Bug reports

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

12/07/2012, 08:11 AM #11
Hm, it shouldn't cause the lag but if the lag's there, I know what's causing it. Either I'll have to disable tickets or disable the web-based portal to view the tickets. Most likely I'll end up doing the latter until Alex does a little task for me to fix it.

As for the multiple falls, that's most likely caused by lag. Perhaps tied with the ticket request lag?

edit:

The web portal for viewing modreq tickets will _not_ be updated until further notice. Alex and I will be fixing the lag issue ASAP.
Mononobe_no_Futo

Mononobe_no_Futo

Join Date: Nov 2012
Posts: 155

12/07/2012, 11:38 PM #12
there is a bot (idk) in the forums publicing pillz can you do something about it?
i fear for the forums
Tenko

Tenko

S Y S T E M A D M I N I S T R A T O R

Join Date: Jan 1970
Posts: 847

12/16/2012, 06:51 AM #13
NoCheatPlus loves to screw around with you in Creative. Maybe making NCP have more tolerance in Creative Flatlands/Reg Creative?

My software doesn't have bugs. It just develops random features.
Do you have a hour emergency call systems broadcasting radio station WNYW or Internet Explorer? Well? Which one?
Cyros admits the truth: http://i.snag.gy/GTy14.jpg

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

12/16/2012, 05:52 PM #14
How exactly is it derping up? I've never had issues with NCP in creative (Mind you, without bypass permissions)
Tenko

Tenko

S Y S T E M A D M I N I S T R A T O R

Join Date: Jan 1970
Posts: 847

12/16/2012, 06:35 PM #15
Originally posted by Remilia_Scarlet
How exactly is it derping up? I've never had issues with NCP in creative (Mind you, without bypass permissions)

Sometimes, semi-common, when I destroy blocks, it appears to be destroyed client-sided for me, but if I move through it, I keep getting slingshotted back until A: I relog or B: someone comes over and destroys the ghost block.

Other times, if you place blocks fast enough, NCP will just reject all new blocks placed.

My software doesn't have bugs. It just develops random features.
Do you have a hour emergency call systems broadcasting radio station WNYW or Internet Explorer? Well? Which one?
Cyros admits the truth: http://i.snag.gy/GTy14.jpg
Tenko

Tenko

S Y S T E M A D M I N I S T R A T O R

Join Date: Jan 1970
Posts: 847

01/03/2013, 04:22 PM #16
Sprinting will sometimes cause (most likely) NCP to get into "haxor detected" mode and start rejecting any block placements, destruction, and dealing damage. You still take damage and can still move, however, this is likely only client(s)-side only, as the server does not respond to any of NCP's denials.
edit: I think it's more of just moving too fast for the server rather then sprinting.

My software doesn't have bugs. It just develops random features.
Do you have a hour emergency call systems broadcasting radio station WNYW or Internet Explorer? Well? Which one?
Cyros admits the truth: http://i.snag.gy/GTy14.jpg