Discussion on Potential YC Modpack

S121

S121

Join Date: Mar 2013
Posts: 12685

05/21/2014, 10:13 PM #91
@Remilia_Scarlet

Well, I would say that Nuclear Control would be a good one to go alongside the nuclear reactors in IC2. It will make the reactors a little more autonomous and will prevent as many meltdowns from people that don't know as much about the reactors.

Also, Power Converters would also come in handy. It should help with allowing machines from various mods to share power, and on top of that, Omnitools removes the need to build ten different tools for all your machines. Of course, that's only if you're planning on having multiple technology mods, like Thermal Expansion, RotaryCraft, GregTech, and any others.

Other than that, I think that's all the feedback that is necessary.
Last edited by S121; 05/21/2014, 10:15 PM.
Originally posted by S121
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yuuka

yuuka

Join Date: Jun 2013
Posts: 114

05/21/2014, 10:31 PM #92
do remember to check which one adds new materials into the game, so that we dont have to reset survival just because of these mods we are suddenly adding

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

05/21/2014, 10:43 PM #93
Originally posted by Katrix
@Remi

What about my suggestions?

http://yukkuricraft.net/showthread.php?2065-Discussion-on-Potential-YC-Modpack&p=81308&viewfull=1#post81308
http://yukkuricraft.net/showthread.php?2065-Discussion-on-Potential-YC-Modpack&p=81321&viewfull=1#post81321

Of them, I think Logistic Pipes, MiscPeripherals and Steve's cart would be the most important ones.


Somehow completely missed both posts/forgot about them.


Yuuka, this is a different server. Doesn't affect YC's main server.

S121, I suppose I can add Nuclear Control and Power Converters. Iffy on omnitools as we only have BC and IC for tech mods.

edit: powerconverters is outdated.

edit2: As is nuclear control (Lots of crash and bug reports on the forum thread)
Last edited by Remilia Scarlet; 05/21/2014, 11:05 PM.
DariruKuro

DariruKuro

Join Date: Oct 2013
Posts: 112

05/22/2014, 02:17 AM #94
Here are ones I have in my own modpack that are good:
Mine & Blade Battlegear
Universal Electricity
Mekanism (Generators, Induction, Tools)
Basic Components
Atomic Science

UE, Mekanism, Atomic Science, & Basic Components SHOULD be compatible with the mods already included.

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

05/22/2014, 04:16 AM #96
Had to remove Tinker's Construct as per the reason noted in the OP.
Last edited by Remilia Scarlet; 05/22/2014, 04:22 AM.
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

05/22/2014, 05:12 AM #97
@Remi

What happened to TE. It's listed as OK for the mod pack, bit it isn't listed in the list of all the mods included in the modpack. Also, how did it goes with MiscPeripherals?

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Nazrin

Nazrin

Banned

Join Date: Nov 2012
Posts: 237

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

05/22/2014, 07:55 AM #99
Katrix, compatibility issues. Would crash the game whenever either TE or Factorization were loaded. MiscPeriphs is a ComputerCraft addon, isn't it? We're not using ComputerCraft atm so.

Nazrin, not adding anything else atm because some people are already having issues running the game as-is and I've already submitted the first version to the FTB private pack team.
Shimitty

Shimitty

Join Date: Jan 2013
Posts: 577

05/22/2014, 03:20 PM #100
Would it be possible to add a recipe? Currently there is no way to craft a Reimu Doll in Alice dolls mod, but there is a way to craft a Marisa doll:

There is also a Yuuka doll which is the same except with a parasol instead of Mini-Hakkero. I was hoping maybe it would be possible to add a recipe for it with having the same thing but with a Hakurei Shrine Miko Stick instead of the Mini-Hakkero:

I understand if we aren't able/allowed to do this, I just really want a Reimu doll companion :(
Last edited by Shimitty; 05/22/2014, 03:26 PM.

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