Joining Yukkuricraft (with mods)

Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/15/2013, 11:45 AM #11
The animations part of smart moving will work but things like climbing and such will not work

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
DSRaymoo

DSRaymoo

Join Date: Mar 2013
Posts: 28

06/15/2013, 11:48 AM #12
Originally posted by S121
@Ibuki
"Mods that add stuff to the game will crash your game if you try using them in a server that doesn't use that mod."

When you say that, do you mean item mods?



Okay. Here's the revised list.

Remember that anyone can ask me anything about the mods.


Planning on using

Forge Universal

CraftGuide

Rei Minimap

Death Chest

Player API

Smart Moving Mod -----------(Climbing, crawling, and all of that good stuff.)


Probably not allowed (Not going to use.)

Ellian Detector


Just as a note, you could run it with things from Technic, but Forge would auto-detect that the server doesn't use it and would disable it (but it would run on Technic-enabled servers).

I usually run:

-Forge
-Optifine
-Rei's Minimap
-Audiotori
-Friend Color
-Inventory Tweaks
-MAtmos
-TukMC

All of these mods can be used to their fullest extent while in a server, but something like Aether II would not work, since the server doesn't have the necessary files, and neither does most people.

In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my intelligence.
Eh?
-aalewis, Professional Quote Maker


I deliver my Truth hot and hard.
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S121

S121

Join Date: Mar 2013
Posts: 12685

06/19/2013, 05:10 PM #13
Okay, I have another mod. Would the Enchantment Decoder Mod be allowed?
It let's you see what enchantments you're about to put on your items, without having to randomly guess the enchantment, getting the wrong enchantment, ruining your item, and wasting XP.

Here's a video explaining it further.


Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
DSRaymoo

DSRaymoo

Join Date: Mar 2013
Posts: 28

06/19/2013, 05:48 PM #14
Originally posted by S121
Okay, I have another mod. Would the Enchantment Decoder Mod be allowed?
It let's you see what enchantments you're about to put on your items, without having to randomly guess the enchantment, getting the wrong enchantment, ruining your item, and wasting XP.

Here's a video explaining it further.



Won't work, enchantments are done server-side.

This might help you a little: http://forums.bukkit.org/threads/client-side-mods-and-server-plugins.87315/

More reading: http://www.minecraftwiki.net/wiki/Mods#Client_mods
Last edited by DSRaymoo; 06/19/2013, 05:56 PM.
In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my intelligence.
Eh?
-aalewis, Professional Quote Maker


I deliver my Truth hot and hard.
-Stephen Colbert
S121

S121

Join Date: Mar 2013
Posts: 12685

06/19/2013, 05:50 PM #15
So it wont come up with a little pop-up saying what the enchantment is?

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/19/2013, 10:44 PM #16
Something like that would require a server mod. Besides it takes away all the fun stuff about enchanting. It also makes it completely unbalanced.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.