Here is where I will but the changelog for RTY. To keep stuff organized, I will lock this thread. In other words, this is not a place to discuss updates. Please do that in the general discussion thread.
RTY 2.1 - The update of updates
This is a update to mostly update all the mods to their up to date versions. In addition to that, it also includes a few additions and tweaks based on feedback. I guess you could say that it's way 2.0 should have been. The 2.1 update is not yet live on the server, but you are free to test the new non test server in the meantime.
Modpack changelog:
Updated Bibliocraft 1.11.1
Updated Botania R1.7-221
Updated CodeChickenCore 1.0.7.47
Updated ChickenChunks 1.3.4.19
Updated EnderStorage 1.4.7.37
Updated NotEnoughItems
Updated Translocator 1.1.2.15
Updated Extra Utilities 1.2.11
Updated Forestry 3.6.6.24
Updated MrCrayfish's Furniture Mod 3.4.8
Updated Hardcore Darkness 1.6
Updated HardcoreEnderExpansion 1.8.3
Updated Immbis Core 59.1.2
Updated Industrialcraft 2 2.2.774
Updated Mystcraft 0.12.3.00
Updated NEI Addons 1.12.11.36
Updated NEIIntegration 1.0.12
Updated NotEnoughKeys 2.0.0b41
Updated OpenBlocks 1.4.4
Updated OpenModLib 0.8
Updated Railcraft 9.7.0.0
Updated Buildcraft 7.0.23
Updated BuildcraftCompat 7.0.11
Updated CustomMainMenu 1.8
Updated Logistic Pipes 0.9.2.46
Updated Applied Energistics 2 rv2 stable 10
Updated CoFHCore 3.0.3-303
Updated Thermal Foundation 1.2.0-102
Updated Thermal Expansion 4.0.3B1-218
Updated Thermal Dynamics 1.1.0-161
Updated Redstone Arsenal 1.1.1-89
Updated ProjectRed 4.7.0 pre9
Updated Chisel 2 2.5.0
Updated JTG 0.7.0
Updated RTYTweaks 0.1.2
Updated Blood Magic 1.3.3-13
Updated Carpenter's Blocks 3.3.7
Added Progression
-A number of things that was previously not possible is now possible, like crafting Danmaku Tables(as long as you complete the task for it)
Notable changes:
IC2 Config redone
Mystcraft config redone
CoFH mods added lots of stuff
FRAMES!!! (and other stuff from Project Red)
Creepers are now slightly slower, and cause slightly smaller explosions, and the take 3 seconds to explode (might be tweaked more in the future)
Added Lesser Bound Armor, a early game version of the bound armor
For some quests, you can now submit any type of an item(Gensokyo, demon or celestial, only story)
Tutorial now works with all wood types
Changed Adventurer's backpack to Youkai's backpack
The Test server(Now simply called Kat's Server) is once again mostly used for testing
Known bugs:
Trying to search in creative will crash you. Try using NEI instead.
JTG 0.7.1 Changelog:
-All mobs should now respect spawnrate
-Most JTG mobs now follow the Danmaku level. This server is set at normal, although some JTG stuff gets really cool at higher level.
-All JTG mobs now make sound!! (Don't know how I missed that earlier)
-JTG mobs now obey accuracy(when it makes sense) meaning that they can now miss you (I'm seriously thinking of reconsidering this after seeing how ridiculous is can look at times)
-JTG mobs now check if Danmaku mobs are allowed to spawn
-JTG mobs now have a config option to disable them from spawning
-Lot's of under the hood changes
-Cleanup and refactoring
-No longer using global mob ids. This might fix stuff as you're not really supposed to use them, but there is also so many places where it can break.
-Changed to using damage values for a bunch of stuff, again this will break stuff (for example, lot's of items will just completely disappear)
-Redid how ores generate, should work fine.
-Ores are now slightly more common, around the rarity of gold, spawns a bit more, but in smaller chunks than gold
-You can now smelt dusts.
-Deleted redundant localisation(moved over to RTYTweaks a long time ago).
-Added ores, dusts and Ingots to ore dictionary. Less work for me and more compitability for you guys.
-New mobs in the end (Almost forgot that one)
Known bugs:
-Lasers from moon mobs are too short.
RTYTweaks 0.1.2 Changelog:
-Moved stuff around to accomodate for changes in JTG
-Added Lesser Bound Armor, a early game version of the bound armor
RTY 2.1 - The update of updates
This is a update to mostly update all the mods to their up to date versions. In addition to that, it also includes a few additions and tweaks based on feedback. I guess you could say that it's way 2.0 should have been. The 2.1 update is not yet live on the server, but you are free to test the new non test server in the meantime.
Modpack changelog:
Updated Bibliocraft 1.11.1
Updated Botania R1.7-221
Updated CodeChickenCore 1.0.7.47
Updated ChickenChunks 1.3.4.19
Updated EnderStorage 1.4.7.37
Updated NotEnoughItems
Updated Translocator 1.1.2.15
Updated Extra Utilities 1.2.11
Updated Forestry 3.6.6.24
Updated MrCrayfish's Furniture Mod 3.4.8
Updated Hardcore Darkness 1.6
Updated HardcoreEnderExpansion 1.8.3
Updated Immbis Core 59.1.2
Updated Industrialcraft 2 2.2.774
Updated Mystcraft 0.12.3.00
Updated NEI Addons 1.12.11.36
Updated NEIIntegration 1.0.12
Updated NotEnoughKeys 2.0.0b41
Updated OpenBlocks 1.4.4
Updated OpenModLib 0.8
Updated Railcraft 9.7.0.0
Updated Buildcraft 7.0.23
Updated BuildcraftCompat 7.0.11
Updated CustomMainMenu 1.8
Updated Logistic Pipes 0.9.2.46
Updated Applied Energistics 2 rv2 stable 10
Updated CoFHCore 3.0.3-303
Updated Thermal Foundation 1.2.0-102
Updated Thermal Expansion 4.0.3B1-218
Updated Thermal Dynamics 1.1.0-161
Updated Redstone Arsenal 1.1.1-89
Updated ProjectRed 4.7.0 pre9
Updated Chisel 2 2.5.0
Updated JTG 0.7.0
Updated RTYTweaks 0.1.2
Updated Blood Magic 1.3.3-13
Updated Carpenter's Blocks 3.3.7
Added Progression
-A number of things that was previously not possible is now possible, like crafting Danmaku Tables(as long as you complete the task for it)
Notable changes:
IC2 Config redone
Mystcraft config redone
CoFH mods added lots of stuff
FRAMES!!! (and other stuff from Project Red)
Creepers are now slightly slower, and cause slightly smaller explosions, and the take 3 seconds to explode (might be tweaked more in the future)
Added Lesser Bound Armor, a early game version of the bound armor
For some quests, you can now submit any type of an item(Gensokyo, demon or celestial, only story)
Tutorial now works with all wood types
Changed Adventurer's backpack to Youkai's backpack
The Test server(Now simply called Kat's Server) is once again mostly used for testing
Known bugs:
Trying to search in creative will crash you. Try using NEI instead.
JTG 0.7.1 Changelog:
-All mobs should now respect spawnrate
-Most JTG mobs now follow the Danmaku level. This server is set at normal, although some JTG stuff gets really cool at higher level.
-All JTG mobs now make sound!! (Don't know how I missed that earlier)
-JTG mobs now obey accuracy(when it makes sense) meaning that they can now miss you (I'm seriously thinking of reconsidering this after seeing how ridiculous is can look at times)
-JTG mobs now check if Danmaku mobs are allowed to spawn
-JTG mobs now have a config option to disable them from spawning
-Lot's of under the hood changes
-Cleanup and refactoring
-No longer using global mob ids. This might fix stuff as you're not really supposed to use them, but there is also so many places where it can break.
-Changed to using damage values for a bunch of stuff, again this will break stuff (for example, lot's of items will just completely disappear)
-Redid how ores generate, should work fine.
-Ores are now slightly more common, around the rarity of gold, spawns a bit more, but in smaller chunks than gold
-You can now smelt dusts.
-Deleted redundant localisation(moved over to RTYTweaks a long time ago).
-Added ores, dusts and Ingots to ore dictionary. Less work for me and more compitability for you guys.
-New mobs in the end (Almost forgot that one)
Known bugs:
-Lasers from moon mobs are too short.
RTYTweaks 0.1.2 Changelog:
-Moved stuff around to accomodate for changes in JTG
-Added Lesser Bound Armor, a early game version of the bound armor
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