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Xenozal - A Universe in Crisis{OOC}

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    #16
    Alright. Hope your character is a badass shaman XD
    "There is no such thing as coincidence, only inevitability."

    Friendship is love with understanding..

    Humans can change, not by coercion or intimidation, but by example...

    Comment


      #17
      Alright! Btw, sneak peek. This is his motto... Or moral? Philosophy? It's something he likes to say.

      "No, I'm not the God of the hunt, nor am I of their blood. I... Am their messenger."

      Comment


        #18
        Seems pretty good to me.
        "There is no such thing as coincidence, only inevitability."

        Friendship is love with understanding..

        Humans can change, not by coercion or intimidation, but by example...

        Comment


          #19
          This was something made a long time ago for this RP, not sure if it'd catch on now. Naturally, this RP was once on a forum of it's own. So this is outdated.
          [The Level System]



          As you know, our characters strength is judged by levels on here.



          -|Experience needed for each level|-

          Everyone starts at level 1.
          To get to level 2, you need:
          50 EXP to level 2
          60 EXP to level 3
          70 EXP to level 4
          80 EXP to level 5

          Starting at level 6, it bumps up a bit more

          110 EXP to lvl 6
          140 EXP to lvl 7
          170 EXP to lvl 8
          200 EXP to lvl 9
          230 EXP to lvl 10

          Starting at 10, things get worse for you adventurers!

          280 EXP to lvl 11
          330 EXP to lvl 12
          380 EXP to lvl 13
          430 EXP to lvl 14
          480 EXP to lvl 15
          530 EXP to lvl 16
          580 EXP to lvl 17
          630 EXP to lvl 18
          680 EXP to lvl 19
          730 EXP to lvl 20

          At level 20, every level takes +70 more EXP from the last

          At level 30, every level takes +100 more EXP

          At level 40, +130 more EXP

          At 50, +160 more

          At 60, +190

          70 is the MAX level, if you make it here, congratulations!


          After every level up, your experience is reset to 0. However, experience that goes over your required amount will be carried over.

          Example:

          You are 0/50 exp to level, you gain 70 exp
          You are now 20/60.

          That's the basic idea.

          You gain one new skill every level up, you should state what TYPE of skill the skill is when you acquire it.
          For reference, see below "Magic" under the "Stat power descriptions" section.

          -|Stat gains per level |-

          Each class in anime galaxy starts with basic stats for level one. The basic stats are chosen by you. You get 24 points to spend on your stats, but no stat can go higher than 12 for your initial stats. After the 24 is spent on your starting stats, every level up you will get:

          TEN STAT POINTS

          These 10 points can be spent on ANY stat that you wish. HOWEVER!
          You may not add more than SIX points into one stat per level. But you can
          add none to a stat.

          Example:
          Level up!
          +6 to STR
          +0 to MGC
          +4 to AGI

          Or in a similar way

          +4 to STR
          +2 to MGC
          +4 to AGI

          Once you reach level 10, you're allowed to spend your stats however you please, even if you throw all 10 points into one stat!

          Example:

          +10 STR
          +0 MGC
          +0 AGI

          Keep in mind, all stats are important for all classes, but having a very strong main stat also puts you ahead in that area! It's up to you how to play the game.

          These are SUGGESTIONS of how you should place your beginning 24 stat points. Nobody has to follow these, but depending on what class that you might want to be after training, these are a few ideas:

          You may be thinking: "Whats the purpose of classes if we just decide our own stats?"

          Good question! The answer is simple. It's a title, and defines a few certain things about your character. Specifically, what kind of skills you can have, and some weapons will be only usable by specific classes. That's for later, though. So don't worry about it too much.

          Warriors:
          Strength: 10
          Magic: 8
          Agility: 6

          Martial artists:
          Strength: 11
          Magic: 7
          Agility: 6

          Mages:
          Strength: 6
          Magic: 12
          Agility: 6

          Alchemists:
          Strength: 8
          Magic: 10
          Agility: 6

          Priest:
          Strength: 7
          Magic: 11
          Agility: 6

          Ninjas:
          Strength: 7
          Magic: 7
          Agility: 10

          The way your characters stats go, really depend on how you build.
          These are just some IDEAS of how you should begin for what class you're going for

          -|Stat power descriptions|-

          Strength -

          0-10 Strength: You're fairly weak, you can punch, but your hits aren't very effective.
          11-30 Strength: You're of healthy strength. Not a powerhouse, but not a weakling either. You're at an average level of strength.
          31-50 Strength: You're now a bit better than average, your punches can deal some heavy damage!
          51-70 Strength: You're easily above average, a punch from you would be dangerous to anyone of lesser strength. You can almost punch a tree down!
          71-90 Strength: Incredible strength and durability, people should fear your mighty muscles! Trees aren't a problem to you anymore.
          91-110 Strength: Super-human strength, yet you still can't take down buildings.
          111-130 Strength: Advanced super-human. You can easily put dents into the strongest metals in the world and not be hurt!
          131-150 Strength: You can tear apart machinery with ease, and if you put enough effort, you could maybe destroy a building!
          151-170 Strength: Machines and metals are just like dirt, pathetic! In an hour or two, you could take down a decent sized structure
          171-190 Strength: Reinforced buildings are your only problem now! Also, you can take loads of hits and still be perfectly fine!
          191-199 Strength: Demi-God strength, you're insanely hard to kill, and you can make the earth shake with your strength.
          200(+) Strength: You are basically the strongest any one can be in the strength category, you can take an ungodly amount of damage and survive, it's nearly impossible to take you down, and you can easily destroy pure steel buildings with few punches.

          Special:
          500(+) Strength: You are an immortal with your vitality, you could easily take on one billion soldiers and live.. Your strength can practically break through to the center of the world with a simple punch, yet you're in control, so you don't have to worry about accidentally doing that.

          This is special because the 500 has to be without counting any armor/weapon bonuses. It has to be completely natural to count as 500. Seeing how in total, you only get 714 stat points by level 70, you have to think seriously about throwing 500 points into one stat.

          Magic -

          Magic usage is based on your fatigue. Fatigue is measured by points. To cast skills, you use fatigue points. Your fatigue points are equal to your magic stat divided by 3 (rounded DOWN). Minimum of one fatigue point.


          Skills:

          Minor skills: Simple easy to use, utility spells. Spells like these don't damage, and can be cast 5 times before one fatigue point is spent. You can use any amount of minor spells in one post.

          Basic skills: If it includes damage, or mitigating damage, it goes under this category of spell. Also, if the skill provides a BIG stat boost, then they would go here. Specifically, anything that gives 10+ to a stat. These take 1 fatigue point. You can use any amount of basic spells in one post.

          Strong skills: Each character can only have 5 strong skills, and they have to wait 5 levels in between each learning of a strong skill. The battle-changing spells, they take up 10 fatigue points to cast. Strong skills can only be obtained at LEVEL 15 OR ABOVE. In a single post, if you use a strong skill, besides MINOR skills, it's the only spell you can cast.

          Epic skills: Each player only gets ONE epic skill, however, when they level up they can boost the epic skill and/or change it. Epic skills can only be obtained at LEVEL 30 OR ABOVE. Epic skills take 20 fatigue points to cast, they should be even more powerful than strong skills - Blocking an Epic skill is considered suicide, unless you're prepared with a epic defensive skill or have over 200 strength. Items that block skills CANNOT be upgraded to block epic skills.


          Note for people who do not use magic or do not want to get a skill costing fatigue:
          Instead of magical skills, you can acquire 'techniques'. If you have magic, you can still get techniques, but they count as a skill for anyone (magic or no magic).

          Techniques are just defined abilities that someone can use. The general idea for techniques is so that non-magic users can
          have something that's SIMILAR to skills. They're usually basic fighting moves just more defined, and can call upon a little extra strength or agility than the user actually has.

          A good example would be a jumping uppercut slash. It's a basic attack, but when declared as a technique, it's a little stronger than normal, as it shows the user is more trained in that technique. So really, techniques are just trained fighting-moves.

          And yes, they can have fancy names.



          0-10 Magic: You seem to be fresh out of the magic-womb. your spells deal minor damage.
          11-30 Magic: Someone's been studying! Your magic can wound fairly easily, but far from kill with a single hit.
          31-50 Magic: Interesting. You can really make your spells deal some damage, yet you've got a long way to go!
          51-70 Magic: Something to behold! Your spells are more extravagant than before, fearsome, almost, careful how much you cast, though!
          71-90 Magic: A real magic scholar, you could cast a spell capable of killing a single man, simple, however dangerous for yourself.
          91-110 Magic: You know magic like the back of your hand. You no longer fear casting death spells, but you may get tired if you cast powerful spells.
          111-130 Magic: On your path to mastery! You could destroy a castle wall easily with your spells.
          131-150 Magic: Small villages both love and fear you, you could probably flick your wrist and take them all out!
          151-170 Magic: You're probably very well noted for your magic!
          171-190 Magic: It's an honor to be in your presence! You are so talented, you can cast spells of incredible power, without tire!
          191-199 Magic: You are a magic master. People praise you wherever you go, and also fear your immense power.
          200(+) Magic: If you wanted, you could very well destroy the world, or repair it and give it life! Your power is unimaginable to all mortal beings.

          Special:
          500(+) Magic: If God had a rival other than the devil himself, it would be you. Miracles are a thing of the past at this point of magic. You could create another universe if you pleased. You have an incredible supply of magic, and with your power, even a simple fire ball could have the strength of a supreme skill. This level of magic is truly amazing power.

          This is special because the 500 has to be without counting any armor/weapon bonuses. It has to be completely natural to count as 500. Seeing how in total, you only get 714 stat points by level 70, you have to think seriously about throwing 500 points into one stat.


          Agility -


          0-10 Agility: Your reaction time is bad, but you can still dodge if you're focused enough....maybe.
          11-30 Agility: You're getting the hang of dodging and moving quick. However, you've got a long way to go!
          31-50 Agility: Dodging isn't a problem for you anymore, but you're still pretty slow.
          51-70 Agility: Your dodge ability is the same, but you can now run at a considerable speed.
          71-90 Agility: You can run pretty freaking fast-and your reaction time is now absurd!
          91-110 Agility: Your reaction timing is almost perfect! You can run great distances without tiring!
          111-130 Agility: You can side-step and run in incredibly fast bursts, you're really fast!
          131-150 Agility: You can dodge basically any attack, including bullets!
          151-170 Agility: All your opponents can see when you move is a blur, however, your attacking could still be improved.
          171-190 Agility: Your attack speed has improved greatly, you can put out plenty of hits in a single motion!
          191-199 Agility: You're super fast in both speed and attack, and your dodging ability is insane!
          200(+) Agility: You move with a blur, it's extremely difficult for anyone to guess your speed or movements. You're so ridiculously fast, an automobile doesn't have anything on you!

          Special:
          500(+) Agility: You are the element of light at this level of agility. You move at the speed of light, nothing can catch you, and when you move, you could cause a tornado. You can even move while in air you have such agility, such as jumping multiple times, almost appearing as if you can fly.

          This is special because the 500 has to be without counting any armor/weapon bonuses. It has to be completely natural to count as 500. Seeing how in total, you only get 714 stat points by level 70, you have to think seriously about throwing 500 points into one stat.

          -|Kami Tier|-

          Kami Tier can be entered after you reach level 70.

          Players who are in Kami Tier are the equivalent of gods, making them immortal. This is the reason the following rules apply to the Kami Tier players:

          Kami players can only fight against Kami players. They cannot merge with the lower-tier RP'ers, yet they can still RP in Plot-changing events.

          There can only be THREE players in the Kami Tier at one time.

          The alignments of the Kami players decide how the world is generally going at that time. This ranges from Pure Peace to Absolute Chaos. (Even in a state of pure peace, battles can still be fought, there's just no evil warlords - only bandits and monsters.)

          If a fourth player reaches level 70 and wishes to enter the Kami Tier, they can do either of the following:
          1) Spar with one of the current Kami's and win in order to enter the Kami tier. The Kami Tier fighter will be reduced to his basic stats for the duration of the fight, to make it fair. If the Kami Tier is to lose, he/she is kicked out and the newcomer becomes a Kami.
          2) A Kami Tier member chooses to step down and re-join the regular world.


          Last edited by Nastenary; 10-14-2013, 12:31 AM.
          "There is no such thing as coincidence, only inevitability."

          Friendship is love with understanding..

          Humans can change, not by coercion or intimidation, but by example...

          Comment


            #20
            @ Nas

            ...*suddenly wants to base things off of the Fire Emblem's system of stats and how to calculate things*

            ...formulas...

            ...needs...

            ...formulas...


            Comment


              #21
              I wasn't the genius behind that thing, haha. That was my old buddy, we originally created this RP together, sadly he's no longer interested in writing.

              And Lol nah, I wanna keep this original.
              "There is no such thing as coincidence, only inevitability."

              Friendship is love with understanding..

              Humans can change, not by coercion or intimidation, but by example...

              Comment


                #22
                Gee... My character's gonna be a Demi God (well, a God's messenger, same thing) but now that I look at the stats for Demi gods... Gee...

                Comment


                  #23
                  Nah, that doesn't mean those stats are gonna be used XD
                  "There is no such thing as coincidence, only inevitability."

                  Friendship is love with understanding..

                  Humans can change, not by coercion or intimidation, but by example...

                  Comment


                    #24
                    @ Nas

                    STOP CALLING PEOPLE NAH!



                    She's too cute for that.

                    Anyway, general announcement for all the RPs is that I'll make one universal Eleos app.


                    Comment


                      #25
                      ~ Edited and finished ~
                      See below
                      Last edited by Cucoo5; 10-14-2013, 07:15 PM.


                      Comment


                        #26
                        Ha! Dungeon Fighter Online, didn't think I'd see that here.
                        "There is no such thing as coincidence, only inevitability."

                        Friendship is love with understanding..

                        Humans can change, not by coercion or intimidation, but by example...

                        Comment


                          #27
                          aye...still upset that NA shut it down...I spent a lot on it and didn't get a chance to really enjoy it cause I left for a bit then when I decided to come back to it...I was greeted by the message saying they closed it =w=...

                          Anyway until I finish it when I get out of math, what ya think of it so far?

                          weapons will most likely be changed
                          clothing I need clarification where I have in brackets.

                          Stats I need to know what I could do cause he is in essence what in Fire Emblem we call a "pre promoted" character if I kept him straight from my story as he is an elite marksman so he's wouldn't be a lvl 1.

                          If I were to start him at lvl 1, then that would mean putting him before "Reaper's Call" and I would have to put about a 40-80 page novel for him to reach what he is capable of. (A legit estimate based on 5-10 page chapters)

                          And I don't want to do that.

                          two possibilities I have are:
                          He starts at a high level but lvls slower
                          or he starts at lvl 1 but gains lvls faster

                          Or I make like Dungeon Fighter and PSO2 and have the levels go to his skills instead of stats.


                          Comment


                            #28
                            Are you saying you want to use the stat system I posted up? I mean, I guess I could make it work.
                            "There is no such thing as coincidence, only inevitability."

                            Friendship is love with understanding..

                            Humans can change, not by coercion or intimidation, but by example...

                            Comment


                              #29
                              well there is a way to make it work.
                              The simplest (really...its simpler that it seems)
                              is Fire Emblem's system.

                              I have to dig up the post where I explained everything but it would allow for it to work with no discretionary things.


                              Comment


                                #30
                                Ok here we go...finished it now and I think his inventory will be the main thing that will have yet to be modified.


                                ~Basic~

                                Name:
                                Eleos "Gunner" Mithras

                                Age:
                                25

                                Sex:
                                Male

                                Personality:
                                Assassin by night, womanizer by day.
                                Sharp wit and even sharper eyesight. He can think fast on his feet and can smooth talk out of most situations. Despite his joking and "charming" nature, he tends to be agitated when nothing exciting is going on Add the personality in this video:


                                Race:
                                Human

                                History:
                                Eleos is an elite marksman part of a group of assassins that were key in "Operation: Reaper's Call." During one mission against a dictator, he led a last stand of the people against the dictator's army. Then he had to take the final kill shot through his team mate, Neria, who was to be his fiancé, thus killing her as well as the dictator. In the end, there was no one left of the country which he had just liberated. Thus no one knows of his exploits and he became a phantom, doing odd vigilante like tasks while remaining hidden.


                                ~Appearance~
                                Picture:
                                Spoiler:



                                Take the Desperado's look in this first picture and mix it with the second one



                                Then take the concept of weapons from this picture


                                Add the personality that's portrayed in this video


                                Replace jacket with leather jacket and change up the color pallet to more browns and blacks and reds and you get what I had in mind for Eleos


                                Hair Color: grey/dirty blonde
                                Hair Style: spiked (see first picture)
                                Hair Length: "short" (debating on the ponytail concept...)
                                Eye Color: Green
                                Shape of Pupils: (see pictures)
                                Skin Tone: (See pictures)
                                Body Features: (See Desperado in the second picture minus the bandage)
                                Height: 6' 4"
                                Weight: 175 lbs (Has no idea what would be a good weight...)


                                ~Attire~

                                Head: Brown Fedora
                                Ears: N/A (Debating...)
                                Torso: dark brown leather jacket and dark red shirt + something similar to a sort of scarf (long scarf in like anime)
                                Arms: N/A (Debating...)
                                Hands: Gloves (see pictures)
                                Waist: Belts w/ holsters (See pictures)
                                Legs: Rugged Pants/Jeans
                                Feet: Combat Boots
                                Accessories: (Thinking on this...)

                                ~Combat~

                                Weapon/Inventory:
                                - Dual modified revolvers
                                - Modified bolt-action sniper rifle (w/ rail gun capability)
                                - Dual automatic machine pistols
                                - C4 (Timer and remote detonator) and Grenades
                                - Flash mines/land mines

                                - Napalm/Incendiary Bullets
                                - String and Rope
                                - Grapple Hook

                                He would have a bag like a messenger bag with the explosives. His belt has ammo clips for his automatics and the usual bandolier for his revolvers and sniper. He also has two pouches with incendiary/Napalm rounds and other special bullets for specific missions.

                                Explosive count...
                                he would have
                                C-4 x 8
                                Frag Grenades x 3
                                Flash Grenades x 2
                                EMP Grenades x 2

                                Ammo count...
                                I would need to work this out but for now:
                                Automatic x 200 (in prepared clips of 20 each so 10 clips)
                                Revolvers x 75
                                Sniper (Normal) x 100 (Railgun) x 5
                                Special Bullets x 10 (dependent on mission)

                                For more specifics on his sniper
                                It's a bolt action 0.50 Cal
                                capable of being loaded with 5 bullets at a time (no clip)
                                and he modified it to utilize armor piercing rounds as well as "normal" bullets.

                                Abilities: Raw skill with guns. Also good with traps

                                ~Stats~

                                Temporarily using a rating of 0-10
                                10 being extremely high

                                Strength: 3
                                Stamina: 8
                                Magic Power: 0
                                Speed & Reflexes: 10


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