Suggestions, fixes and imporvements for RTY

Nuclearblt

Nuclearblt

Legendary

Join Date: Mar 2014
Posts: 632

07/08/2014, 05:00 AM #31
Also on the mod openblocks,
I have noticed that there is a radio that can tune into actual radio stations....
I was wondering if it were possible to tune into the gensokyo radio station?

Tysonizer

Tysonizer

Legendary

Join Date: Mar 2013
Posts: 279

07/08/2014, 08:22 AM #32
I don't see why lycanites is a big deal, it adds quiet a bit of content, as personally the new mounts and whatnot make travel fairly easy, and is a better alternative to using the portal gun, or using the glider for say. As for difficulty, it adds a challenge, what I want to know, what is the problem with it exactly?

Stance still like the world on pause
Eased breath of a wind pre-storm
Firm grasp, let the blade conform
Manifest thy will, transform
Become sword unsheathed, cut raw
Become myth turned life, real lore
Meet the rage on the field of war
But never drink of the blood that pours.

https://www.youtube.com/watch?v=amBYjM5n5Nc
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

07/08/2014, 09:01 AM #33
Alright, replying to pretty much everything now.

Mystcraft recycling service, I'd say just sell the descriptive books you don't want to other people.

@Pillow

If you can reproduce it I can see it ad a problem, but still, there is nothing we can do about it.

All decoration mods. Write a little bit more about why you want this mod, and how you think you and others would use it.

@Phantom

What is a frienderman again? Is it important?

@Nuclear

I'll look into those radios.

@Tyson

From what I know, Lycabites isn't really any problem any more, especially after the Nerf they got.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
99465

99465

Join Date: May 2013
Posts: 715

07/08/2014, 03:27 PM #34
@Katrix
The statues mod is (probably) going to be used for big places like, for example, the graveyard Nuclear and I are making and other grand location that might be built in the
future.
They can also be used to notify people that you live at that place etc.
The hats mod is not only for decoration, but it'll also give people much more things to do, since there's a giant amount of hats to find.

Originally posted by Mogeko
Yummy prosciutto! Praise be to prosciutto!

Originally posted by Lord Prosciutto
Praise be to prosciutto.
..... I forgive the sin of all Mogeko.

Release the Yukkuri:
DariruKuro

DariruKuro

Join Date: Oct 2013
Posts: 112

07/08/2014, 06:40 PM #35
I would love to see if we could squeeze in Mekanism. It would provide an easier/less tedious alternative to IC2 and works with Buildcraft and AE wonderfully (and IC2 if iremember correctly). But as long as we get Thermal Expansion it would be fine without it.

KassuriBard

KassuriBard

Join Date: Jun 2014
Posts: 63

07/08/2014, 08:08 PM #36
The issue with recycling Ages is less ones that are unwanted, and more those that are unusable. For example, at the moment, I have one with meteors, scorched surface, and nausea (as well as possibly a few other effects), and one with mining fatigue, red decay, and crumble (again, and probably some other minor effects). In the first, it's too dangerous to work and any automated system would be subject to sudden and unexpected destruction. In the second, most resources get destroyed before you can get to them. You also can't really build in either one of them, as the native instabilities will inevitably destroy anything you create. They're both effectively "dead" dimensions, and those aren't even the worst offenders. Any Age that gets Black Decay will suck everything in it into the void, and probably create insurmountable levels of lag in the process. It's better to just clear the data, because you can't really do anything with them.

Xcompwiz has said that there will eventually be an in-game system to purge Ages to deal with the issue, but it hasn't been implemented yet (due to the logistics of players being in an Age when it's deleted, is my understanding).
Last edited by KassuriBard; 07/08/2014, 08:10 PM.
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

07/08/2014, 11:17 PM #37
@Kassuri

Oh, those sounds Luke interesting ages, might even buy them if I like the content. From what you have told me, u could have a use for them.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.

Quixe

Join Date: Jun 2014
Posts: 21

07/09/2014, 12:41 AM #38
Originally posted by Nuclearblt
Also on the mod openblocks,
I have noticed that there is a radio that can tune into actual radio stations....
I was wondering if it were possible to tune into the gensokyo radio station?


Yes you can you can rebind the crystals to the URLs of internet radio stations. I dunno how, but it is indeed possible.

Quixe

Join Date: Jun 2014
Posts: 21

07/09/2014, 12:44 AM #39
Originally posted by Nuclearblt
Also on the mod openblocks,
I have noticed that there is a radio that can tune into actual radio stations....
I was wondering if it were possible to tune into the gensokyo radio station?


Yes you can you can rebind the crystals to the URLs of internet radio stations. I dunno how, but it is indeed possible.

@Katrix I also recommend adding in thaumic tinkerer and thaumic reliquary. Just for some more fun stuff to be added to thaumcraft.
KassuriBard

KassuriBard

Join Date: Jun 2014
Posts: 63

07/09/2014, 02:27 AM #40
Originally posted by Katrix
@Kassuri

Oh, those sounds Luke interesting ages, might even buy them if I like the content. From what you have told me, u could have a use for them.


Ha! If you want 'em, you can have 'em, and you're welcome to them. Just catch me when I'm online.

Originally posted by Quixe
Yes you can you can rebind the crystals to the URLs of internet radio stations. I dunno how, but it is indeed possible.

@Katrix I also recommend adding in thaumic tinkerer and thaumic reliquary. Just for some more fun stuff to be added to thaumcraft.


I believe TT is already listed on the first page. However, I would like to see some other addons to make Thaumcraft more integrated. I was shot down in the past on Technomancy, but I think that came more from a misunderstanding on what it does...which is essentially to let you run your lab off of Vis (via Vis-powered generators), and facilitate late game play with things that make big magical workings and "industrial scale" mage labs more manageable. In other words, it adds very different things from other Thaumcraft addons, focusing almost exclusively on integrated systems using Thermal Expansion (it's more like a TE addon that supports Thaumcraft than it is a Thaumcraft addon that supports TE, IMAO).

Some others that would be nice are either Thaumic Exploration or Magistics. Sadly, they aren't really compatible, since they have both try to do some of the same things (like re-implement the old Everfull Urn), but both have nice features. In the interest of fairness, I should probably confess that Magistics looks to be the better of the two. It fills in the missing tainted mobs from base Thaumcraft, adds aspects to a few things that were missing them, is designed with special Thaumic Tinkerer functionality, and various WAILA fixes.
Last edited by KassuriBard; 07/09/2014, 02:30 AM.