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Touhou DnD Paranoia Home Brew system

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    Touhou DnD Paranoia Home Brew system

    Overall Goals
    The players should shoot for an ending where they don’t die, a good DM for this will TRY to kill off the players and will try to set up as many dice rolls as possible. The longer the game goes the more it goes in the DM’s favor. Players can win if they reach the human village or if they make it outside of Gensokyo and back into the normal world. Human village should be the final goal for short campaigns. Exiting Gensokyo should be the goal for longer rounds.

    Starting Locations (Player rolls 1d20)
    1 Nuclear Fusion Reactor (roll 1d6 if Even Okuu won’t be around and instead Rin will be the first encounter, if odd, Okuu will be there)
    2 Hell of Blazing fires (roll a 1d6 if odd no one is around, if even re roll a 1d4 1 Parsee, 2 Rin, 3 Satori, 4 Yuugi)
    3 Scarlet Devil Mansion basement
    4 Makai/Hokkai (roll 1d6, 1 Pandemonium, 2 Wonderland, 3 Main area of Makai, 4 Crystal forest, 5 Hokkai, 6 Rural City Estoeria)
    5 Gap Realm (roll 1d6, if odd Yukari will be in, if Even Yukari will not be around)
    6 Forest of Magic (roll 1d4, 1 is middle of the woods, 2 is fairy tree, 3 is Alice’s house, 4 is Marisa’s house)
    7 Nameless hill (roll 1d6, even Medi doesn’t notice the player, odd, Medi notices the player)
    8 Garden of the sun
    9 Bamboo Forest (1d6, evens and the player finds a rabbit, odds player finds either Mokou or Keine)
    10 Scarlet Devil Mansion (1d6 1 Flan is out, 2 Meiling is awake and notices, 3 Remilia, 4 Meiling is asleep, 5 Cirno, 6 Koakuma/Patchy)
    11 Probability space hyper vessel
    12 Higan
    13 Road of Reconsideration (roll a 1d3 1 is near Mayohiga, 2 is near Mudenzuka, 3 is at the shops)
    14 Genbu (roll a 1d4, 1 is in the swamp, 2 is along the creek, 3 is at the edge of the ravine, 4 is in the kappa village)
    15 Hakugyokuro (1d6 evens at the mansion, odds at the foot of the stairs)
    16 Moriya shrine
    17 Myorenji
    18 Kourindou
    19 Hakurei Shrine
    20 Human village

    Locations in depth:

    Hell of Blazing fires and Nuclear Reactor have a 3 minute time limit to stay due to heat, after the 3 minutes roll a 1d4 ever additional minute, unless a 4 the player will gain one heat counter, when 3 tokens are reached the player will die from heat exhaustion. Gain an insanity point for each heat counter that doesn’t kill you (due to brain damage)

    Basement whenever the player rounds a corner roll a 1d4, if a 1 is rolled the character bumps into Flandre. Whenever a 4 is rolled the player gains an insanity point.

    Makai if the player in in Makai after 5 minutes roll a 1d4 if a 4 or a 2 is rolled add a counter to the player, roll each additional minute spent in Makai, if 5 tokens are collected the player becomes a Youkai(see Race Mechanics) if at any moment a 1 is rolled the player loses a counter, once a counter has been gained, if the total reaches 0 again the player automatically dies due to negative magic.

    Gap Realm after 3 minutes in the gap realm roll 1d10 1 player becomes a Tsukomogami, 2 player becomes a fairy, 3 player remains human (or turns back to human), 4 Player becomes a magician, 5 Lunar Rabit, 6 Player becomes a Youkai, 7 jiang-shi, 8 Devil, 9 Hermit, 10 Ghost Gain an insanity point for each race change.

    Forest of Magic every minute in the forest of magic roll a 1d4 if an even number is rolled then nothing happens; if an odd number is rolled add an insanity point.

    Nameless Hill every 3 minutes around Medi or the hill in general will accumulate 1 poison counter

    Hakugyokuro every minute spent in Hakugyokuro roll a 1d4, on evens add a ghost counter, if the player has 4 ghost counters and die they become a ghost instead of dying instantly.






    Convorsation twists/Reaction rolls

    Hostile/unpredictable characters (1d20, 1 being terrible, 20 being good)
    Mima, Sariel, Rika, Chiyuri, Kotohime, Yuuka, Louise, Alice, Mai, Shinki, Rumia, Remilia, Flandre, Prisimrivers, Yukari, Mystia, Tewi, Eirin, Medicine, Hina, Kanako, Tenshi, Parsee, Utsuho, Koishi, Kogasa, Nue, Three fairies(Luna, Sunny, Star) Yoshika, Seiga, Mamizou, Watatsuki sisters.
    Makai characters can be turned off at DMs discression; more hostile runs will have the Makai people usually.

    Anyone not on that list takes their reactions from a d6 1 being the worst 6 being the best.

    Reaction rolls should be taken at the beginning of every interaction as well as periodically thought any and all conversation. Negative rolls shouldn’t be as harsh after a success as it’s harder to piss someone off after they’ve smiled.

    Remember Reactions should be in character! Rolling a 1 on a “nice” character will not get you instantly impaled.

    Damage
    Damage is kept track of in the form of counters, Resistance to damage is determined based on build. A twiggy person has only 4, someone who’s not a javelin has 5 or 6.
    Damage is dealt at the DM’s discression during reaction rolls or events (Like Rumia trying to eat your face or Kanako stealing all your money and shoving you down a cliff)
    When the damage cap is met the player dies.






    Random encounters:
    These occur whenever the player is traveling along a road, Kourindou, or the Shrines. If it gets dull the DM may make a random encounter at his/her discression Random encounters can be changed to the DM’s discretion, this set is just an example
    1 Yukari
    2 Seiga
    3 Mima
    4 Yuuka
    5 Utsuho
    6 Tewi
    7 Ran/Chen
    8 Suika
    9 Sakuya
    10 Mystia
    11 Alice
    12 Marisa
    13 Toyosatomimi no Miko
    14 Reisen
    15 Youmu
    16 Aya
    17 Reimu
    18 Iku
    19 Sanae
    20 Byakuren


    Race details

    Human: no buffs no negatives, naturally low endurance (Can receive buffs at Myoren-ji, Hakurei, or Moriya)

    Tsukomogami: Is an animated random object (DM’s discression) cannot die to fall damage/heat/cold/danmaku. Automatic 1s on reaction rolls against anything but another Tsukomogami or lesser Youkai (i.e Rumia) can’t exit Gensokyo

    Fairy: Gains flight, -1 to reaction rolls, immunity to magic effects with the exception of race changers (i.e Poison from Medi or spores from Forest of Magic) can’t exit Gensokyo

    Magician: Can use lasers, flight. Random encounters are more frequent, cannot receive other buffs.

    Youkai: Cannot be insta killed, -2 to reaction checks with humans or Youkai hating residents.

    Lunar Rabbit: can use laser, can’t get lost in woods or forests. -1 reaction checks against ghosts or humans.

    Devils (Koakuma): Flying and Literacy, Literacy allows the player to learn spells from other characters but as the most basic form(master spark is a laser)

    Ghosts: Flight, Walk through walls, no lasers, Humans are naturally afraid of you, Magical items and magic can still erase you. Race cannot be received unless you receive 4 tokens from Hakugyokuro then die in any way that isn’t a suicide
    method.

    Hermit: Hermits gain 3 additional resistances (like the Hakurei Divinity buff but 1 more) +1 reaction with humans or other Taoists, -1 against reaction rolls from Buddhists. You get Hermit from any of the Taoists after missions as rewards.

    Jiang-Shi: Cannot die to physical damage, must be accompanied by people or you will start to decay, after 5 minutes without people roll 1d6 if a two or a one is rolled take a decompose token, when 3 decompose tokens are stacked the player dies. Decompose tokens can be cleansed by visiting the graveyard





    Counter Systems

    Counters are hidden values the DM keeps track, the player shouldn’t know these to keep it sporadic feeling.

    Insanity: Insanity is gained when the region causes it or when insane characters interact with the player in certain ways. When the player reaches 5 insanity points the player becomes insane and must make weird decisions randomly the DM may also invoke hallucinations, when 10 points are reached the player collapses babbling at the mouth and loses. Sanity can be reached by visiting any shrine or the human village. Only humans can gain insanity points, if the player’s race changes all insanity points become inert.

    Race: race counters or race changes can be invoked via location effects or by doing quests for powerful characters who could change their race if they wanted (DMs will set these up at their decision)
    As a note to the DM, a race change should be random so don’t make an intentional race change easy.

    Poison: Poison can only happen on nameless hill or with interactions with Medicine or Eirin(experiment modo) Poison will kill the player when 3 counters are reached. Only Fairies and Tsukomogami are immune to poison. Poison counters disappear after 2 minutes away from exposure.

    Human Buffs
    Focus(Myoren-ji): Gains 2 more to the threshold for negative counters (takes 12 for insanity or 5 for poison)
    Wild Spirit(Kasen) : In wilderness areas can whistle for animals to assist you
    Divinity of Hakurei: no negative reaction checks from humans, flight
    Divinity of Moriya: Flight, cannot die in the Youkai mountain area
    Superb Medicine: Gains immunity to poison




    Any Edits you want to see made for this please post in this forum, I keep a word document version of it as a master copy.
    Last edited by Toyosatomimi_No_Miko; 01-23-2013, 09:10 PM.
    I can listen to 10 people a once, but unfortunately you are the 11th. Sucks to be you

    #2
    Memorable Moments

    Kirisame88's run. Started in Probability space Hypervessel. Panicked and hid in the corner, Chiyuri noticed the eep noises coming from the corner and fetched Yumemi, who concluded that though he had probably shown up because of magic, was not of the right mind to be used as evidence or for experimentation. He was dropped off at the Radio Tower in the Forest of Magic. Wandered to the great fairy tree and was pranked by the fairies who made disappearing and reappearing trees and eerie silence. Curled up in the fetal position and eeped again. Was trapped in a ring of trees by the fairies. After concluding that he was boring the fairies left him there and did other things, forgetting he was there completely.

    Kirisame starved to death

    Youmu's first run. Started on the Nameless Hill, Ran into Medicine who didn't like her because she was human, Youmu accidentally stepped on Medi's doll, she noticed and picked it up giving it back. Medi simply told her to leave. Youmu wandered into the bamboo forest. Followed a rabbit to Eientei. Was given a tour by Eirin who felt bad for her being lost. offered Youmu tea, Youmu drank the tea and passed out waking up on an operating table. Eirin tapped out some medicine and after vain negotiations...

    Youmu died of Drugs

    I'll edit this post and add more occationally.
    I can listen to 10 people a once, but unfortunately you are the 11th. Sucks to be you

    Comment


      #3
      ._.
      wats this taishi sama? i dun get it...

      Comment


        #4
        ever played a table top RPG? this is pretty much a simplified version of one of those set up for Touhou. the Paranoia part of it is a mechanic that makes it mean, you can roll really badly and get insta killed.
        I can listen to 10 people a once, but unfortunately you are the 11th. Sucks to be you

        Comment


          #5
          Mine run was great, this game is fun as fuck. Thanks for creating it!!!
          .

          Comment


            #6
            So I was trying this with someone I know, and this happened:
            http://pastebin.com/5wiG1zB6

            Apparently, trying to stab Marisa can make you stab yourself and die of blood-loss.

            Comment


              #7
              :< i wanna try again

              Comment

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