The Demon Slayers Club (OOC)

SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

01/19/2020, 09:08 AM #11
One final NPC app for the time being:

Spoiler


NPC Name: Miranda Carter


NPC Age: 29


NPC Gender: Female


NPC Appearance:
https://i.imgur.com/OPop0I2.png
However instead of a skirt, she a pair of black military shorts with large pockets.
She stands at 5ft 9.


NPC Personality:

Brutal, loud, and tough is the best way to describe Miranda. Often preferring to live on the edge, enjoying things such as wrestling, firearms, drinking, and slaying demons. She has little patience and is often itching for a fight, leading her to often go off on her own in search of some action. Whether it be slaying demons or just a good ol’ fashioned fist fight, she won’t care.


This impatient and often reckless nature often leads her into trouble, not just with demons, but also her employers. Despite this Miranda is fiercely loyal and is willing to do anything to help out a close friend, even if it means getting herself badly injured in the process. She also does not tolerate when innocent people are in danger, often sending her into a deep rage. When not on a job or not seeking out a cheap thrill, she often enjoys spending her time at home drinking and exercising to keep her body fit as a fiddle.


NPC Career:
Demon Slayer for hire


NPC Bio: (Mostly Optional.)
Most of her backstory is kept secret, however what is known about her is that she became a demon slayer at the age of 17, and had slowly become a fierce Demon Slayer with a somewhat impressive reputation for her kill count against demons, even though most of them are lesser and average in terms of demon ranking. She has survived an encounter with a couple of Higher Demons on at least 2 separate occasions.


She also tends to carry a machete around with her wherever she goes… people tend not to question her on that.


She is currently employed by the same people who are employing Lance.



================================================== ===================

Miranda’s Figment

================================================== ===================


Name: Double Destiny


Active State Appearance:

https://i.etsystatic.com/12847703/r/...91730_4oly.jpg

A double barreled revolver magnum.


Inactive State Appearance:

https://previews.123rf.com/images/ta...-cartridge.jpg

An empty bullet casing


Abilities:

The Double Destiny is a revolver type Figment, particularly that of a double barrel variant of the S&W .500 magnum revolver. While this can use actual real ammunition of the .500 caliber, the main ability of this weapon is the ability to shoot bullets made of the users spiritual energy.

In terms of stopping power the spiritual bullets fired from this weapon are similar to that of the S&W 500 magnum. This makes shots fired incredibly powerful, and have the obvious benefit of injuring demons.


Originally the shots fired from this Figment were quite draining on Miranda, but over the years she managed to hone her Figment enough to make the energy drain less taxing. Currently she can fire either up to 6 times (if she’s firing a bullet from both barrels), or 12 times (if she’s firing from only one barrel at a time.) Even then, it only takes about a minute for her to gain enough energy to fire another round.


Finally, there are a couple of special abilities that she can do with Double Destiny. They are as follows:

Bullet Enchant: When using her figment she's capable of loading in and firing actual normal rounds into her revolver as long as they are of the proper caliber (the kind of caliber rounds a S&W 500 magnum would use.) Regular rounds fired out of Double Destiny are enchanted with a small amount of spiritual energy, allowing them to harm and kill demons. They will still pack the same amount of power as the spiritual shots have, However they come with the benefit of using drastically less Spiritual Energy to fire. Though this does require her to at least carry some actual physical ammo for it.

Charge Shot: Miranda can charge spiritual energy into Double Destiny to empower it up to twice it’s current stopping power. However doing so is incredibly draining, leaving her unable to fire spiritual bullets from Double Destiny for up to 10 minutes.


Bullet Manipulation: Miranda is capable of manipulating spiritual bullets fired from Double Destiny to an extent. With this she’s capable of altering her gunshots trajectory, but is incapable of completely reversing it. With this she’s capable of firing around tight 90 degree corners with decent ease. She’s also capable of halting a fired shot in place in mid air as well, letting stay in place for up to 20 minutes before releasing it. Shots halted in mid-air and then subsequently ‘released’ will then fly off at full speed and force. Manipulating the trajectory/freezing her bullets in mid-air is just as taxing as using her Charge Shot.



Last edited by SUSTIC; 01/21/2020, 02:14 AM.
WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

01/19/2020, 07:43 PM #12
Hilda Hazevale
Name: Hilda Hazevale

Age: 16

Gender: Cute gal AYAYA

Appearance:
Spoiler



Skills:
  • Hilda is attuned to any and all things related to the field of engineering. While she is a skilled mechanic, she is more at home with inventing rather than fixing. This is thanks to her natural brilliance.
  • Still, the "new" is often not "better", and she needs to make money to help her sick, adoptive grandmother somehow, so she takes up the job of repairman for her friends, neighbors, and rare clients.
  • While her works are noteworthy, she is limited by her current status as a student and as a person of poverty. She often traverses through the junkyard at the shady part of town to scavenge parts rather than be able to buy them new.
  • Hilda can take care of herself inside and out. Her aforementioned adoptive grandmother taught her how to cook from a young age, and she learned how to do chores naturally as the grandmother fell ill. Growing up in the poverty-struck part of Ortus gave her the agility required to escape from common thugs and worse people via the use of parkour. She's also surprisingly muscular, since carrying heavy things comes naturally with her occupation.
Personality:

Hilda does not let her upbringing inhibit her in any way. While she can appear cautious and cold to those she meets for the first time, she is very vibrant, outgoing, and has a good bit of sass to people she considers a friend. It's not hard to become a friend with Hilda either; just make a good first impression and she will treat you as a friend.

She seeks recognition and approval from the others, always trying to impress others. As such, she does revel in her brilliant mind, and when she gets to show off her smarts, she appears flippant, even almost arrogant. This is especially evident when she is in her workshop.

Bio:

Gertrude, Hilda's adoptive grandmother, recalls the time she was coming back home on a snowy winter day to find a cradle by the front door. The baby in the cradle was sleeping so soundly it was as if the cold didn't bother her, and when she woke up, the baby smiled upon seeing the strange old woman's face. Perhaps that innocent smile is why Gertrude decided to raise Hilda instead of sending her off to the orphanage; and frankly, as she lays in the bed while she sees that baby from 15 years ago fix the old television, she doesn't regret it at the slightest.

Hilda doesn't remember any of this, of course. To her, Gertrude was her caretaker, guardian, and mother figure; even if she was too old to be her biological mother. Still, nothing is perfect, and Hilda's environment was far from it. Gertrude was not given a retirement grant, and so she worked in a canning factory from early morning to late night for a measly wage. Their small one-room apartment in the worn-down decrepit building was the only place they could afford, and what food they could have on the table was a blessing.

To make matters worse, Gertrude fell ill when Hilda turned 12. Overworking in a harsh factory environment is a taxing matter even for a healthy adult; so it was very evident that Gertrude's body would deteriorate from it. Once the factory owner found out Gertrude was too sick to work, he fired her for a different reason to not give her sick pay. With Gertrude's steady income gone, and the Ortus government deliberating on providing her with some kind of poverty grant, Hilda's brilliant mind came up with a solution.

Hilda started taking requests for fixing machines for a fee to alleviate her grandmother's financial burden. After school, Hilda would go to the small unused room in the basement of the apartment that she has set up as a workshop to repair broken things. As the fee was much cheaper than calling for a licensed mechanic, Hilda's workshop did bring in a decent number of clients. However, it still left very little money leftover, so she resorted to scavenging in the junkyard at the dead of night for finding machine parts.

Most of the money made in the workshop, Hilda spent on medicines for her grandmother, but the medicines could only keep Gertrude's condition where it is; not better. Moreover, the prices of her medicines get higher by the day. Hilda took more repair jobs to counteract the price inflation, but this left her with very little time to do anything else, including schoolwork. Even though she was able to skip a couple grade due to her intelligence, she had to frequently skip school days to keep up with the growing repair requests, which puts her in a dangerous state of habitual negligence. She has to soon make a choice: continue taking more repair jobs to afford Gertrude's medicine, or keep up with school and graduate.

Likes:
  • Anything strawberry-related (If you buy me a strawberry shortcake you are my closest friend!)
  • Machines and components(They'll turn into my babies soon enough.)
  • Video games (VIDYA GAMEZ! Too bad I can't afford most of the new titles...)
Dislikes:
  • Touching her things without asking (they're dangerous!)
  • Thugs and gangs (Permeates the shady part of Ortus.)
  • Pharmaceutical companies (Money-grubbers, whole lot of them.)
  • Planning for things (Genius comes from a spur-of-the-moment idea.)
Other/Notes:

Last edited by WriggleRid3r; 06/15/2020, 05:40 PM.
sigpic
Spoiler

SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

01/21/2020, 02:31 AM #13
Hilda is accepted. Also if I have forgotten to say accepted for a character, then check the IC for the character list in the intro, if your character's name is there then it means accepted.
Koishi

Koishi

Join Date: Apr 2013
Posts: 3391

01/24/2020, 01:13 AM #14
Name: Berith

Age: 38,734

Gender: Female

Appearance:
Pre-Binding https://imgur.com/a/Wn9aeui


Post-Binding https://imgur.com/a/96xeWYa


Skills: Berith is a master magician, and though their power is partially sealed, they can still be quite a threat. They are masters of twisting and changing flesh and bone to however they wish, and they can manipulate blood just as easily.

Fleshweaving allows them to do things such as raising the dead temporarily, forming armor from bone, healing wounds simply by willing the pieces back into place, and shapeshifting and morphing of living tissue into anything they desire, positive or negative.

Hemomancy, or simply ‘Blood Magic’ involves the manipulation of existing sources of blood. They can cease a person’s movements by controlling the flow of their blood, cause blood vessels to burst, or force blood to coagulate to stop bleeding. Additionally, they can control blood outside the body, forming it into solid weapons or obstacles or simply wash somebody away in a tide of it, given there’s a high enough quantity.

While they can use spells of other magical schools, they personally prefer not to.

Naturally, they can fly, which is a necessity given their lack of proper limbs other than stubs. They’re not exactly fast, but maneuverability is quite high.

Berith is also an accomplished cook, especially for anything meat-based. Pastries are also a specialty. Though occasionally they put meat in them. And blood.

Personality: Berith has been considered many things over the years. Sadistic. Manipulative. Mischievous, and countless other horribly negative terms that it puts a smile to their face whenever they hear them. But above all else, they are self-serving. While they serve others, she does so for their benefit. She has never had anyone she’d exactly call a ‘friend’, especially given other’s tendencies to die horribly before themselves. And she would throw many to the wolves before themselves as well. At first, they can seem almost timid, unassuming, but those who get to know them understand their true intelligence and darker side, even if said side has mellowed over the past 15,000 years.

They’re deeply curious of anything new to themselves, especially things like science, which is still quite foreign to them, but something they’re very interested in. Learning is something they enjoy very much, and they’re sure to put said knowledge to use, whether it be for building, theorizing, or simple blackmail.

Bio: Berith is one of the oldest living demons in Hell, having existed before even the Demon Lord. Originally the founder of Clan Rael, one of the most prominent demon groups before the formation of the Demon Empire. They were a prodigy when it came to the realm of magic, being the originator of both Fleshweaving and Hemomancy. They were, at least back then, extremely ruthless, cold, and exceedingly sadistic, even for a Demon, and their reputation was well known, often referred to as the Sanguine Queen. Those under them submitted to them out of fear, for the simple act of defiance could be met with them ripping the entirety of one’s blood supply out in one motion, or excessively torturous acts of controlling other’s bodies and making them rip themselves apart, piece by piece.

Countless smaller clans were completely destroyed by their conquest. Their continued growth was only stifled when the Demon Lord themselves began their own growth. Most clans that went against his might capitulated within a month or two of fighting.

Berith’s clan fought them for 12 years. Her capability to cause anguish to others was only eclipsed by her intellect, which paired together made them a master of shock and awe and warfare in general. Her clan was destroyed down the last demon. She, alone fought the Lord atop the bodies of her allies and subordinates. She struck them with everything they had, but it wasn’t enough. He tore her to shreds. But he respected them immensely, and thus had them preserved. While naught but their head and a set of hands were left, advances in the creation of golems along with more widespread use of the arts they had created allowed their survival with an artificial body powered by their soul and magic. Their power was bound and their will enslaved to the Lord, for letting them loose in any way could cause… problems.

They despised working under his rule, but they had no choice. They became a general in their armies, oftentimes working alongside the Sins as an advisor, and occasionally teacher to them in the magical arts. After the complete formation of the Empire, they worked at the Lord’s side for countless years, offering countless pieces of information that could be found nowhere else, so high was their mastery and knowledge of the inner workings of magic. Over time, their sadistic streak and their general mood mellowed into something more of a mischievous streak rather than something exclusively malicious. Biting sarcasm was their way of rebellion, and they did so quite well.

Berith was one of many to question the invasion of Earth. They considered it a waste, considering how well-off they were already. But they had no choice, so they assisted and when the humans finally fought back, they laughed. They figured this exact thing would happen. The Figments themselves were a curiosity to them, considering they had never seen anything similar within Demonkind before.

But when the Demon Lord fell, true shock came upon their person. And for a time, they were free. FInally free. Still bound in terms of power, but they could do whatever they wished.

Mostly. There were limits, and they knew others would exploit them if they knew. The binding to the lord was undone, but there were backups. Now, they could be bound to anyone, and they could immediately think of many who would want to exploit them for their gain, not hers. So, she willingly went to the currently depressed Iuvial and asked to serve them.

They accepted, and immediately put the magician to work on fixing the portal system. They wanted Enraku back, and Berith knew precisely why. But, they accepted, and went to work, for getting back there would be for their gain as well as Wrath’s.

Progress was slow as they had to completely redo the system from the ground up. Enraku’s disappearance took their notes and work with them. Plus, they couldn’t simply do it as easily as the Lord did, given the significant difference in available power.

But they had time, and Iuvial was very patient. But eventually, Berith succeeded. Then, the next step was to gain a foothold on Earth. Iuvial sent their highest ranking officer alongside Berith to set up said foothold, which came in the form of the Veiled Eye, a seeping near infectious cult which has numerous posts around the globe.

However, Berith cares little for the Veiled Eye or Iuvial’s workings. It is merely an excuse for their true goals., which they get closer and closer to.


Likes: Blood, Inflicting Injury or Death, Magic, Engineering, Science, Coconut, Tea, the colours Red, Pink, and Black, Movies.


Dislikes: Lavender, Olives, Disrespect towards themselves, Puns, Honest People.


Other: In her current state, they do not need to ingest food, only refill supplies of blood.




Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

You just discard their guts and keep on driving.
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

02/08/2020, 06:57 AM #15
Okay. Minor announcement. Not a super important one, but I will be adding a new app template. This one would be for groups/organization/factions ETC. This is something that won't be completely mandatory to fill out, but it will be helpful to supply information for groups/organizations/factions that might exist.

I will post the app template in this post, but will add it to the actual Opening post in the Templates section.


Spoiler
Name:

Leader:

Summary:


Goals/Intentions:


Notable Members:


Extra Notes:


Please check the Opening post for explanations on the things.
Last edited by SUSTIC; 02/08/2020, 07:16 AM.
Zekai

Zekai

Join Date: Aug 2013
Posts: 1024

02/14/2021, 09:54 AM #16
Hi guys, I know it is a surprise to see me posting here again after 3.5 years or so. I know some might not like it that I am back but I have been through alot since my last post back in 2017. My grandma has cancer and I have moved over a year ago. I have also been working and have been busy. I have been thinking about the forum and I do want to come back. I know my anger issues from back before weren't the best but I have been getting better at them. If you guys do allow me back, I can make an app for this and post when I can. If not then that is fine as well. I just hope to reconnect with you guys again and get back into RPing and writing because I do miss you guys and miss doing RPs with you. I do hope to hear back on either Discord (I did join the discord not long ago) or on Steam for those I am friends with on there.

"No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

02/28/2021, 07:55 PM #17
I legit forgot about the forums again. Like Jesus Christ it's a quiet place for a good while now, but good to see you back. Sorry to hear the stuff you've been going through as of late. I to had to move to a new location a bit over a year ago due to... personal reasons. I understand what you've been going through though, BTW what is your name on Discord again?
Last edited by SUSTIC; 02/28/2021, 08:00 PM.
Zekai

Zekai

Join Date: Aug 2013
Posts: 1024

02/28/2021, 09:57 PM #18
Zedept#1388 is my discord name. At least I'm not the only one who had to move lately. Hope everything is well on your side.

"No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

03/01/2021, 04:17 AM #19
Well technically I had to move back in I think 2019, but I've been adjusting really damn fine honestly. In a better situation than I was in.


Anyways currently as you may have noticed, Role Playing on the forums is kinda... dead as of late. Mainly since everyone is off doing other things on Discord. A lot of us have been playing DND online, and not been spending much time on the YC Discord lately.


Also my name on Discord should be the same as my name here. SUSTIC#9306. Just in case you want to hit me up or somethin.
Last edited by SUSTIC; 03/01/2021, 04:19 AM.
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

03/01/2021, 07:20 AM #20
Even though this is not active hardly, if I can get enough interest from S1 and Wriggle, and maybe even a few other new folk, I might kick-start this RP.

On the other hand [USER="688"]Zekai[/USER] if you wish to try and take part of an RP, I might have something for you, i'll have to invite you to it on Discord however.