Location for Kagome Town [New Survival Hub]

Krittercon

Krittercon

Join Date: Feb 2013
Posts: 1062

02/23/2013, 07:53 AM #1
If you have seen my topic in the suggestions forums, then you would know that a few of us on the server has been working on a new village/town to act as a central hub for players in Survival.

The town, currently known as Kagome Town, is pretty much complete and ready to be ported, but there is still the issue of it's location, as some has expressed that it might be possible to spare UFO City (The city area in survival) from being replaced. Remi has stated that it can replace the city if needed, but I feel like we may need to go through a democratic process before proceeding with the decisions. I have been looking around the primary spawn building in survival and there's not many open space around it to place the town without destroying or being close to someone's structure. There are some open spaces but it would mean bulldozing quite a bit of the naturally generated land, including a river.

As such, I thought a poll would help in the ultimate decision on where to place the town.

The options are as follows:
1. Bulldoze UFO city and have it replaced with Kagome Town. This means the removal of the high-rise buildings, roads, and maybe the zoo and exp farm.
2. Use the empty area at of UFO City (There's an empty city block there on the west side) to place Kagome Town. This means extending the landmass into the water directly west of UFO city due to the size of Kagome Town, and also having two really different settlements next to each other.
3. Place Kagome Town at another location adjacent to the spawn castle/structure. This means clearing off a large area of naturally generated land, possible removal of some houses, and making certain people's houses closer to a NPC populated hub more than usual.
4. Place Kagome Town at a completely different location. This preserves everything in the current spawn area but places Kagome Town pretty far away from where the spawn structure is, possibly requiring the relocation of spawn points in survival.
5. Other. If you have any ideas, please elaborate

Useful info:
Link to the original thread on the creation of the town (has pictures): http://yukkuricraft.net/showthread.php?522-Replace-UFO-City-with-NPC-Village
The current location of the town in creative can be found by going to /warp wild and go straight forward.
13 Voters

Replace UFO City

61.54%
8 votes

Adjacent to UFO City

15.38%
2 votes

Adjacent to Spawn Structure

0.00%
0 votes

Completely Different Location

23.08%
3 votes
Last edited by Krittercon; 02/27/2013, 05:20 AM.
Krittercon

Krittercon

Join Date: Feb 2013
Posts: 1062

02/23/2013, 10:35 PM #2
Also, if anyone is suggesting a completely different location, please also suggest a location if possible. I good one might change people's minds.

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

02/23/2013, 11:20 PM #3
lol, UFO city sure seem loved.
Krittercon

Krittercon

Join Date: Feb 2013
Posts: 1062

02/24/2013, 05:53 PM #4
Update on the situation:
While the vote for replacement of UFO City is a clear winner at this point, there are some sensitive issues regarding UFO City that needs to be addressed first (I will no elaborate on this part). Scooterboo has said that he would bring up this topic in the next builder's meeting taking place on March 1st. So up until a staff agreement has been made, Kagome town will remain in Creative Flats. If anyone wants to continue work on it like added buildings and things, please go ahead.