Closing this thread as I want all discussion to continue on the official release thread. Please use the Release Thread for any further comments and discussion, please.
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Thermal Expansion is easy.
CoFHWorld.cfg
Code:RetroactiveOreGeneration=true
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Yeah, but that's a hacky workaround. Heck, you could just say "go explore beyond what's generated and new stuff will generate" but that's also a non-ideal solution.
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@Remi
We have Mystcraft. If any mods add new world gen and ores, we can always make a new world dedicated to new generation. That or just explore the world and load new chunks with the new world gen. For example, Ars Magica 2 because of Magic Water and Vinteum Ore or Forestry because of Apatite.
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Nope. If there are any additions that break the game, I won't add them unless basically everyone tells me to. (Which I highly doubt)
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If the Modpack updated, will the survival progress be destroyed?
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Oh, that looks like it could indeed solve our problems. I'll do some testing later and see if it works. Thanks for the find!
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Quixe brought up in the other thread on the modpack that Touhou mobs only spawn in Vanilla biomes. On the one hand, I like the fact that this means the apparently non-vanilla spawn biome is danmaku-free. However, I was wondering, wouldn't Mob Spawn Controls give the ability to adjust this?
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Originally posted by KassuriBard View PostA friend was looking at your server, and I wanted to check out the thought process that goes into the modpack. Read the whole thread. Some things stood out, though.
For what it's worth, I think I found your MikuMaids in an episode of GameChap.
https://www.youtube.com/watch?v=24C4Vpv6LWo
Link from the video here, but fair warning, it's Japanese. Also, it appears to be an addon to Little Maids. Also, it's all about vocaloids, so I don't even know how relevant/serious a suggestion it was.
On a side note, I see Mystcraft on your list. There are a couple of addons to let you see where you're going with that one.
Link Destination Renderers or Dynamic Link Panels
The main difference is that LDR has static images, while DLP uses an animated panoramic view of the destination. Also, LDR is older and more stable, but more limited, while DLP has a bit more fancy tricks it can do (like always having a current, up-to-date view of the destination) but is newer and still has some kinks to work out. Either is a great addition, it's just a matter of preference.
(Oh, and Chisel and Carpenter's Blocks are amazingly great for building.)
As for LDR/DLP, this certainly looks like a useful addon and I'll give both a thorough look-through as I continue tweaking the modpack for a v2 release.
Thanks for the research and suggestion!
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A friend was looking at your server, and I wanted to check out the thought process that goes into the modpack. Read the whole thread. Some things stood out, though.
Originally posted by Remilia_Scarlet View PostCan't find any mod called MikuCraft or MikuMaids. Otherwise every other mod has been added to the list in the OP with relevant distribution statuses and such.
https://www.youtube.com/watch?v=24C4Vpv6LWo
Link from the video here, but fair warning, it's Japanese. Also, it appears to be an addon to Little Maids. Also, it's all about vocaloids, so I don't even know how relevant/serious a suggestion it was.
On a side note, I see Mystcraft on your list. There are a couple of addons to let you see where you're going with that one.
Link Destination Renderers or Dynamic Link Panels
The main difference is that LDR has static images, while DLP uses an animated panoramic view of the destination. Also, LDR is older and more stable, but more limited, while DLP has a bit more fancy tricks it can do (like always having a current, up-to-date view of the destination) but is newer and still has some kinks to work out. Either is a great addition, it's just a matter of preference.
(Oh, and Chisel and Carpenter's Blocks are amazingly great for building.)
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Not sure if you're still planning on possibly adding any more mods, but another I have found that "may" be a thought is the underground biomes mod. https://www.youtube.com/watch?v=lPXpukAGqTE
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I'll be fixing the crafting derps this week.
I'm extremely iffy about removing Lycanites because as mentioned, the nether is SUPPOSED TO BE HARD. Without lycanites, the nether is mostly a joke on vanilla and with all these mods that give you better equipment, it becomes a flat out joke. Just put on some strong leggings, longfall boots, a jetpack and one of the many OP helmets and equip yourself with some magic wand that kills anything within a 10 mile radius. Lycanites actually makes the nether formidable and doesn't make the twilight forest the only difficult area.
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But The Nether is supposed to be hard. After all, Hell is supposed to be hell.
Just as long as you have fire potions, you should be fine from the Cinders and Lobbers, as well as the lava and fire. To be honest, I would recommend bringing a friend, or having some sort of escape plan, like having a portal gun with you that is already linked to the Overworld.
To be honest, I love the Lycanites mod. It makes the game more challenging, keeping you on your toes when you travel. Not only that, the monsters are cool looking.
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I has question. Some crafting recipes are derp (some orbs from touhou items and the diamond drill) how do we craft them? On nei the crafting recipe for the diamond drill doesn't work
Also nether=ULTIMATE HELL OF DESTRUCTION, PAIN, AND DEATH
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@Sssgth
>Has Touhou Items Mod and Alice Dolls Mod
>People still ask for more Touhou
How can we make it even more "Touhou-esque" than what we already have? Build another Gensokyo?
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