RTY Groups and Planning Thread

99465

99465

Join Date: May 2013
Posts: 715

02/23/2015, 07:35 AM #21
I think that Dari, Nuclear, Nick, TR(?) and I will (probably) stay in a group (I'm not sure about this (especially about TRXD), but I'm just mentioning it, since we're already in a group).
Now for a name.... I don't know anything for a name... >.<
I think Dari said something about us being sort of an occult group so far, so I guess we'd be the occult team?

Originally posted by Mogeko
Yummy prosciutto! Praise be to prosciutto!

Originally posted by Lord Prosciutto
Praise be to prosciutto.
..... I forgive the sin of all Mogeko.

Release the Yukkuri:
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

02/23/2015, 07:39 AM #22
@S1
Aye. MFFS will need its own dedicated power system as it uses a ton of power. Making it on a tower with possibly a reactor will help with positioning of the force field around the city and base.

I don't know about nuclear control... Don't think it is.


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S121

S121

Join Date: Mar 2013
Posts: 12685

02/23/2015, 07:47 AM #23
@Cucoo

If we don't have Nuclear Control, then we NEED to find a way to make it automated with vanilla stuff. If not, Then there will be higher chances of the reactor melting down while unsupervised.

What kind of energy does MFFS use?

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

02/23/2015, 07:51 AM #24
MFFS uses all types of energy.

I'll look into the reactor stuff and see what design I can pull off for it.


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S121

S121

Join Date: Mar 2013
Posts: 12685

02/23/2015, 08:15 AM #25
@Cucoo

I guess we'll have to go with a slightly less powerful design for the reactor. Usually what I do is create a design that puts out a lot of energy at once, but requires "off" phases. It's a good design if you need a lot of power in a small amount of time. Of course, I could make a balanced reactor too, but it might be slightly less powerful. If need be, we could create two reactors.

As for MFFS, I think it originally used that green ore, Monazit, right? If we can't sustain the MFFS with EU, we could use Monazit.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

02/23/2015, 08:21 AM #26
We need something that runs constantly when it comes to MFFS.
and... Monazit? You might be thinking of a different version of MFFS.
If all else fails I think we could even utilize BC to power it a bit.

Idc if it's not efficient, I will make my massive combustion engine block that I dubbed "All the King's Horses."

The other thing is that we can probably use ME systems to automate a few things.

S121

S121

Join Date: Mar 2013
Posts: 12685

02/23/2015, 08:28 AM #27
@Cucoo

True.

In the end, we'll have to find a balance between power output and resources required.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

02/23/2015, 08:29 AM #28
@S121 and Cucoo

Since I don't know how to work those mods, expect me to help with gathering supplies and construction of the city.
jessespy

jessespy

Banned

Join Date: Oct 2014
Posts: 83

02/23/2015, 11:18 AM #29
im going alone but if a curtain fairy wants to join me he i will be glad for him to come along
Nuclearblt

Nuclearblt

Legendary

Join Date: Mar 2014
Posts: 632

02/24/2015, 04:18 AM #30
So after talking with satori about early game power sources, he showed me that wind power, combined with a kinetic generator creates a astounding amount of power for an early game item.

Also Leon, why are we the occult?

Ps, In the beta server, you won't mind if I make a nacler reactor in the basement kthxbai

@cucoo and S121
If you don't have the materials for a super reactor or to cool it, next viable action would probably be the solar panels
Last edited by Nuclearblt; 02/24/2015, 04:24 AM.