Got my hands on SEUS PTGI E6. Path traced minecraft rendering is insane. Kind of reminds me of this old picture I rendered some probably five years or more ago.
http://i.imgur.com/7rVzYIH.pngFirst off, let's see how the shader actually tackles the same scene. Still got some more to go, but remember, this is realtime gameplay.
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Here's another scene that showcases how nice the light bounces around the scene, and prevents those hard edges you usually see with indoor shaders.
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Next off, Tengu village. The shader is still a bit finicky with leaves, but I still get a good result here too.
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Next off, one that really shines with this shader. Indoor stuff is where the real difference is.
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And another indoor scene, this time the SDM.
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Here's another lava scene. This time only with lighting coming from the floor. Love how it casts those soft shadows on the blocks above.
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Wouldn't be fair to only do one shrine. Here's another example of where the light comes in through the entrance and lights up the room.
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And finally Haku. Kind of cheated a bit with this one, taking the picture right after switching from day to night, and as a result, some of the light is still present. Looks nice though.
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