It's done. It's finally done. -_-;
Full Name: Jason Stone
Age: 20
Race: Infecta
Gender: Male
Affiliation: Jason Stone is an Infecta, so he fights not only for other Infecta, but for survival, for the ability to live without fear of Ragnarok's hatred and wrath.
Blood type: AB
Crystal(s): Magnetism. He will get another crystal(s) later on.
Abilities: Spoiler
Strength - Before Jason was infected with the Infecta Virus, he was able to lift a maximum of 1,100 pounds (498.95 Kg), but since getting infected, he is now able to carry 4,400 pounds (1995.8 Kg; 1.995 metric tonnes) without armor. With his armor at its standard operating parameters, his strength is doubled, allowing him to lift 8,800 pounds (3991.61 Kg; 3.99 metric tonnes).
Speed - Jason used to be able to run at a maximum of 17 mph, but with the increase to his strength and durability, he is now able to run at about 68 mph.
Reaction Time - Jason can react 4 times faster than the average human, thanks to the virus.
Durability - Due to Jason becoming an Infecta, his body has become more durable, allowing him to survive injuries that would kill a normal human. He doesn't even flinch from normal punches, and slashing from knives causes only minor scrapes. The only real way to kill him is to aim for the head or the heart. As
Intelligence - Jason is a very intelligent individual and has a remarkable understanding of nanotechnology. Due to his training in the Army, he is well versed in military tactics, and shows flexibility when dealing with problems. Gear: Spoiler
Armor
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Armor Layers
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First layer is a body heat generator/Piezoelectric film that turns body heat and even the smallest movement into electrical energy. This allows the suit's tiny Graphene batteries to charge. (Might add solar cells to shoulders of armor.)
Second layer is an atom-thin sheet of nanofiber used not only for minor protection, but also to prevent the piezoelectric film and nanomuscle from touching.
Third layer is nano-muscle (possibly 750x stronger than human muscle. due to the layer of muscle being thin, it might only give a 2x boost in strength and speed) that works by applying an electric current through the material, causing it to contract. It's highly resistant to blunt-force trauma, which keeps the wearer safe. It's pretty tough, due to it having a very high tensile strength. The reverse piezoelectric muscle has four layers. The core is the nanomuscle itself, the inner layer is a 1 atom thick sheet of electrical insulation, the middle layer is a thin, flexible piezoelectric film, and the outer layer is another 1 atom thick layer of electrical insulation, to prevent the piezoelectric layers from touching each other. Each nano-muscle fiber is coated in these layers. When the nanomuscles contract, it distorts/deforms the piezoelectric film, which generates an electric current. This reduces the amount of power drained from the Graphene batteries, and allows the artificial muscles to help in powering the suit and charging the batteries.
Fourth layer is a hydrostatic gel that can alter its density to allow the user to survive blunt impacts that would kill unarmored people. When an electric current is applied to the hydrostatic gel, it increases its density, and without an electric current, it can allow the user to float in water. Strangely enough this gel can also negate G-forces, protecting the user from the effects of gravity. (Halo inspired :p)
Fifth layer is another atom-thin sheet of nanofiber used not only for minor protection, but also to prevent the hydrostatic gel and aerogel from touching.
Sixth layer is an advanced super-hydrophobic Aerogel that can also withstand electricity. This is mainly used to mask heat signatures and add extra electric/heat protection to the user. Aerogel is a very powerful heat insulator because it prevents convection, conduction, and radiation heat transferal. It is capable of surviving temperatures of 2,192*F (1200*C) before melting.
Seventh layer is a Liquid Armor-treated carbon nanotube layer that instantaneously hardens when struck, preventing blunt-force trauma/damage from concussive blasts, and protects from bullets (not all bullets), and possibly explosions, but can not stop slower moving projectiles and blades. Swords, knives, and slow moving bullets can penetrate the liquid armor. The top-most layer of the suit that contains the liquid armor is a type of nanomaterial that is highly resistant to damage, yet flexible. Think Graphene. Due to Jason's crystal type being Magnetism, this layer had been hardened against EMPs protecting the suit from destroying itself.
Eighth layer is the armor plating itself. The armor plating is a Titanium Alloy that is stronger than steel, but about half as light. It is highly heat (up to 3034*F), electrical (3.1% the conductivity of copper), corrosion, and cold resistant. It is also only slightly paramagnetic.
Part Functions
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Helmet
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Targeting System - The targeting system of the armor is helpful when trying to spot enemies when they are hiding. When aiming a gun at a target, the microcomputer within the helmet syncs up with the artificial muscle of the suit and calculates where the bullet from the gun will hit. Once it has a final calculation, it gives the user feedback by adding a targeting reticle on the HUD. The targeting system adjusts in real-time, so when the user moves his aim to another target, the targeting reticle will move as well. This aids in aiming at far away targets, and should the user of the armor choose, they can change what the targeting reticle looks like in the armor's preferences program. Not only that, but when there are multiple enemies in the direction of the visor, the targeting system will add red triangles to each and every enemy.
Visor Settings and Visor - The visor is capable of normal vision, night vision, and thermal vision. The visor is strong enough to deflect bullets, lasers, explosions, and various other sources of damage, thanks to the materials they are made out of.
HUD - The visor's HUD provides the user with feedback and tactical information, such as ammo count, grenade count, the radar, the targeting reticle, the current communication channel, the carbon dioxide scrubber and oxygen supply's condition, the armor and wearer's physical condition, and various other functions. Not only that, if the user syncs up with another person with armor that has a condition sensor, the user's HUD can also show his/her teammates' condition as well. Other things that the HUD can do is record video/audio, set up chatscreens with anyone with compatible technology, show various calculations, play video/audio, set waypoints, and many, many other functions.
Radar - The suit's radar can detect objects and targets 25 meters (82 feet) away, and works by sending out radio wave pulses, then showing what it finds on the HUD. The radar's range can be adjusted in the middle of a fight, and has the ability to register allies via the suit's microcomputer, allowing it to tell the difference between ally and enemy.
Communicator - Located within the helmet is a built-in communicator that works on various frequencies, allowing it to work in most environments, including underground, depending on how far underground the user is. The communicator can use simply audio, or video, depending on what the user chooses, and can even switch communication channels. Not only that, it can even intercept and decrypt some enemy communication channels, allowing the user to listen to the enemy's' COM chatter and plan accordingly.
Rebreather and Carbon Dioxide Scrubber - Located within the helmet is the carbon dioxide scrubber, the breathing apparatus for the rebreather, and two tiny pressurized canisters that supplies the user with oxygen. The carbon dioxide scrubber is a miniature block of material that chemically reacts with carbon dioxide and converts it back into oxygen. Of course, after a certain amount of time, the carbon dioxide scrubber will lose its ability to convert carbon dioxide into oxygen, due to it's ability to chemically react with carbon dioxide being exhausted. After approximately 6 hours of operation, the carbon dioxide scrubber will be used up and will need to be changed out with a new one.
The rebreather and carbon dioxide scrubber works in unison by having the oxygen pass from the oxygen supply canisters and through the rebreather apparatus, and into the user when they breathe. After the user breathes out, the carbon dioxide passes into a CO2 scrubber, which then feeds back into the oxygen supply canisters, keeping the oxygen supply at optimal levels for 6 hours before the supply will be diminished. After that, the oxygen supply can last for 2 extra hours before it is completely exhausted.
The carbon dioxide scrubber can be changed out via a small access slot withing the helmet. When the ejection sequence for the carbon dioxide scrubber is activated, the scrubber's compartment is converted from a pressurized environment to outside pressures, and the oxygen supply is fed through a secondary system, allowing the user to breathe as they change out the scrubber. After the ejection sequence is activated, a small panel on the side of the helmet pops open with the carbon dioxide scrubber attached. After the user pulls the panel out with the scrubber attached, they can then remove the scrubber from the panel's holding slot and place a new scrubber in. Once that is finished, the user simply has to push the panel back into their helmet, and the scrubber compartment is purged and is repressurized to the rest of the suit as the secondary system is disengaged, allowing the scrubber to be used.
There is no worry about foreign contaminants when the scrubber compartment is exposed to the outside environments because of the anti-bacterial surface of the scrubber compartment. Not only that, but when the purging process is engaged, the scrubber is subjected to temperatures of over 10,000*F for just enough time to destroy any foreign contaminants, incinerating everything inside of the compartment without damaging the helmet. After that, the compartment is quickly depressurized into a vacuum, sucking all of the remains out of the compartment and expelling them outside the suit. Once that is done, the compartment is them pressurized to the same levels as the rest of the suit.
Microcomputer - Located within the helmet is the suit's microcomputer. This microcomputer is perhaps the most important and complex part of the entire suit. It is capable of performing countless functions, programs, and routines with only a small amount of power. The microcomputer reads the user's thoughts by using two nodes that stick to the user's head when the helmet is put on, and from there, it helps the user operate more effectively than the average soldier, thanks to the tactical information and aid it provides the user. The microcomputer can even place the armor into an overclocked state where the suit's processes can be increased beyond their normal operating parameters. The only downside to this is that it drains more power from the suit and has a chance of damaging the suit.
Torso
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Crystal Compartment - Located within the back of the suit near the spine is the crystal storage unit, where the suit's crystal is located. Power can be drawn from the crystal to power the suit, but due to the piezoelectric materials withing the suit, this function is not needed. Instead, all of the crystal's power can be devoted to using abilities, allowing the crystal to operate more effectively and with less strain.
Micro-thruster Jets - Located on the shoulder blades and mid-back of the armor are four micro-thruster jets that can change their direction. These allow the user of the armor to perform small, quick dashes around the battlefield, giving them the ability to dodge normally unavoidable attacks and explosions. These thruster jets are powerful in short bursts and can even increase the user's jump height and distance, but they are not built for flight.
Graphene Battery - Located within the spine of the armor is the Graphene battery pack. This battery pack can store enough power to power the suit for extended periods of time, and can indefinitely power the suit when not in combat. In combat, the power drain is substantially higher, due to the armor's systems requiring more power for the increased strain, such as more power for the muscles, more power for the thrusters, and so on. As soon as the user stops performing system-intensive activities and moves around, the battery will quickly charge back up.
The battery is made of graphene and is wrapped up in a wound coil, increasing the battery's surface area, allowing it to store more power.
High Density Muscle Fibers - The suit has various clusters of dormant, high density muscle fibers located within different areas of the torso. When the user needs extra strength, these muscle fibers are activated, giving the user an increased burst of strength. Of course, this drains the battery faster than normal, meaning that it can only be used efficiently when used in small bursts.
Arms
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High Density Muscle Fibers - The suit has various clusters of dormant, high density muscle fibers located within different areas of the arms. When the user needs extra strength, these muscle fibers are activated, giving the user an increased burst of strength. Of course, this drains the battery faster than normal, meaning that it can only be used efficiently when used in small bursts.
Graphene Batteries and Ultracapacitors - Located within the forearms of the armor are Graphene batteries and tiny ultracapacitors. Unlike the main battery in the armor, these batteries and ultracapacitors are used to power the shock units within the gloves. The batteries can be charged by the main battery, or they can even charge the main battery themselves. These amaller batteries are used to charge the tiny ultracapacitors, which then allow the gloves to emit a quick, yet powerful discharge of electricity when the user strikes a target.
Gloves
Spoiler
Shock Units and Two-Way Circuits - Located within the knuckle caps and palms of the gloves are small, but powerful shock units. Although these shock units can emit a lot of electrical energy in a small amount of time, they are used to deal with an opponent in a non-lethal manner, similar to a taser. If the user keeps a sustained grip on a particular object or target, they can either discharge electricity, or siphon electrical energy for the suit.
Sensor System - Located within the fingers and other parts of the gloves are sensors that can allow the user to feel texture, temperature, and moisture.
Knuckle Caps - The knuckles of the gloves are made up of a strong material that has been nano-engineered to be conductive in one direction. This allows the user to electrically charge their strikes, causing their punches to act like tasers. This is meant for dealing with an opponent or hostile in a non-lethal manner.
Legs
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High Density Muscle Fibers - The suit has various clusters of dormant, high density muscle fibers located within different areas of the legs. When the user needs extra strength, these muscle fibers are activated, giving the user an increased burst of strength. Of course, this drains the battery faster than normal, meaning that it can only be used efficiently when used in small bursts.
"Hyper-twitch" Muscle Fibers - Unlike the muscle fibers used for strength, these muscle fibers were built for contraction speed. This allows the user to sprint faster than normal at the cost of power. They can not be activated for long amounts of time, due to the power drain on the battery. It is estimated that the user can only leave the muscle fibers active for 30 seconds before they completely drain the battery.
Boots
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Piezoelectric Soles - Located within the soles of the boots are piezoelectric layers that create an electric charge when deformed by the user's footsteps. This aids in charging the Graphene battery. It is especially effective when the user stomps or falls from a great height.
Micro-thruster Jets - Located on the boots of the armor are four micro-thruster jets that can change their direction. These allow the user of the armor to perform small, quick dashes around the battlefield, giving them the ability to dodge normally unavoidable attacks and explosions. These thruster jets are powerful in short bursts and can even increase the user's jump height and distance, and can even allow the user to quickly glide around the battlefield for a short time, but they are not built for flight.
Weapons
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Guns
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XMA-38 Assault Rifle
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The XMA-38 is an assault rifle that can switch between semi-automatic, full-auto, and burst-fire. The weapon fires 7.62mm rounds at a velocity of 990 m/s (Mach 2.9). The lower attachment of the weapon is a 25mm grenade launcher, but the rotating barrel can be swapped out for rotating barrels suited for 2 and 8 gauge shotgun shells, as well as 40mm grenades. The rifle itself can hold up to 80 rounds, thanks to the casket clips they use. This weapon is primarily used to take down armored targets and infantry at medium range.

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2 ZCX-S2 Machine Pistols
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These ZCX Series 2 pistols are fully automatic machine pistols that fire .45 caliber rounds at 400 m/s (Mach 1.17). Each pistol can hold 20 rounds in each clip, thanks to the casket clips they use. These weapons are mainly used as a secondary weapon and to quickly clear out rooms of enemies at close range, but due to their light weight, size, and extremely rapid rate of fire, they can be a little inaccurate at further ranges.

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GCC-60 Magnum Pistol
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The GCC-60 Magnum Pistol fires a .60 caliber round (.600 Overkill round) at 746.76 m/s (Mach 2.19). The weapon is meant mainly for heavily armored targets at short range. It's design is somewhat primitive compared to the current time's anti-tank weapon technology, but it's effectiveness as a armor-stopper is unquestionable. In order to compensate for the heavy recoil, a counterbalance has been placed on the weapon. The weapon can hold up to 7 rounds.

http://gorillaartfare.com/wp-content/uploads/2009/10/handgun3.jpg Appearance: Spoiler
Face/Bodily Appearance:
Spoiler

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Armor:
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http://fc01.deviantart.net/fs70/f/2012/346/0/e/shinkawa_model_108_augmented_performance_suit_by_ignusdei-d5nsj9c.jpg Personality: Jason is a relatively calm and relaxed individual, and can be a pretty easy person to get along with, but when he needs to be serious, he will quickly change his attitude. Due to his previous work in the army, Jason feels a large amount of guilt over what he had done to the Infecta, and because of that, he is driven by a little bit more than just the desire to help. He feels obligated to help the Infecta, not only because he is one as well, but also because he tries to remove his guilt by doing so.
History: Jason was a child that grew up in a relatively poor family, one that couldn't afford the education he needed. Sure, he had the basic education one could get from any given public school, but nothing for what he was truly talented with: nanotechnology. He couldn't afford to go to a university, so after about a month of searching, Jason found out about the Army. He learned that if he were to go into the army and stay in for five years, they would actually pay for his education. Jason didn't really mind joining the Army. After all, perhaps he could learn something while beign enlisted, maybe pick up a skill or two. When Jason turned 18, he enlisted into the Army and was trained to be a soldier, and after a year, he was already on the front lines of battle.
One day, Jason and the group he was teamed up with was given the task of eliminating an encampment of Infecta. Now, Jason heard a lot of stories about the Infecta, but they all contrasted so much that he didn't really know what to believe. Some stories depicted The Infecta as a group of humans that were a blight to society, spreading their infection far and wide to fulfill some kind of trans-humanism agenda, while others depicted them as the unfortunate victims of a dangerous, virus that nobody knew much about. The only thing that was truly certain was that this virus gave The Infecta, these infected humans, superhuman abilities. Everything seemed to be going fine during the mission, until one of the Infecta hit Jason's position with a tank round. Jason was heavily injured and his suit had been compromised. Despite that, Jason was still able to carry out his mission with his team and was medevaced to the nearest hospital.
A couple weeks later, Jason had fully recovered and was good as new, no... better than new. Jason didn't know what they did to him as he recovered from his wounds, but he felt better than before. For some reason, he was a little bit faster, a little bit stronger, and even a little bit tougher. To be honest, Jason had a creeping fear that he had been infected with the virus, but he was tested when he was first admitted into the hospital. Little did he or the doctors know that the virus still had yet to infect Jason.
Four months had passed by, and since then, Jason had begun to show symptoms of the virus. There were cases where Jason would perform feats that seemed out of the ordinary, but not entirely out of the realm of human capability. It was only when Jason had lifted a down-turned car off of one of his fellow soldiers when people took notice. After that, it didn't take long for the government to find out where he lived. One night, Jason's house was stormed by a squad of government agents and he was kidnapped and placed in a research facility.
During the two months he spent in the research facility, Jason was subjected to various experiments, ones that told the scientists what The Infecta were truly capable of, as well as how the virus worked. They saw that there was no perceivable cure, and after they had run almost every possible test they could, they scheduled Jason for termination. Unfortunately for them, Jason and the other Infecta were not as defenseless as they thought. In a daring escape, Jason and a couple of the other Infecta fought their way through the research facility, stole back Jason's equipment, and managed to steal one of the facility's helicopters. The group of Infecta flew it as far as the helicopter's fuel tank would carry them, and after that, they parted ways.
One month had passed, and during that time, Jason had evaded and fought the government almost every day. To them, Jason was a danger to society, and even more so since he had military-grade training and equipment. One day, when he was evading the government for the hundredth time, he saw something on a store's public television that caught his eye. On the television was a news report that showed a colossal ship being made for all the Infecta. The Infecta were to be transported to space until humanity could find a cure, away from oppression, and away from people that would wish them harm. Jason thought this was his opportunity to finally be free, and after escaping yet again, he traveled to where the Infecta were to be rounded up and was guided into the ship.
Despite the fact that Jason boarded the ship with his military-grade armor and weaponry, they still let him on. Jason found this to be somewhat suspicious, but he didn't think much about it at the time. Little did he or any of the Infecta know that when they left Earth's atmosphere, they would be attacked. As the ship was attacked, Jason did all he could to save as many people as possible, and luckily for him, he was not the only person taking action. Many of the Infecta helped not only each other, but also helped to save the ship from breaking apart. As The Infecta escaped from Crux, Jason looked back at Earth, happy that he and the others had escaped, but felt sad that he was no longer welcome at his home, the only world he knew.
After four months, Jason and the other Infecta had crash landed on a new planet, only to find that there was a race of aliens called Ragnarok. This group of hostile aliens wanted nothing more but to kill off the Infecta and take the planet for themselves, but Jason and a group of Infecta saw to it that they would not go down without a fight, and continue to protect The Infecta to this very day.