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    Eternal Galaxy - Application/Bio Archives

    Because I like archiving things for later reference, I'm making one of these "Archives" for each RP.

    This one shall be for Eternal Galaxy.

    Only Applications/Bios may be posted here.



    #2
    Mima's Characters

    Name: Mima
    Spoiler:

    Gender: Female

    Race: Ghost

    Profession and/or Talents: Ghost stuff, good at magic (In this, she's been reduced to using Aura Energy, which means she can't really do magic of anything, but she can do things like create magic shields and energy blast and Twilight Spark (if she has a powerful enough crystal))

    Inventory:
    - Crescent moon spear
    - Digital Bag, which holds many simple devices and items.

    Personality: Mima is, for the most part, carefree, with a bit of a mischevious side, but can be quite serious when she gets down to it.

    Elemental preference: Light and Dark

    History: When Earth, and therefore Gensokyo, was destroyed, she found herself in the Passages of Fate. Guided by another mysterious ghost girl, she made her way through the maze-like passages. Then at the end of the Passages, she went through a doorway that landed her in the Venturian Galaxy. Eventually, after the fall of the Venturian Galaxy, Mima seemingly disappeared for a very long time. Then, when word came to her of other people coming into the galaxy, she decided it was finally time to make things right. She found a suitable location in the Helios System, and began, one by one, to bring back people from Gensokyo, using the essence from their itmes that they owned. She settled down herself, becomeing a hero to this new Gensokyo, where the realms of magic and technology finally settled down wih one another.

    Bio: She settled down herself in this new place, becoming a hero to this new Gensokyo, where the realms of magic and technology have finally settled down with one another.


    Name: Deimos
    Spoiler:

    Gender: None, but considers itself a he.

    Appearance: http://puu.sh/2vjNE

    Race: Anodyne

    Profession and/or Talents: Deimos is lover of history and science, and is considered both by the few peers he has. Also, since he is known to be VERY old, he picked up quite a few things, such as swordfighting and is quite proficient with most other weapons as well. He also writes short stories in his spare time.

    Inventory: Deimos carries an old fashioned revolver, but suped it up so that the bullets it fires come out as pure energy.

    He also carries a sword, but only uses it when it truly comes down to life or death situations.

    He also carries a journal and a pen with a never-ending supply of ink.

    Lastly, he has his armor, hidden under his normal clothes, which can fend off against most bullets, lasers, explosions, and swords.

    Personality: He's usually seclusive due to his work, but when encountering others, is usually quite socialable, and likes telling tales from long ago to people. But when it comes to formal conversations, he's sharp and straight to the point. He also has ahabit of not giving up on a goal, even when in the face of certain death.

    Elemental preference: Fire, Light

    History: Deimos is one of the first Anodyne to be created, and was originally one of the twelve Elders of the species civilization. All they did was sit around and watch over the universe using a special observatory they created which can see almost anywhere in the universe. They cared not for worldly problems, and mostly ignored their people below, who treated them like gods. Deimos grew sick of this and left them to find find his own way of life, one he would enjoy to it's fullest extent. He drifted through many worlds, learning about many different peoples and their cultures. He saw the rise and fall of many a civilization, and yet he continued on his path, which he continues to this day.

    Bio: After the fall of the Venturian Galaxy, he kept doing what he did like nothing happened, with no one to bother him, and over the many, many years he went, he created and kept a databank of important events that occurred before the fall. He's still out there, looking for some unknown treasure or long lost artifact, ripe for the taking.


    Name: SiMo
    Spoiler:

    Gender: None

    Appearance:

    Race: Android

    Profession and/or Talents: Extremely high ability to calculate, large database, extremely accurate with a sniper rifle.

    Inventory: SiMo carries a large sniper rifle which does not require bullets, however, it does need to cool after a certain amount of shots.

    SiMo also has a Tesla Weapon, which fires out a stream of electricity at an opponent, for close range combat. This also has the same cooling system as the sniper.

    Personality:SiMo has the ability to learn over time, and due to it's many years of service, it can act completely natural around other people, though it does not actually have real emotions. It usually is quite pepy though, trying to keep up spirits, and most people he's served with have called him quite likeable. It does wish it had real emotions, howeer, as it always wondered why humans did the things they did.

    History: SiMo was built around 8 years ago as a test for a military communications device for units our in the field, and was also used for scouting. Since then, as it's developed for so long, SiMo is now part of a new human colonization effort heading into the Venturian Galaxy. It's a vital part to the effort, and is heading all investigation of new planets.

    Bio: The ship SiMo is located on is heading into the Helios System, looking for smewhere to start a colony.

    Notes:
    Last edited by Cucoo5; 01-27-2014, 01:54 PM.


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      #3
      S121's Characters

      John-117
      Spoiler:
      Character: John-117


      Race: Human


      Gender: Male


      Appearance:
      Spoiler:
      Armor



      Undersuit




      Abilities: Spartan-II Cybernetic Enhancements. Carbide Ceramic Ossification (virtually unbreakable bones), Muscular Enhancement Injections (increased tissue density and lactose recovery time), Catalytic Thyroid Implant (boosted growth of skeletal and muscle tissues), Occipital Capillary Reversal (increased visual perception),
      Superconducting Fibrification of Neural Dendrites (1400% increase in subject reflexes and increase in intelligence, memory, and creativity). An uncanny amount of luck...


      Stats and Skills:

      Spoiler:
      Height - 6 ft 10 in (unarmored), 7 ft 2 in (in armor).

      Weight - 182 kilograms (400 lb), and about 635 Kilos (1,400 lb) with armor on.

      Speed- Can run at a maximum of around 105 km/h or 65.2 mph, but risks injury at this speed. (Said to be able to run at 70 mph, but I haven't found the source of this info.)

      Strength - Capable of lifting enormous amounts of weight, due to his ceramic carbide bones, catalytic Thyroid implant, and muscular enhancement injections. The suit increases his strength by a factor of two. Able to lift cars and flip tanks. He is known to be able to move 66 metric tons with relative ease. The suit has safety constraints, forcing the suit's strength modifier to remain at 2x, instead of 10x and above. Of course, at higher strength modifiers, the suit is more likely to tear itself apart.

      Reflexes - SPARTAN-II's reaction time is impossible to chart accurately, but estimated to be twenty milliseconds. It is significantly faster in combat situations.
      In fact, it is so fast that they are able to think, react and see things happen in slow and fast motion - it is dubbed as "SPARTAN Time".
      The suit increases them further by a factor of five. His normal reaction time would be 15 times faster than the average human, but with the suit, it increases it up to 75 times faster than the average human. AIs integrated into the MJOLNIR armor increase it at an exponential rate. Spartan Time can increase his reaction time by 2 - 3 times its normal time.

      Misc - Increased intelligence by augmentation (average Spartan has an I.Q. of around 150), also known for being able to virtually see in the dark. Incredibly lucky, almost to a supernatural degree. As Spartans age, they become faster and stronger, due to their bodies adapting to augmentation.


      Skills: Hand-to-hand combat expertise (Spartan Training), trained to use a wide variety of guns, is capable of learning how to operate most alien technology in a near instant (mainly weaponry and vehicles), Command and Assault Specialist, was leader of Blue Team, high-level education, and well versed in military tactics.



      Equipment: MJOLNIR Powered Assault Armor MK VII (custom), 12.7 x 40mm (Semi-Armor Piercing,High Explosive) M6D Magnum Pistol, a 9.5x40mm (Semi-Armor Piercing,High Explosive) BR85HB SR Battle Rifle, 4 fragmentation grenades, 4 plasma grenades, 1 Carbon Steel Combat Knife, an armor lock mechanism within the suit, and super-strong EB Green Duct Tape.


      Weaknesses: Despite all of his strengths, weapons, armor, and skill, he is still just a human, which means he can be killed. Without his armor, he can be killed by damaging his vital organs. His soft body tissues are very durable, but they can still be damaged. The armor's shields can be overloaded if he sustains too much damage, then it's a matter of damaging the armor. If he's not careful with his Armorlock, he will end up being exposed to attacks or being surrounded.


      Morality: "Chief Petty Officer Mendez always instilled discipline, honor, and respect into the SPARTANs. He taught the SPARTANs how to kill, but at the same time he taught them the
      difference between right and wrong."
      That being said, The Chief is Neutral Good. He will follow his commanding officer's orders, but if it is morally wrong or negligent, he won't.
      During the events on Requiem, he tries to convince Captain Del Rio that the Didact is a threat. Risking imprisonment, he then refuses to relinquish his friend Cortana and decides to go after the Didact anyway. In the end, his actions saved the Earth from the Didact's wrath.


      Personality: Strives to succeed in any situation, tenacious to complete any mission at hand, not devoid of fear, but he simply acknowledges it and puts it aside,
      while never openly showing it to others, generally stoic and taciturn, but not devoid of a sense of humor, often makes dry remarks about the situation at hand,
      he is a man of his word and strives to keep any promise he makes, even at great personal risk. Although John has difficulty understanding the 'undisciplined' lifestyle of civilians, he is fiercely protective of their lives and humanity as a whole. The mass slaughter of civilians at the hands of the Covenant was enough to drive even the stoic John into a merciless rage. John is known to show an exceptional care for soldiers under his command, while at times viewing them as a liability rather than an asset. This is not to say that John was previously without compassion. <----Summary of the Wiki.

      As time progresses, he may start to open up to those around him.


      Bio: After going through a long, perilous mission to find a way to bring Cortana back, John eventually found out that there were still parts of her integrated into some of the Forerunner's systems, kind of like how the Prometheans were imprisoned. Once he freed and retrieved Cortana, they then flew off to Earth. Unfortunately, their Slipspace drive suffered a malfunction and caused them to disappear from the universe. Luckily, instead of popping from existence, they were transported into an entirely different universe. They are now looking for a way to get back home.


      Traumas: He has fears, but he doesn't let them get in the way; he simply acknowledges them and pushes them aside. Other than that, he has no mind numbing fears.
      He is however sympathetic to loss, ever since he lost someone he cared about. It has been mentioned that he cares for and will do whatever it takes to protect civilians. This is possibly his berserk button, if they are being slaughtered. He doesn't seem to suffer from PTSD or anything like that. When he is unsure of a situation, he falls back on his training and Cortana for support.


      Sources: Armor Rifle Pistol Implants/Abilities Skills Bio ArmorLockup PowerArmor FragGrenade PlasmaGrenade RifleAmmo PistolAmmo



      Cortana
      Spoiler:
      Name: Cortana


      Race: AI (Artificial Intelligence)


      Gender: Female


      Appearance:
      Spoiler:


      Abilities: Able to infiltrate virtually any system and bend it to her will. She is able to destroy enemies from the inside, out by attacking it's software. She can create copies of herself, overcharge systems, quickly gather intel, translate and decrypt files, etc. In short, she is the UNSC's most advanced and versatile AI. She can do pretty much anything with anything involving technology. She has too many abilities to list. It would be better if you just go to the Wiki and read it. http://halo.wikia.com/wiki/Cortana


      Personality:
      Spoiler:
      Cortana had a witty and playful personality and a small sense of cryptic humor laced with some sarcasm. She had neither arrogance nor false modesty about her immense capabilities, and her statements about her abilities have an objective perspective that human beings typically cannot achieve. She did get bored often and easily. In fact, it is said that seven seconds of inactivity for an A.I. is excruciating. She had genuine, not merely programmed, loyalty to humanity and the UNSC, but exhibited devotion to John-117 beyond that which her programming or mission required. She seemed to be most loyal to him and is willing to help him with any task he requested of her. After she found out exactly what happened to John-117 as a child, she decided to protect him from further harm to the best of her abilities without compromising her mission. While a prisoner of the Gravemind, its her loyalty to him and trust that he will return for her that anchors her to sanity and allows her to hold on. Also, when she learns that the message she sent was allowed by the Gravemind as a trap, she was horrified. Cortana also believed that she was the best qualified to watch out for John-117 and knew that he could get another AI to replace her, but believed that no one would ever look after him like she would. In Halo 4, when asked why she was helping humanity by the Didact, she tells him "I'm not doing this for mankind," indicating that all she was doing and has done was for John.
      Her personal loyalty was regarded as unwavering, but as an A.I. construct, she was subject to corruption. Even Lord Hood questioned her reliability when it became clear that she had been compromised in some way by the Gravemind's possession of High Charity, on which she was trapped. John-117, however, never questioned her integrity. Cortana did consent to answer some of the Flood's questions, as a strategy for survival and the possibility of gaining information for the UNSC. Her sanity was pushed to the brink as she eluded the Gravemind's attempts to capture and dissect her for information. Her personal loyalty to and unwavering trust in John-117 helped anchor her and allow her to hold on despite being driven to the point of rampancy. Before she reunited with John-117 in Halo 3, she sent him a message, telling him about the Ark and warning him of the Flood-infested High Charity's approach to Earth. She was instrumental in finally putting a stop to the Flood at the end of the game.

      She frequently joked about having a relationship with John-117 and it is often implied that the two characters have developed some form of attachment. In Halo: The Fall of Reach, she says to Dr. Halsey that John-117 is "attractive in a primitive animal sort of way" while examining a photo of him. In Halo 3, his mere presence and reminder of his promise to her are enough for her to pull herself together to help him. In Halo 4, she sacrifices herself to save the Chief and one of the last things she does is touch him with a life-sized hologram, something she had always wanted to do. When the Chief is devastated by her upcoming death, saying its his job to look out for her, she tells him they are supposed to look out for each other and they did. John-117 is clearly torn up by her death afterwards. <------(Obviously taken from Wiki. I'm getting tired of sifting through pages and pages of info, so here you go. -_-; )



      Bio:
      Spoiler:
      Cortana was created using a flash cloned copy of Dr. Catherine Elizabeth Halsey's brain. Twenty flash cloned brains were created, but only one survived; the survivor was used to create Cortana. The neural pathways of the cloned brain were scanned and copied through a process called Cognitive Impression Modeling. Her first words were "When the game is over, the king and pawn go into the same box" in Italian.

      After being resurrected/released/rescued by John, Cortana told him that she achieved a state called "Metastability", a state where the Rampancy had passed. Soon, Cortana and John left and went into Slipspace, only to find out that they were lost...



      Ship
      Spoiler:


      Name: GA-TL1 Longsword-class Interceptor


      Appearance:
      Spoiler:

      Exterior



      Interior



      Size:
      Spoiler:
      Length: 64 metres (210 ft)

      Width: 75 metres (246 ft)

      Height/depth: 12.9 metres (42.3 ft)(246 ft)



      Engine unit(s): Twin fusion reactors


      Hull: Titanium Alloy battleplate


      Armament/Weapons:
      Spoiler:
      110mm Rotary cannons[4]
      120mm Ventral guns[4]
      ASGM-10 Missiles (4)
      Shiva-class Nuclear Missile (1) (Optional)
      Moray space mine system (36) (Optional)
      Resupply Canister (filled with ammunition in the RP)



      Other Systems: Cryo chambers (Optional), an armor station, and a Moray space mine laying system (Optional)


      Crew: Pilot (1), Co-Pilot (1), Navigator/Engineer (2), AI (1) (Optional). The AI station has been integrated into the ship and the Copilot and Navigator/Engineer roles have been taken over by Cortana.


      Consumables: One week provisions for crew. Since there's only one human on board, there's 4 week's worth of provisions.


      Supplies:
      Spoiler:
      Equipment and Weapon Lockers - There are 4 equipment and weapon lockers, housing weapons and ammo that John gathered in his previous mission. Normally, a crewmember would have only one locker with about three weapons, but since John is the only live crewmember on the ship, he gets all four of them to himself. He would be willing to let people use them and try and copy them, but only if he trusts the people asking for them. They are currently holding 1 Energy Sword, 1 Gravity Hammer, 1 MA5D Assault Rifle (using M118 FMJ-AP, 7.62 x 51 mm rounds), 1 M45D Tactical Shotgun (using 8-gauge shells), 1 Sniper Rifle System 99D-S2 Anti-Matériel (using 14.5 x 114mm AP-FS-DS(Armor Piercing, Fin-Stabilized, Discarding Sabot) rounds), 2 M7/Caseless Submachine Guns (using 5x23mm M443 Caseless Full Metal Jacket/.197 caliber rounds), 1 M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon (twin-barreled rocket launcher)(using 102mm High-Explosive Anti-Tank Shaped Charge rockets), 1 Z-130 Directed Energy Automatic Weapon (Suppressor) (using Hardlight ammunition), 1 Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator (Scattershot) (using Hardlight shells), 1 Z-390 High-Explosive Munitions Rifle (Incineration Cannon) (using ionized particles), 1 M739 Light Machine Gun (SAW) (using M118 FMJ-AP, 7.62x51mm rounds), 10 Frag and Plasma grenades, 4 Biofoam Canisters, 2 Stim-Packs (not the Fallout kind), 1 Hardlight Shield armor module, 1 reusable Dropshield, 1 Promethean Vision visor module, Active Camo, and eight Med-kits filled with various medicines/drugs (MediGel, small amounts of Biofoam, Polypseudomorphine, self-adhering antiseptic battle dressings, a stitch kit, Bone-Knitting Polymer, Dermacortic Steroids, and Narcolytic Metabolase).



      Notes: Due to Longswords being inexpensive to produce, John was able to also have a Slipspace Drive and an Energy Shielding System installed. It's normally somewhat slow, but can be put into overdrive, just as long as the engines don't overheat.

      Wiki Page: http://halo.wikia.com/wiki/Longsword


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