Ok, here's an armor upgrade list I have been composing for a while. It's nowhere near done, but it's getting there. This upgrade list was originally meant for Jason, but others can get ideas from it as well, maybe even provide feedback or even help building up the list.
Armor Upgrades Spoiler Targeting System Upgrades Spoiler Advanced Targeting system - When there are enemies hiding, the advanced targeting system will sync up with the suit's radar and visor, showing enemies that are hiding behind walls and objects with a contrasting silhouette in the HUD. This is particularly useful when fighting in an urban or wilderness setting. (Requires Radar Vision, X-Ray Vision, or "Oracle Vision".)
Upper Body Precision Controller - When activated, the helmet's microcomputer syncs up with the armor's nanomuscle and controls the artificial muscle to more accurately aim at a far away target. This function removes all gun sway, making this upgrade particularly useful when sniping at long ranges, or shooting at fast moving targets.
Radar and Surveillance System Upgrades Spoiler Radar Upgrades Spoiler Radar Range Upgrades Spoiler 50 Meters - Increases the radar's range to 164 feet.
100 Meters - Increases the radar's range to 328 feet. (Requires 50 Meters.)
150 Meters - Increases the radar's range to 492 feet. (Requires 100 Meters.)
Long Range Scanners - With the Long Range Scanners, the armor's radar system can scan for entities and objects that are further than 150 meters away. Even though the armor can scan further distances now, it is not recommended that you leave the Long Range Scanners active for long amounts of time, due to the amount of power it requires. If left on for extended periods of time, it can drain the graphene batteries within the suit. (Requires 150 Meters.)
300 Meters - Increases the radar's range to 984 feet. (Requires Long Range Scanners.)
550 Meters - Increases the radar's range to 1804 feet (.34 miles). (Requires 300 Meters.)
800 Meters - Increases the radar's range to 2624 feet (.5 miles). (Requires 550 Meters.)
Radar Addons Spoiler Radar Precision Upgrade - With the Radar Precision Upgrade, the suit's radar can now scan for enemies and allies, and provide feedback on the targets' sizes by changing the size of the dots on the radar.
Topographical Rendering Radar - With the Topographical Rendering Radar, the user can now see topographical information on the area around them, allowing the user to see his/her elevation and the elevation of the terrain around them.
Terrain Rendering Radar - The Terrain Rendering Radar upgrade builds upon the technology of the Topographical Rendering Radar, and allows the user to see the terrain of the area around them with great detail, as if they were looking at a satellite image, giving the user tactical information of their surroundings. (Requires Topographical Rendering Radar.)
Surveillance System Upgrades Spoiler Environmental Scanning System - With the Environmental Scanning System, the armor can now scan the area around the armor and provide feedback via the suit's HUD. The user can view the temperature, air composition, radiation levels, humidity, atmospheric pressure, the material composition of various objects, and gives the user feedback on whether or not there are hazardous materials or elements in the area.
Visor Upgrades Spoiler Radar Vision - This visor module has been modified to sync up with the suit's radar. When the radar sends out a radio wave pulse, the visor will allow the user to see the electromagnetic pulse and the various objects the radio wave bounces off of.
Wave Vision - This visor module has been modified to synch up with the suit's radar and environmental scanning systems, allowing the user to see electromagnetic waves. This visor module can be set to different strengths, allowing the user to see radiation, or even see the energy flowing through wires in walls, or even the energy being emitted from power crystals. (Requires Radar vision, X-Ray Vision, and the Environmental Scanning System.)
Sonic Vision - Sonic Vision allows the user to use sound as sight. When sound waves bounce off an object or person, the visor registers that sound as an image, allowing the user to see.
X-Ray Vision - This visor module allows the user to see through objects by emitting X-rays. When used, the user will be able to see through walls and other solid objects. The visor's strength can be set to allow the user to see through paper-thin materials, or even through sheets of armor. This is particularly useful when looking into machines. The user will be able to adjust the visor and see into machines and walls at various depths.
"Oracle Vision" - "Oracle Vision" allows the user to see energy of all kinds, allowing the user to see through walls and target enemies from inside another room or building. This visor module has been focused to only track friendly units and hostile targets, but it can also be focused to track the energy running through power cables, or even see the total amount of energy in a given area. (Requires Wave Vision.)
Rebreather and CO2 Scrubber Upgrades Spoiler Oxygen Supply Upgrades Spoiler D-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 1440 liters, giving the user one extra hour of fresh oxygen (3 hours).
C-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 1920 liters, giving the user one extra hour of fresh oxygen (4 hours). (Requires D-Class Oxygen Capsules.)
B-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 2400 liters, giving the user one extra hour of fresh oxygen (5 hours). (Requires C-Class Oxygen Capsules.)
A-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 2880 liters, giving the user one extra hour of fresh oxygen (6 hours). (Requires B-Class Oxygen Capsules.)
S-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 3360 liters, giving the user one extra hour of fresh oxygen (7 hours). (Requires A-Class Oxygen Capsules.)
Carbon Dioxide Scrubber Upgrades Spoiler D-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (7 hours).
C-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (8 hours). (Requires D-Class Carbon Dioxide Scrubber.)
B-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (9 hours). (Requires C-Class Carbon Dioxide Scrubber.)
A-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (10 hours). (Requires B-Class Carbon Dioxide Scrubber.)
S-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (11 hours). (Requires A-Class Carbon Dioxide Scrubber.)
Regenerating Carbon Dioxide Scrubber - This is the pinnacle of CDS technology. Instead of relying on a Carbon Dioxide Scrubber that has a limited lifespan and throwing them away when they are used up, the user now never has to worry about their condition. With this upgrade, the suit's nanomachines will remove the Carbon from the Carbon Dioxide Scrubber as the user breathes, preventing Carbon from building up within the Scrubber and allowing it to be used indefinitely. (Requires Mobile Nanomachines.)
Communicator Upgrades Spoiler Advanced Communication Interception - The suit's microcomupter can now intercept and decrypt advanced enemy communications, allowing the user to listen to the enemy's COM chatter and create plans based on what he/she hears.
Microcomputer Upgrades Spoiler
Microprocessor Upgrades Spoiler D Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow twice as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information.
C Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 4 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires D Series Microprocessor Upgrade unless upgrade is found.)
B Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 8 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires C Series Microprocessor Upgrade unless upgrade is found.)
A Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 16 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires B Series Microprocessor Upgrade unless upgrade is found.)
S Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 32 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires A Series Microprocessor Upgrade unless upgrade is found.)
Data Transfer Rate Upgrades Spoiler
D Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast, but also increases the user's reaction time by a factor of 2 (x8). (Requires D Series Microprocessor Upgrade and Neural Uplink.)
C Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 4 (x16). (Requires C Series Microprocessor Upgrade and D Class Data Transfer System.)
B Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 8 (x32). (Requires B Series Microprocessor Upgrade and C Class Data Transfer System.)
A Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 16 (x64). (Requires A Series Microprocessor Upgrade and B Class Data Transfer System.)
S Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 16 (x128). (Requires S Series Microprocessor Upgrade and A Class Data Transfer System.)
Neural Interface Upgrades Spoiler Wireless Neural Interface - This neural interface is an upgrade from the old electrode-based neural interface. Unlike its predecessor, this interface allows the user to control the suit with more precision, and even allows the user to access the more advanced functions of the armor more easily.
Neural Uplink - Unlike the old Neural Interface that connects to the user via wirelessly reading brainwaves from a sensor, this one connects directly to the user's brain, allowing them more control over the suit. The advantages this has over the old neural interface is its ability to allow increases in the reaction time of both the user and the armor. (Requires Wireless Neural Interface unless upgrade is found.)
AI Capable Neural Interface - The Neural Uplink interface has been modified to house an AI via a data chip. When the AI is inserted into the armor's systems, it provides many benefits to the user. The AI is able to provide tactical information to the user, perform more complex functions with the armor, more efficiently and effectively hack systems, and exponentially boost the user and armor's reaction time. (Requires Neural Uplink.)
Override Control - The armor is a highly advanced piece of machinery, but even with it's ability to resist hacking attempts, it can still be breached and controlled by viruses and AIs. This upgrade allows the user to fully control his/her armor, and even fight back against the digital invaders with his/her own mind.
Shock Unit and Two-Way Circuit Upgrades Spoiler Power Supply Upgrades Spoiler Battery Upgrades Spoilerqwerty
Ultracapacitor Upgrades Spoilerqwerty
Two-Way Circuit Upgrades Spoilerqwerty
Knuckle Cap Upgrades Spoilerqwerty
Hydrostatic Gel Upgrades Spoilerqwerty
Aerogel Upgrades Spoilerqwerty
Outer Heat protection Spoiler Ablative coating - Ablative coating is a thin sheet of transparent material that works by slowly chipping and peeling away as it's exposed to incredibly high temperatures, taking the heat with it as it peels, and is used primarily for the reentry of space craft. Standard ablative coating can survive temperatures of around 3,000*F (1648.88*C), while others have a higher heat tolerance before chipping away, and some even last longer. Not only does it protect against heat, it also protects the inner layers of the armor from being affected by external heat. The outside could be as hot as a space shuttle during reentry, but the suit's internal temperature would be at room temperature.
Standard SpoilerUsed primarily for the heat shielding of old-world spacecraft, this ablative coating is a somewhat old, yet effective technology. It is capable of surviving temperatures of up to 3,000*F (1648.88*C) before chipping and peeling away.
Apollo SpoilerThe Apollo ablative coating is more heat resistant than its predecessor. Unlikethe old ablative coating, Apollo ablative coating can survive temperatures of up to 5,000*F (2760*C) before chipping and peeling away.
Apollo-X SpoilerThe Apollo-X ablative coating is much tougher than it's predecessor and is capable of surviving temperatures of up to 10,000*F (5537.77*C) before chipping and peeling away. Unlike the other ablative coatings, Apollo-X chips off in smaller chunks and cools faster than its predecessors, allowing it to last longer against damage.
Laser-Refractive Coating Mixture (Addon) SpoilerIn addition to the ablative coatings, if mixed with a certain compound, they can gain the ability to refract laser blasts and other light-based attacks.
Basic Refractive Coating Mixture SpoilerThis basic refractive coating mixture is capable of deflecting weaker laser weaponry and light-based attacks, like laser pistols, but anything with sufficient power can damage the coating.
Advanced Refractive Coating Mixture SpoilerThe advanced refractive coating mixture is capable of deflecting standard laser weaponry and other light-based attacks. It can protect against laser rifles and the like, but it is not the best defense against laser and light-based attacks.
Superior Refractive Coating Mixture SpoilerThe superior refractive coating mixture is capable of deflecting a large array of laser and light-based attacks. Laser Cannons and the like can not damage the coating, and even the laser cannons on tanks have a hard time piercing through. It's not guaranteed to protect you from all laser and light-based weaponry, but it's close enough.
Energy Shielding Upgrades Spoiler Capacity Spoiler
Pre-charge Wait Time Upgrades Spoiler
Recharge Rate Spoiler
Nanomachines Spoiler Nanomachines - Unlike many of the robots back on Earth, these machines are so small that they are measured in nanometers. The suit can now incorporate nanomachines into its design.
Mobile Nanomachines - Unlike the previous generation of Nanomachines, these nanomachines can migrate to different locations in the suit, allowing them to perform functions that were previously impossible. (Requires Nanomachines.)
Yeah sorry about not posting anything yet. I'm trying to wait for s1 to get back so one part of the story isn't left multiple days behind everyone else. I've een it happen before in other RP's and i'm trying to keep this time line from getting broken.