works with or their respect (Rebecca and Wesker for example) or admiration. He cares greatly for the life of innocents, something that caused him to argue with his superiors in the military.
Chris has a long-standing friendship with Barry Burton, who was an old friend of Chris' family. Barry was the one who recruited him for the Special Tactics And Rescue Service after Chris left the Air Force and began drifting.

Serving as Point Man in S.T.A.R.S. Alpha Team, Chris earned the trust of his comrades. In particular, Chris developed a close friendship with Jill Valentine, the only female member of S.T.A.R.S. at the time. Forest Speyer, the sharpshooter of the Bravo Team, was once a great friend (and rival) of Chris, until the Mansion Incident, where Forest was brutally killed and turned into a zombie.

After the Mansion Incident, Chris became obsessed with the Umbrella Corporation, seeking information to bring the company down and avenge the deaths of his friends. Later, Chris and Jill formed a deadly alliance to fight Umbrella together, the B.S.A.A.

Formerly, during his activity in S.T.A.R.S., Chris exhibited a great respect for the team's leader, Albert Wesker, who also considered Chris as his best team member. However, since Chris ruined, or at least delayed Wesker's plans at the mansion, a powerful grudge formed between them. Their confrontations thereafter were always intense and violent.

However, during the Il Veltro incident, Chris was shown as a generic typical "soldier", focusing only on the mission and ignoring all of Jessica, his partner's advances. When asked by her whether he trusted her or not, he remarked "Trust is measured by actions not words" which Jessica replies "That's so like you Chris. Its always about the job isn't it?" He also has a level of professionalism; he never once berated Jessica for her flirting and just focused on the mission. However, when Jill was in danger, he quickly switched focus completely onto rescuing her.

During a B.S.A.A. mission to capture Oswell E. Spencer, Jill sacrificed herself to save Chris from Wesker, while he could do nothing to protect Jill. Jill's perceived death was a very serious blow to Chris personally. Ever since that encounter, he became distant and cold-hearted. It also psychologically scarred him such as when Wesker opened the bomber door and Sheva was almost pulled out to her death, he had a flashback to Jill's death and how he was unable to do anything and almost didn't grab Sheva's hand to save her.

In episode one of the Resident Evil 5 viral campaign, entitled 'Ceremony', Chris is receiving an award for his courageous performance in Kijuju. However, he is hindered from delivering his speech by a sudden onset of violent memories from his mission. This could be taken as an indicator of post-traumatic stress disorder, which could possibly plague Chris after the events of Resident Evil 5.

In RE5 proper, Chris is initially shows a cold acceptance towards most of the grisly circumstances presented in the mission and shows little concern for its location or who he'll be working with. Immediately after meeting Sheva, she asks him if he'd "rather be in America than in a place like this". Chris dismisses the notion, noting that America "has its own dark side". She notes his lack of patriotism, and Chris merely states that he's a realist, noting that America is "a capitalist society" and that "not everyone is cut out for that kind of pressure". He considers that there are opportunities to be had, but as far as he sees it, "at a price". "If you gain, someone else loses," He concludes. When Sheva says that he doesn't sound like any American that she's ever met, he points out that the great thing about Americans is that "we're all different".

Following the battle with the first Uroboros B.O.W. he and Sheva encountered, Chris comments that if they had arrived sooner to assist DeChant and the rest of Delta Team, they would most likely be dead as well. A substantial part of his driving force during this time is seeking out Jill after he receives intel. that she may still be alive. Sheva has doubts about his "personal stake" in the mission, but later appreciates how much he cares for his old partner.

Chris' reactions to the various threats he's faced vary over the years change with his experience. During his initial encounters with zombies and B.O.W.s in the Spencer Mansion, he was angered that it was all set up by Wesker (though in truth, the outbreak was caused by James Marcus; Wesker simply took advantage of the situation). Following the events at Rockfort Island and the Antarctic Facility, Chris begins to categorize people like Albert Wesker into simple criminal personalities, refusing to acknowledge their views and immediately dismissing them as evil. This is most apparent during his first encounter with Sergei Vladimir, where he refers to him as "another Umbrella psycho", despite the latter's various machinations since before the Mansion incident. Chris then views Wesker's world plan in Kijuju with the same disdain. After he and Sheva board Wesker's stealth bomber, he is even sarcastic about the serious implications of Wesker's ambitions, going so far as to mock Wesker for taking his plans from "comic book villains" and dismissing him as "just another of Umbrella's leftovers."

By the time Wesker is killed, Chris is confident that living in a world without fear is worth fighting for, and the cause of combating bioterrorism exceeds all personal costs.

During the events of Resident Evil 6 Chris shows deep concern for his comrades and men. He is very quick to assure rookie B.S.A.A. operative, Finn Macauley, that his teammates have his back and that "No one gets left behind." He shows anger when his men die in the line of duty. This was farther shown when Leon confronts him and prevents him from the woman in the blue dress, angrily stating "I lost all my men because of her!".

Although during the events in Lanshiang. Chris' focus was primarily on catching Carla to the extent that he let many of his squad members die in his pursuit of vengeance. This was rectified when Piers confronted Chris about his vendetta.

When confronting Jake Muller for the first time, he notes something familiar about him, noting the features from Albert Wesker. Months later when saving him, he learned that Jake is Wesker's son and allows Jake to fire at him for killing his father, though he misses on purpose stating that there are more important things at stake. When asked why he revealed this to Jake, Chris states that he has every right to know what happened to his father, no matter what grudge he has against Wesker.


Morality: Good

Biography: This is long so I will just post a link to the wiki. (Which is where I'm getting most of my other information.)
http://residentevil.wikia.com/Chris_Redfield

After the Horizon Incident he was brought into the world along with his sister Claire. Since then he had lived with Claire at first before getting a job with the US Military. One day he was stationed in London because of reports of sightings of odd creatures around the town. Turned out that there was a Neo-Yakuza base in London which was led by none other than Albert Wesker. While he was there he had lost his squad once more, but not before meeting Gerard who worked with the Neo-Yakuza until finding out that the Neo Yakuza was planning on infecting all of London with the T-Virus with a bomb.

Chris and Gerard tried putting a stop to the Neo Yakuza in London, but encountered a Nemesis T-Type that they had to temporarily defeat. Afterwards they fled to Chris's apartment to think of a plan. The Nemesis however had recovered from it's wounds and went after Chris and Gerard. Eventually going on another rampage after Six had taken care of it... until the Nemesis had reverted to a more basic, yet weaker form. However thanks to his sister Claire, Six, and Gerard they had taken care of the Nemesis once and for all....

It was all a trap though. Wesker knew that Chris would find a way to destroy the Nemesis, but it would still stall him. While Chris and the others were busy Wesker launched a full on attack on Prometheus Labs. Wesker's army of Neo-Yakuza soldiers, B.O.W.'s and such had caused massive damage. However Chris and Six eventually arrived and began to fight Wesker who had infected himself with the Oroborus. After they had defeated Wesker for the final time, Chris left the US Military and went to work with the Prometheus Labs after he had helped some Spartan's destroy the Neo Yakuza base. After that Chris had taken part of the Spartan Program. Currently now that it's almost Christmas, Chris had just gotten back from a mission.

Traumas: He has quite a few. Ranging from when Chris and his S.T.A.R.S team went to the Arklay Mansion and most of his teammates died, and Wesker betrayed him. To when his squad was killed before the events of RE6 which he felt so much guilt over that he actually had repressed the memory.



NPC Character of Choice: Hidden Phantom (goes by just Phantom.)
Spoiler

Game of Origin: Mega Man Zero.

Power: As a Reploid clone of the original X, Phantom is an extremely powerful warrior in his own right. Having his design based around X's stealth capabilities, Phantom's fighting style and abilities revolve around various ninja-like arts, such as stealth, deception and misdirection. He is capable of creating fake duplicates of himself to fool opponents, vanishing almost completely, creating a field of darkness around him.

He also has a special form called the Armed Phenomenon where all his abilities are enhanched as well as having more control of darkness and such. He however does not use this form much, as it is incredibly risky and he has not much experience using this form.

Weapons: Combined with his ninja skills he has a matching set of tools such as smoke bombs, a katana-like blade and a large shuriken which can break apart into several kunai and serve as a flying platform. His EX skill makes the whole background dark and throw 4 kunai in different directions. Together with the fact that he is the first boss in the first Mega Man Zero game with three health bars, arguably makes Phantom one of the most difficult bosses in this game.

Weaknesses: He has no known weaknesses. Though in this RP I would consider him to be quite weak in physical endurance, and physical strength. He is obviously more of an assassin. Relying more on strategy, and stealth to take down his opponent rather than a straight up approach.

Appearance: He stands at 5ft 5

Personality: Phantom has a calm, quiet demeanor. His major trait is his unwavering allegiance to his "Master X", displaying more loyalty than his three counterparts (none of whom were willing to sacrifice their lives in order to protect Copy X, possibly since they knew he was not really their "master" only a flawed replica of him). Phantom has no mercy for those who oppose Neo Arcadia. His sacrifice may be considered admirable, despite the flawed nature of its cause. Now since his "Master" is not in this world (at least he thinks so. When he discovers the real X is alive he will do his best to find him) he roams the world, looking for another reason to start fighting again.

Morality: Heavy Neutral. He travels alone, looking for another reason to fight.

Biography: At some point, Phantom and the other three Guardians were cloned from X's DNA; for exactly what purpose is unknown (and exactly when is unknown), though it may have simply been to be bodyguards for X as they have been for around a century in Neo Arcadia. At some point, the four became military generals of Neo Arcadia, responsible for the overall safely of its inhabitants, both humans and Reploids. Phantom became the leader of the Zan'ei Army, Neo Arcadia's stealth units and anti-Resistance intelligence unit.

During the events of Mega Man Zero he sacrificed himself to save "Master X" (Copy X) by self destructing in an attempt to kill Zero. He eventually became a Cyber Elf and entered Cyberspace to face Zero once more. Now he has been revived and brought into this world. A world without a master to serve, and without a nation to fight for. He then wandered the streets of Idaho with nothing but a ragged brown cloak and hood to cover his shame of having no one to serve.

Eventually he encountered Ocelot and began to travel with him for a short while. That is until they came across a mansion in the middle of the woods in California. While there they had encountered a young girl named Aya, and her mostly insane father who attacked them. Ocelot had fought against Aya's father in an attempt to stop him. Fortunately for Ocelot he had managed to, but not without a cost. Phantom was severely damaged and was sent into a state of sleep of sorts. Since then his injuries had been repaired, and he will wake up soon... in fact he will be waking up real soon.

Traumas: Realizing he was in the real world, and that he no longer had a master to serve, which caused him to stop fighting altogether as he feels like he has no purpose in life. However since he met Aya and Ocelot he feels like he has a new purpose. To protect Aya.

Notes: N/A


Gate:
Spoiler
NPC Character of Choice: Gate

Game of Origin: Mega Man X series. First officially appeared in X6

Power: Gate is remarkably intelligent. This is evident as he was one of the first people to ever get close to fully analyzing Zero's DNA (it even states that he had decrypted 99.98% of Zero's DNA. Something no one else in the series have been able to do.) Gate is also somewhat dangerous in a fight. As when he takes off his lab coat he dons a golden battle armor. When in this battle armor Gate gains the power of flight, capable of summoning Nightmare Drones, and creating small "gates" that have different effects ranging from slowing down time temporarily, altering gravity to make the field much heavier, and even a sort of black hole of sorts that sucks in any nearby targets. Thanks to Gate's armor he is immune to the effects of these "gates." Also with this armor Gate's defense is nearly doubled. Allowing him to even resist fully charged X-Buster shots, and slashes from the Z-Saber.

Weapons: None, except his ability to create and summon Nightmare Drones. Or to be exact the Nightmare Virus (Which is in a drone-like form.)
These things obey all of Gate's commands, and since they are basically a computer virus manifested into a physical form Gate can summon a near indefinite amount of them (not all that once. He can only summon so much at any given time. That does not stop him from being able to make an army of them if you give him enough time.) These Nightmare Viruses are capable of infecting and taking control of technology by latching on, and having their DNA strand-like arms fuse with any piece of technology. This even includes fallen robots and machinery. When the drones do this you can still see the head of the drone sticking out of the piece of machinery, and if you destroy the head you basically get rid of that individual virus. They are also capable of firing incredibly weak energy spheres from their chests, but it takes approximately a 30 seconds to charge up a single shot.

Weaknesses: Gate's armor may give him abilities to mess with/ and take on most opponents stronger than him, but he is not a physical fighter by any means. He prefers to plan ahead, and use strategy more than anything. Messing with opponents with his many "gates" to take on his opponents. Even with his armor the only real thing going for him is his added defense, and maneuverability. Gate is also incredibly vulnerable to his own attacks. As his "gates" can be destroyed by attacking them with energy (like hitting it with an energy saber) which will cause the gates to burst, and if Gate is within range he will be caught in the explosion and will be seriously injured. Not only that, but Gate may be maneuverable but he isn't that fast. One can easily outclass him in speed.
Gate does not even really fight unless he has to. Preferring to develop strategies for allies to use, or sending other people to fight for him.

Appearance:
Normal Gate:

Battle Armor Gate:


Personality: Gate is a devoted researcher with a cold and sarcastic attitude. In order to achieve his goals, he's willing to do everything necessary to get what he wants. During his time with the research team, unlike Alia, he broke research protocols by making his creations unanalyzable, causing him to become a social outcast. He became bitter and filled with hatred when his creations were destroyed by his very own colleagues, especially because Alia (who's often speculated to have felt romantic feelings for him) was part of the conspiracy. Like many of the villains in the series, Gate desired (and still sort of does) a Reploid government under his leadership, and will gain it by any means necessary. However this desire for a Reploid only government had almost been forgotten when he began work with the Neo-Yakuza. He also became "friends" with Volgin. His boss, and the leader of the Neo Yakuza base of Australia... before Volgin blew it up because it was attacked by an unknown Reploid who stole Gate's
s "secret" weapon.

Gate believes that the best programs are completely unanalyzable, which is why he is so fascinated by X and Zero, and why he valued the sample of Zero's DNA that he obtained so highly.

Morality: Heavy Neutral. He may work with Volgin still, but he does do what he wants. He can also be persuaded to help others.

Biography:
Gate used to work in a team of Reploid scientists, researching the potential of Reploid engineering. He was fascinated by the Maverick Hunters X and Zero because their body structures and DNA was a mystery to the world's finest scientist and researchers. Both of them were completely unanalyzable and their inner functions couldn't be fully understood. He saw it as a challenge to find a way of analyzing both of them or at least creating Reploids with similar attributes. Eventually, he succeeded and created eight Reploids whose DNA couldn't be analyzed by the other scientists: Commander Yammark, Rainy Turtloid, Shield Sheldon, Blizzard Wolfang, Blaze Heatnix, Infinity Mijinion, Ground Scaravich and Metal Shark Player. Gate's Reploids were widely praised and used in various locations for several duties. However, this created jealousy and disdain between him and his colleagues, and they eventually began conspiring against him and his creations. Alia was also one of them, although unwillingly.
All seven of his Reploids were either sabotaged while on duty or labeled Maverick, but in any case, all of them were destroyed. Broken and bitter, Gate left the research team, becoming an anchorite somewhere on Earth. However, things changed when he discovered some interesting remains while skimming through the wreckage at the Eurasia crash site...

During the events of X6 which was two weeks after the Eurasia incident (happened during X5), Gate visited the crash site. There, he found something. At first, he thought he had merely found a piece of junk, but it soon proved to be something far more powerful. It was a piece of Zero, more importantly, a DNA sample of Zero. He immediately began analyzing it and after roughly a week of study, he had been turned insane by Zero's viral DNA; however, he called it a very "liberating" experience. With the help of the mysterious Reploid scientist Isoc, he managed to decrypt 99.98% of Zero's DNA, creating the Nightmare Virus from it, as well as the powerful Reploid High Max and resurrecting his eight dead creations.
Both of them then came up with a plan to use Zero as a scapegoat for creating a new society of selected, powerful Reploids; independent from humanity, in an ideal state, led by Gate. To do this, he created a discolored, apparently insane copy of Zero, called the Zero Nightmare, which was then publicly blamed for the recent Maverick attacks by Isoc. Isoc encouraged Reploids all over the planet to join the Nightmare Investigators to hunt down and destroy the Zero Nightmare to bring back peace.

Eventually, Gate would contact the Maverick Hunters upon their victory over his creations or a temporary defeat of High Max, inviting X and Zero (if found by X after the destruction of the Zero Nightmare) to challenge him. He later revealed to X/Zero that he didn't set up all this on his own, but with the help of Zero's DNA. In order to gather and analyze even more data about the two ancient robots, Gate challenged X/Zero to battle. By utilizing all the data he had analyzed by now, Gate managed to make his golden battle armor virtually invincible against all attacks; except his own if they were repelled against him. X/Zero managed to find this weakness and defeated him, leaving him damaged and immobile. Gate, however, refused to give up. Although he didn't want to do it, Gate unleashed his final trump card: a revived (yet incomplete, with an unfinished body and a barely alive consciousness, leading him to act irrationally and incoherent) Sigma. Unfortunately for him, however, Sigma refused to acknowledge Gate's part in his resurrection, nor needing him for anything, and killed him.

After Sigma had been defeated, X returned to the remains of Gate's laboratory, salvaging his body because he was unable to leave him there as he used to be Alia's friend. Yet, he had been severely damaged. Alia was given the choice of what to do with Gate, repairing him or otherwise; however, it was never made clear and his fate remains unknown.

In the real world after the Horizon Incident Gate was brought into the world and had been found by the Neo-Yakuza where he had became the head scientist/researcher of the Neo-Yakuza base of Australia alongside Volgin who was in charge of that base.
Gate and Volgin had actually bonded quite a bit, and became friends of sorts over discussing Volgin's "secret" project. In turn Gate had also showed Volgin his own secret project. Another Nightmare replica of Zero. This one was called "Nightmare Zero MK-II" and would have been much more powerful than the original Nightmare Zero. As well as being more stable. However one night when Gate was in his lab doing some research a mysterious, yet familiar Reploid had broken into his lab and wrecked the whole place. Gate tried to stop the mysterious intruder, but was unable to. As a result Gate was seriously injured, and Nightmare Zero MK-II was activated and attacked Volgin before escaping alongside the mysterious Reploid.

After that security breach Volgin took Gate and destroyed the entire base while fleeing. Currently Gate is up and running once more. He is currently somewhere in Russia.

Traumas: Easily when his own colleagues (including Alia) had betrayed him and destroyed his creations when he originally worked as a researcher.





NPC Character of Choice: Claire Redfield
Spoiler

Game of Origin: Resident Evil (2 to be specific.)

Power: When Chris was temporarily with the U.S. Air Force before working for S.T.A.R.S Chris taught Claire in military combat techniques. Due to that training has learned how to handle herself in hand-to-hand combat, as well as being able to wield a multitude of weapons including combat knives and firearms.

Weapons: She always has a basic combat knife on hand, as well as a standard H&K VP70 handgun. Other than that she uses whatever weapons she can find... that is whenever she needs them of course.

Weaknesses: Over all Claire is still human. She is susceptible to everything a normal human can be effected by, but that does not make her useless. She is skilled in combat, and is a very reliable person to have on almost any team.

Appearance: (I'm using her Resident Evil: Degeneration appearance for Season II. Yes I know it's from the movie Resident Evil: Degeneration, but the movies Degeneration and Damnation ARE within the games canon with Degeneration taking place between 4 and 5.)
She stands at 5ft 6.5, and according to my math (actually SUSTIC told me this) she is about 37 years old. 34 at the current point in the games, and 37 within the RP due to the 3 year gap after the Horizon Incident.

Personality: She is the quick witted, strong-willed younger sister of Chris Redfield. Claire also develops very close relationships with other characters like Leon, Steve, Sherry, and Rani to name a few. She is also very close to her older brother; Chris.

Claire is very much a tomboy, but she has some traits that make her more girly than she appears. In Darkside Chronicles, Claire mentions she is scared of spiders and cockroaches. Claire is also one of the few characters to show fear in the series. In Code: Veronica, Claire scampers around when she sees zombies for the first time, and shows fear of hunters in Darkside Chronicles. Claire is very emotional, and one of only two characters to be shown crying in the series.

Currently in the RP before the 3-4 month distance between Season I and Season II Claire had met up with her brother once more, with Six, and with Gerard. She had gotten in a relationship with Six despite Six being 7 years younger (hey maybe she likes younger men XP?)

Morality: True Good.

Biography:
Spoiler

Early life:

Claire grew up with her older brother Chris. Eventually, Chris skipped college and joined the US Air Force, while Claire became a student at a university, and took an interest in motorcycles. Claire has been trained in military combat techniques by Chris, and has learned how to handle herself in hand-to-hand combat, as well as being able to wield a multitude of weapons including combat knives and firearms.

Raccoon City Incident:

Claire arrived to Raccoon City in search of her brother, but found something much worse. After she is saved from a zombie by Leon, Claire and Leon hatch a plan to get out of Raccoon City as soon as they can. After being separated by a zombified trucker, Claire and Leon headed towards the police station from opposite directions, where they hoped to rendezvous. Claire managed to get into the Raccoon City Police Department.

Claire explores the deserted police station and eventually finds Chris' Diary in the S.T.A.R.S. office, which she reads and finds out that Chris is no longer in Raccoon City, as he went to investigate Umbrella Headquarters in Europe, and asks Claire to forgive him for not informing her as to where he was going. Claire eventually runs into the corrupt Chief Brian Irons, who then attempts to kill her, and twelve-year-old Sherry Birkin, the daughter of two important Umbrella researchers, William Birkin and Annette Birkin. Claire encountered Annette on at least one occasion, during which she accused Claire of being a spy for Umbrella.

As Sherry and Claire looked for a way out of the city, they were stalked by the mutated William Birkin. Whilst inside the sewers, Sherry and Claire were separated, during which time Sherry was found by William and infected with the G-virus. Upon reuniting, Claire attempted to find a cure for Sherry within Umbrella's underground labs. While in the laboratory, Claire ran into Annette one more time, before William arrives and fatally wounds his former wife.

Before dying, Annette gave Claire the instructions for creating the G-virus antidote. Claire contacts Leon to take Sherry to an escape train before the lab self-destruct sequence activated. She manages to create the antidote, and when finished, attempts to flee. However, she was thwarted once again by Birkin, forcing her to fight the monster, Claire then rushed to the train, joined Leon, and successfully administered the vaccine to Sherry. Unfortunately, Birkin, now a gigantic amorphous blob, attacked the train, thus triggering another self-destruct sequence. Claire, Leon, and Sherry escaped moments before the train exploded, destroying William once and for all. Not long after their escape, Leon urged her to leave them and go search for her brother, but goes to the neighboring town first to wash off the nightmares she experienced.


Rockfort Island Incident:

Three months after her escape from Raccoon City, Claire infiltrated Umbrella's Paris facility in search of her lost brother, Chris. At some point in her investigation, her presence was detected, and a security team was dispatched along with a military chopper to eliminate her. After evading the security force, and having narrowly evaded helicopter gunfire, she was ambushed by the team's remainder, and captured by Rodrigo Juan Raval. She was then taken to Rockfort Island to be imprisoned. Upon her arrival, she is knocked unconscious. She later awakens to the sound of explosions and is freed by a wounded Rodrigo. Due to her strong will to survive and to find her brother, she was able to find her way through the island once it had been attacked by an unknown enemy. Another viral outbreak happened on the island. During her attempt to escape, Claire ran into Steve Burnside, another prisoner on the island, and the two eventually joined forces. Soon, after finding out that Umbrella was spying on her brother, she contacted Leon to tell him and to come get them. During this time, Claire also encountered Alfred Ashford, who insisted that Claire had led enemy forces to the base, and who then released multiple B.O.W's to stop her. Claire also had a run-in with her brother's old rival, Albert Wesker, who decided to leave her as bait to get Chris to arrive at the island. As all of this happened, Claire soon found out about Alexia Ashford, and had a supposed run-in with her, only to be saved by Steve, who then shot "Alexia", revealing that it was none other than Alfred, calling him a "cross-dressing freak". As the two found a cargo plane to escape the island, Alfred then sent out a Tyrant (T-103 Model) (model number 078) to deal with the two survivors, and also had the plane's autopilot redirected, sending the two survivors directly to Antarctica. Upon arriving at the base, Claire and Steve found that the entire facility had been infected by the Tyrant virus. They managed to locate an Australian research base nearby. After having one last showdown with Alfred, she and Steve used a snowmobile to escape the Australian base, but were forced to deal with Nosferatu before leaving. Things seemed fine as the two headed for the base, until a dying Alfred managed to awaken the hibernating Alexia from stasis, who then held them captive.

When Chris had finally arrived at the Antarctic facility, he managed to rescue Claire, but was separated from her once again by Alexia. To make matters worse, Claire soon found Steve, who had been infected with the T-Veronica virus, thus causing him to mutate. Claire was forced to escape from the monster, only to be nearly killed by a giant tentacle. Steve suddenly came to his senses, and freed Claire, only to be mortally wounded in the process. As he reverted to his human form, he confessed his love to Claire, and died by her side.

Though emotionally distraught from what happened to Steve, Claire managed to give Chris instructions for initializing a self-destruct sequence, before eventually reuniting with him. After Chris killed the mutated form of Alexia once and for all, he attempted to escape with Claire, only to be interrupted by Wesker.

Once their confrontation was over, Chris and Claire evacuated in a harrier, determined to bring Umbrella down, once and for all.

Harvardville Incident:

After Chris rescued Claire, the Redfield siblings parted ways. Chris joined the BSAA, while Claire returned to Sherry's side to offer emotional support during the daily tests and experiments conducted against her. Eventually, she joined a non-governmental human rights organization called Terrasave. Seven years after the Raccoon City incident and the Rockfort Island incident, Claire arrives at Harvardville Airport to meet a friend who was part of Terra Save as well. Claire's friend, Aunt Chawla, asks Claire to watch over her niece, Rani Chawla, as Aunt wants to bring the "limo" around front. Claire and Rani introduce themselves and wait for Aunt to come back. As Claire and Rani are waiting, they see senator Ron Davis comes on the airport TV and passes a comment which Claire and Frederic Downing find rather pathetic.

Frederic introduced himself and then leaves. Ron, in disguise, and his bodyguards try to leave the airport until Rani spots him out as "The bad guy we saw on T.V!". As Ron pushed past the reporters, he spotted a man standing around acting like a zombie. Claire takes off the man's mask and he is arrested by the police. The Police Chief asked if Claire was involved with the protest and she responded cautiously, knowing the cop would arrest her too. The cop then thought he spotted another protester, so he went to stop him. It turned out that it was a real zombie, which attacked and killed the cop instantly. Moments later, Ron's bodyguards were killed as well.

The airport was in chaos, and Claire went to go get Rani, who was still in the rest area. She spotted her and ran in her direction until she ran into Curtis Miller, who seemed rather suspicious. Claire focused her attention on Rani and was stopped once again when the senator grabbed her arm and begged for help. Moments later, a plane crashed through the terminal, and Claire threw herself and the senator to the ground to avoid being hit. The airplane door opened, and zombies started coming out from it, bringing Claire back to her nightmares in Raccoon City.

Claire, Rani, Ron and others took refuge in the VIP lounge of the airport. Claire sent out a 911 call for rescue, which was received by S.R.T. member Angela Miller. After calling 911 and waiting for help, a sudden scream followed by gunfire gave Claire the knowledge of other survivors. Equipped with an umbrella, Claire made her way into the hallways to find the scream. She eventually came into contact with her old friend, Leon S. Kennedy, and S.R.T. members Angela Miller and Greg Glenn. The group headed back to the lounge and tried to think of an escape route. Leon suggested they head through the lobby, seeming as if it is the widest area. Ron disagrees until Claire agrees with Leon, saying that the zombies are slow and the group can get around them.

Ron lets out his frustration on Claire until Leon informed the senator that she was one of the survivors of the Raccoon City incident, giving the reasons why she knew what to do with the outbreak. The group ran through the lobby with Leon, Angela, and Greg killing the surrounding zombies. As the group reached the end of the lobby, Greg is bitten, and tells the group to go on without him. They sheltered themselves up on a large broken piece of debris caused from the plane. The zombies start to surround the group, and zombies from the plane managed to get the door down and attack the group. Ron decides to leave without them and knocks Rani off the debris.

Claire hears a scream and notices Rani is being attacked by zombies. Claire, without a weapon, jumps down to protect Rani. Leon goes to help Claire until he is pinned by a zombie. He throws Claire his gun and she kills all of the attacking zombies in an instant. Claire and Rani then rejoin the rest of the group, and make it out of the airport alive. As Rani reunites with Aunt, Claire meets back up with the Senator and Frederic Downing, the man she saw earlier in the airport. As Frederic talks about a vaccination, Claire is convinced that the current outbreak is Terra Save's fault. Leon comforts Claire and tells her that it isn't her fault. At that time, the vaccine trucks blow up, which makes Leon, Claire and Angela investigate. They meet up with Ron and Frederic and Claire tells them that she thinks Curtis Miller might be the terrorist.

Eventually Claire heads to WilPharma with Frederic. After hearing a conversation between Frederic and Ron, she learned that the G-virus was being researched there, just as Frederic had to go fix the server. As she called Leon, a time bomb was set off, causing a shard of glass to embed itself within her leg, severely affecting her mobility. Leon found Claire, helped her get to an elevator which would lead to her escape and hands her his backup gun. Instead of leaving, Claire found the control room and tried to help Leon and Angela escape from Curtis, who had mutated due to a self-injection of the G-virus.

Once Curtis was disposed of, the three survivors meet up outside along with Ron. Claire finds out that Frederic was behind the whole incident at the airport. Leon, Claire and Angela went to arrest Frederic Downing, who had a sample of the G-Virus with him. Angela arrests Frederic, and the cops come and take over the rest of the situation. The next day, Leon and Claire met up with Angela. They told Angela about Frederic's plans and that her brother Curtis was innocent. With the threat of any further outbreaks temporarily subdued, Leon and Claire hope to meet again under more normal circumstances. Leon rushes off to his next mission in a helicopter whilst Claire decides to leave with Rani and Aunt in their vehicle.


After she had been in the real world she lived with Chris for a short time before Chris went to work for the US Military. She had heard that one day Chris was stationed in London, and since she was a few towns over she had decided to try and pay him a small visit. However she had ended up getting caught in the middle of a war between the Neo-Yakuza Base of London which was led by Albert Wesker, Chris Redfield's most hated enemy, and Prometheus Labs. While she was on the way to the labs she had encountered Six, Gerard, and more importantly her brother.

Since then Claire had helped out the Prometheus Labs recover from when Albert Wesker led an attack on the Labs. She had also gotten in a pretty nice and even somewhat slow relationship with Six A.K.A. Noble Six. Now she occasionally visits Six and her brother at the Labs as often as possible, and her brother even took part in the Spartan Program and is now working with the Prometheus Labs.

Traumas: Easily suffering through the Raccoon City Incident. Almost every Zombie Outbreak she had suffered afterwards brought back memories and nightmares of her the Raccoon City Incident.

Notes: None that I can think of.

Last edited by Cucoo5; 12/26/2013, 02:22 AM.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

12/26/2013, 02:25 AM #18
NeoFox's Characters - Cont'd

NPC Character of Choice: Prometheus
Spoiler
Game of Origin: Mega Man ZX

Power: Despite the fact that Prometheus is a Mega Man who is not directly based on any character within the Mega Man canon, he exhibits traits of two X Guardians: like Fefnir, he possesses absolute control over the fire element, and demonstrates this through long range attacks such as creating flaming skulls to fire blasts of purple flames through them with certain consistence, creating fire pillars which move around the screen, and creating flaming swords which travel around the walls and the floor; and like Phantom, he possesses a high degree of speed and stealth, which he incorporates into his style of fighting by teleporting relatively often, which involves dash-slashing in a fashion similar to Phantom, albeit with a scythe rather than a blade. In addition, Prometheus also displays a few traits of Zero, being proficient with his scythe (which resembles an elongated Z Saber/ZX Saber handle, the blade itself coming from the side of the "hilt" rather than the top) and having a blue, triangular "cape" coming from the back of his helmet that resembles a more rigid version of Giro's long hair. Thus he could be considered a "mixed" Mega Man, with Pandora having opposite features in common with the other two guardians (whose elements are ice and electricity) and being a long-ranged fighter, making the pair effective and deadly compliments in battle. He is an absolute beast in a 1v1 battle, but in a tag team fight with his sister Pandora is where he truly shines.

Weapons: His energy scythe as seen below.

Weaknesses: He is mentally unstable, and is sadistic. He may not hold back in a fight, but that doesn't mean he won't fight with cheap tactics. If he finds someone that intrigues him (like say someone strong enough) he will want to do nothing but fight that person to the death. He can also be a bit persistent, and usually does not take orders from his superiors often. Usually though he will follow orders, but only if he can choose how he goes through with them. Other than that he is a tough opponent, but can be dealt with. He's also not immune to EMP's unlike his sister Pandora.

Appearance: He stands at 5ft 9. Relatively short, but not weak. Approach with caution.

Personality: Always with a sadistic expression on his face, Prometheus's figure exudes evil; he shows absolutely no mercy in battle, unless he is dealing with somebody of interest to the Game of Destiny (a major event in the Mega Man ZX series which takes place after the Zero series, which takes place after the X series.) He tends to mock his opponents and make snide remarks when confronted. Prometheus is an arrogant fighter who enjoys nothing more than senseless killing and a good battle (ironically, when Ashe/Grey defeats him and his sister, he hints that his having to do senseless fighting was one of the reasons as to why he and his sister wanted to betray and kill Albert in the first place.). He also seems to hold a grudge against Vent/Aile and refers to him/her as a pawn in his game. His personality has yet to be further explored, and neither has his connection to Ashe. As the 'voice of Model W', he seems to have inherited Dr. Weil's insanity and nihilism. He's known to usually do whatever he wants, no matter his orders. Despite that he is one of the strongest Generals in the Maverick Rebellion.

Morality: Chaotic Evil.

Biography:
Pre-ZX
Prometheus is the first of two sibling Reploids created by Master Albert, identified as DAN-001, as part of his plan to awaken Biometal Model W and become the ultimate Mega Man. Initially made as regular Reploid children, Prometheus and his younger sister Pandora were constantly tortured through perpetual confinement, eventually Prometheus and his sister managed to temporarily escape Albert's control, until the day Master Albert permanently merged the two with fragments of Model W and commanded them to match Albert's Chosen Ones with Biometals to leaves him no choice but to participate in the Game of Destiny in order to seek out and confirm the strongest Mega Man there is. Bound to Albert by a limited lifespan, Prometheus followed Albert's orders for centuries in exchange for the possibility of returning to his capsule to reset his life cycle at regular intervals. Resentful of their suffering at Albert's hand, Prometheus and Pandora patiently awaited the chance to exact revenge on their creator.

Mega Man ZX

After Serpent had excavated the Biometals Model H, Model F, Model L and Model P prior to the games events, Prometheus and Pandora approached Serpent. Several company workers mentioned that after their meeting, both Serpent and Slither Inc. changed their way of business. After Serpent strikes down Girouette in Area D, Vent/Aile attempt to shoot Serpent down in anger but their charged shots are easily deflected by Prometheus and leaves, mocking Model X and Z as mere legends while Pandora steals the passwords to the Model W core from Model X and Model Z under Serpent's orders. The three leave both Girouette and the protagonist for dead, while they resume their efforts to awaken Model W.
After four Pseudoroids are defeated, Prometheus and Pandora are sent by Serpent on board a Slither Inc. fleet with orders to eliminate the Guardians. Although the two manage to reach the reactor of the Guardian HQ, they meet opposition from Vent/Aile, who not only survived but also obtained Model Z and performed a Double Megamerge, becoming the more powerful Mega Man Model ZX. After engaging the Mega Man ZX in one-on-one combat, Prometheus decides to retreat with Pandora, although he claims to be sparing the Chosen One's life.

Prometheus is seen one last time with Pandora heading a Maverick attack on Area O in an effort to gather the Cyber-elves to feed the recovered Model W core. This time, he and Pandora join forces against Vent/Aile, but even the two are unable to defeat Mega Man ZX. It is revealed, however, that Prometheus and Pandora were manipulating Serpent from the beginning, taking advantage of Serpent's weak will. The two retreat again, remaining absent during the final battle against Serpent,[3] although not before alluding to they're all being pieces of "his" game.

Mega Man ZX Advent
"He said Mega Men are the natural evolution of man!? Don't make me laugh! What an epic sham!"
—Prometheus to Grey/Ashe


Years after Serpent's fall, Prometheus appears in an attack against a Raider airship, seeking the Biometal Model A recently discovered inside ruins. However, he is confronted by Ashe and the Hunters. Although Prometheus easily dispatches the group, the Hunter's Guild manages to retrieve the Biometal.
Prometheus joins Pandora and soon makes another attempt at retaking the Biometal by attacking the train transporting the container to Legion. He later expresses annoyance at Ashe being the one guarding Model A (if the player is playing as Grey, Prometheus will instead chastize Pandora for failing to kill him). This second attack is thwarted by the protagonist (either Ashe again or Grey), who uses the Biometal to transform into the Mega Man Model A. In light of this development, Prometheus reconsiders his mission and instead enlists the new Mega Man into the Game of Destiny before leaving with Pandora.

After Master Albert is uncovered as the creator of Model W, Prometheus is one of the Mega Men sent to retrieve the scattered Model Ws. He is found retrieving one fragment in the Control Center, and again alongside Pandora in the Waterfall Ruins, after the two destroyed the local computer (which had been used to erase information about the protagonist from Legion) to prevent the Mega Man Model A from accessing the data.

When the Mega Man Model A finally finds Albert in his hideout, Prometheus and Pandora take advantage of this unexpected development and the Grim Reaper slays Albert himself, revealing the duo's hate and desire for revenge. Determined to destroy everything that Albert ever made (including themselves, as indicated by his use of "Go out with a bang"), Prometheus and Pandora fight the Mega Man Model A, but this leads to the two falling prey to Albert's true plan: the data accumulated by centuries of hatred is completely absorbed by the surrounding Model Ws, awakening all the fragments. Albert himself reappears in a new body called "DAN-000", revealing that the one slain by Prometheus was a decoy and the betrayal was expected as the final step of his plan. As the Model Ws merge to create Ouroboros, the protagonist grudgingly escapes the collapsing structure, leaving the unconscious Prometheus and Pandora behind to survive and stop Albert at a later time.

Although Albert is eventually defeated, the situation of Prometheus and Pandora remains unknown. They are highly speculated to have survived the encounter, however considering their short experation dates, they may have not survived long assuming they couldn't wake up in time to restore their energies.

Since then he had been resurrected by the leader of the Maverick Rebellion. A small, secretive underground rebellion of rogue game characters. He is now one of the general's, and is leading an attack on Detroit.

Traumas: Being tortured by Albert when he was a Reploid Child, and forcibly being turned into a Mega Man for the Game of Destiny along with his sister.

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

01/18/2014, 11:30 PM #19
Cucoo5's Characters - Cont'd


NPC Character of Choice:
Alvis
Spoiler
Game of Origin: Xenoblade Chronicles

Power: Foresight and the ability to communicate with and control Telethia. I would mention he's actually like the central operating system of the universe as that would put him in a tier above Yukari and all the reality benders...

His only known in game combat abilities are two mediocre physical skills
Art List
◾Cross Ray - Deals physical damage
◾Lost Ray - Deals a large amount of physical damage



Weapons:
It's called "Claymore" but this is what it looks like
Spoiler


Weaknesses: He displays no apparent weaknesses. At all... Ever.

Appearance:
Spoiler


Personality: He's that mysterious person that almost speaks somewhat in a monotone voice. He portrays emotions but...He's a computer

Morality:
Neutral

Biography:

Straight from the wiki

Colony 6
Alvis' first appearance is at Colony 6, when the group is fighting Metal Face and other Mechon, a Telethia appears and destroys most of the Mechon, distracting Metal Face long enough for Shulk to damage him with the Monado. After this, Metal Face flees with the rest of the Mechon and the Telethia flies away to a distant cliff edge, where Alvis meets and communicates with it.

The Water Crystals
Shulk first meets Alvis in Makna Forest while he was collecting some pure water Ether crystals to heal Melia. They are attacked by a group of Telethia, then Alvis teaches Shulk to use the Purge ability, while demonstrating he can use the Monado with great proficiency. For a single fight, he joins Shulk's party. After the fight, Reyn comes looking for Shulk. Before Shulk can introduce Reyn, he looks back to find that Alvis has disappeared. Reyn jokingly dismisses Shulk's insistence that someone was there and the two head back with the water crystals, while Alvis watches them from afar.

The Seer
Alvis is revealed to be the "Divine Seer" of Sorean Antiqua, the High Entia Emperor. He explains that, since all of the actions in the universe are ruled by the ether, and that ether is calculable in its changes, then all of the actions in the universe can be predicted.

Eryth Sea
Alvis follows the party into the High Entia Tomb, and acts as an adviser.

After a cutscene, it is revealed that Alvis had a vision of the events on Prison Island and the eventual death of the Emperor. He reveals this to the Emperor, who chooses to accept his fate.

After the death of the Emperor, he is seen talking to Zanza, who apparently survived despite his body being destroyed.

When the party leaves Alcamoth for Valak Mountain, Alvis leaves with them, as he is familiar with the region, though he does not say why at the moment.

The Second War
Alvis continues to advise and follow the party through their trek to Valak Mountains. He states that is best to search refuge in the Ose Tower, now called the Sealed Tower. Inside, he reveals that this is where the High Entia locked the Monado. The party realises that this is where the Monado and Shulk were found. Alvis states that all seers must touch the Monado in order to receive their powers, in a ceremony of seers, which is the ritual performed by Alvis's family. He talks with Shulk about the reason of their visions, and how they are a fluctuation that are apart of the future. He also speaks that the Monado exists to disrupt the ether, and hence change the future.

After the party reaches Sword Valley, Alvis leaves to Alcamoth with Dickson, to help Kallian with the assembly of the allied front, and to resume his duties as seer.

He is seen advising Kallian in the Battle of Sword Valley, riding in Kallian's Havres. He warns Kallian of Mechonis' reawakening and leaves with Dickson to join the group. He stays behind with Dickson before the final battle with Egil.

The Rebirth of Shulk
After Shulk is shot by Dickson and Zanza left his body, he is in the passage of fate or in space if you look at the background. Alvis tells Shulk that he can choose his fate and Shulk comes back to save the others from a group of Telethia attacking Colony 6.

Relationship with Zanza
After Shulk defeats Dickson's Telethia, Dickson calls Alvis for help. Alvis is then revealed to be one of Zanza's disciples. He has his own Telethia, just like Dickson. It is called Sani Telethia. When you kill it, he and Dickson escapes with a Telethia.

In Space
After Shulk's final battle with Dickson, the group find themselves in outer space. Shulk hears Alvis saying that soon he must make a choice. Shulk recognizes the voice, but he cannot see him.

The "Computer" Alvis
"I am Monado. I was here at the beginning. And I will proclaim the end." —Alvis

Once the Monado III was created and after beating Zanza for the last time, a light unites the three Monados (Zanza's Monado, Meyneth's Monado and Shulk's Monado). Alvis begins to talk and says that he is the Monado and that Shulk must make a decision; a world with gods or without them. For this decision, Alvis shows Shulk the past, to see what started it all. In this scene, Alvis reveals that he is "the administrative computer of a phase transition experiment facility A.I" that destroyed the universe for Zanza and Meyneth when they were still humans. Shulk chooses a world without gods. Alvis is last seen in a flashback scene, where he says his final words to the group; that this is an endless new world, and there are many forms of life, and that they will walk towards the future together, hand in hand.




Traumas:
N/A


Notes:

Alvis has a symbol, a triangle with circles at each corner, on the back of his clothes that seems to be closely related to Meyneth and her Monado. It is the same symbol found on the triangular chest plate that goes over Fiora's robot body, which seemed to house Meyneth and power Fiora. When Meyneth's double sword Monados combine into one larger sword, the symbol on the hilt of the sword is again this same symbol. When looking at Meyneth herself in her Machina form, she has three large circles in a triangular fashion, which seem to resemble this same symbol and perhaps be the source of it. It is unknown if this symbol is to represent Meyneth, or Meyneth's Monado. However, before at Zanza's death, not only does Alvis speak from both Zanza's Monado and Meyneth's Monado (while both are being held by Zanza), but later on Alvis does state that he is Monado among other things.