What is it you are suggesting?
UFO City (The city in Survival world) and its zoo may be impressive, but apart from the exp farm and community farm, it doesn't really have a pull factor for players. The is not many reasons for players to gather in UFO City and often times we all end up gathering in some other player's villages instead, making the city area seem deserted. This is not to add in the fact that the city is no even complete.
The idea here is to replace the city area with a more functional village type setting, populated with villagers. I noticed that with the villagers in the village near the city, people would at least go there to trade and they also make the area much more lively. With the area changed into a large village it would also take up the unused spaces in the area, so we don't have large empty spaces at the spawn. The village could also include features such as a more visible open market area (Aya has a shop in UFO village, but no one really notices it unless they're specifically looking for it) while retaining existing features but in a different layout such as having open community farms instead of it being hidden in a building.
I'm also thinking this could work as more of an open community project, with an area in creative flats open to people coming in and building this village before it replaces the city. I've seen the buildings people make in survival and think that it is possible to come up with something impressive through volunteer work. If the open creative project doesn't work, parts of the human village in Gensokyo could always be copied over instead.
Is it beneficial for everyone?
To a certain extent, it benefits survival players to create a much more attractive common area, and opportunities to engage with Minecraft's trading system with villagers. It also allows non-staff involvement in the server because of how people can add things to it later on in the village area. The idea wouldn't add workload to any of the staff since the it's an open project where any player can join in on the build. Changing it to a village also makes it fit in with the rest of the survival world more as most players tends to have a preference for more traditional looking buildings (or just buildings including more traditional features) instead of modern structures. It could also be fun for many players since it means they would know their creative work may be featured on the server.
Could it be actually be used for something?
As stated above, it would make a much more attractive gathering area for survival players, and also a much more welcoming sight for new survival players. Night time in the current city is just covered in hostile mobs due to insufficient lighting and large open spaces.
The only true staff requirement is for someone to use WE in creative flats to raise the ground up in the construction area to allow for basement buildings, and finally again when the village is ready to be copied into survival. Also, due to how this project is to be carried out in creative flats, there is no harm in slow progress or it being unfinished since the existing city will still be in survival.
UFO City (The city in Survival world) and its zoo may be impressive, but apart from the exp farm and community farm, it doesn't really have a pull factor for players. The is not many reasons for players to gather in UFO City and often times we all end up gathering in some other player's villages instead, making the city area seem deserted. This is not to add in the fact that the city is no even complete.
The idea here is to replace the city area with a more functional village type setting, populated with villagers. I noticed that with the villagers in the village near the city, people would at least go there to trade and they also make the area much more lively. With the area changed into a large village it would also take up the unused spaces in the area, so we don't have large empty spaces at the spawn. The village could also include features such as a more visible open market area (Aya has a shop in UFO village, but no one really notices it unless they're specifically looking for it) while retaining existing features but in a different layout such as having open community farms instead of it being hidden in a building.
I'm also thinking this could work as more of an open community project, with an area in creative flats open to people coming in and building this village before it replaces the city. I've seen the buildings people make in survival and think that it is possible to come up with something impressive through volunteer work. If the open creative project doesn't work, parts of the human village in Gensokyo could always be copied over instead.
Is it beneficial for everyone?
To a certain extent, it benefits survival players to create a much more attractive common area, and opportunities to engage with Minecraft's trading system with villagers. It also allows non-staff involvement in the server because of how people can add things to it later on in the village area. The idea wouldn't add workload to any of the staff since the it's an open project where any player can join in on the build. Changing it to a village also makes it fit in with the rest of the survival world more as most players tends to have a preference for more traditional looking buildings (or just buildings including more traditional features) instead of modern structures. It could also be fun for many players since it means they would know their creative work may be featured on the server.
Could it be actually be used for something?
As stated above, it would make a much more attractive gathering area for survival players, and also a much more welcoming sight for new survival players. Night time in the current city is just covered in hostile mobs due to insufficient lighting and large open spaces.
The only true staff requirement is for someone to use WE in creative flats to raise the ground up in the construction area to allow for basement buildings, and finally again when the village is ready to be copied into survival. Also, due to how this project is to be carried out in creative flats, there is no harm in slow progress or it being unfinished since the existing city will still be in survival.
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