RP General Discussion

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

12/06/2013, 09:57 AM #581
@katrix

So in a sense a real world duel world be more intense than what it would be in KH?
I would jump on that personally as a means to develop the characters in terms of adapting...
It would be an upgrade fer em cause they would have to adapt a better fighting style.
Am I wrong in that reasoning?

@s121

Well, its more like replacing the health bar concept with reality.
It replaces any inconsistencies between characters and adds a new layer of development for them which emphasizes the real world adaptation aspect.

It doesn't really complicate too much if it just focuses on that.
If anything, it just adds to the importance of the original concept of adapting.
Last edited by Cucoo5; 12/06/2013, 10:04 AM.
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

12/06/2013, 10:08 AM #582
@Cucoo

Of course I have to adapt them to this RP, and I'm already doing that. Summary of a KH battle
*attack enemy*x5
*get hit*x2
*heal*
*wait for many to replenish*
*repeat until boss is defeated*

In a sense Kingdom Hearts doesn't have a health bar system for the player. It have a don't get hit two separate times before healing system.
Very many attacks in KH are one hit kill. I've adapted them so they don't do this and instead given them a little bit more health.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
S121

S121

Join Date: Mar 2013
Posts: 12685

12/06/2013, 10:12 AM #583
@Cucoo

I would say that that system would work for some, but not all Characters. For all my guys, yea, they were already on a system like that, but it was because it was a part of their reality, Isaac being somewhat of an exception to an extent. Isaac's health bar is just an indicator on his current condition.

As for Youkai and the like (and other durable Characters), the greater Youkai would much more durable than a human could ever hope to be. Take Yukari for example. In Curiosities of Lotus Asia, Rinnosuke, a half-youkai, tried to smash a gameboy with a hammer with all of his might, but Yukari gapped her hand in the way and wasn't even phased by her hand getting hit with the hammer. Instead, she simply brushed the hammer out of the way and took the gameboy.


Like I said before, it's up to the discretion of the player. We trust them enough to not make their Characters indestructible. If they do something that's really out there, we talk to them about it and solve the problem. Yes, we're based in reality, but the Characters have some room to deviate, due to their individual nature. Not every Character is the same.
Last edited by S121; 12/06/2013, 10:17 AM.
Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

12/06/2013, 10:15 AM #584
@katrix
Right
But what about the bosses? You have boss chara that would have multiple health bars and thus take a proportionally larger number of hits to take down, right?
Humor me for a moment: how would it be like for them to realize they couldn't take as many hits?

@s121

Right.
I was aiming at more for character development to say "hey, im in a place where my reality isnt the same...i cant take hits like i used to..."
Last edited by Cucoo5; 12/06/2013, 10:19 AM.
S121

S121

Join Date: Mar 2013
Posts: 12685

12/06/2013, 10:24 AM #585
@Cucoo

What I'm trying to say is that not every Character's biology and anatomy is the same. They would retain their durability.

As for bosses, they would no longer be bosses if they weren't durable, would they? For Organization XIII, you could say that their durability is because of their magic. It has imbued them with extra durability, allowing them to retain their boss status.

If you want to use that system for your Characters, then do so. Don't worry too much about us, we already found a system that works. :p

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Mega134

Mega134

Join Date: May 2013
Posts: 782

12/06/2013, 10:30 AM #586
Hey look General Discussion thread, and I need to work on Dante's apps...
Also talking about real world physics vs game physics when it comes to durability? Well characters like Dante, and Vergil are naturally that way because of genetics and what not from their father and such. While Lady (female character a love interest of sorts for Dante in Devil May Cry 3, and 4) is completely human, but highly trained. Yet since she is still human she will go by basic real world physics when it comes to injuries.

Do you really think I'm that stupid? *Walks into a door* Okay maybe I am that stupid...
S121

S121

Join Date: Mar 2013
Posts: 12685

12/06/2013, 10:33 AM #587
@Mega

Welcome back! :p

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
Mega134

Mega134

Join Date: May 2013
Posts: 782

12/06/2013, 10:36 AM #588
@S121

Thanks. Expect Dante's app today. Thank god I don't have that much characters. Only Dante, Vergil, Lady, and eventually Charlotte Aulin.


Also I found Dante Winter outfit for the RP.


Do you really think I'm that stupid? *Walks into a door* Okay maybe I am that stupid...
S121

S121

Join Date: Mar 2013
Posts: 12685

12/06/2013, 10:39 AM #589
@Mega

And here's John's Christmas outfit. :p

He's a giant, green, metal Christmas tree. XD


http://th06.deviantart.net/fs26/PRE/i/2008/041/6/6/Christmas_with_Master_Chief_by_touchofchaos.jpg

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
Mega134

Mega134

Join Date: May 2013
Posts: 782

12/06/2013, 10:42 AM #590
@S121

Dante: "... So when do we put the star on top?"

Do you really think I'm that stupid? *Walks into a door* Okay maybe I am that stupid...