Koishi

Koishi

Posts: 3391

Joined: Apr 2013

Location: Gensokyo

Koishi
Koishi replied to The Demon Slayers Club (IC) in RP Section
The Boundless
Enraku rolled their eyes and gave a great heaving sigh as Astaroth left.

"Goddamnit, you cheshire crook, i'm a bartender, not a rehabilitator..." the Sin muttered under their breath, eyes eventually looking over to Waelin who stared back with much curiosity. "Spill, I know you have questions."

Waelin swallowed a pancake slice before speaking. "What is a Sin and should I be worried?"

"Gonna' need to do a little bit of a demonic history lesson if you want that answer." Enraku warned. Waelin paused to think for a moment before giving an affirmative nod.

"Long ago, demonkind used to be scattered, fragmented. They lived in tribes and clans, small and numerous, with a thousand different cultures and beliefs. Until my father arrived, that is. Both of our kinds knew them as the Demon Lord. He united the tribes one by one through force. Other tribes rose up and banded together to stop him, but they all failed. And eventually, somewhere among all this, my father had a child. Me." Enraku explained. "I was... different to other demons, it was clear from the start. My very presence calms others and myself. Allows for rationality where none may exist. Our people were and are still violent. My natural aura acted as a trump card. It opened up diplomacy. And as I became more well known as true civilization began to develop, I eventually received the title as being the Sin of Sloth."

"I'm guessing sins are good to demonkind, considering our image of them being so associated with the more unsavory parts of religion." Waelin speculated.

"We treat them differently than humankind does, yes. Your kind looked to things like greed and wrath and pride and called them blasphemous, a negative. We consider them in a positive light. Sin itself is a demonic word, to us and in the context of my title, it effectively means "Anointed By God." To Sin is to be at one's highest point, to indulge themselves to their fullest. Eventually, my father had more children, and each was given an appropriate title. First was Sloth, then came Wrath, then Pride, and so on." The sin elaborated.

"So what does the title mean here? That you're some kind of 'chosen one' or something similar?"

"In a sense. Before my father died, we served as leaders under them. Sometimes for war, sometimes for peace. We are among the most powerful of our kind, after all, being derived from my father, who swatted aside Greater Demons left and right. We acted as extensions of our father's will when they couldn't be there himself."

"So there are seven of you, I imagine."

Enraku paused for a moment, seeming to mull it over. "Six. One of us is dead."

"Condolences." Waelin lowered their head slightly.

Enraku couldn't help but snort. "No such things are needed, he was the worst of us and extreme even by demonic standards. Be glad he's dead. I am. Most of the Sins should be."

"So if you're this extremely powerful being, then why... why are you here? I can't imagine bartending is the most glamorous profession for someone of your stature."

"Because I want to. I told you, I was never like other demons. They want conquest, war, slaughter, our people thrive in conflict of all kinds. I just don't care for it, don't have the ambition. This is the best job i've ever had. I don't really want conquest, nor to be heavily involved in the scuffle my kind have with humanity. They don't bother me, I don't bother them. Simple as that." Enraku explained. "I left them long ago, and I don't wish to go back."

"And you're not helping humanity because you don't want to fight your own kind?"

"I help, here and there. Little things, information, little dealings, maybe some boarding or throwing a word out here and there. The stuff that really matters I leave to Slayers and governments. Because I have some businesses to run and bars that won't tend themselves."

"I see why they call you the Sin of Sloth."

Enraku gave a smug smile. "I aim to please."

"So, that other thing, will news about me really spread so fast?"

"He forgets that I can control the gas pedal when it comes to information." Enraku waved off, though Waelin looked confused.

"Right, you don't know. I control speed." The sin replied.

Waelin rose an eyebrow, Enraku gave a sigh in response. "Not superspeed. No, I control speed. The concept. Speed of self obviously, but there's speed of thought, speed of death, speed of delivery, anything that progresses or moves in a sense, I can alter it's speed of progression, even conceptually."

"That's... kind of absurd, honestly. Do all of you have powers like this?" Waelin inquired, a small level of disbelief on their face.

"We all have great power in our respective domain. Wrath for instance could probably bench-lift a small building's worth of weight. Pride was horribly insufferable because of their tendency to bring men to their knees figuratively and literally before them." Sloth clarified.

"And the Slayers have to go up against these kinds of things. How are we not dead already, exactly?"

"Not every demon is that powerful. And powerful demons can't be everywhere at once. Not to mention, once they invest in a real strike that gets into the public eye, they're on a time limit before the world reacts. See, sure, we can do these things. They help a lot less against the likes of nuclear warfare and Figment users. And most demons can't even wrap their head around the concept of nuclear warfare, let alone know how to prepare against it." Enraku explained. "I'm not too worried. My siblings are confident in their views, but so am I."

5 against 1 wasn't the best odds, but Waelin didn't feel the need to acknowledge that as they finished off their pancakes.

"I shouldn't have to worry about catching their attention, right?"

"Depends on the Sin, but I will work to protect you from such things even if it becomes an issue." Enraku assured. "Anything else?"

Waelin paused a moment, then shook their head.

"Alright then. If you're full you'd best be going. I would imagine your parents are worried sick."

Waelin's eyes turned to saucers before they put a hand to their head, tugging on their hair. "Oh god, my parents... what am I even supposed to say to them? How do I even begin to explain this without me ending up in a mental ward?"

"I wouldn't. At least the full truth." Enraku suggested. "Tell them you were kidnapped and managed to get away. Details of that sort of thing can be very blurry, you know. Trauma, stress, etc. I think they would not care too much about hard details."

"I... I guess. I hate lying to them, though." Waelin's voice was unsure, eyes somewhat downcast.

"Perhaps you can reveal it to them in time. But for now, I think they more care about you being safe and sound." Sloth replied. "Do you need a map?"

"Directions to the nearest bus stop is all I need."

"Ah, the wonders of public transportation. Head out, take a left out of the alley and a second at the corner and you should be right there."

"Convenient, and thanks... for everything, really."

"It's no problem, Ms. Brooke. I've been in a fair share of desperate and horrible situations myself. Your first shift starts next week, and if you ever need me, simply call my name and I can leverage our connection to speak." Enraku explained. Waelin stood up and nodded.

"Alright. I'll be there for the shift. See you later." Waelin responded. She walked to the door, looking to the sun shining outside and pulled in a deep breath, hoping nothing went wrong. She passed out of the doorway and the alley beyond, sunlight finally touching their face. Her eyes shut for a moment, unused to the brightness after being in the dark for so long, memories of the darkness of the cells passing over, only lit by myriad candles beyond the reach of the bars. The paleness of her skin came fully to fruition now, their complexion looking halfway to a ghost.

It took them a few moments to start moving again, passing by a few people. None seemed to be alarmed by their presence, and relief sunk in, body relaxing slightly as they moved along. Left, then another left. And before they knew it, there it was. She sat down on the bench at the stop for a time, relaxing themselves, simply getting used to actually being outside again. They missed the wind and sunlight, the fresh air and murmur of activity. She soaked it in, allowing themselves to close their eyes for a bit before the bus came, only glancing over to get an idea of where they were. Southeastern part of the city it seemed. If they could get back up to the northeast, they could navigate from there easily enough, but until then, she just basked in the natural light and air and let their mind cease it's frantic pacing.

04/26/2021, 06:28 PM
Koishi
Koishi replied to The Demon Slayers Club (IC) in RP Section
The Boundless
"Ah, yes, Luxuria's thinly veiled attempts to gather a cult. I was never much for Barnum and Bailey, nor am I for Luxuria's little show." Enraku responded, slowing down their movements finally to reveal they had a plate of pancakes in their hands, which they deposited in front of Waelin.

"Eat slowly. You scarf it down, you'll upset your stomach." Enraku suggested as they dropped a fork and knife alongside a small container of syrup.

"It's not the first time i've been without food for a while, I know. But thank you." Waelin was more confused than anything, as she was fairly sure there was no oven behind that bar to cook with, let alone that fast, but she cut and began to slowly dine anyways as Enraku turned their attention back to the cat.

"Please get to the point, As, I am not in the mood for being buttered up with generic platitudes." Enraku stated, hands on their hips as they narrowed a gaze as the feline.

Waelin simply listened as they slowly ate. So they were a Sin. The question previous rose up again, but for another entirely. What were they a "Sin" of? They didn't seem prideful, lustful, wrathful, they just seemed fairly... relaxed? Sloth? But they wouldn't have imagined the Sin of Sloth to be so quick. Waelin savored the first slice. It was heavenly. Shje remembered the horrid slop they were served in that prison, nearly gagging the food out before it even started to go down. This felt like the best meal they'd had in months. But that thought was likely just the product of hunger. They savored the sweetness and let those bad memories fade for the time being.

04/18/2021, 09:19 AM
Koishi
Koishi replied to The Demon Slayers Club (IC) in RP Section
The Boundless
Enraku gave a sigh at the mention of Lust, half restraining themselves from rolling their eyes. "Unfortunately so."

Waelin's curiosity was piqued now. Sins? They knew of the vague idea, seven sins that lead one to damnation. Though this made it seem more like they were people. Positions of power, perhaps even something religious? But the most notable was the mention that this "Sin of Lust" was one of Enraku's siblings. That confirmed Enraku's position as something powerful. Were they a sin too? But of what?

04/11/2021, 10:11 AM
Koishi
Koishi replied to The Demon Slayers Club (IC) in RP Section
The Boundless
Waelin rose an eyebrow at the feline demon's comments, glancing over to Enraku with a slight hint of worry at the second. "He's more of what you'd consider a classical crossroads dealer in regards to contracts. The myths do originate from reality, you know."

Enraku looked over to Astaroth after the brief explanation. "Not much, really, though my client's arrival has made me want to put in some inquiries and more so some meetings as, well, I imagine you can figure with a glance that she's not an average case and I do hope someone hasn't gone off the deep end and.... ah, yes, I was recommended to petition for proper classification for demonkind again. Hopefully it won't go as sour last time, considering the scene that caused. So all that will keep me a bit busy for a time, among other things. What of you, my furred facilitator? Any notable dealings on your end?"

Waelin simply sat down herself, taking in the scene. So Enraku worked with those who seemed to deal in less than savory practices. Well, at least that's the image she conjured of deals with devils in the dead of night. The oversized cat definitely seemed the type, big smiles at the front, malicious nature at the back. Given, it's hard to tell if the smile is forced considering the alien nature of their features. If the face didn't move, she'd be half tempted to say she was opposite some horrid fursuit enthusiast with an unhealthy and obsessive relationship with the Cheshire Cat. Waelin closed her eyes for a moment to focus. This was probably among the least strange things they'd seen this week, focus on the important. Enraku's looking into what happened. And everything previous has told her what happened to her was not normal for demons.

How much power did Enraku have? They seemingly had connections all over, especially considering they were at the moment casually talking to someone who could have possibly originated myth. That, and they had enough power to protect them from that cult. One that apparently had it's claws deep into this city. The scale of this mess seemed to grow larger and larger with every tidbit she heard. It was also evident that sooner or later, this city was going to fall to chaos. Maybe not now. Maybe it'll take weeks, months, maybe even years, but it was clear that this place was a slowly burning powder keg waiting for an errant spark. One that she'd almost certainly get involved in whether she wanted it or not. They gave a slightly forced puff of air from their nose. Maybe they'd have to take up that Slayer's number. Training would be appreciated, at the very least.

Then, her focus was broken as their stomach gave a massive grumble, almost as demonic sounding as the two closest to them. Enraku blinked.

"Ah, right, you were half-starved back there. Let me whip something up real quick." Enraku replied, speed immediately going to work as they became half a blur as they worked behind the counter.

04/11/2021, 04:03 AM
Koishi
Koishi replied to The Demon Slayers Club (IC) in RP Section
The Boundless
Waelin simply rose an eyebrow at Astaroth's appearance before carefully reaching out and shaking their hand. "Well, i'd be wary if you had fleas. I cannot imagine the hell that is cleaning that much fur."

Enraku gave a small snort at the comment. "Not as bad as you think, but you're not entirely wrong either. But regardless, Waelin here is my newest charge, you just missed the finalization of our own little contract."

03/09/2021, 08:16 PM
Koishi
Koishi replied to All The World's A Game: Remake (OOC) in RP Section
Time for another round of apps. This should conclude it for main apps, everything else is just NPC stuff which i'll get around to at some point.

The Auditor
Spoiler
Name: The Auditor


Appearance

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https://imgur.com/a/g1Ap9X9




Abilities/Stats/Skills

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General

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Height/Weight: The Auditor's amorphous form allows them a great degree of flexibility when it comes to size and weight, sometimes being able to be little more than wisps on the ground to larger, towering forms. Normally however, they usually maintain a height of somewhere between 7-8 feet, adjusting depending on situation. Weight-wise, their practially gaseous form makes them extremely light, but their nature means this does not mean much in terms of their physical strength.

Age: Unknown


Stats

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Strength: The Auditor is significantly stronger physically than any human, capable of bisecting others with a simple swing of a blade with little effort on their part or to fire a minigun with near perfect accuracy without a mount.

Speed/Reflexes: Their reflexes are far faster than a normal human's, speed and reflexes enough to match, if not exceed the most competent duelists, and more than enough to react and counter bullets or other projectiles.

Durability: Even disregarding their form's physical immunities, the Auditor can take many a hit before going down. They are by no means invincible or seemingly insurmountable, but one must prepare themselves with highly powerful weapons or prepare for a prolonged engagement before taking them down.


Weaknesses: While extremely difficult to even scratch with purely physical means, magical attacks and armaments can damage them well, and with enough magical firepower, they can go down. But their body's nature still allows them to evade blows easily, thus when one strikes, they must do so with speed and power. In addition, absorbing the wrong corpse could lead to potentially fatal circumstances. Or worse.




Abilities

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Shadowform: The Auditor’s body and it’s unique nature gives them several abilities. The first is being practically immune to physical attacks. Fists and swords cut through them as if parting fog, doing no damage otherwise, and bullets pass through them harmlessly. This also allows them a radical degree of shapeshifting, and the ability to float and fly. Their form can also be highly corrosive, eating through substances such as concrete instantly if they so desire.

Soulflame: The Auditor can project incredibly harmful gouts of black flame, eating away at whatever they touch. These can be focused with additional energy, even forming into deadly beams of black and red, easily capable of ripping through heavy materials such as concrete and steel.

Teleportation: Simply put, they can teleport. Maximum distance is around 200 feet, comes with a distinctive sound reminiscent of a gas ignition.

Summoning: The Auditor can summon practically any kind of weapon into their hands, fully loaded. Be it guns, swords, or explosive, as long as they can visualize it, they can summon it. They cannot summon energy-based weaponry, however, unless they teleport it from somewhere else.

Possession/Absorption: An ability granted by the red halo above their head. This gives them the ability to send out portions of themselves to ensnare a target, possessing them moments after, all while boosting the subject’s capabilities, increasing reaction times, making them inhumanly durable and turning a well-trained agent into an outright killing machine. The Auditor gets any information or memories the subject possessed. Alternatively, they can absorb the corpse of another, granting them not just abilities, but powers or enhanced physicality they possess along with healing themselves if they are wounded.

Reality Warp: The Auditor’s nature allows them to warp their surroundings to better suit a battle, rising huge fully constructed spires out of the ground, creating cover or blocking passageways, and numerous other ways, including offensively if prepared beforehand.

The second part of this is the capability to rend open holes in reality to lead to their own, a red, shattered place of chains and spikes, where logic is more of a suggestion than a rule. In here, the Auditor controls every facet of the place, and it is there where they are nigh undefeatable. They can also call on things from that reality, projecting spikes from the ground, or summoning numerous minions.




Skills

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Expert Combatant: The Auditor is well trained with numerous kinds of weaponry, both martial and projectile-based. While their lexicon of weapons is not limitless, they have more than enough knowledge to wield and approach combat with high professionalism and skill, making them just as skilled with physical means as they are with their reality warping capabilities.

Businessman: Despite their often direct means of ridding themselves of opponents, they are no slouch when it comes to the ways of running an organization, and not just that, but running an organization discreetly. Well versed at accumulating informants and spies, probing potential competitiors, and cutting off said competitors through financials, legal suits, loopholes, and publicity as much as simply cutting off their heads. This is not to mention their thorough bookkeeping and money management skills as well as a well-versed silver tongue.

Engineer: As one of the original heads behind the Improbability Drive project, their knowledge of engineering and metaphysics is second to none, even if nowadays they prefer to only advise rather than get their hands dirty with wrenches and blueprints.





Personality: The Auditor acts in a fairly casual yet cold manner to nearly anyone they speak with. They have no qualms with discussing what horrible acts and atrocities they’ve committed, dismissing most as “just another on the list”.

Their nature is highly flexible depending on who they're speaking to. A master of putting on masks to fool others, the Auditor is a highly manipulative being, able to put on a veneer of friendliness and hospitality, when in reality they care extremely little for whomever they speak to. And to those already bound in their clutches, they do very little to hide this side of things. To him, people are tools of varying quality and usefulness. This is not to say they can't care about others, but more that it takes a lot of effort to do so, effort that they find wasted in the long term. But despite this, they do well by those who serve them, offering plentiful resources and opportunities to those willing to work towards their own ends.

Bio: In their own world, few knew where precisely they came from, and the Auditor prefers to keep it that way. But as they appeared, their tendrils of influence spread. Leaders replaced with those more favorable to him, resources distributed from an unseen wellspring. And soon enough, Nevada was theirs. But not everyone cared for their rule. Mercenaries of high skill were hired. Projects were set back or destroyed, and eventually, they came for him. He underestimated his foes, and fell due to greed and fury.

But then, they woke up. In a new, chaotic world. A malleable world. They were left in a new Nevada, but to them, gathering remnants of their world, gathering a solid foundation and offering service and safety to those the world desired to scorn was much like taking candy from a baby. Nevada was ruined by the initial conflict. Cities burned, and as they fell to pieces, smaller towns fell to disuse, citizens forced to move as government aid was focused on larger battles and conflicts. And the Auditor used all this and gave the people of Nevada hope with themselves.

They offered jobs, homes, worked to exterminate or capture many of the hostile characters in the region with their own forces and mercenaries. They helped rebuild when the government didn't. They built back up Vegas, Reno, Carson City, the Hoover Dam. They gave order and prosperity when there was none. They gave hope. And they twisted that hope they built up, that adoration and sent it outward. They decried the US government, the paralysis the Horizon Incident had caught them in, and vied for Nevada to secede from the US. And those scorned, those abandoned by the government ate it up and agreed. And by the time the government did finally settle from the chaos and the fires of that violent conflict died down, Nevada had fully disconnected from the grid, working off their own power and might. Nevada became the Auditor's seat of power, and the government could do little but watch at the precedent it set.

While no other states have seceded, rumblings still happen here and there, and the Auditor smiles all the while at the chaos they've sown simply by being there. Nevada itself is still open to tourism to an extent, but the patriotism is high there, and insulting Nevada in any way is a good route to being beaten.

But the Auditor's goals are nowhere near complete. Even now, their tendrils of influence still snake outwards, even across the world, working to shift and move towards some heretofore unknown goal.


Starting Gear

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Weapons
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The Auditor's weaponry all is derived from their Summoning capability, they carry nothing on their person in most cases.


Armor/Clothing

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Being an amorphous being of reality-warping flame, the Auditor does not utilize clothing and finds such things restricting.



Tools/Misc.

Spoiler
Similarly to weaponry, most tools are conjured rather than on their person.



Relations/Social

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The Auditor's assets in terms of persons is quite large, considering their near unanimous control of much of Nevada's governmental systems, as well as their own personnel, be they hired mercenaries, in-house staff, private army, or outsourced companies. To list everything would be madness, thus, only the most prominent peoples shall be listed.

Phobos: Considered by many to be the Auditor's right-hand man, a remnant from their world. A brilliant scientist and fighter alike, Phobos leads much of the Auditor's personal R&D division and is focused on acquisition and reverse engineering of various technologies of all forms and functions. Currently, Phobos resides within and rules over a remote facility deep within the rural parts of Nevada soil, working on technologies too dangerous to be handled within civilized limits.

Kevin Clamely & Albert Wesker: A pair contracted by the Auditor, providing resources and protections in exchange for their services and expertise in the realms of genetic modification and viruses in addition to their not insubstantial combat capabilities. Their relationship is purely professional, and while Clamely is more or less satisfied with their working conditions, the Auditor and Wesker have butted heads at numerous occasions.

The Chosen: A trio of heavily genetically altered humans, each specialized into different fields of assassination, be it through blade, bullet, or psionic power. The Auditor picked them up similarly to Clamely and Wesker, though has had to be more hands-on due to their previous handler and creator having been effectively been sabotaging the relationships between the three for reasons the Auditor can only speculate. The three have acted as the Auditor's eyes and ears, acting as well as informants and spies as well as they are at removing the eyes and ears of their opposition. Their most notable trait comes from the Auditor's recreation of the Chosen's former "sarcophagi", or effectively phylacteries, allowing the three to act with impunity even if normally such actions would result in their deaths. The Auditor has taken up a mantle as not just a contractor for the three, but an advisor and close figure to the three, almost akin to a parental role.

Valstrax: Wounded very early in the initial Horizon conflicts, the Auditor decided to take in this massive Elder Dragon after learning of their intelligence. While the exact circumstances of their relationship are unclear, some claim to have seen the Auditor actually treat the dragon warmly, though if such accusations reached the Auditor, said sources would be silenced immediately. But it is clear it is something more than just purely professional. Regardless of such, Valstrax acts as an enforcer and mode of rapid transportation for the Auditor, and has played a pivotal role in keeping the US at bay, as Valstrax's speed and power in the air completely shuts down any attempt at aerial entry into the state.







Gear/Assets

Spoiler

Weapons
Spoiler
The Auditor's weaponry all is derived from their Summoning capability, they carry nothing on their person in most cases.



Armor/Clothing

Spoiler
Being an amorphous being of reality-warping flame, the Auditor does not utilize clothing and finds such things restricting.



Tools/Misc.

Spoiler
Similarly to weaponry, most tools are conjured rather than on their person.



Relations/Social

Spoiler
The Auditor's assets in terms of persons is quite large, considering their near unanimous control of much of Nevada's governmental systems, as well as their own personnel, be they hired mercenaries, in-house staff, private army, or outsourced companies. To list everything would be madness, thus, only the most prominent peoples shall be listed.

Phobos: Considered by many to be the Auditor's right-hand man, a remnant from their world. A brilliant scientist and fighter alike, Phobos leads much of the Auditor's personal R&D division and is focused on acquisition and reverse engineering of various technologies of all forms and functions. Currently, Phobos resides within and rules over a remote facility deep within the rural parts of Nevada soil, working on technologies too dangerous to be handled within civilized limits.

Kevin Clamely & Albert Wesker: A pair contracted by the Auditor, providing resources and protections in exchange for their services and expertise in the realms of genetic modification and viruses in addition to their not insubstantial combat capabilities. Their relationship is purely professional, and while Clamely is more or less satisfied with their working conditions, the Auditor and Wesker have butted heads at numerous occasions.

The Chosen: A trio of heavily genetically altered humans, each specialized into different fields of assassination, be it through blade, bullet, or psionic power. The Auditor picked them up similarly to Clamely and Wesker, though has had to be more hands-on due to their previous handler and creator having been effectively been sabotaging the relationships between the three for reasons the Auditor can only speculate. The three have acted as the Auditor's eyes and ears, acting as well as informants and spies as well as they are at removing the eyes and ears of their opposition. Their most notable trait comes from the Auditor's recreation of the Chosen's former "sarcophagi", or effectively phylacteries, allowing the three to act with impunity even if normally such actions would result in their deaths. The Auditor has taken up a mantle as not just a contractor for the three, but an advisor and close figure to the three, almost akin to a parental role.

Valstrax: Wounded very early in the initial Horizon conflicts, the Auditor decided to take in this massive Elder Dragon after learning of their intelligence. While the exact circumstances of their relationship are unclear, some claim to have seen the Auditor actually treat the dragon warmly, though if such accusations reached the Auditor, said sources would be silenced immediately. But it is clear it is something more than just purely professional. Regardless of such, Valstrax acts as an enforcer and mode of rapid transportation for the Auditor, and has played a pivotal role in keeping the US at bay, as Valstrax's speed and power in the air completely shuts down any attempt at aerial entry into the state.






Goals: The Auditor's goals are unknown to most, even many working personally with them. All most known is it's of very large scope, and involves a massive amount of resources and power.


Kevin Clamely (The Patriarch)
Spoiler

Name: Kevin Clamely

Appearance
Spoiler
https://imgur.com/a/YOqAlbk


Abilities/Stats/Skills

Spoiler
General

Spoiler

Height: The Patriarch stands well above most, averaging at around 9 feet tall.

Weight: His large, broad shouldered figure, heavy genetic alteration, high muscle density and cybernetic implants lens to an impressively heavy figure, more than able to stand their ground against even superhuman forces against themselves.

Age: Unknown (If I had to take a shot in the dark, i'd say late 40s, early 50s. Perhaps even older.)


Stats
Spoiler
Strength: Genetic modification has given them heaps of strength, more than enough to easily swat aside cars and even flip over tanks. Getting into close combat with this monster is very much not a good idea.

Speed/Reflexes: The Patriarch more focuses on endurance over speed, their top speed only a little more than that of a normal human, but considering the weight and strength they're throwing around, an impact at those speeds is more than enough to incapacitate most foes.

Durability: The Patriarch is no stranger to massive wounds, be they from bullet, explosive or flame. One could sink entire magazines into the Patriarch's flesh and they may only give him pause, not to mention how much of that flesh can be easily restored with built in regenerative systems and chemicals. They can take entire volleys from a grenade launcher and push through the likes of an RPG. He is by no means invincible, but massive concentrated fire is required to down this behemoth.

Weaknesses: The Patriarch built himself to be a walking, talking tank, and durability-wise, they're built like one. But of all things Horzine found and developed to try and take them down, many pointed to Horzine's weaponization of microwave technology, which while he can still take much punishment from it, they are far less built to be cooked by radiation than by actual fire and/or bullets.



Abilities
Spoiler
Nerve-Mounted Weapons Platform: His left arm has been replaced with a prosthetic, capable of switching between a normal arm for lab work, or in battle, a combination of a minigun, a rocket launcher, and a short to medium range mortar. His presence on the battlefield is undeniable, and his several systems allow him to flush out and rip apart any who stand against him.

Stalker Cloaking MK2: The Patriarch has a advanced version of the Stalker’s cloaking tech, able to cloak at will for practically indefinite periods of time. Very slight flickers can occasionally be seen and sound can’t be masked, but it still makes them a far harder target to chase down and is perfect for ambushes.

Rejuvenation: The Patriarch originally had a set of regeneration vials, capable of quickly regenerating even fatal damage. However, the Patriarch has since upgraded, having the system embedded in themselves rather than using external vials. The system can also regenerate charges over time, allowing them to continue fighting for very extended periods of time.

Tentacle: Finally, the Patriarch has a long tentacle that can thrust out of their stomach, often used to drag in unsuspecting prey. The tentacle’s length is around 20 feet at max extension, and it's pull strength is more than enough to reel in human-sized prey with very little effort.




Skills
Spoiler
Kevin, despite his apparent insanity is an utterly brilliant genetic engineer. While later improved by other employees, he laid the foundations for countless projects, from cloning, gene-splicing, and nerve-connected prosthetics and weapons systems.

Combined with the gene-splicing and cybernetic enhancement done on himself, this makes him a highly crafty and powerful combatant, capable of adapting to numerous situations on the fly.

He’s incredibly good at quick calculations in their head, allowing them to predict enemy movement so their strongest weapons hit dead on.






Personality: Kevin is usually quite headstrong and independent, though not blinded by it, as they do listen to and respect their peers to an extent. While highly clinical when working, out in the field he’s known for his angry streak, despising normal humans and considering them inferior in every way.

He’s definitely attached to his creations, considering all of them his “children” and Kevin can fly into a rage if they’re insulted or killed. He hopes to bring about “a better world” for his “children”, and is willing to do so at any cost, be it to others or themselves.


Bio: Kevin Clamely was the founder and CEO of Horzine Biotech, a scientific and pharmaceutical organization with connections around the world. The corporation was well known, and their efforts had revolutionized the field of medicine in several fields.

However, the British government was interested in certain fields, so they contracted them with a secret project, one to create a super soldier. Something that could be rapidly produced, something that couldn’t feel pain or remorse, and be easily programmable. While many in the company, including Clamely themselves were against the idea at first, the amount of money being offered quickly changed that.

This lead to a focus on cloning, something Clamely helped pioneer during these first few years of the project. However, during this time, an idea sparked in their head. Perhaps there was a possibility they could bring back their lost son with this research? Thus, they started working on the side, their efforts leading to the first Clot, a barely cognizant thing wearing a mockery of their son’s face, and with a horrendously violent streak.

Except towards him. While his project was a partial failure, the familial imprinting was still there. While most were disgusted by the end result, they couldn’t help but still see them as a child of theirs, if a wayward one. However, another idea sparked in their head as they thought about this. What if they could make more like them, and these “children” could be the super soldiers they were to work on?

Thus, more Clots were created and experimented on. This led to the creation of the Gorefast, the Crawler, and the Bloat. Soon, they started using samples of other family members. Their daughter’s DNA created the Stalker, and their wife’s created the Siren. More and more, they were starting to see these new creations as better than their old family, and thus they kept creating darker and darker creations, to the point where Horzine was unnerved. The project was officially canceled, but Kevin wouldn’t let it die so easily, now beginning to see the rest of Horzine as “in their way”. Underground facilities were repurposed for the project, and when a veritable army was ready, he bolstered himself with the same improvements his “children” had, and more so.

Soon afterwards, countless specimens flooded the streets of London, the British Disaster Response was overwhelmed and destroyed. Within a day, London had fallen, and soon the rest of the UK would follow suit.

The rest of Horzine switched gears, hiring and supplying countless mercenaries to fight back the horde as the Patriarch himself managed to get to the mainland, overwhelming Paris as their specimens continued to multiply exponentially. Yet now, when all was going so well, they were ripped from this reality, thrust into another.

As a different kind of chaos moved through the streets, they realized that this wasn’t their home, and thus they fled, their children gone. Later, they were tracked down by the Auditor. They didn’t just offer safety, but they offered labs, funding, and DNA samples of every specimen they had made, recovered from when the chaos was in full swing. All they had to do to continue their work was to work for them, for their specimens to be aimed more accurately at certain targets.

Kevin, seeing this as the best chance to recover what they had lost, accepted, and now works under a front for the Auditor’s organization, seeding chaos at very specific times and places, for reasons Clamely is still mostly unaware of.


Starting Gear
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Weapons

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Weaponry described up in abilities under "Nerve-Mounted Weapons Platform".


Armor/Clothing
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When one is a giant hulking monstrosity capable of tanking RPGs, armor seems quite unnecessary.


Tools/Misc.
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The Patriarch rarely carries much on their person, tools included.


Relations/Social
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Albert Wesker: One of the few people Kevin has respect for, both in terms of goals and skills. They almost see a kindred spirit of a kind, and they have been quite eagerly sharing findings and research with them, much as Wesker has assisted them. Both have been strengthened by each other's knowledge, and the Patriarch has been satisfied to find one they consider an equal.

The Auditor: Kevin's current contractor and boss. Kevin cares little for the Auditor's motivations, just as little as the Auditor cares about his. It's a mutual and strictly professional relationship, the Auditor provides the resources and Kevin grants some of their research and soldiers for the Auditor's growing forces. Nothing more, nothing less.






Gear/Assets


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Weapons

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Weaponry described up in abilities under "Nerve-Mounted Weapons Platform".


Armor/Clothing

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When one is a giant hulking monstrosity capable of tanking RPGs, armor seems quite unnecessary.


Tools/Misc.
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The Patriarch rarely carries much on their person, tools included.


Relations/Social

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Albert Wesker: One of the few people Kevin has respect for, both in terms of goals and skills. They almost see a kindred spirit of a kind, and they have been quite eagerly sharing findings and research with them, much as Wesker has assisted them. Both have been strengthened by each other's knowledge, and the Patriarch has been satisfied to find one they consider an equal.

The Auditor: Kevin's current contractor and boss. Kevin cares little for the Auditor's motivations, just as little as the Auditor cares about his. It's a mutual and strictly professional relationship, the Auditor provides the resources and Kevin grants some of their research and soldiers for the Auditor's growing forces. Nothing more, nothing less.







Goals: Currently, their focus is on strengthening both themselves and their "children" with usage of new methods introduced by the Horizon Incident. And once they're satisfied, they shall begin preparations to start their invasion anew in a new, unsuspecting world.


Bendy, the Dancing Demon

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Name: Bendy


Appearance

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https://imgur.com/a/yyATHsg



Abilities/Stats/Skills

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General

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Height: Their standard height is around 4'3.


Weight: Their standard form's weight is akin to that of a small child of around 12-14 years old. (No idea on approximates)


Age: 117 (Bendy was originally created in 1929)



Stats

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Strength: Strength depends on the form they are currently taking. While normal, they're a bit weaker than the average adult due to their size, but shifting into a larger state can drastically increase their strength dependent on the ink put into the form.


Speed/Reflexes: Speed and reflexes are mostly average comparative to a human at base. Speed can increase much like strength when it comes to larger forms.


Durability: Being made of demonically-charged ink has it's upsides. This includes a lack of bones and organs, allowing them to take a lot of damage. Removing what would otherwise be a critical part of the body, such as the head, will not cause death, as their consciousness itself is spread throughout the entirety of their being. They're especially resistant to impacts, allowing them to fall from great heights, take hits from crushing blows easily, and leaves them unable to be crushed or beaten to a pulp altogether.

Wounds do regenerate, albeit slowly. Can be greatly strengthened with application of other sources of ink. Blood has been shown to allow them even faster regeneration.


Weaknesses: If you wanted to damage them, slicing attacks would be your best bet to do so, or application of high amounts of heat. Anything made to remove ink as well such as acetone can practically melt them.



Abilities

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Ink Manipulation: Their main and most powerful ability. They can control and shape ink, even being able to form it into functioning tools, structures, and even living entities. This includes their own ink, giving them a high degree of shapeshifting, able to tailor themselves new parts or clothing, or even becoming a puddle of ink. This can also be used offensively as well, as they could increase the size of a hand, allowing it to punch with more power and strength than normal.

Larger forms for themselves require more ink, but boast heightened physical capabilities. The larger the form, the harder it is for them to maintain, however. This often leaves larger forms looking more unstable, or having less features or details.

Due to larger forms requiring more ink, they don't know if there's a limit to the size they can become, and haven't tested out such ideas, especially due to how tired they can feel afterwards.

Living entities created via Ink Manipulation are non-sentient. They can follow simple orders, and little more. Creatures such as this can have their ink almost work in a corrosive manner, melting through materials by turning the material itself into ink.

Tools made with ink are incredibly similar to their actual counterparts. A knife or cleaver made of ink can cut just as easily as a proper metal one, and possesses a similar durability. This even works for weaponry like guns, bullets included.

Capability to Transition Onto a 2D Surface: By pressing themselves against a wall, they can merge into it, becoming a 2D figure. While standard attacks cannot affect them while like this, destroying the surface itself can.

Cartoon Logic: Bendy retains some of their cartoon logic within the real world. This primarily includes things such as Hammerspace, and the capability to hide behind even incredibly thin structures, even if it seems illogical.

Hammerspace is akin to a miniature pocket dimension, accessed via putting something behind them in the general area where a pocket would be. It's size is similar to that of a large closet. It's other limitation comes in that it cannot store a living being inside it. This includes sentient machines. Time inside the hammerspace is stopped, so even a ticking time-bomb can be stored inside without fear of it detonating. Though you might need to solve that problem when you bring it back out.

Demonic Rituals: Bendy has extensive knowledge about how to perform demonic rituals. Their effects can vary greatly, depending on materials used, size of the grounding symbol, and it's location. Larger rituals have more powerful effects, or can affect a larger area.

They can be used for many purposes, enchanting items with various effects, protecting places or people, healing people, resurrecting the dead, creating intelligent life, and much, much more. Blood is an almost universal constant in these rituals however, and human blood works the best. Other objects needed can be often quite obscure, especially for more potent or large-scale effects.

Ink Transmutation: An ability granted from performing a demonic ritual on themselves. They can transmute any kind of matter into ink. This drains their stamina somewhat with continued use, thus they only use it when they really need ink or are faced with something heavily armored.

The tougher the material, the harder it is to transmute, taking more out of them. Biological material, be it flesh or wood transmutes the fastest, while heavy metal plating can take far longer. Bendy needs physical contact with the item in question for the transmutation to work, and breaking that contact immediately stops the process.

If focused or angry enough, this effect can also work as an aura, though it’s significantly less powerful and takes a fair amount of strain on Bendy’s end.

Detachable Head: A simple ability, coming from their lack of neck. They can separate their head from their body quite easily, and function perfectly fine. This can be used in a periscopic manner, using it to see something far above them, or to chuck at someone to scare or bite them.




Skills

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Bendy is quite skilled with a variety of bladed weaponry, and has a large preference towards axes. They seem to know just where to cut to disable a humanoid opponent quite easily. Also makes them good at slicing food very finely.

As their title may imply, they're also skilled in a variety of dances from various countries. Their actual favorite is probably ballet, but they'll never actually admit it.

They can play multiple instruments, including the guitar, piano, cello, and violin. Violin is their favorite.

They know several languages, something they learned to help communicate with all kinds of children. They even know the likes of sign and braille.







Personality: Bendy has a quite conflicting personality. Most of the time, they’re quite nice, caring for others, spooked by many things around them. They can often have a pep in their step, and can be seen beaming almost all the time.

However, this is only part of them. Other times, they can be quite cold, uncaring, and pessimistic. This side has little qualms hurting others to get what they need or want, and if it ever came to hurting someone they care about, they would hunt them down and end them. This other side comes out less often, usually when they’re stressed or angry.

No matter what, they still do care about those they consider friends, it’s a simple matter of how they approach it.

They’re really not suited to living on their own, due to both their size and abandonment issues. They also utterly despise those who lie, and almost never can fully trust someone again unless they do so for a very, very good reason.

Underneath this, they’re still a cartoon character at heart. Meaning they can be quite clever, often quick thinking and using the environment around them in ways most wouldn’t think of. They also have a mischievous side that rarely comes out. Usually only if someone pranks them, it can spark an escalating prank war, where they will almost assuredly be the winner as it scales to proportions nobody wanted it to.




Bio: Bendy was once a simple cartoon character, created by Joey Drew Studios alongside Boris the Wolf and Alice Angel. The three were stars of a somewhat long-running cartoon in the 1930’s. However, things shifted. A strange machine was created, and the focus on making cartoons slowed to a crawl, as Joey Drew had much darker ambitions.

Superstition lead to worship, and then to sacrifices. Ungodly things occurred in the bowels of the studio, even after it closed down. Half-grown cartoon characters, malformed and mangled, created via twisting the bodies of former workers.

Even the form of the dancing demon themselves came to fruition, taller, unstable, murderous.

Partially due to this, Bendy’s arrival from the Horizon Incident was somewhat different than most. Conflicting memories and feelings reside within them. On one side, they’re a cartoon character, having a myriad of adventures and hijinks with their friends. On the other side, they remember the studio, disheveled and abandoned. The feelings of being an actual murderous monster.

Due to this state, they were classified as neutral by the government, and given a caretaker to watch over them and provide support. Such a process has repeated multiple times, as most normal humans have tended to been frightened by their nature and some of their actions, even if they mean well. More recently, they were put under the watch of one Alucard, who has since been able to keep a far better handle on things than their predecessors. They still occasionally go to therapy to help treat their effective PTSD, but things are improving for the little demon. They just hope it will stay that way.



Starting Gear


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Weapons

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They carry around a large hand-axe that they keep in their hammerspace. While rarely used, it does have the very faint scent of iron and ink.



Armor/Clothing

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Clothes are something Bendy's unused to, and they prefer not to wear much, using only a bowtie. The shoes, despite them looking like such, are not clothes.



Tools/Misc.


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8 Gallons of Blood (stored in enchanted jugs), 2 Fountain Pens, Various misc. Ritual supplies (animal parts, various kinds of gems and metals, etc, etc), 1 Boris Plush, 1 Bendy Cutout, 10 Cherry Bombs (primed, original potency), 1 Safe (empty), 1 Bike Horn, and 5 Cream Pies.



Relations/Social


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Alucard: Bendy's current caretaker. Bendy doesn't know Alucard that well as of yet, but they like them a fair amount. If not for being unsettled by themselves and their general nature, then for simply not ditching them to the wayside like the several before them. Bendy is still quite nervous though, especially when it comes to their darker side and their demonic rituals, which they've been keeping secret for now. But they feel like this will be different, for the better. It has to be, right?

C&L Club: The "Cute & Lethal" club is a small friend group Bendy became a part of. Said "club" is lead by the spirit known as Spooky (House of Jumpscares), where said spirit has been plotting to attempt to get people to take cute Characters more seriously. Said club is quite small, and most only have contact over the internet. Other members include Skul (The Hero Slayer), and Six (Little Nightmares). Mostly they just chat over the internet, but Spooky themselves is actually quite close-by... As in, said ghost may have been hitchhiking alongside Bendy in secret, not that Bendy actually knows such fully, simply accepting their presence rather than questioning it.

The two often work together when it comes to rituals and such, and both have learned a fair amount from one another.







Gear/Assets


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Weapons

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Armor/Clothing

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Clothes are something Bendy's unused to, and they prefer not to wear much, using only a bowtie. The shoes, despite them looking like such, are not clothes.



Tools/Misc.

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8 Gallons of Blood (stored in enchanted jugs), 2 Fountain Pens, Various misc. Ritual supplies (animal parts, various kinds of gems and metals, etc, etc), 1 Boris Plush, 1 Bendy Cutout, 10 Cherry Bombs (primed, original potency), 1 Safe (empty), 1 Bike Horn, and 5 Cream Pies.



Relations/Social

Spoiler

Alucard: Bendy's current caretaker. Bendy doesn't know Alucard that well as of yet, but they like them a fair amount. If not for being unsettled by themselves and their general nature, then for simply not ditching them to the wayside like the several before them. Bendy is still quite nervous though, especially when it comes to their darker side and their demonic rituals, which they've been keeping secret for now. But they feel like this will be different, for the better. It has to be, right?

C&L Club: The "Cute & Lethal" club is a small friend group Bendy became a part of. Said "club" is lead by the spirit known as Spooky (House of Jumpscares), where said spirit has been plotting to attempt to get people to take cute Characters more seriously. Said club is quite small, and most only have contact over the internet. Other members include Skul (The Hero Slayer), and Six (Little Nightmares). Mostly they just chat over the internet, but Spooky themselves is actually quite close-by... As in, said ghost may have been hitchhiking alongside Bendy in secret, not that Bendy actually knows such fully, simply accepting their presence rather than questioning it.

The two often work together when it comes to rituals and such, and both have learned a fair amount from one another.







Goals: At the moment, Bendy doesn't have many overarching goals, other than proving their helpful nature to their caretaker and continuing their therapy.


03/07/2021, 10:46 PM
Koishi
Koishi replied to The Demon Slayers Club (IC) in RP Section
The Boundless
"Ah, but there's no need to overcomplicate the joke and work statement.." Enraku replied, giving a slight smile of their own as the man appeared. "Astaroth, meet Waelin, Waelin, meet Astaroth. They're a good friend of mine."

Waelin simply looked to the man and rose an eyebrow, especially at their height rather than the grin and their mind had to manually file them into demon rather than dwarf. Or gremlin, considering the smile. "Nice to meet you?"

Enraku gave a slight chuckle at the hesitance. "Don't mind the trepidation, Ast', they're still probably shell-shocked by the whole demon thing in general, especially given what they've gone through."

03/03/2021, 03:25 PM
Koishi
Koishi replied to All The World's A Game: Remake (OOC) in RP Section
Time for some apps. Marx is mostly done, but need to speak on the Social bits.

The Doom Slayer
Spoiler
Name: The Doom Slayer (also known as the Doom Marine, the Hell Walker, the Unchained Predator, The Scourge of Hell, the Beast, The Slayer, or just "Doomguy")

Series of Origin: DOOM

Appearance: Link since images don't wanna' work for me

Abilities/Stats/Skills
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General
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Height: 6 ft 9 in

Weight: 360 lbs

Age: Unknown, but records indicate they have survived for an immense length of time, legends and myths about the Hell Walker dating back many thousands of years.

Stats
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Strength: The Marine's strength is that which single punches can crack and shatter concrete walls, grapple and tear apart demons twice their size with their bare hands, punt massive objects across rooms, and carry large amounts of heavy equipment and weaponry without slowing or tiring.

Speed/Reflexes: Despite being near constantly clad in heavy armor, the Slayer is immensely mobile, able to rapidly traverse environment and outmaneuver even some of the most agile of demons. His reflexes are deftly honed as well, able to retrieve the right weapon for the right foe without delay or hesitation, able to swap and numerous weapons in rapid succession.

Durability: Without their suit, the Hell Walker is able to shrug off or ignore wounds that would otherwise incapacitate a regular human, standing up to small caliber firearms and the claws of lesser demons with little trouble. With the suit, however, they can survive in environments that would otherwise freeze or conflagrate a regular human, as well as enduring hits from absolutely massive foes without stopping and take falls that would assuredly kill any mortal and come out unphased. He has survived battles with skyscraper sized Titans and Icons, taken entire buildings falling atop their person, and his durability is only matched by his physical endurance, a practical unending well of energy that can allow them to fight and kill for weeks without end, not needing water, food, or rest.

Weaknesses: The Doom Slayer's ammunition for his biggest weapons can often be quite limited, as ammunition for the BFG and Chainsaw is quite hard to come by. In addition, one may be able to use the Slayer's conscience towards humanity against him, as giving him a choice between saving lives and somebody getting away, they will almost always choose the former.

Finally, while he may be near unmatched in combat, one could easily slow or halt his progress with traps or the environment, or utilize cannon fodder to slow down his progress towards a goal.


Abilities
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Empowerment: The Slayer grows stronger with every enemy they fell, even if it’s small and incremental, it can build up fast, and it has. A gift from the Seraphim, they can absorb the souls of those they kill, and kills being particularly brutal and up close can even restore the Slayer’s physical health somewhat, allowing him to continue fighting even with grievous injury.

Corruption Immunity: His unshakeable will and soul cannot be corrupted whatsoever. They can utilize dangerous demonic or cursed artifacts with no side-effects, resist any form of possession or mind control, and practically never lose morale, even if the odds are stacked heavily in the opposition’s favor.



Skills
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Advanced Intellect: Due to time spent with highly advanced civilizations, both his own and that of the Argenta, the Slayer is familiar with a great degree of technology, familiar both with high-tech engineering and programming aspects as well. His strength belies a quite deft and delicate touch with their equipment, capable of repairing and modifying even highly advanced energy weaponry, not to mention anything less than such.

Expert Combatant: The Unchained Predator is a highly trained and experienced combatant, even when lacking ammo and weapons, he can slay demons just with his bare hands alone without the need of any melee weapon and defeat and tear apart demons far bigger and stronger than him just with his own skills in hand-to-hand combat. This is in addition training to training received from the Night Sentinels that allowed him to focus and channel his rage. With the Praetor suit, these skills are even further increased, making him a monster in both armed and unarmed combat.

Weapon Mastery: The Slayer is familiar and skilled with a vast quantity of weapons, from lowly spears and shields to extremely advanced or otherwise esoteric energy and magical weaponry. Figuring out new tools comes naturally to them, and if need be, they can be extremely creative with the environment as well, the Slayer always scanning for new opportunities.




Personality: The Marine is a man of very little words. In fact, he’s never been seen speaking to anyone in this world. He's not mute, however. He simply prefers to speak with actions.

He’s stout, hardened, and loyal to any they consider a friend. He’s not one for thinking about the big picture too much, unless it involves innocent people getting hurt. He’s quite direct and blunt in this manner, though they mean well.

While they rarely show it unless on their own, they have an angry streak a mile wide. Getting them angry means having the wrath of a near literal god of war come down upon you. While they won’t kill if the other hasn’t killed, if death is involved, that person will not live, and they will make sure of it.

Despite this blunt, angry nature, they’re quite intelligent, especially when it comes to technology and weaponry. They care for their guns and armor with as much care as one would a child, and this also applies to other people’s, if they let them.


Bio: The Doom Slayer, The Doom Marine, Hell Walker, Doomguy. These and countless other titles have been attributed to this beast of a man over the many years he has existed. He has slain uncountable numbers of demons over several millennia, travelling through the breadth of realities and time itself to slay the evil host wherever they may be.

Once, they were a simple marine for the Union Aerospace Corporation. After the corporation found a portal to Hell deep within Mars, the Marine sealed the portal and later saved Earth from demonic invasion.

After this, in a final confrontation on Mars, they sealed the portal from the other side to assure that demonkind would not invade again and to finally give the demons what they deserve.

He became infamous and revered even amongst demonkind, a god of death, whose rage and endurance was unending, bolstered even further by the Praetor Armor they now wore. Even another invasion and a quite different and very occult-focused U.A.C wouldn’t slow them.

And now they’ve been ripped here, after being torn from their world once again. During the initial months, when chaos was at it’s peak, they still thrived, acting as a guardian to countless and an angel in bloodied armor, helping take down countless rogue or malicious characters during the initial conflict. Since then, they've been attempting to settle down with mixed results. They’ve done several jobs over the year that has passed, from being a bodyguard, a butcher, a technician, and so on. They’re never truly comfortable with any of these, however, usually quitting after a few weeks. Currently, they’re working in construction, still trying to find a niche they can fit into.

Starting Gear

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Weapons
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MK5 EMG BFP: An enhanced version of the UAC’s standard issue energy-based pistol. Having a limitless ammo supply combined with it’s shots being able to be charged to deal significant damage to a target, it is a reliable secondary, one that will never fail. Recently, however, the Slayer has taken to further modifying the weapon, allowing them to fire it in bursts instead of simply a charged shot, allowing them even further versatility in many scenarios.


DS-117: The UAC’s standard combat shotgun. Pump action, and with a tight spread, it’s very good at what it does, bolstered by an under-barrel grenade launcher modified by the Slayer to be able to quickly load three grenades at a time and fire them in quick-succession. A secondary set of barrels have also been added, allowing the Slayer to quickly turn the weapon into a fully automatic rotary shotgun, spewing out shells at a rate that puts many assault rifles to shame.


HAR: The Heavy Assault Rifle is more akin to an LMG, boasting huge .50 caliber rounds, a steady fire rate, and high accuracy, this beast of a machine gun will assuredly end whatever is on the wrong side of it’s barrel. As a bonus, it also possesses a quick-loading micro-missile launcher, capable of quickly peppering an area with small explosions.


Plasma Rifle: Standard rifle for the UAC, and a showcase of the power of Argent Energy. Firing a stream of condensed plasma spheres at foes, each being complete with a small blast radius, the Plasma Rifle is just as, if not more effective than conventional bullets in many instances, their only downside being the projectile’s travel time. Incredibly potent against organic and robotic foes alike, alongside being fitted with an alternate fire to stun foes with a radial bomb-like projectile and a vent to discharge heat in an offensive manner, it is an adaptable and dependable platform, given you have the ammo for it.


Super Shotgun: Two barrels, high spread, and intense kick, the Super Shotgun puts power before anything else. With enough muzzle velocity to punch a hole through heavy armor, combined with another barrel to spare, you do not want to be on the end of this thing. More recently, they’ve also attached a grappling hook to the weapon, allowing the Slayer to reel themselves into enemies and terrain with further ease, allowing them easy access to the perfect range for the gun’s full effects to be quite blatant. Further modification to the hook also allows it to set foes blaze on mere contact with the spikes, the flaming flesh perfect for the Praetor Suit to transform into more armor for itself.


Rocket Launcher: For when something simply needs to explode, accept no substitute. Fires high-velocity missiles with capability to lock onto targets in a triple-burst or be manually detonated. Little else needs to be said. You point it at someone, they and likely everything around them explodes. Case closed.


Gauss Cannon: A portable railgun. Highly accurate, highly damaging, and with enough force to pierce the hulls of tanks. Steel flechettes accelerated to extreme velocities prove very useful, and coupled with it’s long range scope and capable to charge up for even higher velocities AND a blast radius, It’s applications in both infantry and vehicular destruction is unprecedented.


D-12 Chaingun: Weighing nearly 100 pounds, this weapon is normally supposed to be used as a turret. Featuring an Argent Energy fueled core, this weapon is capable of an incredibly high muzzle velocity of 5000 feet per second, fires at a very high fire rate after spin-up, and utilizes 15mm tungsten rounds laced with uranium and incendiary properties as ammunition. Couple this with the ability to separate it’s barrels and drastically increase it’s fire rate at cost of movement, and nothing will survive the barrage.


Chainsaw: A heavily modified Chainsaw, built specifically for the purposes of ripping and tearing flesh and metal alike. With metal tempered by hellish steel, chains run by Argent Energy, and the near inability to jam it, it can rip apart nearly anything it tears into, turning the opponent’s flesh into munitions to further fuel the Slayer’s rampages. While it’s fuel is partially Argent-composed, recent modifications to the Slayer’s suit has allowed them to generate a small cache of it on their own, allowing them to almost always have enough to rip apart a smaller, man-sized foe. Additional fuel is needed for larger foes, and the Slayer can only carry so much at a time.


BFG-9000: THE big one. A gun so powerful it was practically worshipped by the UAC’s R&D staff, it is the absolute pinnacle of destruction, and capable of turning even the most one-sided fight in the user’s favor. It fires a ball of highly condensed and unstable Argent Energy, the raw energy of the sphere lashing out and boiling the insides of anything it touches in a wide radius around the ball, usually leading to the targets to violently and spontaneously explode. Direct contact with the sphere will cause all but the hardiest foes to fall.

It’s main weakness is the scarcity of it’s ammo, especially here. The Marine has 3 shots currently, and making more would take a long time and a lot of resources.

Unmaker: A demonic weapon and old keepsake from times before they sealed themselves in Hell, the Unmaker is a supremely powerful laser weapon powered by a set of demonic cores filled with Argent energy. It fires several lasers at a time in a wide horizontal arc and is easily capable of ripping apart rooms of foes in but a few seconds, the internal systems able to aim and target at any living target in a wide cone in front of them.


Equipment Launcher: A more recent modification to the Praetor Suit, a shoulder-mounted cannon capable of firing numerous kinds of grenades, from fragmentary to life-leeching to cryo-bombs, and even a short range flamethrower. Munitions are generated over time thanks to an Argent-fueled printer, allowing them to almost always have an explosive or jet of flame on hand when they require it.


Armor/Clothing
Spoiler
Praetor Suit: The Slayer’s pride and joy, a suit built specifically for them, and maintained daily. The Praetor Suit is a nigh impenetrable suit of armor, attuned specifically for the Marine, unable to be used by all others.

In addition to it’s incredible defensive capabilities, it also bolsters the Slayer’s superhuman capabilities further, alongside providing protection against all kinds of hazardous environments, whether it be the toxic and smoldering depths of Hell, or the cold reaches of space.

It is also equipped with a variety of smaller systems, including jump jets to assist with both vertical and horizontal movement, shocks in the legs to assist with falls from great heights, a seemingly magical system allowing the Slayer to store and materialize weapons in an instant along with the armor itself, and the ability to enhance the Marine’s capabilities via use of demonic runes.

Lastly, even if the suit is damaged, it can be repaired by cannibalizing nearby sources of metal or other armor in the field, simply requiring proximity and mental authorization from the Slayer to do so.



Tools/Misc.

Spoiler
Synchronizer: A tool often used in place of standard grenades by the Slayer. The Synchronizer is a disk that can be thrown out at an area, and then, at a whim, the user then travels to that point. Throwing it beneath a foe can cause the Marine to teleport inside of an opponent, leading to a messy end for those on the receiving end.


Relations/Social

Spoiler

VEGA: Installed into the armor and the Slayer’s own home, VEGA is a former UAC AI originally created to manage the entirety of the UAC’s operations on Mars. While functioning in a vastly reduced state due to the lack of proper power, VEGA still functions as the Slayer’s loyal assistant and aide, helping the Slayer both in the field and at home whether it’s to function as a guide, a fellow engineer, or simply somebody to manage the numerous subsystems of their suit, VEGA is an always helpful ally, and one of the few the Slayer would name as friend.





Gear/Assets
Spoiler
Weapons
Spoiler

MK5 EMG BFP: An enhanced version of the UAC’s standard issue energy-based pistol. Having a limitless ammo supply combined with it’s shots being able to be charged to deal significant damage to a target, it is a reliable secondary, one that will never fail. Recently, however, the Slayer has taken to further modifying the weapon, allowing them to fire it in bursts instead of simply a charged shot, allowing them even further versatility in many scenarios.


DS-117: The UAC’s standard combat shotgun. Pump action, and with a tight spread, it’s very good at what it does, bolstered by an under-barrel grenade launcher modified by the Slayer to be able to quickly load three grenades at a time and fire them in quick-succession. A secondary set of barrels have also been added, allowing the Slayer to quickly turn the weapon into a fully automatic rotary shotgun, spewing out shells at a rate that puts many assault rifles to shame.


HAR: The Heavy Assault Rifle is more akin to an LMG, boasting huge .50 caliber rounds, a steady fire rate, and high accuracy, this beast of a machine gun will assuredly end whatever is on the wrong side of it’s barrel. As a bonus, it also possesses a quick-loading micro-missile launcher, capable of quickly peppering an area with small explosions.


Plasma Rifle: Standard rifle for the UAC, and a showcase of the power of Argent Energy. Firing a stream of condensed plasma spheres at foes, each being complete with a small blast radius, the Plasma Rifle is just as, if not more effective than conventional bullets in many instances, their only downside being the projectile’s travel time. Incredibly potent against organic and robotic foes alike, alongside being fitted with an alternate fire to stun foes with a radial bomb-like projectile and a vent to discharge heat in an offensive manner, it is an adaptable and dependable platform, given you have the ammo for it.


Super Shotgun: Two barrels, high spread, and intense kick, the Super Shotgun puts power before anything else. With enough muzzle velocity to punch a hole through heavy armor, combined with another barrel to spare, you do not want to be on the end of this thing. More recently, they’ve also attached a grappling hook to the weapon, allowing the Slayer to reel themselves into enemies and terrain with further ease, allowing them easy access to the perfect range for the gun’s full effects to be quite blatant. Further modification to the hook also allows it to set foes blaze on mere contact with the spikes, the flaming flesh perfect for the Praetor Suit to transform into more armor for itself.


Rocket Launcher: For when something simply needs to explode, accept no substitute. Fires high-velocity missiles with capability to lock onto targets in a triple-burst or be manually detonated. Little else needs to be said. You point it at someone, they and likely everything around them explodes. Case closed.


Gauss Cannon: A portable railgun. Highly accurate, highly damaging, and with enough force to pierce the hulls of tanks. Steel flechettes accelerated to extreme velocities prove very useful, and coupled with it’s long range scope and capable to charge up for even higher velocities AND a blast radius, It’s applications in both infantry and vehicular destruction is unprecedented.


D-12 Chaingun: Weighing nearly 100 pounds, this weapon is normally supposed to be used as a turret. Featuring an Argent Energy fueled core, this weapon is capable of an incredibly high muzzle velocity of 5000 feet per second, fires at a very high fire rate after spin-up, and utilizes 15mm tungsten rounds laced with uranium and incendiary properties as ammunition. Couple this with the ability to separate it’s barrels and drastically increase it’s fire rate at cost of movement, and nothing will survive the barrage.


Chainsaw: A heavily modified Chainsaw, built specifically for the purposes of ripping and tearing flesh and metal alike. With metal tempered by hellish steel, chains run by Argent Energy, and the near inability to jam it, it can rip apart nearly anything it tears into, turning the opponent’s flesh into munitions to further fuel the Slayer’s rampages. While it’s fuel is partially Argent-composed, recent modifications to the Slayer’s suit has allowed them to generate a small cache of it on their own, allowing them to almost always have enough to rip apart a smaller, man-sized foe. Additional fuel is needed for larger foes, and the Slayer can only carry so much at a time.


BFG-9000: THE big one. A gun so powerful it was practically worshipped by the UAC’s R&D staff, it is the absolute pinnacle of destruction, and capable of turning even the most one-sided fight in the user’s favor. It fires a ball of highly condensed and unstable Argent Energy, the raw energy of the sphere lashing out and boiling the insides of anything it touches in a wide radius around the ball, usually leading to the targets to violently and spontaneously explode. Direct contact with the sphere will cause all but the hardiest foes to fall.

It’s main weakness is the scarcity of it’s ammo, especially here. The Marine has 3 shots currently, and making more would take a long time and a lot of resources.

Unmaker: A demonic weapon and old keepsake from times before they sealed themselves in Hell, the Unmaker is a supremely powerful laser weapon powered by a set of demonic cores filled with Argent energy. It fires several lasers at a time in a wide horizontal arc and is easily capable of ripping apart rooms of foes in but a few seconds, the internal systems able to aim and target at any living target in a wide cone in front of them.


Equipment Launcher: A more recent modification to the Praetor Suit, a shoulder-mounted cannon capable of firing numerous kinds of grenades, from fragmentary to life-leeching to cryo-bombs, and even a short range flamethrower. Munitions are generated over time thanks to an Argent-fueled printer, allowing them to almost always have an explosive or jet of flame on hand when they require it.


Armor/Clothing
Spoiler
Praetor Suit: The Slayer’s pride and joy, a suit built specifically for them, and maintained daily. The Praetor Suit is a nigh impenetrable suit of armor, attuned specifically for the Marine, unable to be used by all others.

In addition to it’s incredible defensive capabilities, it also bolsters the Slayer’s superhuman capabilities further, alongside providing protection against all kinds of hazardous environments, whether it be the toxic and smoldering depths of Hell, or the cold reaches of space.

It is also equipped with a variety of smaller systems, including jump jets to assist with both vertical and horizontal movement, shocks in the legs to assist with falls from great heights, a seemingly magical system allowing the Slayer to store and materialize weapons in an instant along with the armor itself, and the ability to enhance the Marine’s capabilities via use of demonic runes.

Lastly, even if the suit is damaged, it can be repaired by cannibalizing nearby sources of metal or other armor in the field, simply requiring proximity and mental authorization from the Slayer to do so.



Tools/Misc.

Spoiler
Synchronizer: A tool often used in place of standard grenades by the Slayer. The Synchronizer is a disk that can be thrown out at an area, and then, at a whim, the user then travels to that point. Throwing it beneath a foe can cause the Marine to teleport inside of an opponent, leading to a messy end for those on the receiving end.


Relations/Social

Spoiler

VEGA: Installed into the armor and the Slayer’s own home, VEGA is a former UAC AI originally created to manage the entirety of the UAC’s operations on Mars. While functioning in a vastly reduced state due to the lack of proper power, VEGA still functions as the Slayer’s loyal assistant and aide, helping the Slayer both in the field and at home whether it’s to function as a guide, a fellow engineer, or simply somebody to manage the numerous subsystems of their suit, VEGA is an always helpful ally, and one of the few the Slayer would name as friend.






Goals: Currently, The Slayer is simply trying to find a job or role they are comfortable with, as none have seemed to work out.

Marx
Spoiler
Name: Marx

Series of Origin: Kirby

Appearance: Once again, Images hate me, so link.


Abilities/Stats/Skills
Spoiler

General
Spoiler
Height: 3 ft 4 in at base, though they can modify their size somewhat with use of magic.

Weight: No exact weight on hand, but they are light enough to be easily carried by most.

Age: Unknown

Stats
Spoiler
Strength: In terms of raw physical strength, they aren't that strong at all, quite weak even in comparison to a human, preferring to rely on magic instead of physical implements for the most part.

Speed/Reflexes: Marx's speed is practically unfathomable to most when they push themselves, able to match if not exceed the speeds of a Warp Star, which by itself is able to traverse the length of a galaxy in practically no time at all. Despite this, Marx has not needed such speed since their arrival here, but catching up and outmaneuvering aircraft is something rather easy to them, not to mention their additional magical capabilities which allow for teleportation. Their reaction speeds are lightning quick as well, if not faster, considering the speeds they can go while still having full control over their movements.

Durability: Despite how soft they look and seem physically, their internal power allows them immense durability, the peak of which was seen when Marx was thrown into a clockwork star which promptly exploded, and later returned with no apparent injury from the incident.

Weaknesses: Marx’s main weakness is anything which can counter or drain magic. Magic is practically their lifeblood, and nullifying it would make them a far weaker opponent.



Abilities
Spoiler

Energy Creation & Manipulation: Able to create and discharge energy in various ways. Whether it be an incredibly volatile and powerful laser beam, or a hail of energy-based arrows. These can vary in size and power greatly.

Plant Creation & Manipulation: Capable of creating fast-growing seeds that can sprout into towering plants in moments. Can be used to restrain and damage opponents, or even used for proper botanical purposes.

Capability to Phase through Matter: Marx can phase into and move through any surface, able to launch themselves out at high speeds whenever they wish.

Shapeshifting: Capable of shifting their body in numerous ways. Growing new appendages, growing or shrinking existing ones, splitting themselves and even changing their own state of matter, allowing them to shift into a liquid or gas.

Flight: Can instantly grow or retract a set of large wings, which allow flight at incredible speeds, easily capable of outspeeding nearly any vehicle found on Earth and soaring across the vastness of space with ease, and is able to keep pace or even exceed the speeds of a Warp Star.

Elemental Imbue: Can imbue themselves with various elements, including fire, ice, electricity, water and air. Each enhances their abilities in different ways. The crystals on their wings change colour according to current element, as do the fluffballs on the ends of their hat.

Spatial Manipulation: Marx is capable of creating miniature pocket dimensions and portals to them. This can even be used offensively, creating a vortex into a dimension to cause incredible pain and damage to any who get sucked in. They are also easily capable of teleportation, even in a quite rapid fashion to confuse and bewilder opponents.

Telekinesis: Has access to a light set of telekinesis with near infinite range. About as strong as a set of arms, it’s lack of strength is made up in versatility, and can carry numerous things at a time with no focus needed.



Skills
Spoiler

Marx is incredibly skilled at the applications of various forms of magic, and since coming here has been expanding their skillset further by attempting to supplement with other forms of it. They’ve also shown a knack for science and math, and have been toying with the idea of trying to blend magic and science together.

They enjoy writing and drawing, as seen in their numerous, albeit somewhat hasty-looking piles of notes and diagrams they have.



Personality: Marx is known to be somewhat excitable, though since they’ve gotten to this new world, they’ve shifted down to something a little less bombastic. They’re a quick learner, though they prefer to take their time with things if simply to learn every little facet of what they’re working with.

They’ve mellowed out significantly after being beaten by Kirby years ago, their former ego smashed into bits as naivety was replaced with experience. They’re known for spending hours, if not days alone, working and thinking on countless projects in their head and on paper.


Bio: Marx is a former denizen of Pop-Star, and is often associated with Kirby, though they honestly wish they weren’t. A long time ago, they managed to trick Kirby into gathering enough power to summon NOVA, a giant clockwork wish-making star, which they used to get enough power to conquer Dreamland.

However, this was not enough power to conquer Kirby, who promptly defeated them and sent them hurtling into NOVA, causing the star to explode. The star’s granted power allowed them to survive, if only just, and they slinked off, ego shattered and plans ruined.

Nobody knows what their plans were for Popstar, and they don’t like going into it, considering how many see them as a crazed villain. They’ve stopped future disasters on Popstar from happening, and like many of it’s denizens, were sucked into the real world during the Horizon Incident.

Unlike many villainous beings, Marx attempted to cease some of the chaos, protecting civilians and assisting heroes in beating down rampaging monsters and people alike. Regardless, due to their past misdeeds, they were still classified as a villain. Many who were saved by them stepped forth, and thus, they’re only watched by the government, rather than imprisoned.

More recently, they’re been hired as a “magical advisor” for the newly created Prometheus Labs, and are their go-to for when it comes to magic of any sort.


Starting Gear

Spoiler

Weapons: Marx doesn't use or possess any physical weaponry, preferring to rely on their magical might.

Armor/Clothing

Spoiler
They have no real special clothing, only a moderately enchanted jester's cap, magically imbued to stay atop their head regardless of speed, and some increases to it's durability. Otherwise, it's a mostly normal hat.


Tools/Misc.

Spoiler
They've managed to acquire a 'small' fragment of a NOVA star, housed in the backroom of their apartment. They're working on researching it, trying to figure out it's magical signature so they can locate and recover other pieces to keep them out of the hands of others.


Relations/Social

Spoiler





Gear/Assets
Spoiler

Weapons

Armor/Clothing
Spoiler
They have no real special clothing, only a moderately enchanted jester's cap, magically imbued to stay atop their head regardless of speed, and some increases to it's durability. Otherwise, it's a mostly normal hat.



Tools/Misc.
Spoiler
They've managed to acquire a 'small' fragment of a NOVA star, housed in the backroom of their apartment. They're working on researching it, trying to figure out it's magical signature so they can locate and recover other pieces to keep them out of the hands of others.



Relations/Social
Spoiler






Goals: Currently, they're still working towards improving and melding different magical systems, as well as assist Prometheus Labs with whatever tasks need doing.


01/30/2021, 02:05 AM
Koishi
Koishi replied to All The World's A Game: Remake (OOC) in RP Section
Still need to transfer my actual character apps with the proper template, but to start, here's a biggun. Might do apps for the Staff later, but that'll be a while.

Name: The Inventory


Location: The Inventory does not properly exist in normal space, rather it lies in a ‘Transitory Space’ accessible from numerous locations across the globe.



Description: A massive, mazelike city, independent from Earth in many respects, yet intrinsically connected to it via doorways. The Inventory serves as a safe haven for characters, be it those who need somewhere away from discrimination and attention earth-side, those needing home, work, or even specialty items. The Inventory has a little something for everybody, character or no, and as long as rules are followed, all are allowed access to the Inventory and the services of it's clients and business partners.

Points of Interest
Spoiler
The Market: The biggest of which being the area simply dubbed “The Market”. An entirely unofficial sector, but one recognized as much by the Inventory staff and it’s growth assisted by them. A massive sprawling place, one could effectively find anything here, from highly obscure magical trinkets to enough firepower to level a city to highly specialized machinery or custom jobs. The Market has practically anything one could desire, as long as you have the funds.

Samsara Bar: While the Inventory has many eateries both of fine dining and dives, many would point to the Samsara as being one of the places to go for good food and good times. Run by a series of experienced interdimensional travelers, they have food to account for practically every kind of palette or species, not to mention having one of the widest varieties of drink and other more chemically induced entertainment known to man. The Samsara has a little bit of something for everybody.

The Nexus: Most of the Inventory’s layout is locked in place, mostly unchanged except in the instance of attempted takeover. The Nexus is the exception, it’s entrances appearing wherever they need to be throughout the Inventory. The Nexus itself is the HQ of the Inventory’s Security/Internal Affairs division, as well as the actual physical location of GlaDOS’s operating systems. It functions as the Inventory’s nerve center, nothing that happens in the Inventory occurs without the Nexus knowing about it in some capacity. Actually entering the Nexus itself requires one to be escorted by a security member, or authorized by Winslow or GlaDOS themselves. And even if one were to somehow sneak into one of the entrances, the Nexus is extremely adept at sussing out spies or attempts at sabotage, sensors able to detect even the faintest signs of intrusion and lock anyone out, or shift location immediately. Not to mention it being filled with some of the Inventory’s strongest characters, ready to apprehend or murder whatever intruder may come knocking.

The Docks: One of the largest areas of in Inventory, not for it’s scope, but scale. The Docks effectively act as a massive hangar for sea, air, and spacecraft from small to massive. These docks allow for not only the housing of craft, but also automated systems to allow for repair and modification of vessels for only a nominal fee, or none at all for the vessels of staff-members. Each hangar bay is equipped with portal systems to allow for the quick exit of vehicles wherever one may need them, be it in the middle of the sea or the depths of space. The reverse can be done as well, vehicles outside the Inventory able to call for a portal when needed for a price. The price is often extra if one needs to extricate from a warzone, however, to account for potential weaponry coming through the portal and damaging the Docks.

The Hub: While the Inventory has numerous smaller entry points, the Hub is the most major, as it’s portals connect vast stretches of the world allowing one to practically travel cross-continent in but a few steps. This has lead to countless utilizing the Inventory for quick and easy travel. The Hub is the equivalent of a massive subway station, countless moving to and fro through the numerous entryways, and sometimes, some actually enter the Inventory proper. The Hub is a major focus of Security, every person checked and scanned before fully entering.




History: The Inventory as an establishment has existed long before being brought to this world. Originally, it functioned as a kind of inter-dimensional gambling hall, some of the greatest and worst across the multiverse coming together to play games of chance with massive prize pools, or sometimes even just for fun.

When the Inventory shifted locations with the Horizon incident, things changed over time. During the initial conflict, the Inventory shifted goals somewhat, acting as a safe haven for those who needed it. As time went on, this sheltering grew further and further and eventually, those sheltered contributed back to the Inventory. Even after the conflict, with discriminations rampant, the Inventory continued to expand further and further until it’s original role as a gambling hall became more of a small side-portion of a far more major role as a neutral ground and safe haven for characters big and small. A hall in a pocket dimension turned into a city of it’s own, with it’s own affairs and stakes in the world. One that expands every day.




Reputation: The Inventory is widely viewed as neutral ground to most. A place characters and normal people can go to speak even when on terse terms without threat of recourse. The Inventory does not allow violence of any kind within it’s walls, no matter the perpetrator, and it’s high security makes sure that idea is kept very firm. None get away with murder, violence, or sabotage & subterfuge on the Inventory’s watch, and the people respect it. This, plus it’s ability to house many highly dangerous characters leaves both humans and characters to treat the Inventory with respect, especially given the Inventory’s tendency to stay out of most earthbound matters aside from slowly and steadily working towards routes to help get characters back home.

While most countries aren’t exactly fond of some of the things that the Inventory sells within it’s market, such items are usually firmly tracked and listed, and finding who bought what and where they went to is a relatively easy matter, not to mention such things are usually linked back to the individual seller and not the Inventory in the worst case scenario.



Assets: In terms of proper assets, much of it's technology and resources are usually derived from it's many staff and patrons. It is a wide and immense breadth of technology, magic, and magitech, a mishmash of countless ideas, worlds, and ideologies combining into a surprisingly able force, despite it's rather informal nature. While much of it's tech can be acquired in numerous places, the Inventory does have a few distinct technologies up it's sleeves, as well as many characters at it's disposal, considering it consisting almost entirely of them.

Spoiler

Staff
Spoiler
Leader/Public Relations: Winslow (Monkey Island)

Winslow is the original founder of the Inventory, and while it has grown and shifted greatly from it’s original purpose with time, the man has not, always staying a reliable, charismatic man, and probably one of the few around who could keep such a place together. He usually acts as the face for the establishment, helping with PR as well as keeping the more human elements of the facility intact.

Manager/Overseer: GlaDOS (Portal)

Whereas Winslow could be considered the Inventory’s heart, GlaDOS is it’s brain, executing countless programs to deal with the various sides of the Inventory, from monitoring, finances, job employment, etc . While not truly in command, they are still essential to the Inventory’s continued operation and expansion.

They’re not exactly here by force, but there’s few other facilities that can handle the steep requirements their systems have to function at full capacity.

Chief of Security: Sam “Serious” Stone (Serious Sam)

Considering the number of quite powerful characters and individuals that frequent the Inventory, having a one-man army on hand is quite a boon. His potent strength, skill with a variety of weaponry, astute eye, and a mostly casual attitude that can diffuse most situations make them an excellent head of security for such a facility. They often help new security get used to the environment, and help with training when needed, if the character isn’t already trained to do so.

Security Commanders: Fifteen & The Headhunter (Katana Zero)

The two are second only to Stone, held back on purpose due to their psychopathic tendencies. Former NULL: Gamma soldiers, they work at the Inventory primarily out of need, not want. They subsist off of a drug known as Chronos, which grants them incredible precognition abilities, but it’s withdrawal kills the user, while trapping them in an endless loop of the last moments before they die. GlaDOS managed to synthesize the drug from their bloodstream, allowing their continued existence. Winslow has been assisting the two in overcoming their tendencies, providing room and board, as well as a proper paycheck in addition to the Chronos. In the meantime, both Winslow and GlaDOS have been attempting to locate those behind their creation, as well as finding the last Gamma NULL they know of, Zero

Arms Dealer: Marcus (Borderlands)

The Inventory’s great market has many, many sides to it. But one of the most notable is it’s numerous armaments, especially in this day and age. While many people applied for the job of helping manage and acquire such hardware, Marcus fit the bill the best, his exploits on Pandora and experience with countless firearms both practical and impractical, as well as their excellent management of such a catalog allowed them the spot.

Whether it’s a gun that fires bullets, or a bullet that fires guns, Marcus and the numerous stores they sponsor have anything anyone with even a slight taste in firearms would be interested in.


Head of the Market: Mr. Foster (Killing Floor)

While the vast market of the Inventory doesn’t have a true unifying leader or position for such, if someone were to ask for them, they would point to Mr. Foster. Originally a simple Day Trader in his home reality, the apocalypse shifted their tone, and surprisingly, hardened their economic skills even further.

While normally GlaDOS would handle the processing of mass transactions within the market, Mr. Foster often does it for them, as well as assisting in acquiring new merchants or wares for the market to flourish more.

He’s also open for far more specific wares that need to be acquired, numerous contacts around the world allowing him to help procure some incredibly specific things… at a premium, of course.

Head of Medical: Eirin Yagokoro (Touhou)

Medical is both a fair section of the market as well as the Inventory’s own dedicated hospital. Countless minds have vied for the title as leader of the district, but many of which could be considered insane, mad, or self-serving in their entirety. That, and few have even come close to the competence, genius, and ingenuity of Eirin Yagokoro.

Her works have solved countless diseases in the short time they’ve been aboard, and while their actual appearances within the Inventory are minimal, due to also caring for the Lunarian Princess Kaguya Houraisan within Gensokyo, their presence is still felt all around.


Samsara Bar Manager(s): Bartender, Singer, Pianist, Cellist (Jazztronauts)

The Samsara Bar is one of the most popular stops within the Inventory, known for their exotic theming, excellent drinks, and one of the best venues for movies, plays, and music alike. The four cats who run it are an odd bunch, but known for their reliability when needed, an the merger between them and the Inventory has resulted in great boons for both.

The Bartender is often considered the “true” manager, but the rest have a similar amount of sway. Each specialize in different forms of entertainment. The Bartender focuses on drinks and food, the Singer focuses on performances and musical acts, the Pianist runs their own gym and sports center in a corner of the bar, and the Cellist deals with more… chemical induced forms of entertainment, made as safe as they can possibly be.

Head of Gambling: Xeno a (Len’en)

Gambling of all forms is a common thing in the Inventory, for it was it’s original purpose, after all. Even with the change and expansion of goals, it’s still something that keeps the Inventory unique. Originally, GlaDOS was the one who assisted in running this, but since the arrival of Xeno, they’ve taken up the mantle. Their goal is to ensure randomness within the gambling halls, their passive ability of probability manipulation making it quite easy, and the Inventory has been assisting with their natural luck sapping as well so they can actually interact with others without causing those others to trip on a random penny and break open their nose. They’ve also introduced several new forms of gambling which have been catching on with the younger crowd, and they even have a no-stakes room for those who just want to play these things to pass time rather than waste or earn money.

Head of R&D: Tsubakura Enraku (Len’en)

The Inventory has it’s own Research and Development sector, dedicating to incorporating and melding technologies of numerous worlds. As with the Medical wing, many mad scientists and quite ‘special’ minds have attempted to, and sometimes succeeded at winning the title of “Head of R&D.” However, many have incurred great damages to facilities and people under the Inventory’s care, leading to it being effectively a round-robin of heads, and more recently, GlaDOS themselves has been forced to intervene to cease this competition the scientists have done amongst themselves, choosing the head themselves.

Tsubakura was chosen by the AI, and assuredly does not want the role nor the spotlight it comes with. They have kept it however, simply due to being among the most reasonable to work with, despite their brilliance. Level-headed and with enough of a condescending nature to put even the most inflammatory mad scientist to task, Enraku is as skilled at making others look inferior to themselves unintentionally as they are at actual R&D. Incorporating new technologies or biological natures is something of a specialty of theirs, their biggest breakthroughs coming through in the field of nanotechnology. They have also been the one to establish close ties between the R&D and Medical sectors, who before Tsubakura’s entry were often at odds with one another due to methodologies. Eirin and Enraku get along quite well, Yagokoro being one of the few who actually impress Enraku with their knowledge and rapid understanding of their research.

R&D Aides: Huragok (Halo)

Shortly after the Inventory's expansion from it's original goals, they came into numerous workers from countless worlds, and among them were a rather large group of Huragok, biological supercomputers who have since become invaluable aids to the Inventory's R&D section and have become some of it's most predominant workers and assistants. Enraku's personal assistants are a pair of Huragok, who serve to help test their more out-there ideas.



Items/Technology
Spoiler

Weapons
Spoiler
TMAR: A revolutionary device provided by Sam “Serious” Stone, and has been reverse-engineered to work with practically any kind of ammunition within reason. The TMAR, or Techno-Magical Ammunition Replenisher is capable of generating a limitless supply of ammunition for the weapon it is loaded into. Casings still need to be ejected, but in many instances the weapon doesn’t even have to be reloaded.

This does not prevent overheating, weapon jamming or anything similar of that nature, only providing the ammunition. The rest is up to the user.

TMARs are not that expensive to make, and most Inventory staff have such things on their weaponry. Ships and vehicles the Inventory fields are also fitted with these devices if it can fit. Larger ships usually have rounds too large for these on their main guns, and are usually relegated to secondary munition-based weaponry.



Armor/Defensive
Spoiler
The Inventory’s nature itself is a very potent defense. It being only accessible through placed points throughout the world, and those entrances can be closed as easily as they can be opened. This highly limits any attempt at an attack or invasion, but even if one were to manage to get in, they would also have to contend with not only the Inventory’s security forces, but also the Inventory itself, as GlaDOS’s integration allows them massive control over not only the cameras and doors, but even the very layout of the Inventory itself, allowing them to shift the location of corridors, entirely isolating them, deploying defenses such as turrets, gas, forcefields, and numerous other defensive assets the inventory has come up with. This renders the Inventory near unassailable, and even if one were to manage to do so, the losses would assuredly not be worth the effort.


Items/Tools
Spoiler
Transitory Space: The “space between space”, as GLaDOS puts it. It is seemingly how the Inventory exists as such a large structure, able to reach practically everywhere while remaining wholly separate from reality. Technology exploiting this TS also allows for places, such as ships, houses and the like to be larger on the inside than the outside. Retrofitting ships with this technology to allow for roomy interiors even in otherwise coffin-sized shuttles and boats is a service the Inventory offers, if at a very high price, and GlaDOS can be quite selective on who is able to even purchase these services.

Nobody’s quite sure how it works in the geographical sense except for a scant few, GLaDOS included, and those secrets are held quite tightly to to the AI's central processors.

CORE-Class Energy Reactor: An incredibly advanced reactor who's designs were apparently recovered following an encounter with a strange anomaly during Inventory expansion. It is capable of pulling particulate matter from the surrounding air and converting it into magical energy, which can then be used very similarly to electrical power. Only trace amounts of matter are needed to continue the reaction, and can easily be supplied via ventilation. These reactors are incredibly efficient and green, and versions from the size of a small jukebox to the size of a small starship are utilized by the Inventory in numerous methods.

GlaDOS does not trust them, however, as even she does not fully understand their workings even with full schematics on hand. Thus, ships utilizing them often have more traditional backup reactors in instance something goes awry.



Vehicles
Spoiler
INV Ships/CAUSALITY: INV is the designation used for ships belonging to the Inventory or are otherwise allied with them. 98% of the ships they possess are usually retrofitted from ships that were left stranded during the Horizon incident, either recovered and salvaged, donated, or given the designation to those serving the Inventory as staff.

The other 2% belongs to the pet project of the current head of R&D, Tsubakura Enraku, and is still in it's construction phase: The INV-CAUSALITY.

Originally slated to be a research and resource harvesting vessel meant to traverse distant stars, it has since greatly increased in scale, manpower, and firepower as previous heads got their hands on it. Now it has been slowly transforming into a practical flying HQ, currently fit with enough firepower to level a small city. It's interior utilizes Transitory Space to it's fullest, being massive internally and fit with the finest tech countless characters could provide, most notably among them being the massive main gun running along the center of the ship, referred to as the "Decimation".

It fires a techno-magical slug that travels along the massive length of the interior Transitory Space, propelled by several massive pulses of energy from latent CORE-Class reactors along it’s delivery system. Upon reaching the end, and thus beginning it’s travel towards the target, this 5-ton mass of depleted uranium, tungsten, iron and meticulously tuned magical energy is flung at an enemy, tuned to go straight through shields and impact it’s target at 70% the speed of light. It has never been used, and Enraku personally hopes it doesn't ever have to. R&D has primarily moved operations to the ship itself and once the ship finally reaches completion, will be sent out to conduct research as well as probably scare half the Earth's population once they understand the firepower this mobile city of a ship is packing.






01/28/2021, 10:34 AM
Koishi
Koishi replied to The Demon Slayers Club (IC) in RP Section
The Boundless


Running, running. It's all they could do. The screeching around them rose to a jagged peak of discordant noise, myriad arms reaching out, bones creaking and cracking as fingers turned into serpents, their touch rotting them to the core as their eyes melted and...

Waelin shot up, sweat beading on their face as they breathed heavily, weary eyes scanning their immediate surroundings. Silence reigned within the room, sunlight pouring through a window onto the bedsheets. They leaned back into the pillow for a moment as they remembered where they were.

Safety. Relative to their previous position, at least. Their mind wished for more sleep, and their body simply did not wish to move, but their person laid down, thinking.

What the fuck were they going to do now? It was a simple question, but there were so many ways it could be taken. So they looked at the facts. They were currently housed in a strange bar in a part of the city they've never been in. They have been mutated by apparent demons, who were also likely still hunting them. They had come in contact with a group apparently dedicated to killing demons, and they were currently being allowed boarding by a very suspicious barkeep.

They took a deep breath as they calmed themselves, content to curl up within the soft covers of the bed for a little while longer until one of their eyes spotted something new on the bottom corner of the bed. Folded neatly into squares, with a note atop was what looked like a set of clothes. Generic, simple, and maybe a little big for them, but clothes nonetheless.

They pulled themselves up, reaching over to grab the note. The firs thing they caught attention of was the writing style. It was as if it was made via typewriter with how neat the letters were, but they could note the slight imperfections with a closer look.

Got these for you. Perhaps they're loose, but anything is better than those rags you're wearing. I couldn't get a proper measurement for shoes, so I simply retrieved some sandals. Out the door and at the end of the hall is a bathroom with a shower. Use it before you head downstairs. I don't wish to be rude, but I could smell you from outside the guest room door.

-Enraku


Waelin gave a sharp exhale. Well, at least they were to the point. A shower sounded heavenly. They eventually got to their two feet, taking the clothes and sandals with them before taking a shower.

About ten minutes later, they eventually emerged from the stairwell, finding an empty bar aside from it's barkeep, their head slightly bobbing to the beat of the song on the radio, large hat swishing back and forth a touch.

Their head glanced slightly towards the stairwell before they went back to work.

"Good morning. I hope you had a good sleep, Ms. Brooke?" Enraku asked.

"...better than before." the girl spoke, voice still sounding a little tired. "Thank you."

"It's no issue. You deserve it." the barkeep replied, turning fully towards Waelin. "Now, I imagine you've been thinking about your current predicament?"

"I have, and I realized i'm pigeonholed." Waelin spoke. "As in, there's not much choice in this matter, is there?"

"Unfortunately, no, not really. I had some of my own allies do some digging, and from what they've found, is that you are very much a wanted person within the circles of demons now. You have a hefty bounty on your head, and there are many who would love to cash such a thing in." Enraku started. "But, if you're willing to work with me, I can offer protection to you. As much as I prefer to stay apart from my kin, I have enough reputation to throw around to dissuade most parties from going after you. Since, well, crossing me often does not go well for anybody."

"I... I still do not understand why you are so willing to do all this for myself. I'm a complete stranger to all this, why me?"

Enraku closed their eyes for a moment before looking into Waelin's own. "Several reasons, some of which are partially speculation. The main reason would be the fact that I do not believe anyone should be subjected to such conditions, and the second lies within the fact that I do not wish to give my kin any more leverage or power over this world, and you in their hands would certainly result in such."

"Impersonal asset denial?" Waelin seemed a little irritated at the notion.

"I wouldn't call it impersonal. That implies I lack care for you, which is incorrect. I have a speculatory theory, but... i'd rather not thrust such ideas upon you, especially if they're correct." Enraku continued. "What I do need to do however, is make us a contract."

Waelin's eyes narrowed. "Usually, when I hear demons and contracts together, it usually involves the collection of the contractee's soul."

Enraku gave a chuckle. "The vast majority aren't like that. Contracts like this are common among demons. You have to understand that my people are, for the most part, untrustworthy. Contracts ensure cooperation. It's essentially insurance. If a person goes against the contract, the contractor knows and can act accordingly. However, the part that's useful to us here is the fact that I can weave magic through it to produce effects. Such as being able to keep a glamour on you, allowing me to keep an eye on you, contact you from afar, etc. Simple, useful things."

"So you're using this to essentially give me... enchantments of sorts?"

"Precisely, Ms. Brooke. It is a tool. And a work reminder."

"Right, work..." Waelin mumbled.

"Are you still thinking on what that Slayer said?" Enraku slightly tilted their head at Waelin as they sat down in a nearby chair.

"A bit. Learning how to use that... sword... thing would be useful."

"I could assist with the basics since magic is from the same source, but Figments are something I lack true understanding of." Enraku spoke. "Inquiring with them for training if little else would be helpful. But one thing at a time."

The barkeep snapped their fingers, and in a small burst of flame arrived a sheet of paper in their hands. Their eyes briefly glanced at it's contents before they glided the paper over to the girl with little effort, Waelin catching it before it socked them in the face. Their eyes read it over.
'Employee Contract'

This contract is to guarantee the assistance and protection of the contractee known as Waelin Brooke, with said protection being conducted by the contractor known as Enraku alongside their subordinates. The protection shall extend to the contractee's family. In addition, a set of spells shall be weaved into the contractee's being to ensure protection as well as disguise the more monstrous implements that have been forced upon them.

Said spells include a permanent glamour, the ability for the contractor Enraku to see and hear through the contractee's senses, as well as locate them at a moment's notice. These abilities are not intended to breach privacy and are not to be used as such, although it may occur if incidents pertaining to it's usage occur during said times. These protections do not extend to protection against human beings and apply exclusively to demonic forces, the sole exception being human entities who would possibly see fit to exterminate the contractee due to their current status as a half-breed.

In addition, the contractee may be provided lodging within a guest room within the upper floors of the Boundless.

In exchange, the contractee will be trained with the appropriate skills of a barkeep, including mixing and serving alcoholic beverages of both Human and Demonic varieties. They will be required to work a 3 day work week with pay within the Boundless alongside Enraku.

If in Agreement, the Contractor and Contractee must Sign Here ________________________________, ___________________________________

Waelin read over the contract in silence, sparing a glance to the barkeep, who watched them with quite some amount of interest, head leaning on a hand. Their fingers slightly dug into their face. It almost looked like anticipation. She wasn't sure that was a good thing.

"Are the terms acceptable, or would you like something reworded?" Enraku finally spoke.

"It seems fine." Waelin replied. "I don't believe I possess anything to write with, though."

"Ah, I knew I was forgetting something." Enraku suddenly appeared before them, startling Waelin's senses for a moment as they simply seemed to materialize in the air before them. In one hand was a pen. In the other was a small pocket knife.

"I will need to draw a little bit of your blood, Ms. Brooke." Enraku spoke, tone cold and formal.

It took a moment for Waelin to realize what they were thinking. "You want me to write my name in my own blood?"

"Correct. I will be doing similar, although it will be a touch different for myself." Enraku started. "It's the final act. It requires it to bind the spells to each other."

Waelin seemed hesitant, but held out their arm. Enraku gave a light cut along their forearm, drawing blood into the pen. Waelin barely winced. Their conditions before produced worse wounds, if the bruises further up their sleeve were to judge. Enraku spared a glance to it, lip twitching as they did before waving a hand over the fresh wound. In moments, it closed, with not even a scar to be seen.

"Healing magic?" Waelin inquired, before the demon handed them the now filled pen.

"No, but something to a similar effect." Enraku spoke as Waelin moved to sign the document. Their handwriting was scribbly, practically chicken scratch. But to Enraku, it mattered little, for it was the intention that mattered, not the quality. After they finished, they took the pen, dropping the rest of the blood into a glass to be disposed of. Then, they drew their own. Although Waelin didn't see the process. All they saw was the molten 'liquid' that was held within the pen, almost setting it on fire. They could feel the heat of it from here as Enraku wrote down their name in flaming lettering. As the final letter was solidified, Waelin would feel an odd feeling come over them, their mostly groggy self pushed to full wakefulness.

"The pact is sealed." Enraku stated. "Welcome, Ms. Brooke, to the wonderful world of employment."

"With the scheduling, it sounds closer to a part-time job to me." the hybrid noted.

"True, but it is still a welcome to the world of supernatural capitalism!" Enraku gave a soft smile.

"There's a difference?" Waelin rose an eyebrow.

"Of course, Ms. Brooke. The difference lies in that with supernatural capitalism, your clients often have more legs and arms than two." Enraku smirked.

06/11/2020, 04:00 AM