Eternal Galaxy Project

Koishi

Koishi

Join Date: Apr 2013
Posts: 3391

11/29/2014, 05:38 AM #311
I think the wildlife would vary planet to planet, ecosystem to ecosystem.




Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

You just discard their guts and keep on driving.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

11/29/2014, 06:36 AM #312
i havent really decided yet on appearance of Irians.
Probably in between...

For the animals, kinda what Mima said but I have more...
Each system has a theme if ya recall. Those themes dictate the animals.
...still need to decide a more solid theme for Helios...
Right now I've been thinking desert theme... But... Dua and Duon...


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S121

S121

Join Date: Mar 2013
Posts: 12685

11/29/2014, 06:46 AM #313
@Mima

That's a little like what I was thinking, trying to approach it like the ecosystems of Earth.


@Cucoo

What about Dua and Duon? :confused:

As for whichever planet the HoT is located on, would it be sea-like? I'm just assuming, due to the sea around the manor.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Koishi

Koishi

Join Date: Apr 2013
Posts: 3391

11/29/2014, 06:47 AM #314
I would guess for Dua, due to the large amount of water, has a lot of aquatic and amphibian type life. Many ecosystems would develop around it, and a reliance on water forms.




Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

You just discard their guts and keep on driving.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

11/29/2014, 06:55 AM #315
Eternal Galaxy Project

Yeah thats the thing... Dua and Duon are 1) Sister planets and therefore identical and 2) Dua (where the Manor is) was nicknamed by Humans "New Earth."
If I said Helios's theme was desert planets, these two don't match.

Celestora System, where Alcyon is, was to be the aquatic theme. Egale system has Senarious which is Forest/Jungle w/mountains and plainsand very little water. Sol Incineron has Inopia... Lava/fire. Venion -> Nox -> darkness theme. Nexion -> Sedes Imperii -> Sky theme.

...unless I say Helios is the opposite of Venion and is light themed...


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S121

S121

Join Date: Mar 2013
Posts: 12685

11/29/2014, 07:03 AM #316
@Cucoo

That could work. That would allow us some leniency with Dua and Duon.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

11/30/2014, 06:56 AM #317
Eternal Galaxy Project

Yea...
So the theme dictates the animals in each system/planet
...and thats where my imagination comes short.

Oh and in tech I think I figured out now why the Blade series of Fighters were feared by enemies: they're interceptors.
For the longest time I kept placing them in multi-role category... But it makes more sense to say they're specialized interceptors (high speed and long range)
Their strengths are speed and firepower. They move like lightning and hit like a freight train. They rely on element of surprise and a spotter like a sniper almost. The spotter locks onto a target for the interceptor. The interceptor hits the target then gets out immediately. It's the equivalent of getting hit by a cruise missle... Except one that can strike multiple times and engage in combat if needed.
But there's the flaws: it sacrifices armor for speed. Standard guns are weak compared to other fighters. It relies on missiles to kill a target quickly. Easy to block if you know when and where it's coming.
The Blade series does have improved armament and agility in combat but even worse in armor. Aion's fighter, Eclipse Blade, has modifications that allow it to carry extra armor and ordinance so it can serve other roles, but can jettison the extra equipment to go back to being an interceptor. The Nova Engine allows Blades to boost speed and shield strength tenfold but at risk of overheat.
Blade series fighters carry 3-7 engines (usually an even number of boosters are included, where of the range 2-6 could be boosters.)
* Nova Engine is a power source, not used in propulsion.

Armament typically includes
2x Rapid fire guns
4x SPARROW Missile pods (50 each) - short range
4x radar guided missiles - long range
3x Gaia seeking missiles - medium range

Special Equipment
1x BREAKER bomb - "Cruiser Dive bombing"
1x Rail Cannon - nose mounted
2-4x additional rapid fire/cannon style guns (replaces SPARROW Pods)

Average performance stats to be determined.



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Last edited by Cucoo5; 11/30/2014, 02:27 PM.
S121

S121

Join Date: Mar 2013
Posts: 12685

11/30/2014, 07:18 AM #318
@Cucoo

How big are these blade fighters again? They seem a little larger than I imagined. :p

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

11/30/2014, 08:01 AM #319
uh.. people, I think we got a sittuation

Well I got one in the story, now I got 2 versions of the same character, one in the palace and one in Alchyon

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
S121

S121

Join Date: Mar 2013
Posts: 12685

11/30/2014, 08:17 AM #320
@Kristia

Wait, who is this other Mara? :confused:

Let's also take this to General Discussion.

Also, good news. I found all my posts for ATWAG. I might post tomorrow, depending on whether or not people need to post for me. If so, then I'll need to type up ten sub-posts within my post.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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