Progress made during day 2:

Room 1:



The center of the room is a switch that teleports the player to the next room
Room 2:


Now this is where I hit a roadblock and I'm hitting my head against a wall on trying to create a counting system that works...

This is the best possibility, just have to make it so that 1: it resets and 2: doesn't activate prior levels. i.e. activate the tp command block for 1 when 2 are present.
After this, it should be straight forward for making a game select room and then the actual capture the flag map.
HERE'S THE FUN PART THAT ANYONE CAN PITCH IN ON!
maps.
yes maps.
we need some Gensokyo styled maps for this.
b4 I was going to copy and paste elements from the permagensokyo file, might still do that to save time but I want to keep things open ended here.
Now the plan pipeline has this in mind:
Small map type 1: Moriya VS Hakurei- the two shrines are closer than before due to
trollukari Yukari's gaps. This incident happens during a heated argument between Reimu and Sanae over a precious object that the other has... and now they are preparing for war and they're dragging everyone else into it.
Medium map type 1: SDM Battle Royale- Flandre and Remi are playing keep-away in the Mansion (how cute~) *ahem* and you have this irresistible urge to play along...
But the object the adorable sisters are playing with...something is amiss here.
Small (or Medium?) map type 2: Trouble in Kappa Valley - everyone is in a very...strange mood. Two kappa factions have formed protecting these two halves of a machine from the other side. If they aren't put back together soon things can get ugly...
Super Large map type 1: Moriya VS Hakurei: Episode 2 - The Shrine Wars - Those silly shrine maidens are at it again. Except this time there's no gaps to shorten the distance between the two shrines. The Hakurei Republic has taken the Human village as a front line of defense against The Moriya Rebels, who have stationed sentries along the misty lake and are using the SDM as a frontline fortress.