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    All the World's a Game - Season II - Application/Bio Thread

    This shall be where Apps are archived.

    Only applications shall be permitted here.

    If you wish to change an app that's in this thread, contact me via PM, group chat, OOC. Not here.
    Last edited by Cucoo5; 11-25-2013, 11:31 PM.



    #2
    Cucoo5's Characters


    NPC Character of Choice: Robin (aka Avatar, the character you take the role of, default name is Robin so...)
    Spoiler:

    Game of Origin: Fire Emblem: Awakening

    Power: Wields various "offensive type" magic (Fire, Lightning, wind. No dark magic...
    Spoiler:
    even though he seems to have something like dark magice due to his being a part of Grima
    ) Also has an incredible ability to "read" opponents, knowing strengths and weaknesses and moods even.

    Weapons: Tomes and Swords

    Weaknesses: Grima.
    Spoiler:
    and the fact that Validar did have an ability (most likely through Grima's power) to manipulate him.


    Appearance: even though it can be changed in game, I'll just stick with the default.


    Personality: (As from Wiki)
    Spoiler:

    The Avatar's history is shrouded in mystery, making them the army's greatest enigma. Despite this, the Avatar's skill in war tactics is unparalleled, allowing them to guide Chrom's army to victory over opposing forces greater in number and possibly even experience. They are highly ingenuitive, creating strategies on the fly and even creating new war tactics out of pure inspiration. Because of their strategic mind, the Avatar is highly perceptive of the army's feelings and can figure out the source of most people's inner turmoils in a matter of a few important conversations. Tiki notes that they are similar to Marth due to their charismatic nature and ability to befriend everyone they meet. They firmly believe in the concept of forming bonds within the army, believing that these bonds make them stronger than if they were to fight separately. After learning of their heritage, the Avatar faces a bit of inner turmoil themselves, but depending on the Avatar's choices, the Avatar finds their own solutions to their problems.


    Morality: *see personality

    Biography: Giant freaking spoilers. Non-spoiler version In short: he has no memory of his past, but he comes to terms with what he is.
    Spoiler:
    In the original timeline, after the Avatar and Chrom defeat Validar at the Dragon's Table, the Avatar becomes possessed by Grima and kills Chrom. The Avatar's conscience is completely taken over by Grima, who uses their life force to reawaken his dragon form. When Lucina attempts to escape to the past, Grima follows her to the past in the now dead future Avatar's body. Upon returning to the present, Grima tried to fill the present Avatar with his memories; however the Avatar's Heart of Grima was not strong enough to retain the memories, and this resulted in the Avatar's amnesia. However, the Avatar is occasionally flashed with their future version's memories from time to time, resulting in migraines.

    At the beginning of the game, the Avatar is lying unconscious on the roadside, when they are rescued by Chrom's Shepherds. Despite losing their memory, the Avatar has great knowledge of fighting battles and serves as the vigilantes' tactician. Leading Chrom and the Shepherds through a long campaign to protect Ylisse from the Plegia, the Avatar becomes Chrom's trusted advisor for war and ultimately leads to Chrom's victory over Gangrel.

    Two years after Gangrel's defeat, Valm intends to invade Ylisse. Chrom and the Avatar decide to talk to the new king of Plegia who is none other than Validar, whom was slain in Emmeryn's assassination attempt. Validar also introduces his hierophant, who looks exactly like the Avatar, and even introduces themselves by the same name. Nevertheless, Validar gives Chrom and the Avatar the necessary provisions to go to war. Later that night, a voice calls to the Avatar. Validar appears and reveals that the Avatar is his child, but flees once Chrom appears. The Avatar shakes off this event as a Risen ambush attacks Chrom's army. After nearly fending off all the Risen, one manages to warp in behind Chrom, but Marth suddenly enters the battlefield and saves him. After Marth reveals that she is Lucina, she shares a moment with Chrom, the Avatar and Lissa where she tells them about the future which she came from: a future where everyone in the army dies. If Lucina is the daughter of the Avatar, Lucina will share a tender reunion with her. Despite this new development, Chrom and the Avatar prepare to travel across Valm to stop Walhart. Occasionally the Avatar is stricken with migraines, but they ignore these headaches and focuses on their goal. After a long campaign, the Avatar leads Chrom's army to victory over Walhart and the Valmese forces.

    After taking down Walhart, Chrom and the Avatar receive news that Validar is going to give them the final gemstone for the Fire Emblem, but Validar betrays Chrom and tries to take the Fire Emblem from Chrom. The Avatar, Chrom, and Lucina attempt to flee the castle, but right when they are about to escape, Validar warps in and attacks Chrom. Validar orders the Avatar to take the Fire Emblem from Chrom, which they do against their will, and gives it to Validar, who disappears after taking the Emblem. Later, Lucina decides to talk to the Avatar privately. After watching Validar control the Avatar, she deduces that the Avatar killed Chrom against their will. Lucina reluctantly decides to kill the Avatar to prevent this from happening. However, just as she is about to do this, Chrom stops her and tells her to trust in the bonds of the army, which she complies. Alternatively, if Lucina is married to the male Avatar, regardless of his choice, she will not go through with it after he tells her to find someone to keep her happy when he's gone. If the Avatar is her mother, Lucina is conflicted and cannot bring herself to kill her own mother.

    The Avatar tells Chrom that if they are controlled yet again, Chrom must kill them before they kill anyone else, which Chrom reluctantly agrees to. Upon reaching Validar at The Dragon's Table, Validar reveals that the Avatar was born to be the vessel for the Fell Dragon Grima because the Avatar possesses the Heart of Grima. The Avatar bears the mark of Grima on their right hand, a symbol of their role as Grima's vessel. However the Avatar's mother, a former member of the cult, the Grimleal, smuggled themselves out of Plegia and raised the Avatar away from Validar and the cult for the safety of her child. After defeating Validar, it appears that the Avatar is "possessed" by Grima yet again and "kills" Chrom. However this is a ruse, revealing that due to a Premonition, they knew what was going to happen, so they prepared countermeasures to prevent this. The Avatar also did not really kill Chrom, but managed to pull back their power to prevent damage. The duo proceeds to take down Validar.

    After the battle a mysterious black figure warps in and takes on the appearance of the Avatar. They explain that they are the future version of the Avatar where Lucina came from. The Avatar refuses to become Grima's vessel, but Grima decides that it is not necessary, since he can perform the ritual again in his current body and proceeds to awaken his dragon-god form. As Chrom and Lucina flee the building, the Avatar quickly seizes the Emblem themselves from Validar's corpse. With the Emblem in hand, they depart to Mount Prism in order for Chrom to complete the Awakening Ritual to finish off Grima once and for all. Chrom completes the trial and unlocks the true power of the Falchion. Naga speaks to Chrom and the Avatar. She tells them that if Chrom deals the finishing blow to Grima, he will not be killed, but be put back into a deep slumber. However, if Grima "destroys himself," he can be fully destroyed. Naga points them to Origin Peak to meet Grima. Upon arriving at the peak, the Avatar realizes that, since they were meant to be Grima's vessel, they have the power to slay him. However, Naga warns them that if they do that, they will perish, too, since their heart is connected to Grima's. Chrom refuses to let the Avatar sacrifice themselves, but the Avatar still considers going through it.

    Chrom's army gets onto Grima's back, but are instantly struck by a spell that severely weakens the army. Grima gives the Avatar the choice to take the power of Grima or perish. Regardless of their choice, Grima pulls the Avatar into a dark void and tells them after merging that he will kill Chrom's army and severely weakens the Avatar. Out of ideas and hope, the Avatar lies in despair. However, a sound pierces the darkness: the voices of Chrom's army, telling the to stand back up and fight. The Avatar breaks free from the void and Naga fully heals the army to proceed to face Grima.

    Two endings will occur based on the Avatar's choice: slay Grima with their own hand or let Chrom finish Grima. If the Avatar lets Chrom finish Grima, Grima goes back into a deep slumber, only to awaken at a later time in the distant future. The Avatar feels guilty whether they should have sacrificed themselves, but Chrom denies it by saying that everyone agreed with the Avatar's choice. In the end, with Grima asleep, the world is safe for the time being. Chrom assures the Avatar that they belong to them, not to Grima and that their future descendants will be able to seal Grima, just like they did. The Avatar still feels guilty, but their family, if they are married, will reassure them of their choice.

    If the Avatar decides to slay Grima, after killing Grima, the Avatar's body begins to disappear. The Avatar shares their last words to Chrom about their friends and comrades, thanking them for their time together and hoping that they will meet again. Everyone is saddened by the Avatar's sacrifice, but Chrom gives them hope by saying that the Avatar is not dead and will return, as Naga told them that the Avatar can return if their bonds and beliefs are strong enough. Chrom and Lissa decide to look for the Avatar while the others continue to rebuild their countries and wait for the Avatar's return. In the epilogue, the Avatar is back in the same grass field where they were found asleep by Chrom and Lissa. As Chrom helps the Avatar get up to their feet, the Mark of Grima no longer appears on their hand, meaning that they're no longer connected to Grima. Chrom welcomes the Avatar back by saying that their ordeal is now over.

    For many years afterwards, many historians, poets, and bards did their best to recount the Avatar's deeds, though the Avatar's history and personality was generally inconsistent in these stories. If the Avatar is married though, the only thing shared among these stories is the Avatar's love for their spouse.



    Traumas: Grima. *see bio and prepare for spoilers* Non-spoiler summary: His struggles with helping Chrom and his army succeed against Grima and the Risen make him face his true self.

    Notes: I need help with trying to set an "upper limit" to his magic. It's freakishly powerful so I would do everything I can to limit it but...It's just powerful. I mean...considering what he really is and the fact Thoron is OP and well...just everything about Fire Emblem magic. The only good thing is that he can't use healing magic, just different forms of offense magic.




    NPC Character of Choice: Morgan (Female version)
    Spoiler:

    Game of Origin: Fire Emblem: Awakening

    Power: Wields various "offensive type" magic (Fire, Lightning, wind. Can have a skill that allows for dark magic. Also has an incredible ability to "read" opponents, knowing strengths and weaknesses and moods even at a glance.

    Weapons: Tomes and Swords

    Weaknesses: Grima + Mortal, Unlike Robin's case of being able to tie into Grima.

    Appearance: Change hair to green


    Personality: (As from Wiki)
    Spoiler:

    Morgan is similar to the Avatar, having amnesia when they are introduced, though they remember the Avatar at least and their goal of becoming a tactician like they are. Morgan has a childish enthusiasm and is quick to play with others. They have a certain level of innocence and have an optimistic outlook of life, willing to see everything good about the world rather than the bad. Despite this though, they have their own insecurities regarding their memories. They express distress over the fact that they cannot remember their other parent and nearly every other memory that is not related to the Avatar. Nevertheless, they love their other parent and their siblings if they have any. Morgan moves around the most out of anyone in the army. Their birthday is May 5th.


    Biography:
    Spoiler:

    Morgan is similar to the Avatar as their origins are a mystery. What is known is that Morgan is the future child of the Avatar who traveled to the past. Because of the Avatar's ability to marry all characters including the other future children, it is speculated that Morgan is a child from another timeline. However the possibility lies that Morgan hails from the same ruinous future as the other children through supports with their siblings who remember Morgan, but mostly in this case alone. Regardless of their origins, Morgan was apparently accompanying a much older Avatar, but somehow was caught in the flow of time and was transported into the past. Morgan awoke alone in a grass field just like the Avatar, but has lost most of their memory. Since then, Morgan traveled the world hoping to reunite with the Avatar.

    In Morgan's paralogue, Morgan eventually arrives in the Ruins of Time. Alone, Morgan is attacked by Risen. Luckily, The Avatar, Chrom, and Chrom's army arrive to the Ruins of Time in search of the legendary Naga's Tear. Morgan and the Avatar eventually meet and talk. Though Morgan is confused by the Avatar's younger appearance they are happy to be reunited and joins Chrom's army. After leaving the ruins, Morgan is shocked to learn about the future and the fact that they time-traveled. Morgan shows distress for the fact that they cannot remember anything else aside from their memories of the Avatar and the fact that they are trying to become a great tactician like them. Nevertheless they take joy in knowing that they will be with the Avatar more closely now, eager to learn from them firsthand.

    After the war, Morgan would never recover their memories; however, they were not troubled by this. Scholars would speculate that they came from a different timeline from the other children.

    In Morgan's support with the Avatar, they spend much of their time trying to outwit them in various ways. The Avatar, however, effortlessly dodges a pitfall they made and found the book Morgan was trying to hide from them in a matter of seconds. Finally Morgan is defeated by the Avatar in a game of strategic wits, but once the Avatar is alone, they realize that Morgan nearly beat them and decides to study harder to stay ahead and motivate Morgan. In Morgan's support with their other parent, they spend most of the time desperately trying to remember from staring intensely into their face and to the point of bashing their head into a wooden post, hoping the impact would jog their memories. They finally do remember a small memory of an older version of them calling Morgan by name. Morgan's other parent promises to continue to help them recover their memory in any way possible.

    In the future where the children came from, Morgan was present if they have a sibling. Female Morgan's sibling supports involve her asking her sibling about anything she did in the future. Her sibling, in return, worries about her drastic attempts to recover her memories because she was their only family once their parents died. In their final support, her sibling tells her that it is probably better not to remember the future because of the horrible memories it may bring. Morgan is thankful for their concern but still wishes to remember everything because even if there are bad memories, there are good ones too. Her sibling offers to help in anyway they can, but tells Morgan to spend some time with them because she needs to make new memories while trying to recover her old ones.

    Morgan is part of the Justice Cabal along with Cynthia and Owain.


    Traumas: Grima. Loss of memory.




    NPC Character of Choice: Link
    Spoiler:

    Game of Origin: The Legend of Zelda: Ocarina of Time

    Power: the power of the Triforce of Courage, the Master Sword, the Ocarina of Time, and Hylian magic.

    Weapons: his inventory from Ocarina of Time along with any different items from Majora’s Mask

    Spoiler:

    Inventory (part 1)

    Ocarina of Time

    Hero's Bow (Arrows x50)
    Fire Arrow

    Ice Arrow

    Light Arrow

    Bombs (x40)

    Bombchu (x40)

    Deku Sticks (x30)

    Deku Nuts (x40)

    Magic Beans (x20)

    Boomerang

    Fairy Slingshot (ammo x50)

    Megaton Hammer

    Powder Keg (x1)

    Pictograph

    Lens of Truth

    Hookshot (Longshot range)

    Bottles (×6)

    Inventory (Part 2)

    Bottle Items
    Potions
    Red
    Blue
    Green

    Lon Lon Milk

    Fairy

    Bugs

    Fish

    Blue Fire

    Poe Souls

    Equipment

    Shard of Agony

    Gerudo Token

    Giant's Wallet

    Biggest Quiver

    Biggest Bomb Bag

    Bullet Bag (biggest)

    Golden Scale

    Golden Gauntlets

    Hover Boots

    Iron Boots

    Kokiri Boots

    Kokiri Tunic

    Goron Tunic

    Zora Tunic

    Hylian Shield

    Mirror Shield

    Master Sword

    Biggoron Sword

    Great Fairy's Sword

    Masks

    (All Happy Masks + the 4 transformation masks [including fierce deity])
    http://www.zeldawiki.org/Mask

    Spells

    Din's Fire

    Farore's Wind

    Nayru's Love

    Songs

    Zelda's Lullaby - (Effect to be determined)

    Epona's Song

    Saria's Song - (Additional Effect to be determined)

    Song of Storms

    Sun's Song - Sun effect only, does not progress night and day.

    Song of Time - OoT Effect only

    Inverted Song of Time - (Effect to be determined)

    Song of Double Time - (Effect to be determined)

    Song of Healing - Standard effect (additional to be determined)

    Song of Soaring - TBD

    Sonata of Awakening - Standard effect

    Goron Lullaby - Standard effect

    New Wave Bossa Nova - Standard effect

    Elegy of Emptiness - Ben Drowned Standard effect

    Oath to Order - TBD

    *Warp songs - To be determined*

    To Obtain as the RP progresses

    Fire Rod (ALBW Version, Upgraded)

    Ice Rod (ALBW Version, Upgraded)

    Tornado Rod (Upgraded)

    Sand Rod (ALBW Version, Upgraded)




    Weaknesses: mortal weaknesses, however, thanks to magic spells, he is able to resist most attacks.

    Appearance:
    Spoiler:

    Personality: steadfast and brave. He will do all in his power to aid those in need and will stand in the face of danger.

    Morality: heroic justice

    Biography: As the Hero of Time, Link protected the sacred realm from Ganondorf by traveling through time itself. After being successful in his quest, he returns to his childhood time to ultimately stop Ganondorf from entering the sacred realm thus preventing the adult timeline. Then, he went in search of Navi, and found himself tricked into going to Termina. There, he stopped Majora’s Mask from destroying Termina, if not, the world.
    After this, he returned home…
    However…Something happened…

    Notes: I will have Link talk in Hylian. There is a high probability I might forget to keep the original text and then we won’t have what he says…
    To be honest, I won’t matter much. His actions shall speak louder than words.




    Original Character:
    Eleos "Gunner" Mithras
    Spoiler:

    Talents/Profession:
    A highly trained elite marksman. He was an assassin part of an operation known as "Reaper's Call."

    Weapons/Inventory:
    - Dual modified revolvers (S&W 500 Magnum) (.50 AE)
    - Modified bolt-action sniper rifle
    - Dual Semi-automatic modified hand gun w/ Fully automatic switch (FN Five Seven)
    - C4 (Timer and remote detonator)
    - Flash mines/land mines
    - Grenades
    - Napalm/Incendiary Bullets
    - String and Rope
    - Grapple Hook
    - Hologram Decoys x 10
    - Stealth Camo (Metal Gear Solid)
    - Stealth Suit [conceals Heat signature]

    He would have a bag like a messenger bag with the explosives. His belt has ammo clips for his automatics and the usual bandolier for his revolvers and sniper. He also has two pouches with incendiary/Napalm rounds and other special bullets for specific missions.

    Explosive count...
    he would have
    C-4 x 8
    Frag Grenades x 3
    Flash Grenades x 2
    EMP Grenades x 2

    Ammo count...
    I would need to work this out but for now:
    Automatic x 200 (in prepared clips of 20 each so 10 clips)
    Revolvers x 75
    Sniper (Normal) x 100 (Railgun) x 5
    Special Bullets x 10 (dependent on mission)

    For more specifics on his sniper
    It's a bolt action 0.50 Cal
    capable of being loaded with 5 bullets at a time (no clip)
    and he modified it to utilize armor piercing rounds as well as "normal" bullets.

    Ok so his hand gun would be a modified FN Five Seven then (And I'd probably leave it as semi-automatic with a switch for going fully automatic cause I just realized, he's used to single fire with bolt action sniper and revolvers...)
    And the Revolvers would be using the 0.50 AE
    Weaknesses: Women (Though when he's aiming to kill, he won't hesitate.)

    Appearance:
    (Going to use this as the closest match to what I had in mind)

    - messy dark brown/black hair underneath his Fedora.
    - Sharp-green eyes.
    - dark brown coat and ragged pants with chain links and gun holsters and dark red shirt
    (what I had prior:
    Spoiler:



    Take the Desperado's look in this first picture and mix it with the second one



    Then take the concept of weapons from this picture


    Add the personality that's portrayed in this video


    Replace jacket with leather jacket and change up the color pallet to more browns and blacks and reds and you get what I had in mind for Eleos
    )

    Personality:
    Sharp wit and even sharper eyesight. He can think fast on his feet and can smooth talk out of most situations. Despite his joking and "charming" nature, he tends to be agitated when nothing exciting is going on

    Morality:
    He has an incredible sense of right and wrong, even though he sometimes doesn't follow it himself. He is not afraid of taking a shot even if the possible collateral damage is severe.

    Traumas/Biography:
    Eleos is an elite marksman part of a group of assassins that were key in "Operation: Reaper's Call." During one mission against a dictator, he led a last stand of the people against the dictator's army. Then he had to take the final kill shot through his team mate, Neria, who was to be his fiancé, thus killing her as well as the dictator. In the end, there was no one left of the country which he had just liberated. Thus no one knows of his exploits and he became a phantom, doing odd vigilante like tasks while remaining hidden.

    Notes: I combined his bio/traumas cause they are one in the same. Also that's the short version. Anything longer and I'd have to post the entire novel I have on him.




    NPC Character of Choice: Risa (Though I will be referring to her in the ideal English translation Lisa)
    Spoiler:

    Game of Origin: Phantasy Star Online 2

    Power:
    Psycho Ranger chic...(wait...that's a power?)

    Weapons: Assault Rifles, gunslashes, and Rocket Launchers...big ones... need I say more?

    Weaknesses: In canon...CASTs are resilient. Literally, they can survive without a body. Their entire being is in their head.

    Appearance:
    Fan Art:


    Official Concept Art:


    In Game:



    Personality: Psycho crazy hot robot gunner chic. NEED I SAY MORE?!

    Morality: Shes...good...even though she keeps talking about torturing things with guns...

    Biography: She is an ARK member (sort of like civilian militia/ mercenaries) She teaches Ranger and Gunner ARKs the way of the gun...and also helps on client orders. I can't really speak for her history cause I just now got the story translation patch to work and I can't really say anything more about her.

    Traumas: I have no idea, but she is crazy
    ...crazy hot... *COUGH*

    Notes: because PSO2 is an MMORPG technically, it's tricky to figure out her past...especially when everything about the game is still in Japanese officially as it hasn't been localized yet.

    EDIT:

    Oh and when I was searching through the pics, I find this:


    you all have no idea how complete my life is now. LISA IN A MAID OUTFIT?!? YES!~<3




    Character:
    Shulk
    Spoiler:

    Game of Origin:
    Xenoblade Chronicles

    Power:
    Control over the Monado and thus, future sight.

    Weapons:
    The Monado
    Spoiler:



    Might use the final Monado, which is known as Shulk's Monado or Monado III


    Another description of the Monado



    Weaknesses:
    He's still mortal.
    His visions won't kick in unless someone is about to die or if a paralyzing hit is about to occur.

    Appearance:


    Personality:
    He likes to think things through and is very methodical in his approach to most situations. Early details show that he is able to wield the Monado due to the fact that he was one of the only known survivors on a previous expedition to retrieve the sacred weapon. He first acquires the sword when his home, Colony 9, is attacked. His first act upon acquiring the "destined weapon" is to fight for an end to the war with the Mechon and avenge Fiora.

    Biography:
    14 years ago, Shulk was part of an exploration team that went into the Valak Mountains. Shulk was lying around dead exploration members around the Monado within Ose Tower in the Valak Mountains when his body was found by Dickson, who took Shulk to Colony 9.

    It is later revealed that Shulk had been killed along with his parents during the Monado expedition and that Zanza had possessed his body and laid dormant within. This allowed Shulk to carry on living without knowing about Zanza. After Zanza leaves Shulk's body he is believed to be dead; however, he is revived by Alvis.

    Traumas:
    Spoiler:


    Notes:

    Arts
    Spoiler:

    ◾Talent Art: Activate Monado - Monado Arts become available. Generates Shulk's Aura while Monado Art is activated.
    ◾Enchant - Allows allies to damage Mechon for a time and boosts attack power.
    ◾Buster - Damages enemies in a straight line. Mechon suffer double damage.
    ◾Shield - Blocks Talent Arts of equal level or lower. Best used when Shulk has a vision.
    ◾Speed - Improves evasion of a single ally.
    ◾Purge - Damages single target at a distance. Removes Auras and Spike effects and inflicts Aura Seal.
    ◾Eater - Damages enemies in front, removes all buffs and inficts Bleed.
    ◾Armour - Reduces all Physical and Ether damage to the party.
    ◾Cyclone - Damages all enemies around Shulk. Enemies suffering Break will be Toppled

    ◾Slit Edge - Damages single target. Attacking the target's side will reduce Physical Defence.
    ◾Back Slash - Damages single target. Attacking the target's back will cause double damage (also generates aggro).
    ◾Light Heal - Restores HP to a single ally.
    ◾Shaker Edge - Damages single target, Dazes if target is Toppled
    ◾Air Slash - Damage and inflict Break on a single target. A side hit may inflict Slow.
    ◾Shadow Eye - Reduces aggro and increases damage of next physical arts
    ◾Battle Soul - Sacrifices half of Shulk's HP to refill a portion of his talent gauge
    ◾Stream Edge - Damages multiple enemies in front of Shulk, inflicts Break and fills talent gauge





    NPC Character of Choice: Lady Palutena
    Spoiler:

    Game of Origin: Kid Icarus

    Powers:
    See the wiki ^^;
    http://kidicarus.wikia.com/wiki/Palutena
    (The spoiler box contains the specific section...but...
    Spoiler:

    Power of Flight

    Palutena's primary abilities shown in the games are utilitarian, such as granting Pit, a flightless angel, the Power of Flight. This power only lasts five minutes, limited by Pit's wing's tolerance of the Power of Flight.

    Some Other Powers

    In Uprising, Palutena grants Pit grind rails, food, and vehicles to aid him in his quest. She is also responsible for arrows that guide Pit through levels (a power made possible through her "Palutena Super Sensor," as she calls it), and can expose weak spots on enemies such as Aurum ships (which she calls her "Power of Weak-Point Exposure").

    Powers in Anime Shorts

    In the anime shorts, Palutena is revealed to be a potions master, as she is able to (unintentionally) make vegetables into animate beings through an overdose of her potion. Later she uses her "Power of Caging" to try to stop the mutant carrots. After she learns that the potion can be washed off she uses her "Power of Maelstrom" to make it rain.

    Power to Transform Objects/People

    In Chapter 20, it is revealed by Viridi that Palutena turned Pit into a ring. This may be her own power or the Chaos Kin's.

    Battle

    While she is mostly supporting, Palutena is shown to be quite adept offensively as well. Palutena is the boss of Chapter 20 in Uprising, being controlled by the Chaos Kin, which must be destroyed while not harming the already weak Palutena, and defeating her instead of the Chaos Kin will result in an "I'm Finished". While she has been noticeably weakened by resisting the Chaos Kin for three years, Palutena shows that she is very adept in battle, wielding her staff and shield.

    "Palutena Glam Blaster"

    A fierce attack Palutena uses to finish the Three-Headed Hewdraw if Pit doesn't finish the last head quickly enough, killing it in one shot. {C
    PalutenaVPPalutena launching light at Pit
    HasofcdAdded by Hasofcd
    {C
    Levitation.



    PalutenaHPPalutena preparing to launch her light projectiles
    HasofcdAdded by Hasofcd
    {C
    Palutena has the ability to levitate, effortlessly and seemingly indefinitely; even when she swoons from resisting the Chaos Kin, she does so in midair. {C Projectiles{C
    PalutenaCYE"Cover your eyes!"
    HasofcdAdded by Hasofcd
    {C
    Palutena boost a plethora of light-based projectile attacks. She can create three balls of light above her either horizontally or vertically. If horizontal, Palutena will fire three bolts of light at the same time up to three times in quick succession, launching a total of nine shots with great horizontal range. If vertical, the bolts will fire one at a time from the bottom to the top, rapidly firing off up to nine shots in a flurry of light.

    "Cover your eyes!"{C
    PalutenaTFaS"Time for a sacrifice!"
    HasofcdAdded by Hasofcd
    {C
    Palutena raises her shield and charges her light power, then unleashes it blinds her target with light, if in range. This lasts for about three seconds.

    "Time for a Sacrifice!"{C
    PalutenaPY1&KBMThe columns of light and the slow-moving halo
    HasofcdAdded by Hasofcd
    {C
    Palutena shoots a large, slow-moving ball of teal light that hone in on her target. Palutena can shoot up to three in quick succession.

    "Kneel before me!"{C
    PalutenaPY2Slow-moving halo and its own projectile
    HasofcdAdded by Hasofcd
    {C
    Palutena waves her staff and shoots three fast-moving columns of light across the stage.

    "Poor you!"

    Palutena launches a slow-moving halo that resembles her own across the ground. The halo hones in on her target and chases it, and it additionally shoots its own light projectiles at her target, up to three times before evaporating. {C
    PalutenaTMS"This might sting!"
    HasofcdAdded by Hasofcd
    {C
    Melee{C
    PalutenaSpin1Palutena preparing to use her Counter on Pit
    HasofcdAdded by Hasofcd
    {C
    While Palutena seems much more comfortable at a distance, she possess a swift melee attack in which she twirls, surrounding herself with rings of light, knocking her target back. She will use this as a counter to being melee attacked in Chapter 20, or if her target is extremely close to her. {C
    PalutenaSpin2Palutena executing her spinning attack
    HasofcdAdded by Hasofcd

    "This might sting!"

    When her target is nearby, Palutena raises her staff and zooms forward in a huge column of light, blazing toward her target at great speed. This attack also cover a great distance, allowing her to essentially move across the stage.

    Summoning{C
    PalutenaCSPalutena summoning a Centurion
    HasofcdAdded by Hasofcd
    {C
    Palutena is able to summon Centurions and Centurion Knights (depending on the Intensity) to aid her in her battle. She will only summon one at a time.

    During the three anime shorts she displays the ability to summon storms, cages and a "video display" for Pit to view.


    Weapons: staff and shield

    Weaknesses:
    Wiki sayz:
    Despite being a divine goddess, Palutena also seems to be somewhat of a damsel-in-distress, as she was kidnapped and held captive by Medusa and needed Pit to rescue her.
    Appearance:


    Personality:
    Originally posted by Wiki
    Palutena's personality is not explored much during the first two games, although the general description is that she's a "pure-hearted and kind" goddess who puts her people before her own welfare.

    With the advent of Kid Icarus: Uprising, it is revealed that Palutena is rather light-hearted and a little playful. She gets along swimmingly with Pit and banters with him multiple times throughout the adventure.

    She is also very intelligent and knowledgable, helping Pit with various enemies, hinting at the best direction to take and how to get past certain obstacles. She is so successful at aiding Pit with information, in fact, that Hades calls her "Professor Palutena" and "Know-It-All Palutena" in the game's commentary multiple times.

    She is notable for being the only deity to be aware and admit that the gods' fighting is what causes so much suffering.
    See the rest of the wiki for more

    Morality: Divine Goddess who seeks the good for all mankind

    Biography:
    Originally posted by wiki
    Palutena (パルテナ Parutena), also known as "Lady Palutena," is the Goddess of Light, rightful ruler of Angel Land and patron deity of Pit.
    Traumas: Kidnapped by Medusa

    Notes: Wiki
    Last edited by Cucoo5; 12-25-2013, 09:51 PM.


    Comment


      #3
      S121's Characters


      John-117
      Spoiler:
      Name: S121

      Time Zone: (Mountain Time Zone UTC−07:00)


      Character: John-117


      Appearance:
      Spoiler:


      Armor



      Undersuit




      Abilities: Spartan-II Cybernetic Enhancements. Carbide Ceramic Ossification (virtually unbreakable bones), Muscular Enhancement Injections (increased tissue density and lactose recovery time), Catalytic Thyroid Implant (boosted growth of skeletal and muscle tissues), Occipital Capillary Reversal (increased visual perception),
      Superconducting Fibrification of Neural Dendrites (1400% increase in subject reflexes and increase in intelligence, memory, and creativity). An uncanny, almost supernatural amount of luck.
      He also has the ability to control Light and Darkness magic.


      Stats and Skills:

      Spoiler:
      Height - 6 ft 10 in (unarmored), 7 ft 2 in (in armor).

      Weight - 182 kilograms (400 lb), and about 635 Kilos (1,400 lb) with armor on.

      Speed- Can run at a maximum of around 105 km/h or 65.2 mph, but risks injury at this speed. (Said to be able to run at 70 mph, but I haven't found the source of this info. Mima's augmentations possibly increased it.)

      Strength - Capable of lifting enormous amounts of weight, due to his ceramic carbide bones, catalytic Thyroid implant, and muscular enhancement injections. The suit increases his strength by a factor of five. Able to lift cars and flip tanks. He is known to be able to move 66 metric tons. (His armor has been enchanted by Mima, allowing him to be stronger.)

      Reflexes - SPARTAN-II's reaction time is impossible to chart accurately, but estimated to be twenty milliseconds. It is significantly faster in combat situations.
      In fact, it is so fast that they are able to think, react and see things happen in slow and fast motion - it is dubbed as "SPARTAN Time".
      The suit increases them further by a factor of five. His normal reaction time would be 15 times faster than the average human, but with the suit, it increases it up to 75 times faster than the average human. AIs integrated into the MJOLNIR armor increase it further.

      Misc - Increased intelligence by augmentation, also known for being able to virtually see in the dark. Incredibly lucky, almost to a supernatural degree. As Spartans age, they become faster and stronger, due to their bodies adapting to augmentation.


      Skills: Hand-to-hand combat expertise (Spartan Training), trained to use a wide variety of guns, Command and Assault Specialist, was leader of Blue Team, high-level education,
      and well versed in military tactics. He is also proficient with his new Light and Darkness magic abilities. Good at dodging projectiles, thanks to Yukari's training.




      Equipment: MJOLNIR Powered Assault Armor MK VII (modified to increase the strength of his shields and his strength, courtesy of Mima.), 12.7 x 40mm (Semi-Armor Piercing,High Explosive) Infinite ammo M6D Magnum Pistol, a 9.5x40mm (Semi-Armor Piercing,High Explosive) Infinite ammo BR85HB SR Battle Rifle, 4 fragmentation grenades, 4 plasma grenades, 4 fire-bomb grenades, 2 Carbon Steel Combat Knife, an armor lock mechanism within the suit, 1 Dhal Revive unit, 3 Vaultboy Grenades, 1 M45D Tactical Shotgun, 2 Energy Swords, 1 Gravity Hammer, 1 Barret .950 JDJ Sniper Rifle, 1 infinite ammo RPG, 1 MA5D Assault Rifle, 1 Healing Crescent, Gap Crystal, AA-12, XM25 "Smart" grenade launcher, Spartan Laser, "Punt Gun", gun bag named "Bullet Proof", FIM-92 Anti-air Missile launcher, Titus Shield reinforcements, 2 Genesong Pills, Book: Danmaku for ⑨'s, Book: Transmutation Guide, 3 transmutation crystals, Danmaku bullet generating mini-onibashira, Spellcards, and EB Green Duct Tape.

      (These are his belongings. Most of this stuff will be in a container or in his bag, not on his person.)

      Spellcards
      Spoiler:


      Easy

      "Duality Spark" John fires two giant lasers from his hands; one made up of Light, the other made up of Darkness. Before hitting the target, each laser grazes against each other, causing a violent reaction between the opposing "elements". This results in a powerful, laser-shaped, continuous explosion of energy measuring at 10 feet in diameter.

      Plasma Sign ~ The Glassing of Reach John creates 2 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars.

      Flying Sign ~ "Like A Brick" John propels himself at the enemy at 200 mph, creating a cone of danmaku around himself. As he continues to charge at the enemy, a small trail of danmaku will be dispersed behind him, eventually creating a field of sparse danmaku.

      Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 15 seconds.


      Normal

      "Duality Spark" John fires two giant lasers from his hands; one made up of Light, the other made up of Darkness. Before hitting the target, each laser grazes against each other, causing a violent reaction between the opposing "elements". This results in a powerful, laser-shaped, continuous explosion of energy measuring at 20 feet in diameter.

      Galaxy in a Pot Fully heals flesh and repairs machines. Colldown time is 24 hours.

      Divine Festival ~ Extended Onibashira Sends four onibashira measuring at 10 yds in diameter and 200 yds in length in one direction, towards an enemy. Cooldown is 6 hours.

      Flying Sign ~ "Like A Brick" John propels himself at the enemy at 400 mph, creating a cone of danmaku around himself. As he continues to charge at the enemy, a trail of danmaku will be dispersed behind him, eventually creating a field of danmaku.

      Plasma Sign ~ The Glassing of Reach John creates 4 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars. Sparse Danmaku will then form and disperse around the impact sites.

      Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 30 seconds.


      Hard

      "Duality Spark" John fires two giant lasers from his hands; one made up of Light, the other made up of Darkness. Before hitting the target, each laser grazes against each other, causing a violent reaction between the opposing "elements". This results in a powerful, laser-shaped, continuous explosion of energy measuring at 30 feet in diameter.

      Plasma Sign ~ The Glassing of Reach John creates 8 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars. Danmaku will then form and disperse around the impact sites, creating a sparse field of danmaku.

      Flying Sign ~ "Like A Brick" John propels himself at the enemy at Mach 1, creating a cone of danmaku around himself. As he continues to charge at the enemy, a trail of danmaku will be dispersed behind him, eventually creating a field of drifting danmaku.

      Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 1 minute.


      Lunatic

      "Duality Spark" John fires two giant lasers from his hands; one made up of Light, the other made up of Darkness. Before hitting the target, each laser grazes against each other, causing a violent reaction between the opposing "elements". This results in a powerful, laser-shaped, continuous explosion of energy measuring at 40 feet in diameter.

      Plasma Sign ~ The Glassing of Reach John creates 16 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars. Large amounts of danmaku will then form and disperse around the impact sites, creating a dense field of danmaku.

      Flying Sign ~ "Like A Brick" John locks his armor and propels himself at the enemy at Mach 5, creating a cone of danmaku around himself. As he continues to charge at the enemy, a small trail of danmaku will be dispersed behind him, eventually creating a field of dense, drifting danmaku. After the spell ends, John will be stuck in armor lockdown, unable to move.

      Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 5 minutes.

      MAC Attack John opens up a Corridor of Darkness and fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30 kilometers per second.


      Phantasm

      "Duality Spark" John fires two giant lasers from his hands; one made up of Light, the other made up of Darkness. Before hitting the target, each laser grazes against each other, causing a violent reaction between the opposing "elements". This results in a powerful, laser-shaped, continuous explosion of energy measuring at 50 feet in diameter.

      Plasma Sign ~ The Glassing of Reach John creates 32 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars.

      Flying Sign ~ "Like A Brick" John locks his armor and propels himself at the enemy at Mach 33, creating a cone of danmaku and plasma around himself. As he continues to charge at the enemy, a large trail of danmaku will be dispersed behind behind him, eventually creating a field of dense, high-speed, drifting danmaku. After the spell ends, John will be stuck in armor lockdown, unable to move.

      Big MAC Attack John opens up a Corridor of Darkness and a 3000-ton ferric-tungsten round rips forth at 12,000 kilometers per second, or 4% of the speed of light, impacting with a massive amount of kinetic energy.


      Last Word

      Last Word ~ One Final Effort John gathers all of his magical energy and floods himself with it, increasing all of his abilities to a god-like level. He then proceeds to dart across the battlefield, sending out storms and storms of Light, Darkness, bullets, danmaku, lasers, punches, kicks, and plasma. Won't kill him, but it will leave him very weak.

      Last Word ~ One Last Promise John gathers all of his Light and Darkness magic, then floods the entire area with it. The Light and Darkness violently react with one another and implodes the entire area, killing and annihilating everything on the sub-atomic level. Will kill John.

      Last Word ~ Last Spartan's Last Stand John gathers all of his magical energy and floods himself with it, increasing all of his abilities to a god-like level. He then proceeds to dart across the battlefield, sending out storms and storms of Light, Darkness, bullets, danmaku, lasers, punches, kicks, and plasma. While that happens, Light and Darkness will flood the area, blinding, burning, trapping, and suffocating anything caught in it's radius. Will kill John.



      Weaknesses: Despite all of his strengths, weapons, armor, and skill, he is still just a human, which means he can be killed. Without his armor, he can be killed by damaging his vital organs. His soft body tissues are very durable, but they can still be damaged. The armor's shields can be overloaded if he sustains too much damage, then it's a matter of damaging the armor, which is weak against piercing attacks and high-caliber rounds. If he's not careful with his Armorlock, he will end up being exposed to attacks or being surrounded. He has yet to master swords and other melee weapons, so he can be bested in a swordfight. That being said, he is still not to be taken lightly at close range. His physical state is beyond reproach, but his psychological state is somewhat shaky, ever since Cortana died. After she died, he spent over three years dwelling on it, causing him to slowly crack more and more. Because of this, certain events can lead to him doubting his ability to protect those around him. Not only that, but he has been known to "freeze" when he is faced with loss. This is perhaps his greatest weakness.


      Morality: "Chief Petty Officer Mendez always instilled discipline, honor, and respect into the SPARTANs. He taught the SPARTANs how to kill, but at the same time he taught them the
      difference between right and wrong."
      That being said, The Chief is Neutral Good. He will follow his commanding officer's orders, but if it is morally wrong or negligent, he won't.
      During the events on Requiem, he tries to convince Captain Del Rio that the Didact is a threat.
      Risking imprisonment, he then refuses to relinquish his friend Cortana and decides to go after the Didact anyway. In the end, his actions saved the Earth from the Didact's wrath.


      Personality: Strives to succeed in any situation, tenacious to complete any mission at hand, not devoid of fear, but he simply acknowledges it and puts it aside,
      while never openly showing it to others, generally stoic and taciturn, but not devoid of a sense of humor, often makes dry remarks about the situation at hand,
      he is a man of his word and strives to keep any promise he makes, even at great personal risk.
      Although John has difficulty understanding the 'undisciplined' lifestyle of civilians, he is fiercely protective of their lives and humanity as a whole.
      The mass slaughter of civilians at the hands of the Covenant was enough to drive even the stoic John into a merciless rage.
      John is known to show an exceptional care for soldiers under his command, while at times viewing them as a liability rather than an asset.
      This is not to say that John was previously without compassion. <----Summary of the Wiki.
      As time progresses, he may start to open up to those around him.

      On a more personal, less formal level, John has changed a lot within the past 2 years. He shows more emotion, he talks more, cares more about people, and has more patience for his teammates. He is naive when it comes to certain things, but he has made progress. Sometimes, John acts more human, while other times, he retains his usual calm demeanor. John will usually remain calm and focused, but when directly confronted with a "mundane" situation that he doesn't know how to deal with, he will quickly lose his demeanor and become nervous, embarrassed, confused, panicked, or other emotions relating to the current stress and situation.


      Bio: After finding out that everything he had gone through was meaningless, he fell into a deep depression. His life, his sacrifices, the people he's seen die in horrible ways, his only friend, Cortana, was all but a game; a dream. He was nothing but a fictional character, thought up by game designers.
      He couldn't make connections with people because he wasn't trained for that. He wasn't trained to feel, he was trained to be the ultimate soldier.
      He had nothing... nothing exept for one thing. His training. He pushed himself to at least live through his depression.
      He's done the same thing before with the loss of his friends; even more so recently, with the loss of his only friend Cortana. To him, he was a soldier, a soldier without a flag, without meaning.
      Trying to find meaning in his life once more, he tried to join the army. His only problem was that he was promptly denied. The world was not going to let each country recruit these "fictional" characters; there would be even more chaos than before.
      Looking for the next best thing, he joined a local police force as he thought to himself, "What do I have to lose by making a difference..."

      One fateful morning, John was walking to work until he saw a strange sight. Men were harassing a green haired woman. Seeing that they were Neo-Yakuza, John quickly destroyed their car and apprehended one of them. After an insane twist of events, John met a Youkai, a fox Digimon, a robotic boy, a Keyblader, and many other people. With their help, they have slowly but surely altered John's perception of himself and the world around him. John had gotten into many conflicts alongside them, fighting the Organization, Tricky, The Auditor, the Neo-Yakuza, various Characters, and an alien race called the Nucleoids, lead by Gluttoneriel the Devourer. The Devourer was determined to consume Gensokyo and the Earth, but John and his friends fought alongside the people of Gensokyo, eventually reaching the Devourer's ship, where they had their first confrontation. After many fights and injuring his leg, John returned to the main chamber of the Devourer's ship, where he saw the demise of Yuuka and Ran. Shortly after Ran's death, John witnessed Gensokyo being sucked into a vortex. John's romantic interest, Yukari, confronted the Devourer herself and defeated him, saving Gensokyo and the world. Unfortunately, she used a "Last Word" spellcard, killing her in the process. This deeply affected John, making him relive the death of Cortana and see that everyone that gets close to him dies. As the day stretched on, John lost his friend, HM, to a kidnapping devised by fallen angel named Sebastian. John attended a funeral for all the ones lost to the war, but in a twist of luck, two girls by the names of Flandre and Seija resurrected everyone lost. John was thankful for his fiends and loved ones being revived and now that the war was finally over, John could focus on living happily. He knows that the future will bring more conflict with it, so for now, he trains, preparing for the day when he will be needed once more.


      Traumas: He has fears, but he doesn't let them get in the way; he simply acknowledges them and pushes them aside. Other than that, he has no mind numbing fears.
      He is however sympathetic to loss, ever since he lost someone he cared about. It has been mentioned that he cares for and will do whatever it takes to protect civilians.
      This is possibly his berserk button, if they are being slaughtered. When he is unsure of a situation, he falls back on his training for support. Ever since Cortana's death, John has questioned his ability to protect those he cares about and has questioned himself, his humanity. He has met many people that he would consider friends. His greatest fear is losing them. As for his humanity, he feels that for Cortana's sake, he should try to become, or at least act more human. John is sensitive on this topic.


      Sources: Armor Rifle Pistol Implants/Abilities Skills Bio ArmorLockup PowerArmor FragGrenade PlasmaGrenade RifleAmmo PistolAmmo





      Isaac Clarke
      Spoiler:
      Name: Isaac Clarke



      Game: Dead Space Franchise



      Appearance:
      Spoiler:








      Helmet Assembly/Retraction

      ]




      Abilities: CEC Engineer, Able to Turn garbage and scrap metal into guns and tools. Basically Macgyver in space. He is unusually strong for a human, and is able to rip heads off of torsos with a sweep of his arm. Thanks to The Marker, he also has the ability to retreat into his subconscious, has a much greater degree of control over his mind and body, and has a few of The Marker's secrets buried deep within his mind.



      Height: 5 feet, 11 inches.



      Weight: 195 pounds. 255 pounds (With RIG Suit.)



      Age: Chronologically 52, but is 49, due to being put under Stasis for three years. (This guy doesn't let age slow him down! He doesn't even look that old!)



      Physical Abilities: Human. He is fairly resistant to damage though, especially to blunt force trauma and other injuries (with the suit on). He is also unusually strong for a human, and has shown that he is capable of punching heads off of enemies and stomping with enough force to obliterate flesh, even without his suit.



      Equipment: RIG, Advanced Suit, Stasis Module, Kinesis Module, 211-V Plasma Cutter, SWS Motorized Pulse Rifle, Javelin Gun, C99 Supercollider Contact Beam, and 13 Med Packs (1 large, 4 medium, 8 small) Note: The Plasma Cutter is from Dead Space 2 and is fully modded.



      Weaknesses: He's a human, so pretty much anything an kill him. Despite that, there have been numerous occasions when he's been thrown and suffered no damage, probably because of the suit. His sanity is also very questionable. He has been known to hallucinate, have night terrors, have horrible nightmares, go into trances, etc., but his medication usually suppresses it.



      Morality: He is a selfless and determined individual. He's willing to put his life on the line for the well-being of others.



      Personality: He is a selfless and determined individual. Prone to making sharp remarks. He's laid back for the most part. Due to his experience on the USG Ishimura and the betrayal of Kendra, Isaac is understandably slow to trust the people around him. However, he will still go out of his way to help others if the situation allows for it.



      Bio: When Isaac came to the real world, he was a little conflicted. He was separated from Ellie, but he no longer had to face the horrors of dealing with Necromorphs. After some time, he began developing advanced technologies for NASA. Eventually, the US Government came to him with an invitation to Hawaii, to go to a gathering of Engineers. Isaac accepted and soon met Nitori and Zero. After they arrived in Hawaii, things quickly took a turn for the worse when a man named Dante attacked Nitori. Isaac helped fight against Dante, but later an army of Darkness creatures called "Heartless" attacked. After the battle against the "Heartless", Isaac helped repair Zero's databanks when Zero was "killed". All was fairly calm, until a green armored soldier named John recruited him to fight The Devourer, a fallen angel with an army of aliens called "Nucleoids." Before Isaac knew it, he was plunged into combat against impossible odds, most notably when he was on the Consumer, where he fought Zommari. All seemed bleak for Isaac until he was aided by a somewhat strange girl named Koishi. With the help of Koishi, Isaac fought against Zommari, and their combined forces caused Zommari to retreat. Later, they both came across the Angel of Death, Malthael. Again, Koishi helped Isaac banish Malthael to Journey, a wasteland of a video game. Near the end of the battle in The Consumer, Koishi proved to be a lifesaver when she protected Isaac from Zommari, now known as Lucifer, along with the living embodiment of Lust, Lujuria. Once the battle was over and the war was won, Isaac, Koishi, Hank, Deimos, and Sanford escaped the Consumer in an escape pod. After they landed and went their separate ways, Isaac caused Koishi to realize that she was feeling emotions, which caused a long and painful process of her third eye opening back up, along with her being disowned by her sister. Feeling guilty, Isaac helped her deal with her sudden bout of insanity and created a device that would allow her to suppress her mind-reading abilities at the press of a button. After Isaac was sure that Koishi was going to be okay, Isaac left to a party in The Ancient City, where he met Lujuria yet again. This time, they did not fight. Instead, Isaac befriended her and helped her reclaim her lost identity. Because Lujuria didn't have a home, Isaac introduced her to "The Inventory", a place where all Characters could find a place to rest, buy items, or play games. After Isaac had given Lujuria a place to stay, he then watched a movie with Koishi...

      A couple months later, Isaac finally finished building an even better device for Koishi, just as he promised. He realized that he was not prepared for what happened on The Consumer. Unlike most Characters, he was only human. With that in mind, Isaac got to work on another project, one that would level the playing field.



      Traumas: Necromorphs. He still has nightmares about them, and has night terrors, but is pretty okay with talking about his experiences. He suffers from a form of Dementia, and periodically hallucinates, even when on medication. Isaac has taken so much psychological damage that he doesn't believe he can ever live a normal life, and believes that he is permanently broken.



      Sources: Dead Space Wiki.







      Spartan-B312 "Noble Six" (A.K.A. "Six")
      Spoiler:
      Character: Spartan-B312 (Noble Six)



      Game: Halo franchise



      Appearance:
      Spoiler:








      Abilities:
      Spoiler:
      Spartan-III Chemical Enhancements.

      Spoiler:
      8942-LQ99 (Carbide Ceramic Ossification Catalyst drug) - Skeletons become virtually unbreakable, allowing survival in harder impacts.

      88005-MX77 (Fibroid Muscular Protein Complex drug) - Increased density of individual's muscles, allowing heavier lifting.

      88947-OP24 (Retina-Inversion Stabilizer drug) - Color sharpness is significantly improved upon, and night vision is adapted.

      87556-UD61 (Improve The Colloidal Neural Disunification solution) - Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. (More, due to Six's genes. 13x reaction time without armor.) "Spartan time". (This, in combination with his Spartan-IV Muscular Enhancement Lining, allows him to be very agile.)



      Spartan-IV Augmentations
      Spoiler:

      Muscular Enhancement Lining - Compound applied to the exterior surface of all muscles, allowing them to flex and strengthen far more quickly, also allowing the muscles to operate at great speed without the risk of breaking bones. (This, in combination with his Spartan-III reaction time, allows him to be very agile.)

      Pulmonary Polymer Lining - Greatly increases oxygen intake and retention, helps process toxins from the air and allows SPARTANs to breathe certain non-oxygen atmospheres for up to an hour.

      Corneal Implants - Boosted perception and massively increased night vision.

      Cardiac Implants - Strengthens cardio-vascular tissue and increases maximum heartrate to safely allow massive adrenaline flow without the risk of stroke or heart attack. These implants supposedly are able to allow an unarmored SPARTAN-IV to run at a maximum speed of almost 40 miles (64 km) per hour. (Thanks to his Spartan-III reaction time boost and strength, he can run slightly above 60 mph.)

      Artificial Pancreas Implant - Allows the SPARTAN's body to extract the maximum amount of nutrients and carbohydrates from food with minimal waste.

      Artificial Platelet Injections - Enhances the body's ability to slow bleeding and clot wounds.




      Stats:

      Age: 27 (30 in RP)

      Height - 6' 9" (2.057 meters).

      Weight - Not known. Around 1,000 lbs (With suit).

      Speed - Not known. Can run at around 60 mph, slightly more. Any more than that and Six risks injury.

      Strength - Weaker than a Spartan-II (Spartan-IIs can lift over 66 metric tonnes). Can lift 60 metric tonnes.

      Reflexes - Reaction time is 13 times faster than the average human. With the armor, it goes up to 65 times faster than the average human. Spartan Time makes it faster.

      Misc - It is said that as Spartans age, they become faster and stronger, due to their bodies adapting to augmentation.



      Skills: Efficient lone-wolf assassin, having single-handedly broken organizations and made entire militia groups disappear. Piloted experimental YSS-1000 "Sabre"-class starfighter. At one point, B312's superior allegedly used the SPARTAN as "his own private grim reaper". Hand-to-hand expertise, trained to use a wide variety of guns. "More of a hyper-lethal vector than a soldier."



      Equipment: MJOLNIR Powered Assault Armor MK VII, Carbon Steel Alloy Combat Knife, MA37 Individual Combat Weapon System (Assault Rifle) (M118 7.62x51mm Full Metal Jacket Armor-Piercing Rounds) , M392 Designated Marksman Rifle (DMR) (M118 7.62x51mm Full Metal Jacket Armor-Piercing Rounds), M6G Personal Defense Weapon System (Pistol) (12.7mm x 40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum Caliber Rounds), M319 Individual Grenade Launcher (40mm grenades), 4 M9 High-Explosive Dual-Purpose grenades, 4 Plasma grenades, a Barret .50 caliber Sniper Rifle, and a Healing Drop Shield armor ability.



      Weaknesses: Despite all of his abilities, he can still be killed. The best way to kill him would be to target his soft body tissues (skin, muscle, organs, etc.).



      Morality: Neutral Good. Spartan-B312 usually follows orders. He has yet to come into a situation where he's needed to disobey orders. That being said, he follows closely to his orders, but will occasionally bend the rules.



      Personality: He is a little bit of a loner, but is willing to converse with others. He displays a humanistic personality, despite his Lone-Wolf tenancies, his obscure past, and his Hyper-Lethal Vector status. It has been implied that he is a little bit of a sadist though... Not only that, but he's a cold-blooded killer in combat. He shows no mercy and expects none in return. In the past three years, he has become a little more open, especially since he is the leader of the Spartans in Prometheus Labs, and as such, he had to become more social towards his fellow Spartans.



      Bio: After countless hours of battle, Six was injured by the torrent of Plasma fire. Noble Six took off his helmet and was firing at the Covenant surrounding him, desperately trying to survive. A Sanghelli Ultra charged at him with a Plasma Rifle, but Six gunned it down with an Assault Rifle. An Sanghelli General then charged at him with an Energy Sword, but Six slammed the rifle against the Sanghelli's face, knocking it down. Six then used his pistol and scattered its brains all over the ground. All of a sudden, a hail of Plasma fire strikes Six from behind. Despite his grievous injuries, Six manages to keep standing. Six turned and returned fire with his rifle, while shooting at another target with his pistol. Six killed a Sanghelli Minor and Zealot, but was then knocked down by a Sanghelli Ultra. One of the Zealots charged at Six while he was on his back, ready to deal the final blow, but Six managed to kick away an Ultra and knock the Energy Sword out of the Zealot's hand. The Ultra pounced onto Six again, but Six elbowed it in the jaw. The Zealot then drew out an Energy Dagger and stabbed down into Six's heart... only to hit dirt.

      Six was gone. He disappeared.

      Six opened his eyes to find that he was not on Reach anymore. He was in a new world, a new universe. The technology was primitive compared to the technology he was used to, but he managed. In fact, it gave him an edge when it came to contracts. Six became a hit-man, an assassin-for-hire. He then moved to London and met with Dr. Halsey. He now occasionally accepts contracts and is often hired by organizations and governments to make entire groups and armies disappear...


      ... One day, when Six was relaxing from a mission he just completed, he heard a bunch of screaming outside from the local populace. Six went to go investigate, and helped a man named Chris fight off a large mutant called "Nemesis". Soon after, Six was dragged along in the most intense series of events he had ever witnessed since his time in the real world. Along the way, Six met a woman named Claire, who happened to be Chris's sister, a man named Gerard, and a new enemy named Xehanort. The entire day was incredibly intense for Six, ending with him taking an entire squad of Spartan super-soldiers into Gensokyo to help fight off the Nucleoids. After the battle, Six met John, where he told the green soldier about Dr. Halsey and about Prometheus Labs. Now, Six is back at home, in the Labs.



      Traumas: Not really any. He is without fear. That being said, his only trauma would probably be the Battle of Reach. Many of his fellow Spartans died. Jorge's death is the most personal to him.



      Notes: I upped his reaction time from the first season, due to information that had recently come to my attention. (Former member of Noble Team, meaning that he is on par with a Spartan-II.)


      Jack-728
      Spoiler:
      (Jack) Spartan-728






      Height: 7' 2"


      Weight: 1,400 lbs


      Age: 25


      Abilities: Spartan-V. Similar to that of a Spartan-II. The only difference is that he is slightly weaker in all areas compared to a Spartan-II.


      Weapons:
      Spoiler:
      Fully Automatic Shotgun (Bullet Storm): The Fully automatic Shotgun is more like an assault rifle than a shotgun, but it uses 12-gauge ammunition. He likes to use explosive shells. This bastardization of rifle and shotgun was created by Dr. Halsey as an improvement to the AA-12. The shotgun also doubles as a rifle. It uses .50 Caliber armor piercing, high-explosive rounds. The shotgun has technology similar to the XM25. The user can program the shells to explode after a certain distance, killing soldiers trying to hide behind cover. That being said, Spartan-728 likes to make them all explode after putting multiple shells inside of his victims...

      25mm Grenade Launcher: This 25mm Grenade launcher is pretty much your average grenade launcher, except for the fact that it fires the grenades twice as hard as a normal one. This allows the grenade to embed itself into someone's body before exploding. It was developed by Dr. Halsey as a way to send grenades through armored cars, but it also works very well for people too. This was first discovered by Spartan-728. He has scratched the name "Big Daddy into the butt of the launcher and often uses that as its name.

      M6D-MX Magnum Pistol: The M6D Mark X Magnum Pistol is a modification of the M6D used by Spartan-IIs. This pistol is capable of firing 12.7x40mm M225 Armor-Piercing High-Explosive Rounds and can shred through the Ceramic Titanium armor on a Scorpion tank. This weapon's advantages over the old M6D is its higher muzzle velocity. This causes the weapon to give the bullet more force, allowing it to do more damage to its target. This also allows the explosion to be more severe, allowing the shrapnel to travel faster and cause even more damage to its target. This gun was developed by Dr. Halsey as a means to defend against rouge Characters. The M6D-MX is located on Spartan-728's left thigh.

      2 Ceramic Carbide Katanas: These Katanas are made of the same material as a Spartan's bones. They are virtually indestructible and never lose their edge. These are not Spartan-728's most used weapons, but they are his favorite. He is even more lethal with these than he is with his guns.

      Ceramic Carbide Combat Knife: This Combat knife is made out of the same materials as a Spartan's bones. It is virtually indestructible and never loses its edge. It is located on Spartan-728's left collar bone.

      1 Spartan Laser Arm Module (GUNGNIR): Spartan-728's right arm is not only armor, but a weapon as well. The weapon is a miniaturized version of the Spartan Laser, but can still do the same amount of damage as the original. Not only that, it also charges its power back up, letting it be fired over and over again. This was Dr. Halsey's attempt at integrating weapon systems into the MJOLNIR armor.



      Morality/Personality: Spartan-728 is by no means a nice guy. If he is ordered to kill somebody, he will do so with no qualms whatsoever. He is not bound by fear. In battle, he is merciless and cruel. Despite his faults though, he does follow some kind of moral code of his own. He does have honor. He won't kill innocents and despite his sadistic tendencies, he does have some good in him. It's not very often, but sometimes he'll show some form of mercy, depending on his mood. He's not a robot by any means. He is a person that can still be talked to in a normal way and will on occasion, help those in need.



      Traumas: Not known. Not even Daniel knows. That being said, there are times when he seems to go into a trance over seemingly random events.





      Daniel-636
      Spoiler:
      (Daniel) Spartan-636





      Height: 6'7"


      Weight: 1,350 lbs


      Age: 24


      Abilities: Just like Spartan-728, except slightly weaker strength, but faster speed and reaction time, as fast as a Spartan-II. He is very proficient in hand-to-hand combat and frequently uses his blades.


      Weapons:
      Spoiler:
      2 Fully Automatic .50 Caliber Pistols: These pistols were originally built by Dr. Halsey to quickly take down armored vehicles and tanks. Spartan-636 liked to use them anyway, due to their sheer stopping power. The pistols use armor piercing, high-explosive rounds, just like some of the UNSC's weapons. They can switch from semi-automatic, to full-auto.

      Shifter Assault Rifle/25mm Grenade Launcher: The Shifter Assault Rifle is one of Dr. Halsey's new creations. This gun is built to adjust it's barrel interior for various ammunition sizes and types. It can use 9mm to .950 JDJ ammunition and can even use 8-gauge shotgun shells. The gun also comes with a 40mm grenade launcher attached to the bottom of the gun.

      2 Titanium Alloy Machetes: These weapons are made out of a Titanium Alloy similar to the MJOLNIR's armor plating.

      Ceramic Carbide Combat Knife: This Combat knife is made out of the same materials as a Spartan's bones. It is virtually indestructible and never loses its edge. It is located on the right side of Spartan-636's torso.

      3 Thermite Grenades These grenades were developed by Dr. Halsey as a way to melt through tank armor. They are known as "lava in a can", due to the heat that they produce once activated. Once the grenade explodes, it shoots Thermite everywhere in its radius and melts flesh, bone, and metal.



      Morality/Personality: Spartan 636 is much more stable than his partner, Spartan-728. They are almost exact opposites. Despite their differences, they both are close friends. Spartan-636 is a serious person, but can also be a laid back individual. He tends to keep Spartan-728 in check.


      Traumas: None really. He's pretty much your average person, except for the fact that he's a Spartan-V.





      Lily-223
      Spoiler:

      Name: Lily-223



      Age: 23



      Game of Origin: OC



      Appearance:
      Spoiler:


      Armor







      Facial/Bodily Appearance






      Abilities: Spartan-III and Spartan-IV chemical and biomechanical enhancements. (Won't get last six enhancements until later in the RP.)

      Spoiler:
      8942-LQ99 (Carbide Ceramic Ossification Catalyst drug) - Skeletons become virtually unbreakable, allowing survival in harder impacts.

      88005-MX77 (Fibroid Muscular Protein Complex drug) - Increased density of individual's muscles, allowing heavier lifting.

      88947-OP24 (Retina-Inversion Stabilizer drug) - Color sharpness is significantly improved upon, and night vision is adapted.

      87556-UD61 (Improve The Colloidal Neural Disunification solution) - Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time". (This, in combination with her Spartan-IV Muscular Enhancement Lining, allows her to be very agile.)

      Muscular Enhancement Lining - Compound applied to the exterior surface of all muscles, allowing them to flex and strengthen far more quickly, also allowing the muscles to operate at great speed without the risk of breaking bones. (This, in combination with her Spartan-III reaction time, allows her to be very agile.)

      Pulmonary Polymer Lining - Greatly increases oxygen intake and retention, helps process toxins from the air and allows SPARTANs to breathe certain non-oxygen atmospheres for up to an hour.

      Corneal Implants - Boosted perception and massively increased night vision.

      Cardiac Implants - Strengthens cardio-vascular tissue and increases maximum heartrate to safely allow massive adrenaline flow without the risk of stroke or heart attack. These implants supposedly are able to allow an unarmored SPARTAN-IV to run at a maximum speed of almost 40 miles (64 km) per hour. (Thanks to her Spartan-III reaction time boost, she can run slightly above 50 mph.)

      Artificial Pancreas Implant - Allows the SPARTAN's body to extract the maximum amount of nutrients and carbohydrates from food with minimal waste.

      Artificial Platelet Injections - Enhances the body's ability to slow bleeding and clot wounds.




      Equipment/Weapons: White MJOLNIR Mark VII Powered Assault Armor (GEN 2) (Scout Variant), 12.7 x 40mm (Semi-Armor Piercing,High Explosive) M6D Magnum Pistol, 7.62x51mm (Full Metal Jacket rounds) MA5C Assault Rifle, M118 7.62x51mm (Full Metal Jacket, Armor-Piercing) M395 Designated Marksman Rifle, Carbon Steel Combat Knife, 2 Humbler stun devices, 4 Fragmentation Grenades, 4 Flashbang Grenades, and an armor module of her choice.



      Weaknesses: Despite all her augmentations and equipment, she is still human, and as such, she can be killed. Her soft body tissues are her weakness.



      Personality: Lily is a very caring and friendly person, but don't think for a minute that she is an inexperienced soldier. In the heat of battle, she can easily adapt her mood into a serious and battle-hardened mindset, and is not afraid to do what needs to be done.



      Morality: Good.



      Biography: Yet to be determined...



      Traumas: Yet to be determined...






      Dr. Neuman
      Spoiler:

      Name: Dr. Neuman



      Game: OC



      Age: 36



      Appearance:



      Abilities/Skills: Human Scientist. Aided with the research and development on The Composer's technology, the MJOLNIR Powered Assault Armor, and the Spartans' augmentations.



      Personality: Dr. Neuman is a man that is driven by his curiosity. Whenever there is something he does not understand, he takes steps to investigate and understand the topic at hand. Despite his tenacious work ethic, Dr. Neuman is a calm and laid-back person. He is a nice person that is willing to lend a hand to people in need, and is pretty social.
      Last edited by S121; 07-12-2016, 03:14 AM.


      Comment


        #4
        SUSTIC's Characters

        Raven (Veteran Commander):
        Spoiler:

        Name: SUSTIC

        Timezone: EST. To be more exact I live in United States, Florida.

        NPC Character of Choice: Raven

        Game of Origin: Elsword (the MMO not the character from the game.)

        Power: With his Nasod Arm (mechanical left arm) he is incredibly powerful with it. His Nasod Arm is capable of feats of incredibly strength, and firing searing hot flames to piercing bullets from it as well. Thanks to the repairs and upgrades he had received in Season I at Prometheus Labs in London his Nasod Arm is much stronger, being made out of incredibly strong titanium, with Nano-fiber muscles to increase his arms overall physical strength. The flames he could fire from it have been changed to plasma flames instead of nuclear. He's also now able to generate a Hardlight Shield from his arm.

        Raven since he is from the world of Elrios he also has the ability to use the power of El, a natural energy from his world to activate something called an "Awakening". In Awakening Raven's physical and magical capabilities are increased temporarily.

        If he is pushed to his mental limits (I.E. pushed to the point where he could just go berserk) the Anger of Raven would be released. It's the same as an Awakening, but this lasts much longer. When the Anger of Raven is in effect Raven's Nasod Arm constantly emits electricity that can shock anyone that comes to close to Raven. This state of increased power is helpful in a sense, but due to the fact that Raven is literally pushing his body to it's limits in this state the stress is incredible. Raven also has a tendency to lose control during this state due to the influence of his Nasod Arm. Which if he doesn't find a way to control it, he will end up losing himself to insanity.

        Weapons: His Nasod Arm.

        His sword which is made out of a durable steel from his world. It's also incredibly sharp.

        Weaknesses: His anger can get the best of him, but at the end of his part in the last RP he had gone off to train alone in the forest to control his anger and train his body to resist his Nasod Arm's heat. You see Raven can "Overheat" his Nasod Arm to increase it's firepower greatly. However the downside to this is that Raven get's burned by the heat his arm emits when he does this. Not only that but if he Overheats for too long his Nasod Arm would get damaged.

        Appearance:

        Except his Nasod Arm is a steel grey thanks to the new titanium plating he had received. Also his clothing and gear looks damaged due to the fact that he had

        Personality: He is a very quiet person who can come off as cold and standoffish. The betrayal's he suffered from the Velder Kingdom had caused him to seek more power and turn against humans in his world. Until he came across Elsword and the others in his world. Then he had decided to help them find the El Stone (which they did.) Though during his time with Elsword, Aisha, Rena, Eve, and Chung he was still a relatively cold and quiet person. However during his time in the real world and spending time with a Spartan named Lily he had became more open to people.

        Morality: Even though he was originally a mercenary he had taken up a job at the Prometheus Labs. However he had taken temporary leave to go train alone in the woods. Overall he is a good.

        Biography: Raven was a fellow commoner from the Kingdom of Velder who rejected the idea of nobles and aristocrats. However, he was still proud of his kingdom, and thus worked hard to become the Captain of the Crow Mercenary Knights. Being a commoner in such a high-ranking position, he caused jealousy among the nobles.It was just a matter of time before he was framed and sentenced to prison. His friends, comrades, and fiance rescued him and hid within the forest in the outskirts of Velder.

        It did not take long before they were all surrounded by Velder soldiers and slaughtered one by one. Everything that Raven cared for and loved was stripped away from him, right before his very eyes. He stared at all the dead bodies around him as he slowly took what would have been his last few breaths. Just then, a Nasod figure appeared before him offered Raven a contract, for rebirth and power, he would conquer Velder and have revenge on the ones who caused his suffering, Raven agreed, then blacked out.

        Raven awoke in a Nasod capsule, with devices attached to various parts of his body. Reborn with a prototype Nasod claw, he becomes the leader of the Velder Rebellion and blindly fights to destroy the kingdom he once protected. That is until he met a crew of young, ambitious heroes who reminded him of his duty to protect the people he once loved. In atonement for his sins, he decides to join Elsword and his friends on a new life adventure of finding the missing El.

        On the road with the El Search Party, Raven found another reason to fight. He keeps going to honor his comrades, the Crow Mercenaries. He makes adjustments to his Nasod arm and succeeds in giving it the ability to deal explosive hits. The more he uses it, the more powerful it becomes, and when the Nasod arm overheats, Raven unleashes a display of massive firepower.
        Yet Raven poses a grave danger to himself, the longer he keeps using this modified, built-in weapon. The Weapon Taker walked the thin line between becoming a formidable fighting machine and causing his own inadvertent destruction.

        Before his Nasod arm could overheat one too many times and fail him in battle, he approaches the Ponggos for their expertise in weapons.
        They promptly send him out to collect rare materials for the repair: Ignis’s arm that blasts out nuclear flames, for greater firepower; the dark steel of Durahan Knight, for better heat resistance; and enchanted, mass-altering golem fragments, for making the usually heavy dark steel easier to carry. Gathering all these from such huge, dangerous monsters is clearly not simple, but Raven succeeds nonetheless.
        The Ponggos complete the Nasod arm enhancement, and soon, Raven becomes the distinguished Veteran Commander—a temperamental yet compassionate leader of fighters.

        During the time in the real world he had worked at Prometheus Labs where he was still not a very social person. However one day that seemed to change as the Labs was attacked by the Neo-Yakuza base of London, led by Wesker. Raven fought with Chris, Six, Gerard, Lily, and a few others to stop Wesker who had at the last minute infected himself with a powerful virus known as the Uroboros virus. Raven had literally pushed himself to his limits to try and stop Wesker, at least to leave him open for the others.
        He overheated his arm for far too long, and far too much. To the point where it was almost unusable. After that Lily had taken him deeper in the Labs to help repair his Nasod Arm, and he had received a few upgrades afterwards.

        When he was testing his Nasod Arm he felt joyous that his arm was stronger. However that instantly changed as he ended up Overheating again, and lost full control. Turns out that his Nasod Arm had already begin to integrate the upgrades into itself. Becoming stronger, his Nasod Arm also began to try and take control. Almost as though it was sentient. That's when Raven had decided to leave until further notice. So he can train alone where no one can be at risk of being harmed by him in the case if he ever did lose control.

        Now that a few months have passed he had nearly finished his training. He had trained not only to control his anger, and in turn control his arm... but also to withstand the heat of his Nasod Arm better.

        Traumas: Losing his friends, allies, and more importantly his Fiance to his own kingdom. This had left mental, physical, and emotional scars on his being. During the real world he had developed a friendship with Lily, and is trying to recover from them. However his past continues to haunt him with his Nasod Arm.

        Notes: None at the moment.





        Elsword (Lord Knight):
        Spoiler:

        Name: SUSTIC

        Timezone: EST like I said in my Raven app.

        NPC Character of Choice: Elsword (the Character not the MMO he's from.) AKA. The Lord Knight.

        Game of Origin: Elsword

        Power: He doesn't have any real powers, but like other characters he can use magical abilities. He's just not too skilled, nor strong with magic. He can also much like others in Elsword (the MMO) activate Awakening similar to Raven's. In Awakening Elsword is much stronger than before.

        He also has the special Aura's. Aura of Destruction, and Aura of Vitality.
        In Aura of Destruction Elsword's physical strength is increased greatly. Which can be combined with Awakening to become even more powerful. When Aura of Destruction is activated Elsword is covered in a red fiery aura.
        In Aura of Vitality Elsword's mobility, and speed is increased. Capable of keeping up with others much faster than him. He's also more in tune with El energy when active. When Aura of Vitality is activated he is surrounded by a blue spinning aura.

        Elsword is also a master swordsman that excels at close range combat. He's quick on his feet and can hack and slash with the best of them. Not only can he dish it out but he can take a lot of punishment as well. His only real weakness is magic but in his mind, there's nothing a sharp piece of steel can't beat.
        Eventually after 2 whole years of training he became the Sword Knight, a more experienced swordsman and with experience comes expertise. As a Sword Knight he became a far better swordsman with attacks that are powerful, and strong enough to destroy most armor and leave an enemy defenseless. He can also fight multiple targets at once. 1 on 1, though, he's almost unbeatable.

        One year after becoming a Sword Knight his training as a Knight was finished, and he became the powerful Lord Knight. Where his swordsmanship was at it's peak. He could take on opponents stronger than himself. The only thing he truly wasn't strong at still is magic. Leaving him open to magical based attacks, nor can he perform powerful magical spells as a Lord Knight.

        Weapons: His trusty sword as seen in the picture below. It's made out of a strong steel from his world.

        Weaknesses: Magic is his only true weakness. As mentioned above the best way to deal with Elsword is with ranged weapons, or magical based attacks. Just stay a safe distance from Elsword, and just hope he doesn't get in close. Or else you could possibly be in for a world of hurt.

        Appearance:
        I'd say he stands at a decent 6ft 0. He's also technically 19 since he has been in the real world for 3 years.

        Personality: He is an ambitious, and hot-tempered individual. He may appear simple and ignorant, but he has a lot of self-respect and confidence in his abilities. He will never give up even when things are looking bleak. He also does mean well, even if he can be reckless.

        Morality: Heroic Good. He will never let anyone get hurt on his watch. If someone he cares about gets hurt be warned. Or you'll have to face his blade.

        Biography: Elsword, an ambitious yet hot headed young swordsman, was trained by the leader of the Red Knights, his sister Elesis. Elesis left her little brother one day to lead a mission, never to return. Elsword began to search the land for two things; the stolen Elstone, the precious gem that power the land of Elrios, and his missing sister.
        Along his way he had honed his swordsmanship, and even befriended a young mage named Aisha, an energetic elf named Rena, the quiet and grumpy Raven, the calm and usually quiet Eve, and the young fallen prince Chung.

        With them he had done many things. Like fighting a demon army, retrieving the precious Elstone, made even more friends, and more importantly... grew stronger alongside his friends.

        However during the incident where characters were brought into the real world Elsword was brought into the real world along with Aisha (who Neo said she will control), Chung, and Raven. It's unknown if Rena was brought into the real world or not. He was separated though once he was brought into the real world. He had began searching for his missing friends. Unsure if they are in this "real world" or not. He was not around to fight in the Devourer's invasion.

        Traumas: No known traumas.

        Notes: His theme:



        Chung (Tactical Trooper):
        Spoiler:

        Name: For the last time my name is SUSTIC!!!

        Timezone: I SAID IT ALREADY!!! MY TIMEZONE IS EST XD

        NPC Character of Choice: Chung Seiker.

        Game of Origin: Elsword

        Power: Chung was trained since a young age to be a guardian. As such he is incredibly strong physically. Capable of wielding the heavy weapon called the Destroyer which has to be at least a few hundred pounds as though it was a feather skillfully.
        He is also quite intelligent despite his young age. As he was able to develop an engine that can generate an infinite amount of El energy thanks to his father's notes. He still had help though when making it though.

        Weapons: Chung's Destroyer. It's a large weapon that can fire blasts of energy, to even homing missiles. He technically has infinite ammo for it due to magic, but he still has to "reload" it occasionally. You see his Destroyer has a magazine of six shots. Whenever he fires 1 blast or 1 missile it uses up 1 shot in the magazine. Whenever Chung runs out of ammo he must pull a lever to magically reload 1 "cannonball" (his ammunition.) Despite the Destroyer's power he has to reload, and since he can only reload 1-2 shots at a time he will be left wide open. When he activates his Freiturnier's (his armor) Berserk Mode his strength is increased, and he no longer has to reload his Destroyer. He can fire it at will without needing to reload. However Berserk mode is temporary.

        Weaknesses: Chung is strong, but he's not too fast. He excels in ranged combat, and supporting teammates with mortar fire and even air strikes. Due to this it's best to get in close to Chung and counter him in CQC. Even then he can be dangerous due to the weight of his Destroyer swings, and his physical strength can make any blows he can deal quite deadly. Yet that doesn't change the fact that he isn't all too fast in CQC. It's also easy to send Chung into a state of despair by reminding him of what happened to his father and his kingdom.

        Appearance: Stands at roughly the same size as Elsword. He's also the same age as Elsword.

        Personality: Chung is steadfast, and a good kid. He tries to do what's best, and will do anything to help a friend in need. Despite all this he never had a true childhood due to him being trained since a young age. Due to this he never had a chance to just truly be a kid. Not only that but he had suffered some pretty emotional stuff when he was young. As his kingdom was invaded by demons, and his father the leader of the Guardians of Hamel was possessed.

        Morality: Good.

        Biography: Members of the Seiker family are known protectors of the Hamel City, the capital of the Senace Kingdom. It is to this name that Chung was born. Widely known as Prince Seiker, Chung was trained for combat from his early years. When the Senace Kingdom came under attack, Chung's father, Helputt, devoted himself to defending it. Unfortunately, the demons had possessed him, causing him to lose all control of his own body, and the noble fighter unwittingly came to lead the enemies to attack Hamel. The Prince tried to stop his father, but got seriously wounded by him.
        With the help of Elsword and his friends, Chung escapes the battlefield and was on the way to recovering from his wounds. Meanwhile, most parts of the Senace Kingdom are now occupied by the demons. He then decided to leave Hamel to the Red Knights and go with Elsword to train and become stronger than ever. He swears to himself that he will not use the Seiker name and will call himself Chung until he returns to save Hamel and take the Water El back from the demons.

        2 Years after traveling with Elsword and the others Chung wanted to become a full-fledged protector of Hamel, Chung finds partial chronicles of a way to improve on the protective stone in his possession. Gathering knowledge on alchemy and explosives from all over Elrios, he began to work on redesigning his Destroyer.
        Chung's pursuit proves successful as he becomes capable of dealing barrage attacks that are both intense and somewhat unpredictable in any combat range. This intensified firepower and newfound skills lend him the status of Shelling Guardian.

        1 year later in his quest to further improve his weapon and abilities, Chung eventually turns up in his father’s workshop. He uncovered his father’s research on enhancing the Destroyer cannon that was drawn up before the elder defender of Hamel was possessed by demons. Chung uses the information as a guide, but he needed help to make it a reality.
        Adel, the Ponggo mechanic from Altera, offered to help build the Disfrozen Portal, an engine that can generate boundless amounts of El energy for the Destroyer. With the help of Echo and Lento as well, the engine was completed in time. This development promised to take his skill to the next level and refine his strategic ability. Then known as the Tactical Trooper, he had come closer than ever to saving Hamel.

        However before he truly could he was brought into the real world with Elsword, Aisha, and Raven. Yet he was separated from them for 3 whole years. He had managed to survive thanks to his training, and he did eventually come across a young boy named Robin who helped him, and others at the Prometheus Labs fight against the Organization XIII. After that he found out that Raven was there, and they were reunited briefly. Chung then met Lily, and Dr. Neuman and became good friends with them. He hopes to help the labs develop more Disfrozen Portal's to help mankind. As well as hopefully designing a device to make a bridge to his world so he can save Hamel, and hopefully his father.

        Traumas: Chung had suffered the loss of his father who was possessed by demons. He also almost lost his kingdom to the demons as well. Something that emotionally scared Chung for years.

        Notes: His theme:



        NPC Character of Choice: Rena
        Spoiler:

        Game of Origin: Elsword

        Power: Rena is a marksman with ranged weapons but can call on the elements to fuel her magic attacks as well. When cornered though, she has no problem striking enemies with her awesome kicks. Her main specialty is with her long bow. Her aim, even from a great distance, always rings true. Her superhuman speed and a little magic thrown in for good measure gives her the ability to fill the sky with arrows, skewering anything caught in the flurry. While great in a party, she can still handle most situations all by herself. When she became a Grand Archer she also took her archery to a higher level. Rena got the ability to use grand arrows, which greatly refines her powers using the bow. Through this method, she can achieve higher accuracy and power, such as the integration of elements in her arrows. All her arrows are magical arrows and can pierce through at least 1 target, if she uses more magic though she can make them pierce through multiple targets.

        Weapons: Her bow as seen in her picture below. With it she can channel magic into powerful arrows. Even without her bow she is still skilled in CQC with her strong and powerful kicks.

        Weaknesses: Since her arrows require magic she can be drained quite quickly. She also may be skilled in CQC, her main strong point is ranged combat. So taking her on in close-quarters-combat is preferred. Especially since her arrows can pierce armor.

        Appearance: Her age is completely unknown, but it is said that she is quite old but youthful due to her being an Elf. She also stands at a nice 6ft 2.

        Personality: She is adventurous, full of energy, and views the world(s) for their beauty. Her quick reasoning ability, and willpower allows her to support her friends when in need.

        Morality: Good.

        Biography: Rena was an elf living in the mortal world. Her place in the world is jeopardized by the weakening of El, the power gems that energize everything including the connection to her home world. If the power faded the ties that bind the two planes would have vanished as well as Rena herself. She eventually met Elsword, Raven, Chung, Aisha, and the others. She then continued to travel with them to find the missing El stone. Over the years on her travels with her friends she grew stronger with her archery skills. So much so that she became known as the Sniping Ranger, and eventually the Grand Archer. Luckily they did find the El Stone and returned it... thus restoring balance... for now...


        Three years ago when Chung, Raven, Aisha, and Elsword were brought into the world Rena also found herself sucked into the world. Unlike the others who were sucked into London and all, Rena was stuck in California where she still is today. She hopes to find her friends, and even explore more of this world. Little does she know however is that Ran (Elsword Ran), and his demon army are planning on stealing the El Stone once more in their world... Luckily though that had not happened yet.

        Traumas: None currently known.

        Notes:
        According to Raven, Rena greatly resembles his deceased fiance Seris.

        Her theme:

        http://www.youtube.com/watch?feature...&v=mODrf9wvo6U



        Pit: Kid Icarus:
        Spoiler:

        Name: SUSTIC FOR CRYING OUT LOUD!!!

        Timezone: EST

        NPC Character of Choice: Pit

        Game of Origin: Kid Icarus.

        Power: Despite Pit being a flightless angel, he is still a skilled and versatile fighter. He originally started out as an archer that mainly specialized in using the Bow, but over the years he has become more experienced with using various weapons like the Blade, Claws, Cannon, etc. Even though Pit has a childish appearance, he seems to possess great physical strength, and is capable of utilizing massive weapons like the Arm or Club. The angel has also learned to use impressive abilities and magic known as Powers which are granted by Palutena. Although he has access to numerous weapon classes, he has preference for bows, specifically the Palutena Bow, which is also his signature weapon.

        Weapons: The Palutena Bow:

        Painstakingly crafted by Palutena herself, this bow's shots gain speed the farther they travel. Though its standing shots are weak, its dash shots are mighty.

        Weaknesses: Pit is unable to fly. Also his absolute trust and dependence on Palutena has shown to be a major weakness, as Pit's courage and morale (and in some cases, his sanity) will severely drop if she is not present. However if she is around then Pit's courage and morale could go unmatched. He also gets embarrassed easily, and is quite gullible and naive. He's also not very bright either... Oh did I mention he gets stage fright easily?

        Appearance:
        I think he stands at a average 5ft 4-6.

        Personality: Like most Nintendo protagonists, Pit is typically goodhearted, selfless, and heroic. He is generally very upbeat no matter what the situation (although he can be genuinely serious when needed), which certain characters, including both foe and ally, can find it a nuisance. Pit frequently banters, cracks jokes, makes outrageous puns, and constantly breaks the fourth wall in Uprising. Pit also deeply cares about the human race and is willing to do anything to keep them safe. His loyalty to Palutena is matched by no other, and he always addresses her as "Lady Palutena". Pit even states the main reason he fights in the first place is because of her. However, his absolute trust and dependence on Palutena has shown to be a major weakness, as Pit's courage and morale (and in some cases, his sanity) will severely drop if she is not present. Although not the smartest angel around, he is shown to be quite knowledgeable with video games, particularly from other Nintendo franchises. Even at one point, he was called a "video game historian". Pit also has a large appetite and will eat almost anything regardless of where it comes from. He is shown to be a devout lover of hot springs, which Palutena (and once, Viridi) will occasionally conjure up for him. Pit strongly follows the "angel's code of conduct" to the point he even refuses to remove his clothes when entering water. However, the truth behind this is because the angel is frugal and wants to save on laundry.

        Due to his young age, Pit is gullible and naive. He is unfortunately not very bright either. Pit is illiterate and has trouble understanding complex vocabulary used by Palutena. Some characters even sarcastically insult his intelligence, and his inability to detect sarcasm makes things easier for others (Ironically enough, Pit can sometimes make sarcastic statements himself). Pit can become oversensitive, especially when someone brings up the topic regarding his inability to fly, or when someone insults his goddess. He can even be slightly narcissistic at times, believing he is an attractive-looking person. According to Palutena, Pit embarrasses easily, and Pit himself admits he gets stage fright.

        However, the existence of Dark Pit may indicate Pit is not always as kind and friendly as he appears.

        Morality: Heroic (Good)

        Biography: At the beginning of the first game, Pit began as a young angel boy, trapped in the Underworld. Palutena, the Goddess of Light, had been imprisoned, so she entrusted Pit with a magical Bow and the duty of gathering the Three Sacred Treasures, defeating the Goddess of Darkness, Medusa, and saving Angel Land. Pit must journey through the Underworld, Overworld, Skyworld, and finally, the Palace in the Sky in order to gather the Three Sacred Treasures and free Palutena. At the end of the first game he defeated Medusa, and save Palutena.

        In Kid Icarus: Of Myths and Monsters, Pit is charged with training for the defense of Angel Land, after Palutena foresees an invasion of demons led by a monster called Orcos. The training involves the Three Sacred Treasures, which Pit must unite. However, because of a dire emergency, Palutena had entrusted the Three Sacred Treasures to the fortress guardians. To prevent Orcos's invasion, Pit had once again obtain the Three Sacred Treasures which he did.


        In Uprising Pit learns quickly from Palutena that the Underworld Army had come forth, signalling Medusa's return. At Palutena's request, Pit leaves Skyworld using the Power of Flight and heads to That First Town, where he finds that the humans haven't lost hope and are cheering the return of the Goddess of Light. Pit fights through the town and defeats Twinbellows. Pit then heads off to Dark Lord Gaol's Castle to aid the humans in their battles against the Underworld Army and meets Magnus, a powerful human fighter whom he teams up with to defeat Gaol, but later finds that Gaol was actually a human woman.

        Later, Medusa sends the Underworld Army straight to Skyworld, likely in retaliation for Gaol's defeat, and Pit heads out to defeat Hewdraw in That Burning Town. Then, Palutena sends Pit to the Reaper Fortress to disable the obscurity the Reapers were using to hide Pandora, the Goddess of Calamity. While there, he runs into the dreaded Eggplant Wizard, lamenting his past with this creature. He continues on to defeat the Great Reaper, thus completing his mission.

        Having found Pandora's Labyrinth of Deceit, Palutena sends Pit there next but both encounter mind-boggling troubles within the labyrinth. Once he reaches his destination, Palutena later explains that they're looking for the Mirror of Truth, an object that creates a copy of the true thoughts and feelings of whomever looks into it, and that the Underworld is using it to duplicate monsters. Pit reaches Pandora and defeats her once, and she shows him the Mirror of Truth, which he destroys it. However, just as he does, the Mirror casts a reflection of him and creates Dark Pit. Instead of following Pandora's orders, Dark Pit hits her and teams up with Pit to defeat her. However, as soon as she falls, Dark Pit knocks Pit back. Pit argues that he is the original, but Dark Pit ignores him and dives through Pandora's remnants, gaining an ability of his own to fly indefinitely, and he leaves before Pit can pursue him. Palutena tracks Dark Pit down and sends Pit after him, fearing that he may be allied with the Underworld Army, but an exchange between Dark Pit and Medusa reveals that he has no intentions of aligning himself with her. Pit follows him to a location of ruins and battles him before Dark Pit finally retreats.

        Palutena and Pit return to the focus of defeating Medusa and he heads for the Seafloor Palace, meeting Poseidon along the way before he enters the palace to defeat Thanatos, who has the Underworld Key, a gem that allows the owner to travel into the Underworld. Pit defeats him and claims the key, but learns from Palutena that he'll need the Three Sacred Treasures to challenge Medusa along with the fact that said weapons were stolen by the Space Pirates. Pit goes to retrieve them before the Underworld Army can, defeating the Pirates and a Space Kraken.

        Pit then dons the Three Sacred Treasures and heads to the Underworld, fighting through both her usual minions and souls crafted to resemble Twinbellows, Hewdraw, and Pandora, before finally challenging her to a battle. Pit defeats her and returns to Skyworld, believing his battle is over, but Hades, the true lead of the Underworld reveals himself as the mastermind behind Medusa's resurrection and the invasion. Pit changes targets to Hades and heads to a volcanic area to fight off the Underworld Army, only to find that Hades was after the Wish Seed, an object that the Phoenix was guarding. The angel goes to defeat the Phoenix, despite learning that the Wish Seed was a fake, sparking a beacon to the humans that the Phoenix had been beaten. Hades uses the beacon as an opportunity to alert the humans that the Wish Seed had been stolen, leading to a great war between them for the chance to get it.

        Pit embarks to survey the damage and see if he can find a way to stop the chaotic fighting, but is quickly cut off by the actions of Viridi, the Goddess of Nature and the leader of the Forces of Nature, who sends a Reset Bomb to wipe out the warring humans due to their reckless behavior and the ways they destroy the earth. Pit enters the area affected by the Reset Bomb to find it covered in dense vegetation. He frees the few human survivors and tracks down Cragalanche, a servant of Viridi. Pit defeats it and returns to Skyworld. Viridi's actions cause the war to become even greater as she too has joined the fray.

        Pit goes to the Reset Bomb Depot to put a stop to Viridi's production of her ultimate weapons, and despite her avid protests and sending of her Forces of Nature to get in his way, he destroys the depot. Later, he heads to the Lunar Sanctum to challenge Arlon, one of Viridi's high-ranking followers, only to be ambushed by Dark Pit while there. Pit triumphs over both adversaries and effectively blows up the Lunar Sanctum, unknowingly freeing a creature. Pit then heads to defeat Phosphora, another of Viridi's loyal followers, putting a large dent in Viridi's plans.

        However, before they can do anything else, Hades, Viridi, and Palutena find that their world is under attack by a mysterious race of aliens known as the Aurum, and Palutena sends Pit to deal with the threat before they destroy everything. The three sides make a temporary alliance to stop the Aurum. Pit, with a little help from Pyrrhon, the self-proclaimed Sun God, destroys the Aurum. However, Pyrrhon betrays them and fuses with the Aurum Brain. Fortunately, he still makes his way back to Aurum Pyrrhon and defeats him, causing an end to the Aurum invasion.

        Unfortunately, before he can celebrate, Pit finds himself having been turned into a ring of sorts. However, a girl comes across the ring and put it on, causing Pit to take control of her. He finds that a nearby human town is under attack and sees the Centurions among the chaos, then decides to investigate. However, the girl trips and falls, losing the ring, and it is picked up by a dog. Using the dog, he hurries to the town and finds that his body is attacking the town, much to his confusion. He then finds Magnus, who seems reluctant to take the ring, but Magnus eventually puts it on. The two then find out Pit has taken control of Magnus's body and they can communicate, so Magnus explains that three years had gone by since they met, and Palutena had apparently disappeared for a time, and later returned with her army to fight against the humans. The two then decide to work together to defeat Pit's Body.

        Shortly later, Viridi retrieves him and sends him to Skyworld, where he discovers that his home had been ruined by the continuous attacks caused by the Underworld. Palutena tells him that she was sick of dealing with the humans and prevents the angel from entering her temple with a force field. Pit retreats to Viridi for the time being and then goes to obtain the Lightning Chariot, hoping to use it to break through the barrier surrounding Palutena's temple. After battling its former master, Pit successfully takes it and breaks into the temple, finding that Palutena had been possessed by the Chaos Kin. Pit defeats it and frees her, only to find that the Chaos Kin had stolen her soul and disappeared within the Chaos Vortex. Dark Pit shows up, claiming that the two needed to rescue Palutena's soul immediately.

        Pit heads into the Chaos Vortex to pursue the Chaos Kin and eventually tracks it down, only to have it disappear for a time and trap him within an endurance battle between him and itself. Dark Pit shows up later to help him through it, and the two defeat the Chaos Kin. However, as Pit is checking on Palutena, the remnants of the Chaos Kin capture Dark Pit and send him off the edge of the platform the three were on. Without a second thought, Pit jumps after him and begs Viridi to let him fly. Viridi refuses, telling him that it would just cause his wings to catch fire. Pit doesn't care, realizing that the Chaos Kin was only going to destroy Dark Pit, and Viridi reluctantly gives him the Power of Flight. Pit catches Dark Pit and Viridi sends them back to Skyworld with Palutena, and they find that Pit's wings had been badly burned. Palutena cradles his unconscious body, lamenting the state of her captain and remembering his former wish—to fly on his own.

        In payment for saving his life, Dark Pit heads to the City of Souls and the Rewind Spring in order to restore Pit's wings, only to find along the way that Hades had been using souls not only to craft his army, but also as a meal. Dark Pit continues on and reaches the Spring, where he battles a resurrected Pandora. After defeating her, Palutena sends Pit to him and he dips the unconscious angel's wings into the spring, ultimately restoring his wings and reviving him. Pit returns to Skyworld, ready to fight.
        Pit dons the Three Sacred Treasures once again and heads out to confront Hades, but Hades ends up destroying the Treasures a short time into the fight and ultimately eats the angel. Pit fights his way though Hades's bowels until he comes across the god's heart, which he defeats. Once the battle is over, Dark Pit saves him using the Lightning Chariot and Palutena retrieves them both.

        Having lost the Three Sacred Treasures, Palutena sends Pit to the smith god who created them, Dyntos. Once there, Dyntos challenges Pit to pass three trials, involving Pit's proving himself by defeating recreations of former enemies and bosses along with the new weapon itself. Pit triumphs and claims the Great Sacred Treasure, a robotic weapon that he mans from the inside. Pit uses it to head out and confront Hades once more, and manages to weaken the Lord of the Underworld significantly. Unfortunately, Hades all but destroys the Great Sacred Treasure and prepares an attack that will ultimately end Pit, but a revived Medusa shows up and stops him before he destroys her. Palutena instructs Pit to take the cannon of the Great Sacred Treasure and focuses her power to charge it as Viridi gives Pit the Power of Flight. Once the charge is complete, Pit fires it and defeats Hades, bringing the war to an end.

        Pit then flies over the nearby land to check on its state, reflecting on the battle. While he is doing so, Dark Pit joins him, also using the Power of Flight, and Pit heads to follow him toward the horizon before flying off on his own higher into the heavens as the credits roll.

        When he had first entered the real world he had been separated from Palutena... well at least he thought. As such he had an severe mental breakdown. He was in a strange new world to him, and Palutena was nowhere to be found. Fortunately for him though he had found Palutena quite quickly... or Palutena found him... or... well he is now with Palutena at all times pretty much.

        Traumas: Whenever Lady Palutena is kidnapped he goes into a state of depression, and has a severe mental breakdown. Even if he knows that others will be there to fight by his side, he will still have a severe breakdown if Palutena suddenly goes missing.

        Notes: His theme song?:




        NPC Character of Choice: Ara Haan (Sakra Devanam)
        Spoiler:

        Game of Origin: Elsword

        Power: Ara Haan is highly skilled in martial arts, and her main specialty is with a spear. She specializes more in quick attacks, and evasion rather than brute force.
        When she became a Little Hsien (job class before Sakra Devanam) she became more capable in aerial combat (despite the inability to actually fly), as well as having mastered the 'Ouei' skill Secret Dragon Arts: Explosive Breaking; It is a skill that enables her to blow up the ground that's beneath her by rocketing down from a very high location.


        When she became a Sakra Devanam her melee attacks have far better range, she also became even more powerful in aerial combat as such she gets a higher advantage when fighting in the air. She also gains a mastery of another secret art, called the Secret Tiger Art: Fierce Tiger. This new secret art allows Ara to execute a relentless barrage of attacks.

        Thanks to the Nine Tailed Fox spirit Eun which lives inside her hairpin she has access to a special form called Eun mode in which she slowly gains "Spirit Energy" which she could use as a substitute for mana in her attacks. In Eun mode she also gains a increase to her strength, and a slight regeneration factor that only lasts when in Eun mode.

        Weapons: Her spear/halberd as seen in her picture below

        Weaknesses: Since she relies mostly on speed and evasion for her attacks she isn't all too strong physically. She's also quite frail and can't suffer much of a beating when compared to others like Rena, Raven, and especially Elsword. Even in Eun mode's regeneration factor it's still only a slight help. As if someone is quick enough they can defeat her before her wounds can regenerate. So just try and read her moves, and try to overpower her.

        Appearance:

        Eun Mode:


        Personality: She's well mannered and quite polite due to how she was raised, and she is also quite well reserved. It is unlike her to speak up in a normal conversation without first being spoken to. Yet she is also a fierce combatant who will not hesitate to try and stop anything that threatens her friends. She might also come off as a bit shy at times as well. Do not let her shyness fool you though, because if you do anything to harm her friends she will show you why she is a master of Martial Arts.

        Morality: Heroic Good.

        Biography: Ara Haan was born in Fahrmann, the dominion of the Gods which is located at the North of the Fluone continent. Isshin, the village that Ara lives in, houses a large, shattered El-fragment. This particular fragment radiated powerful moon energy.
        Ara is the daughter of the Haan Family, a warrior family that protected the seal of the Nine-Tailed-Fox for generations. At first glance, Ara looks like a kind and polite girl, but because of her family's influence, she is actually a highly skilled martial artist and spear wielder.

        Her brother, Aren Haan, began his training early and was able to become strong enough to become the Defense Captain of Fahrmann's capital. On one night, the village Ara had lived in had been attacked by an army of demons. Ara tried her best to fight back, but was outnumbered and cornered. In the destruction, Ara fell into a room containing a mysterious altar. A large hairpin that was pinned to the altar was thrown across the floor. Ara is approached by her brother, Aren, who is now Ran, the demon general who had led the invasion. Aren, who had inherited his strong spirit from the moon, had been corrupted and reborn as Ran due to the Dark El contaminating the moon's power. Ran had conquered Fahrmann's capital and led his army to retrieve the village's El-fragment.

        As Ran is about to kill Ara, the last survivor, she instinctively protected herself with the hairpin on the floor. The pin unleashed a powerful light and Ara fell unconscious. When she woke, Ara found herself alone in center of the village. The nine tailed fox had possessed her and fought the demons back. Ara then hears the spirit's voice, Eun, who had been sealed in the pin for centuries. Eun makes a contract with Ara, she will lend Ara her power and help her find her brother, Aren. In exchange, Ara has to help Eun find the power of the Elstone. Ara accepts, and they go on their journey to search for Aren.

        The duo arrived at Hamel after hearing of the demon invasion there, but Ara is too late and can only found traces of the demons. After searching, Ara came across the ElTeam, who mistakes her for another demon. After the misunderstanding, Elsword tells Ara that they already had fought the demons and that Ran had escaped from the Water Temple. He offered Ara to travel with him and his team, as they may come across Ran again. Ara agrees, joining in hopes of finding her brother as well as the Elstone to fulfill her contract with Eun.

        Along her journey with her friends she had trained and became stronger. Rather than Eun influencing her she had learned to fight alongside Eun in harmony. Becoming the powerful Sakra Devanam. Three years ago when she was brought into the real world she found herself in California. It wasn't too long until she found Rena. Now the two live together in an apartment in California. It's nearing Christmas and Ara is kind of disappointed that she her other friends are not around to celebrate Christmas.

        Traumas: Much like Chung, her major trauma is demons attacking her village and killing everyone leaving her to be the only survivor as well as her brother being corrupted by the Dark El and becoming the powerful "Demon King" Ran.
        Last edited by Cucoo5; 12-07-2013, 09:30 PM.


        Comment


          #5
          Mima's Characters

          NPC Character of Choice: Koishi Komeiji

          Spoiler:

          Game of Origin: Touhou: Subterranean Animism

          Power: Manipulation of the subconsious, reading minds.

          Weapons: Carries a mythical blade inside her hat which can cut through anything and gives the user a powerful regeneration ability, though give the user and overpowering sense of justice.

          Weaknesses: Can not yet control her mind reading powers again.

          Appearance: Has wavy, grey-greenish, short hair and dark green eyes, wears a black hat with a yellow ribbon around it. A open and pupilless dark blue "third eye" is positioned over her heart, with cords wrapped around her torso and attached to each of her ankles. Wears an orange shirt with diamond-like blue buttons and dark green collar. The skirt is also green with a faint flowery pattern, but a lot lighter. Her socks are black.

          Personality: She's mostly cheerful about most things and has a very optimistic attitude.

          Morality: Good

          Biography: After Koishi entered the real world, she met the spartan known as John, and went on a vacation to Hawaii. There, she had fun, caught a giant Akrid, met Model X, and other things. Eventually, she returned to Gensokyo when the "Devourer Incident" happened, and boarded his ship, The Consumer. There, she fought Lucifer twice with the help of the engineer known as Isaac Clarke and a mythical sword. She also helped fight Malthael, the angel of Death, who was soon banished to another realm. Eventually, after the Devourer was defeated, Koishi and Isaac boarded an escape pod along with Hank J. Wimbleton, Deimos, and Sanford. The duo then walked along, and then Isaac, who showed compassion towards Koishi, caused her to feel, thus causing an incredibly painful process of her third eye opening. Afterwords, Satori baanished Koishi form coming home, in which she fled to the Inventory, where with Isaac, they watched a movie.

          Traumas: Her time from her eye opening cuased a slight bit of insanity to be imparted on her. She still hates the concept of mind reading as well.


          NPC Character of Choice: The Auditor
          Spoiler:

          Game of Origin: Madness Combat

          Power: The Auditor's powers are wide ranging, from summoning weapons, possessing troops to make them far more durable and skilled, firing beams of energy, teleportation, and the manipulation of reality himself.

          Weapons: The Auditor can summon any weapon he wants at a whim, but largely uses a dark sword.

          Weaknesses: The Auditor has a weakness to energy or electrical attacks.

          Appearance: The Auditor is a black mass in the general shape of a person, and can shift to any form or size he pleases, so there is no definite form.




          Personality: The Auditor's personality is volatile and full of hate and annoyance, dismissing those less powerful than him as nothing but pawns in a game of fate.

          Morality: Chaotic Evil

          Biography: The Auditor's past is unknown, but the main things that are knonw is that he is a god of sorts, he is the leader of the AAHW, and was defeated by Hank J. Wimbleton. When the incident transferring game character to the real world occurred, the Auditor was brought back, along with his fallen allies and enemies, since then, the Auditor continued his own business in Nevada, but spread the AAHW all across the world to fool people. At first, he didn't really take any action, but at Hawaii, he initiated a Improbability Drive, but shut it down partially to piss off the group known as The Organization and stop their actions. Afterwords, he uncovered and grasped control of the Mental Institution, a powerful building that controls an army of infinite number. He used this to fight both the natives of Gensokyo and the Devourer's army for a while, before departing Earth and letting things go by. Now he is prepping and preparing to destroy the galaxy, and everything that lies within.

          Traumas: None


          Lords of Hell
          Spoiler:

          Mephisto: Lord of Hatred
          One of the oldest of the Evils, and the most intelligent. The closest that demonkind has to a "Leader". He is the most intensely evil of all of the evils, so much so, in fact, that his influence can bring the dead back to life with a hatred that can't be quenched with a second death. He is highly intelligent, and highly skilled with every form of magic, and his armies reflect the pure hatred that he has fro everything.

          Diablo: Lord of Terror
          The yougest of the Evils, but known at the most powerful, with the ability to instill fear into the hearts of people with the simple mentioning of his name. He can envoke fear in any opponent he may face, and due to him being the aspect of fear, he cannot feel fear. Physically, he is the strongest demon in existence, being able to level mountains with a single stomp, though he prefers to work behind the scenes, manipulating things to his will, and corrupting people to his bidding. He is also known to be in control of very powerful fire magic, and so does his own armies.

          Baal, Lord of Destruction
          Baal is one of the most destructive forces any world has ever seen. With a constant lust for battle and chaos, for being able to destory anything that comes in his way, and for his armies packing enough brute strength to level heavily armed fortresses with a single squad, Baal is a force to be reckoned with. In truth, not much really is known about Baal, due to his limited appearances in a single expansion for Diablo 2.

          Duriel, Lord of Pain
          Duriel presides over the Realm of Pain, the lowest level of the Burning Hells, where the worst of the worst go. To be simple, it is a giant torture chamber, where those torture suffer the worst forms of torture imaginable, and unimaginable. He controls pain, and can render it onto other people, though no actual injury was inflicted. His minions are extremely durable, even those without armor, and he is known to take delight in torturing others.

          Azmodan, Lord of Sin
          Azmodan is known for having the most powerful army known in the Burning Hells, both in size, but in strength. His presding over Sin gives him control over the embodiments of those sins, such as Ghom, lord of Gluttony, or Cydaea, Mistress of Lust, along with many others. He himself is physically and magically powerful, being able to summon hordes of demons, pools of molten lava, and many other things.


          NPC Character of Choice: Hank J. Wimbleton
          Spoiler:

          Game of Origin: Madness Combat

          Power: Hank is highly skilled with all forms of weaponry, being able to figure out a weapon in a blink of an eye even if he's never seen it before. He possesses a fine tuned sense of hearing and sight, and due to his many, many brushes with bullets, superior reflexes to most, if not all humans. He is also very strong in terms of physical strength, being able to rip people in two and then throw the person with enough force to kill another.

          He has a very high pain tolerance, and can still go on killing even if shot. He can also (with the right device at his disposal) transforming into a MAG agent, increasing his strength (enough to bend a weapon with a single hand) and his pain tolerance to almost bulletproof levels. Lastly, he possesses some control over electricity due to Jesus's halo, and can throw supercharged electrical punches capable of exploding those unfortunate enough to receive a punch.

          Weapons: He carries many, many weapons, which vary depending on the job at hand, and whatever's avalible.

          Weaknesses: Despite all those things, he's still human, and he's definately not bulletproof (unless he transforms into a MAG) and can easily be gunned down if you can hit him.

          Appearance: He is extremely pale, and wears a zipped up black combat jacket, along with a bandana covering his mouth and face, along with blood red goggles and fingerless gloves.

          In his MAG form, he is similar to his other form, though he is twice his normal size, probably around 10 feet tall, and has several metal plates around the bottom of his head. He also has a somewhat crustacious looking arm with a regular hand on the end of it. (in the picture, imagine it without the blackened face and blood.)


          Personality: He normally, when simply talking to people, is laid back, not caring much about many things. However, in combat, he extremely serious and straight to the point, and is more for a shoot first, ask questions later kind of person. He takes no enjoyment from the killing, but simply sees it as neccesary.

          Morality: Chaotic Neutral

          Biography: Hank's past is unknown generally, but itt is known he had a grudge against the man known as "The Sheriff", which sent him on a quest to kill him. He took down his entire security force and almost killed him, when Jesus intervened, killing Hank, but not before killing Jesus along with him. Then, he was revived by unknown force known as "The Higher Powers" and went after the Sheriff again, who in turn activated the first Imrpobability Drive, causing reality in Nevada to begin to unravel. He fought the clown known as Tricky, who was then zombified and then went after him again, which he was killed again, then he killed the Sheriff, but was killed himself. Then, he was revived again and this time, he went after a zombified Tricky. He was then interupted by Jesus, who killed him again, though also taken down with him, leaving Tricky the only survivor. Revived again, he this time went after a revived Jesus, who was killed by a now super-powered Tricky, who the swiftly killed Hank afterwords. This time, Tricky revived Hank again, wanting them to continue fighting. This culminated in Tricky being killed, but coming back in a white flamed form, who pushed Hank off of a cliff, causing half his body to be destroyed, almost killing him. He followed, wanting him to get up, which he refused, to be healed by The Higher Powers, causing a chase through a base in the side of the mountain culminating in Tricky's final death, Hank's death, and Jesus killing the two of them. Afterwords, Sanford and Deimos came along to the scene with Hank's body, and dragged it thorugh a building controlled by the Auditor's troops, resulting in Deimo's death, and Hank's revival as a MAG agent. Sanford and Hank proceeded to fight the Auditor, Hank snatching the Auditor's halo, which was taken from Jesus. This caused it to be comprimised, and for Hank to gain electrical abilities. This also caused it, when the Auditor snatched it back, to have to absorb people, causing him to grow in size and strength. Eventually, a battle occurred on a rooftop of a building, resulting in the Auditor growing gigantic, but accidently absorbing Tricky's corpse, causing the two to briefly fuse, before Hank and Sanford escaped, and the Auditor exploded.

          Afterwords, he, along with the rest of their Nevada, was sucked into the real word, where they met Otori and Shikieiki. They together destroyed one of the Improbability Drives and eventually helped the residents of Gensokyo fend off the Devourer, boarding his ship and fighting from inside it.

          Traumas: Clowns. He hates, hates, hates clowns due to his experiences with Tricky.


          NPC Character of Choice: The Huntress
          Spoiler:

          Game of Origin: Risk of Rain

          Power: She is known to be very fast and has the ability to teleport a short distance.

          Weapons: An energy bow which can fire an unlimited volley of energy arrows. As long as someone can pull the string, there can be an arrow. Can also fire heavy explosive energy arrows as well.

          Energy Glaive: Uusally looks like a small ball. when thrown, it seeks out an enemy and keeps going, hitting up to four opponents, and each hit becoming stronger than the last.

          Weaknesses: She's still human.

          Appearance: She wears red armor with a gray chestplate. Her helmet has two glowing turqoise eyes. The armor's legs are black.


          Personality: Not much is known about her personality. She is seclusive, and only takes what she needs. She cares not for greed and wealth.

          Morality: Neutral

          Biography: She was one of the many people travelling on the ship known as the UES Contact Light, a large cargo ship. The ship was heavily damage by a being known as Providence, and crashed into an unknown and very hostile planet. She, along with 9 other survivors travelled through the world through several teleporters, scavenging things from the cargo to help them in her travels. Eventually, they reached the ship itself, where they fought and defeated Providence and escaped the planet.

          Traumas: She killed thousands of hostile, yet innocent creatures during her travels on the planet. This still somewhat haunts her, and she would rather not kill another sentient being, unless it was fully neccesary.


          NPC Character of Choice: Malthael
          Spoiler:

          Game of Origin: Diablo

          Power: Malthael is the Fallen Archangel of Death, and can sap the life away from any who challenge him. Also, due to his former role as the Archangel of Wisdom, he is bound to see all things.

          Weapons: He has two large sickle swords, and is deadly efficient with them.

          Weaknesses: Unknown (will get to that later in the story.)

          Appearance: He is very tall, and wears long, flowing black robes, with black armor underneath. His face is never seen, and any other distiguishing features are covered by the armor and robes.



          Personality: Malthael is an intelligent and noble being who was once said to cherish all life. It is said when he speaks, all are silent to listen. However, he came to be regarded as melancholy, evasive and even frightening. He rarely speaks, is slow to anger and can be ponderous and slow to act, but was revered by other angels for his insight. When he does speak, his voice is said to have enraptured other angels through its melody and the wisdom it conveys. However, as his demenour darkened, his voice became chilling and could provoke thoughts of forboding and feelings of angst. Mendeln was one such example, Malthael's voice filling him with thoughts of permenant, empty death.

          Morality: Lawful Evil

          Biography: Malthael was originally the Archangel of Wisdom on the Angiris Council, and participated in the Endless War between the High Heavens and the Burning Hells, and watched as Imperius, the Archangel of Valor struck down the Lord of Terror, Diablo. Eventually, the object known as the Worldstone was stolen, and Malthael was obsessed with finding it, as not even he, bound to see all, could not see it. The Wolrdstone wa used to create the world of Sanctuary, where this darkened his mood. Eventually, the Worldstone was destroyed, and Malthael disappeared. After Diablo's second defeat in the High Heavens, the former Archangel Tyrael took his place as the aspect of Wisdom. His location was unknown, nor his intentions.

          Eventually, he was forced into the real world, where he sought out the Black Soulstone, which was located in a mansion. In the mansion, he encountered the girl named Aya, along with several other people. He left them in a beaten position, taking the Soulstone and leaving. He then reappeared on the Consumer, trying to absorb souls into it. Isaac, Koishi, and Sariel intervened, forcing his hand and causing him to shatter the soulstone, releasing the Demon Lords into the world. He later fought Sariel and John, and was forced into the world of a game known as Journey. It's unknown where he is now in that dustbowl of a world, but dark energies are beginning to gather there, and their cause is unknown.

          Traumas: The theft and destruction of the Worldstone.
          Last edited by Cucoo5; 12-21-2013, 05:16 PM.


          Comment


            #6
            Kristia's Characters

            NPC Character of Choice: Renamon
            Spoiler:

            Game of Origin: Digimon Rumble Arena

            Power: Great speed and silent as a shadow for battle and sneak attacks , also a higher sense of smell and hear detection in the case od searching for any living being or object and finally when she reaches berzeck mode, her physical abilities rise exponentialy, but she doesn´t know who is the enemy or the ally

            Weapons: A digivice as a measure device to know her powers, it can be used to both store her energy and use it to evolve when needed or to help another living being by using the stored energy as a healing property

            Weaknesses: The usage of nightmares, she is afraid of enemies that can send visions of terror to her mind causing a great kick onto the vixen´s mental and physical strength

            Appearance: Renamon has light blue eyes and she has a slender figure making her taller than the average human with a height of 1.83 meters, (like 6 feet 3⁄64 inches), her whole body has fur, white on her limbs, front area from below waist up to her chest that has a mane on it and and on the tips of her tail and ears, the rest is covered with yellow colored fur, Renamon has purple marks on both her cheeks and on the femurs, the first have a thunder-like form and the latter have a separated ying-yang orbs. She uses purple arm braces that also have a Ying yang orb on their fronts. On her back lie two triads of looking spikes that resemble little wings although they don´t have that ability. She may look soft because of the fur, but her body is well trained to both sent powerful blows and endure many attacks.
            http://images.wikia.com/digimon/es/i...46/Renamon.jpg

            And in berzeck mode
            Click image for larger version

            Name: dark_renamon_by_weegeelindsey-d51zw97-1.jpg
            Views: 20
            Size: 56.3 KB
            ID: 208
            Personality: Renamon is silent to the normal society, yet she opens up with people she can trust, with that her true personality can be seen, she cares for the people around her and tries to help whenever she can. Her social skills aren´t so developed making the vixen being kind of shy while trying to talk with people.


            Morality: Neutral good, Renamon would do what is correct even though that can put her allies against her.

            Biography: Recently after the virtual/Real world fusion, Renamon´s community made a village in the northern lands a still unkown country to them, suddenly some humans attacked the village and left nothing but a single survivor who managed to escape to the wilderness.
            Living alone since her childhood, Renamon survived by herself on the many terrains while searching for the ones who destroyed her home, a feeling of revenge tingles in her mind, but the vixen mostly wants answers, her true reason of journey is to know her purpose in life.

            Recently she found a human/character town where both the virtual and real beings lived equally. There the vixen would start her search for purpose.

            Traumas: Nightmares of her past, Renamon´s mind can crumble when it receives a strong vision of her nightmares, making her almost pass out or become a berseck creature.

            Notes:
            .- Being sometimes busy because of school, but most of the time can make a reply by 12 of mid-day until 10pm.
            .-Renamon is searching for a sudden disturbance on the many lands, and she is trying to discover its cause.
            .-She may need a proof of truth from a possible ally so she can trust him/her.



            NPC of choice Nera (a lucario)
            Spoiler:

            Game of origin (pokemon series)

            Power: heavily powerful with her muscles and highly resistant to most poisons due to her natural element. She has the ability to use aura in many ways from powerful energy spheres and fiery punchs and kicks to sensory abilities to track, find and know someone just by looking by his/her aura. Also she can use her aura to heal people

            appearance: Nera is a bipedal, jackal-like Pokémon, with fur that is predominantly blue and black. She possesses a short, round spike on the back of each forepaw, in addition to a third on her chest. Nera's snout and ears are longer than those of her pre-evolution, Riolu. She possesses cream-colored fur on her torso, and blue fur on her thighs that resembles shorts. Like her pre-evolution, Nera stands on her toes rather than on her entire foot. She has developed four small black appendages on her head, which rise when Nera reads or manipulates aura.

            Personality: Nera is rather optimist and talkative with her allies as she always tries to keep up with everyone. She cares deeply for her friends and is willing to face anythiung to save them.

            Morality: Neutral good, Nera would do what is correct even though that can put her allies against her.

            Biography: Coming from a Lucario tribe in the Sinnoh region, Nera was the soon to be matriach of her tribe until some pokemon hunters took prisoners of her people, the jackal went to save her tribe and met Renamon on her way. They managed to save the tribe people even though Nera took a critical injury on her chest and everyone got back to the village. Seeing that her patriach was trying to take control of the whole village and having the males lead the tribe, Nera leaded the other jackals to maintain equality to the tribe. Finishing with her local problems Nera had to be with a mate, and she decided to go with Renamon even though she was disowned of her people.

            In their many adventures the fox and jackal had to face Giratina and Darkrai who were trying to control the region with their darkness abilities. During the fight Renamon got mortally wounded while stopping both dark pokemon and Nera, willing to save her mate, gave her life energy to get the fox back. The lucario´s soul then went dormant inside Renamon´s body until it was stirred and tried to comunicate with the fox during the weeks just before the Devourer incident. Thanks to a sage magician called Rasputin, Nera was able to get back to the world of living with a ritual made by Renamon.

            Traumas: She sometimes get bad memories of her time in the tribe and when she was in the limbo between life and death


            NPC Character of Choice: Midna
            Spoiler:

            http://fc08.deviantart.net/fs71/f/20...an-d37hy1i.jpg

            Game of Origin: Legend of Zelda Twilight Princess

            Power: Midna has many abilities, but the most notable ones are the ability to warp between portals of Twilight at any given time by herself or with another person or object. The range of how big the object can be as big as a bridge and an enormous rock.

            There is also the ability to cross between walls and other objects as she can desintegrate and reintegrates from twuli particles to cross the obstacles. But the princess can change her appearance to a complete mirror of any being.

            Hiding in the shadows is a tactic of hers to avoid contact as she goes inside the shadows and can reappeard from another one with not much problem.

            There are two forms of Midna, her imp form and human form. In the imp form, the twili uses her hair "hand" to make various tasks from picking obkects to crush her enemies. While in the human form she uses her twili powers to materialize weapons and protections that have a durability depending on her energy and an asortment of magical spells to aid her on combat


            Weapons: Midna in a sense doesn´t have weapons, her headgear, a powerful object divided in four parts, is a magic enhancer that gives the princess more energy for devastating spells, with the four parts fused she become a sort of demigod creature with energy lances that can break possibly any barrier of magic.
            http://fc04.deviantart.net/fs71/f/20..._by_Drakyx.jpg
            Weaknesses: Despite having poweful magic, Midna is still a human, so illness and mortal wounds can affect her, the sunlight isn´t a weakness though she prefers being in shadows for her own choice

            Appearance: Standing a head taller than Princess Zelda, Midna possesses orange hair, red eyes and a pale complexion from the Twilight Realm. She wears a hooded cloak that looks like a royalty garb. With this, she wears a sarong that reveals one leg bare, and a headdress (or crown)

            Personality: Midna is quite a fusion of loyal and honest with mischevious nature even though she acts for what is right. the twili also acts ironically of her status as a princess because she prefers going to the front and be with the people

            Morality: mischeviously and neutral good

            Biography: Midna is one of the Twili, a race descended from wielders of powerful and evil magic who were banished to an alternate dimension by the goddesses Din, Farore, and Nayru after an event known as the Interloper War. This alternate dimension, out of which the sublimated descendants could only exist as shadows, eventually became known as the Twilight Realm.

            Prior to the events of Twilight Princess, Zant, one of the Twili, overthrew Midna from her throne and placed a curse on her, giving her the imp form that she maintains for most of the game and depriving her of the magic powers that are granted to the leader of the Twili. Midna, already in possession of a Fused Shadow, leaves the Twilight Realm and witnesses Link as a wolf being taken away by a Shadow Beast. Knowing the Twili legend that the Hero would appear as a "divine beast," Midna follows Link to his prison cell in the Castle Town Sewers and tells him she'll help him escape if Link does exactly as he's told. The pair eventually exit the sewers and go to a tower in Hyrule Castle to meet with Princess Zelda, who Midna mockingly calls "Twilight Princess" and blames Zelda for Hyrule's current state.

            After the meeting with Zelda, Midna reminds Link that he must still save Ilia and the rest of the Ordon children that were kidnapped, saying that she'll be happy to help the young hero if he acts like her "servant." Once Link finds the first Fused Shadow in the Forest Temple, Midna reveals that was the item that she was looking for, but refuses to tell Link their exact purpose or what she plans to do with them. The power of the Fused Shadows can be used to destroy Zant, returning Midna and the other Twili to their true form. Midna does not tell Link, however, that she wants the Fused Shadows for the benefit of herself and her world.

            Upon collecting all Fused Shadows, Zant confronts Link and Midna in the Lanayru Spring and easily takes the Fused Shadows from them. He then tries to persuade Midna to join his side, but after she refuses, he holds her up in front of the Light Spirit Lanayru, who gravely injures Midna by overexposing her to its light. With Link now once again as a wolf and Midna nearing death, the young hero takes her to Princess Zelda in Hyrule Castle. The dying Midna, no longer caring for her sake, asks that Zelda tell Link how to break his curse since he is the only one who can defeat Zant. As a last request, Midna pleads to Zelda to inform Link where he can find the Mirror of Twilight, and Zelda, having heard this, chooses to revive her by transferring her soul within Midna's body, disappearing in the process. After seeing the unselfish acts made by Zelda and Link, Midna has a change of heart and vows to help save Hyrule from Zant. The duo eventually arrive to the Gerudo Desert, where Midna asks for Link's help in finding the Mirror of Twilight, their last potential link to Zant.

            Eventually, Midna and Link reach the Mirror Chamber and find that the Mirror of Twilight has been broken into four Mirror Shards, with only one of them remaining in the mirror. After learning from the Sages the location of the remaining three shards, the pair find them and return to the Mirror Chamber to complete the mirror, where the Sages reveal that Midna is the true Twilight Princess and ruler of the Twili race, not Zelda, who had previously been defined as the Twilight Princess by Midna herself, presumably to keep a cover on her identity. Zant, after usurping the throne from Midna, placed a curse on her that gave her the form she maintains for most of the game. This curse could presumably not be lifted until Ganondorf, the source of Zant's power, was defeated.

            Once Link has defeated Zant in battle, Midna is shocked to see that her curse is not lifted, which would enable her to regain her powers. She uses only a fraction of the power that the Fused Shadows hold to destroy Zant, and is utterly bewildered by their power. The Fused Shadow's power is also used to break the pyramid-shaped barrier around Hyrule Castle. Midna uses the power to transform into a giant, spider-like beast with a large pole-arm weapon (see right side). This same form is used in an attempt to destroy Ganondorf during the ending sequences of the game, but ultimately fails. Shortly thereafter, Ganondorf is seen holding up the helmet part of the Fused Shadows that was Midna's trademark garment, breaking it in his hand.


            After Link, with some assistance from Zelda, defeats Ganondorf once and for all, the Light Spirits revive Midna and break the curse placed on her by Ganondorf and Zant, allowing Midna to regain her true form. In a comical moment when Link first sees her true form, she is amused by his silence and asks, "Am I so beautiful that you've no words left?"

            Before going back to the Twilight Realm, she bids Princess Zelda and Link farewell at the Mirror Chamber and sheds a single tear, which, upon contact with the Mirror of Twilight, destroys it completely, just before she returns to the Twilight Realm. She vows to Link that she will "see him later," however it is unknown if what she says comes true, as the Mirror was the only known link to the Twilight Realm. As another last word, she asks that everyone "...remember that there is another world bound to this one." She may be hinting about the Hour of Twilight, mentioned in a conversation between Link and Rusl, and Rusl states that the two worlds intersect when the sun sets.


            Traumas: possibly the only thing that would actually make her nervious for a moment would be meeting Zant or Ganondorf again
            Last edited by Cucoo5; 11-26-2013, 01:00 PM.


            Comment


              #7
              Katrix's Characters


              NPC Character of Choice: Organization XIII
              Spoiler:

              Game of Origin: Kingdom Hearts

              Appearance:
              Spoiler: 1. Xehanort, 2. Young Xehanort, 3. Ansem SoD, 4. Xemnas. 5. Xigbar 6. Saïx


              Spoiler: 7. Riku Replica


              Spoiler: 8. Terranort


              Spoiler: 9. Aquanort
              Like this, but yellow eyes and a little darker.


              10. John Replica Think John, but with dark armor. Very much like Riku Replica

              Spoiler: 11. No Heart


              Spoiler: 12. Another


              Spoiler: 13. Luxord???


              Power:Most of them have the power of darkness and nothingness. They also posses normal magic. They can also teleport.

              1. Xehanort
              Posses very strong magic and is shown to be very strong for his age. Very skilled with handling the heart. He's also a master tactician and is shown to be the master of backup plans.

              2. Young Xehanort
              Very similar to Xehanort, but also posses time magic. As all members of the organization is in essence Xehanort, they all have time magic.

              3. Ansem, Seeker of Darkness
              Posses very stong darkness abilities. Controls the heartless.

              4. Xemnas
              Posses very strong nothingness abilities. Control the Nobodies.

              5.Xigbar
              Power over space.

              6. Saïx
              Draws power from the moon. Think werewolf.

              7. Riku Replica
              Pretty normal. Can absorb those he defeats to gain their power.

              8. Terranort
              Very similar to Xehanort. Younger and Stronger. More earth type magic

              9. Aquanort
              Very similar to Xehanort. Younger and Smarter. More water type magic.

              10. John Replica
              Very similar to Riku Replica and John

              11. No Heart
              Combination of Xehnaort and Ansem, SoD

              12. Another
              Combination of Xehanort and Xemnas. Also have the power to summon data simulations of the original Org. XIII members.

              13. Luxord(?)
              Power of time manipulation.

              Weapons: Each member have their respective weapon.

              1. Xehanort
              Spoiler: Keyblade


              2. Young Xehanort
              Spoiler: Ethereal blades. Also know to use something like ethereal blades


              3. Ansem, SoD
              Spoiler: Doesn't really have a weapon. Instead he have his guardian


              4. Xemnas
              Spoiler: Ethereal blades. Think laser swords out of you palm


              5. Xigbar
              Spoiler: Arrowguns. Guns, can be combined into a Sniper Rifle


              6. Saïx
              Spoiler: Claymore. More like a mace tough


              7. Riku Replica
              Spoiler: Soul Eater


              8. Terranort
              Spoiler: Keyblade


              9. Aquanort
              Spoiler: Keyblade


              10. John Replica
              Same as John

              11. No Heart
              Same as Xehanort

              12. Another
              Original Organization XIII

              13. Luxord(?)
              Cards

              Weaknesses: They might often try a little bit to hard on their plans, leading to their defeat.

              Personality: Just going to use Xehanort here as they are all Xehanort in essence. Copy paste skills.

              Like Ansem and Xemnas, Xehanort is shown to be a cunning, callous, and pragmatic being with the sole goal of merging with Kingdom Hearts and obtain ultimate knowledge, the lives of innocent people and even those who care for him meaning absolutely nothing to him. To this end, he is willing to put whatever he pleases on the line or destroy anything in his way, demonstrated when he manipulated several characters such as Terra, Aqua, Ventus, Braig, and even Maleficent, created Vanitas, a sentient being born for the sole purpose of forwarding his evil plan, and slew his old friend Master Eraqus in cold blood after tricking Terra into defeating him in battle. He even shrugged off ruining Terra, Ventus, and Aqua's lives by telling Mickey and Riku that they were destined to fall, and went as far as to refer to Sora as a "dull, ordinary boy", despite Sora having foiled several of Master Xehanort's plans. In the case of the latter, Xehanort tends to have a series of back-up plans to occur whenever his previous scheme fails. Yen Sid mentions this to Mickey while discussing Xehanort, and describes him as a brilliant strategist.

              Despite his overweening malice, Xehanort has been shown to have some slight sympathy for his victims, such as when he takes pity on Ventus, following the rupture of his heart, and decides to leave him to perish peacefully on the Destiny Islands. All of Xehanort's other seeming virtues are revealed to have sinister intentions behind them, demonstrated when he only took Ventus as an apprentice and cared for him solely with the intention of making the boy his vessel once he was strong enough, and when he only accepted Master Eraqus's invitation to witness the Mark of Mastery Exam to win back Eraqus's trust following their falling-out and sabotage the exam to put Terra on the path to darkness so as to make him his new vessel after deciding to instead use Ventus for the χ-blade.

              Xehanort has a few unusual tendencies and quirks, however, such as turning away from the people he speaks to, or over-dramatizing his hand gestures when delivering a speech, even flexing his fingers in an unusual manner, as if itching to grab something.

              Morality: All the Organization wants is to end the current world, use the knowledge gained from seeing a new world be created and create a new world with equal amounts of darkness and light.

              Biography: Xehanort have been wanting to recreate the entire universe for a very long time. He made a plan and followed it. Just recently he managed to gather 13 darknesses (The organization) and 7 lights.This lead to the the χ-blade being forged and falling into Xehanort's hands. He summoned Kingdom Hearts and let it bath the world in light, hoping that people would soon begin to fight over it and the power that comes with it.

              Traumas: Xehanort had to go trough a lot of hops like having amnesia to get to this point.

              Notes: Don't ever make me do this again. This was hell.

              NPC Character of Choice: Ansem the Wise AKA DiZ
              Spoiler:

              Game of Origin: Kingdom Hearts

              Power: Is highly intelligent and have powerful computers. He also wields the power of darkness

              Weapons: Not known to have any weapons

              Weaknesses: He isn't the most capable fighter on his own.

              Appearance:
              Spoiler:


              Personality: Upon his first appearance in Kingdom Hearts: Chain of Memories, Ansem is disguised as "Ansem, Seeker of Darkness", and thus shares many personality traits with the Heartless while harbouring his hidden agenda of destroying Xehanort and Organization XIII. Once he reveals himself as DiZ, he becomes much less sinister, and appears to be genuinely interested in helping Riku and Sora.

              As himself, Ansem the Wise, true to his name, is a wise sage-king, even though he has been overthrown. It is revealed that his betrayal by Xehanort was what turned him from a selfless man to a lonely, bitter and rather self-serving individual bent on revenge on Xehanort and apparently caring nothing for the fate of the universe. One notable personality trait that he exhibits in Kingdom Hearts II is his clear dislike of Nobodies in general, which is probably due to his rage at his former apprentices and the Nobodies which they have become. His prejudice is so deep that he orders Riku to eliminate Naminé once they are finished with her, despite everything she had done for their noble cause (although Riku refuses). His attitude, however, begins to change when he witnesses Riku's transformation into "Ansem" in order to wake Sora up: he first laughs at Riku and mocks him for using the name "Ansem", but later confides to Mickey Mouse that his heart was aching greatly at the mere sight of Riku and he began to lose his desire for revenge.

              By the end of Kingdom Hearts II and Kingdom Hearts: Birth by Sleep, Ansem seems to have reverted to his selfless ways and willingly sacrifices himself to stop Xemnas from succeeding with his artificial Kingdom Hearts. He apologizes to Roxas (although he doubts Roxas can hear him), and expresses to Aqua his remorse for everything he put Sora, Roxas and Riku through while they are in the Dark Margin, openly hoping that Sora will ultimately open the Door to Light and right all of his own wrongdoings during his quest for revenge.

              Morality: Here i will play him as a Chaotic Good

              Biography: See personality.

              Traumas: Overthrown by his own pupils.

              Notes: Mostly a support character.


              NPC Character of Choice: Riku-Ansem
              Spoiler:

              Game of Origin: Kingdom Hearts

              Power: Power over darkness.

              Weapons: Soul Eater. See Riku Replica

              Weaknesses: Using darkness can be taxing on his heart.

              Appearance:
              Spoiler:


              Personality: In Kingdom Hearts, Riku is a calm, cool, collected teen who is not afraid to go far beyond his limits. This shows through when he shows no fear in stepping into the dark portal when Destiny Islands was being consumed by darkness, along with his statement "I'm not afraid of the darkness!"

              He also shows a strong competitive streak, along with a bit of jealousy when he challenges Sora, saying that his heart is stronger than Sora's heart. It is not actually said aloud, but thanks to Maleficent, he became increasingly jealous of Sora, starting with him finding out about Sora's new friends, and his thinking that he had been replaced. The jealousy grew when he learned about Sora possessing the Keyblade, and eventually turned into rage, resulting in the battles against Sora throughout Kingdom Hearts, and his possession by Ansem, Seeker of Darkness.

              Though his traits were not too favorable in Kingdom Hearts, he becomes more heroic in Kingdom Hearts: Chain of Memories. Riku has many realizations. One of these was him realizing that he let his heart become weak. From that moment on, he began to shy away from the darkness in his heart. Through the scores of fights and battles in Castle Oblivion, he makes another big realization: he can't get rid of the darkness in his heart, and decides to use it without turning from the light like before. He matured immensely, and along with leaving his past behind him, he also left a lot of his unfortunate traits.

              In Kingdom Hearts II, he shows a great amount of loyalty and care for his friends. To save Sora, he did everything he could to bring Roxas to DiZ to make Sora whole again, going so far as to give up his physical form for that of Ansem. As Sora journeyed on between the worlds, he dropped him some valuable clues, such as the sea-salt ice cream and the picture.

              When he finally is found in the World That Never Was, he repeatedly shows regret, telling Sora that he didn't want to be found, and almost refusing to come back to Destiny Islands because of his wrongdoings.

              Ever since he was young, he had been curious with everything that is outside of his world. Over time, his curiosity became obsession and he began to think of his world as a prison surrounded by water. This obsession greatly diminishes throughout the year of Sora's slumber, most likely because he had already seen many other worlds that the curiosity disappeared. When he returns to Destiny Islands in Kingdom Hearts II, he still comments it as a small world, but agrees with Sora's remark that it is only a part of one that's much bigger. This marks that Riku has a better view of his home world than before, when he imagined it as a prison.

              Another good personality trait he shows is a strong protectiveness over his friends. He never wanted Sora and Kairi to find out about the time he spent in the darkness. He nearly sacrificed himself to protect Sora from Xemnas' attacks, leaving him injured after the final battle.

              Though Riku matures significantly over the course of the series, he still seems to retain some of his old Kingdom Hearts self, particularly his sense of humor; he refers to Sora, Donald, and Goofy as "wise guys" when talking to the Emperor, cracks a joke about Donald and Goofy's intelligence at their expense, and calls Sora a "total sap" when going to confront Xemnas.

              Morality: Nautral Good

              Biography: See Personality

              Traumas: Giving in to darkness

              Notes: Very much a support character



              NPC Character of Choice: Eraqus
              Spoiler:

              Game of Origin: Kingdom Hearts

              Power: Keyblade Master. Power of light

              Weapons:
              Spoiler: Master Keeper


              Weaknesses: Have a big hatred towards darkness.

              Appearance:
              Spoiler:


              Personality: Master Eraqus is a strong Keyblade master, caring for Terra, Ventus, and Aqua as his own children. Stern and willing to instruct, one major goal he has in life appears to be preserving peace throughout the worlds, as he rashly attacks Ventus when Eraqus discovers that through his dark half, Vanitas, Ventus can create the χ-blade. Unlike Master Xehanort, Eraqus has a staunch aversion to darkness and believes that it must be destroyed at all costs, a view that he has endeavored to ingrain into his apprentices. In his final moments, he even becomes concerned that his actions against Ventus and Terra were due to some darkness having snuck into his heart.

              Despite his sometimes cold actions toward his apprentices, he still cares deeply for them. He has Aqua follow Terra out of concern for the youth, gives a pained apology to Ventus before attempting to destroy the boy, and sheds a tear when he is forced to face off against Terra. Despite the strain between him and Xehanort, Eraqus attempts to forgive his erstwhile friend, even welcoming him to help preside over the Mark of Mastery exam despite their last meeting ending in violence. Following his apparent demise at Xehanort's hands, Eraqus's heart settles within Terra's body in order to help him counter Xehanort's possession and hopefully regain his body.

              Morality: Lawful Good

              Biography: See personality for first half. After being transported into the real world he quickly found a way to uphold peace and joined SCAE. To this day he his pretty high ranking member there.

              Traumas: Being attacked by Xehanort.

              Notes: Mostly to teach John the way of light.



              NPC Character of Choice: Xion
              Spoiler:

              Game of Origin: Kingdom Hearts

              Power: Keyblade. Can absorb others power.

              Weapons: Keyblade

              Weaknesses: Not the best fighter

              Appearance:
              Spoiler:


              Personality: First arriving at Organization XIII, Xion is a shy, secluded individual. When going on a mission with Roxas, Xion begins to open up to him, and later Axel. She does seem to express emotions due to her nature of existence, and is always happy to be with her friends. However, she is somewhat emotionally fragile, becoming deeply enraged with the right provocation. After finding out the origins of her existence, she also becomes deeply confused and lost. She has a strong sense of justice and generosity, seen in the way she willingly gave up herself to join with Sora. She resembles Kairi and Naminé in the way that she fights to protect those she has come to care for.

              Xion seems to take an interest in seashells. While Roxas was in a coma when Sora was put to sleep, Xion placed a seashell on his bedside table every day he was asleep. In her nightmare on Destiny Islands, Roxas is in the dream and picks up a shell while whispering her name. After Xion was absorbed into Roxas, all that was left of her was a single seashell. This is likely a reference to how Kairi also had a liking for seashells.

              Morality: Lawful Nautral

              Biography: See personality

              Traumas: Being used as a tool.


              NPC Character of Choice: Mickey Mouse
              Spoiler:

              Game of Origin: KH although he isn't from that game

              Power: Incredibly powerful Keyblade wielder. Shown to take out most Nobodies and Heartless in one strike. Even the big ones like Darkside. Once defeated three darksides in a single blow. He often uses his small size to a advantage when battling. In terms of magic, Mickey is also very apt. Kingdom Hearts II demonstrated Mickey's ability to use "Pearl," a clearly light based spell, and "Holy", the ultimate light magic. In Kingdom Hearts 3D: Dream Drop Distance, Mickey is shown casting Stopza, freezing everyone in Where Nothing Gathers in time. No one else in the series have been shown to cast this spell.

              Mickey is very able outside of combat, as well. He has spent a large amount of time in the Dark Realm, and his Dark Realm Keyblade, the Kingdom Key D, is a polar opposite to Sora's Light Realm Keyblade, the Kingdom Key. As a testament to his heart's strength, Mickey has never once fought with his inner darkness. He can travel easily within the Corridor of Darkness and seems to be completely unaffected by it. Based on the Ansem Reports, Mickey is said to have discovered the properties of Gummi material and used it to travel to other worlds.

              Weapons: Keyblade
              Spoiler: Kingdom Key D


              Weaknesses: Although his size and frail body can be a advantage at times, it can also be a disadvantage.

              Appearance:
              Spoiler:


              Personality: In the past, Mickey is a mischievous and playful individual, often skipping work and getting himself into trouble. He tends to steer clear of dangerous fights, but he shows moments of bravery, such as when he saves Sora from a Heartless ambush. Even as an apprentice under Yen Sid, he often goes against his master's instructions, whether it is to get out of doing chores or to explore other worlds.

              As king of Disney Castle, Mickey is much more responsible and dutiful. He commands the respect and loyalty of his subjects, especially Donald and Goofy.

              Mickey is very friendly and loyal, always thinking positively. He is always ready to help his friends and tries to protect them at any costs. He always tries to keep the promises he makes to his friends. When he sees his friends get hurt, he becomes surprisingly serious and angry, such as when Goofy appears to be mortally wounded after saving him during the Battle of the 1000 Heartless.

              Mickey's valiant nature often pits him against villains that try to hurt his friends and allies or conquer worlds. He is especially antagonistic towards Maleficent, with whom he has clashed multiple times, and towards Master Xehanort, whose actions have caused a great deal of pain and destruction throughout the worlds, including the ruining of the lives of Terra, Aqua, and Ventus.

              Morality: Lawful Good

              Biography:

              Spoiler:
              Spoiler: Kingdom Hearts Birth by Sleep
              While Terra, Ventus, and Aqua search for Master Xehanort and Vanitas, King Mickey undergoes the Mark of Mastery Exam under the supervision of Yen Sid at the Mysterious Tower during which he uses the Star Seeker Keyblade. Later on, Mickey runs away without Yen Sid´s permission. Mickey travels to many different worlds and help out his friends while at it. In the end he sees his three friends sacrifice themself to stop Master Xehanort from completing Kingdom Hearts. After going trough all this is is given the tittle of Keyblade Master.


              Spoiler: Between Kingdom Hearts Birth by Sleep and Kingdom Hearts
              After the barriers between the worlds shatter, causing meteors to fall from the sky, Mickey realizes the threat that the Darkness presents. Mickey seeks help for his concerns and the danger he expects. By using the material from the meteors themselves to make a Gummi Ship, Mickey travels to Radiant Garden and meets Ansem the Wise. Mickey befriends Ansem and tells him of his concern about the growing Darkness between the worlds. It is also here that Mickey meets Xehanort, who seemingly disturbs the King.


              Spoiler: Kingdom Hearts
              Pluto follows him through a Corridor of Darkness into the Realm of Darkness, where Mickey finds the Keyblade of the Realm of Darkness needed to seal the Door to Darkness. By the time the Final Keyhole was opened, Mickey finds Riku, whose body had been stolen by Ansem, Seeker of Darkness, and quickly becomes allies with him. After the defeat of Ansem, he helps Sora to seal Kingdom Hearts to prevent the Heartless from escaping through it. Although Sora is reluctant to leave Mickey and Riku trapped within the Realm of Darkness, Mickey assures them that there will always be a door to the light.


              Spoiler: Kingdom Hearts: Chain of Memories
              Although Sora, Donald and Goofy initially enter Castle Oblivion believing the King to be there, Mickey is only able to send a bit of his light to help Riku in the twelfth basement, when he is attacked by Ansem. When Riku enters the eleventh basement, Mickey is able to project an image of himself, and he makes Riku promise to keep fighting the darkness, while promising to find a way to where Riku is.

              When Ansem attempts to possess Riku after his fight with Lexaeus in the B4F Exit Hall, Mickey sends his light to drive him off. After Riku emerges from the third basement, Ansem takes advantage of Riku's acceptance of his own darkness to attempt possessing him once again. Mickey's light drives Ansem off once more, and Mickey arrives in person, explaining to Riku that a World Card, leading to Twilight Town, had appeared before him and showed him a path from the Realm of Darkness to where Riku was. Mickey meets Riku at the B2F Exit Hall, happy to see Riku chose not to be put to sleep by Naminé, and they speak with DiZ, who seems familiar to Mickey.

              Mickey accompanies Riku to the entrance to the first basement, where Riku intends to face Ansem once and for all. Riku asks Mickey to let him face Ansem alone, and he tries to get Mickey to promise to destroy him if Ansem possesses him again. Mickey refuses and promises instead to rescue Riku, no matter what. After Ansem is defeated, Mickey rescues Riku from the sudden rush of darkness and takes him to the castle's entrance hall. He calms Riku's concerns about the remnants of darkness in his heart by pointing out that Riku's darkness is his own to control, explaining that although he used to think darkness was only bad, he is fascinated by Riku's ability to use light and darkness together and wants to accompany Riku along his chosen path. When Riku thanks "[his] Majesty", Mickey laughs and says that, as a friend, Riku can just call him "Mickey".

              Mickey and Riku leave the castle, wearing the black coats given to them by DiZ, who they encounter at the crossroads. He asks Riku whether he has chosen to follow the roads of light or darkness. Riku instead chooses the "road to dawn", and he and Mickey continue on.

              Some time after this, the two of them walk through the Great Maw, where Riku momentarily collapses under the strain of the darkness in his heart. Although a concerned Mickey tries to help, Riku shrugs him off. The two of them eventually split up.


              Spoiler: Kingdom Hearts 358/2 Days
              King Mickey appears in the Twilight Town woods facing Riku, who has taken on the form of Ansem, Seeker of Darkness. Mickey readies to attack as Riku calmly ties his blindfold into place, and looks shocked at Riku changing appearance. Then Riku makes Mickey promise not to tell Sora what happened to him when he wakes up.


              Spoiler: Kingdom Hearts II
              Mickey later arrives to help Sora fend off the Nobodies that attacked them in Twilight Town posing as somewhat of a fake Organization XIII member. After the battle, he hands Sora the pouch of munny Riku gave him and instructs him to visit his mentor, Yen Sid, running off afterward. Yen Sid reveals that Mickey's reasons for leaving Disney Castle in the first place was to investigate the mysterious outbreak of Heartless and the more mysterious Organization.

              At Hollow Bastion, Mickey reveals the truth about "Ansem", but is reluctant to reveal any information on Riku. He then aides the group in fending off the Heartless that Maleficent has summoned to destroy Radiant Garden. Initially, he orders Sora, Donald, and Goofy to leave Hollow Bastion and leave the Heartless to them, but Donald and Goofy go against his orders when they realize how desperate Sora is to help Leon. He later confronts them after they defeat Demyx, at first appearing angry, but soon simply decides to allow them to help.

              When Goofy apparently dies after taking a nasty blow to the head while saving Mickey from the same fate, Mickey swears that the Heartless would pay and permanently discards his Organization XIII disguise. They are later relieved to discover that Goofy was only unconscious. When he and Sora confront Xemnas, he jumps after Xemnas into a corridor of darkness before it closed, thus preventing Sora, Donald and Goofy from going after him, but since he appears later in Twilight Town, it is apparent that he could not follow Xemnas all the way back to the Organization's base.

              Sora and the others meet him in Twilight Town, where they find a way into The World That Never Was through the Simulated Twilight Town DiZ had created. When they enter the world, Mickey goes ahead of Sora to look for Ansem the Wise. He eventually finds him, and rescues him from a group of Nobodies. Ansem then attempts to use his machine to convert Kingdom Hearts into data, but was unsuccessful and vanishes when the machine explodes.
              Mickey explains that one cannot live in a world without light nor darkness.

              Mickey then confronts Xemnas with Sora, Riku, Kairi, Donald and Goofy, and watches as Xemnas opens Kingdom Hearts. Xemnas then blocks out King Mickey and Kairi from participating in the final fight, first by launching a building at him and Kairi, closing the door to Kingdom Hearts, and later closing the dark portal to the Destiny Islands, preventing Mickey, Kairi, Donald, and Goofy from returning to aid Sora and Riku.

              After Sora and Riku end the Organization's plot, Mickey waits with Donald, Goofy, and Kairi on Destiny Islands for their return. Once they do, he runs to Riku and congratulates them both for defeating Organization XIII. During the end credits, King Mickey is seen returning with Donald, Goofy, Scrooge McDuck, Huey, Dewey, and Louie, Pluto, and Jiminy to Disney Castle, where he shares a kiss with his wife Queen Minnie.

              Soon after, Mickey sends Sora, Riku, and Kairi a bottled letter.


              Spoiler: Kingdom Hearts coded
              Mickey digitizes Jiminy's Journal to investigate a mysterious message saying: "We must return to free them from their torment". When bugs appear in the digital system, he decides to create a data version of Sora to fix them.
              As Heartless suddenly appears inside Disney Castle, Mickey summons his Keyblade to fight them off.

              Following the digital Sora's time in Traverse Town, he is attacked by Heartless. After disposing of them with the Star Seeker, he tries to leave the library to check the castle, but finds himself locked in, along with Jiminy, Donald, and Goofy. Somehow, they have been transported into the digital journal itself. While in the journal, he joins forces with Data-Sora and the journal itself (in the form of Riku) to dispatch the Heartless and debug the digital world. After defeating Sora's own Heartless, who was corrupting the journal, Mickey and his friends are returned to the real world when the debugging is completed, but a message claiming that a door to a new world has opened appears on the screen. Preparing for another adventure, Mickey requests to be taken into the digital world again to solve this new mystery.

              Inside, he escorts Data-Sora throughout Castle Oblivion until they encounter the data version of Naminé, who tells them about Terra, Ventus, Aqua, and the reason behind the Bug Block corruption, which was caused by the real Naminé when she removed Sora's memories and later restored them.

              After everything in the journal was restored, Mickey returns to the real world to write the letter to Sora to tell him about those who need him to heal their sadness, and a new journey is about to begin.

              Later, Mickey reports to Yen Sid that he believes he has finally found where Ventus's missing heart is, leaving only Terra's heart to be found. Their discussion quickly shifts towards the topic of Master Xehanort, who Mickey is stunned to learn will return due to the defeat of his Heartless, Ansem, and his Nobody, Xemnas, and the subsequent restoration of Xehanort. Fearing that they may have to fight more than a "single one of Xehanort", Yen Sid orders Mickey to bring Sora and Riku before him so that they may take the Mark of Mastery exam.


              Spoiler: Kingdom Hearts 3D: Dream Drop Distance
              Mickey is present with Donald and Goofy in the Mysterious Tower as Yen Sid puts Sora and Riku through the Mark of Mastery exam in the Sleeping Worlds. While overseeing it, Mickey receives a note from Maleficent and Pete along with Minnie's crown, ordering him to return to Disney Castle, where he finds them holding Minnie hostage. Maleficent demands that Mickey hand the Datascape over to her, but Mickey refuses. Lea arrives and helps free Minnie. Mickey orders Maleficent to leave, and he and his friends return to the Mysterious Tower.
              Mickey accuses Xehanort of ruining the lives of his friends.

              Later on, when Sora and Riku do not return from the Sleeping Worlds at the expected time, Mickey enters and finds Riku in Where Nothing Gathers, using a Stopza spell to freeze Young Xehanort and help him save the comatose Sora, but Xehanort remains unaffected by the spell and knocks Mickey aside in order to battle Riku. Following the fight, Mickey and Riku meet the revived Master Xehanort, who explains to them the details of his past endeavors and his continuing plans to recreate the χ-blade and restart the Keyblade War. Mickey openly accuses Master Xehanort of ruining the lives of Terra, Aqua, Ven and Master Eraqus, but Xehanort merely quips that it was their destiny. As Master Xehanort prepares to turn Sora into a vessel for a piece of his heart, Xemnas physically restrains Mickey from rescuing him. Lea arrives in time to protect Sora, and Ansem responds by releasing his Guardian, who grabs Mickey and Riku but is knocked out by Donald and Goofy. Master Xehanort and his lackeys retreat, but swear revenge.

              Mickey helps bring Sora's body back to the tower, where Riku manages to mend his broken heart and awaken him. Riku is named a Keyblade Master for this and Mickey congratulates his friend, but is shocked when Lea summons his own Keyblade. Later on, Yen Sid tells Mickey of their plans to form a group of seven Keyblade warriors of Light to counter Master Xehanort, and Mickey is visibly stunned when Yen Sid's newest student turns out to be Kairi.


              Traumas: Have had to endure seeing three of his friends, Terra, Aqua and Ventus, sacrifice themself to stop Xehanort.
              Last edited by Cucoo5; 12-10-2013, 03:16 PM.


              Comment


                #8
                TRXD's Characters

                Main Character:
                Cole MacGrath
                Spoiler:

                Game of Origin:
                inFamous

                Powers:
                Electrokinesis. The ability to absorb and manipulate electricity. Cole can store electricity and use it to his will. Cole can use his electricity to a number of extents including the ability to shoot electrical bolts from his hands, force the air around him into a single powerful shockwave (like a Fus-Ro-Dah), and create small physical shapes from raw electricity like shields for brief amount of time.

                Weapons:
                Because of the nature of Cole's electrical powers, Cole is incapable of using guns, or any object that uses volatile chemicals in them. Furthermore, most electrical and electronic devices can short circuit if he gets to close to them. Cole primarily relies on his melee weapon, the Amp. The Amp is an unusual two pronged baton which Cole can channel his electricity into allowing for a deadly electrical jolt upon contact with a target.

                Weaknesses:
                Cole heavily relies on electricity to an extent that a lack of electricity present in Cole's body can be fatal. If Cole is completely discharged, he will die. This has lead to numerous scenarios where Cole has died just because of being discharged. The biggest example of this occurring is if Cole comes into contact with a large body of water, for example an ocean. Furthermore, Cole even with his powers is still a human and can be easily killed like one. A well-aimed gunshot to the head or heart is more than enough to kill him.

                Appearance:

                Cole is most recognisable for his (disputable in RP) shaven head, black and yellow t-shirt, black-cargo pants and his Sly Cooper sling bag (Darn you, Sucker Punch and your internal references!). He also has a scar present on the right side of his face of which he had gotten between inFamous 1 and 2.

                Personality:
                Cole is rather cold and brash. He usually rushes into a situation with little thought put into anything he does. If he is ambushed by a group of hostiles, he will attack the closest one or the one that strikes first instead of thinking of a strategy. Despite his cold nature and harsh appearance, Cole has been shown to open to people and show to them that he has a soft side.

                Morality:
                Chaotic Good. Cole tends to work on his own and never likes to take orders from anyone. The only times he ever works with other people is if his life or the lives of other people depends on it. Cole will go out of his way to disobey and outright refuse any orders from superiors and legal officials in order to get his job done and to save the lives of others.

                Biography:
                Cole used to work as a courier in Empire City. He had the simple job of delivering packages to various people across all three districts of Empire City. One day, Cole was tasked with delivering a strange package to a location in the Historic District of the city and then opening it. Upon arriving at the location, Cole opens the package and it revealed a strange object known as the Raysphere. The Raysphere promptly activates and the majority of the Historic District is consumed in a bizarre, electrical blue explosion with Cole in the centre of it all. Upon regaining consciousness, Cole discovers that he has gained the ability to store and manipulate electricity. With his newfound powers, Cole ventures into the now war-torn streets of Empire City searching for who was responsible for the explosion and to retrieve the Raysphere from a group of terrorists known as The First Sons.

                Traumas:
                Cole recently lost his girlfriend, Trish Dailey, in a threat made against Cole by the Leader of The First Sons. Anything that may remind Cole of her may cripple his morale or even anger Cole through reminding him of how he lost Trish.

                Notes:
                As I have played very little of inFamous 2, I cannot include any details or powers that Cole may or may not have obtained during that game. For this reason, I am going to have to use a Cole from inFamous 2 who has the abilities of Cole from inFamous 1 (Time Paradox!)





                Flandre Scarlet
                Spoiler:

                Game of Origin:
                Touhou Project 6: The Embodiment of Scarlet Devil

                Power:
                Flandre, like most of the characters in Touhou Project, can perform magic and with it can create numerous projectiles known as danmaku. She is mostly well known for using her magical powers for destruction. She can destroy any object by crushing the "eye" of the object with her magic. Her raw magical power is so strong that she can destroy nearly everything using this method. Flandre can also use a spellcard "Four of a Kind" to clone herself and use her clones to fight for her. This ability can consume a lot of Flandre's energy and can leave her weak and nearly defenseless if used incorrectly.

                Weapons:
                Flandre has a strange magical staff, Laevateinn. It is unknown as to what the staff does or is capable of but it is presumed to enhance Flandre's magical abilities or to be used in a spellcard much like her elder sister's Gungnir.

                Weaknesses:
                Because Flandre is a vampire, she has almost the same weaknesses as one. She will burn in sunlight. She cannot cross running water. She is weak to silver weapons and bullets. And any other weaknesses that vampires may possess.

                Appearance:

                Flandre has short-medium length, wispy blonde hair that is tied up into a ponytail. She is known to wear a red dress and skirt with a yellow neckerchief. She also wears a rather cute pink mob cap. She is most well known for her bizarre wings. Her wings are branch-like and are made of an unknown black material (some say it's iron, I don't know) adorned with numerous multi-coloured crystals ranging from sky blue, royal blue, violet, fuchsia, orange, yellow, to verdant green.

                Personality:
                Flandre is thought to have split-personality disorder. She is extremely unpredictable and unstable. She can be very playful and innocent or she could be extremely sadistic and murderous. Flandre is very childish and loves to have fun and play with anyone she can find (although her take on playing is much different).

                Morality:
                Chaotic _____. Flandre doesn't actually have a morality. She is extremely chaotic but she has no actual sense of right or wrong, good or evil. If her actions defined her morality, she would be labeled as Chaotic Evil. But since she does not know if what she is doing is right or not, she cannot be considered outright evil.

                Biography:
                Little is known about Flandre's past. All we know is that whatever happened in the past that caused Flandre to be this way must have been very disturbing and horrific. Flandre, as of present, is sealed away in the basement of the Scarlet Devil Mansion for the majority of her life to not only protect the people of Gensokyo but to protect herself. If she were to ever be freed from her confinement, who knows what could happen?

                Traumas:
                Flandre still has visions of her past and all that had happened. When she does, she suffers from a massive panic attack and then falls into a feral and savage frenzy attacking any being in sight.



                Organisation:
                The CosmoNOTs
                Spoiler:

                Game of Origin:
                Contact

                Powers and Abilities:
                Mint: Mint Cloudy, the leader of the CosmoNOTs, can perform magic. She is mostly known for using her unique star-based and non-elemental magic.
                Lester: Lester Sprawl, the second-in-command, does not have any magic but is a very skilled swordsman. A swordfight with him will usually finish with Lester as the victor.
                Bull: Bull also does not have any magic or special powers. Bull relies on brute strength to get his job done.
                Nadia: Nadia does not have any special offensive capabilities and never fights. She is, however, very intelligent and known to make absurd electronic devices like a piano that can control the weather.

                Weapons:
                Mint: Mint has no weapons and only uses her magic or any of Nadia's devices in combat.
                Lester: Lester carries his signature weapon, the Cloud Sword. It is a large silver rapier with a blue hilt that does extra damage to humans.
                Bull: Bull's only weapon is his brass knuckles that always has on his hands. Bull never likes the idea of using any kind of weaponry and even outright insults others (including Lester) for using them.
                Nadia: Nadia never uses weapons. She may occasionally be seen carries devices with offensive capabilities but will never use them unless necessary.

                Weakness:
                As all of them are mortal humans, they can be easily killed like one. Furthermore, any anti-magic weaponry or abilities can severely weaken Mint in combat, leaving her completely defenseless.

                Appearance:
                (Will provide an image if I can find one. For now, you'll have to read these descriptions.)
                Mint: Mint is a young 13 year old girl with oddly styled, blonde hair that has a large singular flick to the front of it (like Chocolat from My Moral Choices Are Interfering With My High School Romantic Comedy but with shorter hair). She wears a indigo trenchcoat with a yellow trim to it and matching trousers. She also wears a large indigo bandana that covers most of the top of her head.
                Lester: Lester Sprawl is a refined and hardened man in his late 20s. He has short, dark brown hair covered by a light-blue bandana and a well kept beard. Lester wears a light-blue denim jacket with a plain white shirt underneath. He also has a large brown slingbag that always carries with him.
                Bull: Bull is a well-aged and muscular dark skinned man in his mid 30s. He wears a simple off-white t-shirt and orange shorts. Bull also likes to have a gold chain around his neck showing.
                Nadia: Nadia is a pale skinned girl in her late teens. Presumably 18 or 19. She has simple, long blonde hair that is never styled and always kept straight. Nadia tends to wear a simple fuschia-purple long sleeved t-shirt and a black shirt jacket over it. (I've always perceived her to be similar to Rumia but with longer hair)

                Personality:
                Mint: Mint is a daring and ambitious girl who will go to any extent to achieve her goals. She is shown to be very energetic and, as a result, tends to make a lot of mistakes in her plans. If there is one major thing that Mint does, it is getting too carried away with a plan and have it blow up in her face.
                Lester: Lester is the more focused and serious person in the CosmoNOTs. If Lester is presented with a problem, he will take time to judge the situation and then make a plan to counteract that problem. Due to this, Lester is known as the strategist and organiser in the group.
                Bull: Bull is a rough and hardy person. He will not take no for an answer and will attempt to solve every problem with brute force. Bull is your typical machoman and bruiser. He may not be intelligent but he will pack a massive punch if you cross him or his friends.
                Nadia: Nadia is the calm and composed one. She is the one rarely expresses much emotion towards anyone and tends to focus on her work. Nadia places her work and inventions above all else. Despite her seclusive and quiet nature, Nadia can open up to people and tell them how she is feeling. But this takes a lot of work to get to this stage.

                Morality:
                Chaotic Neutral or Neutral Evil. The CosmoNOTs will do anything to achieve their goals even if it means breaking the law and then some. But despite this, the CosmoNOTs are not monsters, they will not kill anyone and do not harm innocents unless it is absolutely necessary.

                Biography:
                The CosmoNOTs or the Cosmic Nihilist Organization for Terror are a group of space pirates who travel through space to gather valuable materials and sell them to dealers for a small profit. The group originally only had three members: Lester Sprawl, Bull and Nadia. Lester was the original leader of the team, Bull was the bruiser, and Nadia was their technology specialist and inventor. Mint Cloudy then joined the team and quickly rose to the rank of leader because of her family and her past. Mint was the daughter of a crime lord and had numerous connections to the criminal underworld. By having Mint in the team, the CosmoNOTs could gather information that could allow them to make more money. Upon hearing about a certain professor (known only as the Professor in Contact) travelling through space with a collection of high energy crystals known as Cells, the CosmoNOTs attacked the Professor and badly damaged his ship causing it to crash land on a strange planet. The CosmoNOTs then engage in a race with the Professor and the hero of the game, Terry, to gather the Cells. The adventures that ensued between the two parties were wild and manic. In fact, it had numerous moments involving aliens, and even crazy household appliances. By the end of the game, the CosmoNOTs had only gathered one Cell from the people of Habera (an island that was a mall) whereas Terry had gathered four of them. In their final gambit, the CosmoNOTs used their only Cell to make a superpowered mechanical dragon and attempted to use it to enslave the entire planet. Terry stopped them and the last Cell was retrieved from the CosmoNOTs' clutches.
                Since then, the CosmoNOTs have been trying to scour the real world to find new power sources and technology in an attempt to take over the world.

                Traumas:
                Bull was separated from his pet monkey during the Horizon incident. Anything that could remind him of his monkey might upset him and make him lose the will to fight. None of the other CosmoNOTs are known to have any psychological traumas or any known fears.

                Notes:
                Due to the minimalistic nature of Contact's 16-bit artwork, I have had to improvise a bit with their descriptions. Also, since Nadia does not feature that much in the game, I will be improvising with Nadia. She will most likely take a similar attitude and personality to myself because of how similar I am to her when comparing what is actually known about her to myself. Furthermore, I want to give these characters particular accents and dialects. Lester is going to be an aussie and Nadia is going to be British (because I too, am British).
                Last edited by Cucoo5; 12-09-2013, 05:35 PM.


                Comment


                  #9
                  NeoFox's Characters


                  NPC Character of Choice: Mega Man X AKA simply X. Not to be confused with Biometal Model X.
                  Spoiler:

                  Game of Origin: Mega Man X series

                  Power: Being a robot, X possesses strength, speed, endurance and other abilities well above the normal human capacity, although his physical limits are never revealed in the games. He can performs various specially defaulted actions like Dash, Wall Kick and Air Dash. He also has upgrades in which completed set are armors. The true scope of X's abilities are constantly under speculation by many of the characters in the series. X seems to constantly change and evolve. In many instances he seems to draw on some unknown power within himself. Both Dr. Cain who examined X as well as Sigma who is obsessed with X and Zero's capabilities don't understand a large portion of how both Hunter's internal systems work. What is known is that these hidden abilities make X immune to the Maverick Virus and let him match any opponent. It is also likely that the armor that Dr. Light left him may be tools that allow X to slightly tap into his "limitless potential". It can then be assumed that X's true power is capable of release only on his standard frame. However, this only happened during X's fight with Sigma in the last chapter of "The Day of Σ", and only for a moment due to the damage received from Sigma.

                  Plasma Shot: The X-Buster, focuses solar energy from X's fusion reactor into a plasma bullet that causes physical damage upon impact.

                  Variable Weapon System: Like the original Mega Man before him, X has the ability to adapt the weapons systems of powerful Reploids that he has defeated into weapons he can use. These weapons come in many varieties, often providing additional mobility as well as offense.

                  Upgrades: X can take on various upgrades like X's armors, chips to complete an armor set, significantly increase his power at an instance, with none or little drawbacks. In Season one he only had the Falcon Armor, Shadow Armor, and Fourth Armor installed into his systems. During the time skip he had gotten rid of the data for them, and stored them in Alia's computer at the Maverick Hunter Base.

                  His systems:
                  Spoiler:

                  Height: 160 cm (5 ft. 3 in.) (165 cm [5 ft. 5 in.] in Mega Man X: Command Mission)
                  Weight: 57 kg (125.4 lbs)
                  A.I. age: 14–15 years old (To Note: Only at the time of his awakening. X matures as time passes, like all reploids. In the RP his AI age would be around 18-20).

                  Armor:

                  Interior Skeleton: Reactive Super-flexible Armored Skeleton which reduces 93 percent of damage. Most of his Armor Upgrades can increase his defense by 50%
                  Body Skin: Lightweight "Titanium-X" alloy. A special lightweight titanium alloy from his world that is as strong as Titanium, and is far more lightweight as well.

                  Head part:
                  Broad-range Eye Camera: X can see at a far higher "framerate" than that of the human eye.
                  Ultra-sensitive Voice Recognition System: Can hear a far broader spectrum of sounds than the normal human ear can.
                  Voice Generation Device: Made by HAYATOM Inc. (MOKUOO Inc. in Japanese version): X's voice is synthesized.

                  Body part:

                  Accumulative Energy Generation Device: Stores solar energy. Can generate the necessary energy to fuel all of X's systems.
                  Ultra-Compact Fuel Tank: A large quantity of (Micro-Fusion) fuel is stored in the ultra-compact tank, in order for X to be active at some kind of place such as underground, underwater, becoming a power source when the solar energy ran out. With this X can go on for hours, if not days underground or in the darkness of space without powering down.
                  Central Control System: X's second "brain" which controls the exact movements of the whole body.

                  Arms part:

                  X-Buster (Mega Buster Mark 17): X's most powerful weapon. Converts the solar energy to set out a high powered beam.
                  Energy Amplification Device: Allows X to amplify the energy in his X-Buster, to release a more powerful charge shot.
                  Variable Weapon System: Can use weapons or systems copied from other robots or Reploids through some unknown process, but in some media this is shown to be X either copying a Reploid's DNA data or taking a chip from their corpse.

                  Legs part:

                  Full Auto Balancer (Gyroscopic Stabilization System): Can land cleanly in any area, from any kind of state.
                  Emergency Acceleration System: Accelerate in a blink of an eye, can run (dash) at enormous speed. Originally an upgrade available through an Armor piece, X seems to have internalized this upgrade to be used at any time in the second game of the series.




                  Weapons:

                  His X-Buster as listed above, and his Variable Weapons System.

                  Weaknesses: X can only sustain too much damage before he needs to get repaired, and due to the fact that he generally prefers peace over violence he can be a bit hesitant in battle. Despite this X is still a very powerful fighter. Capable of keeping up with the best of them like John, and Renamon. In fact due to his Limitless Potential he can potentially evolve and become even stronger than them as time passes on.

                  Appearance:


                  Personality: X was designed and created by Dr. Light to be the first of a new generation of robots called Reploids - robots who could think and make their own decisions without programming limitations. Unique among all of Dr. Light's creations, X possessed incredible physical and reasoning capabilities. However, Light feared that, since X didn't have any moral programming that held him back from doing evil things, he could become a grave threat to the world. Therefore, he sealed X away into a special capsule that would test his systems in a myriad of scenarios designed to ensure that X would be able to discern right from wrong and be always willing to do the right thing. Apparently, this process would take more than 30 years, and Light was very old and would not live to see X leave the capsule and enter the world. He left a warning on the computer in the lab he placed the capsule in and ordered everyone that may find the capsule not to release the robot within until testing was complete.
                  Maverick Hunter X, the 2006 remake of the original Mega Man X, shows a slightly different series of events. The Day of Σ, an unlockable prologue OVA included on the UMD, shows Dr. Light speaking with X several times during his creation, while in the SNES game Light sealed X away without activating him once. Furthermore, Light's intention of sealing X was different in Maverick Hunter X. Instead of fearing that X would become a threat because of his immaturity, Light feared that it would be the humans who were immature and not ready to live together with a robot as similar to a human as X would be by the time he finished his work. Instead, Light wanted him to fight for the people of the future and guide them to peace and happiness. (I go by the Maverick Hunter X plot.)

                  Though X fights with all his might to protect his friends, he is a pacifist at heart, something he might have inherited from the original Mega Man or Dr. Light. X would like nothing more than the fighting to be over, and for humans and Reploids to coexist peacefully next to each other, like his creator had always wished. He cares deeply for the victims of war and for his friends who've fought so long with him, especially Zero, whom he regards as his best friend.

                  Although he's constantly conflicted with the battles he must fight, he eventually begins to come to terms with it and understands that he must indeed fight for the peace he desires to be a reality. This change is best seen during the Zero series in where the relationship between the two is somehow reversed as it is X the one who actually supports Zero and encourages him to fight when either confused or doubtful, instead of the opposite as is during most of the X series.

                  Morality: Lawful Good.

                  Biography: X's creation by the hands of Thomas Light began at some point during the later days of the original Mega Man series, specifically, sometime after Mega Man 8, but no exact dates were given. He was created with a unique system that allowed him to think, feel and act completely on his own. However, fearing that he would be a threat to the world because of the immaturity of his inexperienced circuits (or because the world wasn't ready for him according to Maverick Hunter X), Light sealed him away in a capsule that would test the reliability of his circuits to prove his maturity. Unfortunately, the system tests would take approximately 30 years to complete, and Light knew he was going to pass away before then. With this in mind, he recorded a warning addressed to any future benefactors to not open the capsule until the tests were completed. On September 18 20XX, Mega Man X was sealed away.

                  The sleeping robot eventually passed all tests the capsule had prepared for him and he was found in the year 21XX (possibly in the year 2114 or later, according to the log of Cain's PC in the opening of Mega Man X, 100 years after X was sealed by Dr. Light) by scientist Dr. Cain. Cain, not being an expert in robotics, was baffled by the design specifications Light had included on the computer as even a century later they were ahead of anything the world had ever seen. From these specifications and with the help of X, Cain began developing his own version of next-generation robots, which came to be known as Reploids. However, the Reploids never received the same ethical testing as X. Apparently because of this oversight, over time more and more Reploids began to act strange and, eventually, become violent against humans and even other Reploids. These Reploids were deemed "Maverick" (Irregular in Japan) and, as incidents of Reploids going Maverick increased, the human government decided to found a department which was supposed to deal with the Mavericks, the Maverick Hunters.

                  Feeling responsible for this situation, X joined the Maverick Hunters and became part of Sigma's 17th Elite Unit. While other operatives such as Sigma and Zero were elevated to the higher classes, X remained at B-class. This was most likely due to a tendency in X to hesitate in battle instead of fully committing. This tendency caused other Maverick Hunters, such as Vile, to look down on X as weak. It has been noted, however, that X has "limitless potential" should he choose to access it (according to Cyber Peacock in Mega Man X4), and that Sigma, Zero, and Dr. Cain have all seen his potential from the beginning.

                  Over the course of the Mega Man X series X grew and matured, becoming stronger and gone through many harsh battles against the always resurrecting Sigma. Once he was brought into the Real World 3 years ago he had looked for a Job since the Maverick Hunters were not re-established yet. As such he decided to go with the US Military. On his first actual mission in Japan he encountered John, Renamon, Yuuka, and many others. Along the way on his journey with them he had gone through a few battles, reunited with his friends Alia, Axl, and more importantly Zero. Before the Devourer Arc he had found out that Signas the leader of the Maverick Hunters was also in this world along with many other people he once knew. He also found out that the Maverick Hunters were re-established within the Real World. No longer just having Reploid's and humans, but other characters. The Maverick Hunters fight to protect humanity, and other characters from rogue video game characters deemed "Maverick." These "Mavericks" would either be terminated if too powerful, or arrested until further notice. They are basically like a global Police Force, as they have many bases around the globe already for their many different Units.

                  During and after the Devourer Arc X had gone through the largest battle of his life. Luckily his friends were there by his side throughout the whole ideal. After the Devourer was defeated X told John, and the others that he had decided to go back and work with the Maverick Hunters along with Alia, and Zero. Axl however had decided to stay with the love of his life Yuyuko.
                  Now it's Christmas Eve, and X is on his way to see John, and the others.

                  Traumas: None to really mention. He had lost many friends in the countless battles he fought in.

                  Notes: His theme"



                  NPC Character of Choice: Axl
                  Spoiler:

                  Game of Origin: Mega Man X series. To be exact he first appeared in Mega Man X7.

                  Power: Axl is a Prototype New Generation Reploid, and as a Reploid he has strength superior to that of a human, as well as having far better hearing and eyesight like other Reploid's (please note that X is NOT a Reploid.)
                  As a New Generation Prototype Reploid he has a special copy chip that can allow him to transform into other Reploid's. However in the last RP this ability had been enhanced after the defeat of Lumine. A special New Generation Reploid that appeared as the main villain in Mega Man X8. All New Generation Reploid's (except for Axl who was a PROTOTYPE) copy chips contained all the data and DNA of every single Reploid before them. Including Sigma, the main villain of the X series. After Lumine's defeat in X8 a shard of his body had been implanted into Axl's head through a small accident. Thus causing Lumine to manifest inside Axl's mind and was attempting to take control. However Zero, X, Alia, Isaac, and Yuyuko all helped kill Lumine for good. This resulted in Axl's armor turning white like Lumine's, and inheriting Lumine's far more advanced Copy Chip. In fact Axl's copy chip became far better than any other. As Axl was then able to transform into pretty much anyone just by looking at them including non-reploid's, with the plus ability of performing a far more perfect transformation by using the Copy Shot. If he uses the Copy Shot then he can pull off a near perfect transformation of a person's appearance, voice, and even their abilities to an extent.

                  Axl can also hover in the air thanks to his jet pack.

                  Weapons: His Plasma Pistols as seen in his picture below. They are generally weak, but have excellent range, accuracy, and fire power. He can also copy the weapons of others with his Copy Shot if someone he uses the copy shot on has a weapon. They have a semi-auto, and a full-auto firing mode.

                  Weaknesses: Since his new Copy Chip now contains the data and DNA of every single Reploid before him he also has the DNA of Sigma, a powerful Reploid who could literally go viral maverick at will. As such Axl can be prone to going Maverick like Sigma. However he is still immune to the effects of the Maverick Virus.

                  Appearance: He stands at 6ft 2.

                  Personality: Axl is cocky and has a sense of humor. Although the navy armored Reploid can be whiny when there is nothing to do -- which can get on X and Zero's nerves -- Axl is kind-hearted and always cares about others. He often brags about how he is one of the best and this can get him into trouble.

                  Axl can also be noted to have a sort of fondness for battle, which puts him in contrast with X. However, this may turn out to be a good thing, as seen in Mega Man X8 when twice he convinces X to continue fighting against their enemies, at least until the war is over. He may be cocky and all, but at least he cares about his friends and would do anything to protect them. Especially the love of his life Yuyuko.

                  Morality: Good.

                  Biography: In Axl's debut, he was a member of the bounty hunter/vigilante syndicate, Red Alert. One of his missions under Red Alert had him attacking the base of a suspected Maverick and then kill them. He managed to accomplish this by killing the suspects second-in-command, and then masqueraded as him to let down the Maverick's defenses before shooting him in the back and stealing a briefcase that he was protecting. However, after questioning their methods, he escapes their base, and was "captured" by Zero. When the conflict between his old group and the Maverick Hunters began, Axl felt himself responsible, since Red Alert was challenging the Hunters for his custody. In order to make up for his mistakes, he joins forces with Zero and the Hunters to stop Red Alert, although they were initially reluctant to let him join. It was through Axl and Zero's combined efforts during the conflict that X came out of retirement to fight again. While working with Zero in regards to fighting Red Alert, he also explained his history with Red Alert to Zero, along with the circumstances that eventually caused him to defect to the Maverick Hunters.

                  Together, the three infiltrate Red Alert's base of operations, the Crimson Palace, and confronted the leader, Red, himself. After defeating Red, the Hunters learn that Sigma is at it again, manipulating Red Alert from the shadows. Even after defeating Sigma, twice, he manages to rise again and punches Axl through a wall. Sigma then swore to have a new form when he does return. Surprisingly, Red reappears, and just when Sigma is presumably attempting to possess him, Red uses Axl's pistol to blast Sigma out of the palace through a window. It turns out that "Red" was actually Axl copying his DNA to trick Sigma. X, Zero, and Axl then escape the crumbling palace.

                  In X8 Axl joins X and Zero in the forest outskirts of the Jakob Orbital Elevator, investigating an out of control crab-like Mechaniloid. This time around, Axl is now a full-time member of the Maverick Hunters and was trusted by both X and Zero.
                  After subduing the Mechaniloid, the three encounter (Axl for the first time) Vile, who kidnaps the director of the Jakob project, Lumine. After this incident, a series of Maverick attacks begin, all revolving around the involvement of New Generation Reploids. It is revealed that Axl is a prototype of these Reploids, since they all possess the same copy chip as him. Some of the Reploid Mavericks consider Axl a traitor for siding with the Hunters, as they refer to X and Zero, as the "old" Reploids.

                  The "mastermind" of the incident is revealed to be Sigma once again, and the three Hunters chase him to his palace on the Moon (and Sigma reveals that, even if Axl didn't side with the "old" Reploids, he still wouldn't have allowed Axl to join anyways, as Axl was nothing more than a "flimsy prototype"). After Sigma is defeated (presumably for the last time), Lumine enters the scene, much to the delight of Axl and his friends; however, this delight is quickly dispelled by Lumine's revelation that he, not Sigma, was the true mastermind: Sigma had merely helped his plan along. He reveals that the copy chips of all New Generation Reploids, including himself, contain the data of dozens of Reploids, including Sigma. Lumine then explains that Sigma rebelled against the world, but had his own reasons for doing so. So what about himself? Lumine states that Sigma's data allows for he and all the New Generation Reploids to go Maverick at will.

                  Axl and his friends defeat Lumine, but the latter has one last trick up his sleeve: something lashes out of Lumine's lifeless shell as Axl approaches, striking and breaking the lens on his forehead, knocking him unconscious before Lumine's shell is destroyed by X and Zero.

                  When the group begins their descent back to Earth, comatose Axl is carried in X's arms. In his broken forehead lens shines a fragment of what Lumine hit him with.

                  In Command Mission he seemingly recovered from his comatose state after the events of Mega Man X8, Axl is now promoted to Class S hunter status. He heads to Giga City a short time after X and Zero did, believing that his copy abilities may have originated there. He joins X's party midway through a mission to infiltrate Mach Jentra's Ulfat Factory. Also, he tells X that someone was using his copy ability to mimic Wild Jango to infiltrate Giga City shortly after they defeated Jango a second time (the culprit later revealed to be Colonel Redips himself). Presumably, his copying abilities grew stronger, as he is now able to copy many of the bosses DNA and transform into them, whereas it was mentioned in X7 that he can't copy bosses, just their abilities. It is speculated by fans that Axl's improved copying abilities may be connected to Lumine's final attack on him in the rather ambiguous ending of X8.


                  In Season one Axl first started out in the real world as a bounty hunter for hire with a fellow Reploid named Pallette. However after accidentally... setting off a Nuclear Reactor underground he encountered Hank, John, and was reunited with X and Zero.

                  He had then gone on vacation in Hawaii with the others before the Devourer came, and fell in love with Yuyuko. However Axl had gone into a comatose state once more as Lumine had manifested as a ghost of sorts in Axl's mind. Luckily thanks to Alia using her technical know how had managed to send X, Zero, Isaac, and Yuyuko into Axl's mind to help save Axl. Fortunately for Lumine he had gained enough power to escape, but was finally destroyed by Yuyuko. After Lumine's final defeat Axl had gained a stronger copy ability, and fought in the Devourer Arc with everyone else in Gensokyo. After the fight he decided to stay in Gensokyo with Yuyuko.

                  Traumas: No known Traumas. Except for experiencing betrayal and stuff of his first friend RED, who was actually infected by Sigma's maverick virus.

                  Notes: His theme:

                  http://www.youtube.com/watch?v=a9bbY9H4Oqk



                  NPC Character of Choice: Zero
                  Spoiler:

                  Game of Origin: Mega Man X series

                  Power: Zero is a very adept combatant on the battlefield. His power far exceeded, but now rivals that of X's. His power as a robot from a past age is considerably exceptional in the Maverick Wars. In Mega Man X, Zero was equipped with a powerful buster weapon known as the Zero Buster, but X2 and onward, Zero wields a melee energy weapon known as the Z-Saber, a weapon with a blade composed of pure destructive energy. Zero is also equipped with the Z-Buster still, though he prefers to use his Z-Saber for combatant.

                  Zero is skilled enough to keep up with opponents far more skilled in combat than him. He is also known to be adaptive in any situation, capable of fighting in almost any terrain or location. Whether it be on a mountain in the snow, or in a muddy swamp, or even on the moon he is capable of fighting with exceptional skill. This does not mean he does not have his faults though.

                  Zero is also precise. Preferring skill rather than raw power in combat. Not only that, but Zero is also quite mobile. Even more so than X.

                  Unlike his comrades X and Axl, Zero does not copy the powers/weapons of defeated Mavericks, but instead, learns Techniques which are attacks based on techniques utilized by opponents he has faced. This goes to show that Zero is a dangerous opponent in combat, but can be dealt with.

                  Weapons:
                  Z-Saber:

                  A energy saber made out of "pure destructive plasma energy." It's a dangerous weapon that can cut through most materials. However it is only of 2-3 ft in length (well the blade is.) Meaning Zero has to get in quite close to actually use it. However in close quarters Zero is a deadly opponent.

                  Zero also gets much stronger when infected with the Maverick Virus, but at the cost of his original programming to activate and in turn causing him to go Maverick. The reason behind him able to grow stronger is because he was the original carrier of the Maverick Virus which was created by the same person that created Zero... Dr. Wily. When in his "Awakened" State due to the virus his physical power and endurance increases significantly, at the cost of his sanity.

                  The Z-Buster:

                  The Z-Buster is Zero's main means of closing the gap between him and his opponent. The Z-Buster much like the X-Buster is an Plasma Energy Arm cannon that fires bullets of plasma. The power of the Z-Buster is greater than the X-Buster, but the range is significantly. Having a max range of 15 yards (45 feet) it still is his greatest means of ranged combat. The Z-Buster can be charged for a more powerful blast, but it takes a lot longer to do so when compared to the X-Buster. It's fire rate is also significantly slower. Being able to shoot only one shot at a time when compared to the X-Busters 3 shots a time.

                  Weaknesses: Zero lacks a few things.

                  Zero lacks a lot of physical endurance to compensate for his high speed. Preferring to dodge and avoid attacks rather than take them. Something he is capable of doing, but whenever he is hit he will suffer quite a bit.

                  Zero also lacks high physical strength due to his high speed and such making him a sort of glasscannon that focuses on long combos rather than pure high speed and power.

                  Against opponents that can move faster than Zero, or opponents that can take a beating Zero will have a hard time. As if they can avoid his attacks and be able to hit him before he can do the same he would suffer. While opponents that can take a hit and survive his onslaught of attacks would be able to attack whenever Zero grows weak or tired from fighting.

                  Appearance:
                  Stands at 6ft 0.

                  Personality: Prior to Zero becoming a Maverick Hunter, Zero was extremely maniacal and relishing in destruction, due to a programming bug in him during Wily's creation of him. He frequently laughed maniacally and screamed ferally during his fight with Sigma who at the time was the Maverick Hunters leader. Outwardly, Zero appears cold and emotionless to others, even towards partners X and Axl. However, it is shown that he has the capacity to care for others. Zero keeps his cool under most circumstances. No matter what his enemies do to him, he is always able to come up with a retort.

                  In spite of not viewing himself as a hero, Zero has often displayed a tendency to sacrifice himself for the sake of others. He also shows distaste for innocent deaths as shown in the Zero series (which is canon.)

                  Even though Zero does not openly show it, he, too, seems to long for peace between humans and Reploids. However, he has said that he doesn't have any problems fighting, unlike his more pacifistic friend, X; whether his enemy is a Maverick or a human, he will fight at his best. Another notable trait of his is that, despite his great power, Zero views X as the superior Maverick Hunter, and considers him a hero, though he doesn't consider himself a hero. A prime example of this show of respect was in Zero's ending in Mega Man X6: when the scientist who was performing his sealing process asked what would happen if the world faced another crisis; Zero firmly said that the world is in good hands (X's), even when he's gone.

                  Morality: True good.

                  Biography: This is quite long and lengthy like Chris's. So here is a link to his Wiki page.
                  http://megaman.wikia.com/wiki/Zero

                  After the Horizon Incident he had woken up outside of his capsule in the Pentagon, but had almost immediately gone into stasis once again. Skip a few years later when he was woken up once more. However when he woke up this time he had came face to face with Nitori Kawashiro. At first Zero was a bit hesitant and did not even know that he was in the real world yet. It wasn't until Trelawney a person working with the US Government told him so. Afterwards Zero was sent into a Simulation chamber where had fought against several simulated opponents before finally fighting Nitori. However something had happened when he fought against Nitori... he was reminded of the time when he fought his once beloved Iris... this caused Zero's original programming to temporarily kick in, causing him to go insane temporarily. Nitori had then ended the fight by attacking herself.

                  Once the fight was ended Zero and Nitori had gone unconscious. Zero's damages were repaired and Nitori's wounds were treated. The next day they had heard that they were going to an Engi-Con in Hawaii. It was then that Zero had met Isaac Clarke. When they finally got to Hawaii Zero had met up with Alia, but had gone off on his own since he is not very social. While he was on his own he had met Hina, and was attacked by a swarm of Nobodies where he was left quite literally in pieces. Fortunately Zero had some of the best people to repair him. His creator Dr. Wily who had secretly infected Zero with a bit of the virus (though not enough to actually cause him to go into his Awakened State), he also had Isaac Clarke and Alia who had repaired him successfully. He then had met up with X once again, and X was happy to see Zero walking again. After that he had helped Isaac, Alia, Yuyuko, and X save Axl from Lumine.

                  Once that was over he then had gone to Gensokyo where he had helped in the fight against the Devourer. After the Devourer was defeated Zero had stayed alone in the celebration at first, fearing of what were to happen if he were to go fully Maverick, as well as feeling depressed that he was built for destruction. Isaac and Dr. Light however had told Zero that what he was built for does not have to decide his fate. It's up to himself to decide what he wishes to do. Feeling more assured he had found Nitori, and he had confessed his feelings to her.

                  Skip a few years later. Now Zero works with the Maverick Hunters, yet he had still kept in touch with Nitori. Zero is now on a mission of his own with his own squad leading an investigation on a recent attack that had happened in Spain.

                  Traumas: Easily the death of Iris in the events of Mega Man X4. He had to kill her personally as she had ended up being labelled a Maverick (and she was stopping him from fighting General due to Zero being tasked with killing Iris's brother Colonel.) This had actually left a pretty bad mental scar on Zero.


                  Alia:
                  Spoiler:

                  Name: NeoFox

                  Timezone: EST

                  NPC Characters of Choice: Alia

                  Game of Origin: Alia first appeared in X5

                  Power:
                  As a former Researcher, Alia is highly intelligent, possessing both advanced engineering and analytical skills. She is able to compile and construct new Armors when in possession of the necessary data provided by Dr. Light's holograms, and has even managed to reconstruct damaged Armors, although to date none of her reconstructions have ever been 100% complete due to how complex the armors were and because she never usually had the time to finish one.

                  Weapons: None. She is not a fighter.

                  Weaknesses: She is smart and intelligent, but is in no means a fighter. She's a Navigator for the Maverick Hunters. Navigators are members who stay at the Maverick Hunter base, and supports units that have gone on missions by giving them intel on the area, any possible Maverick, and sometimes even attempting to hack through stuff such as computers if necessary. Due to this if connection between Alia, and the Maverick Hunter she is helping is cut off or jammed she won't be able to help said Maverick Hunter until communication is back.

                  Appearance:
                  Spoiler:


                  Personality: Alia is a very dutiful character. She tries to set her personal feelings and concerns aside (especially during the Nightmare Incident) to carry out her work for the sake of everyone. She cares deeply for the members of her team and does her best to guide them through their missions without them being harmed. Alia rarely shows any weaknesses, but the Nightmare Incident revealed a deeper, more emotional part of her personality, where she blames herself for Gate's reasons for becoming a Maverick and trying to wipe out all low-level Reploids to create a new nation under his ideal. Due to her past emotional confrontations and her scientific nature, Alia is a realist, claiming she does not believe in "miracles."

                  Morality: Lawful Good.

                  Biography:

                  During the early years of the Maverick War Era Alia used to work at a research lab analyzing the potential of Reploid engineering. She also used to have longer hair during that time (which she restored to its original length in Mega Man X8). One of her colleagues was Gate, who was believed that Alia held feelings for. Gate, who was obsessed with the unanalyzable DNA of X and Zero, devoted all his time and power into creating Reploids with DNA that had similar attributes. Eventually, he succeeded and was praised immensely, but unfortunately this also created jealousy and contempt between him and his colleagues. Though she regretted it afterwards, Alia was drawn into the conspiracy of the other researchers sabotaging Gate's creations, either by trapping and destroying them during their missions or having them declared Maverick for dubious reasons. She was directly involved in the destruction of Blizzard Wolfgang and Gate's business acquaintance Ground Scaravich; but was forced to do so in both cases much to her chagrin. After Gate left full of hatred and bitterness, she decided to start all over again herself, becoming a member of the Maverick Hunters.

                  Alia made her official debut in the X series as X and Zero's navigator in X5. While she played no crucial role in the plot aside from aiding in level navigation, she does talk a bit in the ending where Zero went Maverick and X's memories of him were erased, commented on her doubts of X's return as a miracle and believing something to be behind it.

                  Alia's character was greatly expanded in Mega Man X6. Gate, her former colleague, obtained a piece of Zero's remains and had analyzed it, creating the Nightmare Virus, as well as the Reploid High-Max and the Zero Nightmare, a purple copy of Zero which was blamed by Gate as the source of the Nightmare, and started a made-up campaign against Zero to become a new hero for the people and Reploids. While X (and the later recovered, original Zero) investigated the areas and defeated the Nightmare Investigators, Reploids resurrected by Gate to analyze the Nightmare, Alia revealed to the Hunters that she used to work together with Gate in a Research Team and was part of a conspiracy to sabotage his Reploids, which had now been revived by the Nightmare Virus. Blaming herself for Gate's bitterness, she tried to convince him to surrender and stop his plans of creating a new nation for only top-level Reploids before he ended up being killed himself.
                  Although she tried her best, Gate didn't listen and fought X and Zero, ending up being defeated by them and damaged beyond repair by a revived Sigma. She was given a choice by X who had dragged Gate's remains out of his destroyed lab whether to try to repair him or not. What exactly became of Gate afterwards was never revealed.

                  Alia also assisted during the events of Red Alert by aiding in stage navigation like before. She did not have a major impact on the plot like before, but she did show up in all three endings. She contacted Zero in his ending to wake him up and appeared in X and Axl's endings to discuss Axl's progress.

                  During the incident with the Jakob's Elevator (elevator to the moon) Alia was assisted by Layer, and Pallatte. She had did her usual work by aiding the Hunters with information about the areas they were heading to, and the Leading Maverick of that area.

                  After the Horizon Incident Alia was unable to find a decent job. As such she eventually ended up working at a Hotel in Hawaii as a receptionist, and eventually did find Zero, X, and the others. She had helped Isaac repair the then damaged Zero, and helped X, Zero, Isaac, and Yuyuko save Axl from Lumine's grasp. Afterwards she had helped the group during the Devourer Arc by providing assistance as a Navigator.

                  Since the 3 month time skip Alia had went to work with the Maverick Hunters once more. Working alongside Layer, and Pallatte as well as others. Serving as a Navigator once again.

                  Traumas: Possibly Gate her once fellow colleague/possible love interest at the time had went Maverick.



                  Layer:
                  Spoiler:


                  NPC Character of Choice: Layer

                  Game of Origin: Mega Man X8

                  Power: Layer has a pretty high amount of processing power. Capable of analyzing scan data sent to her from the fields in a matter of minutes. She is more skilled in scanning data about Reploid's/Mechaniloids more than anything. Capable of finding the strengths and weaknesses of Maverick Reploid's, and Mechaniloid's within minutes.

                  Weapons: None. She is not a fighter.

                  Weaknesses: Like Alia she is not a fighter, as a Navigator she stays back at the Maverick Hunter HQ to support her team. Due to this her skills as a Navigator along with Alia and Pallatte can be made useless if her connection with the squad she is supporting is cut off.

                  Appearance:
                  Spoiler:


                  Personality: Layer is cool and collected, though she seems to get a little flustered when working with Zero. Around him, she shows more concern, even blushing when talking with him after the second boss is beaten. Pallette's comment on how she "waited the whole time for Zero" heavily suggests Layer has a crush on Zero. Another heavy implication is when she asked X about Sigma's plan to create a virus using Zero, followed by X asking her if she was worried about him. Which she pretended to say that she was asking about it to ensure the teams safety... which is mostly a lie... she obviously has a crush on Zero. (Wait until she finds out about ZeroxNitori...)

                  Morality: Lawful Good.

                  Biography: Layer was one of three Navigators in the game Mega Man X8. A new member of the Maverick Hunters, appearing as Zero's Navigator and counterpart, Layer is trained as a Navigator specializing in Reploid and Mechaniloid development. Her high processing power allows her to quickly analyze scan data sent back by Hunters in the field and determine a target's strengths and weaknesses. After defeating Vile atop the Orbital Elevator, Zero seems to have gotten close to Layer, even asking her to be his navigator during their conversation before the battle with Copy Sigma. Though there relationship had not gone any farther than that.

                  When in the real world Layer had helped out with reforming the Maverick Hunters. Now she is one of the top Navigators. Currently in the RP she is assisting Zero and his squad as they go through Italy which is also under attack by Mavericks.

                  Traumas: None, though hearing that Zero was once used to create a powerful virus to destroy the world had made her quite depressed, and made her worry about Zero.


                  Pallette:
                  Spoiler:

                  NPC Character of Choice: Pallette

                  Game of Origin: Mega Man X8

                  Power: As a navigator, she specializes in route analysis and is a skilled cartographer, excelling at finding hidden areas or structural irregularities. Alternatively, she runs the hunters R&D lab and will process Rare Metals found on missions into items to assist the Hunters.

                  Weapons: None. She is not a fighter.

                  Weaknesses: Much like Alia and Layer, Pallatte is not a fighter in any sense of the word. Also like all the other Navigators if connection between Pallatte, and the Hunters she is helping is lost then she is unable to assist them until connection is back once more.

                  Appearance:
                  Spoiler:


                  Personality: Pallette seems to be the youngest, and the most upbeat of the Navigators. She usually talks in a cheery, higher-pitched tone of voice and even seems to tease Layer a bit about her crush on Zero. Pallette can also have a bit of a short-temper at times and hates being ignored which shows signs of her craving attention, because in X8 if you ignore her calls she'll eventually just yell "Listen to me!" in an attempt to get the players attention. Other than that Pallette is easily the more social, and even a bit carefree of the Maverick Hunters Navigators.

                  Morality: Honest Good.

                  Biography: During the events of X8 Pallette had assisted X, Zero, and Axl by serving as Axl's personal Navigator (Story-wise.)

                  In the real world she was brought into the world along with Axl. The two had at first started their own mercenary business doing whatever odd jobs they can get, with Pallette serving as Axl's Navigator/Manager. Pallette had been living with Axl for a while, and even began to develop a bit of a crush on him. However one day when Axl was on a mission investigating the source of strange noises on a farm Axl had nearly blown himself up, but was repaired. Axl then without telling Pallette left with John and the main group into the Makai for rest, then into the Hawaii for an actual vacation. All without telling Pallette which made her worried/mad at Axl.

                  When the Maverick Hunters was reformed Layer had contacted her and Pallette began working as a Navigator for the Maverick Hunters, as well as helping in research on Rare Metals (not actual Rare Metals on earth. Rare Metals as in special minerals from the Mega Man X universe. Rare Metals are powerful metals that have been used to make upgrade chips and such for the Maverick Hunters. Along with the Horizon Incident the Rare Metals were brought into the world, and was scattered all over the globe. Within those three years Rare Metals had actually multiplied quite a bit, and is now as common as Iron but are much harder to analyze and forge.) Pallette is a master at analyzing Rare Metals, and even developing parts from them

                  Traumas: None are known. Except going through the incident with the Jakob's/Orbital Elevator was a bit jarring even for her.
                  Last edited by Cucoo5; 12-21-2013, 05:13 PM.


                  Comment


                    #10
                    Wonderweiss's Characters

                    Otori Inozuka
                    Spoiler:
                    Game of Origin: N/A -- Original Character

                    Power: None

                    Weapon: Main weapon: Bat. Secondary weapon: Sub-machine gun

                    Weakness: He is purely human

                    Appearance:



                    Personality: Like a grown teenage man. He can be serious, but not without cracking a joke or two.

                    Morality: True good

                    Biography: He ran away from his dad at a young age. He lived on the streets for more than half his life in rags. He wears the suit he stole from a suits store after running out of clothes along with several others. He is an alleged fighter and expert with a bat. He was picked up by the Neo-Yakuza to be recruited. Otori served Neo-Yakuza for some time. There he met HM and Gerard Teranous.

                    He met Shikieiki Yamaxanadu after being assigned to her as her guardian along with Komachi Onozuka (notice the resemblance in last names. I actually came up with Otori's last name before I learned about Komachi's) He met John after chasing him down and crashing in the snow. He met up with everyone else and was leaded into Base 3. He and Shikieiki and Komachi were sent to Nevada after facing Tricky. Later, Otori decided on staying behind after a portal to Gensokyo opened and told Shikieiki to go alone. He trained with Sanford, Deimos and Hank.

                    Later, after failing his goal to retrieve the Improbability Drive, he was killed by Tricky and was revived in hell by the Higher Power. There he reunited with HM and Shiikieiki along with Huey Emmerich. He, HM, Daiyousei and Shikieiki used a unit ship to fly to the ship, but it was stopped by a general. The ship was sent home. The ship crashed and he and Shikieiki went over to the funeral. After the revival, he stopped by to talk to Huey to learn that HM was taken away by a man by the alias Sebastian. Afterwards, he met up with Big Boss and flew to MSF to become a soldier.

                    He is currently an MSF soldier.

                    Traumas: He fears his dad with a passion. He ran away from him. If he encounters his dad, he will refuse to fight him and will warn others not to, powers or not.



                    Name: Vaas Montenegro
                    Spoiler:

                    Game of Origin: Far Cry 3

                    Appearance:



                    Weapons: mainly a pistol

                    Morality: chaotic evil

                    Personality: violent, unpredictable, prideful, and downright nuts

                    Biography: During Jason's and his friend’s trip in Bangkok, they hear about an island where you "can do anything" from Doug, the nightclub DJ that works as a spotter for Vaas. They then decided to do a blind skydive over the Rook Islands. After landing, they are soon captured by Vaas and his Pirates. While Jason and his older brother Grant are tied up, Vaas explains how he is going to ransom them for large amounts of money from their parents. It is revealed later that even after receiving the ransom money, Vaas was going to sell them all off, to make more money. After Jason and Grant escape, and make plans to save everyone, Vaas shoots Grant in the neck, killing him. Vaas decides that instead of killing Jason, he lets him run.

                    While on his campaign to save his friends, Jason learns that Vaas is keeping Liza Snow hostage personally, as a way to make Jason come to him. When Jason assaults a slave prison that is said to hold Liza, he is knocked out and captured by Vaas. When he wakes, he, Liza and Oliver are tied up in chairs in an old abandoned building, while Vaas is pouring and covering them in gasoline. He then sets fire to the building and leaves Jason and Liza to die, but he takes Oliver with him. They escape just as the building is engulfed in flames and collapses on itself. After being given a mission by Citra to save some of her warriors, Jason is ambushed by Vaas again, opening a truck that he believed to house the captured warriors. Vaas then ties Jason to a cinder block and kicks him into a cenote, intending to drown him. Jason escapes, then proceeds to kill more of Vaas’ men to acquire a helicopter and escape. After the helicopter is shot down by an RPG, Vaas comes up to Jason and shoots him point-blank in the chest. It is later shown that Jason survived the shot by way of a lighter, the same one Vaas tried to light him and Liza on fire with.

                    After becoming intimate with Citra in her temple, Jason is finally given the task to kill Vaas at his compound, who is throwing a party in celebration of Jason’s "death". Jason is lead to believe he is infiltrating the compound successfully, but is surprised when Vaas sounds the alarm and broadcasts that he knew Jason was coming. After fighting through all of his pirates, Jason stumbles into a larger warehouse looking to confront and kill Vaas once and for all. When he confronts Vaas in a similar dreamy state in which he confronted Buck, he plunges his knife into Vaas' chest again and again until Vaas falls to the ground wounded. In the last scene, when Jason collapses next to Vaas after the long fight, Vaas’ eyes look straight into Jason’s one more time before Jason wakes up, proving that Vaas may have survived. Vaas' ultimate fate remains unknown.

                    After the Horizon Incident, Vaas was captured by the leader of Base 1 and due to his performance, was placed as the leader of Base 4... 1/2...


                    Name: Jack Eichem Inozuka
                    Spoiler:

                    Game of Origin: N/A; From the Apocalyptic Future

                    Appearance:



                    Personality: carries honor on his shoulders as if he could die without it, basically meaning he is courteous and brave, but with a sense of arrogance wafting around him.

                    Weapons: Machete and the .525 calibur magnum Gerard used to own.

                    Abilities:

                    Near Teleportation: Can jump really high and leap quite a distance and land almost instantly, resulting in a near teleportation effect. Difference between near teleportation and teleportation is that he can't go through walls or roofs without smashing them.

                    Inhuman Speeds: can move from one place to another quickly. Like, oh, say, 37 mph without fatigue.

                    Inhuman Strength: can lift a dump truck if he wanted to. He can also withstand the recoil and muzzle jump of tthe .525 caliber magnum.

                    Quick Reflexes: can move quick enough to block and obvious bullet with his machete.

                    Swordsmanship: Can cut through most anything. Even Mjolnir armor given enough time.

                    Intellect: In battle, he can think up several complex scenarios and go with the most beneficial one in a matter of mere seconds.

                    Weakness: Has a strong sense of honor that can make or break him.

                    Biography: He is a product of Otori's apocalyptic future self's strong desire to carry on his bloodline. He is made of his mother's code and his father's blood. He doesn't have much history at all for he was born 24 years old.

                    Traumas: none


                    Sins
                    Spoiler:
                    Lujuria
                    Spoiler:
                    Appearance:



                    Basic Information: Used to work under Lucifer, now lives with Isaac after escaping the possibility of being permanently shut down by Lucifer because she died so many times. She's grown some affection for Isaac. She may sometimes show signs of seductivity, mainly towards Isaac, though none of it is actual desire, but simply a way to mess around. She can manipulate one's sexual desires. Her sign is the snake.


                    Gluttony
                    Spoiler:
                    Appearance:



                    Basic Information: Loves to eat. His human form was transformed in order to possess Gluttoneriel, leaving Gluttony in a state of being a hell hound for some time. He recently regained his human form however. He can manipulate one's hunger. His sign is the wolf.


                    Greed
                    Spoiler:
                    Appearance:



                    Basic Information: He is a renowned gambler and is the only one of his siblings other than Lust to find out his history as a human. He can manipulate one's greed. His sign is the cat.


                    Envy
                    Spoiler:
                    Appearance:



                    Basic Information: He is semingly shy at firt glance, but he is actually quite disgusted at everyone. He is a shapeshifter -- a flawless one at that. He can manipulate one's jealousy. His sign is the chameleon.


                    Sloth
                    Spoiler:
                    Appearance:

                    NO PHOTO AVAILABLE

                    Basic Information: Not much id known about him at all. But it is known that he doesn't waste time in killing his foes. He can manipulate one's laziness and is the only fatal ranked sin amongst his siblings. His sign is the sloth (what'd ya think it was, the armadillo?)


                    Wrath
                    Spoiler:
                    Appearance:



                    Except hairier around the arms, legs and back.

                    Basic Information: He has the ferocity of a lion, but the mind of an eccentric old man. He houses a very dark secret, to which case he hates Lucifer. He can manipulate one's rage. His sign is the gorilla.





                    Shikieiki Yamaxanadu
                    Spoiler:

                    Name: Shikieiki Yamaxanadu

                    Appearance:



                    Game of Origin: Touhou PoFV (I belive)

                    Powers: none any more

                    Weapons: Rod of Remorse

                    Weakness: Unknown. tell me if there are any.

                    Personality: Hates it when Komachi slacks off, helps people repent before they are tried, and is stern, but patient.

                    Morality: Technically good, but the neoyakuza convinced her that they are good.

                    Biography:Not much bio, but according to komachi, she used to be a jizou statue before she became a yama. she has then received enough faith to gain divine powers, and was promoted.

                    After Horizon, though, she was placed in a comatose state and woke up in a Neo-Yakuza base. There she met Otori. Komachi was there as well. They traveled to Okinawa where they chased John and the main group. They hung around them for a while and aided in the raid against Base 3, but encountered Tricky and were sent to Nevada. Shiki and Komachi parted ways with Otori.

                    Later, on the trip to Hawaii, Shiki was sent back to Nevada, reuniting with Otori. They raided a facility to destroy an Improbability Drive. Afterwards, they encountered Tricky once again. This time, however, Otori was killed. Shiki went to Gensokyo to aid against the Devourer. Otori was revived and was reunited with Shiki again as well as an old friend HM, now a MIHI. They used a unit ship to raid the Consumer, but it failed as a general attacked. With what little life he had left, HM fired a beam at the general, ending both of their lives. Shiki and Daiyousei along with the suddenly appeared John and Gerard, crash landed near the Hakurei shrine.

                    Later, after a revival of the deceased, Shiki was sent to trial for her powers. After testimony from many, she was spared, but is now on probation. She is now a human in the human village.

                    Traumas: none





                    Aya Drevis
                    Spoiler:

                    Name: Aya Drevis

                    Game of Origin: Mad Father

                    Appearance: used to be young, but encounter with Mathael caused her to age. She now looks like this.



                    Morality: a time bomb. She is now true good, but if faced with certain conditions she will turn into a chaotic neutral/evil

                    Personality: Aya is a good natured girl that truly loves her family. Despite of her father's morbid activities and affair she continually strives to think positively and try to live a normal life. Aya maintains a cheerful attitude with only Snowball, her rabbit as a constant companion. It is noteworthy that despite witnessing things that are too horrific even for most adults or could drive one to insanity Aya is still able to keep a level head at a very tender age.

                    Her love for her parents is one of the driving forces in the game. It is shown in flashbacks that she is raised normally by her parents wholeheartedly, cementing her belief to love family to the end. Lack of outside life didn't hinder her maturity because of her parents' attention and constant care. This fact is what causes Aya to believe that her parents are genuinely good. Her devotion to both of her parents is what encouraged her to face tasks that are seemingly impossible for a girl her age to even consider undertaking.

                    She would try everything in her power to save a loved one; even potential enemies. When the curse started, tormented spirits began to reanimate to relive their desperate last moments. Whenever faced by these spirits, Aya would help them to gain freedom at the cost of her safety. One incident showed Aya's compassion was when their maid, Maria, was betrayed and injured by her deranged father. Despite being hunted by the very same person, she mended her wounds and tried to help her. She has an uncanny talent to mend wounds much like Maria.

                    In the true ending, though, it was implied that Aya might have turned out to be what her father was when she grew up; a sociopathic murderer.

                    In the RP, Aya will keep her traits as a young girl, but having been forced into being an adult, who is now a psychopath like her father, she has conflicting personalities. She will be as pure as she was, but if she is introduced to extreme stress, her psychotic nature will expose itself.

                    Biography: Aya was born in Northern Germany, and spent almost eleven years within the confines of her family's mansion. Despite this, and the peculiarities of her family, namely her father's penchant for live experimentation on both humans and animals, she had a good childhood that she reflects on fondly. After her mother died, though, her life took a slight turn for the worse, as she wasn't fond of Maria, the woman who she thought was going to replace her mother.

                    Things would become even worse on the anniversary of her mother's death. At midnight, Aya was awoken by the sound of her father screaming, only to find that corpses, ghosts, and dolls had all come to life, and were roaming around her home. Despite the dangers, the young girl would set forth to save her father. She wasn't without help, as some of the corpses were more than willing to aid her. In the process, she would learn of her father's darkest secrets.

                    In the true ending, a woman comes up to a clinic deep in the woods. She knocks on the door and Aya opens it. The woman explains that her doctor has given up on her due to her lack of funds and that she has heard that Aya works with patients for free. Aya asks for her name and the woman tells her that she is Jean Rooney. Aya invites her in and tells her to lay down on the table. Aya makes a remark about Jean's eyes being "beautiful", commenting on how she can't stop looking at it and asks her if she is nervous. She then tells the woman that she will not suffer from now on. Maria, in the room next to the one Aya and Jean are in, then remarks that Aya is just like her father.

                    Some think that Aya is actually a good person as the phrase "she is just like her father" may mean that she got the part of her father that saved Maria off the streets.

                    However, if you pay attention, Jean says that she was helped by an old lady with a carriage. She hears hooves in the back of the house, then when it pans over to Maria, it is clearly shown that she has aged (to the point of being called an old lady...). A door can also be seen behind Maria, (from the back, where the hooves were), the red anatomy book her father had, a small collection of dolls...and to seal the deal, a ladder to a basement to Maria's right.

                    This implies that Maria tells people that there is a nearby clinic that gives free treetments, takes them there, and then Aya turns them into dolls, thus continuing her fathers work. It is also implied that the father wanted to turn her into a doll to prevent her from becoming "Dirtied" like him.

                    In the RP, she is found in her room by Ocelot and Phantom. It was later that her father found her and he pursued them. Maya hid them in the basement, but was killed by Alfred. Phantom fought Alfred and won, but entered hibernation. Mathael intruded, and Aya tried to stop him, but was quickly pulled away. Not fast enough to prevent aging. She became an adult. Mathael finished his business and the mansion was destroyed. Ocelot took her and Phantom to an apartment. She now lives with Ocelot in an apartment in Hollywood along with her spirits.





                    Mad Father Spirits
                    Spoiler:

                    Hey guys. Keeping these notes here. I notice most of the spirits had no names. So I gave them some.

                    Maya (killed in season one)



                    Lora



                    Collina



                    Borris



                    Alicia (with eyes)



                    (Without)



                    Jack



                    And of course, Coron






                    Admsk "ADAM" "Ocelot"
                    Spoiler:

                    Name: Adamsk 'ADAM' 'Ocelot'

                    Game of Origin: Metal Gear Solid: Snake Eater

                    Appearance:



                    Morality: True Neutral

                    Personality: A cunning operative and an expert marksman, Ocelot was well-known for his prowess in the battlefield as well as his deceitful nature and his penchant for torture. In his younger years, Ocelot originally did not approve of Colonel Volgin's methods of torture during his days as a GRU Major. However, after witnessing Volgin torture Big Boss, he grew to enjoy it and developed a fondness for it; in which he declared that it was "the ultimate form of expression". Due to this experience, in the future he would go on to torture many individuals in a similar manner throughout his career as an operative; often with a preference for the application of electrical shocks. Despite being a renowned sadist, he dismissed the word "torture" in reference to his interrogation techniques. Ocelot was also highly intelligent and a fast learner, learning CQC techniques upon observation and using them to fight Big Boss to a stalemate. In addition, he was apparently also one of the few Groznyj Grad personnel to be allowed access to the Groznyj Grad weapon's lab's west wing in spite of his being below Colonel-class.

                    Owing to his deceitful nature, he also was shown to be treacherous when it suited his goals, evidenced where he betrayed Sergei Gurlukovich and Solidus Snake in the Tanker and Big Shell Incidents, respectively. When he was younger, Ocelot pretended to be very patriotic to Russia, likely as a means to further seal his identity as a triple agent, always speaking up in defiance of Volgin's reckless killing of his fellow countrymen. However, he seemed to enjoy killing the KGB soldiers guarding Sokolov when he first confronted Big Boss, although he claimed otherwise that, even with his affiliation to GRU, the ordeal left him uneasy.

                    In addition, his views about the mission to kill The Boss apparently changed. In the aftermath of Operation Snake Eater, while calling the CIA Director regarding the success in The Boss's mission, he seemed satisfied. However, when he next met the Director in late 1970, he declared that he would "take back what [the DCI] stole from [him and his benefactor]" and that "he'll carry the spirit of the true patriot" in reference to The Boss shortly before killing him.

                    While Ocelot seemingly remained loyal to the Patriots since their founding in 1971, his eventual transformation into Liquid Ocelot and the reason behind his assuming of such a role dictated otherwise. Ocelot's loyalties have always been questioned, although EVA stated that his loyalties belonged to Big Boss, treating him as a teacher/mentor as well as a friendly rival, and perhaps even a father figure. Many of his battle tactics (using a Single Action Army and learning CQC) were adopted from Big Boss's advice and observation of him. This is also the reason he joined FOXHOUND; as he had wanted to join the same organization that Big Boss had founded. Due to his knowledge of Liquid Snake being a clone of Big Boss and his willingness to serve under one of Big Boss's sons, Ocelot specifically joined in Liquid's unit, although this reason was unknown to Liquid himself. Even though they had identical motivations, the exact reason as to why Ocelot intentionally adapted the "Liquid" persona was because he thought that Liquid Snake was the only person who could achieve his goal of true anarchy. He and Liquid believed that by creating a world of chaos (similar to Outer Heaven), everyone would know "the fullness of life," and therefore Liquid's Insurrection would be necessary in order to destroy the Patriots AI, which would obviously undermine this plan. He likened his dream to the "Wild West," referencing his affinity to Spaghetti Westerns. When talking about it later, Big Boss mused that "cats do love to play as snakes."

                    Liquid Snake suspected that part of the reason Ocelot liked revolvers was due to his sadistic nature: the ammunition's slow velocity allows it to be imbedded in the body, which requires a long time for the body to heal, if the resulting wound could even heal at all. Ocelot also enjoyed the thrill of reloading his Single Action Army in the middle of battle, despite the inherent dangers of doing so. By 2014, Ocelot had discarded the use of his signature revolver, due to the "Liquid" persona. During the 1960s, Ocelot had a habit of using signature hand gestures as a sign of respect or acknowledgement towards others. While the frequency of his use of said hand gestures would dwindle over the years, he would use them again in 2014 to signify his respect towards Solid Snake during their fistfight atop Outer Haven, as well as during his final moments.

                    Unlike most who either knew about the Patriots or were members of the organization, he did not utilize nanomachines that censored "Patriot" with the phrase "La-Li-Lu-Le-Lo." Although Ocelot lost only his right hand to Gray Fox, he later had his entire arm replaced. In 2009, Ocelot took a hypodermic injection to supposedly prevent Liquid Snake's arm from exerting control over him. During this occasion, his heart seemingly gave two heartbeats, as heard by Raiden, using a directional microphone. By 2014, Ocelot had switched Liquid's arm for a prosthetic/cybernetic one to restore balance to his psyche.

                    While discussing his transplanted arm with Solidus Snake, the surgery of which was performed in Lyon, Ocelot mentioned that he "never trust[s] a Frenchman." Ironically, Ocelot was born in Normandy, France, and his preferred method of torture (electrocution) was developed by the French military during the Indochina War, and then used during the Algerian War. It was nicknamed "La Gégène," an abbreviation of Génératrice, which means "Generator." Ocelot's preference to this method may be the result of observing Volgin's electrocution torture in Groznyj Grad when he was younger.

                    Biography: Ocelot was conceived in late 1943 by The Joy and The Sorrow just prior to a secret mission. The Joy learned of her pregnancy during the mission, which resulted in her blowing her cover and being fired upon. Although the unborn child was saved from the bullet, The Joy entered a coma for three months before regaining consciousness. After making a full recovery another three months later, she speculated that her body had willed her to live for her unborn child.

                    Ocelot was born during the Allied invasion of Normandy, France on June 6, 1944 as Adamska. The Joy was wounded during childbirth in the middle of the battlefield, forcing her to give birth via cesarean section and the resulting operation gave her a snake-shaped scar on her torso. Shortly after birth, Adamska was taken from his parents by agents of the Philosophers.

                    Adamska briefly worked for the NSA as a codebreaker under the codename ADAM. But he and another colleague defected to the Soviet Union in September 1960. However, a seemingly contradictory account has the youth taken in and raised by the Spetsnaz GRU and Yevgeny Borisovitch Volgin in the immediate aftermath of World War II. Whatever the case, Ocelot would later serve under Volgin's command of GRU while secretly operating as a spy for both the KGB and the CIA; proxy organizations of the Russian and American branches of the Philosophers, respectively. Due to his heritage as the son of a legendary hero, he was given preferential treatment within the organization, promoted to the rank of Major at a very young age, and given command of his own personal squad.

                    In 1962, a threat towards Adamska's life was made to his mother in order to ensure that she would assassinate her former comrade (Adamska's father). His life was to have been forfeit if both survived the encounter, ensuring his father's death.

                    In August 1964, Ocelot traveled to Rassvet, Tselinoyarsk with the Ocelot Unit in order to capture Nikolai Stepanovich Sokolov for the GRU. He ambushed the KGB operatives stationed in the area and killed them, although he implied that he did not like having to do so, as they were comrades. Surrounding them with the Ocelot Unit, he attempted to kill Naked Snake by using a Middle Eastern technique that involved ejecting the first bullet by hand, but his Makarov handgun jammed at the last moment, resulting in Ocelot and his entire unit being defeated. Snake then suggested that Ocelot use revolvers, as he was quoted saying that he "tends to twist his elbow to absorb the recoil" which was a technique used with revolvers, before the latter passed out.

                    After regaining consciousness a short time later, Ocelot boarded Colonel Volgin's Hind A while they were airlifting the Shagohod prototype to Groznyj Grad. Having received two Davy Crockett missiles from The Boss when she defected, Volgin decided to test one on Sokolov's research facility, while Ocelot attempted to stop him. Unable to convince Volgin, Ocelot could only watch in horror as the Colonel launched the miniature warhead and destroyed the facility in a nuclear explosion. At some point afterwards, Ocelot managed to get some Colt Single Action Army revolvers, including one engraved model and three blackpowder models, and presumably also modified the Makarov bullet with a specialized ring attachment to give the normally 9mm Makarov bullet a diameter closer to that of the Single Action Army in the event that he uses it to exact revenge on Naked Snake.

                    One week later, Ocelot was ordered by the CIA to aid Naked Snake in Operation Snake Eater, in which The Boss, the Cobra Unit, and the threat of the Shagohod were to be eliminated, while also retrieving the Philosophers' Legacy for the American branch of the Philosophers. However, before Ocelot could meet up with Snake, a Chinese spy posing as EVA, pretended to help Snake in his mission while secretly plotting to take the Philosophers' Legacy herself for the Philosophers in China. Ocelot decided to keep his identity as ADAM a secret and aided Snake covertly. Throughout the mission, Ocelot and Snake shared a mutual rivalry and fought on several occasions. On the first occasion, after Snake again neutralized his unit at Rassvet, Ocelot attempted to lure Snake over to the area where he had captured EVA, and revealed that, following Snake's earlier advice, he had switched to using the a Single Action Army revolver, and then attempted to shoot Snake. However, he failed to realize that he had wasted all of his shots due to the SAA carrying fewer bullets than the Makarov, and EVA escaped in the process, after which Snake explained Ocelot's folly. Snake allowed a humiliated Ocelot to escape, allegedly because he was "still young," although it was actually because he had taken a liking to him.

                    Ocelot re-encountered Snake at the Bolshaya Past crevice, where they had a gun duel. However, it was interrupted with The Pain's hornets scouting ahead, forcing him to flee. Afterwards, he tried to play "Russian roulette" with Sokolov in order to intimidate him before The Boss ended up stopping him. She also scolded Ocelot for his earlier actions at Bolshaya Past, breaking his SAA in the process. After Volgin's forces managed to track down and capture Aleksandr Leonovitch Granin under accusations of being a spy, he also discovered that Volgin ended up killing Granin while torturing him inside of a drum can before he could reveal whether or not he was a spy. Ocelot later scolded Volgin about his practices, as well as his nuking the Sokolov Research Facility, with Volgin rebutting him due to being in command of Groznyj Grad, as well as feeling that it is his duty that he has to root out spies within the Soviet Union before it collapses. When Tatyana arrives, he smells her "perfume" (actually gasoline), and initially suspects her of being the KGB spy, but stops and instead comments on her "boots" (which were her biking boots instead of her officer boots).

                    After Snake was captured while infiltrating Groznyj Grad, Ocelot witnessed Volgin's brutal torture of the American agent. Though initially opposed to the practice, Ocelot later praised the effectiveness of torture, calling it "the ultimate form of expression." He also attempted to expose Tatyana's true affiliations after she prevented The Boss from gouging Snake's eyes out, subjecting her to his Russian roulette. However, Snake got in the way, resulting in the loss of his eye in the process, an act which earned Ocelot a violent slap from The Boss. He also jammed a tracer in Snake's back while hitting him, in case he escaped. Ocelot later hunted down Snake in the sewers, and was about to shoot him with the bullet from their first meeting, but Snake jumped off the cliff.

                    When Snake was again caught infiltrating Groznyj Grad, Ocelot explained how he had deduced that Tatyana was the spy EVA, and expressed his desire to settle the score with Snake, but was stopped by Volgin. During the fight between Snake and Volgin, Ocelot was ordered to shoot Snake. However, Ocelot refused, instead throwing items down to Snake to use against Volgin. This alluded to Ocelot's admiration for Snake, although he explained that he did it because he had made a promise to The Boss. Afterwards, Volgin ordered Ocelot to locate the bombs that had been detected within the hangar. Ocelot later attempted to chase EVA and Snake down by motorcycle, and was also briefly saved by Snake from falling debris. He also nearly got killed from the ignition and backwash of the Shagohod's rocket booster engines while continuing his pursuit of EVA and Snake, which were deliberately activated by Volgin upon Ocelot's arrival as the former's revenge for his earlier disobedience. Ocelot temporarily abandoned the pursuit after they destroyed a nearby rail bridge which he narrowly avoided falling into, which also cost him one of his revolvers in the process.

                    When Snake and EVA made their escape in a WIG, Ocelot boarded the craft from a flying platform and, following a brief fight with Snake, decided to settle on a brief duel of quick draw. After the mission's success, the KGB Chief Director contacted Ocelot, where the latter mentioned that "Khrushchev is finished", and that the KGB's time had finally arrived, as well as suggested that they use the knowledge of both missions as blackmail against America in future negotiations. Shortly thereafter, Ocelot secretly made a call to the CIA Director. Their conversation revealed that the CIA had only acquired half of the Legacy, and it was assumed that the KGB possessed the other half. He also submitted some blueprints of a potential future weapon for the United States.

                    After the Horizon Incident, he wandered the states into California. He was paired with Phantom. They were chased down for an emerald Ocelot had unknowingly picked up by Shadow. He dropped it, but during that time, he tried to avoid Shadow by using a helicopter for a scene in Die Hard 5 while they were shooting a piece of film.

                    They arrived in the Drevis manor where they met Aya Drevis and were attacked by Alfred Drevis. They all escaped, but Aya was affected by Mathael's aging winds and Phantom is currently out of commision. They all are in a Hollywood apartment.

                    A month later, Ocelot was called by the Die Hard casting company saying they liked what they saw when Ocelot climbed their helicopter and asked him to be a part of it. Because he needed money to support Aya, her spirits and himself, he agreed.
                    Last edited by Cucoo5; 12-25-2013, 10:16 PM.


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                      #11
                      S121's Characters - cont'd




                      Takoizu Yakumo
                      Spoiler:
                      Name: Takoizu Yakumo



                      Game: OC



                      Appearance: She is 22 years old and is 6 feet, 3 inches. Takoizu has Yukari's physique and appearance, but with turquoise eyes. When not in her normal attire, she is wearing the MJOLNIR Mark VIII Powered Assault Armor. It has been customized to look like one of the older generations of armor.





                      Abilities:

                      Spoiler:

                      Takoizu has inherited various abilities from her mother and father, and as such, has a wide range of strengths.

                      Reflexes - Due to having a greater Youkai for a mother and having a father with genetically enhanced neurons, Takoizu's already Youkai nervous system is further enhanced by her father's superconductive, shielded electronic transductive neurons, allowing her to react 600 times faster than the average human (500 microseconds, or .5 milliseconds). With the new Mach VIII MJOLNIR armor, her reflexes are enhanced by a factor of 8.3333333333333333333333333333333 without needing a neural interface, allowing her to react 5,000 times faster than the average human (60 microseconds, or .06 milliseconds).


                      Strength - Due to having the physiology of a Youkai, along with the genetically enhanced DNA of a Spartan-II super-soldier, Takoizu is able to naturally lift about 3,300 metric tonnes without armor. With the MJOLNIR Mark VIII, her lifting capacity is increased to 3,750 metric tonnes. Because of the fact that she is so strong, the MJOLNIR Mark VIII's liquid crystal metal layer has had its limiters moved to multiply a normal wielder's strength fifteen-fold, but due to Takoizu's immense strength, the armor only gives her a slight boost in strength. The limiters are still in place, but they need to remain in place, or else the armor will rip itself apart under the immense stress.


                      Intelligence - Thanks to both John and Yukari being highly intelligent, even geniuses in particular subjects, Takoizu is incredibly intelligent and is capable of creating incredibly intricate and complex plans and ideas. Just like Yukari, Takoizu has a super-human intellect and can solve mathematical equations that greatly surpass human comprehension, as well as create intricate plans that seemingly have no bearing on the situation at hand, only for all the pieces to fall in place at the end. Just like John, Takoizu is creative and is mentally flexible, allowing her to not only perform complex long-term plans, but also to quickly think on her feet, as well as having a superb memory.


                      Powers - Of all the traits she inherited from her father, one that she did not inherit was his potential to use Light and Darkness on the scale that John can. Instead, she inherited her mother's ability to manipulate boundaries.


                      Misc. - Just like her father, Takoizu also seems to possess a strange amount of luck. She has inherited her mother's Youkai regeneration and "immortality", but did not inherit her mother's durability, meaning that she is as vulnerable as her father to injuries. Takoizu's bones are not as indestructible as John's, but they are strong enough to withstand the immense stress of her strength. He has also inherited John's ability to see in almost pitch-black darkness.




                      Weapons/Armor:
                      Spoiler:


                      Weapons
                      Spoiler:
                      She can gap any kind of weapon into her hands, just as long as she knows what she wants, but she usually keeps a strangely familiar pistol by her side. The pistol is an M6D Magnum Pistol with infinite ammunition and the number "117" engraved on the back of the hand grip, but the metal has been severely burned to the point that it is gold, brown, magenta, black, and dark blue in color. The outer chassis of the gun is slightly warped, but the gun still works perfectly.


                      Armor
                      Spoiler:
                      Takoizu's MJOLNIR Mark VIII Powered Assault Armor is similar in appearance to the Mark VI armor, only it is capable of so much more. Thanks to Chung and his discovery of the Disfrozen Portal, the armor is capable of putting out more power than previous MJOLNIR versions, and is capable of powering the more energy-intensive features of the armor. This new GEN 2 armor series has the following upgrades:

                      - Nano bots for automatic repair of both the suit and the user.

                      - Next-gen Disfrozen Portal Reactor with an automatic energy balancing system.

                      - Disfrozen portal overclocking, increasing her abilities by a factor of 2. When overcharged (not recommended), the Disfrozen Portal can increase it by a factor of 10.

                      - Atmospheric insertion systems.

                      - Slipspace de-insertion capability.

                      - Active AI transfer protocols.

                      - Advanced shaping of the energy shield (complete overlaps, adding adhesive surfaces, forming solid hand-held shields, warping and stretching of the energy shield, etc.).

                      - Capable of upgrading itself and healing the user passively when in standby via nanotechnology.

                      - Nanomachines programmable by the user's thoughts.

                      - Gravity/anti-gravity Module (weight modification).

                      - Advanced thruster system (faster than predecessors).

                      - Integrated mobile Armorlock.

                      - Dynamically reactive armor plating and undersuit (repeated damage of a specific type is gradually negated until armor plating resets.).

                      - Integrated VISR/Promethean Vision hybrid module.

                      - Equipped with a thruster pack that allows omnidirectional movement, allowing boost-dodging, mantling onto ledges, and slowing descents.

                      - Can "Spartan Charge" into enemies, heavily damaging them from behind and damaging from the front. Capable of knocking out shielding.

                      - Capable of a "quake smash", severely damaging and/or killing enemies beneath them and in the immediate area. (Perhaps in a 20 - 40 foot radius.)

                      - "Smart Scope" that allows user's visor to interface with the weapon, allowing better accuracy.



                      Weaknesses: Just like her father, Takoizu can be injured by small weapon's fire, knives, fire, explosions, blunt force, etc., but can not die from injuries of the mortal variety. However, she also inherited her mother's weaknesses to mythological weapons and spiritual attacks, and can be easily killed by weapons tied to legends and names, as well as weakened by seals and warding charms.



                      Personality: Takoizu is normally calm and collected, but can also be mischievous when bored and sometimes remarks at certain situations. She tends to approach most situations with a carefree attitude, but will become absolutely serious depending on the situation or task at hand. She feels fear, but usually acknowledges it and pushes it aside.



                      Morality: Chaotic good. She generally follows her own moral compass, and even if it doesn't perfectly align with others' ideals, she'll carry out what she feels is right.



                      Biography: After John and Yukari died in her timeline, Takoizu went on a brutal, merciless rampage against the ACO, hunting down and killing every single one of their members. After the bloody campaign was over, Takoizu was left standing in the aftermath. Almost everyone she knew died, and she had no one to turn to. She did not want to live a life where her friends and family were dead, so she decided the best course of action would be to change history. As Takoizu stepped into her gap, she said goodbye to her present, ready to create a better tomorrow...


                      She has a younger brother, but she does not know who he is. She also knows that he was sent back in time to help their mother and father, so she is also in the past to find him.



                      Traumas: Her future and the death of her parents, as well as the deaths of many of her "family members". Because of the ACO's involvement in it, she shows absolute hatred the ACO and will dispose of their personnel without mercy or pity.



                      Dr. Catherine Elizabeth Halsey
                      Spoiler:

                      Name: Dr. Catherine Elizabeth Halsey



                      Game: Halo



                      Appearance:
                      Spoiler:




                      Age: 68



                      Height: 170.2 centimeters (5 ft 7.0 in)



                      Weight: 53 kilograms (120 lb)



                      Abilities/Skills: Human Scientist/Inventor. Created the SPARTAN-II Program, the MJOLNIR Powered Assault Armor, Cortana, and many, many other things. Considered one of the most intelligent women of the 26th century.



                      Weapons: M6 Sidearm (Unknown model).



                      Weaknesses: Catherine Halsey is a human, meaning that she can be killed by anything that would kill a normal human.



                      Personality:
                      Spoiler:

                      “If people would just share things with me, I could solve all the world's problems.”
                      —Dr. Catherine Halsey

                      Little is given in the terms of social activities or even a list of friends. Her intelligence is unquestionable as well as the loyalty and respect she receives from the majority of her comrades and her Spartans. However, as seen in Halo: First Strike, her judgment is not always correct, although bearing the guilt of the Spartan program, her sense of right and wrong has differed greatly. It is obvious that she truly cares about her Spartans. She has a notable fondness for classical music, especially Debussy, and often asks nearby AIs to play select pieces as she works.
                      What can be gleaned is that she preferred the company of AIs, and, although she may be angered easily at being mentally defeated, always appreciates the simplicity of them. None more than Cortana, who was actually created from a flash clone of her own brain. She is well-versed in Greek mythology.


                      Guilt

                      Dr. Halsey carried extraordinary guilt because of the SPARTAN-II project, feeling that she had exploited the children and destroyed their lives, a feeling which was later passed to Cortana. Though she continued to support the Spartans and gained monumental prestige for her efforts, she also felt responsible for each one who died. She never could quite justify their exploitation as a "necessary sacrifice." She also had considerable respect for the Spartans, and addressed them by their first names (even with their armor on), which seemed to greatly annoy them.
                      Her feelings of guilt were made evident by the fact that she often referred mentally to "sacrificing the few to save the many," though this rarely worked to soothe her conscience. By the time she was rescued from Reach by the Ascendant Justice, she simply wanted to save as many lives as she could, believing that the war was not one that the UNSC could possibly win. While she knew that her own Spartans, the SPARTAN-IIs, couldn't be persuaded to turn from the war, she believed the SPARTAN-IIIs may not yet have been fully determined to win the war, and she set out to try and weaken their resolve to fight. When she was arrested Halsey allowed herself to be taken without any resistance due to her guilt.

                      Halo 4's prologue reveals that although Dr. Halsey carries the guilt of the SPARTAN-II project, she also sees them as the "next step" in the destiny of the human race.


                      John-117

                      “Do not underestimate them. But most of all, do not underestimate... him.”
                      —Dr. Catherine Halsey defending her SPARTAN's with special focus on John-117

                      Halsey also had somewhat of a unique relationship with John-117. Some of this may stem from him being the first subject she observed, but she had a great fondness for him and he was her favorite Spartan. Halsey told Cortana she considers him the luckiest and best of the Spartans and also apparently finds him attractive given her reaction to Cortana's comments on that. Halsey was responsible for John's first promotion to Squad Leader as a result of her acknowledging his leadership skills and suggesting it to Mendez. Halsey also had John's full trust and he always did his best to never undermine her authority.

                      Halsey decided to test her favorite SPARTAN's sense of ethics by handing over data concerning Avery Johnson and how his Boren's Syndrome made him immune to the Flood. She knew that if the data was handed over to ONI, Johnson would likely be killed and dissected in order to find a cure to the Flood infection. She estimated that there is a billion to one shot that they could have replicated Johnson's condition, but conversely ONI would do it to save Humanity from a greater foe. At first, John chose to sacrifice Johnson in order to try and save millions of people out of his duty to protect all of Humanity. However, John reconsidered and eventually destroyed the data due in part to the sacrifice of Vice Admiral Danforth Whitcomb and Lieutenant Elias Haverson, believing that one man could make a difference as opposed to sacrificing him for the greater good.




                      Bio: Despite being shocked that she arrived in the "real world", she at least had a rough idea how such a thing was possible. With no way to go home, Dr. Halsey thought it would be best to simply try and adjust to this world. Thanks to her reputation as one of the most intelligent women of the 26th century, along with her success in the SPARTAN-II Program and MJOLNIR, it was easy for her to get funding for her projects. Within a month, she had already founded Prometheus Labs, a research center and base of operations for the SPARTANs. After a couple months, she learned that Spartan-B312, otherwise known as Noble Six, survived Reach and was transported to the real world as well, and decided to invite him to stay at the Labs. Six accepted, and with his help, she began training a new breed of Spartans. The new Spartans were extraordinary people recruited from all around the world. Soon, word of Prometheus Labs's success, breakthroughs, and current research attracted even more scientists, volunteers for Spartan eligibility, and workers, accelerating the Labs's growth to dizzying heights, and at the helm of it all was Dr. Catherine Elizabeth Halsey. All of the scientists under her authority were a great boon to the Labs's progress, but none could solve the problems Dr. Halsey could. While in Prometheus Labs, Dr. Halsey also developed an experimental MJOLNIR armor system, a new breed a Spartan, the SPARTAN-Vs, and many other things.

                      In the past four months, Dr. Catherine Halsey has built up Prometheus Labs's defenses, greatly improved its security, and has helped a boy by the name of Chung develop a large Disfrozen Portal.



                      Traumas: Dr. Halsey bears an extraordinary amount of guilt over the SPARTAN-II Program. She feels guilt for kidnapping the children, destroying their lives, and putting them through the program. She feels guilty for condemning each of the children to a life of endless war, then a violent death in the very end. The guilt stretches s ofar that she tries to rationalize the SPARTAN-II Program by saying that she was "sacrificing the few to save the many", but it rarely ever works.
                      Last edited by S121; 10-12-2016, 10:25 AM.


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                        #12
                        WriggleRid3r's Characters

                        Name: Yukari Yakumo
                        Spoiler:
                        Yukari Yakumo, the Border of Phantasm

                        Game of Origin: Touhou 7 Youyoumu: Perfect Cherry Blossom

                        Power: Manipulation of All Boundaries, including conceptual

                        Weapons: She is not the sort to use physical weapons. She tend to utilize her ability in an unique way to dumbfound her opponent, so it could be said that her brain is her weapon.

                        Weaknesses: Like all Youkai, Yukari is weak against weapons and abilities tied to legends and names.

                        Appearance: A picture's worth a thousand words.

                        Personality: Formal and refined, Yukari Yakumo emits the aura of a careerwoman. As she married John, she is now slightly more diligent and less whimsical.

                        And when I mean slightly, I mean slightly.
                        You don't know how slightly I'm talking about.
                        I'm talking "slighter than the chance of a Magikarp being used in a competitive battle" slightly.

                        Morality: Chaotic Good

                        Biography: “Life is nothing without a little chaos to make it interesting.” - Amelia Atwater-Rhodes

                        Hailing from the mystique world called Gensokyo, Yukari Yakumo makes child's play a reality. She makes all the rules with her ability to create and destroy boundaries. She can create the world by putting the boundary outside a certain area, and in reverse she can destroy a world by nullifying the boundary of the said world.

                        A few months ago, however, Yukari's abilities were pushed to the limit. Following through the incidents of Youkai indiscriminantly being spirited way, Yukari analyzed, calculated, and experimented to find the reasoning behind the incidents... Until she discovered John.

                        At first, John was discovered when Yukari was pursuiting her friend Yuuka, but something about this man intrigued her. Not only was he a capable fighter and a leader, but he contained within him an uncanny amount of lucky.

                        Perhaps this man... Can lead her to the answer behind these incidents.

                        And so she began to manipulate John the Spartan, Renamon the vixen, X the Humanoid robot, and other character that they encountered to discover what's really happening in the outside world. Her hunch said that those Neo-Yakuza had something to do with this fiasco, and led the party to the Neo-Yakuza base in order to find their classified data. However, unable to crack the mystery of the Horizon, Yukari faced another problem.

                        There lies within Gensokyo a number of prophecies made by legendary saint O'ota, and one of them states that the presence of the controller of light and darkness will awaken an ancient enemy that will devour the entire world. Soon enough, Yukari was contacted by an enigma called the Devourer, a fallen angel that swore to amass enough power to overthrow the God. Gensokyo was inevitably to be devoured by the Devourer, the residents were to be assimilated, and the world was to be destroyed.

                        Yukari immediately hashed up a plan: train the existing Youkai (despite the danger of overthrowing the power balance of Gensokyo in the process,) Call in any outside help (Again, John, Renamon, and others are to be a big help,) and develop tactics that will take their home-turf advantage. When the Devourer invaded with their over-the-top supersized bionic ship made out of chunks of flesh and metal from other worlds and the equally massive army with numbers reaching the levels of pentillion, the Youkai of Gensokyo were able to develop enough power to create their own Last Words, an ultra powerful spell card that unleashes all of their Youkai power in one attack. Not only that, outside world characters have converged into Gensokyo to assist the locals, for reasons not known to anyone but themselves.

                        Gensokyo was ready.

                        For a week, fierce battle raged on. In this time, Yukari began feeling for John other than as a colleague, but as an interest in love. She couldn't stand being near him without her heart pounding. If she had her way, she would've asked for his companionship... But it was not the time for it. Her love for Gensokyo was greater than her love for John.

                        After a week,it was evident that Gensokyo was winning. With the help of the revolutionaries infiltrated within the ranks, the Devourer was quickly dispatched... But not without casualties. Yukari herself was one of the casualties. Her soul was ripped into madness at the loss of her true love after 700 years, and she could not accept her death and move, stuck in purgatory forever.

                        Until she opened her eyes to find herself turned back into the living.



                        Now, Yukari hopes to continue with her endeavor to finding the secrets behind Horizon, and how other Characters came into being in this world... Except now she has her husband John behind her. She is not alone now... But that does not guarantee that the holder of the secret isn't.

                        Trauma: She has some, but they will be revealed in the RP.


                        Yuuka Kazami, Seasonal Flower Master
                        Spoiler:

                        Name: Yuuka Kazami

                        Game of Origin: Touhou 4 Gensokyo: Lotus Land Story

                        Power: Manipulation of Flower, Superb Physical and Magical Abilities.

                        Weapons: Her parasol is used to fire and block danmaku, or bullets that are ethereal.

                        Weaknesses: Like all Youkai, Yuuka is weak against weapons and abilities tied to legends and names. She is also susceptible to fire.

                        Appearance: Again, A picture's worth a thousand words.

                        Personality: A bit haphazard normally. Right now, she is extremely fragile due to her soul being split into pieces, and therefore she takes on a more cautious nature.

                        Morality: Chaotic Neutral

                        Biography: “A flower cannot blossom without sunshine, and man cannot live without love.” - Max Muller

                        Yuuka was a strange Youkai, even to the Gensokyo standards. She was extremely hostile to humans, more awfully so than necessary. All she desired was to grow her sunflowers, daisies, pansies, and other flowers at her garden. Any and all oppositions or interruptions would be terminated.

                        To her, the warp into the real world was a hassle. She would take her flower-filled Garden of the Sun over the skyscrapers of Tokyo any day. But, the warp had some benefits. For one, she met John, a Spartan with a curious mixture of strength and naivete, and Renamon, a golden bipedal fox that spoke wisdom that implied that she is a lot older than how she looks. She met X, a fully humanoid robot with an ability to feel like a sentient being, and Aqua, an enigma wrapped in icy manners and shadowy secrets. She met old acquaintances, like Mima, a ghost that haunts Hakurei Shrine, and completely new faces, like... well, we've already covered them...

                        Yuuka followed with their journey as if she was being dragged along. She didn't stand out much. After she was captured by her own insanity thanks to Tricky the Clown, Yuuka became even more inclusive.

                        Her reclusive behavior followed until the invasion of the Devourer, a fallen angel bent on destroying worlds and challenging the Christian God. As soon as she confronted the Devourer, she was dispatched immediately, without a fight. The difference in power shocked her, but what she saw as a spirit was even more shocking. The Youkais that fought the Devourer was able to not only harm Devourer, but foil his plans. She always thought alliance was meaningless.

                        She now know that, having friends beside her, would make her more powerful.

                        Especially since her life was returned to her body.

                        Unfortunately, only halfway.



                        With her power gone, Yuuka grows weaker by the days. However, she puts her trust in her friends... in hope that her revelation rewards her.

                        Trauma: Yuuka dreads the day that the world will become fully industrialized, with no room for flowers to grow.


                        Spoiler: Vi, the Piltover Enforcer

                        Name: Vi

                        Game of Origin: League of Legends

                        Ability: Blast Shield, Vault Breaker... Oh wait these are skills. She doesn't have any superpowers.

                        Weapons: Vi dons a giant Hextech (I'll get to it in detail) Gauntlet that allows her to break through even the sturdiest of walls. In hand-to-hand combat, not even a Spartan can be guaranteed a victory.

                        Weaknesses: She has no magical abilities. This can either be a boon or a curse.

                        Appearance: A picture's worth... Oh who am I kidding Vi is freaking badass.

                        Personality: With a punk-ass behavior and Go-Get-Em attitude, Vi busts through everything that gets in her way like a wrecking ball through brick walls. She treats everyone like a partner, teasing them and cracking jokes even though they only first met. Outgoing and positive, she is amiable enough for everyone to get along with her; only if you can resist her punch.

                        Morality:

                        Biography:

                        Originally posted by Riot Games
                        To Vi, every problem is just another brick wall to punch through with her gigantic hextech gauntlets. Though she grew up on the wrong side of the law, Vi now uses her criminal know-how to serve Piltover's police force. Vi's brash attitude, abrasive humor, and blatant refusal to follow orders can often infuriate her by-the-books partner, Caitlyn. But even the sheriff of Piltover cannot deny that Vi is an invaluable asset in the fight against crime.

                        As a child growing up in the lawless outskirts of Piltover, Vi learned to rob and cheat to get by. Stealing and stripping hextech hardware gave her the skills of a master mechanic, while life on the streets taught her self-reliance. When she was six, a ragtag group of criminals took a shine to the young delinquent and brought her into their fold. By the time Vi was eleven, she had become a seasoned accomplice, and she relished the thrill of every heist.

                        Vi's attitude changed when a raid on a mining facility went bad. She was forced to decide between fleeing with her crew or trying to save the innocent mine workers from a collapsed tunnel. Vi chose to play the hero. While searching for a way to free the mine workers from the rubble, she discovered a damaged robotic mining rig. Improvising, she wrenched off its huge fists and modified them into makeshift hextech gauntlets. Fitting the heavy weapons to her tiny hands, the young girl flexed her arm and threw a powered punch at the rubble. The force of the blow blasted away the rock. With the workers free to escape, Vi fled the scene.

                        After that job gone wrong, Vi severed her connection to the crew. She returned to a life of solitary crime, but stole only from other criminals. As the years went by, Vi modified and improved her hextech fists, allowing her to bust up heists and snatch loot with ease. Eventually, word of her notoriety reached Caitlyn, the famed Sheriff of Piltover. Rather than seek Vi's arrest, Caitlyn offered the criminal a way to pay her debt to society: work for the law in Piltover. Vi laughed. To her, a job that let her beat up crooks without forcing her to run from the cops sounded perfect. She immediately accepted. Caitlyn now struggles to keep Vi in line, and Vi treats Caitlyn's orders as mere suggestions, but when they work together, they are feared by all lawbreakers in Piltover.

                        "It's a shame. I've got two fists, but you've only got one face." ―Vi
                        Notes: Hextech is a steampunk-like technology with arcane power imbued into futuristic machine.

                        Spoiler: Jinx, the Loose Cannon

                        Name: Jinx

                        Game of Origin: League of Legends

                        Ability: Expert marksman

                        Weapons: Fishbones the Rocket Launcher, Pow-Pow the Minigun, and Zap the Plasma Pistol

                        Weaknesses: Susceptible to heavy physical and magical damage due to her frail physique. Mental attack will have absolutely no damage to her because... well... she's more insane than Tricky the Clown.

                        Appearance: Freaking lip bite *nosebleed and faints.

                        Personality: Bent on destruction, Jinx detests boring life. She seeks fun in breaking things: rules, buildings, and people.

                        Morality: She has the best intentions, but she's Chaotic Evil, no doubt.

                        Biography:

                        Originally posted by Riot Games
                        Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.

                        Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

                        As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.

                        Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.

                        Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.

                        When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.

                        Oh look - I'm opening my box of care! Oh wait - it's empty!
                        ―Jinx
                        As Jinx executed what was known to be the biggest crime spree in Piltover's history: destroy the Hextech Core that bound the city of Piltover together, she was suddenly sucked into the cosmos into a strange world. This world, the "real" world as she noticed, was just like Piltover before she arrived: boring. To create chaos and destruction in this land would be the best game Jinx could ever have thought of.


                        Spoiler: Annie, the Dark Child

                        Name: Annie Hastur

                        Game of Origin: League of Legends

                        Ability: Pyrokinesis

                        Weapons: Her teddy bear Tibbers. Trust me, you won't like that bear if you were fighting Annie.

                        Weaknesses: No water is going to quench Annie's fire. She is an all-around fire mage that has no obvious weaknesses. The only downfall is her low stamina, so she can't stand long-term fights.

                        Appearances: I'll be using Teenage Annie since Annie in-game is only 10 and, well, most characters I control are pretty much loli anyway (*shot)

                        But that... Annie... holy shit *nosebleed


                        Personality: Bittersweet like Chocolate, Annie's innocent demeanors can melt the hearts of her companions, and her deadly flames can incinerate the faces of her enemies.

                        Morality: You might think she is Chaotic Evil, but in fact she is Neutral Good.

                        Biography:

                        Originally posted by Riot Games
                        In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Grey Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Grey Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Grey Order's colony managed to thrive in a land where so many others would have failed.
                        Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear Tibbers by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state who would have exiled her parents had they not fled beforehand.

                        "Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult."
                        ―High Councilor Kiersta Mandrake
                        As her fiery magic grew stronger and stronger as she became older, Annie grew to resent the League. An institution that pitted Champions like herself to a repeated battle to the death did not fit her right. To make her point known, during a League match in the Howling Abyss: a freezing, ancient battleground in the frigid cold land of the Freljord, Annie unleashed the ultimate fire that consumed the battleground and would not stop burning for an entire week even with the most proficient Summoners' magics.

                        Banished from the League, Annie wandered from land to land until she reached Icathia, a ruined city that led to the portal to the other world known as the Void. Having given up on her life, Annie ran into the portal to the Void, only to find herself in a strange world similar to Valoran. Quick interrogation led her to believe that she was in a world called the "real" world, that people like her: immigrants from another world, are being hunted, and that a resistance force is situated in a land similar to Ionia known as Japan.

                        Annie reached Japan after a long hard journey to find this resistant army of Character that just might take her in, hopeful that her fiery artwork will be appreciated by them.

                        "Some say that my fire destroys. They are only half-true: by incinerating my foes, I create a better world."
                        - Annie Hastur.
                        Last edited by Cucoo5; 12-08-2013, 04:04 PM.


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                          #13
                          Chaos_Grand's Characters

                          NPC Character of Choice: Richter Belmont
                          Spoiler:

                          Game of Origin: Castlevania: Rondo of Blood (the first game he appeared in.)

                          Power: Richter is a powerful member of the Belmont Clan. A clan of famous vampire hunters. Richter is said to be one of the most, if not most powerful Belmont there was (and currently is.) This is shown with his sheer will power, strength, skill, and sense of justice. He was also capable of performing very powerful magical attacks called "Item Crash" where if he has a sub-weapon (Cross, dagger, Holy Water, Axe, and Magical Book sub-weapons) he can perform a very powerful attack depending on the sub weapon. Like say if he has the Cross sub-weapon and uses enough magic he can summon a holy tornado of large Grand Crosses which will tear apart any demons within range. Will go more in depth as the RP goes on.

                          Weapons:

                          The powerful Vampire Killer whip. The Vampire Killer is a chain whip with a small mace ball tip (really small, about the size of a golf ball.) The length is normally about 1 to 1 ½ length of a man's height (5-7 feet long).

                          The Vampire Killer is a really powerful whip imbued with alchemy, that is incredibly powerful against vampires. The whip not only does serious damage to vampires, but to any demon. Even the Grim Reaper, Death himself, is damaged by the whip. As Leon says at the end of Lament of Innocence - "I have the power to destroy all related to the vampires. Though you (Death) have divine powers, you are no exception." This signifies that the Vampire Killer whip could damage most fallen angels that took tangible form in the physical world.

                          However despite it's power, it was revealed in Castlevania: Portrait of Ruin, it is revealed that use of the whip by a person who is not a direct descendant of the Belmont clan is potentially deadly, and that it was indeed the Vampire Killer that killed John Morris, whose life was drained away by the legendary weapon. However, before it can reach this level of power, the specific indirect descendant (or anyone else that's not a Belmont) who wants to use the Vampire Killer must undergo a trial to unlock its true strength. Otherwise, the whip will not manifest its legendary power, and seem for all intents and purposes to be a fairly ordinary. So despite it's power, only a Belmont can fully use it. Anyone else that wishes to use it must go through a trial. Even then anyone who does manage to use the whip at it's fullest risks cutting their life span quite short.

                          Also it's not that effective against Holy beings (like angels and stuff), or those pure of heart.

                          I'm also giving him the Cross Sub-Weapon which is a holy magic imbued cross that acts like a boomerang. Useful against demons and stuff.

                          Weaknesses: Richter despite being powerful, is still relatively human. He can be killed like most other humans, but is incredibly tough due to his training and experience fighting Dracula. As such he is vulnerable to many things ranging from gunshots, to poisons. Anything that can kill any other human, can kill Richter.

                          Appearance: Richter holding the Cross, and Vampire Killer.

                          Personality: He has a strong sense of justice and unwavering will as he is known to fight even when things are looking bleak. He always stands tall against evil, never backing down, and will always try his best to take out Dracula and his evil forces (or anything else that is nessecerily evil.) He can also be a little hot-headed and can occasionally get cocky, and is prone to anger which when angered he can lose sight of what's right. Yet despite all of that he is a very skilled vampire hunter capable of taking on Dracula (at full power) head on which only a few Belmonts, and Alucard are capable of doing.

                          Morality: I'd say a Lawful Good.

                          Biography: Richter Belmont is a descendant of Simon Belmont, a renowned vampire hunter. Every generation of the Belmont clan has produced tougher, more dedicated vampire hunters — yet Richter stood above all others.

                          He had fought against Dracula, and his unholy army several countless times. With each time Richter pushing Dracula to the brink of defeat. However he was not fully able to defeat Dracula for good. Countless times Dracula had been resurrected Dracula.

                          In Rondo of Blood Dracula was resurrected by evil humans, who sacrificed a young virgin female's blood and life, commanded his forces to kidnap Richter's girlfriend, Annette and villagers, Maria Renard, Tera, and Iris. Richter, obligated to battle the dark lord in every incarnation, single-handedly slayed the Count's massive army, including Shaft, and arrived in time to save the women — proving to himself that he was worthy of his vampire-hunting destiny.

                          During the events of Symphony of the Night it was revealed the after defeating Dracula (in Castlevania: Dracula X I believe), Dracula's minion Shaft had put Richter under a spell in an attempt to resurrect Dracula once more.
                          Richter betrayed his people at that time and resurrected Dracula stating: "Count Dracula rises but once every century and my role is over. If I can resurrect him, then the battle will last for eternity!" Alucard then arose from his slumber, braved the evil castle, and with Maria's help freed Richter from his delusion.

                          Afterwards Alucard had parted ways with Maria and Richter.

                          In Akumajo Dracula X: Tsuioku no Yasoukyoku Richter sent a letter to Maria, warning her about vampire attacks in the village that she and Alucard were staying in, he also tells her to be wary of the vampire.

                          It wasn't long before Richter tracks down the vampire attacks. There, he encounters Cyril and Alexis, the self-proclaimed vampire hunters. He rescues the two from a skeleton, making himself known.

                          Later on, Richter rescues Maria, who was hurt by the potion that Cyril made. He brings her back to Alucard, there he tells him that the ones closest to him will be sacrificed once he gives in to his vampiric urges. He advises Alucard to tell Maria why he is letting her stay with him.

                          On his journey to find the vampire responsible for the attacks, he meets Cyril again. He tells Richter that Alexis had been kidnapped by a black-winged demon. Richter immediately knew it was Magnus and sets out with Cyril to rescue Alexis.

                          Richter and Cyril finally meet up with Alucard for the final battle against Magnus, where they had successfully defeated Magnus.


                          After that Richter had passed the Vampire Killer to the Lecarde Family, stating that until the new century arrives (1999) and Dracula rises once more that no Belmont shall touch the whip. During that time the Lecarde Family then passed the Whip over to the Morris family until 1999 when Julius Belmont came to stop Dracula, the Morris family politely handed the Vampire Killer back to the Belmont clan. During the time that no Belmont was allowed to touch the whip Richter was known as "The Last Belmont" since he was the last one to use the whip. As such the whip contained a memory of Richter which had to be fought as part of the ritual to bring the whip to it's full power.

                          Traumas: I'm not sure of any, aside from possibly being scarred mentally after being brainwashed by Shaft in Symphony of the Night to resurrect Dracula. The dreaded enemy of the entire Belmont clan.


                          His theme:



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                            #14
                            Zarem's Characters

                            NPC Character of Choice: Doomguy
                            Spoiler:

                            Game of Origin: DooM

                            Power: No overnatural abilities.

                            Weapons: Mostly just a pistol and a spiked knuckleduster

                            Weaknesses: He's not an extraordinary person. He's just a normal person.

                            Appearance:
                            Spoiler:



                            Personality: As he is in the game you don't really see any personality or emotion from him. But he sets out to fight the hordes of hell by himself so I would assume he is somewhere near the classic hero just with a gun instead of a sword and shiny armor.

                            Morality: Neutral Good

                            Biography: From DooM:
                            The Doomguy, "one of Earth's toughest, hardened in combat and trained for action", has been incarcerated on Mars after assaulting a senior officer when ordered to fire upon civilians. There, he works alongside the Union Aerospace Corporation (UAC), a multi-planetary conglomerate and military contractor performing secret experiments on interdimensional travel. Recently, the teleportation has shown signs of anomalies and instability, but the research continues nonetheless.

                            Suddenly, something goes wrong and creatures from hell swarm out of the teleportation gates on Deimos and Phobos. A defensive response from base security fails to halt the invasion, and the bases are quickly overrun by monsters; all personnel are killed or turned into zombies

                            A military detachment from Mars travels to Phobos to investigate the incident. The Doomguy is tasked with securing the perimeter, as the assault team and their heavy weapons are brought inside. Radio contact soon ceases and the Doomguy realizes that he is the only survivor. Being unable to pilot the shuttle off of Phobos by himself, the only way to escape is to go inside and fight through the complexes of the moon base.

                            From DooM II
                            The Doomguy, who, after being stranded on Phobos and subsequently fighting his way out of Deimos and Hell itself, returns home to Earth — only to find that it too has fallen victim to the hellish invasion.

                            With all the major cities in the world in ruins, the remaining leaders plan to use spacecraft to transport the survivors of Earth's population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the Doomguy remains.

                            The Doomguy manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. Humanity is able to escape, and he sits quietly waiting for death, knowing he saved his species.

                            Then, the remaining humans have discovered the source of the hellish invasion: the Doomguy's own hometown. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into hell.

                            To close the portal, he must enter hell again to stop the invasion. After journeying through its twisted surface, the Doomguy manages to confront the Icon of Sin, a gigantic demon, and kills it. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.

                            Traumas: I don't think he got any. He has faced several hell legions and survived.



                            NPC Character of Choice: Zagi
                            Spoiler:

                            Game of Origin: Tales of Vesperia

                            Power: Consume aer using the blasia on his arm as well as shoot aer out of his hand. Shining Blastia Field

                            Weapons: Two blades and a blastia made on his left arm.

                            Weaknesses: He's just a "normal" person. But if you do want something then his bloodthirst might be some sort of weakness.

                            Appearance: Videos at the Biography for all five of his encounters in the game

                            Personality: He loves to fight and gives out pain to others.

                            Morality: Definitely Chaotic Evil

                            Biography:
                            Spoiler:


                            Traumas: I don't think he would have any except losing repeatedly to Yuri.
                            Last edited by Cucoo5; 12-25-2013, 10:29 PM.


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                              #15
                              SUSTIC's Characters - cont'd

                              NPC Character of Choice: Shadow the Hedgehog
                              Spoiler:

                              Game of Origin: Sonic series. To be specific Sonic Adventure 2.

                              Power: Okay this is a bit tricky as Shadow was actually quite strong. One of the more powerful characters in the series. Yet I couldn't find any measurements on his physical capabilities. As such I had discussed with S121 in a PM on finding a good balance on Shadow's abilities. Well here they are:
                              Physical Abilities:
                              Spoiler:

                              Shadow is one of the fastest characters in the Sonic games. Rivaling that of Sonic's speed. As such giving a rough guess Shadow can run at a top speed of roughly above Mach 1 or Mach 2. His Reaction time has to be enough to match that speed if he is going to be moving at around that speed a lot. As such his reaction time is 79 - 80x (it's 79.926x) that of a humans. It takes him a few minute or two of constant running to start reaching those speeds.

                              Also judging by his strength (in the fact that he is clearly shown to flip things such as school buses, large slabs of concrete and various other heavy objects) with his top strength (when he is really trying) he can lift anything up to 30-40 metric tons.

                              Shadow was also created to be incredibly tough, and thanks to Black Doom's DNA (in other words alien DNA) which was used to help create Shadow he is quite durable. As he is shown to resist gunfire from various weapons and still able to survive to an extent. He can resist gunfire from .40 - .45 caliber handgun rounds. However the rounds will still pierce his skin, just not all the way. Like getting stuck halfway into his skin, yet it'll still hurt like hell. Higher caliber rounds from stronger guns can also work wonders on Shadow. In short Shadow is more resistant against bludgeoning and crushing attacks, but more vulnerable to piercing attacks (like heavy gunfire and stuff.)

                              Shadow also has a bit of a natural healing factor, but a slow one. If the wounds are simple like minor scrapes, bruises, and cuts then it could take between 5-10 minutes for the wounds to recover depending on the size of the wound. More serious wounds like gunshots and such would take up to hours to fully heal. Fatal wounds and stuff (like organ damage) could take a much longer amount of time to fully heal. Like say a few days maybe even weeks depending on the injuries to heal. If he has a Chaos Emerald on hand he can use Chaos Control to help speed up the healing process, though it takes focus and concentration (it is something he can do as listed in his Chaos Powers.) He can still die from his injuries though if they are bad enough, and he doesn't get treatment.


                              Now Shadow also has these power limiters on his wrists that are in the form of gold ring bracelets. Whenever he takes them off his power (physical, and his Chaos abilities) are doubled without his limiters. Without his Limiters he could go at near hypersonic speeds, lift twice his maximum weight, and focus his Chaos Abilities much more easily. However with this boost in power he suffers a major consequence. He can only stay in this state for about 5 minutes with a maximum duration of 10 minutes. If he stays in this powered up state for 5 minutes he becomes incredibly fatigued afterwards and won't be able to fight, while if he stays in this powered state for any longer he puts a serious strain on his body. If he stays in this state for 6-10 minutes Shadow's muscles will feel strained and Shadow will quite literally pass out. As such he only takes off the Limiters when he really needs to.

                              Also presumably because of his alien DNA he can breathe in space... which is odd... Don't know if I'll go with that though.


                              Chaos Abilities:
                              Spoiler:

                              Shadow is naturally able to tap into the arcane powers of any nearby Chaos Emeralds and utilize their Chaos Energy to empower himself and use a wide variety of Chaos Powers, such as Chaos Control, Chaos Spear, and Chaos Blast. Shadow can specifically harness both positive and negative Chaos Energy, depending on his state of mind.

                              Shadow's trademark move and most frequently used Chaos Power is Chaos Control: by using the power from a Chaos Emerald, this technique can warp space and time around him to his will - such as slowing down time or teleporting various distances. Shadow is perhaps the most adept user of Chaos Control in the series, since he makes the most extensive use of it and can be considered a master of this technique; he can shape Chaos Control into a variety of offensive and defensive attacks, and can even use it delicately enough to distort space in small centralized areas, such as around his fists, or use it to heal himself. It is currently unknown as to what extent Shadow can specifically use Chaos Control, as he has never been seen using it on another object without warping himself along with it, but it has been shown that he can warp objects and people with him, such as transporting the Black Comet off of Earth. Aside from its final usage in Sonic Adventure 2 and Shadow the Hedgehog, Shadow has used Chaos Control with three Emeralds at most, using Chaos Control to save Rouge from Prison Island.

                              As described in Shadow the Hedgehog, all of Shadow's Chaos powers increase in power with the number of Chaos Emeralds he possesses.


                              Weaponry and Vehicle Skills:
                              Spoiler:

                              In Shadow the Hedgehog, Shadow has shown that he can also skillfully use a wide range of firearms, semi-automatics, heavy assault, and close-combat weapons. He can also improvise with debris, and drive a wide range of vehicles, as shown in Shadow the Hedgehog, Sonic Riders, and Sonic the Hedgehog (2006).


                              Combat Skills
                              Spoiler:

                              In combat, Shadow is dangerous and fierce force that few can defeat directly. Extremely powerful, Shadow has never been seen holding back on his immense strength making him a powerful, brutal and deadly fighter with a distinct killer instinct. Shadow's skills are more than a match for even the strongest characters in the Sonic series, and has been able to take down some of the most fearsome foes seen in the Sonic the Hedgehog series on his own, such as Black Doom. To best put his skills in perspective, as seen in some of the scenarios in Shadow the Hedgehog, Shadow is only person so far who has been able to utterly defeat Sonic in combat.


                              Fighting Style
                              Spoiler:

                              Shadow's fighting style focuses on direct, brutal, unrestrained and powerful hand-to-hand combat, with heavy reliance on his Chaos Powers. In line with his nature and potent abilities, Shadow has adopted a fighting style where he fights his opponents using powerful blows, such as karate chops and roundhouse kicks, to which of his attacks have a significant amount of force behind them. With the speeds Shadow can move at, he can disable the opponent through the force of his blows alone, while leaving them at the mercy at his incoming attacks.

                              Shadow's fighting style revolves around making heavy use of his Chaos Powers, especially Chaos Control. Using Chaos Control, Shadow can teleport up in front or behind his opponents in battle to launch surprise attacks. Also, Shadow can use Chaos Control to increase the damage he deals to his opponent when striking them, often resulting in significant forces being released and blowing the opponent a certain distance away. To give himself the advantage over his opponents, Shadow will use powerful Chaos attacks involving Chaos Energy, such as energy bolts or even intense explosions.



                              Techniques and Moves
                              Spoiler:

                              Like Sonic, Shadow's basic combat moves revolves around the various forms of the Spin Attack, which is a variation on the tendency for hedgehogs to roll into tight balls for protection. The Homing Attack allows Shadow to jump and home in on an enemy to get over large gaps he cannot normally reach, the Spin Jump lets him curl into a ball attack opponent by landing on them, and the Spin Dash lets him shoot himself forward as an acceleration roll at high speeds to break barriers or mow down enemies. For more direct combat, Shadow can use his Chaos Attack to deal a barrage of Chaos Energy-fueled strikes to his opponents, and his Spin Kick lets him create a small tornado that can suck enemies in and damage them.

                              Many of Shadow's signature techniques are Chaos Powers. Shadow's trademark move is Chaos Control, which allows him to manipulate time and space to either warp across space or slow down time. His second most used Chaos Power is his Chaos Spear technique, where he throws bolts of Chaos Energy at his opponent. His most powerful and potent technique, however, is the Chaos Blast, which is literally a shockwave of Chaos Energy that eliminates anything and everything in a circular radius range. Shadow can, however, only use this attack when he is immersed in Chaos Energy (in other words needs a Chaos Emerald, or has to have one nearby.)


                              Like Sonic and Silver, by harnessing the power of the seven Chaos Emeralds, Shadow is able to use super transformation to enter a Super State that transform him into Super Shadow. In this form, he is bestowed with the new abilities of flight and near invulnerability. Also, like other super transformations, his normal abilities regarding speed, strength, and power are greatly enhanced as well, and his skills with Chaos Powers are increased to their full limit. During his first use of this transformation, Shadow found it difficult to stay in this state, due to his inexperience with it, but has since mastered it. This form will only be used at near the end of the RP or in the very rare special events.

                              Weapons: None, except anything he can find laying around.

                              Weaknesses: Shadow might be strong, fast, and could truly be considered the Ultimate Lifeform but that doesn't make him completely invulnerable. Even with his healing slow healing factor one can easily continue to attack him before he can have a chance to heal. So if one were to attack him with piercing attacks (the preferred method of damage) faster than he can heal he can be killed. Also if he only has one Chaos Emerald most of his Chaos Abilities require a few seconds to actually use. Especially if he has to focus his attacks. Also the ability to heal himself faster with Chaos Control requires at least one emerald, and intense concentration.

                              Appearance: He stands at a short 3ft 3, but don't let that size fool you. He is one of the more dangerous characters out there.

                              Personality: Shadow is a loner, to put it bluntly. He is rarely seen with others for an extended period of time, and distances himself from essentially everyone. He is usually soft-spoken, and only says what he needs to before a fight. If Shadow makes a threat, he has every intention of carrying it out. Shadow constantly refers to himself as the Ultimate Lifeform and as a result, is extremely arrogant and self-absorbed, belittling his opponents and insulting their lack of strength. He has a ruthless edge in combat that all other characters in the series lack, and displays a natural "killer instinct". At times, Shadow is the most violent and merciless character in the series.
                              Shadow's infamous ruthlessness and aggression leads to fear and a nervousness that inhibits characters from his unshakable intent or sheer power in combat. Numerous characters from the Sonic series have shown absolute dread from encountering Shadow. Shadow's enemies never treat him lightly; he is one of the very few people Sonic takes seriously and acts hostile towards.

                              Alongside his dark and violent demeanor, Shadow can be smug and stubborn. He treats others in a very callous manner, throwing in his opinion no matter how cold-hearted it is and not caring for whatever the response is. He is also consistently serious, even when not on a mission and he has no regard for silliness.

                              On occasion, Shadow appears to have some degree of mental instability. This is proven by his frequent hallucinations about Maria's face and his numerous threatening speeches. In most games Shadow is featured in, he pursues his foes with disturbing determination. The canon ending of Shadow the Hedgehog showed Shadow willing to destroy anything in his way to get to Black Doom.

                              Shadow also possesses a strong sense of identity, as evidenced when after falsely being told that he isn't the Ultimate Lifeform due to a lab report. He states to Rouge that even if his memories were fake, he is still Shadow the Hedgehog. Similarly in Sonic Heroes, during the Egg Fleet level, he mentions that even without his memories, he is still the Ultimate Lifeform, Shadow the Hedgehog. These qualities make him rarely susceptible to being manipulated by other forces.

                              Shadow is not without sentimental emotions and has shown a small sense of compassion from time to time. When Omega begins his attack in Sonic Heroes, Shadow could have easily forgotten about Rouge and engaged Omega without defending her. Instead, Shadow saves her from Omega, despite having absolutely no memory of her. He was also shown to be legitimately shocked when he learned that his goal of gaining the Chaos Emeralds to restore his memories was actually manipulated by Black Doom in order to wipe out humanity. Likewise, when the GUN Commander finally confronts him with his own memories of Shadow's nightmarish creation, Shadow agrees to face judgement if he was indeed responsible for the ARK massacre 50 years ago.

                              Shadow brushes off any kindness or sympathy that is sent his way. This is shown in Sonic Heroes, when Rouge showed concern for Shadow when he saw a broken android, Shadow curtly brushed her concern away. Also in Shadow the Hedgehog after Sonic suggested some "friendly competition," Shadow turned his back to Sonic and said, "Don't waste my time".

                              Despite Shadow being considered neutral in terms of alignment, he is considered an anti-hero by the most part with his overall motivation, which is dedicating his life to protecting mankind. He has also been selfless, such as nearly giving his life at the end of Sonic Adventure 2 to save Earth. Regardless, Shadow is still neutral, because he does whatever is necessary to get what he wants.

                              Morality: Neutral, but more of an Anti-hero if anything.

                              Biography: Oh god this is quite long... I'll need to post the link to the wiki about his biography and stuff.
                              http://sonic.wikia.com/wiki/Shadow_t...t_and_Creation

                              Traumas: The death of Maria, scarred him pretty much for life.

                              Notes: I had to nerf Shadow quite a bit, and thanks to S121 I think we found a decent balance on his physical abilities. Even though he is clearly stated as immortal, I had decided to make him close to being immortal. He never ages, and is incredibly powerful still.
                              Also his theme: (He has several theme songs, but I'm using the unused theme from Shadow the Hedgehog Who I Am.)
                              https://www.youtube.com/watch?featur...&v=yL_X61wMfQQ
                              https://www.youtube.com/watch?featur...&v=yL_X61wMfQQ




                              NPC Character of Choice: Lord of Pain Valak
                              Spoiler:

                              Game of Origin: Elsword

                              Power: Valak is a powerful warrior, possessing great strength, speed, and defenses due to the armor he wears. Yet there is a downside, the armor he wears is possessed by a powerful demon which causes him extreme eternal pain until Valak dies... and Valak isn't really dying anytime soon as his armor also keeps him alive to suffer the pain. His armor is extremely strong, but can still be damaged. However if it goes on without taking any actual physical damage then his armor will repair itself. Valak also has a powerful claw arm that is part of his armor that grants him increased strength, the ability to summon spikes, and various other painful objects like explosive spears to strike the opponent. His most dangerous attack, and a last resort technique is to summon an extremely small miniature nuke to drop down on the opponent. However this is only a last resort technique.

                              Valak is also known as the "Lord of Pain" for a reason. Valak possesses the Scar of Pain. A special ability that allows him to hurt someone without actually dealing damage.

                              For example if Valak takes his sword or claw arm and strikes someone with it, even if the initial attack didn't even touch the persons skin (like say it strikes any form of armor) his opponent will end up feeling the same pain that he does. This pain is extremely strong, as it is the exact same pain that his armor causes him to feel. Yet the pain he inflicts upon opponents is only temporary, and fades after a few minutes. Yet for those few minutes the pain is said to be incredibly intense. Some would even say "the worst pain they would ever feel." Whenever he strikes an opponent, thus causing them pain some of his pain will be relieved temporarily (but will return after a few minutes.) As such Valak is almost required to fight someone constantly in order to relieve his pain. Even if it will return after a fight.

                              Weapons: His blade and Claw Arm.

                              Weaknesses: Valak may be powerful, but he has obvious weaknesses. The armor he wears is like I said extremely powerful, but it is possessed by a powerful demon that has taken control of Valak. This demon has taken control of Valak's own personality, as well as causing him to suffer extreme eternal pain for as long as he lives. Due to this his possessed armor he has grown to "hate the world" and wishes to make others suffer the same pain that he does. This also causes him to go into bouts of extreme rage if he is not able to fight someone every so often.

                              Appearance:
                              In game appearance:
                              Spoiler:



                              RP Appearance:
                              Spoiler:




                              Personality: Due to the long amount of time it has been since Valak had not been in his armor, it is unknown what his true personality is. However since the demon inside his armor had taken over his personality Valak is extremely sadistic, wishing to deliver extreme pain upon opponents who dare to challenge him. However he does not intend to actually kill people, only fight them to make them suffer extreme pain. Yet sometimes he might get too out of control, and might actually kill someone accidentally. However he is unable to explain himself when he does so, as the armor prevents him from doing so. So he comes off as a sick, and sadistic killer who in actuality wishes for the pain his eternal pain that his armor puts him through to end. Which won't happen until he is killed. He also believes that everyone around his is jealous of his armor, as such is another reason he hates people.

                              Morality: Chaotic Neutral/Chaotic Evil. He challenges anyone who comes across him, and will gladly accept any challenge as well. He also goes by his own rules, and does not listen to anyone because of his armor. Yet Ran the Demon General who thanks to Dark El has partial control over the demon inside his armor. Allowing Ran to take control of Valak.

                              Biography: Valak was once a proud and powerful Royal Knight of the Velder army under the Ice Princess Noah's command. However one day Valak had encountered a powerful demon named Spriggan, who was surprisingly small yet powerful. Valak managed to defeat Spriggan, and obtained his armor. As a trophy of his victory he took the armor for himself and put it on. Unbeknownst to Valak the armor was possessed by another powerful demon. Valak roamed around Velder in his heavy armor. In fact, it was believed that he didn't even take it off when he showered. He believed everyone was jealous of his powers and keeps it on in order to protect himself if he's ever ambushed. However this was the demon inside of his armor beginning to take control of him. Eventually he lost complete control of his own personality thanks to the demon, and had begun to travel the land of Elrios in search of challengers. He was also once fierce rivals with the powerful Colonel known as Edan who had made a deal with a cursed sword which basically turned Edan into a vampire. One day, Valak encountered Edan in the forest and they fought day and night. No one dared enter the forest until the clashing sound of swords stopped. A search party was sent after them... unfortunately though they are no longer within the world of Elsword, as Ran thanks to the power of the Dark El had sent Valak and Edan into separate locations in the world. Valak is currently being warped to the middle of London by the Demon General Ran... while Edan's location is still currently unknown.

                              Traumas: The extreme eternal pain that his armor makes him suffer through has caused him to lash out and fight others to make other people suffer his pain as well. This is something he alone can never overcome until his armor is completely destroyed, or he is killed.

                              Notes: Valak in Elsword is an Epic NPC. An EPIC NPC are NPC's that one would encounter randomly, and rarely in the PvP arena. Their skills, and abilities are modeled after certain characters, and certain classes. Valak for example is based around Raven's Reckless Fist class. As such Valak has quite a bit of the same moves that the Reckless Fist has. Yet ALL Epic NPC's are treated as their own character.

                              Also even on the wiki the background, extent of their abilities, and all of their abilities are not fully listed. Only a brief backstory, and the skills they use in the game. So I had to make up quite a bit of info for Valak. Now Valak will also be appearing in London, and will be serving as a character that will eventually encounter hopefully everyone at least once. However that does not mean that he will actually fight everyone. Usually he will only encounter some of the other characters.


                              NPC Character of Choice: Knuckles the Echidna
                              Spoiler:

                              Game of Origin: Sonic the Hedgehog (to be specific he first appeared in Sonic the Hedgehog 3.)

                              Power:
                              Strength

                              Knuckles's trademark ability is his immense amounts of superhuman physical strength, so vast that it enables him to accomplish incredible feats, such as shattering boulders to smithereens, punch holes through thick steel and lift objects several times his own size and weight. His super strength seems to lie in his upper body, particularly in his arms and hands. Knuckles' strength is believed to be equal to Sonic's speed, which would make him able to lift and press 100 metric tons, making him physically stronger than all other characters in the series.
                              Another testament to Knuckles' monstrous brute strength is that he is able to split the hydrogen in the air by punching, strike out with his fists or throw object through air with such force that he can make them ignite fire and punch the ground with enough strength to cause fissures, tremors, explosions and even kick up small volcanic eruptions over a wide area.

                              Physical Abilities:

                              Knuckles also possess near-maximized physical endurance to match his strength, and is capable of taking as much major punishment as he is able to deal out, even being able to survive a bomb exploding right in front of him. Knuckles is as well strong enough to hold out against an army of robots without rest.

                              Unlike Sonic, Knuckles is a very experienced swimmer, due to his interest of being a treasure hunter, and can swim to incredible depths and with both great speed and skill.

                              Knuckles is also shown to have sharp reflexes and acrobatic skills, being able to do special tricks and movements while in mid-air, though he is not nearly as acrobatic as Sonic or Shadow are, nor can he jump very high. To make up for his lack of agility, however, Knuckles possesses a wide range of movement abilities. By stretching his arms and legs outwards while airborne, Knuckles can catch the wind under his dreadlock-like spines, allowing him to glide long distances through mid-air and can do so with great control over his movements. Also, by using the spikes on his fists, Knuckles can attach himself to walls and climb up any kind of surface with ease, no matter the material.

                              Knuckles is also a proficient burrower, able to dig into any wall or floor and excels at tunneling through subterranean regions with great speed.

                              Knuckles also the uncanny ability to sense the Chaos Energy of the Chaos Emeralds from a distance, or objects similar to them, such as the Sol Emeralds. Like Sonic and Shadow, Knuckles can also harness the power of the Chaos Emeralds to empower himself.

                              Combat Skills

                              Being the guardian of the Master Emerald, Knuckles is a very powerful and fierce fighter. He is a master of a wide variety of martial arts, focusing on hand-to-hand combat, and is capable of taking on even the most powerful of opponents without rest, such as when he was able to take down several of the military trained Nocturnus Clan soldiers. Even more so, he has been able to fight Sonic the Hedgehog to a standstill on several occasions. Also, in Sonic Chronicles: The Dark Brotherhood, Tails notes that anyone capable of beating Knuckles in a fight must be very powerful and dangerous, a testament of his amazing fighting abilities.

                              Fighting Style:

                              When in battle, Knuckles makes most use of his powerful arms and fists to take on his foes, with his specialty lying in punching moves where he uses his spiked fists to their fullest. In terms of fighting style, Knuckles' focuses specially on power, using strong and powerful punches, such as powerpacked jabs or piercing uppercuts, to deal damaging blows to his opponents. Once he catches an opponent in his combos, he keep them trapped by keeping up his strikes, not allowing his opponents a chance to counterattack. For stronger strikes, Knuckles tend to build up momentum with his fists by swinging them around, before hitting his opponent with full force. In his Major Eruption move in Sonic Battle, Knuckles takes advantage of his burrowing abilities, hiding underground and hitting opponents with an uppercut as he leaps out when his opponent least expects it.
                              Despite being a powerhouse in close combat, as stated by Sonic, most of Knuckles' fighting moves are slow and easy to read, making Knuckles more vulnerable to those who give themselves time to read his moves.


                              Techniques and Moves

                              Knuckles' various moves and techniques revolves around his trademark Punch Attack, where he attacks his opponents with various punching combos, including surrounding his fists with fire. His Spiral Upper allows him to strike foes above him with a spinning uppercut, and his Drill Claw sends him spiralling down on his foes from above. For wider impacts, Knuckles can use his Hammer Punch or Knuckle Slam to create wide tremors or explosions that effect everything within their effect range.
                              Knuckles has also been shown being able to use Sonic's trademark Spin Attack and Spin Dash to curl himself up and spin into a spiky ball when in motion that can damage, destroy or mow down many obstacles or foes or even burrow underground. He does, however, not use these moves or their variants, such as the Homing Attack, as often as Sonic and Shadow do.
                              When gliding, Knuckles can also use his Grinding Knuckles Attack in conjunction with his movements, using the spikes on his fists to damage any foes he comes into contact with during his descend. With his Maximum Heat Knuckles Attack, Knuckles glides through air at high speeds, destroying any foes within his attack range.

                              Miscellaneous Skills
                              Knuckles is expert treasure hunter, which is shown during his several hunts for Emerald Shards, and can be considered one of the best treasure hunters in the world, if not the best. While not exactly highly intelligent, Knuckles is well-versed in ancient cultures, ruins and legends, and is very knowledgeable on the subject, such as when he was able to translate the ancient texts at Gigan Rocks with little effort.

                              Knuckles is also one of the few who knows how to access and utilize the powers of the Master Emerald, allowing him to harness the powerful emerald's various abilities.


                              Weapons: None.

                              Weaknesses: Knuckles despite being physically strong... isn't very bright, and as noted above he isn't all too fast either in combat. If one knows how to read moves with skill and speed one can easily counter Knuckles before he can even attack. However Knuckles does make up for this in having an endurance level equal to his strength, and having a high amount of Stamina. Knuckles is quite literally a walking, talking Tank through and through.

                              Appearance: Knuckles stands at a relatively short 3ft 7

                              Personality:
                              Knuckles is independent, wild, tough and a loner by nature. Like how Sonic embodies the wind, Knuckles embodies the mountain; stern, unmovable and anchored to his duty. Due to having lived in seclusion on the isolated Angel Island and protecting the Master Emerald for most of his life, Knuckles is a rather antisocial and reclusive individual. As such, he cares very little about what others thinks, which makes him bluntly honest, straight-up and egotistical.
                              Knuckles is fiercely loyal to his homeland, and does whatever is in his power to protect it. He prefers to stay close to the island's current emerald shrine to keep a watchful eye over everything on his home in order to maintain peace. Despite this devotion, Knuckles is willing to go with his friends on their adventures whenever his help is needed, or when he feels the Master Emerald and Angel Island will be safe. Though Knuckles has found other lifestyles appealing, he will never trade away his duties as he is far too devoted to his role as guardian. When he is not focusing on his duty, Knuckles spends his time practicing his fighting skills, going treasure hunting or sometimes go hanging out with his friends Knuckles is most of the time very serious and usually likes to be by himself. He is stubborn, headstrong and inflexible, preferring to do things his own way and stands by his choices, which causes him to clash with others. Regardless, he is very strong-willed, seldomly wavering in his determination.

                              Though he is cool and determined in battle, Knuckles has an extremely short temper and aggressive behavior, and is difficult to talk to or reason with when he is angry. Though his wild-temper has often been known to get him into trouble, Knuckles has also learned to use it to his advantage by channeling it into fighting whoever might be threatening his friends or his home.

                              Despite being a loner, his temper and tough facade, Knuckles is heroic, brave and kind-hearted, being willing to help others in trouble, even when they are his enemies or people he does not like, such as when he saved Rouge and Shade's lives when they at their respective times were his enemies. He is likewise a loyal and caring friend, who is always willing to help out his friends in tight situations.
                              Since meeting with Sonic, Knuckles has had a strong rivalry with him. The two of them were initially enemies, due to Eggman's trickery, but after Knuckles realized the truth, he and Sonic came to have a more friendly relationship. Despite this, however, Knuckles still held an inhospitable attitude towards Sonic, due to their different points of view and natures. This however stem from the fact that Knuckles is sometimes jealous of Sonic's independent nature and freedom, finding it enviable, though he would never admit it.

                              Having been living much of his life in isolation, Knuckles grew up believing in honesty, and holds a strong and steadfast belief that there is good in everyone, which always lets him give people (especially Eggman) second chances. Because of his lack of social ingenuity, however, it makes him very naive, extremely gullible and easily misled, which has given him a history of being tricked by Eggman. As such, Knuckles displays a distrusting and aggressive demeanor towards strangers and people he thinks has questionable motives. Over time, however, Knuckles has gotten better about this and is more suspicious concerning Eggman's trickery. Once he finds out he has been tricked, Knuckles can get quite angered, but quickly regains enough of his composure to immediately start working towards a resolution and will stop at nothing to punish the perpetrator.

                              Knuckles is rather simple-minded, but not dull-witted. He is prone to rash and ill-advised actions, especially when angry, and is not the one to pick complex strategies. Instead, he often chooses force to be the solution, pushing himself through obstacles while focusing on his original goal and ignoring all other factors along the way. When in his right element, however, Knuckles can be quite clever and sneaky, such as setting several successful traps for Sonic and Tails on Angel Island when they first arrived.

                              Knuckles is said to be shy around women in his bio in Sonic Jam, which makes him act awkwardly around girls like Amy, Blaze, and Rouge.

                              Because of his secluded lifestyle on Angel Island, Knuckles feels very uncomfortable in industrialized or crowded cities and places, and being around hi-tech objects or gadgets (mostly because he's not to familiar, nor does he understand technology all too well.)

                              Knuckles seemed to have matured somewhat in Sonic Generations. While he still displays some aggressive, headstrong and stubborn behavior, he is shown being better to acknowledge his shortcomings and displays more personal restraint and better social interaction.

                              Morality: Heroic Good

                              Biography:
                              It's Knuckles. What else do I have to say except that he has been the guardian of the Master Emerald for as long as he can remember.

                              More on his backstory can be found on his Wiki page:
                              http://sonic.wikia.com/wiki/Knuckles_the_Echidna

                              After the Horizon Incident he was brought into the real world along with Angel Island, and in turn the Master Emerald. However he had been separated from Angel Island, as he found himself in South Korea. Currently he is trying his hardest to find Angel Island so he can go back to protecting the Master Emerald. Angel Island is currently located in the middle of the Pacific Ocean floating in the air like it usually does, fortunately for Knuckles no one had found Angel Island yet (due to the energy the Master Emerald is emitting being so strong it messes up radars, and it floating high up in the air just above the clouds), and no one has stolen the Master Emerald yet.

                              Traumas: None I can really think of at the moment...

                              Notes: I'm planning on having Knuckles start out in Seoul, South Korea.
                              Last edited by Cucoo5; 01-11-2014, 12:55 PM.


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