Spoiler
NPC Name: Miranda Carter
NPC Age: 29
NPC Gender: Female
NPC Appearance:
https://i.imgur.com/OPop0I2.png
However instead of a skirt, she a pair of black military shorts with large pockets.
She stands at 5ft 9.
NPC Personality:
Brutal, loud, and tough is the best way to describe Miranda. Often preferring to live on the edge, enjoying things such as wrestling, firearms, drinking, and slaying demons. She has little patience and is often itching for a fight, leading her to often go off on her own in search of some action. Whether it be slaying demons or just a good ol’ fashioned fist fight, she won’t care.
This impatient and often reckless nature often leads her into trouble, not just with demons, but also her employers. Despite this Miranda is fiercely loyal and is willing to do anything to help out a close friend, even if it means getting herself badly injured in the process. She also does not tolerate when innocent people are in danger, often sending her into a deep rage. When not on a job or not seeking out a cheap thrill, she often enjoys spending her time at home drinking and exercising to keep her body fit as a fiddle.
NPC Career:
Demon Slayer for hire
NPC Bio: (Mostly Optional.)
Most of her backstory is kept secret, however what is known about her is that she became a demon slayer at the age of 17, and had slowly become a fierce Demon Slayer with a somewhat impressive reputation for her kill count against demons, even though most of them are lesser and average in terms of demon ranking. She has survived an encounter with a couple of Higher Demons on at least 2 separate occasions.
She also tends to carry a machete around with her wherever she goes… people tend not to question her on that.
She is currently employed by the same people who are employing Lance.
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Miranda’s Figment
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Name: Double Destiny
Active State Appearance:
https://i.etsystatic.com/12847703/r/...91730_4oly.jpg
A double barreled revolver magnum.
Inactive State Appearance:
https://previews.123rf.com/images/ta...-cartridge.jpg
An empty bullet casing
Abilities:
The Double Destiny is a revolver type Figment, particularly that of a double barrel variant of the S&W .500 magnum revolver. While this can use actual real ammunition of the .500 caliber, the main ability of this weapon is the ability to shoot bullets made of the users spiritual energy.
In terms of stopping power the spiritual bullets fired from this weapon are similar to that of the S&W 500 magnum. This makes shots fired incredibly powerful, and have the obvious benefit of injuring demons.
Originally the shots fired from this Figment were quite draining on Miranda, but over the years she managed to hone her Figment enough to make the energy drain less taxing. Currently she can fire either up to 6 times (if she’s firing a bullet from both barrels), or 12 times (if she’s firing from only one barrel at a time.) Even then, it only takes about a minute for her to gain enough energy to fire another round.
Finally, there are a couple of special abilities that she can do with Double Destiny. They are as follows:
Bullet Enchant: When using her figment she's capable of loading in and firing actual normal rounds into her revolver as long as they are of the proper caliber (the kind of caliber rounds a S&W 500 magnum would use.) Regular rounds fired out of Double Destiny are enchanted with a small amount of spiritual energy, allowing them to harm and kill demons. They will still pack the same amount of power as the spiritual shots have, However they come with the benefit of using drastically less Spiritual Energy to fire. Though this does require her to at least carry some actual physical ammo for it.
Charge Shot: Miranda can charge spiritual energy into Double Destiny to empower it up to twice it’s current stopping power. However doing so is incredibly draining, leaving her unable to fire spiritual bullets from Double Destiny for up to 10 minutes.
Bullet Manipulation: Miranda is capable of manipulating spiritual bullets fired from Double Destiny to an extent. With this she’s capable of altering her gunshots trajectory, but is incapable of completely reversing it. With this she’s capable of firing around tight 90 degree corners with decent ease. She’s also capable of halting a fired shot in place in mid air as well, letting stay in place for up to 20 minutes before releasing it. Shots halted in mid-air and then subsequently ‘released’ will then fly off at full speed and force. Manipulating the trajectory/freezing her bullets in mid-air is just as taxing as using her Charge Shot.


