SCP Creation

S121

S121

Join Date: Mar 2013
Posts: 12685

06/03/2013, 04:37 AM #41
Originally posted by wonderweiss
Miles!!! No its feet. I guess I frgot that. And scp reviewing is the reason i put up this thread.

@Krista
Well then, lets find out.

Let the hunger games begin!!!



Funny, funny, funny. I just put up this picture in Count to 10,000.

[Attachment]

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic

wonderweiss

Join Date: Mar 2013
Posts: 6777

06/05/2013, 10:17 PM #42
So I was derping around the SCP wiki and I ran into the invincible lizard SCP. I read the article and saw a termination attempt log. So I decided on doing that. Here you go, folks.


Termination Order for SCP 2000 (Part 1)

As of late, SCP 2000 has become a major threat to the entire facility. We issued out orders to have the subject interact with other SCPs in an attempt to exterminate the subject. These are interaction logs from said interactions.

SCP 019
Action:
The subject was put inside the containment chamber for SCP 019. The jacket was not removed for this experiment.
Outcome: Many SCP 019-2s emerged and attacked the subject.
Result: The subject shook off the SCP 109-2s as if they were pests. Any damage done to the subject was covered in a black mist and instantly repaired. We assume that it is because of SCP 2000-2 healing SCP 2000-1. As of now, this process will be called "zero regeneration."

SCP 029
Action:
The subject was slowly put in the containment room of SCP 029. The straight jacket was not removed for this experiment.
Outcome: SCP 029 immediately took action. She [DATA EXPUNGED] and began strangling the subject.
Result: The subject did not take any action against this. He laid there for over ten minutes with SCP 029s hands clasped against the subjects neck. SCP 029 asks, "Why won't you die?!" The subject responds, "Get your dirty hands off my neck, I'm already dead." The subject did not move his mouth while talking, and the subject did not sound as if being strangled. We assume it was SCP 2000-2 talking. SCP 029 gets up and walks away.

SCP 053
Action:
The subject was put inside the containment chamber of SCP 053. The straight jacket was not removed for this experiment.
Outcome: The two just stand there. They remain speechless. Finally, the subject says, "It's pretty obvious that you aren't human. I have no reason to waste my time killing you."
Result: The subject walks away.

SCP 096
Action:
The subject was moved inside the containment chamber of SCP 096 with an item on his back. Once the doors closed, the item ripped up the subject's jacket, letting loose SCP 2000-2 in hopes that either one would be terminated.
Outcome: The subject looked at SCP 096's face and SCP 096 began weeping. A minute afterwards, it charged at the subject.
Result: The subject summons a large block of an unfamiliar substance and surrounds himself with it. SCP 096 cannot seem to break through the substance. The subject does not seem retaliate, saying, "I have no time for you. You're not human." SCP 096 calms down and walks away. Class D personnel rush in and throw the body at the subject and return him to his cell.

SCP 173
Action:
We placed the subject inside the containment chamber. The jacket was not removed for this experiment.
Outcome: Once the door closed, the two just stared each other down. Once the subject blinked, SCP 173 came closer to him. The subject seemed somewhat surprised. The subject purposely kept on blinking until SCP 173 broke the subjects neck.
Result: The subject seemed dead for a while. The subject then spoke, saying, "Incredible. A blood-thirsty sculpture that moves every time it blinks." The subject began healing through zero regeneration. He began speaking to SCP 173, saying, "How about I let you free? I can let you kill all the people you want along side me." The subject then kept his eyes closed and SCP 173 began assaulting the subject, soon ripping the jacket. The subject escaped the holding chamber and [DATA EXPUNGED], but was later re-contained along with SCP 173.

Note: Only animate SCPs (in exception of SCP 173) were used to terminate the subject. To be continued.


By the way, I noticed that no one but I have posted a creation, so here are some mind joggers.

Dark Angel
Universe in the hand
God-freaking-zilla
S121

S121

Join Date: Mar 2013
Posts: 12685

06/05/2013, 10:22 PM #43
Someone should make this an SCP.

[Attachment]

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic

wonderweiss

Join Date: Mar 2013
Posts: 6777

06/05/2013, 10:57 PM #44
SCP 2001 "Crazy Horse." I'm not gonna do it. But it would be...interesting...

wonderweiss

Join Date: Mar 2013
Posts: 6777

06/09/2013, 03:05 AM #45
New piece!


SCP#: 2012

Nickname(s) (if any): The Oracle

Class: Safe

Containment Procedures: The subject is to be contained in a well-lit 5 x 5 x 7 yard room. The interior contains a TV, a bed, and a Playstation 2. If it requests any games, then allow it. No other items except for clothing articles are allowed.

Description: It's appearance is that of a 17 year old male Hispanic. It contains no other extreme features (i.e. Black eyes, forked tongue, etc.). It currently shows no signs of wanting to leave. It's abilities change it's appearance. The subject has the ability of foreseeing a certain event in someone's life once the said person makes contact with the subject. After that, the subject and the victim remain motionless. Once contact has been made with the subject, the subject's eyes change color, the left eye turning completely yellow, and the right eye turning completely purple. If contact has been made, the two will become ignorant to the outside world. According to the subject, the right eye predicts someone's future without giving the victim a warning, and the left eye is the future of which happens when the warning is given. The subject, after approximately 1.27 minutes, will then say one of four phrases:

If both eyes show good fortune, the subject will say, "you are a very fortunate man."

If the left eye shows good fortune and the right eye shows bad fortune, the subject will say, "Ignorance is best."

If the left eye shows bad fortune while the right eye shows good fortune, the subject will say, "An important warning is recommended."

If both eyes show bad fortune, the subject will say, "Doom is now your destiny."

The subject will then ask the victim if the victim wants to hear his/her fortunes. After explaining what the subject saw, the subject will say, "This is your own choice. The burden is now yours." The subject will not say anything otherwise. It remains silent until someone wants to hear a fortune.


Invite some people over! I feel like this thread is to show my ideas only. If that were the case, the thread would be named "My SCP Creations." Or, on a more comedic standpoint, "Listen to me ramble on!"

Don't make my voice sound angry. I'm actually kinda joyful at this moment. Long story.
Last edited by wonderweiss; 06/09/2013, 03:07 AM.

wonderweiss

Join Date: Mar 2013
Posts: 6777

06/10/2013, 05:50 PM #46
Oh, I thought about it and I'm adding this to Cell Zero's information, not as an actual piece of information of course.


SCP Containment Breach Game Behavior

Description: At first, you will see him in his cell. He will be tied up in his jacket. If you decide on going inside, make sure you turn off the voltage for the walkway to his island. He will then subconsciously say to you, "Human... you are a human... if you value your life... leave... before I kill you." If you get close to him, he will then say, "Human... I will strike a deal with you. Let me out of here... and I will spare your life." You set him free by grabbing the "Emergency Straight Jacket Remover" found on a desk. You switch off the lever labeled, "Iron Clasps." Once you turn it off, you go over to SCP 2000-1 and use the "Emergency Straight Jacket Remover" to rip off his jacket. Once that is done, a black mist taking a humanoid figure will emerge, which is the embodiment of SCP 2000-2. He will then rush over to you. He will then say, "Heheheh... thank you. I will spare your life... for as long as we don't meet, that is. Heheheheheh..." He will then leave. You will not be able to meet him for a while. He will then re-spawn in one of the tunnels or one of the SCP's containment rooms. If you do meet him, he will chase you. If you run away, he will chase you at the same speed that SCP 096 would. He will endlessly chase you until you are dead, saying "DIE HUMAN!!!" If you face him in time, he will stop in front of you. He will then say, "You... you're the one who freed me. I'm a smart man. I'll strike yet another deal. I can tell you want to escape. You help us escape, and I will protect you from living SCPs." He will then follow you. If you spend 5 minutes looking for the exit, he will say, "You'd better hurry up. I'm growing restless." After 7 minutes, he will say, "You're trying my patience." After 10 minutes, he will stop and say, "Enough! I will look for the exit myself. The next time we meet, it will be your death." He will leave. If you see him again, he will chase after you, saying "DIE HUMAN!!!" until you die. If you do find the exit, he will say, "At last! The exit! I needn't your help any longer. Leave before I kill you." He will commence killing all of the personnel. Once he is done, he will begin chasing you. If you wish to trap him, then make sure he is not around you. If he is, then he will begin attacking you, whether or not he is in a safe state or not. You must go to the desk in the containment chamber control booth. There, you must pick up a straight jacket and a sleep drug. Turn off ALL voltage in the room. Walk over to the body and apply both items to the body. Find SCP 2000-2. If he starts chasing you, lead him towards the body. If he touches it, he will merge with his body. You have 1 minute to escape the room, close the door, and turn on all of the voltage and the iron clasps. Once you do so, he will stay asleep. If you fail, he will wake up and chase after you until you die. If he is captured, you can roam around safely. After 5 minutes, you can hear a faint screaming from wherever you are. It will be SCP 2000, screaming "LET ME OOOUUUTTT!!!!"

Locations found: SCP 2000-1 will be found in his cell. After you remove the jacket, he will take off and his spawn points will be either in tunnel areas or in other SCP's containment chambers.

Moralities: Imprisonment mode (Still in his cell): Safe.
Release mode (Right after you free him): Safe.
Roaming mode (After he goes away): Hostile if not facing him, safe if facing him.
Follow mode (When he decides to help you): Safe.
Hostile mode (After roaming around with him for too long in follow mode/ After you reach the exit): Hostile.

Movement: Imprisonment mode: Stable
Release mode: As fast as SCP (Old Larry)
Roaming mode: As fast as SCP (Old Larry)
Follow mode: As fast as you.
Hostile mode: As fast as SCP 096.
Main form of transportation: Floating. Can float through walls.


SCP Containment Breach makers, please look at this!
Last edited by wonderweiss; 06/10/2013, 07:37 PM.
WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

06/10/2013, 07:33 PM #47
< is hatching out ideas. Please wait warmly.

sigpic
Spoiler

wonderweiss

Join Date: Mar 2013
Posts: 6777

06/13/2013, 02:10 AM #48
SCP 2012 Behavior in SCP Containment Breach

Description: He will appear at random, spawning anywhere. You can walk by him without care. If you decide to interact with him, you must walk up to the subject and the subject will stop. He will say, "What? You want a fortune?" If you decide not to, continue walking, as he will as well. If you do indeed want a fortune, then stay in front of him. He will, after 5 seconds, say, "Very well then. Your hand." An icon will appear, indicating the option of giving him your hand. If you click the icon, your vision will go blank for 10 seconds. He will then say one of his phrases (i.e. "You are a very fortunate man," "Ignorance is best," "A warning is recommended," and "Doom is your undisturbed destiny."). He will ask if you want to hear your fortunes. Stay around for 5 seconds to hear it. Walk away if not. When you hear your fortunes, they will regard the probabilities of meeting SCPs 2000, 173, and any other free roaming SCPs. Once that is over, he will walk away. The fortune told will come true, as it will manipulate program into making it so (i.e. if he says 'SCP 173 will appear in the next 2 rooms, then the program will make SCP 173 appear within 2 rooms).

Location: He can be found anywhere.

Morality: Safe.

Speed: As fast as SCP (Old Larry).

Form of Transportation: Walking. Cannot walk through walls. Can open doors manually.

wonderweiss

Join Date: Mar 2013
Posts: 6777

06/13/2013, 02:25 AM #49
[Attachment]

I am over my fear of SCPs!!!

But since I feared SCPs, I grew a fear of the dark as well, so it might take a while for that one to go away.
S121

S121

Join Date: Mar 2013
Posts: 12685

06/13/2013, 02:39 AM #50
If you think that's bad then you should hear some of the craziness I've gone through.

I'll just say that Darkness + Ritalin = Monsters that look like they're from Dead Space.

And that's before I started playing Dead Space.

It was like SCP in real life.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic