RP General Discussion

WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

11/13/2014, 11:14 PM #12341
We'll hold down the fort while you take care of your own things. Don't worry.

That being said, will you get on Mumble still?

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SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

11/13/2014, 11:16 PM #12342
I'll still be on Mumble, and will be willing to just chat and play some games on Steam now and then. So do not worry about that Wriggle.
WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

11/13/2014, 11:22 PM #12343
Alright.

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S121

S121

Join Date: Mar 2013
Posts: 12685

11/14/2014, 02:56 AM #12344
@Kristia

Anyways, I am so hyped about the Dead Space RP that I managed to dig up some music from the games.

Have you ever listened to DS3's soundtrack? I would recommend "Cry of The Ancients" and "Moon Crash". There's another one that plays while you crash on Tau Volantis. The song has Tau Volantis in its name, but I don't remember the whole name.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

11/14/2014, 03:03 AM #12345
Dead space has a great soundtrack, but it is a bad idea to hear the more somber ones when you are in the dark or about to sleep, nightmares are fueled easily with that XD

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

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S121

S121

Join Date: Mar 2013
Posts: 12685

11/14/2014, 03:17 AM #12346
@Kristia

For me, I listen to them and entire scenes unfold in my mind. I have already gotten ideas for fights, just because of the music. Cry of The Ancients is quite possibly my favorite DS3 song. It has this something to it, sadness, yet a little something else. The melody would be the theme for DS3, at least in my opinion. It recurs in a few of the DS3 songs.

Anyways, I already have a couple ideas for weapons the characters can make. One is a corrosive "Gas Thrower" that spews that corrosive gas from DS3. The gas could also be fired on a grenade form, dissolving tissue and softer metals for a couple seconds before dispersing.

Another weapon would be a fully automatic, high powered nailgun. It wouldn't be a powerful weapon, but it would mainly serve as a weapon that can put out a lot of firepower, a dps type weapon. Think of it like the Needler from Halo. The nails can be coated in various poisons, or even acids, maybe even small explosives. Its secondary fire would be either a single, extremely high powered shot fueled by higher air pressure, or perhaps the nail/air canister hybrid can be thrown as a shrapnel explosive. I was also thinking that the gun might be powered by the air canister in the person's suit.

What are your thoughts?

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

11/14/2014, 03:26 AM #12347
both guns are great idea, my character would have the Mjölnir weapon because of the chain lightning firing and the hammer styled melee

The second one, I´m mostly going for the detonator from DS2 it is easy to use with the grenade launcher firing those cans of destruction or by making great traps for either ambushes or escape routes.

Also, there can only be a limit of weapon quantity, we are not a super human who can have 4-9 weapons on his back *cough* Serious Sam *cough* so what about only 2 weapons per person, sure they can adapt them and/or replace them when needed though.

I can already use the song you posted for the introduction post of Kara (that will be her name). Just imagine a person escaping a ship filled with Necromorphs only to wander through the solitary space, only having your thoughts as companions.. hoping to reach that colony that was your only escape of the now infected ship. But you know that there will be more of those monsters in that colony station.. but for now, enjoy the silence of space

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

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S121

S121

Join Date: Mar 2013
Posts: 12685

11/14/2014, 03:38 AM #12348
@Kristia

As for Isaac, I might have his post start off immediately after the end of the DLC. He would be in another one of those hallucinations that take place inside his mind, but after he wakes up, he sees that he and Carver are crashing down on Earth.

When Isaac wakes up, he sees that the ship is torn apart and sees that Carver is missing. Isaac then tries to figure out where he is, quickly learning that he is in the middle of an already infested Necromorph city. He then has to try and escape, but unfortunately all his weapons were damaged in the crash, as well as his RIG suit. Just like the Dead Space games. XD

Another weapon would be a variant of the Plasma Cutter, only a better version. You know how each game has a special variant, such as the "Refurbished Plasma Cutter" and the "Planet Cracker"? This one will be called the "Moon Crasher", a perfect homage to the tradition, as well as being a sort of callback to the song from DS3, as well as the last boss of DS3.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

11/14/2014, 04:12 AM #12349
We could do something to start together actually

Let´s say Isaac´s ship is going for Earth while Kara is trying to go away from her ship. They both need something, Isaac needs to deal with his ship, and maybe there is something that needs to be done on the outside. Since his RIG is damaged (as you said), the blonde can help as she gets help by getting into the ship.

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

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WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

11/14/2014, 04:26 AM #12350
I just had a shocking revelation...

Takoizu... her story is basically Lucina.

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