[OOC Board] - All the World's a Game

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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/30/2013, 08:47 PM #18032
I think a lot of games use the concept of flexible titanium and that would explain CASTs in PS.
And of course I can't find anything on CASTs because the PS fandom is more about the algorithms and what not of the game and how it works and thus how SEGA could make it better.
Quite literally, there's an entire group of people in PSO-World forums that just go into the game and test the mechanics to death to figure out the inner workings of the game.

@ Katrix
aw...that's a shame really :<
Typically I use a character's theme to really figure out what the character is like...
Though...what's like the first theme you hear when you first meet him?

Example: This theme plays in Xenoblade when you first encounter Metal Face and he kills Fiora (Shulk's (The main character) gf) along with some other scenes.



This plays when you meet Riki

Last edited by Cucoo5; 10/30/2013, 08:54 PM.
NeoFox

NeoFox

Join Date: Apr 2013
Posts: 3874

10/30/2013, 08:56 PM #18033
@S121

There is plenty to work with for an anime of the X series.

A serious plot, plenty of action along with some nice drama. Axl and even a few other characters would obviously be a little comedic relief.
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

10/30/2013, 09:05 PM #18034
@Cucoo

Sadly Luxord is kind of depicted as a side character. He isn't too important to the plot. As for the music that plays when you first meet him.

This is played when you first see him, but in that cutscene he is simply looking a chest with his hood up. He is just another organization member.



When the party first meet him it's kind of "Hi. I'll just drop of this boss here. Now fight it". He is still just another organization member tough.



This is where he is truly introduced. Sadly not much music.


Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
S121

S121

Join Date: Mar 2013
Posts: 12685

10/30/2013, 09:08 PM #18035
@NeoFox

They would have plenty of material, that's for sure.:p

All this talk of shows reminds me of that Halo show that's supposed to be made.

The real question is if it will be any good.

I'll watch it regardless, if just for the canon info... and for the action scenes.:p

I don't really think it will be bad, but I hope that it's good. Maybe it's because I hold it in high regard...

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/30/2013, 09:23 PM #18036
@ Katrix

interesting. I'll look into it some more.

@ S121

Oh btw If you want, John and Cortana could input some speculation in EG:SoS.

...
Also I should post again in AtWaP...I'll go there....

S121

S121

Join Date: Mar 2013
Posts: 12685

10/30/2013, 09:24 PM #18037
@Cucoo

Ah, right.

I've been so busy with the 2nd season apps that I forgot... -_-;

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/30/2013, 09:31 PM #18038
@ S121

It's fine XD
I'm just here to remind :P

And I'm already thinking up scenarios here for Eleos.

Scenario:
Characters enter a cave, Eleos is hiding behind a ledge high above lying in wait for them.
One of the characters notice his presence and he goes into a more defensive state.
Then, when one of the characters is about to find his hiding spot, he lets loose a flashbang and fires off a round with his revolver, injuring one character.
He makes a run for it while they're all dazed and once he clears the cave entrance, he triggers C4 he had placed at the entrance and buries it.

S121

S121

Join Date: Mar 2013
Posts: 12685

10/30/2013, 09:44 PM #18039
@Cucoo

He might not want to do that with a Spartan. From what I can gather, Spartans' helmets have a polarizing visor that adjusts the brightness levels of the area, sort of like a pair of adaptable sunglasses. The noise would be sure to bother the hell out of them though. They would have to know in advance before they could shut off their armor's speakers. I would say that maybe John or Six would not be good people to ambush, maybe someone without a radar or shields...

If that scenario happens, just be sure to try and come up with a distraction for them, possibly SCAE soldiers sent to back Eleos up.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/30/2013, 09:52 PM #18040
@ S121

With Spartans, he might just set traps instead of trying to snipe them. Set a few pit falls and if there's a cliff...well...you know what happens when you put explosive traps on cliff-side paths :P
Also...
Maybe it could be a special grenade developed by SCAE to counter the Spartan's abilities?

EDIT:
Oh and curious...Spartans know how to use sniper rifles...what's the max range they can go for and still hit the target?
Last edited by Cucoo5; 10/30/2013, 09:54 PM.
S121

S121

Join Date: Mar 2013
Posts: 12685

10/30/2013, 10:01 PM #18041
@Cucoo

Well, I would say possibly a plasma based weapon to remove the shielding. Bullets have a very hard time piercing the shields, but plasma can easily destroy shields. The armor is resistant to plasma, so you might want to switch it up for that. .50 caliber weaponry is said to pierce the armor. EMPs have no effect on MJOLNIR armor, neither does radiation.

That being said, you also have to make sure to take the Spartan's reaction time into account. Who's to say that they won't catch the grenade in mid-air and throw it back. If need be, nothing says that you can't hire Characters to help. SCAE wouldn't turn away a Character's help, but then again SCAE might just dispose of them afterward.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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