Okay, all the main series Touhou games (excluding the Phantasmagoria games (do you guys think TH15 will be one BTW?) and decimal numbered games) seem to follow pretty much the same, pretty strict formula: four selectable difficulty levels, six (or five in SoEW) stages of danmaku, each with a middle boss and a boss, each of which change their patterns as they lose life bars, with a sudden difficulty spike at stage and boss 4, then an extra stage (or two in PCB) with only one possible difficulty that's harder than even Lunatic (the highest difficulty) on the main story, with the main character dying in one hit and unable to gain power ups other than bombs and extra lives. Here are my suggestions for adding variety (heavily inspired by Konami games):
Gameplay:
>More or fewer than six stages
>Horizontal or 8-directional stages alternating with vertical ones
#Possibly even stages with completely different gameplay styles
>Stages with multiple paths
#Either merging later in the stage or leading to different end bosses (and possibly different stages (see below))
>Split (and/or merging) paths
#Based on choice, difficulty level, having continued or not, chosen character, or path taken in stage
#Possibly different starting stages or ending stages/endings
#maybe with different numbers of stages depending on the path taken
#Possibly fighting the same character (maybe even with the same theme song) on either path
>More weapons gathered by collecting power ups, such as speed up, missile, double shot (e.g. spread shot, tail gun), laser (or ripple shot), options, or shields
>Expendable power shots collectible in stages
>Stages entirely composed of 4-7 boss battles each with 2-4 spell cards
>Two-player mode
Dialogue:
>Fighting characters from early in the game again much later
>Use of quick, witty lines (e.g. "You spineless jellyfish!", "'Wait,' she says... Do I look like a waiter?", "You think you can beat me with that? Loser.")
>Reimu not being a selectable player character and appearing later on as an antagonist
>Characters who are being brainwashed by the antagonist, do not know their real name and attack the player
Music:
>Reusing tunes at different points or using the same tune on different paths (see above)
>Boss themes that ACTUALLY SOUND LIKE BOSS THEMES
>Changing the stage music for the middle boss battle, or afterwards
>Having the boss theme start up before the pre-boss cutscene
>Having the stage theme continue for a boss's first few spell cards
>Having the final or extra boss have two or more themes (whether for different characters that are part of the same fight or for different spell cards of the same character)
>Having different music play for the same sections if different characters are playing
Note: some of these options have appeared in earlier Touhou games, although not to the extent I suggest or since Imperishable Night. They have also appeared in fan games (especially CtC). However, I suggest them to fan game makers (or to relay to ZUN if he accepts fan suggestions).
Gameplay:
>More or fewer than six stages
>Horizontal or 8-directional stages alternating with vertical ones
#Possibly even stages with completely different gameplay styles
>Stages with multiple paths
#Either merging later in the stage or leading to different end bosses (and possibly different stages (see below))
>Split (and/or merging) paths
#Based on choice, difficulty level, having continued or not, chosen character, or path taken in stage
#Possibly different starting stages or ending stages/endings
#maybe with different numbers of stages depending on the path taken
#Possibly fighting the same character (maybe even with the same theme song) on either path
>More weapons gathered by collecting power ups, such as speed up, missile, double shot (e.g. spread shot, tail gun), laser (or ripple shot), options, or shields
>Expendable power shots collectible in stages
>Stages entirely composed of 4-7 boss battles each with 2-4 spell cards
>Two-player mode
Dialogue:
>Fighting characters from early in the game again much later
>Use of quick, witty lines (e.g. "You spineless jellyfish!", "'Wait,' she says... Do I look like a waiter?", "You think you can beat me with that? Loser.")
>Reimu not being a selectable player character and appearing later on as an antagonist
>Characters who are being brainwashed by the antagonist, do not know their real name and attack the player
Music:
>Reusing tunes at different points or using the same tune on different paths (see above)
>Boss themes that ACTUALLY SOUND LIKE BOSS THEMES
>Changing the stage music for the middle boss battle, or afterwards
>Having the boss theme start up before the pre-boss cutscene
>Having the stage theme continue for a boss's first few spell cards
>Having the final or extra boss have two or more themes (whether for different characters that are part of the same fight or for different spell cards of the same character)
>Having different music play for the same sections if different characters are playing
Note: some of these options have appeared in earlier Touhou games, although not to the extent I suggest or since Imperishable Night. They have also appeared in fan games (especially CtC). However, I suggest them to fan game makers (or to relay to ZUN if he accepts fan suggestions).
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