Announcement

Collapse
No announcement yet.

Discussion on Potential YC Modpack

Collapse
This topic is closed.
X
X
Collapse
Who has read this thread:
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Sssgth
    replied
    Cool! But the server is just lame-old survival, so make it more "Touhou-esque."

    Leave a comment:


  • Teshno
    replied
    I want this modpack

    But FTB does not like me

    Leave a comment:


  • Zero
    replied
    Hello!
    Have you tried using the Quiverbow mod? It adds various guns with .... interesting ammo like potatoes, seeds, gold (a certain shrine maiden would love this, and besides, more uses for gold!) and whatnot.
    And, it adds no new blocks/mobs! Just bits and parts from vanilla blocks.

    Leave a comment:


  • Redleaf64
    replied
    Yeah, thats what I was worried about. It doesn't seem to update.

    Leave a comment:


  • Remilia Scarlet
    replied
    Latest version is for 1.5 so we wouldn't have been able to include it anyway :P

    Leave a comment:


  • Redleaf64
    replied
    I suddenly realized I have forgotten to recommend the most important mod ever... MOB TALKER!

    Leave a comment:


  • Remilia Scarlet
    replied
    I'll test it myself once I get home. If all goes well, I'll load it in the next version of the pack.

    I'm assuming FTB has a either a modified forge or are extending forge to either streamline/prioritize some of the loading mechanics. They likely throw in some JVM args as well so Java doesn't crumple under the 100+ mods most of the packs have lol


    Sent from my iPhone using Tapatalk

    Leave a comment:


  • Katrix
    replied
    I tested it and sure, it makes a HUGE difference. Even NEI recipe lookup is faster. My guess is that FTB does this automatically. I'd dafinetively say that you could add those mods now. *wink wink*

    Leave a comment:


  • WriggleRid3r
    replied
    Ok good cuz they're too useful for me to give up ^^;;

    Leave a comment:


  • Remilia Scarlet
    replied
    Discussion on Potential YC Modpack

    ik but I prefer using mb.

    Wriggle, trust me it's not idconflicts. Also even if it were, forge gives you a list of idconflicts.

    Sent from my iPhone using Tapatalk
    Last edited by Remilia Scarlet; 05-23-2014, 11:28 AM.

    Leave a comment:


  • Miku Hatsune
    replied
    Originally posted by Remilia_Scarlet View Post
    For those having random crashes and whatnot even after adding
    Code:
    -Xms1024M -Xmx2048M
    try also adding
    Code:
    -XX:MaxPermSize=128M
    as well to the list of JVM arguments. That seemed to cure my random crashes pretty nicely. (For those curious, it just gives Java more space to store "permanent" stuff that are never deallocated. "PermSize"="Permanent Size")


    Sent from my iPhone using Tapatalk
    Instead of using 1024M and 2046M, you can just use 1G and 2G.

    Leave a comment:


  • WriggleRid3r
    replied
    There might be block id collision between Advanced Machine and other mods. If they do collide and overlap, the game will crash, so to not let that happen we might need to go to config and change the four advanced machine block id into something else

    Leave a comment:


  • Remilia Scarlet
    replied
    Very possible, actually. Seems increasing permsize helps with packs that have a lot of mods as well (which makes sense when you think about it)


    I'll probably release an updated version maybe next week once we get more testing done.


    Sent from my iPhone using Tapatalk

    Leave a comment:


  • Katrix
    replied
    @Remi

    So hat's what PermSize is, maybe I can finally get rid of those TE crashes.

    Leave a comment:


  • Remilia Scarlet
    replied
    Discussion on Potential YC Modpack

    For those having random crashes and whatnot even after adding
    Code:
    -Xms1024M -Xmx2048M
    try also adding
    Code:
    -XX:MaxPermSize=128M
    as well to the list of JVM arguments. That seemed to cure my random crashes pretty nicely. (For those curious, it just gives Java more space to store "permanent" stuff that are never deallocated. "PermSize"="Permanent Size")


    Sent from my iPhone using Tapatalk

    Leave a comment:

Working...
X