At the moment the only use for money is the black market making it almost unusable to trade to other players. I suggest replacing the ways you would gain money by either daily quests or something similar, having a stone basted economy isnt that great people usally forget about the money we can use and there is only the blackmarket to use it on.
I also suggest we use some kind of locked chest trading system I have seen these in other servers and they are quite useful and can help stimulate and create a real economy feel to the server and give a good use for the money system and giving it some value on the server. This would mean that we might have to create a rule that has use stop some farms like auto iron farms and mob farms so people don't have infinite of some resources but i do not believe this is needed so late in the world.
Some of the daily quests could be something simple at first like bringing 20 melons 32 wheat 32 potatos 32 carrots, or along that lines and similar things like with ores and potions but only allow people to complete one of these jobs per 24 hours I have seen similar quests on other economic servers but I do not know what exact plugin it is. But it is quite useful.
The only other concert is what would the player shops charge for items and what is to much for something. Well I would say that the admins come up with the first shops using uncreative items and such and slowly give up these shops as more players begin to start there own and the economy becomes more stable. You could also make stops at spawn more desirable and charge a fee every few weeks or monthly to help keep the economy.
I also suggest we use some kind of locked chest trading system I have seen these in other servers and they are quite useful and can help stimulate and create a real economy feel to the server and give a good use for the money system and giving it some value on the server. This would mean that we might have to create a rule that has use stop some farms like auto iron farms and mob farms so people don't have infinite of some resources but i do not believe this is needed so late in the world.
Some of the daily quests could be something simple at first like bringing 20 melons 32 wheat 32 potatos 32 carrots, or along that lines and similar things like with ores and potions but only allow people to complete one of these jobs per 24 hours I have seen similar quests on other economic servers but I do not know what exact plugin it is. But it is quite useful.
The only other concert is what would the player shops charge for items and what is to much for something. Well I would say that the admins come up with the first shops using uncreative items and such and slowly give up these shops as more players begin to start there own and the economy becomes more stable. You could also make stops at spawn more desirable and charge a fee every few weeks or monthly to help keep the economy.
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