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Jason StoneSpoiler
Name: Jason Stone
Age: 22
Height: 6'2"
Weight: 190
Gender: Male
Occupation: Primarily a pilot, but also an engineer by hobby. He usually takes care of his own Arm Slave and designed it with his father. After all, if one knows how an Arm Slave works, then they will know how their Arm Slave operates.
Appearance: Spoiler
Normal Appearance
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http://www.news-anime.com/wp-content/uploads/2009/01/pic4_3068jpeg-550x309.jpg
Power Suit
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Bio: Ever since Jason was a child, he heard of the valiant Arm Slave pilots in the Mechon War, how they fought against the Mechons and saved humanity from annihilation. Ever since hearing that, Jason has had an interest in Arm Slaves, and more importantly had dreams of becoming one. When Jason was 5, he saw his first Arm Slave when his father took him to his work, an Arm Slave manufacturing factory. Ever since then Jason has been researching Arm Slaves, experimenting with parts, and saving up to build an Arm Slave using the culmination of all his knowledge. As time passed by, Jason learned more and more about Arm Slaves, slowly figuring out what the best mobility systems would be like, how powerful a weapon system should be before it would significantly drain its power source, how to best program an Arm Slave's targeting systems, and many other things. Jason's father saw how much his son liked to build, take apart, modify, and research Arm Slaves, so when Jason was 16, he gave his son his first Arm Slave. With this Arm Slave, Jason experimented with its parts and practiced on constructing and piloting it, and after a couple of years, he decided that he would pursue both his dreams; one being to create the best Arm Slave he could possibly build, and to become a pilot. Now that he is 22, he has already done all he can with his Arm Slave, now he just needs to finish piloting school.
Personality: Shows an entire spectrum of emotions and perspectives, but is normally calm and sometimes quiet, although he can be friendly. He modifies and builds Arm Slaves as a hobby, and is always open to hearing and learning from what other people have to say about Arm Slaves. He is somewhat adventurous and curious, usually being the first one to step foot into a situation he's unfamiliar with. In a way, he always kept that desire to be just like those brave Arm Slave pilots, to protect people.
Skills: He is very skilled with his Arm Slave, but that is simply because it operates just like his normal body would in terms of mobility and control. He is experienced with guns, knives, swords, CQC, and is a skilled Arm Slave mechanic, albeit he not a master at any of them. Most of his training consists of eye-to-hand coordination exercises, as well as marksmanship training, swordsmanship training, CQC, and other things along those lines. His skill with all these translates into his ability to pilot his Arm Slave. PROMETHEUSSpoiler
Name of Arm Slave: PROMETHEUS
Name of ARM Slave AI: Azeruk
Type: Stamina and Power
Capabilities: Spoiler
Speed: 275 mph at a full sprint, 400 mph with thrusters/flying speed.
Strength: Normal operating parameters are 40-45 metric tonnes (44-49.6 short tons). Nanomuscle can be adjusted up to a maximum of 200 metric tonnes (220.46 short tons), but highly discouraged due to the materials being used to support the nanomuscle. Too high and the structural integrity of the Arm Slave will be compromised. The maximum the Arm Slave can endure before losing structural integrity is 60 metric tonnes (66.1 short tons), while the maximum safe operating parameters are 50 metric tonnes (55.1 short tons).
Agility/Mobility: The Arm Slave's running and flying speed is a little above average, but it's true strength lies in its agility. Thanks to its design and flexibility, this Arm Slave is capable of maneuvers not possible by other Arm Slaves. Due to the fact that the Arm Slave has a very similar musculoskeletal system to a human's, it can perform backflips, stretch, bend, dodge, and weave exactly like a human. Thanks to the pilot's consciousness being transferred into the Arm Slave, it reacts faster than with conventional synchronization systems and piloting methods. Thanks to the AI on board, the Arm Slave's internal processes are increased, and due to the AI and pilot becoming one, the Arm Slave can react faster than most other Arm Slaves. Because of this, this Arm Slave is one of the most agile Arm Slaves made. In addition to its nanomuscle and neural interface, the Arm Slave also uses a shield generator to slide along the ground without having to worry about friction.
Armor: The Arm Slave's armor is a multi-layered Titanium Alloy, protecting it from most minor and moderate damages, with a respectable resistance to more damaging attacks. Due to the armor being made out of Titanium, it is highly resistant to heat and electric-based attacks. The melting temperature of the inner layer is 1,668 °C, or 3,034 °F, while the Titanium Carbide ablative outer layer has a melting point of 3,160 °C, or 5,720 °F. The electrical conductivity is very poor, with an IACS (International Annealed Copper Standard) score of only 3.1%. The Arm Slave also has an onboard adjustable shield generator, albeit a fairly weak one. The shield can survive a strong impact or explosion, but continuous damage will overload the shield and break through it. The shield can be adjusted by either a pilot, or an AI, allowing the shield's strength to be allocated to certain areas of the Arm Slave, strengthening certain areas while weakening other areas. The shield is usually used for mobility purposes, due to it being frictionless.
Movement System: Instead of hydraulics, pneumatics, servos, or any other conventional drive system, this Arm Slave uses nanomuscle. The nanomuscle is composed of Lithium Niobocene (of ferrocene), and uses a reverse piezoelectric effect to contract like a human muscle. Thanks to its ability to contract faster than most drive systems can operate, this Arm Slave can react to electrical stimuli faster than conventional Arm Slaves. It also has dynamically adjustable strength, allowing the Arm Slave's strength to be adjusted while in the heat of battle. Thanks to its low space-to-strength ratio, less nanomuscle is needed to perform the same functions as other drive systems, allowing more space for armor or weapon systems. The only downsides are its own strengths. If a foreign electrical current is applied to the nanomuscle, it will cause the Arm Slave to convulse. Not only that, but if the nanomuscle contracts too tightly, it can rip itself from the Arm Slave's infrastructure, similarly to how a human can pull a muscle and tear tendons.
Reactor: The reactor within the Arm Slave is a standard fusion reactor core, albeit with some small alterations. The reactor can produce 10% more power than a stock reactor, but also has to deal with heat buildup. Luckily, the Arm Slave can purge this heat through the top vents in its thruster jets. The reactor's energy output can be adjusted to 15% without any threats of overloading, but that will also increase the danger of overheating.
Interface: Unlike conventional piloting and neurological interfaces, this Arm Slave uses a unique neural interface that completely synchronizes with the pilot, then transfers all but a minuscule portion of the pilot's consciousness into the Arm Slave. This sends the pilot's body into a comatose state, similar to when one sleeps, and remains in the Arm Slave until operation is ceased. When the pilot's consciousness is implanted into the Arm Slave, it is almost fused with the AI's consciousness, allowing both Pilot and AI to perform and act as one, increasing the reaction time and mobility of the Arm Slave. While the pilot is within the Arm Slave, he/she can feel what the Arm Slave feels, thanks to nano-scale sensors built into the Arm Slave. They are not as sensitive as human nerves, but they still register a small amount of pain and pressure to provide feedback to the AI and pilot. Not only can the pilot feel what the Arm Slave feels, they can also see what the Arm Slave sees, giving the pilot access to radio wave, infrared, x-ray, night vision, and enhanced vision scanners and vision types. Not only that, the pilot is able to gain access to some of the Arm Slave's more advanced functions, such as adjusting it's strength factor, overclocking certain systems, and performing calculations not possible by a normal human. Before the Arm Slave is powered down, the pilot's consciousness is detached from the AI and Arm Slave, then transferred back into their body. After that, the pilot wakes up and can leave the Arm Slave.
Visor: This is from where the Pilot sees through the Arm Slave's eyes. From here, the pilot can see their HUD, which has a minimap, waypoints, ammo counter, shield gauge, structural status readout, targeting system, and many other functions.
Thruster Jets: The Arm Slave's thruster jets are pretty standard. The only difference is that they have been modified to fly faster than it was originally designed to fly. A burst function has also been added into the Arm Slave's thruster jets, allowing it to perform small dashes, and augment the Arm Slave's running speed.
Shield Generator: The Arm Slave has an onboard adjustable shield generator, albeit a fairly weak one. The shield can survive a strong impact or explosion, but continuous damage will overload the shield and break through it. The shield can be adjusted by either a pilot, or an AI, allowing the shield's strength to be allocated to certain areas of the Arm Slave, strengthening certain areas while weakening other areas. The shield is usually used for mobility purposes, due to it being frictionless.
Overdrive Capabilities: The Arm Slave has an experimental, yet pretty effective overdrive function. When in overdrive, The Arm Slave's speed, reaction time, energy output, sensor range, shield strength, and other functions are doubled, while the Arm Slave's strength is increased to its maximum safe operating parameters. The trade-off for such a function is an increased chance of overheating, along with detrimental effects to the pilot, due to a connection still being established between the pilot and Arm Slave. Depending on how long Overdrive is sustained, the symptoms can range from migraines, to nosebleeds, to brain hemorrhaging, to death. The effects of the overdrive can reach a maximum increase of 4, but is incredibly dangerous and is almost guaranteed to either cause brain hemorrhaging, or death.
Materializer: Located on both of the Arm Slave's hips are data-to-matter materializers. These allow the Arm Slave to conveniently store its weapons and ammunition without having to worry about physical space. The Arm Slave simply has to send an electronic signal to the materializers, telling it what item is needed, and after that, the Arm Slave reaches towards its hip and has its desired item materialize in its hand. After using a particular item, the same process it used. An electronic signal is sent to the materializers, the item is placed close to the Arm Slave's hip, and the item is turned into digital information. Of course, only items that have been stored can be materialized, not just any item.
Nanomachines: Deep within the interior of the Arm Slave is a containment unit for nanomachines. These nanomachines can be called forth to perform on-the-spot repairs in the heat of battle. The time it usually takes to make full repairs depends on the type of damage done. Very minor damages can be repaired within seconds, while critical damages would take hours, or even days to repair. Considering this, the nanomachines are designed to repair moderate and minor damages.
Redundant and High Capacity Circuits: Inside the Arm Slave is a series of high capacity, redundant circuits and backup circuits. In the event the Arm Slave's internals are damaged, the redundant circuits will activate, taking on the load of the damaged parts. Thanks to the circuits' ability to take high electric loads, the Arm Slave's parts can survive large electric surges and can be overclocked more drastically without frying, catching fire, or melting.
Specialty: Assault and Guerrilla Tactics. A little bit of stealth, due to its nanomuscle being quieter than servos, hydraulics, and other drive systems.
Arm Slave AI personality: Azeruk is somewhat laid back and friendly, but is very serious, almost emotionless in the middle of a battle. After all, when one is in the middle of a fight, one needs to be completely focused. Other than that, Azeruk acts similarly to Jason, calm and friendly.
Arm Slave Equipment: Spoiler
Plasma Cannons
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Located within the wrists are small, semi-automatic plasma cannons capable of damaging armor and standard head shields. The plasma cannons can have their power increased, but there is a risk of overheating.
Energy Knifes
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Located on both sides of his ribs are energy knives. these knives are made out of a very strong and durable metal and have the ability to form an ionized blade of magnetically sealed, partially ionized, free moving electron based gas. This allows the blade to slice through most armor with relative ease. Of course, this draws power from the Arm Slave itself, and too many repeated strikes with the weapon can temporarily drain the Arm Slave of its power reserves.
Flares
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Located within the outer thighs of the Arm Slave is a compartment for flares. These flares are slow burning and bright, blinding people with thermal imaging and night vision, as well as preventing rockets from targeting the Arm Slave.
"Smart" Homing Missiles
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Located within the very top of the back, where the trapezius muscles would be located, are many tiny homing missiles. These missiles are capable of blasting straight through weaker armors and damaging basic plating. Advanced plating is harder to damage, but it still has an effect. These missiles also have the ability to explode on command, allowing the pilot to detonate them above a hiding enemy, or even embed a cluster of the missiles into an enemy before detonating the cluster.
DSX-20 Machine Pistols
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These fully automatic DSX-20 machine pistols that fire 20 mm (.78 caliber) rounds. These pistols can also switch between fully automatic and semi-automatic. Each pistol can hold 20 rounds in each clip.

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GLX-75 Gauss Rifle
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The GLX-75 is a gauss rifle that fires a 25x130mm slug at speeds just below Mach 40 (13,611.6 m/s) and has a range of 8 kilometers (26,246.7 ft; 4.97 miles). This gives the weapon exceptional armor piercing capabilities. Despite the weapon's appearance, it is incredibly accurate, capable of hitting an apple off of a stump at 4.5 miles away, without hitting the stump. The weapon can hold up to 5 rounds per clip. The weapon can also cause permanent hearing damage when fired within 20 meters (65.6 ft) of unprotected infantry.

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ARX-32 Assault Rifle
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The ARX-32 Assault Rifle is a weapon that fires 30mm rounds. The weapon can switch between fully automatic, burst, and semi-automatic firing modes. Each clip can hold up to 30 rounds.

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Arm Slave Appearance: Spoiler

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Arm Slave Height: 35 feet Theme (because why not? :p):http://www.youtube.com/watch?v=9EEtGLLDhNY#t=37