@ S121
Ah that's right...I gotta change him from being of my story Eternal Galaxy to being of Earth which removes the Aura Crystal concept...
Which would then limit the railgun attachment on his sniper rifle. hrm...
The only parameter I had initially for the concept of his sniper was "Able to fire anti-vehicle rounds" and "Railgun attachment would be able to pierce tank armor with ease and take down aircraft." And again, this was in my story with everything all advanced, then Eleos comes in with projectile type fire arms and makes everyone scratch their head cause of what he could do. And the reason I had the two distinctions was I was l was thinking normal, non-military, non reinforced, vehicles.
So in short, his sniper rifle is really high caliber
His other guns...not as much.
For specifics I'll have to do some calculations.
On the equipment...ya I gotta work that out.
He would have a bag like a messenger bag with the explosives. His belt has ammo clips for his automatics and the usual bandolier for his revolvers and sniper. He also has two pouches with incendiary/Napalm rounds and other special bullets for specific missions.
Explosive count...
he would have
C-4 x 8
Frag Grenades x 3
Flash Grenades x 2
EMP Grenades x 2
Ammo count...
I would need to work this out but for now:
Automatic x 200 (in prepared clips of 20 each so 10 clips)
Revolvers x 75
Sniper (Normal) x 100 (Railgun) x 5
Special Bullets x 10 (dependent on mission)
For more specifics on his sniper
It's a bolt action
capable of being loaded with 5 bullets at a time (no clip)
The railgun is an attachment under its barrel. One bullet at a time.
I also need to work out how to make it so he can switch between regular variable zoom scope to thermal/night vision
Also the equipment I forgot: string, rope, knife and grapple hook.
and this is obligatory now
