Capture the Flag

Tenko

Tenko

S Y S T E M A D M I N I S T R A T O R

Join Date: Jan 1970
Posts: 847

08/20/2013, 09:25 PM #11
Originally posted by Cucoo5
any help is appreciated, though first i'll check with Sekibanki (since we're now working on this on his server).

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In other news:
I'm also considering on making, after this, a gensokyo minigame system based on the terminal made for CTF. Ranging from a foot/pig riding race (Tour de Gensokyo anyone?) to a ghost hunters (Finding Myon) minigame. I'm really confident that this can work.


Nice going so far :o. How would capping flag work though?
And a bit off-topic but could you make your signature a bit smaller? Just my request though; I don't think there's any rules on signatures besides things obvious like nothing that violates the law or is NSFW.

My software doesn't have bugs. It just develops random features.
Do you have a hour emergency call systems broadcasting radio station WNYW or Internet Explorer? Well? Which one?
Cyros admits the truth: http://i.snag.gy/GTy14.jpg
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

08/20/2013, 10:03 PM #12
no problem, I'll shrink my sig down (I just like to make a big statement at times...)

and for capping flag? (i'm gonna assume capturing the flag) I think I detailed a possible way of doing it. what would happen is that if the opponent flag is taken (via command block atm though other means could be used...) it would open a "capture" slot in your base which, when the flag bearer triggers the (for-the-time-being) command block system which confirms that the player has the specified item, would either end the match or if possible would add a point for the team.

I've seen things in other servers where the system can tell if someone picks up or drops a specific item and can keep score based on a specific event. would be interesting to try and implement if possible.

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

08/21/2013, 03:13 PM #13
Progress made during day 2:



Room 1:






The center of the room is a switch that teleports the player to the next room

Room 2:





Now this is where I hit a roadblock and I'm hitting my head against a wall on trying to create a counting system that works...



This is the best possibility, just have to make it so that 1: it resets and 2: doesn't activate prior levels. i.e. activate the tp command block for 1 when 2 are present.

After this, it should be straight forward for making a game select room and then the actual capture the flag map.

HERE'S THE FUN PART THAT ANYONE CAN PITCH IN ON!

maps.
yes maps.
we need some Gensokyo styled maps for this.
b4 I was going to copy and paste elements from the permagensokyo file, might still do that to save time but I want to keep things open ended here.

Now the plan pipeline has this in mind:


Small map type 1: Moriya VS Hakurei
- the two shrines are closer than before due to trollukari Yukari's gaps. This incident happens during a heated argument between Reimu and Sanae over a precious object that the other has... and now they are preparing for war and they're dragging everyone else into it.

Medium map type 1: SDM Battle Royale
- Flandre and Remi are playing keep-away in the Mansion (how cute~) *ahem* and you have this irresistible urge to play along...
But the object the adorable sisters are playing with...something is amiss here.

Small (or Medium?) map type 2: Trouble in Kappa Valley
- everyone is in a very...strange mood. Two kappa factions have formed protecting these two halves of a machine from the other side. If they aren't put back together soon things can get ugly...

Super Large map type 1: Moriya VS Hakurei: Episode 2 - The Shrine Wars
- Those silly shrine maidens are at it again. Except this time there's no gaps to shorten the distance between the two shrines. The Hakurei Republic has taken the Human village as a front line of defense against The Moriya Rebels, who have stationed sentries along the misty lake and are using the SDM as a frontline fortress.
Last edited by Cucoo5; 08/21/2013, 03:18 PM.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

08/22/2013, 01:07 PM #14
Day 3:
Not much happened, other than me deciding to f*ck the counting system and just make everything ready for possibly tinkering with plugins (the terminal will have some gaps instead of a lonely switch for teleporting reasons...)

What I need some advice on:
Mind the Gap: What plugin is used for them so I know what to look up for commands and ultimately settings.
Team Groups: How tricky would it be to set a temporary group change so that teams can be created, friendly-fire can be disabled, and possibly have mobs aggro against specific groups (to add some chaos and keep lag low-ish rather than using NPCs)

Everything else I'll look up.
Last edited by Cucoo5; 08/22/2013, 06:55 PM.