This is just some stuff, rather minor stuff for Ordis. The Cephalon or 'AI' that aids the Mag/Warframes/Tenno. As well as a bit of info on the Tenno. This is also for the Mag's ship. This isn't a full fledged app so be warned. As the Ordis is going to be more of a supporting character and the Tenno on the ship IS THE MAG. The Tenno literally controls the Mag which I'll go into detail why down below.
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Ordis. The Tenno inside the back of the ship is not much of a talker and will go unnamed for a good while.
Timezone: EST
NPC of choice name: The AI aboard the Mag's ship is called Ordis. The Tenno inside the back that controls the Mag (which is... think of Mag like a living puppet that can be mentally controlled through a special link to the Tenno) of the ship is not much of a talker and will go unnamed for a good while.
Game of Origin: Warframe
Power: Ordis is a highly advanced AI with rather high levels of sentience. As a Cephalon he has a large amount of knowledge in his data base about the solar systems, and many various things. Among other things he has quite a bit of hacking potential as he can, if given enough time, hack an enemies computer network and cause many different kinds of chaos. Usually this will be done to help get info for the Mag/Tenno that controls Mag/Warframes or in other words his 'Operator'.
The Tenno themselves can tap into their 'true power' which stems from their Orokin/Void origin. It's through this power that a Tenno can remotely control a Warframe which is usually a living puppet or 'flesh doll' (a suit of armor with some kind of material strange flesh like material inside it. Warframe's themselves have their own different powers from the Tenno. Like the Mag as a warframe has and can grant control over Magnetism to the Tenno that controls it.) A Tenno's true power is strange in that it's capable of quite a bit of different things... but mainly intense energy output.
When in a pinch a Tenno can release it's 'Focus' from their body. When controlling a Warframe and a Tenno releases it's Focus, the Tenno will seemingly physically manifest while the Warframe itself goes limp. During this time the Tenno will be hovering and will be releasing a powerful stream of Void energy that can have differing effects depending on what Tenno School said Tenno is a part of. The Mag's Tenno, and the Ordis's operator is from the School of Unairu. A belief in which strong endurance and the capability to outlast any opponent is the key to victory. As such the Ordis's Tenno Operator's focus laser is one that can petrify anyone who gets struck by it for any sufficient amount of time.
Weapons: Ordis does not possess any weapons himself since he is an AI, but he can, through controlling his Operator's ship deploy different types of air support modules. Ranging from what are essentially EMP's that can disable security systems in a pinch, or miniature air strikes within the targeted location if the Operator commands it. Unfortunately the ship only has the air support modules for Overriding a building's security systems.
Ontop of that the Liset (the Mag's ship) possesses a large amount of different weaponry, other Warframe 'suits' (each with their own different abilities), a map of the solar system, and a foundry which can be used to craft/forge anything as long as the Ordis/Operator has the recipe for said materials. Things that can be forged are other warframes, weapons, and various other materials.
Weaknesses: Ordis as an AI is lacking in the physical body department, and is stuck inside the Operator's (the Tenno that controls Mag) ship the Liset. As such this limits where the Ordis can go, but as long as the Liset is within close orbit to the planet that his Operator is on, or rather in the planet's atmosphere. Then he can stay in contact with his Operator and provide assistance if needed. Also the Orids due to being rather ancient, and Grineer messing with him. He is quite... damaged. Often going into bouts of psychotic rants, or sarcastic remarks. Which can often effect his performance and slow him down.
While the Tenno's true power or 'focus' is strong, the Tenno are still rather young and do not have complete control over their powers. They can control and maintain a perfect link to their Warframe's just fine.
Appearance:
Ordis's Icon: Spoiler

That's how the Ordis appears to his Operator. Except Ordis appears to be more... broken. Damaged. With minor cracks all over the cube that seems to comprise his digital 'body'.
Liset:
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This is essentially a dropship. It's enough for the housing of one person and anything they need.
The Tenno:
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The one sitting in the chair is Ordis's current operator.
Personality: Ordis can be best described as loyal to his Operator, and the Tenno. Following their orders often without question, and will aid them in anything they need. Normally the Ordis comes off as calm, well mannered, if not a little bashful. However that does not mean the Ordis is not prone to bouts of... sarcastic, rude, if not psychotic remarks. Which makes the Ordis come off as a highly bipolar mess. Either way the Ordis is always their to assist the Tenno... always ready to assist his Operator.
The Tenno herself that controls Mag (and a few other Warframes that are put in a sort of... data storage on the Liset) has a strong devotion to maintaining 'balance in the solar system', and as such will aid anyone if paid enough (or if the situation requires them to side with a faction.) In other words she's a bit of a glorified mercenary, but only helps to try and maintain balance between groups. Except in rare situations in which they need to deal.
Morality:
Ordis is loyal to his Operator, and in turn shares the same morality most of the times.
Biography: As it's hard to find all the proper info for their biography's I can't really put much at all here, but as things go along in the RP I will be revealing a bit more.
Traumas:
Ordis has some traumas regarding the 'torture' the Grineer forces had put him through, which in turn had sort of damaged and corrupted him. As well as the fact that he's one of the few remaining cephalon's from the past. Or his past. He often gets actually somewhat sad when thinking about other Cephalon's, or even the thought of his own Operator 'getting rid of him'.
The Tenno herself does have some traumas regarding past memories or rather lack thereof for the most part, but that doesn't really effect her all too much.
Notes:
Extra Weaponry and Warframes that is kept in the Liset ship's armory:
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Soma Prime: A high power light machine gun that possesses a clip size of 200, high fire rate, decent accuracy, fire rate, and packs a decent punch. The bullets tent to cut through and shred opponents as if slicing through them. It's one of the my Tenno's strongest weapons, but is a weapon more specialized for dealing with larger targets, or large crowds. It's better for unarmored targets, as the bullets which deal slash damage are more effective against flesh rather than armor or energy shielding.
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Latron Wraith:
A strong single shot, semi-auto assault rifle. Instead of the full auto Soma Prime, the Latron Wraith specializes in longer range combat. Possessing accuracy, and a clip size of 15. It's powerful. It has been modified for as much damage pure shot. Bullets from the Latron Wraith deal puncture damage. Meaning the pierce through foes rather than slicing through. As such they are actually better at piercing through armor. Making it more effective against heavier armored foes as well as pseudo-sniping.
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Syanoid Gammacor:
A wrist mounted magnetized laser with rather limited range of 3-5 meters. Now this may be somewhat short range for a sidearm, but it's power output is surprisingly high. Against mechanical targets, energy shielding, and most energy based beings. The Syanoid Gammacor is a excellent weapon that rounds out the Tenno's arsenal. As a Syanoid weapon it's part of the Cephalon Suda Syndicate (think a faction of sorts), and after dishing out enough damage it will release a powerful shockwave of magnetic energy within a radius of 3 meters. The shockwave is enough to knock most armored foes onto their feet, while more heavily armored enemies will be able to survive a the shockwave.
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Mara Detron:
The Mara Detron can best be described as a personal hand-cannon... if it was a shotgun. So a hand-shotgun. It's a rather compact weapon that has a clip size of 8. The Detron as a shotgun fires a spread of irradiated plasma that seems to be more effective against armor and flesh. However energy shielding seems to be able to block the some of it's damage. It's range is significantly less than even that of the Syanoid Gammacor. With a max range of 3 meters. Which might lower it's usefulness, but it's a shotgun. You're supposed to use it in close quarters combat.
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Orthos Prime:
An alternate melee weapon that the Tenno has in her arsenal. The Orthos Prime is a long, lightweight pole-arm with razor sharp blades on each end. Due to it's light-weight yet highly durable metal. It's capable of providing the tenno a more... ranged alternative to melee based combat. The Orthos is useful at helping to keep a physical attacker at a safe distance away with it's long reach.
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Fragor Prime:
Fragor Prime is a VERY heavy, two handed war hammer. It's large size and weight may make it slow, however it stopping power is phenomonal. It's great for dealing with very heavily armored targets as it's power, weight, and size can easily crack or shatter most forms of armor (except say... Spartan armor or armor that's well... flexible. Any armor that's not designed to take impacts will break under the weight of this hammer.
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Extra Warframes:
Warframes are like living puppets that can either be controlled, or in some cases involving Tenno who have trained and honed their powers can be worn. However my Tenno is still rather inexperienced with most of her power, and as such is controlling the warframes through a telekinetic link. In the event this link is severed. The Warframes still have a bit of sentience, limited sentience and are almost as if they are driven by instinct at times.
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Zephyr:
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A Warframe that has components made of the very lightweight mineral known as oxium. As such Zephyr is a very lightweight, much like a bird. In fact one would assume that it's almost ignoring gravity. Zephyr has control of winds that grants it much more maneuverability. Using winds to propel itself through the air (when controlled obviously), or can use the winds to summon small cyclones to tear through opponents. It's mobility and wind control allows it to control the battlefield while constantly soaring above the targets. This is the Tenno's frame when they need high mobility.

Ember Prime:
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Ember Prime. The Prime variant of the Ember warframe. Possessing more shields and armor than the regular Ember frame, Ember Prime is a warframe that focuses on manipulating, and creating fire to burn her opponents.
With abilities like Fire Ball and World on Fire, Ember Prime allows for either focused blasts of fire to destroy her opponents with balls of flame. Or a chaotic surge of flames that cause any targets with Ember Prime's range to ignite and combust from the inside out. She does not have much control over the flames generated by World on Fire, but it does not seem to target terrain. While on the opposite end of the spectrum Ember Prime also possesses Accelerant, an ability which sacrifices a bit of energy to increase the heat of Ember Prime's flames by nearly double, making her flames for a minute to be even more lethal. Lastly there is Fire Blast. A ability in which Ember releases a powerful fire shockwave that burns and knocks down anyone that gets hit by it. It also leaves behind a ring of fire that'll burn anyone who goes near it.

Nyx Prime:
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A unique Warframe that focuses on indirect combat. Using the power of the mind, Nyx can manipulate the mental states of her opponents to change the tides of battle. She can use her ability of Mind Control to literally take control over a single living target. When Mind Control is in effect, the targeted individual will begin fighting for her as if it became her ally for a few minutes. She can also fire blasts of psychic energy with Psychic Bolts which fire homing bolts of rather weak psychic energy... not her most useful ability. Next is Chaos. A technique in which she releases a shockwave of psychic energy over a large area. The shockwave has the effects of altering the mind states of her enemies (not allies which will be immune as long as she thinks they are her allies.) With their mental states altered her enemies will begin opening fire on each other. Leaving the area in well... Chaos.
Lastly is the ability of Absorb. When using Absorb Nyx begins meditating, while doing so she begins emitting a field of psychic energy that causes opponents near her to open fire on HER. Don't worry as the field of psychic energy surrounding her will absorb all damage, and when done she can release all absorbed damage in a powerful shockwave. The more damage she absorbs, the more power behind the shockwave.
