Well, you already listed some of the ones I was going to list, but here we go.
I don't expect too many of these to be implemented, but I'm just throwing ideas out there. :p
Modular Powersuits
Powersuits Addons (Requires Modular Powersuits)
Touhou Items Mod
Alice Dolls Mod
Dr. Zark's Mo' Monsters (I think this one was mentioned by Tysonizer.)
MineChem
ArsMagica
Advanced Genetics
Modular Force Field System
Nuclear Control (Really a must for nuclear reactors. It makes things a lot less player intensive and removes the need to build intricate redstone contraptions just to turn off reactors when they overheat.)
Jammy Furniture Mod (for those that like to decorate houses.)
Applied Energistics
Apiculture Mod
Tinker's Construct
Natura
Chisel
Food Plus (Possibly. not really necessary.)
Xeno's Reliquary or Flan's Mod. (Guns, pretty much because guns. :p)
Equivalent Exchange
Omnitools
Chargepads
BiblioCraft
DartCraft
Vending
Backpacks
Custom NPC's (Allows bosses, merchants, mercs that you can hire, bards, and many other things.)
RotaryCraft
Arcane Scrolls
Metallurgy
Agriculture
Witchery
Galacticraft
ICBM
ICBM Sentry
ICBM Contraption
Hats
Hatstand
Blood Magic
Lycanites Mobs
Advanced Machines
A currency mod. (Not really needed, but it would be interesting, especially if there was a marketplace.)
What version would the modpack be? That might invalidate some mods. Also, I'll list off other mods when I remember them.
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