[OOC Board] - All the World's a Game

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S121

S121

Join Date: Mar 2013
Posts: 12685

10/10/2013, 05:26 AM #15742
@Cucoo

Ok.:p

What skills make her the most OP in the game?

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/10/2013, 05:39 AM #15743
first off, the fact she has virtually access to all skills in the game (even some male exclusives).

Gale force is a skill that allows her to attack again after defeating an enemy. this makes sense in turn based...
Renewal restores 30% health at beginning of each turn
Limit Breaker adds 10 points to all stats (easily making any unit more powerful than traditional max)
Vantage allows for attack first when HP is under half
The standard issued skills for a grandmaster: Solidarity, Rally Spectrum, Ignis
Aegis and Pavise cuts damage in half when passively activated
Counter, which deals the damage done to the unit back to the attacker (unless the blow is a fatal blow)
Lethality, a low activation rate insta-kill
The "Breaker" skills, which cuts the effectiveness of any weapon used against the unit with the appropriate breaker skill in half.
Miracle, which allows a unit to sometimes survive fatal blows with 1 hp

and I can keep going through the list...

Spoiler
Veteran Experience gain x 1.5 when paired up
-
Tactician
1

Solidarity Critical and Critical Avoid +10 to adjacent allies
-
Tactician 10

Ignis
Adds (Magic)/2 to Strength when dealing physical damage and (Strength)/2 to Magic when dealing magical damage
Skill%
Grandmaster
5

Rally Spectrum
All stats +4 to all allies within a 3 tile radius for one Turn when the Rally command is used
Command
Grandmaster 15

Discipline
Weapon experience x2
-
Cavalier
1

Outdoor Fighter
Hit rate and Avoid +10 when fighting outdoors -
Cavalier
10

Defender
All stats +1 when paired up
-
Paladin
5

Aegis
Halves damage from bows, tomes and dragonstones *1
Skill% Paladin
15

Luna
Ignores half the enemy's Defence or Resistance
Skill%
Great Knight
5

Dual Guard+
Adds 10% to the Dual Guard rate
-
Great Knight 15

Defence +2
Defence +2 -
Knight
1

Indoor Fighter
Hit rate and Avoid +10 when fighting indoors -
Knight
10

Rally Defence
Defence +4 to all allies within a 3 tile radius for one Turn when the Rally command is used Command
General
5

Pavise Halves damage from swords, lances, axes (includes magical variants) and beaststones *1
Skill% General 15

Avoid +10
Avoid +10 -
Myrmidon
1

Vantage
When HP under half, always attack first during the enemy's Turn
-
Myrmidon 10

Astra
Deals 5 consecutive hits with half damage Skill/2%
Swordmaster
5

Swordfaire
Strength +5 when equipped with a sword (Magic +5 when equipped with the Levin Sword)
-
Swordmaster 15

Armsthrift
Attack does not reduce weapon usage
Luck*2%
Mercenary
1

Patience
Hit rate and Avoid +10 during the enemy's Turn
-
Mercenary
10

Sol
Recover HP equal to half the damage dealt to the enemy Skill%
Hero
5

Axebreaker
Hit rate and Avoid +50 when the enemy is equipped with an axe -
Hero
15

HP +5
Maximum HP +5 -
Fighter
1

Zeal
Critical +5 -
Fighter
10

Rally Strength
Strength +4 to all allies within a 3 tile radius for one Turn when the Rally command is used Command
Warrior
5

Counter
Returns damage when attacked by an adjacent enemy (except damage that KOs the user) *1 -
Warrior
15

Despoil
Obtain Bullion (S) from the enemy if the user defeats the enemy Luck%
Barbarian 1

Gamble
Hit rate -5, Critical +10 -
Barbarian 10

Wrath
Critical +20 when under half HP
-
Berserker
5

Axefaire
Strength +5 when equipped with an axe (Magic +5 when equipped with the Bolt Axe)
-
Berserker 15

Skill +2
Skill +2
-
Archer
1

Prescience Hit rate and Avoid +15 during the user's Turn
-
Archer
10

Hit Rate +20
Hit rate +20 -
Sniper
5

Bowfaire
Strength +5 when equipped with a bow -
Sniper 15

Rally Skill
Skill +4 to all allies within a 3 tile radius for one Turn when the Rally command is used Command
Bow Knight
5

Bowbreaker
Hit rate and Avoid +50 when the enemy is equipped with a bow -
Bow Knight 15

Locktouch
Open doors and chests without the need of keys -
Thief
1

Movement +1
Movement +1 -
Thief
10

Lethality
Instantly defeats the enemy Skill/4%
Assassin
5

Pass User can pass through tiles occupied by enemy units -
Assassin 15

Lucky Seven
Hit rate and Avoid +20 up to the 7th Turn
-
Trickster 5

Acrobat
All traversable terrain costs 1 movement point to cross
-
Trickster 15

Speed +2 Speed +2
-
Pegasus Knight
1

Relief
Recover 20% HP at the start of the user's Turn if no units are within a 3 tile radius -
Pegasus Knight 10

Rally Speed
Speed +4 to all allies within a 3 tile radius for one Turn when the Rally command is used Command
Falcon Knight
5

Lancefaire
Strength +5 when equipped with a lance (Magic +5 when equipped with the Shockstick)
-
Falcon Knight 15

Rally Movement
Movement +1 to all allies within a 3 tile radius for one Turn when the Rally command is used Command
Dark Flier
5

Galeforce
Allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn) -
Dark Flier 15

Strength +2 Strength +2 -
Wyvern Rider
1

Tantivy
Hit rate and Avoid +10 if no allies within a 3 tile radius -
Wyvern Rider 10

Quick Burn
Hit rate and Avoid +15 at the start of the chapter. Effect decreases with each passing Turn -
Wyvern Lord
5

Swordbreaker
Hit rate and Avoid +50 when the enemy is equipped with a sword -
Wyvern Lord 15

Deliverer
Movement +2 when paired up
-
Griffon Rider
5

Lancebreaker
Hit rate and Avoid +50 when the enemy is equipped with a lance -
Griffon Rider 15

Magic +2
Magic +2
-
Mage
1

Focus
Critical +10 when no allies within a 3 tile radius
-
Mage
10

Rally Magic
Magic +4 to all allies within a 3 tile radius for one Turn when the Rally command is used Command
Sage 5

Tomefaire Magic +5 when equipped with a Tome -
Sage 15

Hex
Avoid -15 to all adjacent enemies
-
Dark Mage
1

Anathema
Avoid and Critical Avoid -10 to all enemies within a 3 tile radius
-
Dark Mage
10

Vengeance Deals (user's Max HP - Current HP)/2 extra damage
Skill*2%
Sorcerer
5

Tomebreaker
Hit rate and Avoid +50 when the enemy is equipped with a tome -
Sorcerer 15

Slow Burn
Hit rate and Avoid increases by 1 each Turn, up to the 15th Turn
-
Dark Knight
5

Lifetaker
User recovers 50% HP after they defeat an enemy during the user's Turn
-
Dark Knight 15

Miracle
Character survives with 1 HP after receiving an attack that would otherwise KO them (must have over 1 HP)
Luck%
Priest,
Cleric
1

Healtouch
Restores an extra 5 HP when healing allies -
Priest,
Cleric
10

Rally Luck
Luck +8 to all allies within a 3 tile radius for one Turn when the Rally command is used Command
War Monk,
War Cleric
5

Renewal
Recover 30% HP at the start of the user's Turn
-
War Monk,
War Cleric 15

Resistance +2
Resistance +2
-
Troubadour 1

Demoiselle Avoid and Critical Avoid +10 to all male allies within a 3 tile radius -
Troubadour 10

Rally Resistance
Resistance +4 to all allies within a 3 tile radius for one Turn when the Rally command is used Command Valkyrie
5

Dual Support+
Increases the support bonus effect
-
Valkyrie 15

Aptitude
Adds 20% to all growth rates during Level Ups -
Villager
1

Underdog
Hit rate and Avoid +15 when user's Level is lower than the enemy (promoted units count as Level +20)
-
Villager
15

Luck +4
Luck +4 -
Dancer
1

Special Dance
Strength, Magic, Defence and Resistance +2 for one Turn for the unit who receives the user's Dance
-
Dancer
15

Even Rhythm
Hit rate and Avoid +10 during even numbered Turns
-
Taguel
1

Beastbane
Deals effective damage to (beast) units when user is a Taguel -
Taguel 15

Odd Rhythm Hit rate and Avoid +10 during odd numbered Turns -
Manakete
1

Wyrmsbane
Deals effective damage to (dragon) units when user is a Manakete
-
Manakete
15

Shadowgift Enables usage of Dark Tomes for Tome wielders
(Aversa, Morgan as Aversa's daughter, DLC Micaiah and DLC Katarina only) -
-
-

Conquest Negates user's (beast) and (armour) type weaknesses (Walhart, Morgan as Walhart's son, Zephiel and DLC Ephraim only) -
-
-

Resistance +10
Resistance +10 -
Dread Fighter *2 1

Aggressor
Attack +10 during the user's Turn
-
Dread Fighter *2 15

Rally Heart
All stats +2 and Movement +1 to all allies within a 3 tile radius for one Turn when the Rally command is used Command Bride *2 1

Bond
Restores 10 HP to all allies within a 3 tile radius at the beginning of the user's Turn
-
Bride *2 15

All Stats +2
Strength, Magic, Skill, Speed, Luck, Defence and Resistance +2
(Learned by using the All Stats +2 item *2)
-
-
-

Paragon
Experience gain x2
(Learned by using the Paragon item *2)
-
-
-

Iote's Shield
Negates user's (flying) type weakness
(Learned by using the Iote's Shield item *2)
-
-
-

Limit Breaker
Raises the character's maximum stats by 10
(Learned by using the Limit Breaker item *2)
-
-
-
Last edited by Cucoo5; 10/10/2013, 05:42 AM.
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

10/10/2013, 05:42 AM #15744
well then.. time to sleep, cya ^^

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
S121

S121

Join Date: Mar 2013
Posts: 12685

10/10/2013, 05:47 AM #15746
@Cucoo

What skills is she going to have in the RP?

We might need to find a way to make them fit into the RP, or at least the ones that require "breaker skills" and gives 10 points to all stats. We need a more accurate way to incorporate them into the RP. How high do stats go in FE?

I'll admit, the insta-kill and 30% heal rate per turn might be a little much, especially against other Characters... -_-; How long would a turn be in the RP?





@Kristia

Nighty night.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/10/2013, 05:53 AM #15747
Converting things from turn-based to real-time is always the fun part...

She can have 5 skills at any given battle...
I'll have to open up my game and see what stats A grandmaster could have...and I know for a fact that I don't have the highest possible...
There's this super secret means of reclassing and leveling a unit so that they have stats grow in such a fashion you can get the highest possible.
Of course, with FE: A with unlimited levels allows for stat maxing a bit easier, but there's a mechanic that determines what the max stats are for the child units. based on the parents and combining some things and adding something else...

Anyway I have to definitely figure things out.
Last edited by Cucoo5; 10/10/2013, 05:55 AM.
S121

S121

Join Date: Mar 2013
Posts: 12685

10/10/2013, 05:59 AM #15748
@Cucoo

Ok, at first I thought you meant that she would have all of the skills in the RP.:p

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/10/2013, 06:19 AM #15749
@ S121

Aye aye...I gotta pick out some things.
The beauty of FE is that you can make it so that it conforms to your playstyle a bit.
In awakening I just went with my army of 3 grandmasters and then had a handful of swordmasters with a few sages and snipers.

I'll figure something out eventually.

EDIT: ok stats for a capped grandmaster (My more powerful daughter of "Robin" (who in my file I named Cicero) is Nah, who was a manakete (dragon) that I reclassed to grandmaster.)

Her stats are:
HP: 80
Str: 39
Mag: 46
Skill: 39
Spd: 41
Lck: 47
Def: 38 *
Res: 37 *

All stats except Def and Res are capped on her.

Now, comparing Nah's stats to her father, Robin (aka Cicero in my file :P)

Cicero's stats (difference in parenthesis)
HP: 80
Str: 37 (-2)
Mag: 44 (-2)
Skill: 37 (-2) *not capped
Spd: 43 (+1)
Lck: 37 (-10) *not capped
Def: 39 (+1)
Res: 31 (-6) *not capped

Now, a for an enemy in endgame (there's a method to the madness here) on normal difficulty...I'll pick a dark knight (the closest thing to a Grandmaster in a sense). and I'll compare the difference to Nah

HP: 70 (-10)
Str: 21 (-18)
Mag: 26 (-20)
Skill: 24 (-15)
Spd: 22 (-19)
Lck: 18 (-29)
Def: 25 (-13)
Res: 19 (-12)

Now FE is a game where the numbers pretty much decide everything.
Next, the weapons.
Nah I have equipped with an
unforged Thoron with a
Might (MT) of 14
Hit rate of 65
Crit rate of 10

Now this is where there's a slight influence by combination of stats, but this is Nah's stats with this weapon.

Atk: 62
Hit: 152
Crit: 29
Avo: 85

Now these numbers tell what she can deal in raw, unblocked, damage and what odds she has at dodging.

Now let's look at the Dark Knight I picked
He had a forged Bolganone with
MT 16,
Hit 85,
Crit 0

This means his stats are:

Atk: 43
Hit: 135
Crit: 12
Avo: 42

Now what do all these numbers say?

Let's look at what the dark knight can do to Nah.

His atk is 43
Because it's magic, it gets blocked by res (resistance)
Nah has
Res: 37

Therefore this enemy could deal 43-37=6 dmg points in one hit.
His chance of hitting Nah is...
His hit of 135
minus Nah's
Avo: 85

Therefore...his chance of hitting her is: 135-85 = 50% chance
Now will he do 2 hits during his turn?
Now we look at speed...
His speed is
Spd: 22
And Nah's is
Spd: 41

41 > 22
Therefore, he cannot do two hits.

Now I can't remember the math for crits but basically, ignoring crits
The dark knight can do only 6 dmg on Nah on the 50% chance of him actually landing a hit.

This is the raw base calculations.

So what's the point?

Good question...It's supposed to illustrate the difference between an enemy and one of my strongest Grandmasters.
Thus putting into perspective what an Ideal Grandmaster would be almost capable of.
Which would be a few stats greater than Nah's

Anyway I'll work out the math some more...

cheers

EDIT 2: something else is affecting my math slightly

Anyway the actual things that Nah can do to that dark knight (and what it can do to her) is as follows:

Nah:
Atk on enemy: 43 x2 [aka double hit]
Hit %: 100% chance
Crit %: 10% chance

Dark Knight:
Atk on Nah: 5
Hit %: 50%
Crit %: 0%

Battle results should be:
Nah HP: 80->75
DK HP: 70->0

How this battle turns out:

Nah strikes first:
Nah's Ignis skill kicks in
Thoron deals 62 dmg
DK has 8 hp remaining

DK attacks
Attack misses

Nah strikes again
Thoron deals 43 dmg
DK HP is now 0

EDIT 3:
now a mechanic in FE: A that makes grandmasters really OP is when you team them up with another Grandmaster/Powerful unit
So having Morgan alone is gimping her incredibly. (and all those claims where I said I had robin solo through an army? I forgot that he wasn't solo per-se. Chrom's stats were added to his as I had partnered them up during that scenario.
Last edited by Cucoo5; 10/10/2013, 07:18 AM.
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

10/10/2013, 12:21 PM #15750
Good morning everyone

@Cucoo

Pfft, you call that OP. Watch this boss.


Something you might not notice immediately is that the player is using potions instead of just magic to heal himself. This is because if he did use magic the boss would heal as well. And I guess I don't have to mention that pretty much all attacks drain the player of all HP. The only reason that they are surviving is because they have a skill that ensures that they always have 1 HP remaining if they weren't already that low. And then there is the fact that he is lightning fast, being able to teleport behind the player when they are attacking him and counterattack or lounging at the player just to teleport back and lounge one more time. Oh, and did I mention that this boss is pretty nerfed? Just look at that life bar. He only have one bar. In KH2 and other games they have 9 or more bars I think. He is shown to have much more health in other battles in the game that aren't that difficult.

I wonder who in the RP would be able to defeat them if I didn't nerf them extremely. John have the advantage of having spartan time, but as I see it he's pretty slow and speed is definitively the key in this fight. That video showed Ventus fighting him, the fastest one of the characters. He's much harder with for example Terra, the slowest one. And as I see it Terra is still pretty fast. Maybe some of the Touhou characters can beat him. Now don't even get me started on Young Xehanort in BBS.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

10/10/2013, 12:52 PM #15751
Kingdom hearts has uber strong people, point.

and hi katrix

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler