Stay away from Forestry, Factorization and Pam's Harvest until further notice

Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

07/26/2014, 11:56 PM #1
So, because of a little mishap, I'd like to recommend everyone to stay away from Forestry, Factorization and Pam's Harvest. If you don't, there is an chance that your items in that mod will disappear soonish. The mod most affected by this is Forestry. Pretty much all recipes in Forestry will be disabled to prevent any further harm. As far as I know, only items were affected in Forestry so all blocks should be safe. Factorization is also a bit unstable, but much less than Forestry. It might however be that blocks are also affected here. Pam's Harvest should be mostly safe as only 3 items stand at risk of disappearing.

Well, that is all. If anyone want a refund for items that will be lost, just post in this thread what the item is.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.

Quixe

Join Date: Jun 2014
Posts: 21

07/27/2014, 01:34 AM #2
Wut did you guys not check the item ids?
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

07/27/2014, 02:45 AM #3
If there is an ID conflict, I'm used to either that the game pops up with a message telling me that, or that it just outright crashes. Neither of them happened, so I assumed everything was fine.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
KassuriBard

KassuriBard

Join Date: Jun 2014
Posts: 63

07/27/2014, 04:14 AM #4
Originally posted by Katrix
If there is an ID conflict, I'm used to either that the game pops up with a message telling me that, or that it just outright crashes. Neither of them happened, so I assumed everything was fine.


Possibly the item ID of one or more of the pieces of candy armour was subsequently used by another mod after it was removed, resulting in an invalid item being equipped to a body slot. At least, that's my guess, since the Sink Trees suggest that old IDs weren't purged before being overwritten by new ones.
99465

99465

Join Date: May 2013
Posts: 715

07/27/2014, 08:44 AM #5
Originally posted by KassuriBard
Possibly the item ID of one or more of the pieces of candy armour was subsequently used by another mod after it was removed, resulting in an invalid item being equipped to a body slot. At least, that's my guess, since the Sink Trees suggest that old IDs weren't purged before being overwritten by new ones.

The problem with that theory is a simple fact:
Sinks are from the furnace mod (forgot the name) which we had before the update, so it's not a new ID.

Originally posted by Mogeko
Yummy prosciutto! Praise be to prosciutto!

Originally posted by Lord Prosciutto
Praise be to prosciutto.
..... I forgive the sin of all Mogeko.

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Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

07/27/2014, 11:49 AM #6
@Kass
Originally posted by KassuriBard
Possibly the item ID of one or more of the pieces of candy armour was subsequently used by another mod after it was removed, resulting in an invalid item being equipped to a body slot. At least, that's my guess, since the Sink Trees suggest that old IDs weren't purged before being overwritten by new ones.

If another item replaced Candy Armour (in terms of item ID), then there wouldn't be a problem. Sure, you would be wearing a machine on your chest or head, but I doubt there would be an issue.

Armour slots are simply alternate inventory slots that cannot be accessed through conventional means. The only way an invalid piece of armour would crash you is if the item/block caused a rendering issue or had a string of code that conflicted with typical armour. Saying that, if a non-armour item was in your armour slots, you could simply unequip them.

Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!


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KassuriBard

KassuriBard

Join Date: Jun 2014
Posts: 63

07/27/2014, 03:58 PM #7
Originally posted by 99465
The problem with that theory is a simple fact:
Sinks are from the furnace mod (forgot the name) which we had before the update, so it's not a new ID.


Except that we've updated the furniture mod to a new version. So, fist Food Plus uses ID X for its leaves. Then we remove Food Plus, and update the furniture mod. New version of the furniture mod adds new furniture, including a sink at ID X, which because it used to be leaves, and those blocks are still in the world when the new content was loaded, gives us our majestic sink trees.

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

07/27/2014, 04:21 PM #8
...so is that why we have sink trees... I thought somebody just got really bored and put sinks in trees lol
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

08/01/2014, 02:15 AM #9
Just posting to say that this is no longer any issue. An update have been rolled out that will fix the ID Conflicts. Not that it really matters tough, as the server is still down.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

08/01/2014, 02:20 AM #10

Now, my plans can truly commence.

As soon as the server comes back online.

Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!


My Switch Friend Code: SW-1503-3394-5328
My NNID: OfficialTRXD
Steam: http://steamcommunity.com/id/lunapixu/