Should we make a Touhou mod for Minecraft?

Mononobe_no_Futo

Mononobe_no_Futo

Join Date: Nov 2012
Posts: 155

01/21/2013, 01:36 PM #31
taishi sama~ is a beatiful female don't mess with her
Raptorrotas

Raptorrotas

Join Date: Dec 2012
Posts: 21

01/21/2013, 02:12 PM #32
Sooo, any news on new IDEAS or WHO codes it?
i actually would love a multiplayer mod, are they really that hard to make? (ok, i only saw tekkit, but thats a finished product)
lets throw some random stuff in here:
-Remilia boss mob: turns into a swarm of red bats (deal damage) regularily and shoots gungnirs
-Blindness: negative status that adds "bedrock fog" (yeah, i think of you rumia fans xD)
-Rumia: Blindness-Aura (hurr durr)
-Giant Catfish: Earthquakes (did you know that lufia for snes had one too :3 )
-Sakuya: friggin teleports and throwing knives
-Throwing knives , stabbing people in the back with 600% more range :3
-Some Sort of Turrets/Wards against other peoples ( Dogs and Golems useless against other players)
- a list /command to determine which those attack ?
-A Npc that sells rare stuff and rarely even boss loot at horrendous prices?*cough cough*
-epic mounts!
-epic tools!
-epic Equipment!
-Isnt there some sort of Age/Gender Mod? (would certain mistakes less to occur *whistle~*)
-oh if theres going to be a moon, how about moon rabbits shooting suppositories?
- Ricefields for Sake or Riceballs
- oh small idea i had recently: A Poison Cloud effect for a spellcard, i imagine it looking like purple water source that flows into all directions and dissipates right afterwards.

btw: can it be that Lord_Jacobus list in http://pastebin.com/PLvezm75 got actualized?

Buy overpriced unecessary Junk or GTFO :3
Lord_Jacobus1

Lord_Jacobus1

Join Date: Dec 2012
Posts: 399

01/21/2013, 09:54 PM #33
The list just got updated recently. I highly suggest you read it closely. (Thinking about it, I forgot to put riceballs... (>.<)) As for who's coding... not Topaz. She only knows the basics. She could model and texture, however. I wonder... do you think Futo could code it?

P.S. Blindness is already in game: http://www.minecraftwiki.net/wiki/Status_effect
Last edited by Lord_Jacobus1; 01/21/2013, 09:57 PM.
No whatever, more Reimu!
Raptorrotas

Raptorrotas

Join Date: Dec 2012
Posts: 21

01/22/2013, 10:44 AM #34
I think Modeling and texturing are very important for the project... especially because of all those touhou characters xD we dont want them looking like mere steves in disguise , dont we?
wish i could rip some wow dragon model / animations and simplify them for use in mc xD
but if you tell me how big those mc item icons are i might try to design some...

Edit: oh, there was blindness already? cool, less work for us :3, so whats the giant doll supposed to do?
yo dawg, i heard you like dolls, so we made a giant doll throw small dolls so you can enjoy your dolls dolling :3
Last edited by Raptorrotas; 01/22/2013, 11:09 AM.
Buy overpriced unecessary Junk or GTFO :3
Toyosatomimi_No_Miko

Toyosatomimi_No_Miko

Join Date: Nov 2012
Posts: 93

01/22/2013, 11:12 AM #35
I can rig and do custom animations too, I just need to know what format Java needs them in to read. I know everything for MC was made in a program named Maya, which is closely related to the program I use, 3ds max.

as for a break down on the time it would take for say...a custom Miko model (boxy)
1day for the model itself
1 day to UVW and texture it and get it looking good (need to paint a custom texture)
.5 day to rig it
1 day to animate and test it (make sure it's not doing moronic things)

and I could set physics boxes but i don't know if the built in codeing for that would carry.

I can listen to 10 people a once, but unfortunately you are the 11th. Sucks to be you
Raptorrotas

Raptorrotas

Join Date: Dec 2012
Posts: 21

01/22/2013, 01:55 PM #36
too bad they dont have a set date on which theyll release that "Plugin-Update" which "makes it easier to add and animate models" :/
Hardest part of the models would be to make them look female :3 or have skirts, wings, horns, hat accessoirce (poor parsee)

Other Stuff:
-New Jukebox for Touhou-related music (mhm would need a new UI -.-)
-Lets make all the new boss mobs like Endermen, WITH BGM :3
Last edited by Raptorrotas; 01/22/2013, 02:12 PM.
Buy overpriced unecessary Junk or GTFO :3
Lord_Jacobus1

Lord_Jacobus1

Join Date: Dec 2012
Posts: 399

01/22/2013, 08:13 PM #37
Originally posted by Raptorrotas
I think Modeling and texturing are very important for the project... especially because of all those touhou characters xD we dont want them looking like mere steves in disguise , dont we?
wish i could rip some wow dragon model / animations and simplify them for use in mc xD
but if you tell me how big those mc item icons are i might try to design some...

Edit: oh, there was blindness already? cool, less work for us :3, so whats the giant doll supposed to do?
yo dawg, i heard you like dolls, so we made a giant doll throw small dolls so you can enjoy your dolls dolling :3


It has to be a Japanese style dragon. The item icons are 16x16 each.

As for what the Goliath Doll does... http://youtu.be/1hqnFpXiI-A?t=3m34s

No whatever, more Reimu!
that_darn_futa_przy_guy

that_darn_futa_przy_guy

Join Date: Dec 2012
Posts: 63

01/23/2013, 12:40 AM #38
I don't know what's going on or if it's already in progress, but instead of making powers for every character, why not just make character items, like in 12.3? Like Frozen Frog and Hakurei Amulets. They could have throw potion abilities, or just be hacks of potions o3o

I'm a proud supporter of Futo Mononobe, and will find any Hopless Masquerade combo you want me to. Except Kokoro. I don't have her unlocked yet.
Lord_Jacobus1

Lord_Jacobus1

Join Date: Dec 2012
Posts: 399

01/23/2013, 01:05 AM #39
What's going on is that we are looking for a coder to code all this. Can you code, Futa?

No whatever, more Reimu!
Raptorrotas

Raptorrotas

Join Date: Dec 2012
Posts: 21

01/23/2013, 09:29 AM #40
Putting too many different character-specific items would either lead to lots of different crafting recipes or mass genocide of your beloved girls (mob loot). all i do is suggesting abilities for (boss)mobs.
since i cant do anything but suggesting, once a coder is found, you can do what you want :3

mhm so 16x16 for normal and hd would be 32x32?

Edit: So i visited spriters resource and ripped some spellcard frames
[Attachment]
and they do look nice on 64x64 and 32x32 (maybe some minor tweaks needed here) but for 16x16 it would definitely be better to make them from scraps
Last edited by Raptorrotas; 01/23/2013, 11:12 AM.
Buy overpriced unecessary Junk or GTFO :3