[OOC]Clockwork Voyage

WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

07/05/2014, 04:11 AM #21
@Wonder
Well
Your character's age is either too damn high to fit that bio. You can either change his age to 37 instead, or change your bio so that he wasn't captured by the Verdelion but a pirate crew that came before Verdelion.

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wonderweiss

Join Date: Mar 2013
Posts: 6777

07/05/2014, 04:22 AM #22
@ Wriggle
I see what you're saying now. Sure, I just changed the age to 37.
WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

07/05/2014, 04:25 AM #23
@Wonder
Okay.

Accepted

Unfortunately, the IC wouldn't be up until later because of how slow my computer is while I'm scanning my computer for adware.

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Major Mario

Major Mario

Banned

Join Date: Feb 2013
Posts: 805

07/06/2014, 02:06 AM #24
Wriggle, I'm interested in this. When I have the chance I'll write up an app. I'll also keep working on Hoenn.


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WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

07/06/2014, 02:54 AM #25
Yay Major-senpai noticed me!

About time I made an app for myself to make this authorized now.

Caitlyn Velvetlan
Name: Caitlyn Velvetlan

Age: 30

Gender: Female

Occupation: Sheriff of Piltover

Appearance:
Spoiler


Height: 178 cm (5'10")
Weight: 64 kg (141.1 lb)
Measurements: 34-26-35


Skill:
- Gunmanship
The world of Aetheria is a dangerous one, with strange, mythical beasts, crooks, and lack of humanity for strangers. As a sheriff, Caitlyn displays gunmanship that pales other gunners, military-affiliated or not.

- Unarmed Combat
While Caitlyn is known in Aetheria as a sharp shot, she is no slouch when she is left without her signature weapon. She mainly uses her long legs to perform kicks, giving her longer range in exchange of power.

- Reasoning
As a sheriff of a very large sky metropolis, Caitlyn runs into a lot of mysterious crimes as well as petty, straightforward felonies. While there are detectives in Piltover, Caitlyn is just as good at interrogation, reasoning, and investigstion.

- Science
Living in Piltover means even the poorest of the poor has some conscience to the vast sea of knowledge called science. Caitlyn has connections with some of the brightest minds of Aetheria, and has a solid idea of how machines work.

Bio:

Before it was widely recognized as the City of Progress, the city of Piltover was infamous as the hotspot for brigades and pirates who find the city an ideal mark for plunder. The people back then speculated that Piltover would fall to the chaos of organized crime, and Skylands Republic even held special session to discuss whether to discontinue Piltover's Techmaturgical levitation engines, therefore plunging the city of Piltover into the depths of the ocean 5,500 feet below. Thankfully, that tragedy never happened, thanks to one 17-year old girl.

Caitlyn, an orphan from Jefferson who was adopted by a navy Captain father and a weapon designer mother, had a knack for firearms even at the early age. Her father believed that daughters, like sons, must learn how to shoot guns, and trained Caitlyn to master her gunmanship. Caitlyn was a genius, and she quickly became the sharpest shoot in all of Piltover.

One day, Caitlyn's father was assaulted by a gang of sky pirates. He was shot in his stomach and his left arm before escaping. He ended up losing his arm due to infection, and had to fashion himself a prosthetic arm. Enraged by the pirates and the crooks hurting everyday lives of people, Caitlyn grabbed her father's rifle and began manhunting the criminals calling Piltover their hideout. The world was shocked to hear that a single girl was able to evict the pirates out of the town in a single month.

From then on, the government of Piltover entrusted her to the role of sheriff. Since then, the crime rate of Piltover is a lot lower than other sky cities. As long as Caitlyn holds her office as the sheriff, Piltover will not fall.

Personality:

As a sheriff, Caitlyn has loyalty to the city she serves, and will do anything to protect it. She is committed to her job and is very formal and stern in job.

Outside of job, she is more casual. She will refer to her friends by their first name instead of last name like how she does in her job. She has a bit of sadistic nature.

Other: None for now. Subjected to change.

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SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

07/06/2014, 06:14 AM #26
Okay here is another character. This one is my second, and hopefully last character for this RP.

Name: Mard (goes by Mard, and only Mard)

Age: Over 150 years of age.

Gender: He is a statue, so he doesn't have an actual gender, but judging by his voice and appearance he is presumably male. So I will be referring to it as a male.

Occupation: None really, but he is a free spirit. Doing whatever he feels like doing.

Appearance:
Spoiler
Mard stands at a rather average 5ft 9, and weighs in at about 280-320 lbs. His body is made out of a strong, durable stone resin, and the inside of his body is hollow. Inside his body where a heart would be, is a small yellow glowing orb which is what gave him life. All of his body aside from his orange coat is made out of stone, his orange coat is made out of cloth. Also yes, Mard can blink. Don't ask how though. Also he is without that bird in the picture.

Skill: Mard is a statue that was animated due to magic, and as a statue Mard is by default quite resistant to cutting and slicing tools/weapons. However due to his body being hollow Mard is quite frail to strong physical blows. Making stuff such as hammers, and firearms perfect against him. However thanks to the magic animating him, Mard is as agile as a fit human being, capable of performing surprising stunts of parkour thanks to the magic that animated his body. Also as a statue Mard has incredible strength. Capable of lifting about 3,400 lbs at max power. The downside to this though is that Mard doesn't use weapons such as firearms, and other weapons in combat. Meaning Mard has to rely on hand-to-hand combat, and make use of his surroundings in a combat situation. Making use of his surroundings is something he knows how to do quite well thankfully. In short Mard is a rather strong, and agile fighter thanks to the magic that animated him. However this is negated by the fact that he is quite fragile to strong blows, strikes, and firearms. Mard despite him being hollow, is still a stone statue and as such can fall quite quickly, and whenever he goes in a body of water he will just sink to the bottom. As such he tries to avoid tall heights, and large bodies of water as much as possible. Mard also has a silver tongue (not a literal one), meaning he is proficient at lying. This makes it hard to judge whether or not he is telling the truth or not.

Also if any part of his body is broken, he can repair himself by taking some stone from any source, then place it on the part of his body that needs repairing. This is thanks to the magic, and the soul that animates him. However this process can take up to a few hours. The only way to destroy him is to destroy the soul inside his body (which can easily be crushed or pierced by say a well placed gunshot, or strike.) Also he doesn't have the best stamina, as he can only continuously fight for about 30 minutes at most (depending on how hard he fights.) This is due to the fact that he requires magic to stay animated. Luckily he can recharge himself by absorbing any magical energy nearby (however he can't absorb magic if he is shot by a magical blast.) He can also recharge himself by remaining completely still for long periods of time. If he runs out of magical energy completely he will become motionless until he recharges completely which takes a couple of hours, if not a day depending on how much magic is nearby (he passively absorbs magic at a slow rate.)

Bio:
Mard was originally a statue without a name made by a talented Stone Mason by the name of Mard Strad long ago, with the intent to be used as some decor for the park in his makers hometown. However Mard's creator became too attached to his statue, and kept it hidden for many years. At this time the statue had no name. Over time the stone mason that made him grew obsessed with his creation, and eventually shunned himself from society. One day however the man had grown to distraught by the fact that he couldn't talk to his statue... So he sought out a strong magician, one that could give the motionless statue motion, give the statue... a soul. After a long process the magician finally gave the statue life, but tried to warn the man known as Mard Strad about it. That in order to be fully given life, the statue needed to take the life of someone, and that the first thing that the statue would do is try to kill the person who made it.

Mard Strad did not heed the magician's warnings. That very night the animated, emotionless statue had broken into his creators own bedroom, and strangled the man in his sleep. Afterwards the statue absorbed his creator's own spirit, and was thus given full life. Yes "he" was still a statue, but he finally had a consciousness of his own and had emotions finally. The statue needed a name though... something he could call himself... so he decided to take his creator... Mard. Now that "Mard" was alive he left what was supposed to be his home to wander the world. Looking for whatever seems interesting to him.

Personality: Mard can be unpredictable, and random. at times. Often talking about things completely unrelated to the current situation. Though he may be random and unpredictable he is quite goal driven. If he has a goal in mind he will do anything to get it done. Even when he is after his goal he is still a bit random, and will get himself sidetracked easily. Despite being a goal driven being he does not take anything seriously, this combined with his random and unpredictable nature makes him seem like a complete fool. Though when in a fight he acts much different. In a battle he thinks rationally, and strategically. Thankfully he prefers to lie, and manipulate others to get what he wants, only using brute force when necessary

Mard is untrustworthy, he is willing to use, abuse, and betray anyone he comes across to get what he wants. If you think he befriends you, then be careful He is most likely just using you to get what he wants.

Other: Okay here is my app for the Animated Statue Mard. He is a strong clone of the character Karl from the Law of Talos series on DeviantART, all except for his backstory and name. The original design and concept of Karl belongs to his creator Unknown_Person.
Last edited by SUSTIC; 07/07/2014, 02:56 PM.
Major Mario

Major Mario

Banned

Join Date: Feb 2013
Posts: 805

07/06/2014, 06:37 PM #27
[OOC]Clockwork Voyage

Name: Troy Suchong

Age: 27

Gender: Male

Occupation: Galest Monk. For the most part, Troy is in charge of overseeing training, studies, and extracurricular activities for young monks in Namishima. When he isn't tutoring the young monks or meditating on his studies, Troy can be found tending the family produce stall as a courier, supervisor, and general laborer. Lara Suchong, Troy's younger sister, tends to the business with the help of their grandmother.

Appearance:
Spoiler


Skills: Troy is a lover, not a fighter. He has no skill or experience with swords, guns and explosives other than agricultural tools and a steam-pressurized crossbow for hunting, although he didn't utilize it much in his childhood. He has a basic understanding of how most machines work and how steam is utilized to power fantastic contraptions. Most important is Troy's knowledge of herbs, plants, and foods. He is able to identify many organic things after a minute of analyzing and can determine how best to use them.

Other than above-average agility, hand-eye coordination and strength, Troy is just a normal human being.

Inventory: Naught but the clothes on his back, his conical 'oriental' hat, and a traveler's knapsack. The knapsack has only a few supplies inside it like water and food.

Bio: The Suchong family has been around in Namishima for many generations. They don't hold status as diplomats or ambassadors, warriors or scientists, not even celebrities or villains. They are a long line of common, well-to-do people who seek to achieve their own personal enlightenment by meditation and helping others, usually in the form of crafts and produce. For them, following the eightfold path of currents and living life to the fullest is all that matters, as does it for all other Galests. Usually the family does not marry outside of their comfort zone, but many years ago a one Jin Suchong experienced the unexpected arrival of a foreigner.

An airplane had experienced catastrophic damage to a few steampipes and other internal devices, resulting in a crash-landing on the banks of a village in Namishima. Jin happened along and offered to help the pilot when he noticed that he was in fact a woman, and a very attractive one at that. She, Amy Earnheart, did not have the glamour or looks of a high-society broad, but what she did have was spirit and absolute faith in her own power and beliefs. Impressed and shamelessly smitten, Jin took the pilot to his village and nursed her back to health. With all the wondrous sights in Namishima combined with the tranquility of the local monks and Jin's hospitality, Amy Earnheart's stay lengthened from a few days to a few weeks, then a few months, and so on and so forth.

The two were wed and had two children together. Troy was the oldest, the older brother to Lara. Whereas Lara took after her mother and kept looking up at the sky and researching steampowered machinery, Troy was content to stay where he was. His calm attitude and thirst for enlightenment drew him into the robes of a Galest monk, just the same as his father and others before him. He loved his country and his village and hoped to settle down somewhere peaceful to study more, but there was always an invisible hand on his shoulder that drew him to look to the lands over yonder. As much as he wanted to follow in his father's footsteps and strike himself lucky to land a wonderful woman, Troy had inherited his mother's free spirit as well.

This talk of Captain Verdelion and his treasure had reached the country. Massive piles of gold, priceless artifacts, even ancient scrolls were rumored to be in the man's possession. Troy was not a greedy man, but even he could not resist the temptation of ancient knowledge, the spectacle of adventure, and the prospect of finding someone who set his heart aflutter. He saved up what money he could and worked hard to earn enough to get by outside of Namishima. It was, in a sense, his vacation and a pilgrimage to find something he could bring back to his village. Whispers in the wind told of a few statues that had been stolen from Namishima in the old days, after all. Perhaps Troy could find them and bring them back!

Personality: Troy is a very stern person when it comes to his daily rituals, beliefs, and ambitions. He strongly believes in everything that he does and places a great deal of faith in those he believes in such as his family, friends, elders and aspiring students. His greatest and most used gift to others is his faith. This doesn't mean that he completely trusts his fellow man, but that he always tries to see the good in others. If others are in danger of losing their way and becoming doubtful, Troy is happy to rekindle their determination and set them back on their path.

While at times Troy can seem aloof, he is generally a kind individual who aspires to treat others in a way that he himself would like to be treated. He is respectful and compassionate, even if his stern attitude and lectures say otherwise. Being unconditionally compassionate can tend to make others think Troy and his people are pushovers. This is wrong, of course, as while Troy tries his best to accommodate others, he will not welcome those he perceives as evil, unreasonable, or hostile.

Humor-wise, Troy does not understand many modern jokes and is slow to pick up on what others perceive as hilarious. He has his own strange sense of humor and is eager to hear jokes and stories, not that he can understand them but because he delights in seeing the comedian or storyteller look so enthusiastic. Troy is usually at peace in one place, but over the years he has begun to lust for adventure. He yearns to see the world and partake in its wonders, people, and other virtues.

Finally, the soul of a hopeless romantic burns brightly within Troy. He has a strong desire to find someone to love and be loved by. He wants to sit and watch sunsets, meditate and spend time with that special someone. This may be strange considering how stern the man looks, but make no mistake, Troy wishes for unconditional love. Perhaps all those sappy romance novels from other countries have left their mark on the man.

Other / The Religion: Galesm as a religion does not exist to answer questions such as 'why are we here' and 'what is the meaning of life'. It holds that there are no gods and no masters, only nothingness penetrated by the constant ebb and flow of the wind, hence the first four letters of the religion being 'gale'. All life is filled with suffering, Galesm explains, and there is no denying that. This is the first noble truth. The second noble truth is that suffering stems from humanity's cravings and aversions, be it overindulgence to alcohol or complete dismissal of sensual pleasures. The third truth is that suffering can be overcome by overcoming desire and aversion, by living one day at a time. The fourth and final truth is that to overcome suffering, one must follow the eightfold current which is a set of eight ideas that focus the mind on being fully aware of one's thoughts and actions, acquiring wisdom, and building compassion.

There are no prerequisites for Galest followers to achieve, and the religion does not demand anything from them. Instead, Galesm is more of a philosophy than anything else. It encourages others to lead a moral life, to be mindful and aware of one's thoughts and actions, and to develop wisdom and understanding with compassion underlining all.
Last edited by Major Mario; 07/08/2014, 04:16 AM.
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

07/06/2014, 06:51 PM #28
thre words major..

Too.. much.. Manlines..

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

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WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

07/07/2014, 02:47 PM #29
@SUS

Accepted for Mard.

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SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

07/07/2014, 02:58 PM #30
Oh sh*t I noticed a mistake with my character Mard in his app. I had his age as 1050, instead of 150. Wriggle I edited the app, for he wasn't supposed to be that old.