[Quote from Katrix]
Definitively looks interesting. I see that you expanded upon the world a lot, while also keeping most core things intact. I did notice that you moved the "jumping to year XXXX" one hounded years back.
I do have a question regarding the old info, is it still valid? I'm talking like the old map, the old information about the districts and so on.
Also, why did you change the theme? :( I liked the other one better.
As for the actual character, is there something in between knight and squire? Something where they are not under anyone else in the same way as a squire, but they are still not a full worthy knight?
Oh and as for storing that app somewhere, would it be okay if I used the old Knights of Dimhaven thread? :p I mean, there isn't anyone else using it for anything.
[/quote]
1. The old info is no longer valid, Katrix. The new map as it is places Dimhaven in a new spot, and that means the port-town setup is no longer correct. The current layout of Dimhaven is heavily influenced by Gran Soren from Dragon's Dogma. However, for the most part, whatever information I may have put down about the districts is still accurate.
2. The theme needed to be changed because I couldn't have everything taking place in one city, no matter how large it was. Even in Dragon Age 2, while most of the action happens in Kirkwall, you have to venture out time and time again to get things done. Exploration is wonderful, and I can't do that in one city. By having multiple places to go to, a player would be able to explore and be subject to ambushes and other areas in between city A and city B. Also, wars are nice because if you have players take two different sides and clash together, the content basically makes itself.
3. In between a knight and a squire? Why, that would be a journeyman, someone who is well-trained in their craft but not yet worthy to be considered a master.
4. Of course you can use the old KoD thread in Yukkuricraft. Go ahead.

