OOC: Sanctuary REVAMPED

WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

08/06/2015, 06:45 AM #101

Spoiler
Name: Galmaar Redrock

Age: 222

Race and sub race: Orc


Gender: Male

Class: Shaman

Orc Shamans are the gifted individuals who are able to see, identify, and hear the messages from the spirits. They are also able to draw power from spirits with physical embodiment known as the Elementals.

Shaman are very rare, although Orcs and Yaju tend to have more Shaman than other races. One thing to note is that Orc Shamans are always male, while Yaju shamans are always female. Also, Orc shamans usually receive their power from the elements, while Yaju shamans are born with the power.


Bio:
Spoiler
Leader of the largest tribe of the Orcs, Galmaar Redrock is a middle-aged Orc shaman who is heralded as Orcs' hero. Wielding the vast power of the Elementals on one hand and the family heirloom Redrock Runehammer on the other, Galmaar's story of unification of the scattered tribes is a stuff of legend.

Galmaar was born in an ancient tribe of Orcs called the Redrock tribe. Recently defeated in battle against the Bloodseeker Tribe, the Redrock were heavily populated with women and the elderly; all the men were slain in battle or enslaved. Galmaar was spared, thanks to her pregnant mother hiding in the deepest part of the swamps, but every grown men were slain, every male boy were taken as slaves. Galmaar was one of the last remaining male Orc in the Redrock tribe, and THE last pureblood Redrock remaining.

Galmaar pretended like he was a female Orc to escape the watchful eyes of the Bloodseeker scouts. He was able to trick them until his 30th birthday where he was told to climb Mt. Ullafar to receive the rite of adulthood. So he did, braving the wind and the wild animals with nothing but his bare fists until he reached the top of the mountain where a small shrine awaited him.

The shrine had a totem on top of it. The totem was so vibrant with energy, Galmaar dared not to reach for it. Instead, he waited on top of the mountain for a week without food to wait for the totem to wane in energy. However, the totem would continuously exert power. On the 8th day, hungry and tired, Galmaar braved himself to reach his hand towards the totem and grabbed it's giant nose.

Immediately, Galmaar's eyes and ears opened, figuratively speaking. He could hear unknown voices he could not before, buzzing all around him. He could see spiritual beings floating around him in a ceremonial dance. Suddenly he felt invigorated; able to take on a thousand Orcs with bare hands. He was chosen to become a shaman; Redrocks have not seen one in 1200 years.

Returning to his tribe, Galmaar decided to take on becoming the chieftain of the Redrock tribe and began a campaign of unifying the Orcs. However, he knew that even his shamanistic power was not enough against thousands of Orc warriors he had to face. He needed an army, but he did not have any men...

But he had the women.

Orc women were just as strong as men. However, they were never put into battle because they were tasked with raising children and keeping the tribal villages safe in times of war. Since there were not very many children to raise in the tribe, Galmaar instated a training regime for the women to become warriors. The elders were furious; they rebuked Galmaar of breaking the tradition and claimed that he would bring ruin to the tribe by pitting women into battle. Galmaar did not heed their words, and planned an assault to cripple the Bloodseeker Tribe and rescue the still-enslaved Redrock members.

Galmaar first launched an all-out attack on one of the frontier encampment of the Bloodseeker tripe and won handily. Alerted by sudden aggression, the chieftain of Bloodseeker rallied his warriors around the encampment to quell the immediate aggression. However, Galmaar was not aiming to attack in one direction. Splitting his army of women into two, he had a larger army defend the encampment they had control of, while leading the smaller army himself to circle around and strike the poorly defended encampments in the back.

The Bloodseeker were quickly losing men. When a tribe takes control of another tribe's encampment, the surviving warriors of the defeated tribe were either to join the victor's army or die. Thus, as Galmaar continued his campaign, the army of Redrocks increased while that of Bloodseeker decreased. The chieftain of Bloodseeker tribe was a powerful warrior, but he was never good with strategy. Thus, he sought out the easiest way to win this war: to declare an all-out battle. Galmaar accepted his challenge, agreeing to meet in a flatland called the Gromaar's Domain.

The battle of Gromaar's Domain lasted for 3 days. Countless warriors, both men and woman, died in the battle. It all ended however when Galmaar located chieftain of the Bloodseeker wielding his family heirloom, the Redrock Runehammer, and challenged him to a duel. Bloodseeker chieftain was strong, but his strength was countered by Galmaar's fluid battle style and shamanistic magic. Soon, the chieftain of the Bloodseeker tribe was missing a head. Without a leader, the rest of the Bloodseekers quickly surrendered. Galmaar was victorious.

With that battle, Galmaar gained momentum to continue his campaign of conquest. However, unlike any other tribal leaders who sought after the other lands for power, Galmaar was looking at a bigger picture. In the world of Lore, orcs were very underrepresented. The other races ignore them under the emphasis that they are ignorant and are not skilled at wielding magic; relying on brute strength only. Galmaar sought to unite the Orcs and begin a revolution that would greatly increase the Orcs' living standards and gain their fair share of respect from the other races.

Currently, Galmaar controls a large portion of what's known as the Orcish Swamp, with a city built on Gromaar's Domain being his capital stronghold. Two obstacles await him from uniting the Orcs: the Ragemaw tribe of the Ragemaw Marsh and the Bloodboil tribe of the Bloodboil Bog. They are all extremely large and respected tribe that are known to raid villages of other races, slaying men, women, and children alike. Orcs like them are what creates the stigma that other races have against Orcs. Until he conquers the entirety of the swamps and begin educating the Orcs to make them respected, Galmaar's heart and his drums of war will not stop beating.


Powers:


Galmaar can call upon the power of the Elementals to battle. This gives him a huge flexibility, for there are Elementals of every elements in the world of Lore. For example, Galmaar can call upon the power of the Frost Elemental to slow a group of soldiers to a halt, or the power of the Lightning Elemental to throw down a bolt of lightning at an area.

However, in order to use his shaman powers, Galmaar must first come into contact with an Elemental. For example, if Galmaar was to use the power of Fire Elemental, he must first find a Fire Elemental that are usually found in places of forest fires. Finding the Elemental is only half the battle; Galmaar must also persuade the Elemental to lend him its' hand. Some Elementals are willing to allow a Shaman to use their power; some are whimsical and will ask Galmaar to perform ridiculous and sometimes dangerous quests for their power. The Elemental's power fades away after a few days, thus making Galmaar go out to find an Elemental of the same type again.

In short, while Galmaar's powers are extremely strong, it is a lot of hassle and a lot of preparation to use them. Thus, when Galmaar is attacked without any Elemental lending their strength, he is stuck using his physical combat style: which is also exemplary but not as flashy as his magic.


Gear:


Galmaar wields his family heirloom, the Redrock Runehammer, in his battles. It is an impressive weapon: made of a runic-blessed stone that never breaks and held together by a foot-and-a-half long leather handle. This runehammer was created by the Redrock shaman that came before Galmaar: Thaugam Redrock, who infused a regular boulder hammer with an etched rune to give it immunity from wearing out or being physically destroyed.


Appearance:


Spoiler



Height: 215 cm (7' 0.65")
Weight: 142 kg (313 lb)
Hair Color: None. He is bald.
Eye Color: Blue


Personality:


When not bent on conquering the Orcish Swamp, Galmaar is a respectable, cheerful Orc who likes to drink and tell war stories. He is not boisterous or quick-to-anger like other Orcs, but he knows how to have fun and by god does he know how to throw a party.


Ambitions:


Galmaar's ultimate goal is to erase the negative connotation other races have about Orcs and turn them into a civilized race. In order to do that, he must first unite the Orcs and educate them not to pillage other races.


Factions:


Galmaar is the chieftain of the Redrock tribe. Unlike other Orcs who are conservative and hate other races, Galmaar welcomes people of any race; and when Galmaar welcomes you, then you would expect the entire tribe to change their negative attitude and offer you drinks or food or give you gifts and things. Fun!


Character Connections:


Molack, Tewi's Orc NPC, is member of the Redrock tribe as well. Although he lives in Sanctuary, Galmaar still considers him a comrade.


Notes:



Last edited by WriggleRid3r; 08/06/2015, 08:53 PM.
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Spoiler

Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

08/06/2015, 06:49 AM #102
I´m pretty sure I have heard an orc named Galmaar in Skyrim, but I like the app

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

08/06/2015, 07:50 AM #103
Okay I posted for Kristia and Tewi in the IC. Kristia how you practically ignored my reserve (which you probably did on accident... I hope), very nearly messed up my original post. Thankfully I just managed to think of a different reaction for Sarutobi. You don't have to change anything Kristia.
Zekai

Zekai

Join Date: Aug 2013
Posts: 1024

08/06/2015, 08:43 AM #104
@Tewi

I just thought of something, if Zero joins the Advocates, He can possibly partner up with Zena which makes them friends and rivals to help make each other stronger and (if I remember correctly, Jin's are slow healing) she can heal Zero if his Jin half gets injured which can possibly cause some romantic events.

Granted that this is only and idea, you don't have to agree with it.

"No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

08/06/2015, 08:54 AM #105
@Tewi

That... or you can go for some AWESOME WILD MONKEY ACTION BABY!!!

Your choice.
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

08/06/2015, 08:59 AM #106
What is it with the post feature? I didn´t see new posts after trouble´s

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
Zekai

Zekai

Join Date: Aug 2013
Posts: 1024

08/06/2015, 09:00 AM #107
Sus made a reserve and about 5 minutes later, you posted.

"No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."
Tewi_Inaba

Tewi_Inaba

Join Date: Feb 2013
Posts: 2026

08/06/2015, 09:26 AM #108
adding this to Zena's app/ jsut a pictuee of what her sword looks like


SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

08/06/2015, 09:34 AM #109
Done. Still felt compelled.
Spoiler
Name: Draven (not Drave. DRAAAAAAVEN.)

Age: 45

Race and sub race: Human. Pure Human.

Gender: Male

Class: Assassin. Axe throwing, wielding assassin.

Bio:

Draven. A young man who had grown up in the Kanto area, and a current part of the Valkyrie guild of Assassins and Mercenaries as an assassin-for-hire. Ever since he was young he had always loved the art and thought of hunting down a target and finishing it off. As such he had a lust to join the guild known as Valkyrie. Due to this desire to join the guild, and even become one of the best assassins/mercenaries in the entire land of Lore, he trained day-in and day-out. He continued to train for most of his life, until he finally was able to join the guild at the age of 21. When he joined he was excited, and was eager to take up as many job offers as possible. Even though due to being new to the guild left him stuck with some rather easy tasks compared to higher ranked guild members. Draven was still eager to do these missions.

On his first mission he had a relatively hard time, as he learned the hard way that humans are far smarter than wild animals. Due to this his firs two missions were quite painful for him... but he managed to pull through. Hell over time he got used to kill not just humans, but Jin, Yaju, Orcs, and Elves. Things were looking good for him as he moved through the ranks of the guild, and with each passing rank he became more arrogant. It eventually got so bad that he was kicked out of the guild... Something he did not take lightly. In fact it took a good number of their men to actually kick him out, as when they announced that he is no longer welcomed in the guild, he decided to go out in style. As such he began one large fight between everyone in the guild before making his escape.

Once out of the guild he began a bit of a drifter. Still taking on any job offers that normally wouldn't find their way into any guild. The details of these missions though were kept secret, only Draven and the people that hired him knows of the stuff he has done since leaving the guild. In fact he's become a wanted man in quite a few places of Lore.

Currently he is in the Pine Grove for some good "Rest and Relaxation". Which for Draven, is a good ol' fashion hunt in the grove. What he is hunting... is pretty much anything. Animals, and even perhaps the occasional person he comes across. So far he hasn't come across anybody thankfully.

Powers:
Draven is a menace in combat. In a 1v1 situation Draven truly shines, as he only has one target to focus on. As such he can put all his skill and effort into his target.

But we shall first actually go into detail of his physical capabilities.

In terms of fitness, he could be considered to be at the peak of human fitness. He has trained his body with cardio, strength training, and various other types of training ever since he was 13. This means that he is actually quite fast, strong, and has quite a bit of stamina. His sense of sight and hearing is rather sharp for a human, and this combined with a well trained body can make for a deadly combo. In combat it can be hard to catch him off-guard. Due to the stuff he's seen and experienced as a assassin-for-hire he has even seen a few different fighting styles. Not a lot, but just enough to get him familiarized with the fighting styles. This DOES NOT MEAN HE IMMEDIATELY HAS ALL KNOWLEDGE OF THE FIGHTING STYLES HE HAS SEEN. He just knows a enough to at least hold himself against others.

Now as for his skill. Draven uses two specialized axe-cleavers as weapons. He almost always dual-wields them, and is skilled with them. He got these when he was 15 after he stole them from a local blacksmith in his village. They were at first hard to use, but after a lot of training and practice, they became his weapon of choice. He has become so skilled and used to wielding them, that he even actually started using them in oddball ways. Such throwing them. He has actually gotten quite good with throwing his axes to the point that he is quite accurate with them. Thankfully due to their weight and design, they do not travel that far. They only can travel a good dozen yards, but within those yards he is quite accurate with them. Not pin-point accurate, but enough to say strike an apple sitting atop someone's head with one (however there is still a VERY likely chance to also strike you in the head with one.) Thankfully he ONLY throws his axe-cleavers when his target is trying to escape.

Though in close range, he is devastating in 1v1. In 1v2 he has some more trouble, and 1v3 or more he has a hard time with. So he is definitely a guy who will only fight 2 or more people if he KNOWS he can win, or only has to to buy some time for something else.

Gear:
His weapons:
Spoiler


They can be combined at the hilt to make one large twin-spinning blade (kind of like a REALLY sharp propellor.) Though he prefers them separate for dual-wielding. Which he finds to be FUN.

He has no training or skill in using magic. In fact he has low thoughts about magic. He also is not entirely used to fighting against mages all too much, but he does find fighting them somewhat more entertaining because of the flashiness of magic. In all seriousness though, magic is a good way to fight him.

Appearance:
Spoiler
He stands at 6ft 3.

Personality:
Draven is arrogant, self-centered, and loves the spotlight. He's rebellious, and loves to spit in the face of danger, and the law (sometimes literally.) Draven never leaves a chance to take the glory of something for himself.
He loves fighting, and more importantly he loves killing. Though despite his arrogant, self-centered behavior with a love of the spotlight. He isn't unfair. He won't just go around killing people just because. He'll actually confront the person, tell the person WHAT he intends to do, and even give the person a head-start. Hell if the person he is going to kill is sick or injured, he wait and let the recover so long as they promise to return and challenge him. He just won't go up to a person and kill them (unless he was hired to ONLY KILL his target.) Otherwise he always offers his target a challenge. A simple fight, and would even try to give his opponent as much of a challenge as possible.

In combat though despite never cheating in his fights (he doesn't matter if his opponent cheats or not though. As long as they provide enough entertainment for him.) Draven is still ruthless, but he still holds back quite a bit unless he knows his opponent has sufficient skill. Also note that his challenges are not always just fights. Usuaully it could be so much as to catch him, or avoid him for a certain amount of time.

His social life in public, despite being quite infamous and even is a wanted criminal in Sanctuary (and a few other towns), he is quite self-centered, but somewhat friendly... Emphasis on somewhat. He is the kind of guy to go to a pub, buy everyone drinks, then start one hell of a bar-fight before leaving. Generally where he goes, chaos follows.

It is actually quite easy to bargain with him. You can offer to pay him or give him something in return to get out of a fight with him. However if he is already working on a job, it would take a large offer to get him to stop chasing his target.

Ambitions:
He doesn't have any ambitions other than to just be the best assassin in the world.

Factions:
Used to be with Valkyrie. Currently with none.

Character Connections:
None currently. Will change soon.

Notes:
THIS GUY IS ALMOST A CLONE OFF OF DRAVEN FROM LEAGUE OF LEGENDS. He is just too damn awesome to pass up.

Also this guy is intended to be a bit of an antagonist of sorts. I plan and hope that he will eventually be hired by one of the 7 evil mages to help them with their plans.
Last edited by SUSTIC; 08/07/2015, 01:26 AM.
Tewi_Inaba

Tewi_Inaba

Join Date: Feb 2013
Posts: 2026

08/06/2015, 09:59 AM #110
@sus kritia and zekai: posted for all three of you