[OOC Board] - All the World's a Game

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SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

10/06/2013, 12:27 AM #15282
Scientist left to go get the Shape Memory Alloy grafted or something into the part he needs.
S121

S121

Join Date: Mar 2013
Posts: 12685

10/06/2013, 12:32 AM #15283
@SUSTIC

I might need to find the posts. -_-;

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

10/06/2013, 12:45 AM #15284
@S121

I didn't count the extended ones. Only the different one in all the games.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
S121

S121

Join Date: Mar 2013
Posts: 12685

10/06/2013, 12:47 AM #15285
@Katrix

So it would almost, if not double the count?

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

10/06/2013, 12:48 AM #15286
@S121
It's okay take your time.

You know for the heck of it I feel like posting Sonic's abilities as listed on the wiki to see what you say :P.

Spoiler
Speed
Sonic is known best for his speed, with the ability to run at speeds greater than Mach 1, which is at the blistering speed of 768 miles per hour. This is evident in many games, where Sonic is recorded to run at speeds faster than 765 mph. In Sonic Unleashed, the checkpoint posts (Star Posts) also act as radars that clock Sonic's speed when he passes them. Due to the fact that his speed increases the longer he's boosting, it's possible for the checkpoint posts to show Sonic's max speed in-game, being able to clock him going at over 2,500 mph. It is also stated in the Sonic Adventure DX manual that "He's the world's fastest, hypersonic hedgehog" which is at a staggering speed ranging from 3,840 mph to 7,680 mph. He is occasionally referred to as "the fastest thing alive," and can run backwards at full speed just as well as forwards, as shown in the Team Sonic opening cut-scene of Sonic Heroes. Due to such speed, he is able to scale right up the walls of buildings, or similar structures, and can also run right over water.
It is unknown how much faster Sonic can run beyond Mach 1, although it is variously assumed that he can. In Sonic Battle, it is stated that he can move several times the speed of sound and in Emerl's story, Sonic takes on and defeats the Gizoid in under 30 seconds, before the Final Egg Blaster fires in that time. It is also believed that Sonic can move faster while in spinball form than running, possibly even reaching the speed of light due to the various proofs, such as in Sonic Adventure, Sonic Adventure 2 and Sonic Heroes, where he could use the Light Speed Attack which, stated by Tikal, attacks enemies at light speed. He can likewise achieve light speed movements with his Light Speed Dash.

His speed does not seem to have certain weaknesses in that recklessness (the possibility of crashing into unintended targets) and "straight-line only" concepts are invoked, which implies that Sonic relies on his animal instincts to control the line of his running paths, and he may as well have already adjusted to controlling himself at such a speed in constant moments. Sonic is also shown to be able to run in full tight circles, thus is not exposed to the weakness of only being able to run fast in straight lines. Should he be running at fast uncontrollable speeds, he can use the Sonic Drift to properly control his momentum, and even crash into foes with it.

Physical Abilities

In line with his super speed, Sonic has displayed amazing feats of movement and has the reaction time to match. He possesses great acrobatic skills and agility, alongside astonishing reflexes, making him able to avoid large and small obstacles with precise jumps and delicate movements, such as his Quick Step, despite the speed they are approaching at. When launched into the air, he can perform several tricks before finally landing on ground. He has also shown on several occasions that he can jump incredibly long distances, up to several hundred meters, possibly by applying speed to his jumps.
In terms of physical strength prowess, Sonic has often been noted for lacking overall physical strength in comparison to other characters in the series. However, it is possible that Sonic might actually possess a degree of superhuman strength (though nothing in comparison to Knuckles' strength). He has been shown to be able to carry things as large as himself, even while running full speed, (such as carrying Tails to safety in Sonic Lost World.) Sonic's Spin Dash and other spin forms are strong enough to cut through enemies (though not all shields), burrow through the ground, smash through surfaces by stomping, or break down walls. However, it is debatable whether the attack's main power comes from his supersonic speed or his superhuman strength, or a combination of both. Most moves that Sonic performs in fighting games involve his feet and legs more than his hands, which suggests that Sonic's legs are more powerful than his arms. This does not mean that Sonic's arms are not powerful as well, as he has been shown being able to tear parts from robots' bodies with brute force alone.

Several times, Sonic has been shown to have great resilience to physical damage. He can survive getting caught in the crossfire from all angles by Eggman's robots (which only knocked him out cold briefly), and he can smash through several robots in a row with his fist without showing any sign of pain or injury. It is also worth noting that, for nearly all the battles Sonic has endured, he has never been crippled, nor has he displayed any serious injuries. It is also shown in various games that Sonic can survive free-falls from extreme heights, bordering at the edge of space. In Sonic Adventure, he fell face-first from a high point in the atmosphere twice, merely shaking it off after landing, and additionally in Sonic the Hedgehog 2 and Sonic & Knuckles, Sonic is able to survive atmospheric reentry unharmed. Sonic also displayed the ability to heal himself by vibrating his body at supersonic speeds.

Sonic also possesses an indomitable force of will; in situations where most others would give up and resign themselves to defeat or imprisonment, and in situations where he is severely outnumbered and outgunned, he always forges on, never loses faith in himself and never quits or submits. This character trait is most noticeable in Sonic Unleashed, wherein, thanks to his will, he is one of the few people on the planet who is immune to the influence of Dark Gaia. This is also shown in Sonic Chronicles: The Dark Brotherhood, where the Voxai Overmind attempts to use mind control on Sonic, and he resists when all other characters fail to do so, though he possessed some protection against it by having a Chaos Emerald filled with the Overmind's power. It appears once more in Sonic and the Black Knight, where he continues to fight Merlina despite having Caliburn broken in half and beaten to the point where he could barely stand. The only time his will didn't work was in Sonic Rivals 2, when he was possessed by the Ifrit in Tails' story scenario. It is safe to assume though, that if he does get possessed, he does all he can to regain control.

Sonic has also demonstrated the ability to harness the power of the Chaos Emerald for his own use. With a Chaos Emerald, Sonic can perform Chaos Powers, such as Chaos Control which lets him warp time and space, and occasionally gain a boost in power.

It is safe to say that Sonic is far stronger, faster, and more skillful than he lets on. Only in truly bleak situations does he reveal his true power - his fight with Ultimate Emerl, who had the abilities of every character, all seven Chaos Emeralds and the power of the Final Egg Blaster (therefore being mainly superior to him in almost every way possible), is a prime example of this, and Sonic was able to defeat him. It would appear that his cockiness, overconfidence and reluctance to fight at full power stop him from truly being considered the most powerful character in the series. Also, Sonic is often reluctant to use his Chaos Powers, and relies on his speed and other abilities in his arsenal in most cases.

Combat Skills

Despite not having received any known training in martial arts, the many years of battles Sonic has been through has made him a skilled fighter and a profound user of hand-to-hand combat, being able to go up against others who have spent most of their lives training for battles. It has also been noted by people, such as Blaze and Shadow, that Sonic's combat skills are always improving, most noticeably being his victory over the Egg Emperor and Perfect Chaos in the different versions of Sonic Generations, where both opponents previously required additional support and power for Sonic to defeat, but could this time defeat on his own using his own skills.

Fighting Style

In many of the fighting games where Sonic has been playable, it is shown Sonic mainly tend to use his legs and fast footwork to attack his opponents as his greatest strengths lies in his legs, though his is also shown to use his arms in battle as well. When fighting opponents hand-to-hand, Sonic makes use of his greater speed to deliver fast strikes to his opponents, which either allows him to deliver several strikes in a spilt second, or to increase the force behind his strikes in order to compensate for his lack of physical strength. For stronger physical strikes, he tends to perform Spin Attacks, Spin Dashes and Homing Attacks to knock his opponents back and to deal more damage.
Sonic's Back-Grab in Super Smash Bros. Brawl has him backflip backwards (while holding the opponent), land on the ground, and kick the opponent at a decent knockback. His forward smash consists of Sonic swinging his arm around for a short time and then releasing a charged punch (which might resemble his buzzsaw type attacks, and resembles his wind-up punch from Sonic the Fighters). This attack is one of his most powerful smash attacks in terms of knockback. Also as a nod to his footwork, Sonic also at times like in Sonic Battle, applies some forms of Capoeira to his combative footwork, especially in his Sonic Flare attack.

Even though he does not prefer to use weapons in combat (mainly dissing firearms as said in Shadow the Hedgehog), Sonic is shown to greatly excel in swordsmanship as seen in Sonic and the Black Knight. Even after having just picked up a sword, Sonic was able to slay a dragon using a sword alone and after receiving formal training from Caliburn, Sonic becomes capable of going up against and defeating the best knights in the world of Camelot in duels with swords, such as Lancelot, Percival and even King Arthur. By using his speed and moves in line with his swordplay, Sonic can make quick and swift slashes and becomes a buzzsaw when spinning around with his sword, making him a dangerous force to be reckoned with. He also has basic knowledge of how to use a Piko Piko Hammer to fight as seen in Sonic Advance 3.

Techniques and Moves

Many of Sonic's fighting moves are variations on the tendency for hedgehogs to roll into tight balls for protection. Since his introduction in the first Sonic the Hedgehog, Sonic's primary offensive maneuver is the basic Spin Attack. As Sonic jumps or runs, he curls up and spins into a spiky ball when in motion that can damage, destroy, mow down, or burrow through many obstacles or foes. Later games in the series expanded on this basic attack. Two of these enhancements are now basic moves: the Spin Dash was introduced in Sonic the Hedgehog 2 and involves Sonic spinning on the spot before blasting off at full speed, and the Homing Attack, officially introduced in Sonic Adventure, although unnamed variations of it appeared in Sonic 3 & Knuckles and Sonic 3D Blast, in which Sonic dashes in midair toward a target.
The Super Peel Out, or Figure 8 Dash, made its debut in Sonic the Hedgehog CD, but since has only had minor recurrences in the Archie Comic series and anime. In the Figure 8 Dash, Sonic stays pivoted in one place and his legs move fast enough to create the illusion of an infinity symbol (more correctly a Möbius strip) beneath him in red. He holds this and then blasts forward.

Another technique, the Blue Tornado or Sonic Wind is when Sonic jumps into the air, and creates a whirlwind by circling a particular spot at high speeds which can throw his opponents into the air or blow away armor and weapons.

One of Sonic's newest signature moves is the Sonic Boost, a technique where he can increase his speed further and turn himself into a projectile by moving at such high speeds that he destroys any enemy caught in his path. He does not even need to have contact with the ground in order to execute the move as seen in Sonic Generations, and can use it to practically fly immense distances through midair. Similar to his healing ability in Sonic Battle, Sonic seems to be able to displace almost anything with his supersonic attributes. Also in Sonic Generations, he can even make objects accelerate faster with no need to expend power, as on Planet Wisp he can land on moving coal carriers and make them carry at a higher speed.

In the Sonic Storybook series Sonic can perforn different techniques related to the Soul Gauge; the Time Break lets him slow down time, the Speed Break increases his speed and makes him invulnerable, and his Soul Surge lets him attack with lightning fast sword slashes.

Miscellaneous Skills

It is assumed that Sonic can control the strength or hardness of his quills. They appear to be extremely hard like buzzsaw blades when he is in spinball form, capable of shredding through several layers of reinforced steel to just about anything with enough speed. When he is not in ball form, they appear soft and flimsy like rubber. In Sonic Heroes, his quills (and body) are durable enough to slice through battleships without even moving at the speed of sound. In Super Smash Bros. Brawl, he can temporarily increase the durability of his quills to hit opponents in his Up Throw. In this move, he throws up an enemy, goes into a push-up type pose, and flares up and hardens his quills for the enemy to land on.
As shown in Sonic Battle, Sonic possesses the ability to heal himself, presumably by vibrating his molecules, and that he can launch shockwaves of air by spinning in his spinball form at high speeds.

In Sonic and the Secret Rings, during Dinosaur Jungle, Sonic mentions that his quills can sense danger, before being attacked by a dinosaur.

In the Sonic Riders series, Sonic has proven himself as a world-class Extreme Gear rider and is able to go head-to-head with the best Extreme Gear riders the world has to offer, namely Jet the Hawk. It would appear that Sonic has a natural talent for Extreme Gear riding, as he quickly grasped the controls on his first try and can perform several advanced techniques, despite being self-taught. After the events of Sonic Free Riders, Sonic can be considered the best Extreme Gear rider in the world, as he was able to beat Metal Sonic, who at that point possessed all the data and skills of the world's best Extreme Gear riders, in a race.

In Sonic Generations, Sonic is shown to transfer his speed throughout various parts of his body (which may explain why he is able to boost in midair from a stationary position, negating certain physics), and on the second act of Planet Wisp, Sonic can even transfer to objects, as he can force a coal-carrying platform to speed up its movement by using his pure speed to make it go faster, and overtake other platforms (as well as crash into and break them).

Transformations

Throughout his adventures, Sonic has demonstrated the ability to utilize a number of different transformations (usually super transformations) to assist him in his toughest battles. This is usually done by using certain objects that possesses great power, or absorbing different varieties of energy. With these transformations, Sonic usually undergoes a physical alteration, gets his speed and strength increased and gains new abilities that match the theme of the transformation. While using these transformations, Sonic's personality and character usually remains the same, but some transformations has been known to affect his personality, giving him more darker traits.
S121

S121

Join Date: Mar 2013
Posts: 12685

10/06/2013, 01:17 AM #15287
@SUSTIC

Yep, they're saying that he can move at around Mach 881,742.52 (not sh*tting you).

Not only that, but if he can brush off a collision with Earth at around Mach 40, then he's basically indestructible too. -_-;

The only thing that is justified is his super strength. Strength plays an important part in running. It contributes to your torque, the power of each stride. The question is, what about fast-twitch muscle fibers? Sonic seems to have an abundance of fast-twich muscle fibers, the ones needed for sprinting, but what about endurance? Fast twitch fibers contract much faster than slow-twitch fibers, but tire out much faster than their slower counterparts. The slow twitch fibers are meant for long distance running.

It all basically comes down to explain that Sonic can run faster than the speed of sound, but not for very long. His average speed would most likely be half of his top speed, which means that he can run at around Mach 1.64 for extended periods of time.

I would understand if he had a Hyper-sonic dash (over mach 5), but a Light Dash (Mach 881,742.52)? That's the equivalent of a human being able to run at Mach 5.:p

We also have to take heat into consideration. When you go faster than the speed of sound, you create a cone of compressed air around yourself. The air can't move fast enough around you so it gets compressed and heats up. The faster you go, the more intense the heat becomes, eventually resulting in temperatures that can melt Titanium. If Sonic can brush off speeds of around Mach 40, or an orbital drop, then that means that he can easily survive 3,000F - 5,000F. Sonic would be able to take a bath in boiling Titanium and be absolutely fine. -_-;

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

10/06/2013, 01:40 AM #15289
Actually about Sonic's stamina...

I read somewhere that Sonic can actually run for long periods of time without tiring. I don't remember where I read it, but I don't think that is true (even though it would make sense as Sonic is seen to be running over long distances, and still able to keep going with no signs of tiring. Though that's mostly just for gameplay purposes and other things.)

I also read that Sonic can also go from a stand still to top speed (or near it) in a near instant. This is because of his boost function. Which with it he can be standing still then once he starts activating his boost ability he instantly reaches top speeds (note that his Sonic Boost ability is classified as a technique of his and is as "It is a move where Sonic accelerates to moving at high speeds, turning himself into a highly destructive projectile.") Going to a stand still to whatever is really Sonic's top speed should have serious negative effects. Especially for someone of his size right?

Normally I would think deeper into it, then I remember he's a game character and game logic just never makes sense AT ALL. So I stopped caring. Besides Sonic is one of the most famous video game characters of all time. Being right up there with Mario. Not only that but Sonic is one of my favorite video game characters of all time (in fact he is my favorite.) So I don't mind that he is breaking pretty much all logic.
S121

S121

Join Date: Mar 2013
Posts: 12685

10/06/2013, 01:51 AM #15290
@Cucoo

Ahh, there's some parts that I missed (energy required).

You gotta admit, it's pretty good that I can still remember most of the supersonic stuff off the top of my head.:p

The reason I know all this is because I was trying to calculate John's temperature threshold for the RP.



@SUSTIC

They could at least say that it's because of magic.:p

Nah, I get what you're saying. There are some things in every game that defies logic, it's just a matter of making the lie believable. I don't know, it just makes the game seem more interesting when there's a reason for their power.
Last edited by S121; 10/06/2013, 01:55 AM.
Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/06/2013, 01:54 AM #15291
@ S121

aye

My favorite part of the first video was the fact Sonic would technically consume chilidogs constantly to continue running.

The second one was the fact Mario ran faster than sonic in their respective first games :P

SCIENCE!
*does beaker dance*