Lukeman112

Posts: 2

Joined: Apr 2014

Lukeman112 replied to Purpose and Guidelines in Community Events
Mob Invasion

Outline
The Eternal night has fallen onto the world and The Mobs Have Invaded The server In force, Defend our Cities from the Onslaught!
Event Lasts for 10 hours and Rotates through Major cities on the Server.
The equipment you use in the event is what you can bring.

Goals:
Defend the Major cities of the server from the Mob onslaught!

Rules:
*This here is a server Wide team effort, Do not back stab your Comrades

*Staff members who can Spawn Mobs are on the other team, Your job is to Bring in the invasion force but can join the defenders at anytime. Or bring limited Iron Golem reinforcements to defenders.

*Mobs come in waves of 200 to 500 strong ( or what ever the number most people computers can handle without crashing.) with a Time interval of 3 minutes between Waves.

*Staff on the Attackers side can not Kill defenders with any means other then Mobs, That means no slapping into the air, teleporting high into the air, Acting as Zeus on Defenders and smiting them with Lightning,Rocketing them, Using the slay command, coming down and just murder them with Uber swords or Neko Miko sticks, Mystery Arrow of Death, or using Herobrine to slay players, no TNT rain, and lastly no rain of Instant damage or negative affect Potions onto defenders.

*Staff on the attacking team can not spawn Mobs Directly on top of Defenders, The only exception is Flying mobs but they must be 15-25 blocks above Defenders. Ground Mobs must be spawned 20-45 blocks away from Defenders Positions.

*No Withers or Ender Dragons. Any other Hostile mob is okay.

*Staff must annonce when the Next wave of mobs is coming and when the invasion moves to the next city.

* a City is considered "lost" if There is no Living defenders in the Pivotal area in a city( Where this area is and what it is up for the Choosing by Participating city owners.) for 10 cosective Minutes, Staff must make a announcement if 10 minutes have passed with no defenders in a Pivotal area. This Timer is reset every time a Defender enters a Pivotal area.The Capture Timer must done be by Neutral Third to Lessen the chance of Bias towards either side.

* If a city is "lost" Defenders Have 3 Minutes to act as Guerrilla or Partisan fighters to Retake the city before they Have to move to the next city. If a Defender Dies inside a "lost city" during the 3 minute Guerrilla fighter Time period, they can only come back to collect their Items and then Have to Move to the next city. If the Guerrilla fighters fail to retake the Pivotal area during these three minutes then all Fighters must move to the next city in line. A "lost" city is considered retaken if 10 guerrilla fighters can occupy the Pivotal area for 2 minutes. The recapture timer is paused if there is less then ten fighters, starts regressing backwards if there's less then 5 fighters and resets completely if all fighters are killed.

*They only other way a "lost" city can be retaken after the 3 minutes Guerrilla fighter phase is after the Rotation of cities is completed once. The recapture condition is this instance is 10 "liberators" occupying the Pivotal area for 5 minutes. The Conditions of the recapture timer here is the same as the Guerrilla fighter timer, Paused if there's less then 10, starts regressing if there's less then 5 and resets if there is no "Liberators" left in the Pivotal area. However if there is more then ten "Liberators" in a pivotal area the amount of time before the city is "Liberated" is reduced to about 1 minute if there is 30 "Liberators" in a pivotal area. One Minute of Recapture Timer is removed for every 5 additional "liberators" after 10. If there is confusion it broken down like this. 10 Liberators= 5 minutes. 15 =4 minutes, 20= 3, 25=2, and 30=1. After 30 the Timer will no longer be reduced.

Have fun, and if there's anything else someone would like to add to this speak your mind, or if you want to tweak aspects of the Event a bit. This event would be once a year.

06/24/2014, 02:42 PM
Lukeman112 started a topic in Visitor Messages
Hey we got a issue here server side, so every time player ram229 joins the server, The server Crash's, Please do something. I don't know, just ban ram229 until we can figure out why he's causing the server to crash every time he connects to it. If you don't have the power to, then get someone who does please.

05/11/2014, 04:48 PM
Lukeman112 replied to Internal Exception: io.netty.handler.timeout.readtimeoutexception in Server/Forum Suggestions/Bug Reports
No I keep getting the same error message. Yesterday I was able to log on fine but as of now I'm getting this error message as well. I fixed it the first time by updating my game to 1.7.4, This time I tried to 1.7.9 but it says the server is on 1.7.5 so I switched to 1.7.5 and Now I got This Message. "Authentication servers are down. Please try again later, sorry!"
So how much longer am I going to have to wait before I can log back on?

04/25/2014, 10:39 AM