Age - 15
Height - 5ft 7
Gender - Male
Appearance
Spoiler

Magic
Zeyph is able to use both Light Magic and Dark Magic, but he uses Light Magic for offense and Dark Magic for support.
Light Magic
Lux Iustitia: Zeyph releases a barrage of quick light lasers at the opponent, but they are static and cannot move. However, the lasers are fairly quick, and can be used to confuse, or hit the opponent.
Caelum et Pluvia: A magic circle appears from the sky, and a rain of light shots shoot down to the ground. Upon contact, the light shots burst without causing any damage towards the ground or surrounding structures. The bursts hit and knock back the opponent, making it a useful spell to knock opponents into the air.
Surgentes: From the ground, several magic circles appear, and upon appearance medium sized lasers shoot from the ground towards the sky. Usually a harmless skill if the opponent is on the ground, but can be lethal if the opponent is in the air.
Lux Tag: Zeyph shoots a fairly small homing shot towards the opponent. It does absolutely no damage whatsoever, but the tag allows Zeyph to locate the opponent. The shot can go around in a 100 meter radius, but can go no longer than that. Used for finding out and pursuing opponents.
Minor Sana: Zeyph holds his hands out towards an ally to slightly heal them. Not a strong healing spell, but can be used numerous times compared to an average healing spell.
Sanctus: Zeyph puts his hands together as if it was a prayer. A giant magic circle appears on the ground, and any opponents in the vicinity of the circle are unable to move. After the circle is large enough, an extremely large pillar appears from the ground, severely harming the opponent while blasting him/her to the sky. The spell is only used in a last-straw situation, and uses up all Zeyph's energy while severely straining him.
Dark Magic
Umbram Verberare: Inverse version of Lux Iustitia. More offensive, the lasers are more dynamic and will slightly home upon the opponent when firing.
Umbra Manus: Zeyph holds out his arms while a magic circle appears beneath him and his allies. Afterwards, the allies temporarily have a higher attack power than before.
Defensio Tenebrae: Zeyph holds out his arms while a magic circle appears above him and his allies. Instead of increased attack power, the allies have a higher defense.
Bio/History - Zeyph has grown up in a family who uses supportive Light Magic. When his father attempted to teach him healing and supportive spells, he was strangely only able to heal very little. He kept being taught, but eventually his father declared that it was impossible to teach him, as he can do nothing but an extremely minor healing spell. However, one day, a man attempted to kidnap Zeyph as the man saw that he had a large magic power inside him. Zeyph kept struggling in attempt to escape the man, but to no avail, he became tired and started to pass out.
While he was passed out, he was dreaming. In front of him were 2 hands, one made out of light, and one made out of shadow. He immediately grabbed the light hand, and was pulled towards the light. However, on his first step, the dark hand took his other hand, and started to take over him. Even though, that happened, he kept walking while holding the light's hand. The dark hand stopped taking over him halfway, and then right after that, he woke up. The man was gone, and a blob of shadow was where he was standing. Zeyph held out his hand, and shot the shadow with a laser. He had a newfound ability.
When he went back to his home, he showed his family his new ability, which surprised them. His father again attempted to teach him support skills, and this time Zeyph was able to perform it, but to his family's demise, it was instead Dark Magic. His family rejected him after they saw him perform Dark magic, claiming that he was a "demon." At that time, he trained by himself, and eventually was able to do offensive light spells and supportive dark spells.
To this day, Zeyph is traveling around while doing jobs for many people, even though he doesn't belong in a guild. He still wants to find a guild to join, but for now, he keeps doing jobs for people.
Guild - None, but traveling to join one in the future.
Personality - Zeyph is a compassionate and a kind person to nearly everyone, and he speaks calmly, even in a battle. However, in a last straw situation, he becomes defensive towards his allies and will do anything to protect them. Overall, he is a kind person who almost never goes angry or even sad. He will do nearly everything to defend his allies.
Other/Suggestions -
@Zekai My character is a dual elemental type, so PM me if you want any modifications towards Zeyph's magic, as I'm not too sure that you would accept it.










