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All the World's a Game - Season II - Application/Bio Thread

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    #16
    Cucoo5's Characters - Cont'd

    NPC Character of Choice: Edward James Kenway
    Spoiler:

    Game of Origin: Assassin's Creed IV: Black Flag

    Abilities and Equipment:
    Originally posted by Assassin's Creed Wikia
    During his privateer years, Edward spent his time repeatedly climbing the vast rigging and masts of his warships, providing him with a deftness that equaled that of any Assassin.[6] He was also known for wielding at least four flintlock pistols, a proficiency in dual-swordsmanship, and for exemplary skill with a variety of armaments.[4]

    One of Edward's most invaluable pieces of equipment was his ship, the Jackdaw. She was equipped with a diving bell that Edward used to dive for treasure beneath the waves; during these maritime explorations, Edward proved to be a strong swimmer who was capable of fending off hostile sea creatures such as sharks if he was attacked.[7]
    In addition: Hidden Blades and whatever the special vision is...[And here me not playing the game reveals what I'm lacking]

    Weapons: [For what I Know...] Twin Cutlasses, 4 flintlock pistols, dual hidden blades, blowpipe

    Weaknesses: He's only human. In the story he dies by getting impaled. He also seems to be able to be tricked (not easily cause you have to be more clever than him.) Because he's an assassin, his strength is the element of Surprise. Although He is a fierce fighter and so he won't go down easily.

    Appearance:
    Spoiler:




    Personality:
    Originally posted by Assassin's Creed Wikia
    Personality and characteristics

    "For Christ's sake, Edward. Don't anything but the stink of riches wrinkle your nose?" ―Mary Read, 1718.[src]
    During his formative years, Edward was a reckless, albeit brave individual who was infatuated with the idea of fame and glory. Such was his obsession that he left his first wife to become a privateer in the British Navy, hoping to score his fortune in the Caribbean and prove his worth. After the Treaty of Utrecht effectively made privateers redundant, many turned to a life of piracy, Edward among them.[4]

    As the captain of the Jackdaw he quickly became feared and respected for his skill at the helm of a ship and his combat prowess, with even the renowned Edward Thatch commenting on his ability.

    It was the promise of wealth, power and infamy that spurred Edward into seeking out the Observatory, at the expense of both the Templars and Assassins. Although the Assassin Mary Read knew him to be good at heart and capable of change, the Assassins en-large remained suspicious of him and strongly disagreed with his lifestyle.

    Despite the vested interest of both the Assassins and the Templars in the veteran pirate, Edward remained steadfastly focused on his own goals: power, infamy and proof that he was better than he was born to be. Edward was also one to take any advantage afforded him, twisting the meaning of the Assassins' Creed to suit his own ends. Only after losing his friends and compatriots to greed and glory-seeking did he recant his previous behavior, and come to realize what the Creed truly promised: the power to make himself better than he was.[6]

    As a father, Edward encouraged his son to think for himself instead of believing everything his home-school teachers said. He also expressed pride toward his son when Haytham said that he would have offered a mugger clemency, instead of acting on the impulse to kill him. Edward could be quite conservative in other respects, such as his decision to marry off his daughter to Birch, as was the tradition of the day.[2]
    Morality: He's a Pirate. Initial impression says more of a rebel to norms.

    Biography:
    Originally posted by Wikipedia
    Edward James Kenway (1693 – 1735) was a Welsh-born British privateer-turned-pirate and a member of the Assassin Order.

    Edward joined the British Royal Navy early in his life and, once accepted, found himself stationed in the West Indies. However, a quick end to the war and the promise of gold, glory and fame eventually seduced him into a life of piracy; it was during this quest that Edward first encountered the Assassin and Templar Orders, and became embroiled in their struggle.

    Over the next few years, Edward struggled with the internal conflict that arose from his desire for fame and riches – through the finding of the Observatory - and what he saw as his recompense for bringing death and destruction upon the Assassins. Eventually, Edward chose to entrust the Observatory to the Assassins, and elected to join their Creed.

    Edward was the father of Haytham Kenway and the grandfather of Ratonhnhaké:ton; through this line, he is an ancestor of William Miles, and his son, Desmond.

    In 2013, an Abstergo Entertainment research analyst was tasked with exploring Edward's genetic memories in order to gather footage for a planned video game; Pirates of Nightmares.
    Originally posted by Assassin's Creed Wikia
    Spoiler:

    Biography

    Early life and first marriage

    Edward was born in Swansea, Wales, to Bernard Kenway and Linette Hopkins; at the age of ten, his family relocated to a farm in Bristol, in South West England. However, the pastoral life did not agree with Edward and he became a well-known troublemaker in his adolescence. [3]

    At the age of seventeen, Edward met Caroline Scott, a woman two years his senior who intervened on his behalf during an altercation outside a tavern. They were married within a year, and Caroline became pregnant with a daughter, Jennifer Scott, unbeknownst to Edward.

    Their marriage soon proved problematic as Caroline grew tired of Edward's inability to find steady work or take his responsibilities as a husband seriously. Ultimately, Edward's grandiose ideas about sailing as a privateer in the West Indies led to their estrangement, and she left to live with her parents prior to his departure. It was at this time that Caroline learned of her pregnancy, but chose to keep the fact from Edward.[4]

    Life as a privateer and pirate

    Determined to prove his worth, Edward pursued his dreams of being a privateer; in late 1712, he boarded a ship chartered for Jamaica with the intention of sailing under the renowned privateer, Benjamin Hornigold. He remained in Jamaica for six months until the Treaty of Utrecht in early 1713, which effectively ended all conflict between the major empires. As a result, British privateers were no longer needed or tolerated in the West Indies, causing Edward to find himself out of work. He subsequently took to piracy and began working aboard a schooner.

    In early 1715, Edward's ship attacked a passing vessel which proved to be too much for the crew to handle. With their Captain dead, Edward took the helm and did his best to keep the ship afloat, but to no avail. Shipwrecked in Cape Bonavista, Edward met the only other survivor - an Assassin named Duncan Walpole – whose ship the pirates had attacked.

    Washing up next to Edward, Walpole offered to pay Edward for passage to Havana; Edward agreed upon condition of immediate payment, and advanced toward Walpole. Concerned, Walpole drew his pistol, but it misfired due to the gunpowder being wet. Walpole fled, and Edward pursued him through the jungle, eventually dueling and killing him.

    Looting Walpole's body, Edward found a letter from Governor Laureano de Torres y Ayala of Havana, detailing Walpole's intended defection to the Templar Order. Oblivious to the implications of the letter, Edward donned Walpole's Assassin robes (though he discarded the broken Hidden Blade) and collected a crystalline rectangular prism which was to be delivered to Torres for payment.

    Edward shortly encountered a group of English soldiers harassing a merchant named Stede Bonnet, whom they believed to have been one of the pirates involved in the earlier battle. After dispatching the soldiers, Edward introduced himself to Bonnet using Walpole's name and accompanied him to Havana. [4]

    Introduction to the Templars

    Upon arriving, the two traveled to a local tavern to meet with Bonnet's contact, where several thugs recognized Edward as a pirate and provoked him into a fight. After dispatching the men, Edward was forced to flee as Spanish soldiers entered the tavern and began to chase him. While he was able to escape, the Spanish turned on Bonnet and seized his ship's holdings, including the package meant for Torres. Edward infiltrated the Spanish fort to recover the package before going to the intended meeting with Torres.

    Edward carefully maintained his charade as he conversed with soon-to-be-Templars Woodes Rogers, whose wife had met Duncan, and Julien du Casse. du Casse equipped Edward with a pair of Hidden Blades and requested that Edward show them some Assassin techniques in action; picking up on hints from du Casse and Rogers, Edward was able to replicate the move set with relative accuracy.

    When Torres eventually arrived, Rogers, du Casse and "Walpole" were inducted into the Templar Order. Edward listened to Torres' plans to locate a First Civilization site known as the Observatory, which the Templars believed would allow them to monitor every person in the world and learn all their secrets. Uninterested, Edward took the opportunity to pickpocket the Templars as they discussed their plans.

    The four then traveled to the city docks to retrieve a man named Bartholomew Roberts, an alleged Sage who knew the Observatory's location. On the way back to the governor's house, they were ambushed by Assassins and Roberts fled, though Edward managed to chase him down retrieve him. As Roberts was led away, Torres gave Edward Walpole's intended pay for a job well done - 1000 reales.

    Later, meeting with Bonnet, Edward complained about the pay he had received, believing it was insufficient. He then resolved to discover the Observatory's location and sell it to the highest bidder, and realized he would need the Sage's assistance. He infiltrated the prison where Roberts was being held, only to find the Sage gone and the Templars, having discovered his ruse, waiting for him. For robbing them of Walpole's valuable expertise, Torres had Edward imprisoned on a ship in the Spanish Treasure Fleet heading for Seville.

    Arrival in Nassau

    Edward managed to escape confinement with the help of a similarly imprisoned Adéwalé, recruit a number of other prisoners, and steal one of the fleet's ships in the process. Hit by a storm, they narrowly managed to escape before the entire accompanying fleet was sunk. Edward decided to name his newly acquired ship Jackdaw and, realizing that hardly any of his new crew would accept Adéwalé as captain, dubbed him Quartermaster.

    Heading to Nassau with his new ship, Edward introduced Adéwalé to three of his old associates: Edward Thatch, James Kidd and Benjamin Hornigold. Edward then moved throughout the British-occupied town, freeing imprisoned pirates to recruit as crewmen and weakning British control over the island. That complete, he began working with Hornigold and Kidd to carry out lucrative missions, plundering ships and raiding a nearby plantation.

    Thatch shared with Edward his concerns about protecting their newly formed "Pirate Republic" from British recapture, and proposed a plan to take a particular Spanish Galleon in order to better protect the nascent revolutionary state. At his request, Edward located and tailed the Galleon to Great Inagua, only to learn that the ship was owned by none other than Julien du Casse. Reasoning that du Casse could not be allowed to live and spread news of Edward's escape, Edward approached the cove through the jungle, snuck aboard the ship and assassinated du Casse.

    James Kidd congratulated Edward on his victory, and brought him to a Mayan stela in the jungle, telling him to use "the light of life" to uncover the treasure to which it pointed. Kidd then showed Edward an underground tunnel leading to the du Casse manor and the special armor locked away there, and proposed that Edward keep the island as his base. He also requested that Edward meet him in Tulum in several weeks' time, as he had more to show Edward there.[4]

    Introduction to the Assassins

    "Jaysus, Kidd! You led me into a mess. Is it these monks guarding the treasure you promised me?" ―Edward Kenway to James Kidd, 1716.[src]
    Arriving in Tulum, Edward found himself having to sneak through the jungle to meet with Kidd, as the area was heavily guarded by Assassin forces. Upon their eventual meeting, Edward was set upon by Ah Tabai, who demanded to know why Edward had sold their location to the Templars and attacked the Assassins in Havana. Kidd diffused the situation by telling Ah Tabai that Edward had "the Sense", and requested leave for them to enter a nearby temple. After claiming that he would recognize Bartholomew Roberts if he saw the man again, Edward was granted access to the temple with Kidd.

    While explaining the nature of the Assassin-Templar conflict and the Creed, Kidd led Edward to an antechamber containing a sculpture of the Sage. Edward originally claimed that it did not resemble Roberts at all; however, as he and Kidd completed an associated puzzle, layers of the sculpture were removed to show a better likeness underneath. Astonished, Edward confirmed that the statue perfectly resembled Roberts.

    When Edward and Kidd exited the temple, they found the Assassin base under siege by Templar forces. Edward aided the Assassins in their fight, freeing several who had been captured and earning the appreciation of Ah Tabai. However, considering the damage he had caused through negligence, Ah Tabai decreed that Edward was not welcome in Tulum any longer.[4]

    In pursuit of Roberts

    Torres: "Two years ago we offered a reward for the Sage's recapture. Today someone claims to have found him. This gold is his ransom." Edward: "Who found him?" Torres: "A slaver by the name of Laurens Prins. He lives in Kingston." Edward: "We like this story, Torres. And we want to help you finish it. But we're going to do it our way. Using you and your gold." — Laureano de Torres and Edward discuss Roberts, 1716.[src]
    Upon his return to Nassau, Edward learned from Charles Vane and Jack Rackham that Governor Torres of Cuba was residing in a fort with a sizable amount of gold that Charles aimed to steal. Undercutting him, Edward quickly sailed to Torres' location and captured the fort.

    Inquiring about Roberts, Edward learned that the Sage had been captured by a Kingston-based slaver name Laurens Prins, who was ransoming him to the Templars. Edward decided to use the opportunity to reach Roberts himself, and coerced Torres into aiding him.[4] When they arrived in Kingston, Edward started to tail Torres, only to discover James Kidd was also pursuing Prins, intending to assassinate him.

    Reluctantly, James agreed to Edward's request not to assassinate Torres and Prins until they had uncovered the Sage's location. Despite being detected, the two eventually tracked Prins down to his manor in the north of the city. Edward agreed to aid James in the infiltration and the assassination of Prins. James, noticing that they would not be able to get far through stealth alone against such a heavily guarded complex, elected to act as a distraction. Removing her bandanna and reddening her lips, James revealed herself to be a woman.

    Edward quickly overcame his confusion and, using "James'" distraction, snuck into the manor's gardens and assassinated Prins. Moments later, Edward was surprised to find Roberts free from confinement and holding "James" at gunpoint. Roberts revealed that he was working for Prins, but was not surprised to hear about his betrayal. Shooting the alarm bell, Roberts made his escape, followed shortly by his two would-be rescuers.

    Escaping Prins' property and regrouping with "James", Edward requested her real name; she told him it was Mary Read, and that if he informed anyone of her true identity, she would "unman" him.[4]

    Medicines for Nassau

    Thatch: "Caution's nothing without charisma! For if a man plays the fool, then it's only fools he'll persuade. But appear to be the devil, and all men will submit." Kenway: "And would you be the devil?" Thatch: "For an audience, aye. It's all a big show. Give your quarry something to fear, some hellish thing from a fever'd dream, and men will drop to their knees pleading for their Lord before aught else!" —Edwards Thatch and Kenway discuss the use of intimidation over force, 1718.[src]
    The following year, in 1718, word reached Nassau of a general pardon for all pirates being issued by Woodes Rogers – the new Governor of the Bahamas. Thatch and Hornigold disagreed on how they should address the situation; the former favored the use of force to keep the Pirate Republic alive, the latter a period of quiet to turn prying eyes away from Nassau. Hornigold stated that without proper care, including medicine for the sick, Nassau was not worth attempting to save. Edward agreed and elected to procure some medicine in a way that did not draw British attention. Remembering the storm that sunk the Spanish Treasure Fleet, he suggested searching the wrecks for any medicine that might have survived.

    Edward purchased a diving bell and met with Thatch at the site of the sinking; unfortunately, the medicine had not survived three years at the bottom of the ocean. Enraged, Thatch left, but was shortly pursued by Edward.

    Soon enough, Edward learned that Thatch had attacked a British Man O' War in an attempt to gain some medicine, and was now in trouble. Sailing the Jackdaw to his location, Edward managed to relieve Thatch of his predicament. Although the amount of medicine they procured was pitiful, Edward suggested they travel to Charles-Towne - whose stamp adorned the medicine crates – to retrieve the whole lot.

    Siege of Charles-Towne

    Kenway: "What the hell are you doing, man? All of Charles-Towne can see this mess." Thatch: "That's the idea. Out of range, but well in sight." ―Kenway on Thatch at Charles-Towne, 1718.[src]
    One month later, the two met near Charles-Towne, where Edward was shocked to see Queen Anne's Revenge brazenly off shore with hostages aboard. Thatch revealed that he had spent eight days there, waiting for the medicine to be delivered, but that the crew he had sent ashore a week before to retrieve it had not been heard from since. Edward set out to retrieve the medicine personally.

    After discreetly guiding the Jackdaw through the bayou, Edward snuck ashore and forcefully obtained the key to the storeroom holding the medicines. He returned to Queen Anne's Revenge with two crates, as well as the means to make more. Thatch congratulated him, but then revealed he would not be returning to Nassau, instead choosing to retire while he still had time to enjoy it.[4]

    Blockade of Nassau

    Shortly after his return to Nassau, the city was blockaded by the Royal Navy; Woodes Rogers came ashore to publicly announce the general pardon being offered to the pirates, but warned that for the time being they were restricted to the island regardless of their answer. Hornigold and his crew elected to accept the pardon, whilst Vane angrily rebuked it.

    Meeting with Vane, Edward decided the time had come to leave Nassau; he proposed using a fireship to ram the British blockade, and went to gather the gunpowder while Vane retrieved the pine pitch.

    After procuring the gunpowder, Edward returned to Vane, who was still in the process of retrieving the pitch. While there, the two overheard that Rogers' associate, Commodore Peter Chamberlaine, had decided to ignore the Govenor's orders and was set to destroy the pirate fleet that very night. Vane suggested Edward kill the Commodore before he could order the attack. Edward agreed, made his way to the Commodore's warship, and assassinated him.

    With Chamberlaine dead, the pirates made their move. Launching the fireship at the British fleet, they punched a hole in the blockade and escaped the area, heading for Kenway's base in Great Inagua.[4]

    The death of Blackbeard

    "In a world without gold, we might have been heroes!" ―Edward Thatch's last word, 1718.[src]
    Meeting with Read in Great Inagua, Edward stated his intentions to try and bring Thatch back to the West Indies. He then set sail for Ocracoke, where Thatch had retired to, in order to make the attempt.

    When he arrived, he found Vane angrily giving up on his attempts to bring Thatch back to the Pirate Republic; Edward reluctantly accepted that Thatch had no intention of returning, and instead decided to help him celebrate his retirement. As a parting gift, Thatch informed Edward that he had learned about a man named "Roberts", who was working on a slaver ship called Princess. Edward gratefully accepted the information, but soon spotted a local man acting suspiciously.

    Edward followed the man through the outlying jungle until he had met with a British officer. Eavesdropping on their conversation, Edward heard the two discussing Thatch's reputation. Eventually, they reached a clearing overlooking the village and one of the men launched a flare. Within moments, a nearby British fleet bombarded Ocracoke with mortars, destroying the town and many of the ships in the docks. Edward hurriedly made his way back to the Jackdaw, where he once again met with Thatch, and the two attempted to escape.

    They succeeded in disabling and boarding the attacking Man O' War, but were soon overwhelmed. Thatch was surrounded and decapitated by the British, whilst a shocked Edward, who had tried and failed to fight his way to Thatch's aid, was thrown overboard. Shaken, Edward returned to the Jackdaw and eventually fought his way free of the attacking fleet.[4]

    Marooned on Isla Providencia


    Edward returned to Great Inagua and, disheartened, informed Vane of Thatch's death. Soon enough, a decision was made to pursue the Princess and learn the location of the Observatory. As such, both Edward and Vane traveled south in search of a slaver ship.

    Once that had located one, both the Ranger and the Jackdaw launched their attack. Quickly overcoming the vessel and capturing its captain, they learned that the Princess regularly sailed out of Kingston. However, before their next move could be decided, Vane and Edward found themselves surrounded by Jack Rackham and the rest of the mutinying crew.

    The two were marooned on the island of Isla Providencia. After a few months, Vane grew distrustful and nonsensical, blaming Edward for all their troubles and threatening to kill him. Vane fled, and Edward pursued him into the jungle before being surprised by a stack of muskets and grenades Vane had happened upon. Sneaking through the ruins, Edward managed to get behind Vane and disarmed him, before leaving him alone on the island. Upon his return to shore, Edward took advantage of the timely arrival of a fishing schooner and used it to return to Great Inagua. There he found Mary Read and Adéwalé waiting, an incarcerated Rackham in tow and the Jackdaw safely docked.

    Journey to Príncipe

    Edward returned to his pursuit of Roberts. With Adéwalé's help, he learned that the Princess was due in Kingston soon, and that Governor Torres was in the city with Hornigold in attendance. Listening in on their conversation, Edward learned that Hornigold had sent one of his ships to Príncipe, where Roberts had last been seen. Hornigold then spotted the Jackdaw in the harbor and deduced that Edward had been following them. Edward came out of hiding to berate Hornigold for his betrayal, whereupon he was beset by Torres' soldiers. Not wanting to waste time, Edward escaped the soldiers who engaged him and, upon his return to the Jackdaw, set course for Africa.

    Months later, Edward and his crew arrived in Príncipe to find the crew of the Princess dead or captured by Hornigold's Templar associates, Josiah Burgess and John Cockram. As Edward searched the remains of their encampment, he came upon Roberts in hiding there. After a tense discussion, Edward and Roberts made a deal; Edward would kill the Templars and free the crew of the Princess in return for Roberts leading him to the Observatory. Edward then completed his end of the bargain, assassination Burgress and Cockram.

    Taking possession of the Man O' War Royal Fortune, Bartholomew Roberts named himself captain and arranged to meet with Edward near the Observatory, back in the West Indies.[4]

    The Observatory

    In 1719, Edward met with Roberts off the coast of the Yucatán Peninsula, but soon discovered he had been followed by Hornigold. Edward gave chase and disabled Hornigold's ship, forcing it to beach on a nearby island. Going ashore, Edward managed to evade Hornigold's crew and several British sailors, sneaking behind his old friend before assassinating him. The two had a brief, angry exchange as to the nature of Hornigold's betrayal before he succumbed to his wounds. Edward then returned to Roberts at Cape Long and together, the two traveled inland toward the Observatory.

    Roberts led Edward to an island heavily guarded by indigenous guardians whose presence made it impossible for the crew to reach the Observatory. Roberts directed Edward to clear a path, which he did successfully, leading them to a black geometric structure. Roberts identified the building as the Observatory, then promptly killed the crew, leaving Edward to carry a crate of blood vials inside.

    Roberts explained the true nature of the Observatory; with a sample of a target's blood kept in a blood vial, the Observatory was able to project what the target was seeing in real-time. To explain, Roberts inserted a vial containing the blood of Jack Rackham, who was currently overhearing James Kidd attempting to recruit Anne Bonny into the life of a pirate. He then inserted the cube of Woodes Rogers, who was discussing the Observatory with Torres.

    Edward quickly realized the true reason for the Templars' interest in the Observatory: with just the tiniest amount of blood from each member of the British, Spanish and French governments, the Templars would be able to spy on, blackmail and effectively rule these Imperial governments from behind a veil. However, Edward's interest still laid in financial gain, and he expressed excitement that he and Roberts could rule the high seas using the crystal skull. However, he was quickly struck by Roberts, who had no further use for him with the guardians neutralized. Roberts then left, sealing Edward within the facility.

    Edward eventually managed to locate a passé out of the complex, but in his escape impaled himself on a sharpened branch and fell from a waterfall. Reaching the beach, he stumbled toward Roberts, but was too weak to defend himself against the man's crew. An amused Roberts then told him that the Jackdaw had fled, and he decided to take advantage of the large bounty on Kenway's head, turning him over to the British.[4]

    Imprisonment

    In 1721, after months of imprisonment, Edward was made to witness the sentencing of Mary and Anne for the crimes of piracy, though the two managed to stave their execution by announcing that they were pregnant.

    Edward was approached by Torres and Rogers, who offered him his freedom in exchange for the location of the Observatory, though they warned him that they could only stay his eventual execution for so long. Edward refused and was then returned to a gibbet.

    Four months later, Edward was freed by Ah Tabai, who had traveled to Port Royal in order to free Mary and Anne. He offered to ensure Edward's safe passage from the prison should he aid in their rescue, an offer Edward readily accepted.

    Edward infiltrated the prison and, after a brief visit to both John Rackham's gibbeted body and a delirious Charles Vane in a prison cell, succeeded in finding Mary and Anne and assassinating the guards posted at their cells. However, Mary had grown ill due to giving birth in the prison's unsanitary conditions; despite Edward's attempts to carry her to freedom, she could not make the escape. Asking Edward to make amends for his past and change the course of his future, she died within the prison walls, and Edward carried her body to the shore.

    Edward handed Mary over to Ah Tabai, who stated that while he still had not earned them, the Assassin robes Edward had taken from Walpole many years before suited him. He then returned the outfit to Edward before departing with the pregnant Anne.

    Edward fell into a deep state of despair, drinking heavily and hallucinating. In his hallucinations, Edward was beset by apparitions of Rogers, Roberts, Caroline and Mary, among others. The former two mocked him, and Caroline and Mary berated his lust for gold and personal glory over anything else. Eventually, he awoke near the Kingston docks, hungover. Standing over him was Adéwalé, who returned the Jackdaw to his care, resigned as his quartermaster and urged Edward to travel to Tulum.[4]

    Joining the Assassins

    Return to Tulum


    When Edward arrived at Tulum, Adéwalé confirmed his resignation as his quartermaster, stating his distaste for working with a man so obsessed with his own gain, claiming he felt the Assassins to pursue a more worthy cause. Edward agreed, reflecting on the fact that despite his wealth, he had lost everyone he cared about in its pursuit. He then appealed to Ah Tabai to help him make amends for his past misdeeds, as per Mary's final request.

    After a brief conversation between the two about the Order, Tulum was once again beset by Spanish Templars. Despite Ah Tabai's reservations, he realized that Mary had seen something in Edward, and so chose place his trust in the man. Handing the aspiring Assassin a set of Sheng Biao, Ah Tabai and Edward worked together to clear the jungle of Spanish troops, before Edward snuck aboard their Galleon and assassinated the captain.

    With the attack repelled, Edward, Adéwalé and Ah Tabai discussed their next move: the removal of Rogers, Roberts, and Torres. In the interim, Edward sought out the company of Anne, with whom he found camaraderie in the wake of their friends' deaths. He eventually offered her the position of quartermaster in Adéwalé's absence, which she accepted.[4]

    Three targets

    Travelling to Kingston, Edward and Anne visited the Bureau leader Antó to inquire about Rogers' location. Antó suggested that Edward infiltrate a party Rogers was hosting in the guise of an Italian diplomat. Edward agreed and obtained the disguise he needed.

    Sufficiently disguised, Edward entered the party and, as Rogers passed, struck him with his Hidden Blade from a bench. Before he left, Edward pried from Rogers the location of Bartholomew Roberts: Príncipe.

    Once more, Edward traveled to Africa in pursuit of Roberts, through the very same stronghold that had held his target captive years before. Roberts attempted to flee aboard the Royal Fortune, but the ship was soon disabled by the Jackdaw and boarded.

    On board, Roberts and Kenway fought one another, with Edward emerging victorious after impaling Roberts with his Sheng Biao. Remorsefully, Roberts remarked that perhaps Edward was indeed the one she had sought, and that he wished he had only had time to open the door to the Temple. He then died, requesting his body be destroyed to prevent the Templars acquiring it, before Edward could gain any more answers.

    With Roberts dead and the crystal skull that powered the Observatory in-hand, Edward made the return journey to Havana, in order to confront and assassinate Torres. He found the city in lockdown, as Torres had anticipated his arrival. With a drop of Torres' blood, Edward tracked the Grand Master through the city to a fort in the north. Edward infiltrated the fort and assassinated Torres, only to find the man he had slain was a double wearing Torres's clothes. He was then set upon by El Tiburón, Torres right-hand man and bodyguard, whose blood had resided in the vial under Torres' name.

    After a prolonged fight, Edward succeeded in killing El Tiburón and escaped the fort, having deduced that Torres was already on his way to the Observatory and oblivious to the fact that Edward held what he sought.[4]

    Death of a Grand Master

    Returning to the Observatory once more, the Jackdaw fought its way past the Grand Master's escort and its captain went ashore.

    Edward, accompanied by Anne, again made his way through the jungle, eliminating the Grand Master's soldiers and freeing those Guardians that had been captured, before entering the Observatory. Inside, he was set upon by the Templars, but made full use of the complex's defenses, which had activated in responses to the Crystal Skull's removal, to dispose of them. Freerunning his way through the facility's ever-changing and disjointed architecture, Edward managed to reach Torres, and struck him down.

    As he lay dying, Torres reminded Edward that he ended up a man with nothing. Edward retorted that killing Torres righted his own wrongs and criticized the Templars' goal of controlling humanity. With his last breath, Torres expressed his respect for Edward's convictions.

    With the Templar Grand Master dead and the Observatory returned to normal, Edward returned to the central device to find Ah Tabai, Adéwalé and Anne waiting for him. Together they returned the Crystal Skull to its rightful place and vowed to seal the Observatory once more.

    Ah Tabai then suggested Edward aid in the search for the missing blood vials, which had been removed since Edward's last visit. Edward agreed, but stated that he would return home to mend his relationship with Caroline first. Remorsefully, Ah Tabai handed Edward a letter which had arrived from England a week past. The letter stated that Caroline had died two years prior, and revealed that Edward had a daughter, Jennifer Scott.[4]

    The last pirate

    Jennifer: "Hmm, and what about pirates? Will I see any pirates?" Edward: "No, there's not much chance of that, I think." Jennifer: "Oh, that's rather sad. I should like to have seen one." —Edward and his daughter, on the journey home, 1722.[src]
    Edward eventually arranged for Jennifer to be brought from England to Great Inagua, and gifted the island to the Assassins for use as a base, an offer gladly accepted by Ah Tabai. Adéwalé revealed that, despite his wounds, Rogers had survived and returned to England, broke but no less of a threat. Edward vowed to deal with him once he had time. Edward invited Anne to return to London with him, but she refused the offer, also claiming she didn't possess the conviction to remain with the Assassins. However, Anne did tell Edward that she considered him a good man and felt he could prove himself a good father in time as well.

    Shortly thereafter, a brig carrying the young Jennifer arrived in port, and Edward went to meet her.

    Later life and death

    Edward eventually retired from his life at sea and moved to London, where he met Tessa Stephenson-Oakley, the daughter of the wealthy landowner from whom he rented his house. Using her family connections, Tessa assisted Edward in purchasing a manor on Queen Anne's Square, London, and by 1725, the two married and had a son, Haytham.

    Edward trained Haytham to become an Assassin from an early age, training him in swordsmanship and other types of combat from six years old onward. Edward also encouraged his son to think for himself, and dispute others' opinions. However, Edward kept his past a secret from his young son, though his former career as a pirate forever distanced the family from their neighbors in London.[2]

    On 4 December 1733, Edward, Haytham and Jennifer attended a performance of The Beggar's Opera at the Theatre Royal, where they were joined by Edward's aspiring property manager, Reginald Birch.[4][5] Following the show, the four met with Tessa at White's Chocolate House on Chesterfield Street, to celebrate Haytham's eighth birthday.[2]

    Upon the return home, the group were accosted by a mugger. When the mugger attempted to steal Tessa's necklace, he was swiftly repulsed by Edward, before being pounced upon by Birch. Edward adamantly refused to allow Birch to kill the mugger, and was infuriated at the man's harsh vigilantism. When the family returned home that night, Edward asked his son whether he thought that the thief should have been allowed to go free. Haytham replied that he had initially wanted to exact revenge, but would have offered the man clemency; Edward then presented Haytham with a steel short sword.[2]

    Over the next two years, Birch became a regular visitor of Kenway Manor while courting Jennifer. She eventually discovered he was a Templar, and after informing her father, the two men engaged in a loud argument, ending with Birch storming out of the office. Regardless, he had what he was looking for: young Haytham had unintentionally revealed the location of Edward's journal, containing his research on the First Civilization, when he told Birch about his sword in a secret compartment in the games room.[2]

    On December 3, 1735, the Kenway household was infiltrated by masked men who kidnapped Jennifer and killed several of the servants. After making sure that his wife and son were safe, Edward raced to the games room and was confronted by two of the intruders; after a prolonged fight, one of the men managed to impale Edward through the chest with his sword, killing him instantly.[2]

    Traumas: [Somewhere in the biography is something, I have to read it through again...]

    Notes: I really don't know this character yet. Hopefully by the time I have to introduce him I will have played the game...





    NPC Character of Choice: Lucina
    Spoiler:

    Game of Origin: Fire Emblem: Awakening

    Power: Aether. Because it can be considered a super power. (Great Lord Class)

    Weapons:
    Parallel Falchion

    Weaknesses: Only Human.

    Appearance:
    Spoiler:



    With the Mask on:



    Personality:
    Originally posted by wiki
    Lucina is a strong willed and driven woman who is determined to alter the dark future she came from. Due to the countless deaths and horrific events of the future, she dislikes any form of death, even "noble" ones. Her main motivations comes from her love for her parents, especially Chrom. Lucina is willing to do whatever it takes to see that Chrom stays alive, even if it means going against her wish for no needless deaths. Nevertheless, she is obedient to Chrom and puts her trust in her father's judgements. Lucina bears a resemblance to Marth and has been mistaken as him by Tiki when she is introduced. Tiki also remarks that her involuntary actions around camp when helping others is much like Marth himself.

    Despite her serious and stoic persona, Lucina has childish moments around her parents in their supports and her siblings. In fact, she is paranoid of the female Avatar if she is not her mother, worried that she'll steal away Chrom from her mother because of their close relationship. Lucina has a rather dry sense of humor and is the least likely to get a joke out of everyone in the army.
    Biography:
    Originally posted by wiki
    Lucina is the daughter of Chrom from the future and has the mark of Naga, known as the Brand of the Exalt, on her left eye. She is a kind and determined princess with a strong sense of justice, who believes that saving the world is her mission. She loves her father dearly and is always worrying over him. The Parallel Falchion, was originally thought to be a separate weapon from Chrom's Falchion, but later revealed to be a version of the same weapon brought back from the future. Her birthday is April 20th. Depending upon who Chrom marries, Lucina can be the sister of Cynthia, Kjelle, Brady, or Inigo or be an only child. She is also Owain's cousin. Depending on whom the Avatar marries, Lucina can potentially be the sister or aunt of male Morgan or the mother, cousin, or aunt of female Morgan.

    After Chrom's death at the hands of the Grima-possessed Avatar, Lucina inherited the Falchion and attempted to fight Grima alongside the other children then, though they were all heavily outmatched. In time, Lucina and the other children, in an attempt to prevent this future from passing, were guided by Naga through the Outrealm Gate to a time before the war, Chrom's death, and Grima's resurrection. She donned a mask she received from Gerome to hide the Brand of the Exalt and traveled to the past, though was followed by Grima, attempting to stop her.

    Ylisse-Plegia War


    She appears before Chrom and Lissa and rescues them when the Outrealm Gate opens sending in Risen to attack them. She introduces herself as Marth and then promptly leaves, warning them of greater dangers to come. Later, during the tournament at Arena Ferox, Lucina defeats Basilio's original champion, Lon'qu, thus becoming his new champion for the tournament. Chrom defeats her in the tournament and once again, she leaves. After the Shepherds rescue Maribelle, Plegia plans an assassination on Emmeryn. Lucina appears before the attempt and earns Chrom's trust by killing an assassin nearby trying to kill him, however a second assassin appears and slices her mask off, but Chrom kills the second assassin. Lucina fights alongside Chrom during the assassination lead by Validar and successfully protects Emmeryn. Believing to have altered the future, Lucina leaves. However after Emmeryn's sacrifice, Lucina realizes that the future has yet to change.

    Two years after Gangrel's defeat by the hand of Chrom, Lucina is born to Chrom and his wife.

    Conquest of Valm

    After talking to the new king of Plegia, Validar, Chrom and the Avatar prepare to depart the next day. That night a group of Risen attack Chrom's army. One manages to get close to Chrom but Lucina steps in and protects her father. Chrom is still curious as to who she is, but Lucina tells her father to merely look into her eye. As Chrom looks closely, he notices the Brand of the Exalt, and realizes it's the same mark as his newborn child. Lucina tearfully hugs her father, finally and truly reunited. After, Chrom brings Lucina to her mother and the two also share a tender reunion.

    After liberating the Steiger Fortress, Chrom receives alarming news that the forces up to the north were crushed by Walhart's forces. When Basilio volunteers to stall their army, Lucina steps in to try and stop him since, in her timeline, Basilio perished when he went. Nevertheless Basilio's resolve is stronger than Lucina's warning, though Flavia decides to go. Soon after, word arrives that despite the different events, Basilio was slain yet again. Knowing of his sacrifice, Chrom's army finally take down Walhart's forces, once and for all.

    Fate of the World

    After preventing Walhart's Conquest, Validar sends a message to Chrom so he can give the final gemstone for the Fire Emblem. Upon reaching Plegia's castle, Validar betrays the group and tries to seize the Fire Emblem from Chrom, causing them to flee. Chrom, the Avatar, and Lucina nearly make it out of the castle, but Validar warps in and weakens Chrom. Validar orders the Avatar to seize the Fire Emblem and the Avatar does against their will. After seeing the event unfold, Lucina realizes that the Avatar was the one who murdered Chrom, despite that act was against their will. Lucina reluctantly decides to kill the Avatar to prevent this, who can choose to accept her judgement or not. Regardless of the Avatar's choice, as she is about to kill the Avatar, Chrom, who watching the scene unfold steps in and stops her. Lucina does her best to convince her father that killing the Avatar is for the greater good, but Chrom places his trust in the Avatar, and Lucina puts her faith in their bond to overcome what lies in the future. Alternatively, if Lucina is married to the male Avatar, regardless of his choice, she will not go through with it when the Avatar makes his last request for her to find someone to keep her happy. In addition, if her mother is the female Avatar, regardless of her choice, Lucina cannot bring herself to kill her own mother.

    Later at The Dragon's Table, Lucina witnesses the Avatar killing Chrom again and cries out in horror. She then learns that this was all a ruse by Chrom and the Avatar and they swiftly defeat Validar. However, a mysterious black figure warps in and takes on the appearance of the Avatar. Grima reveals that he is indeed the one who possessed the Avatar in the alternate future and followed Lucina into the past. He is able to revive the dragon body of the present Grima, causing Lucina to look in horror as she remembered what had happened in her future. Nonetheless, all is not lost, as the Avatar manages to take the Fire Emblem from Validar so Chrom can complete the Awakening Ceremony. Now with the power to take down Grima, Lucina aids Chrom and the Avatar for the final battle with Grima.

    After defeating the Fell Dragon, if Lucina is not S-supported with anyone, she goes to Ylisstol and whispers to her infant self that she will live a better life than she did and promptly leaves, leaving no trace of what happens to her after.

    The Future Past

    In an alternate timeline, where Grima has successfully taken over the land, Lucina is first seen waiting for her friends to recover the five jewels and the Fire Emblem. Tiki arrives and attempts to console her before Grima makes a surprise attack and ends up killing the Manakete. After mourning her death, Lucina will meet up Gerome, Laurent, and Severa, who hands her the Fire Emblem and one of the Jewels. Grima will appear shortly after, taunting them while demanding for the return of the Emblem. Refusing his offer, the party is about to be destroyed when the Shepherds from the other timeline suddenly appear to aid them in their battle. After Grima's first defeat, he attempts to kill Chrom once again, however the battle had weakened him enough for the Avatar to regain temporary control over his body, and send the Shepherds back to their own timeline. The remaining children arrive with the four remaining jewels, and with the help of Tiki, whose spirit becomes the new Naga, Lucina performs the Awakening ritual and manages to kill Grima once and for all.

    Half a year later, Lucina is now Ylisse's new Exalt and occasionally meets with the rest of "Chrom's New Shepherds" from time to time.
    Traumas: Watching Everyone Die.





    NPC Character of Choice: Klaus and Meyneth
    Spoiler:

    Game of Origin: Xenoblade Chronicles

    Gender:
    Klaus: Male
    Meyneth: Female

    Power: Klaus and Meyneth are both normal Human scientists.

    Weapons: N/A

    Weaknesses: Mortal

    Appearance:
    (This is the reason I lumped them together...cause art and pictures only really show them together.)
    Spoiler:


    In game picture of Meyneth (Left) and Klaus (Right)

    Fan Art of Klaus that I really like cause of the reference its making...


    *Still scrolling*
    Finally found good art of both Klaus (Left) and Meyneth (Right)



    Personality:
    (Because they both didn't appear long as scientists...I can't say much)

    - Klaus: Power hungry fool
    - Meyneth: Reasonable and caring

    Notes:
    Just to emphasize, as scientists, they only had less than a minute of cutscene, and that didn't explain much prior, as them being scientists was the explanation of what they were before they became what they were for the game. so I can't go further back as this is as far back as anything goes in Xenoblade.





    Character of Choice: Ryan "Nero" Cyk
    Spoiler:

    - OC -

    Power: N/A

    Weapons:

    - Four Drones w/ laser guns that are controlled by his mind link device.
    (They look more like advanced quad-copters)
    More useful for welding than combat.

    Weaknesses: Mortal

    Appearance:
    - Navy Blue Bandanna
    - Black hoodie jacket
    - Navy Blue T-Shirt
    - Black Jeans
    - Black Boots

    Personality:
    An upbeat individual who has a knack at games and hacking them. In addition, he is a talented tactician and knows how to manipulate things in favor of ACO WRAITH.

    Morality: Chaotic Good...not really.

    Notes: He's not much but he has a purpose for progressing ACO WRAITH.
    Last edited by Cucoo5; 01-18-2014, 07:28 PM.


    Comment


      #17
      NeoFox's Characters - Cont'd

      NPC Character of Choice: Chris Redfield
      Spoiler:


      Game of Origin: Resident Evil series

      Power: He is a human, though he is quite skilled. Here is a list of his skills and abilities from BEFORE he became a Spartan at the end of Season I.
      Spoiler:
      Chris is proficient with many types of weapons, particularly handguns, shotguns and sniper rifles. He is an expert marksman and once the S.T.A.R.S. top sharpshooter who won a shooting tournament, being the victor over Forest Speyer. His accuracy, precision and focus is fantastic, enabling him to hit long distance targets accurately. He is also an experienced knife fighter.
      In addition to his weaponry skills Chris is very tough as an unarmed combatant. Chris was proficiently trained in several fighting techniques such as CQC. In Resident Evil 5 he has put himself through rigorous physical training to increase his muscle mass, making him incredibly strong and resistant. He is capable of sending lesser enemies flying, and able to bring the largest to their knees with a single punch.

      Chris is seen facing Albert Wesker in hand-to-hand numerous times. Though Chris had no chance in beating Wesker in the past, due to his superhuman abilities, Chris managed to beat Wesker in Resident Evil 5 due to his extensive physical training. At some point in RE5 Chris tackled Wesker which knocked him back a foot. While fighting Wesker, Chris also displays great feats of stamina and endurance, as he is seen taking some of Wesker's most powerful hits without falling unconscious, immediately getting up to hold the fight to the end.

      Chris' strength was such that he was able to punch a boulder into submission several times his size (and weight) into lava during the final fight with Wesker. In RE6, Chris is capable to press lift enemies such as J'avos in order to throw them away. He can also use his bare hands to rip enemies apart or brutally impale them with their own severed tentacles. Compared to Leon's unarmed fighting style, Chris is a rougher fighter whose moves are often brawler-like.

      Chris is also very fast and agile, which is surprising considering his size, Sheva even comments on this in Resident Evil 5.

      Also Chris's service in the Airforce has made him an incredibly talented pilot. He was S.T.A.R.S. Alpha team's co-pilot. In Code Veronica he pilots a Harrier in high blizzard winds. Later during Resident Evil 6, Chris pilots a VTOL and uses it to destroy a Neo-Umbrella aircraft carrier. Chris may also have a certain understanding of mechanics; he is able to reactivate a missile and use it to blow down a bulkhead door during RE6. Like Piers, he also has a certain knowledge in hacking doors during Chapter 3 where both him and Piers are locked up in the prototype testing room.

      Chris' skills and training always lead to him holding a high rank. He was chosen for S.T.A.R.S. Alpha team, and he was chosen as a Special Operations Agent in the B.S.A.A., later becoming a Special Operations Unit Captain.

      Chris, despite his amnesia, was still a very capable fighter and retained most of his abilities from before the Edonia incident. Something which Piers comments on.


      His abilities and enhancements that he got AFTER he became a Spartan: (Please note S121 told me these enhancements, and they are a combination of the Spartan-III's, and Spartan-IV's.)
      Spoiler:

      8942-LQ99 (Carbide Ceramic Ossification Catalyst drug) - Skeletons become virtually unbreakable, allowing survival in harder impacts.

      88005-MX77 (Fibroid Muscular Protein Complex drug) - Increased density of individual's muscles, allowing heavier lifting.

      88947-OP24 (Retina-Inversion Stabilizer drug) - Color sharpness is significantly improved upon, and night vision is adapted.

      87556-UD61 (Improve The Colloidal Neural Disunification solution) - Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. (More, due to Chris's genes.) "Spartan time"

      Muscular Enhancement Lining - Compound applied to the exterior surface of all muscles, allowing them to flex and strengthen far more quickly, also allowing the muscles to operate at great speed without the risk of breaking bones. (This, in combination with his Spartan-III reaction time, allows him to be very agile.)

      Pulmonary Polymer Lining - Greatly increases oxygen intake and retention, helps process toxins from the air and allows SPARTANs to breathe certain non-oxygen atmospheres for up to an hour.

      Corneal Implants - Boosted perception and massively increased night vision.

      Cardiac Implants - Strengthens cardio-vascular tissue and increases maximum heartrate to safely allow massive adrenaline flow without the risk of stroke or heart attack. These implants supposedly are able to allow an unarmored SPARTAN-IV to run at a maximum speed of almost 40 miles (64 km) per hour. (Thanks to the Spartan-III reaction time boost, he can run slightly above 50 mph.)

      Artificial Pancreas Implant - Allows the SPARTAN's body to extract the maximum amount of nutrients and carbohydrates from food with minimal waste.

      Artificial Platelet Injections - Enhances the body's ability to slow bleeding and clot wounds.

      Speed - Can sprint at a maximum of 58 mph. Any more and he risks injury.

      Strength - Weaker than a Spartan-II (Spartan-IIs can lift over 66 metric tonnes). Able to lift about 50-55 metric tonnes.

      Reflexes - Reaction time is 12 times faster than the average human. With the armor, it goes up to 60 times faster than the average human. Spartan Time makes it faster.

      Misc - It is said that as Spartans age, they become faster and stronger, due to their bodies adapting to augmentation.


      Weapons: He used to use the Nine-Oh-Nine:
      Spoiler:


      The Nine-Oh-Nine is, in most respects, a typical 9mm handgun. It has average firepower, and an average-sized magazine. However it has a fast fire-rate, being able to fire as fast as the wielder can pull the trigger.


      and the

      Assault Rifle for Special Tactics:
      Spoiler:


      This Assault Rifle features a fast firing speed and a strong firepower. Although excelling in speed, it lacks any unique attachments. This weapon is quite devastating in both short and medium range, however at long range it is recommended to fire it in short bursts.


      However since he had taken up work in the Prometheus Labs he now uses any weapons assigned to him.

      Appearance: He stands at 6ft 1

      Chris in his armor:
      Spoiler:


      Personality:
      Spoiler:
      Chris is close to his friends and family, specifically with his younger sister Claire and his partner Jill Valentine, whom he would both willingly give his life to protect. He also establishes bonds with the people he works with or their respect (Rebecca and Wesker for example) or admiration. He cares greatly for the life of innocents, something that caused him to argue with his superiors in the military.
      Chris has a long-standing friendship with Barry Burton, who was an old friend of Chris' family. Barry was the one who recruited him for the Special Tactics And Rescue Service after Chris left the Air Force and began drifting.

      Serving as Point Man in S.T.A.R.S. Alpha Team, Chris earned the trust of his comrades. In particular, Chris developed a close friendship with Jill Valentine, the only female member of S.T.A.R.S. at the time. Forest Speyer, the sharpshooter of the Bravo Team, was once a great friend (and rival) of Chris, until the Mansion Incident, where Forest was brutally killed and turned into a zombie.

      After the Mansion Incident, Chris became obsessed with the Umbrella Corporation, seeking information to bring the company down and avenge the deaths of his friends. Later, Chris and Jill formed a deadly alliance to fight Umbrella together, the B.S.A.A.

      Formerly, during his activity in S.T.A.R.S., Chris exhibited a great respect for the team's leader, Albert Wesker, who also considered Chris as his best team member. However, since Chris ruined, or at least delayed Wesker's plans at the mansion, a powerful grudge formed between them. Their confrontations thereafter were always intense and violent.

      However, during the Il Veltro incident, Chris was shown as a generic typical "soldier", focusing only on the mission and ignoring all of Jessica, his partner's advances. When asked by her whether he trusted her or not, he remarked "Trust is measured by actions not words" which Jessica replies "That's so like you Chris. Its always about the job isn't it?" He also has a level of professionalism; he never once berated Jessica for her flirting and just focused on the mission. However, when Jill was in danger, he quickly switched focus completely onto rescuing her.

      During a B.S.A.A. mission to capture Oswell E. Spencer, Jill sacrificed herself to save Chris from Wesker, while he could do nothing to protect Jill. Jill's perceived death was a very serious blow to Chris personally. Ever since that encounter, he became distant and cold-hearted. It also psychologically scarred him such as when Wesker opened the bomber door and Sheva was almost pulled out to her death, he had a flashback to Jill's death and how he was unable to do anything and almost didn't grab Sheva's hand to save her.

      In episode one of the Resident Evil 5 viral campaign, entitled 'Ceremony', Chris is receiving an award for his courageous performance in Kijuju. However, he is hindered from delivering his speech by a sudden onset of violent memories from his mission. This could be taken as an indicator of post-traumatic stress disorder, which could possibly plague Chris after the events of Resident Evil 5.

      In RE5 proper, Chris is initially shows a cold acceptance towards most of the grisly circumstances presented in the mission and shows little concern for its location or who he'll be working with. Immediately after meeting Sheva, she asks him if he'd "rather be in America than in a place like this". Chris dismisses the notion, noting that America "has its own dark side". She notes his lack of patriotism, and Chris merely states that he's a realist, noting that America is "a capitalist society" and that "not everyone is cut out for that kind of pressure". He considers that there are opportunities to be had, but as far as he sees it, "at a price". "If you gain, someone else loses," He concludes. When Sheva says that he doesn't sound like any American that she's ever met, he points out that the great thing about Americans is that "we're all different".

      Following the battle with the first Uroboros B.O.W. he and Sheva encountered, Chris comments that if they had arrived sooner to assist DeChant and the rest of Delta Team, they would most likely be dead as well. A substantial part of his driving force during this time is seeking out Jill after he receives intel. that she may still be alive. Sheva has doubts about his "personal stake" in the mission, but later appreciates how much he cares for his old partner.

      Chris' reactions to the various threats he's faced vary over the years change with his experience. During his initial encounters with zombies and B.O.W.s in the Spencer Mansion, he was angered that it was all set up by Wesker (though in truth, the outbreak was caused by James Marcus; Wesker simply took advantage of the situation). Following the events at Rockfort Island and the Antarctic Facility, Chris begins to categorize people like Albert Wesker into simple criminal personalities, refusing to acknowledge their views and immediately dismissing them as evil. This is most apparent during his first encounter with Sergei Vladimir, where he refers to him as "another Umbrella psycho", despite the latter's various machinations since before the Mansion incident. Chris then views Wesker's world plan in Kijuju with the same disdain. After he and Sheva board Wesker's stealth bomber, he is even sarcastic about the serious implications of Wesker's ambitions, going so far as to mock Wesker for taking his plans from "comic book villains" and dismissing him as "just another of Umbrella's leftovers."

      By the time Wesker is killed, Chris is confident that living in a world without fear is worth fighting for, and the cause of combating bioterrorism exceeds all personal costs.

      During the events of Resident Evil 6 Chris shows deep concern for his comrades and men. He is very quick to assure rookie B.S.A.A. operative, Finn Macauley, that his teammates have his back and that "No one gets left behind." He shows anger when his men die in the line of duty. This was farther shown when Leon confronts him and prevents him from the woman in the blue dress, angrily stating "I lost all my men because of her!".

      Although during the events in Lanshiang. Chris' focus was primarily on catching Carla to the extent that he let many of his squad members die in his pursuit of vengeance. This was rectified when Piers confronted Chris about his vendetta.

      When confronting Jake Muller for the first time, he notes something familiar about him, noting the features from Albert Wesker. Months later when saving him, he learned that Jake is Wesker's son and allows Jake to fire at him for killing his father, though he misses on purpose stating that there are more important things at stake. When asked why he revealed this to Jake, Chris states that he has every right to know what happened to his father, no matter what grudge he has against Wesker.


      Morality: Good

      Biography: This is long so I will just post a link to the wiki. (Which is where I'm getting most of my other information.)
      http://residentevil.wikia.com/Chris_Redfield

      After the Horizon Incident he was brought into the world along with his sister Claire. Since then he had lived with Claire at first before getting a job with the US Military. One day he was stationed in London because of reports of sightings of odd creatures around the town. Turned out that there was a Neo-Yakuza base in London which was led by none other than Albert Wesker. While he was there he had lost his squad once more, but not before meeting Gerard who worked with the Neo-Yakuza until finding out that the Neo Yakuza was planning on infecting all of London with the T-Virus with a bomb.

      Chris and Gerard tried putting a stop to the Neo Yakuza in London, but encountered a Nemesis T-Type that they had to temporarily defeat. Afterwards they fled to Chris's apartment to think of a plan. The Nemesis however had recovered from it's wounds and went after Chris and Gerard. Eventually going on another rampage after Six had taken care of it... until the Nemesis had reverted to a more basic, yet weaker form. However thanks to his sister Claire, Six, and Gerard they had taken care of the Nemesis once and for all....

      It was all a trap though. Wesker knew that Chris would find a way to destroy the Nemesis, but it would still stall him. While Chris and the others were busy Wesker launched a full on attack on Prometheus Labs. Wesker's army of Neo-Yakuza soldiers, B.O.W.'s and such had caused massive damage. However Chris and Six eventually arrived and began to fight Wesker who had infected himself with the Oroborus. After they had defeated Wesker for the final time, Chris left the US Military and went to work with the Prometheus Labs after he had helped some Spartan's destroy the Neo Yakuza base. After that Chris had taken part of the Spartan Program. Currently now that it's almost Christmas, Chris had just gotten back from a mission.

      Traumas: He has quite a few. Ranging from when Chris and his S.T.A.R.S team went to the Arklay Mansion and most of his teammates died, and Wesker betrayed him. To when his squad was killed before the events of RE6 which he felt so much guilt over that he actually had repressed the memory.



      NPC Character of Choice: Hidden Phantom (goes by just Phantom.)
      Spoiler:


      Game of Origin: Mega Man Zero.

      Power: As a Reploid clone of the original X, Phantom is an extremely powerful warrior in his own right. Having his design based around X's stealth capabilities, Phantom's fighting style and abilities revolve around various ninja-like arts, such as stealth, deception and misdirection. He is capable of creating fake duplicates of himself to fool opponents, vanishing almost completely, creating a field of darkness around him.

      He also has a special form called the Armed Phenomenon where all his abilities are enhanched as well as having more control of darkness and such. He however does not use this form much, as it is incredibly risky and he has not much experience using this form.

      Weapons: Combined with his ninja skills he has a matching set of tools such as smoke bombs, a katana-like blade and a large shuriken which can break apart into several kunai and serve as a flying platform. His EX skill makes the whole background dark and throw 4 kunai in different directions. Together with the fact that he is the first boss in the first Mega Man Zero game with three health bars, arguably makes Phantom one of the most difficult bosses in this game.

      Weaknesses: He has no known weaknesses. Though in this RP I would consider him to be quite weak in physical endurance, and physical strength. He is obviously more of an assassin. Relying more on strategy, and stealth to take down his opponent rather than a straight up approach.

      Appearance: He stands at 5ft 5

      Personality: Phantom has a calm, quiet demeanor. His major trait is his unwavering allegiance to his "Master X", displaying more loyalty than his three counterparts (none of whom were willing to sacrifice their lives in order to protect Copy X, possibly since they knew he was not really their "master" only a flawed replica of him). Phantom has no mercy for those who oppose Neo Arcadia. His sacrifice may be considered admirable, despite the flawed nature of its cause. Now since his "Master" is not in this world (at least he thinks so. When he discovers the real X is alive he will do his best to find him) he roams the world, looking for another reason to start fighting again.

      Morality: Heavy Neutral. He travels alone, looking for another reason to fight.

      Biography: At some point, Phantom and the other three Guardians were cloned from X's DNA; for exactly what purpose is unknown (and exactly when is unknown), though it may have simply been to be bodyguards for X as they have been for around a century in Neo Arcadia. At some point, the four became military generals of Neo Arcadia, responsible for the overall safely of its inhabitants, both humans and Reploids. Phantom became the leader of the Zan'ei Army, Neo Arcadia's stealth units and anti-Resistance intelligence unit.

      During the events of Mega Man Zero he sacrificed himself to save "Master X" (Copy X) by self destructing in an attempt to kill Zero. He eventually became a Cyber Elf and entered Cyberspace to face Zero once more. Now he has been revived and brought into this world. A world without a master to serve, and without a nation to fight for. He then wandered the streets of Idaho with nothing but a ragged brown cloak and hood to cover his shame of having no one to serve.

      Eventually he encountered Ocelot and began to travel with him for a short while. That is until they came across a mansion in the middle of the woods in California. While there they had encountered a young girl named Aya, and her mostly insane father who attacked them. Ocelot had fought against Aya's father in an attempt to stop him. Fortunately for Ocelot he had managed to, but not without a cost. Phantom was severely damaged and was sent into a state of sleep of sorts. Since then his injuries had been repaired, and he will wake up soon... in fact he will be waking up real soon.

      Traumas: Realizing he was in the real world, and that he no longer had a master to serve, which caused him to stop fighting altogether as he feels like he has no purpose in life. However since he met Aya and Ocelot he feels like he has a new purpose. To protect Aya.

      Notes: N/A


      Gate:
      Spoiler:

      NPC Character of Choice: Gate

      Game of Origin: Mega Man X series. First officially appeared in X6

      Power: Gate is remarkably intelligent. This is evident as he was one of the first people to ever get close to fully analyzing Zero's DNA (it even states that he had decrypted 99.98% of Zero's DNA. Something no one else in the series have been able to do.) Gate is also somewhat dangerous in a fight. As when he takes off his lab coat he dons a golden battle armor. When in this battle armor Gate gains the power of flight, capable of summoning Nightmare Drones, and creating small "gates" that have different effects ranging from slowing down time temporarily, altering gravity to make the field much heavier, and even a sort of black hole of sorts that sucks in any nearby targets. Thanks to Gate's armor he is immune to the effects of these "gates." Also with this armor Gate's defense is nearly doubled. Allowing him to even resist fully charged X-Buster shots, and slashes from the Z-Saber.

      Weapons: None, except his ability to create and summon Nightmare Drones. Or to be exact the Nightmare Virus (Which is in a drone-like form.)
      These things obey all of Gate's commands, and since they are basically a computer virus manifested into a physical form Gate can summon a near indefinite amount of them (not all that once. He can only summon so much at any given time. That does not stop him from being able to make an army of them if you give him enough time.) These Nightmare Viruses are capable of infecting and taking control of technology by latching on, and having their DNA strand-like arms fuse with any piece of technology. This even includes fallen robots and machinery. When the drones do this you can still see the head of the drone sticking out of the piece of machinery, and if you destroy the head you basically get rid of that individual virus. They are also capable of firing incredibly weak energy spheres from their chests, but it takes approximately a 30 seconds to charge up a single shot.

      Weaknesses: Gate's armor may give him abilities to mess with/ and take on most opponents stronger than him, but he is not a physical fighter by any means. He prefers to plan ahead, and use strategy more than anything. Messing with opponents with his many "gates" to take on his opponents. Even with his armor the only real thing going for him is his added defense, and maneuverability. Gate is also incredibly vulnerable to his own attacks. As his "gates" can be destroyed by attacking them with energy (like hitting it with an energy saber) which will cause the gates to burst, and if Gate is within range he will be caught in the explosion and will be seriously injured. Not only that, but Gate may be maneuverable but he isn't that fast. One can easily outclass him in speed.
      Gate does not even really fight unless he has to. Preferring to develop strategies for allies to use, or sending other people to fight for him.

      Appearance:
      Normal Gate:

      Battle Armor Gate:


      Personality: Gate is a devoted researcher with a cold and sarcastic attitude. In order to achieve his goals, he's willing to do everything necessary to get what he wants. During his time with the research team, unlike Alia, he broke research protocols by making his creations unanalyzable, causing him to become a social outcast. He became bitter and filled with hatred when his creations were destroyed by his very own colleagues, especially because Alia (who's often speculated to have felt romantic feelings for him) was part of the conspiracy. Like many of the villains in the series, Gate desired (and still sort of does) a Reploid government under his leadership, and will gain it by any means necessary. However this desire for a Reploid only government had almost been forgotten when he began work with the Neo-Yakuza. He also became "friends" with Volgin. His boss, and the leader of the Neo Yakuza base of Australia... before Volgin blew it up because it was attacked by an unknown Reploid who stole Gate's
      s "secret" weapon.

      Gate believes that the best programs are completely unanalyzable, which is why he is so fascinated by X and Zero, and why he valued the sample of Zero's DNA that he obtained so highly.

      Morality: Heavy Neutral. He may work with Volgin still, but he does do what he wants. He can also be persuaded to help others.

      Biography:
      Gate used to work in a team of Reploid scientists, researching the potential of Reploid engineering. He was fascinated by the Maverick Hunters X and Zero because their body structures and DNA was a mystery to the world's finest scientist and researchers. Both of them were completely unanalyzable and their inner functions couldn't be fully understood. He saw it as a challenge to find a way of analyzing both of them or at least creating Reploids with similar attributes. Eventually, he succeeded and created eight Reploids whose DNA couldn't be analyzed by the other scientists: Commander Yammark, Rainy Turtloid, Shield Sheldon, Blizzard Wolfang, Blaze Heatnix, Infinity Mijinion, Ground Scaravich and Metal Shark Player. Gate's Reploids were widely praised and used in various locations for several duties. However, this created jealousy and disdain between him and his colleagues, and they eventually began conspiring against him and his creations. Alia was also one of them, although unwillingly.
      All seven of his Reploids were either sabotaged while on duty or labeled Maverick, but in any case, all of them were destroyed. Broken and bitter, Gate left the research team, becoming an anchorite somewhere on Earth. However, things changed when he discovered some interesting remains while skimming through the wreckage at the Eurasia crash site...

      During the events of X6 which was two weeks after the Eurasia incident (happened during X5), Gate visited the crash site. There, he found something. At first, he thought he had merely found a piece of junk, but it soon proved to be something far more powerful. It was a piece of Zero, more importantly, a DNA sample of Zero. He immediately began analyzing it and after roughly a week of study, he had been turned insane by Zero's viral DNA; however, he called it a very "liberating" experience. With the help of the mysterious Reploid scientist Isoc, he managed to decrypt 99.98% of Zero's DNA, creating the Nightmare Virus from it, as well as the powerful Reploid High Max and resurrecting his eight dead creations.
      Both of them then came up with a plan to use Zero as a scapegoat for creating a new society of selected, powerful Reploids; independent from humanity, in an ideal state, led by Gate. To do this, he created a discolored, apparently insane copy of Zero, called the Zero Nightmare, which was then publicly blamed for the recent Maverick attacks by Isoc. Isoc encouraged Reploids all over the planet to join the Nightmare Investigators to hunt down and destroy the Zero Nightmare to bring back peace.

      Eventually, Gate would contact the Maverick Hunters upon their victory over his creations or a temporary defeat of High Max, inviting X and Zero (if found by X after the destruction of the Zero Nightmare) to challenge him. He later revealed to X/Zero that he didn't set up all this on his own, but with the help of Zero's DNA. In order to gather and analyze even more data about the two ancient robots, Gate challenged X/Zero to battle. By utilizing all the data he had analyzed by now, Gate managed to make his golden battle armor virtually invincible against all attacks; except his own if they were repelled against him. X/Zero managed to find this weakness and defeated him, leaving him damaged and immobile. Gate, however, refused to give up. Although he didn't want to do it, Gate unleashed his final trump card: a revived (yet incomplete, with an unfinished body and a barely alive consciousness, leading him to act irrationally and incoherent) Sigma. Unfortunately for him, however, Sigma refused to acknowledge Gate's part in his resurrection, nor needing him for anything, and killed him.

      After Sigma had been defeated, X returned to the remains of Gate's laboratory, salvaging his body because he was unable to leave him there as he used to be Alia's friend. Yet, he had been severely damaged. Alia was given the choice of what to do with Gate, repairing him or otherwise; however, it was never made clear and his fate remains unknown.

      In the real world after the Horizon Incident Gate was brought into the world and had been found by the Neo-Yakuza where he had became the head scientist/researcher of the Neo-Yakuza base of Australia alongside Volgin who was in charge of that base.
      Gate and Volgin had actually bonded quite a bit, and became friends of sorts over discussing Volgin's "secret" project. In turn Gate had also showed Volgin his own secret project. Another Nightmare replica of Zero. This one was called "Nightmare Zero MK-II" and would have been much more powerful than the original Nightmare Zero. As well as being more stable. However one night when Gate was in his lab doing some research a mysterious, yet familiar Reploid had broken into his lab and wrecked the whole place. Gate tried to stop the mysterious intruder, but was unable to. As a result Gate was seriously injured, and Nightmare Zero MK-II was activated and attacked Volgin before escaping alongside the mysterious Reploid.

      After that security breach Volgin took Gate and destroyed the entire base while fleeing. Currently Gate is up and running once more. He is currently somewhere in Russia.

      Traumas: Easily when his own colleagues (including Alia) had betrayed him and destroyed his creations when he originally worked as a researcher.





      NPC Character of Choice: Claire Redfield
      Spoiler:


      Game of Origin: Resident Evil (2 to be specific.)

      Power: When Chris was temporarily with the U.S. Air Force before working for S.T.A.R.S Chris taught Claire in military combat techniques. Due to that training has learned how to handle herself in hand-to-hand combat, as well as being able to wield a multitude of weapons including combat knives and firearms.

      Weapons: She always has a basic combat knife on hand, as well as a standard H&K VP70 handgun. Other than that she uses whatever weapons she can find... that is whenever she needs them of course.

      Weaknesses: Over all Claire is still human. She is susceptible to everything a normal human can be effected by, but that does not make her useless. She is skilled in combat, and is a very reliable person to have on almost any team.

      Appearance: (I'm using her Resident Evil: Degeneration appearance for Season II. Yes I know it's from the movie Resident Evil: Degeneration, but the movies Degeneration and Damnation ARE within the games canon with Degeneration taking place between 4 and 5.)
      She stands at 5ft 6.5, and according to my math (actually SUSTIC told me this) she is about 37 years old. 34 at the current point in the games, and 37 within the RP due to the 3 year gap after the Horizon Incident.

      Personality: She is the quick witted, strong-willed younger sister of Chris Redfield. Claire also develops very close relationships with other characters like Leon, Steve, Sherry, and Rani to name a few. She is also very close to her older brother; Chris.

      Claire is very much a tomboy, but she has some traits that make her more girly than she appears. In Darkside Chronicles, Claire mentions she is scared of spiders and cockroaches. Claire is also one of the few characters to show fear in the series. In Code: Veronica, Claire scampers around when she sees zombies for the first time, and shows fear of hunters in Darkside Chronicles. Claire is very emotional, and one of only two characters to be shown crying in the series.

      Currently in the RP before the 3-4 month distance between Season I and Season II Claire had met up with her brother once more, with Six, and with Gerard. She had gotten in a relationship with Six despite Six being 7 years younger (hey maybe she likes younger men XP?)

      Morality: True Good.

      Biography:
      Spoiler:


      Early life:

      Claire grew up with her older brother Chris. Eventually, Chris skipped college and joined the US Air Force, while Claire became a student at a university, and took an interest in motorcycles. Claire has been trained in military combat techniques by Chris, and has learned how to handle herself in hand-to-hand combat, as well as being able to wield a multitude of weapons including combat knives and firearms.

      Raccoon City Incident:

      Claire arrived to Raccoon City in search of her brother, but found something much worse. After she is saved from a zombie by Leon, Claire and Leon hatch a plan to get out of Raccoon City as soon as they can. After being separated by a zombified trucker, Claire and Leon headed towards the police station from opposite directions, where they hoped to rendezvous. Claire managed to get into the Raccoon City Police Department.

      Claire explores the deserted police station and eventually finds Chris' Diary in the S.T.A.R.S. office, which she reads and finds out that Chris is no longer in Raccoon City, as he went to investigate Umbrella Headquarters in Europe, and asks Claire to forgive him for not informing her as to where he was going. Claire eventually runs into the corrupt Chief Brian Irons, who then attempts to kill her, and twelve-year-old Sherry Birkin, the daughter of two important Umbrella researchers, William Birkin and Annette Birkin. Claire encountered Annette on at least one occasion, during which she accused Claire of being a spy for Umbrella.

      As Sherry and Claire looked for a way out of the city, they were stalked by the mutated William Birkin. Whilst inside the sewers, Sherry and Claire were separated, during which time Sherry was found by William and infected with the G-virus. Upon reuniting, Claire attempted to find a cure for Sherry within Umbrella's underground labs. While in the laboratory, Claire ran into Annette one more time, before William arrives and fatally wounds his former wife.

      Before dying, Annette gave Claire the instructions for creating the G-virus antidote. Claire contacts Leon to take Sherry to an escape train before the lab self-destruct sequence activated. She manages to create the antidote, and when finished, attempts to flee. However, she was thwarted once again by Birkin, forcing her to fight the monster, Claire then rushed to the train, joined Leon, and successfully administered the vaccine to Sherry. Unfortunately, Birkin, now a gigantic amorphous blob, attacked the train, thus triggering another self-destruct sequence. Claire, Leon, and Sherry escaped moments before the train exploded, destroying William once and for all. Not long after their escape, Leon urged her to leave them and go search for her brother, but goes to the neighboring town first to wash off the nightmares she experienced.


      Rockfort Island Incident:

      Three months after her escape from Raccoon City, Claire infiltrated Umbrella's Paris facility in search of her lost brother, Chris. At some point in her investigation, her presence was detected, and a security team was dispatched along with a military chopper to eliminate her. After evading the security force, and having narrowly evaded helicopter gunfire, she was ambushed by the team's remainder, and captured by Rodrigo Juan Raval. She was then taken to Rockfort Island to be imprisoned. Upon her arrival, she is knocked unconscious. She later awakens to the sound of explosions and is freed by a wounded Rodrigo. Due to her strong will to survive and to find her brother, she was able to find her way through the island once it had been attacked by an unknown enemy. Another viral outbreak happened on the island. During her attempt to escape, Claire ran into Steve Burnside, another prisoner on the island, and the two eventually joined forces. Soon, after finding out that Umbrella was spying on her brother, she contacted Leon to tell him and to come get them. During this time, Claire also encountered Alfred Ashford, who insisted that Claire had led enemy forces to the base, and who then released multiple B.O.W's to stop her. Claire also had a run-in with her brother's old rival, Albert Wesker, who decided to leave her as bait to get Chris to arrive at the island. As all of this happened, Claire soon found out about Alexia Ashford, and had a supposed run-in with her, only to be saved by Steve, who then shot "Alexia", revealing that it was none other than Alfred, calling him a "cross-dressing freak". As the two found a cargo plane to escape the island, Alfred then sent out a Tyrant (T-103 Model) (model number 078) to deal with the two survivors, and also had the plane's autopilot redirected, sending the two survivors directly to Antarctica. Upon arriving at the base, Claire and Steve found that the entire facility had been infected by the Tyrant virus. They managed to locate an Australian research base nearby. After having one last showdown with Alfred, she and Steve used a snowmobile to escape the Australian base, but were forced to deal with Nosferatu before leaving. Things seemed fine as the two headed for the base, until a dying Alfred managed to awaken the hibernating Alexia from stasis, who then held them captive.

      When Chris had finally arrived at the Antarctic facility, he managed to rescue Claire, but was separated from her once again by Alexia. To make matters worse, Claire soon found Steve, who had been infected with the T-Veronica virus, thus causing him to mutate. Claire was forced to escape from the monster, only to be nearly killed by a giant tentacle. Steve suddenly came to his senses, and freed Claire, only to be mortally wounded in the process. As he reverted to his human form, he confessed his love to Claire, and died by her side.

      Though emotionally distraught from what happened to Steve, Claire managed to give Chris instructions for initializing a self-destruct sequence, before eventually reuniting with him. After Chris killed the mutated form of Alexia once and for all, he attempted to escape with Claire, only to be interrupted by Wesker.

      Once their confrontation was over, Chris and Claire evacuated in a harrier, determined to bring Umbrella down, once and for all.

      Harvardville Incident:

      After Chris rescued Claire, the Redfield siblings parted ways. Chris joined the BSAA, while Claire returned to Sherry's side to offer emotional support during the daily tests and experiments conducted against her. Eventually, she joined a non-governmental human rights organization called Terrasave. Seven years after the Raccoon City incident and the Rockfort Island incident, Claire arrives at Harvardville Airport to meet a friend who was part of Terra Save as well. Claire's friend, Aunt Chawla, asks Claire to watch over her niece, Rani Chawla, as Aunt wants to bring the "limo" around front. Claire and Rani introduce themselves and wait for Aunt to come back. As Claire and Rani are waiting, they see senator Ron Davis comes on the airport TV and passes a comment which Claire and Frederic Downing find rather pathetic.

      Frederic introduced himself and then leaves. Ron, in disguise, and his bodyguards try to leave the airport until Rani spots him out as "The bad guy we saw on T.V!". As Ron pushed past the reporters, he spotted a man standing around acting like a zombie. Claire takes off the man's mask and he is arrested by the police. The Police Chief asked if Claire was involved with the protest and she responded cautiously, knowing the cop would arrest her too. The cop then thought he spotted another protester, so he went to stop him. It turned out that it was a real zombie, which attacked and killed the cop instantly. Moments later, Ron's bodyguards were killed as well.

      The airport was in chaos, and Claire went to go get Rani, who was still in the rest area. She spotted her and ran in her direction until she ran into Curtis Miller, who seemed rather suspicious. Claire focused her attention on Rani and was stopped once again when the senator grabbed her arm and begged for help. Moments later, a plane crashed through the terminal, and Claire threw herself and the senator to the ground to avoid being hit. The airplane door opened, and zombies started coming out from it, bringing Claire back to her nightmares in Raccoon City.

      Claire, Rani, Ron and others took refuge in the VIP lounge of the airport. Claire sent out a 911 call for rescue, which was received by S.R.T. member Angela Miller. After calling 911 and waiting for help, a sudden scream followed by gunfire gave Claire the knowledge of other survivors. Equipped with an umbrella, Claire made her way into the hallways to find the scream. She eventually came into contact with her old friend, Leon S. Kennedy, and S.R.T. members Angela Miller and Greg Glenn. The group headed back to the lounge and tried to think of an escape route. Leon suggested they head through the lobby, seeming as if it is the widest area. Ron disagrees until Claire agrees with Leon, saying that the zombies are slow and the group can get around them.

      Ron lets out his frustration on Claire until Leon informed the senator that she was one of the survivors of the Raccoon City incident, giving the reasons why she knew what to do with the outbreak. The group ran through the lobby with Leon, Angela, and Greg killing the surrounding zombies. As the group reached the end of the lobby, Greg is bitten, and tells the group to go on without him. They sheltered themselves up on a large broken piece of debris caused from the plane. The zombies start to surround the group, and zombies from the plane managed to get the door down and attack the group. Ron decides to leave without them and knocks Rani off the debris.

      Claire hears a scream and notices Rani is being attacked by zombies. Claire, without a weapon, jumps down to protect Rani. Leon goes to help Claire until he is pinned by a zombie. He throws Claire his gun and she kills all of the attacking zombies in an instant. Claire and Rani then rejoin the rest of the group, and make it out of the airport alive. As Rani reunites with Aunt, Claire meets back up with the Senator and Frederic Downing, the man she saw earlier in the airport. As Frederic talks about a vaccination, Claire is convinced that the current outbreak is Terra Save's fault. Leon comforts Claire and tells her that it isn't her fault. At that time, the vaccine trucks blow up, which makes Leon, Claire and Angela investigate. They meet up with Ron and Frederic and Claire tells them that she thinks Curtis Miller might be the terrorist.

      Eventually Claire heads to WilPharma with Frederic. After hearing a conversation between Frederic and Ron, she learned that the G-virus was being researched there, just as Frederic had to go fix the server. As she called Leon, a time bomb was set off, causing a shard of glass to embed itself within her leg, severely affecting her mobility. Leon found Claire, helped her get to an elevator which would lead to her escape and hands her his backup gun. Instead of leaving, Claire found the control room and tried to help Leon and Angela escape from Curtis, who had mutated due to a self-injection of the G-virus.

      Once Curtis was disposed of, the three survivors meet up outside along with Ron. Claire finds out that Frederic was behind the whole incident at the airport. Leon, Claire and Angela went to arrest Frederic Downing, who had a sample of the G-Virus with him. Angela arrests Frederic, and the cops come and take over the rest of the situation. The next day, Leon and Claire met up with Angela. They told Angela about Frederic's plans and that her brother Curtis was innocent. With the threat of any further outbreaks temporarily subdued, Leon and Claire hope to meet again under more normal circumstances. Leon rushes off to his next mission in a helicopter whilst Claire decides to leave with Rani and Aunt in their vehicle.


      After she had been in the real world she lived with Chris for a short time before Chris went to work for the US Military. She had heard that one day Chris was stationed in London, and since she was a few towns over she had decided to try and pay him a small visit. However she had ended up getting caught in the middle of a war between the Neo-Yakuza Base of London which was led by Albert Wesker, Chris Redfield's most hated enemy, and Prometheus Labs. While she was on the way to the labs she had encountered Six, Gerard, and more importantly her brother.

      Since then Claire had helped out the Prometheus Labs recover from when Albert Wesker led an attack on the Labs. She had also gotten in a pretty nice and even somewhat slow relationship with Six A.K.A. Noble Six. Now she occasionally visits Six and her brother at the Labs as often as possible, and her brother even took part in the Spartan Program and is now working with the Prometheus Labs.

      Traumas: Easily suffering through the Raccoon City Incident. Almost every Zombie Outbreak she had suffered afterwards brought back memories and nightmares of her the Raccoon City Incident.

      Notes: None that I can think of.

      Last edited by Cucoo5; 12-25-2013, 10:22 PM.


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        #18
        NeoFox's Characters - Cont'd

        NPC Character of Choice: Prometheus
        Spoiler:

        Game of Origin: Mega Man ZX

        Power: Despite the fact that Prometheus is a Mega Man who is not directly based on any character within the Mega Man canon, he exhibits traits of two X Guardians: like Fefnir, he possesses absolute control over the fire element, and demonstrates this through long range attacks such as creating flaming skulls to fire blasts of purple flames through them with certain consistence, creating fire pillars which move around the screen, and creating flaming swords which travel around the walls and the floor; and like Phantom, he possesses a high degree of speed and stealth, which he incorporates into his style of fighting by teleporting relatively often, which involves dash-slashing in a fashion similar to Phantom, albeit with a scythe rather than a blade. In addition, Prometheus also displays a few traits of Zero, being proficient with his scythe (which resembles an elongated Z Saber/ZX Saber handle, the blade itself coming from the side of the "hilt" rather than the top) and having a blue, triangular "cape" coming from the back of his helmet that resembles a more rigid version of Giro's long hair. Thus he could be considered a "mixed" Mega Man, with Pandora having opposite features in common with the other two guardians (whose elements are ice and electricity) and being a long-ranged fighter, making the pair effective and deadly compliments in battle. He is an absolute beast in a 1v1 battle, but in a tag team fight with his sister Pandora is where he truly shines.

        Weapons: His energy scythe as seen below.

        Weaknesses: He is mentally unstable, and is sadistic. He may not hold back in a fight, but that doesn't mean he won't fight with cheap tactics. If he finds someone that intrigues him (like say someone strong enough) he will want to do nothing but fight that person to the death. He can also be a bit persistent, and usually does not take orders from his superiors often. Usually though he will follow orders, but only if he can choose how he goes through with them. Other than that he is a tough opponent, but can be dealt with. He's also not immune to EMP's unlike his sister Pandora.

        Appearance: He stands at 5ft 9. Relatively short, but not weak. Approach with caution.

        Personality: Always with a sadistic expression on his face, Prometheus's figure exudes evil; he shows absolutely no mercy in battle, unless he is dealing with somebody of interest to the Game of Destiny (a major event in the Mega Man ZX series which takes place after the Zero series, which takes place after the X series.) He tends to mock his opponents and make snide remarks when confronted. Prometheus is an arrogant fighter who enjoys nothing more than senseless killing and a good battle (ironically, when Ashe/Grey defeats him and his sister, he hints that his having to do senseless fighting was one of the reasons as to why he and his sister wanted to betray and kill Albert in the first place.). He also seems to hold a grudge against Vent/Aile and refers to him/her as a pawn in his game. His personality has yet to be further explored, and neither has his connection to Ashe. As the 'voice of Model W', he seems to have inherited Dr. Weil's insanity and nihilism. He's known to usually do whatever he wants, no matter his orders. Despite that he is one of the strongest Generals in the Maverick Rebellion.

        Morality: Chaotic Evil.

        Biography:
        Pre-ZX
        Prometheus is the first of two sibling Reploids created by Master Albert, identified as DAN-001, as part of his plan to awaken Biometal Model W and become the ultimate Mega Man. Initially made as regular Reploid children, Prometheus and his younger sister Pandora were constantly tortured through perpetual confinement, eventually Prometheus and his sister managed to temporarily escape Albert's control, until the day Master Albert permanently merged the two with fragments of Model W and commanded them to match Albert's Chosen Ones with Biometals to leaves him no choice but to participate in the Game of Destiny in order to seek out and confirm the strongest Mega Man there is. Bound to Albert by a limited lifespan, Prometheus followed Albert's orders for centuries in exchange for the possibility of returning to his capsule to reset his life cycle at regular intervals. Resentful of their suffering at Albert's hand, Prometheus and Pandora patiently awaited the chance to exact revenge on their creator.

        Mega Man ZX

        After Serpent had excavated the Biometals Model H, Model F, Model L and Model P prior to the games events, Prometheus and Pandora approached Serpent. Several company workers mentioned that after their meeting, both Serpent and Slither Inc. changed their way of business. After Serpent strikes down Girouette in Area D, Vent/Aile attempt to shoot Serpent down in anger but their charged shots are easily deflected by Prometheus and leaves, mocking Model X and Z as mere legends while Pandora steals the passwords to the Model W core from Model X and Model Z under Serpent's orders. The three leave both Girouette and the protagonist for dead, while they resume their efforts to awaken Model W.
        After four Pseudoroids are defeated, Prometheus and Pandora are sent by Serpent on board a Slither Inc. fleet with orders to eliminate the Guardians. Although the two manage to reach the reactor of the Guardian HQ, they meet opposition from Vent/Aile, who not only survived but also obtained Model Z and performed a Double Megamerge, becoming the more powerful Mega Man Model ZX. After engaging the Mega Man ZX in one-on-one combat, Prometheus decides to retreat with Pandora, although he claims to be sparing the Chosen One's life.

        Prometheus is seen one last time with Pandora heading a Maverick attack on Area O in an effort to gather the Cyber-elves to feed the recovered Model W core. This time, he and Pandora join forces against Vent/Aile, but even the two are unable to defeat Mega Man ZX. It is revealed, however, that Prometheus and Pandora were manipulating Serpent from the beginning, taking advantage of Serpent's weak will. The two retreat again, remaining absent during the final battle against Serpent,[3] although not before alluding to they're all being pieces of "his" game.

        Mega Man ZX Advent
        "He said Mega Men are the natural evolution of man!? Don't make me laugh! What an epic sham!"
        —Prometheus to Grey/Ashe


        Years after Serpent's fall, Prometheus appears in an attack against a Raider airship, seeking the Biometal Model A recently discovered inside ruins. However, he is confronted by Ashe and the Hunters. Although Prometheus easily dispatches the group, the Hunter's Guild manages to retrieve the Biometal.
        Prometheus joins Pandora and soon makes another attempt at retaking the Biometal by attacking the train transporting the container to Legion. He later expresses annoyance at Ashe being the one guarding Model A (if the player is playing as Grey, Prometheus will instead chastize Pandora for failing to kill him). This second attack is thwarted by the protagonist (either Ashe again or Grey), who uses the Biometal to transform into the Mega Man Model A. In light of this development, Prometheus reconsiders his mission and instead enlists the new Mega Man into the Game of Destiny before leaving with Pandora.

        After Master Albert is uncovered as the creator of Model W, Prometheus is one of the Mega Men sent to retrieve the scattered Model Ws. He is found retrieving one fragment in the Control Center, and again alongside Pandora in the Waterfall Ruins, after the two destroyed the local computer (which had been used to erase information about the protagonist from Legion) to prevent the Mega Man Model A from accessing the data.

        When the Mega Man Model A finally finds Albert in his hideout, Prometheus and Pandora take advantage of this unexpected development and the Grim Reaper slays Albert himself, revealing the duo's hate and desire for revenge. Determined to destroy everything that Albert ever made (including themselves, as indicated by his use of "Go out with a bang"), Prometheus and Pandora fight the Mega Man Model A, but this leads to the two falling prey to Albert's true plan: the data accumulated by centuries of hatred is completely absorbed by the surrounding Model Ws, awakening all the fragments. Albert himself reappears in a new body called "DAN-000", revealing that the one slain by Prometheus was a decoy and the betrayal was expected as the final step of his plan. As the Model Ws merge to create Ouroboros, the protagonist grudgingly escapes the collapsing structure, leaving the unconscious Prometheus and Pandora behind to survive and stop Albert at a later time.

        Although Albert is eventually defeated, the situation of Prometheus and Pandora remains unknown. They are highly speculated to have survived the encounter, however considering their short experation dates, they may have not survived long assuming they couldn't wake up in time to restore their energies.

        Since then he had been resurrected by the leader of the Maverick Rebellion. A small, secretive underground rebellion of rogue game characters. He is now one of the general's, and is leading an attack on Detroit.

        Traumas: Being tortured by Albert when he was a Reploid Child, and forcibly being turned into a Mega Man for the Game of Destiny along with his sister.


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          #19
          Cucoo5's Characters - Cont'd


          NPC Character of Choice:
          Alvis
          Spoiler:

          Game of Origin: Xenoblade Chronicles

          Power: Foresight and the ability to communicate with and control Telethia. I would mention he's actually like the central operating system of the universe as that would put him in a tier above Yukari and all the reality benders...

          His only known in game combat abilities are two mediocre physical skills
          Art List
          ◾Cross Ray - Deals physical damage
          ◾Lost Ray - Deals a large amount of physical damage



          Weapons:
          It's called "Claymore" but this is what it looks like
          Spoiler:


          Weaknesses: He displays no apparent weaknesses. At all... Ever.

          Appearance:
          Spoiler:


          Personality: He's that mysterious person that almost speaks somewhat in a monotone voice. He portrays emotions but...He's a computer

          Morality:
          Neutral

          Biography:

          Spoiler: Straight from the wiki


          Colony 6
          Alvis' first appearance is at Colony 6, when the group is fighting Metal Face and other Mechon, a Telethia appears and destroys most of the Mechon, distracting Metal Face long enough for Shulk to damage him with the Monado. After this, Metal Face flees with the rest of the Mechon and the Telethia flies away to a distant cliff edge, where Alvis meets and communicates with it.

          The Water Crystals
          Shulk first meets Alvis in Makna Forest while he was collecting some pure water Ether crystals to heal Melia. They are attacked by a group of Telethia, then Alvis teaches Shulk to use the Purge ability, while demonstrating he can use the Monado with great proficiency. For a single fight, he joins Shulk's party. After the fight, Reyn comes looking for Shulk. Before Shulk can introduce Reyn, he looks back to find that Alvis has disappeared. Reyn jokingly dismisses Shulk's insistence that someone was there and the two head back with the water crystals, while Alvis watches them from afar.

          The Seer
          Alvis is revealed to be the "Divine Seer" of Sorean Antiqua, the High Entia Emperor. He explains that, since all of the actions in the universe are ruled by the ether, and that ether is calculable in its changes, then all of the actions in the universe can be predicted.

          Eryth Sea
          Alvis follows the party into the High Entia Tomb, and acts as an adviser.

          After a cutscene, it is revealed that Alvis had a vision of the events on Prison Island and the eventual death of the Emperor. He reveals this to the Emperor, who chooses to accept his fate.

          After the death of the Emperor, he is seen talking to Zanza, who apparently survived despite his body being destroyed.

          When the party leaves Alcamoth for Valak Mountain, Alvis leaves with them, as he is familiar with the region, though he does not say why at the moment.

          The Second War
          Alvis continues to advise and follow the party through their trek to Valak Mountains. He states that is best to search refuge in the Ose Tower, now called the Sealed Tower. Inside, he reveals that this is where the High Entia locked the Monado. The party realises that this is where the Monado and Shulk were found. Alvis states that all seers must touch the Monado in order to receive their powers, in a ceremony of seers, which is the ritual performed by Alvis's family. He talks with Shulk about the reason of their visions, and how they are a fluctuation that are apart of the future. He also speaks that the Monado exists to disrupt the ether, and hence change the future.

          After the party reaches Sword Valley, Alvis leaves to Alcamoth with Dickson, to help Kallian with the assembly of the allied front, and to resume his duties as seer.

          He is seen advising Kallian in the Battle of Sword Valley, riding in Kallian's Havres. He warns Kallian of Mechonis' reawakening and leaves with Dickson to join the group. He stays behind with Dickson before the final battle with Egil.

          The Rebirth of Shulk
          After Shulk is shot by Dickson and Zanza left his body, he is in the passage of fate or in space if you look at the background. Alvis tells Shulk that he can choose his fate and Shulk comes back to save the others from a group of Telethia attacking Colony 6.

          Relationship with Zanza
          After Shulk defeats Dickson's Telethia, Dickson calls Alvis for help. Alvis is then revealed to be one of Zanza's disciples. He has his own Telethia, just like Dickson. It is called Sani Telethia. When you kill it, he and Dickson escapes with a Telethia.

          In Space
          After Shulk's final battle with Dickson, the group find themselves in outer space. Shulk hears Alvis saying that soon he must make a choice. Shulk recognizes the voice, but he cannot see him.

          The "Computer" Alvis
          "I am Monado. I was here at the beginning. And I will proclaim the end." —Alvis

          Once the Monado III was created and after beating Zanza for the last time, a light unites the three Monados (Zanza's Monado, Meyneth's Monado and Shulk's Monado). Alvis begins to talk and says that he is the Monado and that Shulk must make a decision; a world with gods or without them. For this decision, Alvis shows Shulk the past, to see what started it all. In this scene, Alvis reveals that he is "the administrative computer of a phase transition experiment facility A.I" that destroyed the universe for Zanza and Meyneth when they were still humans. Shulk chooses a world without gods. Alvis is last seen in a flashback scene, where he says his final words to the group; that this is an endless new world, and there are many forms of life, and that they will walk towards the future together, hand in hand.




          Traumas:
          N/A


          Notes:

          Alvis has a symbol, a triangle with circles at each corner, on the back of his clothes that seems to be closely related to Meyneth and her Monado. It is the same symbol found on the triangular chest plate that goes over Fiora's robot body, which seemed to house Meyneth and power Fiora. When Meyneth's double sword Monados combine into one larger sword, the symbol on the hilt of the sword is again this same symbol. When looking at Meyneth herself in her Machina form, she has three large circles in a triangular fashion, which seem to resemble this same symbol and perhaps be the source of it. It is unknown if this symbol is to represent Meyneth, or Meyneth's Monado. However, before at Zanza's death, not only does Alvis speak from both Zanza's Monado and Meyneth's Monado (while both are being held by Zanza), but later on Alvis does state that he is Monado among other things.




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