Announcement

Collapse
No announcement yet.

[OOC]Borderlands - Chronicles of Olympus

Collapse
X
Collapse
Who has read this thread:
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    With this app, I announce that Chronicles of Olympus is reopened. Once I create a short IC post to set a desirable opening setting, then you guys can go ham on it.

    Spoiler:

    Name: Giuseppe

    Age: 47 (AKA 13 minus 50)

    Gender: Manly man

    Bio:

    Spoiler:

    Hailing from a cultural progressive planet, Flambe, Giuseppe is a master chef appearing in several TV shows across the interstellar system. He could've continued his life like that, nice and easy, but what made Giuseppe aboard the Scarlet Moon and come to Olympia?

    Giuseppe was introduced to the world of culinary by a woman named Julienne. Giuseppe's parents were dead, and he was living on the streets begging for money or food until Julienne, a famous chef, came across his bright eyes. After being brought into Julienne's fray, Giuseppe was taught basic knife technique and flavor combinations, and until Julienne's sudden disappearance, Giuseppe's cooking skills grew as fast as his height did. Giuseppe was always bigger than his peers, towering over grown men when he was only 13. However, just as big as he was, he was also intricate in his attention to details. These two factors made Giuseppe an unique character in the field of culinary art.

    Giuseppe originally wanted to work at a restaurant, but his unique character caused him to detour his career into a celebrity chef. His amiable attitude towards even novices of cooking clearly contrasted other, harsher celebrity chefs, and his fame grew. However, as Giuseppe gained fame and, eventually, his own restaurant chain, he never became arrogant, sullen, or disrespectful. He knew that, like him in his childhood, there are people out there that are starving and are missing out on these delicious cuisines that only rich folks can dare afford to taste. His eyes turned to less fortunate planets in the star system: namely Pandora.

    Pandora to the eyes of those in Flambe saw it as a dirty backwater planet filled with dangerous bandits, lunatics, and ne'er-do-wells. Those were exactly the traits that Giuseppe was looking for in his newly-launched philanthropic campaign of feeding the galaxy. Armed with nothing but his frying pan, Giuseppe took an express shuttle to Pandora's largest and probably the safest city, Sanctuary.

    Arriving at Sanctuary, Giuseppe did not hesitate on starting his campaign. Opening his large crate of ingredients, he prepared a feast and fed the entire city. Afterwards, he attempted to create farms and ranches for renewable ingredients... but the people of Pandora were already on the verge of change. Their source of life's better things, Eridium, were drying up, and the leaders of Sanctuary were planning on colonizing another planet instead. Giuseppe, even though he was here only for a single day, liked the people of Sanctuary who, unlike the stereotype set by the Flambian people, were hilarious, friendly, and hardy. He wanted to help them in their colonization... at least make sure they're well-fed. He, too, saw that Pandora was a dying planet, and boarded the Scarlet Moon, relying on wherever it'll take him.


    Appearance:

    Spoiler:




    Personality:

    If there's anyone you can count on, it's Giuseppe. He's not necessarily the best when it comes to combat, but in anything else, you can come to him first for advice, praise, or just a hearty laugh. Even then, he can pull his own weight with his huge stature. He is kind, almost too kind, and possess a sort of leadership that can bring a group together. He is also generous in heart, laughing off any insults sent his way due to his accent or his gentleness behind his stature.

    Abilities:

    Spoiler:

    Class name: Chef

    Description: While lacking any sort of offensive combat capabilities, Giuseppe the chef can bring to the table fascinating food that can buff your team unlike anyone else. He is truly a team player who can bring out the extra oomph in his teammates so that they can perform 300% of what they could alone.

    Action skill: Giuseppe's Kitchen

    Giuseppe can prepare a meal on the battlefield, creating a large aura around him that regenerates HP of any ally within the radius. When Giuseppe is done with his cooking, based on the class mod Giuseppe has equipped, provides a buff to everyone who has been affected by the aura in even the shortest of time.

    The healing aura heals for 5% of the healed target's max HP per second, lasts for 10 seconds, and the various buffs last for 30 seconds. The cooldown for this skill is 90 seconds. Giuseppe is immobile while the healing aura is active, and he does not gain the buffs from the action skill himself.

    Visually, Giuseppe first starts with a simple portable propane burner and his frying pan. But as he gains level and puts points in his perk, the kitchen upgrades, eventually into a full-sized restaurant kitchen. No one knows how Giuseppe magically makes his kitchen appear, but no one really minds. Why? Because the allies can't really question something that gives them such a huge buff, and the enemies can't question it because anyone who opposes Giuseppe and his team will be dead within moment's time.

    Skill tree 1 (Mise En Place)
    Spoiler:

    Focusing around the hp regeneration portion of Giuseppe's action skill and his durability.

    Tier 1:

    Fresh Ingredients (5/5)
    Health regeneration of Giuseppe's Kitchen is increased by 1/2/3/4/5% of the target's HP per second.

    Hygiene is Important (5/5)
    If Giuseppe does not take any damage while he is using his Active Skill, the end of the healing aura duration also grants 10/20/30/40/50% elemental resistance for 5 seconds.

    Tier 2:

    Handy with a Knife (5/5)
    Increase Giuseppe's melee damage by 3/6/9/12/15% and lower Giuseppe's Kitchen cooldown by 2/4/6/8/10 seconds.

    Barbeque (1/1)
    Grant Fire element to every ally unit inside Giuseppe's healing aura. Every unit killed by the ally during Giuseppe's Kitchen restores 5% shield for the ally and Giuseppe.

    La Cocotte Mijoteuse (5/5)
    While casting Giuseppe's Kitchen, Giuseppe gains 2.5/5/7.5/10/12.5% extra HP.

    Tier 3:

    Marinate (5/5)
    While under Giuseppe's Kitchen's healing aura, allies' elemental attacks ignore type effectiveness by 5/10/15/20/25%.

    Test the Seasoning (5/5)
    Allows Giuseppe to slowly move with 20/40/60/80/100% of his regular movement speed while casting Giuseppe's Kitchen.

    Scent of Cooking (1/1)
    Giuseppe's Kitchen now grants second wind to fallen comrades within the aura radius the moment it is activated.

    Tier 4:

    Peeling the Fruits (5/5)
    Grants extra 0.5/1/1.5/2/2.5% gun damage based on enemy's current HP to all allies inside Giuseppe's Kitchen healing aura.

    Sterilize (1/1)
    Allies within Giuseppe's Kitchen healing aura cannot be affected by elemental effects. They still take gun damage.

    Tier 5:

    Garnish (5/5)
    While inside Giuseppe's Kitchen healing aura, allies' bullets may enhance with 2/4/6/8/10% chance, dealing 20/30/40/50/60% extra gun damage and, if killing a target, causing explosive damage based on 7.5/15/22.5/30/37.5% of gun damage to enemies around the target.

    Tier 6:

    Culinary Master (1/1)
    At the end of Giuseppe's Kitchen healing aura duration, fully restore shield and HP of all ally units inside the aura and grant 30% movement speed buff in addition to action skill buffs for 3 seconds.


    Skill Tree 2 (Bon appetite)
    Spoiler:

    Perks under this skill tree mainly increase the effectiveness of the buffs provided to the allies at the end of Giuseppe's Kitchen.

    Tier 1:

    Lasting Flavor (5/5)
    Giuseppe's Kitchen buffs last for 2/4/6/8/10 more seconds.

    Strong Flavor (5/5)
    For 10/20/30/40/50% chance, Giuseppe's Kitchen buff, when expired, deals explosive damage equal to 25/50/75/100/125% gun damage in a smaller radius around every ally unit affected by Giuseppe's Kitchen. The explosive damage cannot overlap.

    Tier 2:

    Nutrition (1/1)
    Allows second class mod slot.

    Exotic Spices (5/5)
    Giuseppe's Kitchen buff additionally grants 4/8/12/16/20% random elemental resistance.

    Desserts (5/5)
    If an ally falls during Giuseppe's Kitchen buff is active, after gaining second wind, his/her gun damage and fire rate are increased by 3/6/9/12/15% and 6/12/18/24/30%, respectably, for the rest of the buff duration, if applicable.

    Tier 3:

    Balanced Meal (1/1)
    Allows third class mod slot.

    Five-star Quality (5/5)
    Giuseppe's Kitchen buff effectiveness is increased by 10/20/30/40/50% of the buff's basic effectiveness. Any effects applied by a perk is ignored.

    Sugar High (5/5)
    Add 8/16/24/32/40% movement speed to the effects given by Desserts. This perk is inapplicable unless there's at least one point in Desserts perk.

    Tier 4:

    Food Pyramid (1/1)
    Allows fourth class mod slot.

    Hors D'oeuvre (5/5)
    Every enemy an ally under the Giuseppe's Kitchen buff kills an enemy within the first 10 seconds of the buff increases the total duration of the buff for that ally by 0.1/0.2/0.3/0.4/0.5 seconds.

    Tier 5:

    Ca a l'air obn (5/5)
    Enemies attacking ally under the Giuseppe's Kitchen buff is now jealous of the delicious food that the ally eats; their fire rate are lowered by 2/4.5/7/9.5/12% while they fire at the ally affected by the buff.

    Tier 6:

    Best Meal Ever (1/1)
    Giuseppe's food lingers in the memories of those that have tasted it, gaining 10% of the last Giuseppe's Kitchen buff effects permanently.


    Skill Tree 3 (Service a la Russe)
    Spoiler:

    A term referencing to the sequence of dishes served in a restaurant meal, this skill tree improves Giuseppe's survivability, damage, and agility in between Giuseppe's Kitchen so that he can serve the dish of pain to his enemies.

    Tier 1:
    Table Setting (5/5)
    Grants Giuseppe 3/5/7/9/11% movement speed and reload speed for every ally affected by Giuseppe's Kitchen buff for 6/7/8/9/10 seconds.

    Well Done (5/5)
    Killing an enemy with a critical hit triggers rank 1/2/3/4/5 fire elemental damage which has a chance to ignite enemies nearby on fire.

    Tier 2:
    Garde-Manger (5/5)
    Increase burn damage for you and your allies by 2/4/6/8/10% and increase the chance to burn enemies by 3/6/9/12/15%. You also deal extra rank 1/2/3/4/5 Cryo-elemental damage against enemies on fire.

    Dry Pantry (5/5)
    Every enemy you or your ally kills increase the duration of Giuseppe's Kitchen buffs by 0.25 seconds, maximum 1/2/3/4/5 seconds.

    The Boogie Man (5/5)
    While your magazine is full, you and your ally gain 10/20/30/40/50% shield recharge rate and shield recharge delay.

    Tier 3:
    The 86 (5/5)
    Gain 1/1.25/1.5/1.75/2% fire rate and gun damage for every 1% of magazine he is missing for the weapon he is holding.

    The Two-second rule (5/5)
    After reloading, for 2 seconds, gain 20/40/60/80/100% gun damage.

    Sommelier (1/1)
    Gains an 2.5/5/7.5/10/12.5% chance to cover a burning enemy with slag.

    Tier 4:
    Chef de Partie (5/5)
    Pressing and holding on [MOUSE1] key allows you to charge your weapon for up to 3 seconds, gaining up to 40/80/120/160/200% gun damage but moving 90/80/70/60/50% slower.

    Turn and Burn (5/5)
    Every second that is used firing the weapon you are holding grants one "Table Turn" stack that increases gun damage by 1.2/2.4/3.6/4.8/6%, reload rate by 5%, fire rate by 0.6/1.2/1.8/2.4/3.0%, and movement speed by 0.8/1.6/2.4/3.2/4% per stack. Not firing for a while or reloading prematurely causes you to lose all of the stacks, while reloading an empty magazine causes you to lose half the stacks.

    Tier 5:
    A la Mosca (5/5)
    After being second winded, (either via player revive or via kill revive) the remaining magazine gains bonus 5/10/15/20/25% fire elemental rate, damage, and effect radius.

    Tier 6:
    Five-star (1/1)
    You now share the same buff that your allies gain from Giuseppe's Kitchen.


    Class mods:
    Giuseppe's class mods are bunch of ingredients for cooking. While each of their effects are tiny compared to those of the other Vault Hunters, the selling point of these class mods are that 1) Giuseppe can equip multiples of them (up to 4) with the right perks and 2) The class mods provide different buffs for the allies at the end of Giuseppe's Kitchen.

    - Meat (Passively grants gun damage and maximum hp, buff grants 30% gun and melee damage for the entire team.)
    - Veggies (Passively grants maximum shield, buff grants 30% increased maximum shield and 15% shield recharge rate.)
    - Fish (Passively grants elemental damage reduction, buff grants 20% damage reduction from all damage sources, including damage done to oneself.)
    - Desserts (Passively grants fire rate and weapon swap speed, buff grants 50% reload speed, 20% fire rate, and 20% movement speed.)
    - Lipids (Passively grants more maximum hp than Meat but decreases movement speed, buff grants a shield "overcharge", increasing the maximum shield by 500% that gradually deplete back to 100%.)
    - Bread (Passively grants rocket launcher damage and reload speed, buff grants 1% hp regeneration per second and 20% longer "Fight For Your Life" time.
    - Fruits (Passively grants shield recharge rate in exchange of maximum hp, buff grants 40% elemental effect and damage reduction.)
    - Dairy (Passively grants movement speed, buff grants a stackable effect of 2% reload speed, fire rate, movement speed, gun damage, and jump height for every enemy killed)



    Others:


    Last edited by WriggleRid3r; 02-23-2015, 06:52 PM.
    sigpic
    Spoiler:


    Comment

    Working...
    X