And if ya don't mind, he'd fit the SCAE Agent bill cause of what he's doing. I might use ya to introduce one of my last characters: Shulk. Translation, they're both on a mission to take care of any problematic Zombies. All that's left of my roster then is crazy hot psycho robot chick, Lissa...
The Spider Mastermind can actually be quite easy to kill if you have toe BFG and be a reckless son of a b**** and fire the BFG at the Spider Mastermind at point blank range. You can take out the Spider Mastermind in 1-2 shots that way if you're lucky.
However I usually ended up NOT using my Plasma Gun throughout the previous episodes up until the Spider Mastermind, and only used the Rocket Launcher only in the most dire of situations (like say a Cyberdemon is near.) If you have enough ammo in both those weapons then you should be good to go.
1st: Obviously avoid all of the Spider Mastermind's attacks while unloading the Plasma Gun or Rocket Launcher onto the damn thing
2nd: When you run out ammo with one of the weapons, just switch to the other one.
That strategy usually does work for me... on the normal difficulty... on the harder difficulties I have a hard time GETTING to the Spider Mastermind xD.
@Cucoo5 Works fine by me. At least it gives me something to go for.
@Sustic I don't really use any cheat on Doom at all because I've played it so much my entire life. Well, maybe not never, I do use it if I have to check something like a secret or "omg, I didn't know that" thing... or playing through a wad I'm getting frustrated over. As for the Spider Mastermind. I know, I just tried to run to all the text screens to have them in Doomguy's biography. 2 direct shots with BFG 9000 and it's plain dead. I don't really have that huge trouble with the Spider Mastermind. Rockets + plasma = win
aye For now you could go ahead and have Doomguy be ahead of shulk since I have finals for the next 4 days so I'm not going to be here for the time being. and right now I gotta study my a$$ off so this is all I wanted to do for now.
Also I'll add Doomguy to the SCAE member list.
@ Everyone Because SCAE is funded by the world governments, should we say that the leaders of it are actually like the U.N.?
Raven's Crow Mercenaries Uniform (from when he was a member of the Crow Mercenaries before he was betrayed by Velder kingdom and his other fellow Crow Mercenaries [which included his wife] was by the Velder Guards.)
Ability: Blast Shield, Vault Breaker... Oh wait these are skills. She doesn't have any superpowers.
Weapons: Vi dons a giant Hextech (I'll get to it in detail) Gauntlet that allows her to break through even the sturdiest of walls. In hand-to-hand combat, not even a Spartan can be guaranteed a victory.
Weaknesses: She has no magical abilities. This can either be a boon or a curse.
Personality: With a punk-ass behavior and Go-Get-Em attitude, Vi busts through everything that gets in her way like a wrecking ball through brick walls. She treats everyone like a partner, teasing them and cracking jokes even though they only first met. Outgoing and positive, she is amiable enough for everyone to get along with her; only if you can resist her punch.
Morality: Chaotic Good
Biography:
Originally posted by Riot Games To Vi, every problem is just another brick wall to punch through with her gigantic hextech gauntlets. Though she grew up on the wrong side of the law, Vi now uses her criminal know-how to serve Piltover's police force. Vi's brash attitude, abrasive humor, and blatant refusal to follow orders can often infuriate her by-the-books partner, Caitlyn. But even the sheriff of Piltover cannot deny that Vi is an invaluable asset in the fight against crime.
As a child growing up in the lawless outskirts of Piltover, Vi learned to rob and cheat to get by. Stealing and stripping hextech hardware gave her the skills of a master mechanic, while life on the streets taught her self-reliance. When she was six, a ragtag group of criminals took a shine to the young delinquent and brought her into their fold. By the time Vi was eleven, she had become a seasoned accomplice, and she relished the thrill of every heist.
Vi's attitude changed when a raid on a mining facility went bad. She was forced to decide between fleeing with her crew or trying to save the innocent mine workers from a collapsed tunnel. Vi chose to play the hero. While searching for a way to free the mine workers from the rubble, she discovered a damaged robotic mining rig. Improvising, she wrenched off its huge fists and modified them into makeshift hextech gauntlets. Fitting the heavy weapons to her tiny hands, the young girl flexed her arm and threw a powered punch at the rubble. The force of the blow blasted away the rock. With the workers free to escape, Vi fled the scene.
After that job gone wrong, Vi severed her connection to the crew. She returned to a life of solitary crime, but stole only from other criminals. As the years went by, Vi modified and improved her hextech fists, allowing her to bust up heists and snatch loot with ease. Eventually, word of her notoriety reached Caitlyn, the famed Sheriff of Piltover. Rather than seek Vi's arrest, Caitlyn offered the criminal a way to pay her debt to society: work for the law in Piltover. Vi laughed. To her, a job that let her beat up crooks without forcing her to run from the cops sounded perfect. She immediately accepted. Caitlyn now struggles to keep Vi in line, and Vi treats Caitlyn's orders as mere suggestions, but when they work together, they are feared by all lawbreakers in Piltover.
"It's a shame. I've got two fists, but you've only got one face." ―Vi
When Jinx was ripped into another world, Vi feared the worst. Without Vi to keep Jinx in line, whatever world Jinx was sent to will be affected by her chaotic aura. Borrowing the newest technology made by Jayce, the Defender of Tomorrow, Vi created an artificial worm-hole and chased Jinx into the real world.
In the real-world, Vi realized that she was not the only one from a different world. Characters from all over the dimensions assimilated themselves into the so-called "real" world. To fit into her new reality, Vi worked as an auto-mechanic by the day and crime-busting badass by the night. As she obtains more information about the new world she is in, she is only focused on one thing in mind: find Jinx and bring her back to Valoran before she unleashes her nighmarish chaos into this seemingly-peaceful world.
Notes: Hextech is a steampunk-like technology with arcane power imbued into futuristic machine.
Jinx, the Loose Cannon Name: Jinx
Game of Origin: League of Legends
Ability: Expert marksman
Weapons: Fishbones the Rocket Launcher, Pow-Pow the Minigun, and Zap the Plasma Pistol
Weaknesses: Susceptible to heavy physical and magical damage due to her frail physique. Mental attack will have absolutely no damage to her because... well... she's more insane than Tricky the Clown.
Personality: Bent on destruction, Jinx detests boring life. She seeks fun in breaking things: rules, buildings, and people.
Morality: She has the best intentions, but she's Chaotic Evil, no doubt.
Biography:
Originally posted by Riot Games Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.
Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.
As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.
Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.
Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.
When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.
Oh look - I'm opening my box of care! Oh wait - it's empty! ―Jinx
As Jinx executed what was known to be the biggest crime spree in Piltover's history: destroy the Hextech Core that bound the city of Piltover together, she was suddenly sucked into the cosmos into a strange world. This world, the "real" world as she noticed, was just like Piltover before she arrived: boring. To create chaos and destruction in this land would be the best game Jinx could ever have thought of.
Annie, the Dark Child Name: Annie Hastur
Game of Origin: League of Legends
Ability: Pyrokinesis
Weapons: Her teddy bear Tibbers. Trust me, you won't like that bear if you were fighting Annie.
Weaknesses: No water is going to quench Annie's fire. She is an all-around fire mage that has no obvious weaknesses. The only downfall is her low stamina, so she can't stand long-term fights.
Personality: Bittersweet like Chocolate, Annie's innocent demeanors can melt the hearts of her companions, and her deadly flames can incinerate the faces of her enemies.
Morality: You might think she is Chaotic Evil, but in fact she is Neutral Good.
Biography:
Originally posted by Riot Games In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Grey Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Grey Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Grey Order's colony managed to thrive in a land where so many others would have failed. Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear Tibbers by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state who would have exiled her parents had they not fled beforehand.
"Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult." ―High Councilor Kiersta Mandrake
As her fiery magic grew stronger and stronger as she became older, Annie grew to resent the League. An institution that pitted Champions like herself to a repeated battle to the death did not fit her right. To make her point known, during a League match in the Howling Abyss: a freezing, ancient battleground in the frigid cold land of the Freljord, Annie unleashed the ultimate fire that consumed the battleground and would not stop burning for an entire week even with the most proficient Summoners' magics.
Banished from the League, Annie wandered from land to land until she reached Icathia, a ruined city that led to the portal to the other world known as the Void. Having given up on her life, Annie ran into the portal to the Void, only to find herself in a strange world similar to Valoran. Quick interrogation led her to believe that she was in a world called the "real" world, that people like her: immigrants from another world, are being hunted, and that a resistance force is situated in a land similar to Ionia known as Japan.
Annie reached Japan after a long hard journey to find this resistant army of Character that just might take her in, hopeful that her fiery artwork will be appreciated by them.
"Some say that my fire destroys. They are only half-true: by incinerating my foes, I create a better world." - Annie Hastur.
Last edited by WriggleRid3r; 12/08/2013, 06:53 PM.