[OOC Board] - All the World's a Game

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Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

09/06/2013, 09:00 AM #12912
1. Another
2. No Heart
3. Master Xehanort
4. Young Xehanort
5. Ansem, Seeker of Darkness
6. Xemnas
7. Xigbar
8. Saïx
9. Riku Replica
10. John Replica
11. Terra
12. Aqua
13. Forgot who this was

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Mega134

Mega134

Join Date: May 2013
Posts: 782

09/06/2013, 01:16 PM #12913
The move Vergil just used with those small rifts is called Dimension Slash which he dashes forward or out of sight filling the entire screen with a flurry of Judgement Cuts as he dashes. Judgement Cut is He takes a step back and cuts the air in front of him through a dimensional rift in a sphere shape. Judgement Cut is a ranged attack for Vergil which allows him to use a spherical rift to cut an opponent multiple times, and Dimension Slash is basically a series of Judgement Cuts. Each rift in a sphere shape and only lasting for a few seconds.

Do you really think I'm that stupid? *Walks into a door* Okay maybe I am that stupid...
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

09/06/2013, 02:37 PM #12914
Ok need some idea of what everyone can do and where everyone is positioned. In order for Robin to be...well...Robin, need to know things kind of like a chess board.

...and while I say this I wonder...who has played Fire Emblem before?

Mega134

Mega134

Join Date: May 2013
Posts: 782

09/06/2013, 02:55 PM #12915
I haven't played Fire Emblem before, and here is Vergils abilities:

Like his brother Dante, Vergil possesses the blood of Sparda in his veins. This gives him uniquely inhuman abilities and endows him with physical prowess far beyond that of any Human. He can also use the transformation called Devil Trigger, which he mastered long before Dante due to embracing his Demonic heritage. He is more adept at advanced teleportation than Dante due to his greater knowledge and experience with his powers. As he does not consider firearms as true weapons, he manifests Summoned Swords as long-range weapons instead. After being corrupted by Mundus in Devil May Cry (the first game of the series, which also starts off after the events of Devil May Cry 3 which is a prequel to the whole series), Vergil, was known as Nelo Angelo, and he received new enhancements to his powers including an increase in his strength, though his techniques seemingly lose variety. When he jumps during his Yamato DT (Devil Trigger when he is wielding the Yamato) wings sprout out, however, he cannot glide or fly with them.

As for melee, Vergil usually uses his signature katana Yamato in battle. He utilizes a real-life sword style, known as Iaido, which involves attacking with both the sword and sheath. He also uses other weapons at times, like the Beowulf and Force Edge. Vergil is shown to be a master swordsman, striking so fast that the opponent does not realize they have been slain until he sheathes his weapon. His swordsmanship is noted to exceed that of Dante's, as evidenced by the facts that he defeats Dante in battle several times, and could therefore be considered the most skilled swordsman in the entire series with the possible exception of his father, Sparda.

He basically has all of Dante's physical abilities (speed, the insane healing factor, and superhuman strength and reflexes), but he is more skilled as a swordsman than Dante is while Dante is a bit more well rounded (as Dante is skilled with both firearms and swords.) He also has better teleportation abilities. Like Dante when Vergil is in Devil Trigger his healing factor is pretty much increased and his speed and strength is increased as well. He also has more control over his Devil Trigger than Dante does due to the intense training Vergil had with DT

His Yamato:

Although Yamato resembles a katana, it is said to be able to cut through anything, as it is even sharper than the Japanese blade, and is imbued with tremendous magic. In fact, this is the only thing shown to be capable of damaging the otherwise invulnerable Devil Bringer. The damage caused by the Yamato generally does not become apparent until the sword is re-sheathed.

Similar to the Sword of Sparda before it, Yamato was used to seal a pathway to the Demon World—in this case the Hell Gate lying on Fortuna. The gate is reopened by the Order of the Sword using the Yamato, but later destroyed by Dante, using the same blade.

Vergil is a person you definitely do not want to fight in a one on one fight. Unless you are Dante... or a Spartan... or are really freaking prepared... or any of the main villains of the Devourer Arc.

EDIT: My mistake about the summoned swords. They are spectral swords that just look like the Force Edge. Vergil can use them anytime he wants.
Last edited by Mega134; 09/06/2013, 03:29 PM.
Do you really think I'm that stupid? *Walks into a door* Okay maybe I am that stupid...
S121

S121

Join Date: Mar 2013
Posts: 12685

09/06/2013, 04:34 PM #12917

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

09/06/2013, 04:49 PM #12918
Goodmorning S121.

Anyways remember Tactical Field?:

Chung summon out a field that will damage any target within the field during initial summon. While Chung and/or his allies are inside the field, they will gain super armor and regain energy every 1.6 Seconds. Upon usage, all of Chung normal and "Reverse Siege" shells will be fully reloaded. Tactical Field only effects allies. Now about Super Armor...

Super Armor in Elsword is basically a state in which a character gains a red outline on their body, during this state they will not be knocked back by any attacks whatsoever. It will also do the same thing in this. It basically acts like the energy shields that Spartan's have. Though unlike an energy shield Super Armor does not deplete when hit. Instead Super Armor does not drain at all. Super Armor instead wears off once a time limit is reached. Meaning within this time limit they will basically have infinite shielding against attacks until the time limit is up. Please note that even when in Super Armor you still take damage, you just don't suffer from knockback.

In Elsword Tactical Field lasts 8 seconds, so in this RP I would say it would at least last 8 in general posts (after 8 more posts have been reached in the IC Tactical Field will wear off.)
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

09/06/2013, 04:57 PM #12919
@SUSTIC

What about attacks that last for more than 8 seconds. Many of the attacks the Organization members have can easily reach half a minute of duration.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

09/06/2013, 05:04 PM #12920
That's why I said I'm extending the duration of it (though I shouldn't have measured it in posts.) I mean think of it in a real battle in real life the Tactical Field would last 8 seconds and that won't help much in an actual battle. (Though in Elsword Super Armor only activates upon special condition and is useful due to the no knockback effect of it. Which is why Super Armor is so short.)

The biggest factor about Tactical Field is the energy replenish, and the shockwave upon initial summon that damages enemies.

Some moves in Elsword would be hard to transfer over to this RP without heavily modifying them to make them more useful and realistic.
Last edited by SUSTIC; 09/06/2013, 05:07 PM.
S121

S121

Join Date: Mar 2013
Posts: 12685

09/06/2013, 05:19 PM #12921
@Mima

Welcome back.:p

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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