RTY 3 0.4Changelog:
Spawn frequency reduced for lot's of mobs (Ashen and Dweller remain unchanged)
Guardians now only spawn in deep ocean (scary places)
Removed Infernal mobs
Removed Spice of life
Added Cooking for blockheads
Removed the buggy mess that was Realistic torches
Buffed dungeons, especially nether floor. They should now contain around 15 lifeblood crystals, getting more common as you go further down. I'd buff tools and armor more if I could, but at the moment I can't. I'd also be willing to generate a few new dungeons with new stuff if anyone wants me to.
Updated stuff
Note, to be able to join the server, you have to manually install Nutrition by adding it to your mods folder where the instance is located (in the top right in launcher, select open folder). Go here and download the 1.10.2-1.2.0 version.
https://github.com/WesCook/Nutrition/releasesAlso, Extra utilities is disabled as it's currently buggy. Look at this as ExU's memory test.
DanmakuCore changelog:- Addition: Chinese translation (by Tartaric_Acid)
- Addition: Added proper laser form, old lasers are now pointed lasers
- Addition: Added sphere pattern (broke star pattern)
- Addition: Added heart danmaku
- Addition: Added note danmaku
- Change: New rendreing for crystals
- Change: Increased amount of power and points dropped by mobs
- Change: To trigger a chain damage when a danmaku mob dies, the death needs to have been caused by danmaku
- Change: Non danmaku damage now hits slightly stringer on danmaku mobs
- Techical: Added charge sphere packet
- Techical: Added complex and more accurate hitbox handeling
- Techical: Moved away from numerical ids for everything but packets
- Techical: Registries no longer have default items
- Techical: Added LERP and SLERP to vec and quat
- Techical: SubEntity is now resposible for handeling delay.
- Techical: Freeze property added to freeze danmaku.
- Techical: Item danmaku now uses an enum for patterns
- Techical: Misc cleanup
- Techical: Added child subEntity
- Techical: Added proxy particle methods
- Techical: Added matrix4 to allow transforming between local and world space
- Techical: Lot's of methods received new names. Angle in most places was replaced either with direction, or with a Quat orientation
- Techical: Added tests
- Techical: Added methods to call bec ops with double first for scala
- Techical: A quat is used for orientation for shapes instead of a vector
- Techical: Replaced DanOBJ with new format called DanModel, which actually works and has a obj to danmodel converter
- Techical: Renamed wide shape
- Techical: Made it possible to send the phase manager to the client
- Fix: Danmaku item now spawns danmaku in correct spot
- Fix: Render position of pointed spheres
- Fix: Danmaku falling items now have a proper size
- Fix: Death handeling now has a higher priority
- Fix: Danmaku techically pointing the wrong direction when moving
- Fix: Quat length not using w
- Fix: Fixed gimbal lock with different patterns and shapes
Journey to Gesnokyo changelog:- Added: Fairies can now be befriended with flowers. More info below.
- Added: New recipe to turn danmaku into cores
- Change: Changed and fixed many danmaku recipes
- Change: Lowered spawn change for mobs. Delete your configs to get the new spawn chances.
- Change: Works with DanmakuCore 0.4.0
- Techincal: Redid danmaku crafting code
- Techincal: Generic cleanup
- Fix: Tengu crash on server
Befriending fairiesI won't give the entire thing away, however I will give a few hints to guide people in the correct direction.
Fairies likes flower.
Fairies are all different in what they like
Fairies can be a little scared
Fairies grow easily bored
In the future this will be the start of how to "tame" fairies