No, not those kind. >.>
I thought about it a little and being a top Touhou fan, they do seem out of place since most of the harm done in the series is danmaku based. BUT since this is a MINECRAFT version of Touhou, they seem more acceptable. Traps should really only be included in a file where people are exploring the world or Gensokyo and just want that little bit of excitement rather than walking down memory lane (and through the amazingly crafted structures that have been bled over). There are already PLENTY of chests to put your things into and being able to travel everywhere gives a travelers aspect to adventuring. Find something rare with your partners? Hike back to the shrine and put it into a chest. Continue! So, the opposite side to that would be the "natural disasters" of the map. Sort of like traps for Indiana Jones or Tomb Raider regarding placement and things like that. Flandre's Dungeon? An Invincible monster or even crushing walls. Narrow hallways? fire arrows. Walking through the forest? random enemy spawn. Things like that. Nothing that would damage any work done but things to make exploring fun and exciting. Maybe even lore about the different areas hidden somewhere there. I'm not saying this has to be done right now but it's a cool concept I was thinking of.
I thought about it a little and being a top Touhou fan, they do seem out of place since most of the harm done in the series is danmaku based. BUT since this is a MINECRAFT version of Touhou, they seem more acceptable. Traps should really only be included in a file where people are exploring the world or Gensokyo and just want that little bit of excitement rather than walking down memory lane (and through the amazingly crafted structures that have been bled over). There are already PLENTY of chests to put your things into and being able to travel everywhere gives a travelers aspect to adventuring. Find something rare with your partners? Hike back to the shrine and put it into a chest. Continue! So, the opposite side to that would be the "natural disasters" of the map. Sort of like traps for Indiana Jones or Tomb Raider regarding placement and things like that. Flandre's Dungeon? An Invincible monster or even crushing walls. Narrow hallways? fire arrows. Walking through the forest? random enemy spawn. Things like that. Nothing that would damage any work done but things to make exploring fun and exciting. Maybe even lore about the different areas hidden somewhere there. I'm not saying this has to be done right now but it's a cool concept I was thinking of.
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